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This is going to be a description of the magic system in my book, names are welcome, and constructive comments. It is under revision. All the magic is primarily guided by imagination and will, So if you are strong enough in the magic, and your will is strong enough, and you can imagine a way for it to work within the parameters of your limitations, you can probably get it to work. Elemental magics each have a specific elemental language that is used to do magic them, and when used can greatly enhance the effects of your will in making the magic work. Two main categories, Elemental and Standard Standard Everyone can learn at least the basics to the standard, which is simple things like water purification and fire starting, some telekinesis. People often have specific Standard talents, like hiding or finding things, and develop them a great deal, to the point where they are as easy as thought. Essentially comes in two flavors, level one and level two Level one - these magics are the ones represented before, and are essentially low power elemental magics, able to cause small and non-drastic changes. Level two - This includes two main groups, including the talents that many have, and Changing Talents - these are magical specialties that people can have, and they can be anything from low-level shape shifting, with only one other form, to being a polyglot, able to speak all languages. Changing - Changing is the method of changing one substance into another, essentially Alchemy. It is further divided into three main groups, ranked by approximate difficulty and danger Changing 1 - Changing one nonliving substance to another, similar rules apply to this as in fabrial soulcasting. The more matter you change, the more energy it uses, and the more different the matter is from what it is and what you wish to change it into, the more energy required. Changing 2 - Changing a living substance into a nonliving substance, and reverse. This is sometimes manifested in talents as petrification, and some creatures innately have this as well. Requires a great deal more energy per mass changed than normal in Changing 1, though a small portion of this energy is recovered if the change is reversed, which can only be done safely by the one who initiated it. Technically, this magic could be used to animate statues, turning them into creatures, but that would require orders of magnitude more knowledge and ability than the normal. Changing 3 - Changing a living substance to another living substance. This allows for some interesting effects, and is most commonly used to heal small wounds. It can be used by a master to heal larger and more serious wounds, and can allow for shape-shifting into various creatures smaller than oneself. The shapeshifting converts excess mass into energy woven into the very fabric of the being, sustaining the spell, and allowing for recovery of the energy to undo the spell and shape-shift. Elemental takes up most of the magics, and many of the standard magics are technically classified under this. Is further divided into your base groups, with two higher groups Fire-things to do with heat(heating and removing heat) and flame - paired w/ light Ice(water)-Things to do with water and Ice(i.e. can change the two between the states) Air - wind, sound, and storm calling(weather patterns) - paired w/ earth(technically) Earth - Stone and mineral identification/manipulation, forging metals into having strange properties - paired w/ air(technically) Light - manipulation of light, not creating mental illusions, but can create actual illusions by bending light, cause things to be carried by light from one place to another. - Paired w/ fire Darkness - Manipulation of shadows, able to move them around, detach them from the objects that cast them, then later cause the object to reunite with the shadow, wherever you moved it. - paired w/ ice A person can have access to all of them, but it is much more common to just have access to one, or one and its pair. Higher elements: Energy - Can imitate and replicate all base elemental magics, and do further things that are specific to it, like calling lightning - paired w/ air Life - Can imitate and replicate all base elemental magics, though not as well as energy. Can also control living things - most often plants, and as a general rule of thumb, the higher the sapience of the being, the harder it is to manipulate(regarded generally as a species)