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Quick Fix Game 4: Conversions (Name liable to change, if someone comes up with a better one.) General Rules: Standard Quick Fix Game (QF) Procedure. Fast paced Cycles lasting 24hrs with write-ups including the results of the lynch, Votes, and any mentionable Actions. This game can run with as little as 12 people, but will run best with 16+. All players will be only allowed to submit 1 Action per Cycle. Each Cycle will end at 9PM Pacific Standard Time, with the next write up being posted about an Hour later. The Seventeenth Shard Wins if they can find and get rid of all of the Converted and Hoid, and the Converted and Hoid win if they outnumber the Seventeenth Shard. The Roles: The Terris Nurse: (Classic Protection): Once per cycle, you may target any player. That player is immune to all kill attempts during the next Cycle, including Lynchings. The Researcher: (Classic Seeker): Once per Cycle, you may spy on someone, learning their Role. (Nurse, Renegade, Researcher, Wit, Letter Bearer, Converted, Regular) The Renegade: Takes two cycles to kill a player. (On Cycle one, Renegade choose to Target Meta, at the end of Cycle 2, Meta gets assassinated. After Meta has been Targeted, the Renegade cannot take back his Action.) The Letter Bearer: You are the only one who can freely send and receive PM's. If two people wish to Open communications, you can choose to allow it or not. You get a Google Doc for all PM's that you aren't a part of. (See the PM Section) The Wit: Hoid. he has access to the powers of Lightweaving, Allomantic soothing, and Stormlight Healing. He may only use one power per Cycle, in addition to his Conversion power. Lightweaving: If the Researcher targets you, you come up as a Whatever you want it to be. Soothing: He may change someone's Vote. This does Not Cancel his own Vote Seeking: Can determine the Role (But not Alignment) of any one player. Healing: He survives all attempts on his Life for this Cycle. He may Not use this Ability twice in a row. In addition, once per Cycle he may Convert a Sharder to his way of thinking. He may only Convert 25% of the Original Players. Once he's reached his Quota, he can't convert. He may convert and use a Power in the same Cycle. He may not participate in the Converted Kill. The Converted: You've been convinced by Hoid to join him. You keep any abilities you had, and get a group kill, you also get a Doc to talk in with Hoid. PM's: Anyone may send in an Order at any Time to start a PM Conversation the Next Cycle. But this Conversation will not be Started until the Letter-Bearer agrees to deliver messages. He will be able to see what you write in your Conversation, even they're not included. Votes: If there is a Tie in the Votes, the Player who has received more Total votes in past cycles gets killed. Inactivity: Every Cycle that a Player does not post at least once, they receive an additional Vote on them the Next. These votes are cumulative. If a player is lynched solely due to their own Votes, Then two players are lynched. Them and who ever the Village voted to lynch. RP: You may RP on any World, in any time period as anyone you wish. Excluding Earth Variant’s. If you want to die in a specific way due to Lynching, (Such as killed in one of Szeth’s raids, or eaten by Shades) send me a PM, and I’ll work it in. Write-ups: Don’t expect anything too elaborate. I'll include relevant Actions in the Writeups. Such as the Nurse’s Protection, if they’re target gets attacked. Writeups may include Cameo’s by Senior Sharders (Former Players from previous Games.), So if you’d like to have one of your old characters included, Send me another PM. Order of Actions: Lynch Votes Hoid's Soothing Nurse Protection Lynch Kill Renegade Kill Hoid's Healing Hoid's Lightweaving Researcher Ability Hoid's Conversion Power Quick Links:
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