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Found 21 results

  1. Just noticed, in Oathbringer, the Reachers appeared to be using veins of copper (or bronze) running across the ship to communicate with each other without speaking.
  2. So in a re-read of mistborn I was struck by the fact that a-copper doesn't just mask rhythms but also makes the user immune to emotional allomancy, and to me that strikes as something very interesting. I went through the archive trying to see if there was anything about copper messing with various forms of Invested magic, and I found that it would mess with singers and spren, but what about Radiants? For example, would a Smoker very near to a Lightweaver be able to dispel an illusion? Or perhaps be resistant if a Windrunner/Skybreaker tried to lash them to the sky? My line of thinking is that copper burning makes the smoker themselves act like a heavily invested object that's difficult to manipulate. Other types of allomancy don't directly affect another person except for bronze, zinc, and brass, (and possibly nicrosil/chromium but we have no confirmation of that, do we?) and copper blocks all of that. Along that line of thinking, a Smoker would also be resistant to surges directly affecting them, right? It would be difficult to target them with a surge, and if copper flaring (which has been RAFO'd repeatedly) extends that ability to those in the coppercloud, that would be very interesting. So in the end my question is: Do we have any WoBs or information concerning Smokers being able to interfere with surges? Or any WoBs or information about Smoker's allomantic immunity to brass/zinc also applying to nicrosil/chromium? Because I can't find any in the archive myself.
  3. Most other forms of Compounding are obvious in their effects: Iron Compounding gives much greater weight, Gold Compounding gives much greater healing, Bendalloy Compounding assures you’ll never get a bad case of the munchies ever again, etc etc. Other forms of Compounding are a bit more mysterious but nevertheless somewhat guessable: e.g. basically all of the Spiritual Feruchemy Metals (Fortune, Connection, Invesititure, Identity). However, one metal stands out from all the rest in that nobody really knows what it would do if you Compounded it: Copper. I’ve seen people guess ‘perfect recall’ (as in, Compounding a copper memory perfectly ingrains it into your brain without it ever fading); however, I also have an alternative theory. Compounding gives you a much greater quantity of whatever you’ve stored in your metalminds, and that being the case it makes sense to me that when you burn a copper metalmind you gain duplicate versions of the memory that’s inside it. Now, you may be wondering: What’s the point of that? What application could having multiple versions of a single memory have? Here’s where you have to remember the crippling disadvantage to copperminds: Once you store a memory in a coppermind it no longer exists in your head. You can either have it in your head or in your coppermind, but never both at once. And every time you remove it from your coppermind, the memory degrades a little more. Feruchemists developed a few tricks to get around this, of course. Remember the scene where Sazed has to write information down on a piece of paper in order to remind himself of what he had stored in his coppermind? But it’s a limited and less than ideal method. With Copper Compounding, however, this limitation becomes null. You could burn a coppermind, duplicate the memory that’s within it, and then store one of those duplicates in another coppermind while keeping the other(s) in your head. Moreover, with the creation of copper medallions, it becomes possible to share memories with others. Depending on how many duplicates a Copper Compounder is capable of creating (it should be quite a few considering it’s repeatedly said that Compounding is supposed to enhanced Feruchemical power ‘tenfold’), you could widely spread information depending on how many unkeyed copperminds you have available, all the while keeping the information in your head as well. It’s interesting to think about what might be possible with this skill. What is the limitation on how many memories you can duplicate? If a Copper Compounder had a coppermind like those of the old Keepers, where it contained centuries of inherited knowledge, could they duplicate those vast stores of knowledge into other copperminds? Imagine being able to keep infinite backups of valuable memories and information. That’s my theory, basically. And with medallions, Copper Compounding also becomes effectively the Feruchemical version of the printing press, able to widely disseminate large quantities of identical, reproduced information. Either way the main reason I like this theory is because I think it’s more in keeping with the original theme of Compounding: Instead of simply being able to store memories, you’re able to duplicate them; just like instead of only being able to store strength or speed, you’re able to enhance the power stored in the metalminds. What do you guys think? This is my first every theory post, so I'm curious what responses I'll get.
  4. What effects happen when you burn flare Copper or use Duralamin and Copper or have a lot of smokers burning in one area. Acording to Brandon it does weird things. We know that normally it can hide you from seeking and life sense. It can dampen the color distortions caused by holding a lot of Breath. And IIRC it can with enough strength block a Parshendie from hearing the Rythms. But what do you think the "weired effects" can be.
  5. I've been having some thoughts on Allomantic copper over the months, so I thought it an appropriate time to share my findings. First, most of the relevant evidence that is out there. Evidence: Deductions: The takeaway here is that Brandon has managed to accidentally confirm that Smokers block out all types of Investiture. The fact that Seekers can detect other magics, tied in with the fact that they can't detect anything when Smoked, nails this down despite the RAFO. EDIT: Actually, it's not quite 100%, now that Claincy mentions it I think about it. Technically, a Seeker could be uniquely affected by being Smoked, which affect is unique and separate from the reason why he can't sense other Allomancers who are themselves in Copperclouds. I find that a somewhat arbitrary and inconsistent way for copperclouds to work, but it is a possibility. It also tells us that "life sense" works on the same level as other magic. Other magic which is "the power of creation". This ties the "Spirituality" of life sense to that of Investiture: if we can decide one, that gives us a firm clue as to the other. Copper's universality also narrows down the range of ways that it can work: Now it has to not only block out Allomancy's ripples, but those of all Investiture. It can no longer be posited that Copper somehow uniquely interacts with Allomancers to disrupt Seeking. I also think this lends some additional credence to a rather off-the-cuff theory on this that I've been espousing for a bit now. Main theory: (pirated from another post of mine) Note: This is mostly speculative, though I think it highly plausible. If you want, just ignore this and go about your day happy with the knowledge that Allomantic copper blocks out at least the ripples of all Investiture. Copper is weird. In fact, based on its weirdness, I hereby posit that talk of "clouds" is, in fact, highly misleading for how copper actually works. Given that we know that copper can absorb/negate the Investiture of Rioters/Soothers aiming at the Smoker, as well potentially shield the emotions of others, what if copper actually actively absorbs Investiture, rather than masking it? So the Investiture aimed at a Smoker is absorbed because it's right in the middle of the cloud and/or he automatically defends himself with his absorption-powers, while the "ripples" that Seekers detect are actually comprised of energy themselves, energy which the Smoker can take in and counteract with his own copper-fueled energy, to an extent. So a skilled Smoker would be able to consciously extend the scope of his absorption to include Rioting/Soothing directed at others. This seems to solve a bit of weirdness, since Copper is supposed to be both internal and pulling, yet doesn't seem to do either when you think of a Smoker as actually establishing some miasma of negation, rather than the Smoker's range simply being a measure of how far out he's reaching to absorb stuff. This is backed up, to some extent, to how burning Copper "feels" to Vin: "Vin [burned copper]. The only change was a was a slight feeling of vibration within her" (Final Empire). The Copper, then, seems to change Vin's nature such that she acts against the pulses in the fabric of the universe around her, the same pulses that Bronze detects. This counter-action is not perfect, though, as ripples seem to remain, and her own Copper-burning creates its own ripple that cloud-piercers can detect. "Piercing" a coppercloud, it seems, is thus simply a matter of reading whatever left-overs the Smoker isn't strong enough to eliminate. Pulses that Vin detects through clouds are described in the book as "muffled", and so this would explain that.
  6. A thought recently came to me. It has been mentioned that of all of the current cosmere stuff, Sixth of the Dusk is the latest, chronologically, in-world. The Ones Above are theorized to be spacefaring Scadrians from MB Era 4. They appear connected. Of the Aviar powers we've seen, they seem remarkably similar to Allomantic abilities. Aviar that show your death are similar to both atium and electrum, whilst Aviar that shield your mind are reminiscent of copper. There are predators like nightmaws that have an ability similar to that of bronze. Basically, that parasite over at Patji's eye is animalian Allomancy. You eat it, you gain Allomantic powers that are similar to human ones. This seems plausible, but do you fine folks see any holes in this?
  7. Does a copper cloud protect the user from other applications of investiture? A copper cloud prevents a seeker from sensing the use of investiture in it's area. Burning copper protects the allomancer from emotional allomancy. Does a copper cloud provide protection against other uses of investiture? For example, does burning copper protect the allomancer from being soulcast? Does burning copper protect the allomancer from a leacher? Does burning copper interfere with a blood sealer's ability to track you?
  8. I've got an idea in my head that through some combination of Copper, Nicrosil, and Harmonium that it would be able to duplicate the memories held in a Coppermind and transfer them to multiple individuals. My basic reasoning for this is that everything in a Metalmind is some kind of Investiture and Harmonium is able to duplicate the at the very least the Investiture from Allomancy and Feruchemy.
  9. What would happen if you flared gold? Or atium? I am asking for a friend. He also asked what would happen if you flared copper, so I told him that it would just extend the coppercloud. Any thoughts, insoght, anything?
  10. I have a few theories on this front, but the floor is open. The problem with any theories made, of course, is that we know so little about Spinning. First, and least interesting, is simply somehow managing to get them in a situation with no variables, allowing them to be killed. This of course assumes that they would not be lucky enough to avoid the situation. Second, somehow manage to use a combination of a Leecher and a Lurcher (sounds like a bad children's book) to remove their metal and metalminds. Once again though, we fall into the trap of them simply being lucky enough to avoid this scenario in the first place. Third, highly speculative, is to do with aluminium. As far as I understand it (correct me if I'm wrong), an Aluminium Gnat, far from having no effect whatsoever as is said in-universe, has the ability to completely negate all Investiture in the Misting's body. If this extends as far as Feruchemy, a Purger, as I would call them if I was right, would be able to walk straight up to the Spinner, completely ignoring their luck, and kill them. Perhaps, like copper, it might create a cloud with lessened effects on other people, but I'm just speculating now. Anywho, what think?
  11. What does copper compounding do? I don't think it's actually been mentioned, so if it hasn't feel free to speculate. Since copper stores memories that will then no longer for in your brain, might burning a coppermind permanently engrave them in your mind so you remember them perfectly but don't have to forget them temporarily to preserve them? Would those memories be corruptible by Ruin?
  12. So I was thinking about Copper Mistings, And copper allows a misting to block Emotional Allomancy and hide from Seekers, If someone is burning copper and someone tries to lash them with surgebinding would the copper cancel the lashing?
  13. I've been re-reading Mistborn and something hit me as I'm thinking about these powers preparing to hit the cosmere-scale of the story. Does a copper cloud hide all active use of Investiture AND does Brass enable a Seeker to detect any use of Investiture? These skills seem like they'd be really helpful for spying knowing that Scadrial is going to eventually explore other worlds in the cosmere, I'm wondering if we know anything about these powers yet.
  14. mistborn

    So, can Lurchers Pull objects hidden in buildings. For example, I'm standing on a street and there's a huge chunk of metal inside a building. Can I Pull on it? I finished the first three Mistborn books, but I forgot about this.
  15. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  16. I love mistborn, and having read all of them at least thrice, I began having some questions that bug me whenever the metals they revolve around even pop in my head. So, here we go: 1. Lerasium makes Mistborn. Could Atium make Feruchemists? (a thread by Windborne Sword, paraphrased) 2. I hate Nicrosil. You store INVESTITURE*? It just seems so ambiguously useless. (*investiture=magical power/ability (like the AonDor/breath and the ability to infuse, burn or store attributes)) 3. I wanna see a Lerasium ferring and a Malatuim one. They are SO STORMING CRYPTIC! 4. Copper's cool. I mean, yeah. It is quite cool. But what in the name of Cusicesh do you get from compounding it? 5. When your metalmind is full and you continue charging it, does nothing happen, or does the attribute just go to waste? These probably should go in the Q&As, but I want your thoughts first.
  17. So I'm not sure if someone has had this theory before but here goes. I was reading "The Nature of Copper" and I came across this: "Bronze is a pushing metal, sure, so it allows you to sense what you would not have been able to otherwise. But wait, when you think about it, how is that really pushing anything? So I propose that all humans have some innate ability to sense investiture and bronze pushes that to a point of being actually useful and noticeable." -lord Claincy Ffnord I think this makes sense so I started thinking about how individuals with hemalurgic spikes have "open minds" that are easier to influence and control. This seems to indicate that people have innate mental defenses that can protect them from allomancy (and other types of mental control like Ruin's). So I was thinking that Copper (an internal pulling metal) might pull those defenses up making their pulses harder to "hear" with bronze as well as defending against emotional pushes and pulls. Problem: Copper is an internal metal and this would involve also pulling on the defenses of those around you. Proposed Solution: Copper already influences something outside the allomancer. It protects allomancers in a cloud around the smoker (If it didn't it would be much less useful. I guess it would still protect the user from emotional allomancy though). I have no idea how this works because it's an internal metal but it does. Side Note: If people have internal mental defenses that protect them, could you steal this with a hemalurgic spike and spike yourself to protect yourself from outside control. This could negate that weakness in hemalurgy (being controlled by emotional allomancy), although since getting another spike would itself make you easier to control it might take a lot of spikes, do nothing, or actually be harmful. -Also, since burning copper defends against all but the most powerful emotional allomancers, could you protect your mind from being taken over by burning it (if you were hemalurgiclly spiked and needed that protection)? Feel free to destroy my argument with logic or WoB.
  18. Now to preface this, let me name potential problems with this. 1) I have no clue how exaclty storing Investure works. For this to work you have to be able to use it to relocate the investure from one metalmind to the other. If any of you know whether or not this is how Nicrosil operates feel free to enlighten me. 2) For this to work complex memories have to be "worth" more Investure than simpler ones. 3) A Feruchemist/his metalminds would most likely not be capable of dealing with this much investure at once. On to the theory. If you can relocate Investure from your coppermind into the nicrosil mind you could take an unimportant memory, for example that there is a piece of paper on the table, store it and then relocate it. Afterwards you would notice the piece of paper on the table and repete the proces as often as you want to fill you nicrosilmind. (Say this creates Investure at a rate of 1 Investureunit (I) per second (s),) The next step would be to replace the piece of paper with something more detailed, lets say a painting, which hopefully creates more investure. (~100 I/s) Tapping Zinc would allow you to memorize the picture faster, speding up the copper/nicrsil combi. Depending on the proportion of used up zinc to the win from copper there might be a net gain. (100 I/s*2-50I/s= 150I/s) More Investure leads to more Zinc, which in turn leads to faster copper-gain, which leads to more Investure and so on. Addmidetly, even if all needed assumptions are in facte true, we would still need a field-test to prove this but this was on my mind so I thought I might as well share it.
  19. Over at the Mistborn forum we're discussing Copper and Bronze, but a few things are starting to get more Cosmeric, so I thought I'd move that portion of the discussion here. If you want to discuss allomantic implications of copper or bronze, or discuss why people on Scadrial wouldn't be aware of the uses, I would recommend you see what's been written over there. I intend this thread to be a place for discussion of applications of the metals across the wider cosmere. First, let me say that everything I say is rampant speculation. I know I have not one shred of evidence to support that it's true, I just think I can make a case that it is plausible, that it fits the tenor of the cosmere. A very quick primer on how I think bronze/copper works (if you disagree or want to discuss it farther, I will one again direct you to the Mistborn thread). When you burn iron, all that happens is you see blue lines. People rapidly learned that there are ways to interact with these lines, and ironpulls became a thing. In short, I think that Seekers are able to interact with bronzepulses, it just isn't as obvious as Iron's "focus on the glowy lines", hence why no one knows how to do it. I also think that when you burn copper, you send out an interference signal. The default setting is one broadband field, which is useful for some things but not specific enough to be strong; many other signals just cut right through it. I believe if a Smoker knew what he were doing, he'd be able to send out copperpulses, not just one enormous coppercloud, and calibrate them to counter specific investiture. In fact, I believe that's where the pairing comes in. I think if a Mistborn with bronze were able to sense, for example, a Nahel bond, and hear the exact pulses it puts out, he'd then be able to use copper to send out a signal to counter that exact frequency. It would throw up some interference, and it would be like that time when Syl had to fly very far from Kaladin; they both lost a little bit of what they get out of the Bond, but once the interference was over they were back to normal. As for Bronze itself, one of the greatest advantages of crossing the cosmere is finding a world where no one knows how your magic works. Vin was kept in a prison specifically designed to hold a mistborn; no allomantic metal parts. If she were thrown into jail on Sel, she could just scrape some iron or steel off something metal and bob's your uncle. Imagine crossing the cosmere, and knowing the person you're fighting is Invested, and perhaps using Bronze so well, you even get at least some idea of what that person does. An Awakener visits Roshar and no one thinks to take away his shirt, which happens to have a thousand Breaths in it, but a Seeker might be able to tell, hey wait, that shirt is major Invested. Throw him in jail without it. Anyway, that's my basic idea.
  20. From what I understand of Aluminum Feruchemy, it can allow you to reset your identity, personality and such, to the way it was at an earlier point. This seems to me a possible cure to the ill effects of certain kinds of Hemalurgy, such as Copper... which stores intelligence and memory... but also tends to cause insanity given you're essentially splicing part of someone else's mind into yours. The way I see this working is that you could either cleanse yourself of the spliced personality by storing it (that is storing the spliced personality...) either perpetually if it continually upwells from the spike, or all at once if that is possible, ridding you of it entirely. Alternatively, perhaps you can reinforce your own personality by drawing on aluminium charges stored before the spiking... draw enough and perhaps you can burn the residual personality out, in a similar way to how the MAG describes drawing enough Aluminum as wiping your personality clean... Another possible use I can see is that it could allow you to shake off some of the unusual effects of BURNING a Hemalurgic spike... assuming there is a use to burning a spike (which is of course a whole different 'kettle of fish'/'bag of cheese'/'coppermind of contentious ideas') Thoughts? Reflections? Harsh rebuttals with little consideration for my feelings ?
  21. Disclaimers: This thread is a spin-off of the thread "Why are Bronze burners able to hear The Well of Ascension?" I am relatively sure this idea haven't been expressed in this way before (in OP), but I may be wrong. If so, please direct me to correct thread. Theory: I consider the Allomantic effects of Bronze and Copper. Despite the discrepancy of Pushing/Pulling, I think they are similar to the way Tin and Pewter work, but for different Realms. Tin and Pewter are Physical, and affect (primarily) Physical realm. Bronze and copper are Mental, so it would make sense that they affect primarily Cognitive realm. Now, Bronze and Tin similarity is obvious. Both enhance senses, though Bronze enhances the sense that is too weak for normal humans to notice - the sense of "ripples in the fabric of reality". A person can sense it without Bronze, if his sensitivity is high enough. (This leads me to theorize that you could steal those "Mental" senses by some metal, and, in theory, become a permanent seeker through Hemalurgy). It is also quite probable, that those senses are limited to Cognitive pathways, which will become important later. As all realms interact, it is possible that the change in spiritual, for example, would leak onto Cognitive and be detected, though. Now when we compare Pewter and Copper, the similarity is not obvious. Pewter makes you stronger and more agile, makes you heal faster and makes you body denser. Copper does not seem to affect one much. One can say, though, that Copper makes your Cognitive aspect stronger, no longer as affected by Emotional Allomacy (you can still be affected if the allomancer is strong enough). That does not explain copperclouds, until one considers what exactly is "Cognitive aspect." Here, however, I should refer to the curious aspect of time bubbles - namely, that it is affected by the perception of "object" and perception of "closeness", both Cognitive. If we consider one's cognitive aspect to be also part of intertwined cognitive aspects of things that perceive it and are perceived, in some way, by it, and assume that "ripples" heard by Bronze seeker propagate in cognitive realm along those connections, then increased strength and decreased "elasticity" of Smoker's cognitive aspect would dampen those pulses that happen to share the same connection. The results would be as follows: mental effects not affecting Smoker as much or at all. Things that direct power through non-Cognitive channels will not be affected. A Seeker inside coppercloud would be "deaf". Mental Allomancy affecting a person inside coppercloud (not Smoker himself) over a direct mental connection will be somewhat weaker, but not as much, possibly not significantly. And also, Coppercloud has an edge similar to time bubble. Thoughts?