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Am re-reading Oathbringer and can't help but want a Total war game based off the Kholin conquest of Alethkar. They'd need to add new mechanics for the regeneration of shardplate, and for equipment and customization for more than just the army's general so you could have multiple shards in a single army (and ideally make the unit pathing less stupid but let's be honest that's just how Total War works). Extreme High Storm attrition would make places other than cities important to hold, and of course, capturing enemy shards and enhancing your own shardbearers would be a central mechanic. The Thrill would prevent armies from breaking when they fight near it and it would move to battles with high casualties, berserking units that are winning. Potential problems: The Blackthorn in full shards at max rank and accompanied by the Thrill could singlehandedly destroy the standard 2000 men most total war games allow armies to max out at. solution? smaller maps, but larger max army sizes with a 'reserve' mechanic that allows troops to be held back off the map until sent in. It would also be the first total war game to have a reasonable explanation for why your armies don't need supply lines because of soulcasters
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Brandon will be a Guest of Honor at ConQuesT 46 in Kansas City on Memorial Day weekend. Although I haven't seen an announcement on his site, the con has Brandon's schedule here. (And here's the full schedule for those who are curious.) EDIT: Brandon's announcement of his schedule. Will there be any 17th Sharders there besides me? I'm not sure what I plan to ask Brandon, but I'm open to sufficiently interesting suggestions. Also, I've never been to a con before. This one only caught my interest because it's close and both Brandon and GRRM will be there. For those who have attended cons, what suggestions would you give to a "con newbie" to help me best enjoy the experience?
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