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  1. As we know, Fullborn are super-duper busted, but here's another few reasons to pile on top of the list If a normal gold Ferring needed to save health to recover from injuries, they'd need to spend a lot of time being sickly and weak in order to heal from only a few solid hits (Wayne was able to heal from about 4 bullet wounds after spending two weeks in bed feeling awful). A Compounder like Miles would have the option of instead of fueling his Feruchemy with his Allomancy, Burning gold to fill his Goldminds. This still takes time and a rare, valuable metal, however. And this is where a Fullborn's Compounding becomes even more busted; they can use duralumin Allomancy to refill their Metalminds in a flash, rather than needing to spend time metabolizing all their metal, tough they'd need practice to make the process reliable, I'm sure (WoB). Basically, if a Fullborn were to, say, run low on their physical speed stores in their Steelmind during battle, they could zip on over to a bag of steel flakes/beads they'd gathered earlier, swallow the metal (probably using A-Bendalloy to buy more time), and Burn it all at once while using A-duralumin to completely and instantly refill their depleted Steelmind. What's more, normally a Compounder needs to Burn an amount of metal comparable to the Feruchemical charge they want, based on the level of power their Allomancy has. And that's just the thing; a Fullborn could choose to use Feruchemical nicrosil to Store their Allomantic powers for a time, later Tapping while Compounding to use less metals to gain the same Feruchemical charge. Basically, picture this; Miles wants to get 1,000 hours' worth of health in his Goldminds, so he Compounds a whole bunch of expensive gold jewelry he's looted over the course of a day or two. Boom, massive health stores for combat. A Fullborn could instead choose to Store their gold Allomancy in a Nicrosilmind for free (nobody needs to burn gold), then burn a tiny flake of gold over 1 second while Tapping hours and hours of Storing 100% of their gold Allomancy. There is Feruchemical compression loss you'd have to account for, but this is a legitimate way for a Fullborn to Compound with incredibly efficient rates, using only a fraction of the metal a normal Compounder would need to achieve the same effect. There's also nicrosil Compounding itself, which may be useful to speed up the process of increasing your Allomantic power stores, which is yet another Compounding hack they have. And, if a Fullborn ever needed a truly massive burst of raw power, they could Tap hundreds of hours of Feruchemical nicrosil in a single moment while Burning duralumin and a whole stomach full of metal. Since the amount of Investiture you get from Burning metals is directly dependent of the strength of your Allomancy, this means that Tapping nicrosil multiplies your Allomantic output. Basically, they could rip apart an army (or small city, I'm sure) in a moment with a bunch of pewter and steel with a little duralumin and a full Nicrosilmind. Or, if the Fullborn needs a more sustained flow of power, they could Tap Compounded nicrosil and Feruchemical steel to speed up the Burn rate and efficiency of their metals, once again multiplying their power manyfold.
  2. So, A-Pewter is a wondrous thing. It provides enhanced speed, strength, balance, dexterity, durability, healing, and hardiness. It seems to Push every positive physical attribute that exists. It is, in a word, overpowered. Thank Harmony A-Pewter is limited by the power ceilings of Allomancy, especially in its post-Era 1 diluted form. After all, imagine if a person could increase the enhancements provided by burning pewter. They would be nearly unstoppable. They would heal faster, hit hard, break harder, move swiftly, and more. They would have impeccable balance. They might theoretically be immune to all poisons, drugs, and foreign substances. Yep, so glad there's no way to hack this. Oh wait... Alrighty then. Feruchemical attributes can be tapped at abnormally high rates, at the cost of net loss of stored power. Thus, Windwhisperers can hear further than Tineyes, Brutes can lift more than Thugs, and so on. Feruchemy can manifest impressive amounts of Investiture in a single glorious burst, as opposed to Allomancy's more steady burns. A-Pewter strength can be stored in a metalmind, which can then be tapped later, potentially at higher rates. This is great. I have several questions now, inspired by this post. Could the appropriate Twinborn Compound a pewtermind containing A-Pewter strength? Benefits: A-Pewter strength does not increase physical mass. Does this have any effect, or does such a metal produce the same amount of Investiture as burning normal pewter? Is this actually limiting, since such a metalmind would only provide A-Pewter's strength, with nothing else? Could a Full Feruchemist store each of the attributes enhanced by A-Pewter? They could fill steelminds, goldminds, bronzeminds, pewterminds, and tinminds with the powers of Allomantic Pewter (for my reference, that stores the enhanced speed, healing, wakefulness(?), strength, balance, dexterity, and probably more). And...yeah, that's about it. Thoughts?
  3. So, first things first, during TLM the Set were shown to have discovered how to use hemalurgy (likely with a Nicrosil spike) to strip a Scadrian of the extra bit of Preservation's Investiture that exists in all Scadrians. The same power that creates Allomancers. The Set scientists also mentioned that they used these spikes to actually make people into Allomancers, though only briefly for an undisclosed reason. (TLM CHP 47) I believe that reason is because of Identity. Because charging a spike is just like filling a Metalmind, Identity keys it to a specific individual, the one it came from. So in order to improve this method, you just have to find a way to Blank the identity of either the 'Donors' or perhaps just the receiver. Most likely the former. There exist several ways to accomplish this through F-Alumnum though the man issue is actually having your donor's willing Blank their Identity. Ettmetal charged with F-Aluminum might provide a way to forcibly Blank other people's Identity though that is just speculation. So that's how you create a power-granting Spike out of normal people, but I'm not stopping there, Hemalurgy can only grant you so many powers because your soul can only accept so many Spikes but what if there was a way around that? What if you could permanently intergrate the Spike to grant yourself the power in a deeper way? What if you tried to Compound Hemalurgy with Allomancy? It works for Feruchemy so there exists a precendent. So let's dive in. First, you'd need the previous steps, stab a bunch of muggle Scadrians while Blanking their Identity to make an Unkeyed Spike. Then, assuming it's made of Nicrosil, acquire an Electrum spike that grants A-Nicrosil, then Burn the Unkeyed Spike. If it works the same way as A-F Compounding, then it's possible that you'd be granted additional power, gaining more allomantic potency than what was in the Unkeyed Spike, potentially turning you into a Mistborn straight off like Lerasium. Though I'm going to be assuming that you will just integrate the extra Preservation into yourself, granting yourself a single Allomantic ability, probably a random one. This method, if it works like I think it does, would prove superior than just spiking yourself for 2 reasons: 1: You would have the ability without the spike, meaning the power can no longer be removed from you as it exists fully within your soul, while also closing the 'hemalurgic hole' in it to avoid the Flaw of being controlled, enabling you to have more powers without opening yourself up to external control. 2: It would allow you to overcome the 'cap' on the powers you can be granted from Hemalurgy, since in Era 2 if too many spikes are added to a soul, it stop's gaining powers, this method could allow you to circumvent this by fully integrating the power into your soul. Do this enough times, barring unforeseen consequences of this method, and you could become a Mistborn without killing anyone or becoming a Steel Inquisitor. However it's incredibly likely that this method would be extremely painful. But though I feel my reasoning is sound, this is just a theory. A BOOK THEORY! Thanks for reading.
  4. This is a sister poll to one I did recently on the pure metals. This time around, I wanna see just the alloys. Certainly easier than the pure metals, but I’m curious to see how it shakes out. And I’ve got a few more tricks in my back pocket. If you had to be a Metalborn of alloys, which would you choose and why?
  5. I need to know if I'm missing something or if this just works. If someone were to be a Nicroburst Misting and Soulbearer Ferring would they not be able to gain infinite amounts of investiture? They could store some limited amount of investiture, eat the metal mind, and because of what we know regarding compounding, could end up with 10x the investiture they put in. Could they not then return the newly gained investiture into a new metal mind and repeat and therefore "farm" investiture. Furthermore does this not break the First Law of Investiture, "Investiture can not be created or destroyed. It follows it's own version of the laws of Thermodynamics.". And if it is not breaking this law would it just be taking more and more investiture from the Shards of Preservation and Ruin? What stops this person from taking all the investiture in the shard and effectively becoming the shard? I guess my question is do we know how exactly Nicrosil Compounders will work?
  6. This is a theory that has been brewing in my head for some time, concerning Steel Compounders. While extremely powerful, an effective limit is placed in the form of air resistance. Thus, they cannot tap too much speed, lest they literally burn up. While an interesting case study of Sanderson's Second Law of Magic, I have always found it to be frustrating. So, I started thinking of ways to circumvent this issue. This is no novelty. Many have already conceptualized combining the [Stormlight Archive Spoiler] with Steel Compounding, which would be an effective way of going about eliminating the issue. However, such inter-planetary interaction isn't likely to occur for some time. So I started thinking of ways to make Steel Compounding safer using only things available on Scadrial. This leads to my theory. Could a Steel Compounder take a brass medallion (or a brass spike) and begin storing heat? With the use of heat Feruchemy, all heat generated by the air resistance would be siphoned away, preventing any damage to the Compounder. With enough metalminds, no heat would linger long enough to pose any threat, allowing the Steelrunner to speed up. Of course, the faster the Compounder goes, the more heat will be generated. This may eventually prove too much for the limited nature of Feruchemical storage. However, the Steelrunner would not be forced to last long. Eventually, they should be able to accelerate enough to break the sound barrier, thus ceasing the accumulation of heat. This is how I think Steel Compounding can emerge even more powerful than before. What's worse, Hemalurgy isn't even necessary. Southern Scadrian medallions solve that problem quite beautifully. I do not know if this theory is sound, so feel free to comment below with any corrections or counterarguments. ~Longshot97
  7. In The Lost Metal, Marsh states that Identity contamination prevents the Set from compounding. I wonder, then, if you could overcome this limitation by having the donor blank their Identity via Unsealed Aluminumminds, or via a Hemalurigc spike. This also makes me wonder why it is that Marsh can compound, even though he doesn't (presumably) have Identityless spikes. Did Hemalurgic spikes just permeate the Spiriweb more in Ancient times, and now the spikes are more "contained" within their separate Identities? I know that we have the Ars. Arcanum, but I'm just curious about the mechanics of Hemalurgy's change, and how they can be overcome by a clever individual (not that I personally claim to be such an individual, just a curious one).
  8. I know, I know, copper Comounding is hardly a new topic. But I believe I can shed new light on it: an unexplored possibility The most common theories about what copper Compounding does are 1. It duplicates the memory 2. It enhances the details 3. It lets you see things in the memory that you hadn’t seen before. I believe that there is another underlying Cosmere mechanic in play, one that allows all of the above to some extent. To avoid Stormlight spoilers, I’ll put the relevant WoB here and use the Coppermind’s description unspoilered. “Visions are almost like glimpsing into the Spiritual Realm, but viewed through the Cognitive Realm.[2] This is done by a person being pulled through the Realms into the Spiritual Realm, with the Cognitive Realm adding framework to seeds set in place. This allows the person to interact with the vision, and for the vision to respond, similar to an AI.[3] Almost anything can be shown in a vision.” It is my theory that Compounding a memory creates one of these visions. Creating said vision lets you vividly replay that memory and you could theoretically record your experience after, thus providing chances to duplicate or relive an event. But that’s just the tip of the iceberg. If you act a different way in the vision than you did in the original event, you can see new possibilites. Like a more detailed version of gold. But there’s also one other possibility. While you can’t use any physical objects from the vision, things that affects your mind and soul should still carry over. For example, let’s say I’m a copper Compounder and I had a memory of battling a strong Lightweaver. In the vision, I do something different and they successfully use Soulcasting to turn me into fire. Assuming I provided enough Investuture, perhaps by Compounding the memory several times, the power should still work even in the vision. And while the details are provided by the Spiritual Realm, most of what you experience is fabricated by Preservation’s easily renewable Investuture. Of course, you’d also have to figure out what actually affects the spirit or mind. Hemalurgy is probably a no since you need a physical spike. Repeated Essence Marks might give you a power without needing a physical stamp. Maybe you could trick a vision into giving you Breaths (the Breaths would self convert into a proper physical form). That would be a nice way to back door Compound Breaths. If you guys have any other candidates, let me know. Finally, you may be able to bring others into the Vision if they are Connected, perhaps with proper Intent. That would be good for communication or even distraction if you have allies. Anyway, that’s my theory. Brandon was being especially cagey not just to save Compounding, but because there is an underlying mechanic that can do unexpected things. Thank you for coming to my TED talk.
  9. Okay, we don't know for certain yet that someone could use nicrosil Feruchemy to temporarily augment their Allomancy (storing and then tapping their ability to use their Allomantic power at an accelerated rate), but for the sake of this conversation, let's say that it can be done and that Compounding can be used to increase its effectiveness. I think that there would be a greater physical limitation on nicrosil-empowerment than would be with naturally more powerful Allomancy. In order to make it work, you'd store your ability to use one of your Allomantic powers inside a Nicrosilmind, then you would tap it faster than normal at a later time (say, at 500%). First off, you'd face the limitation of whether or not a feedback loop was possible or not. If you tap your Nicrosilmind to increase the power of your Allomantic Nicrosil, thus letting you draw more Investiture from the SR when you Compound, thus letting you store that power inside your Metalmind, which you then tap to increase the power of your Allomancy, etc. I kind of doubt this would work; if it did, you could more or less constantly increase your Allomantic power to ridiculous levels. I think that, more likely, if you tried this method you'd get a net loss of power; more Investiture would be drawn from your Feruchemy to enhance your Allomancy than what your new Compounding-level drew from the SR. That way, your base Allomantic strength still matters, and you can't stay at a greatly enhanced level of Allomantic power constantly. And it's a good thing that this would be a limitation of nicrosil Compounding, since it makes the power more balanced. Second limitation: Metalmind size. For example, if you tried to make yourself into a Thug that had fifty times the raw Allomantic power of a normal Thug, you'd have a problem; you can only cram so much Investiture into Nicrosilminds of a usable size. I think that this is also good, because you wouldn't see a Nicrosil Compounder having Lord Ruler level strength on a consistent basis. TLDR, if Nicrosil Compounding does work, you'd have two limiting factors; base Allomantic strength and Metalmind size. And that's a good thing, because it makes the power more balanced, and actually possible to make cannon because it doesn't break the game, so to speak.
  10. Okay, so Compounding isn't normally possible via Hemalurgy due to Identity contamination; so long as the Identity of the Hemalurgic spike and that other power (whether it be another spike or a natural Metalborn power) aren't the same. But what if you Forge someone into a Misting for a certain metal, Hemalurgically spike the power from them, use Forgery to turn them into a Ferring for the same kind of metal as they were a Misting for, spike that power out, and then you give them both spikes afterward. Would they be able to Compound since both spikes technically work from the same person? Or, what if you instead give the spikes to someone else? Would they be able to Compound since the spikes share the same Identity, and even though the Hemalurgist's Identity is there to muddy things up, it does so equally to both. So would that still work? Honestly, Forgery and Hemalurgy just go so well together.
  11. Since the topic of Reverse Compounding has come up in a few recent threads, I wanted to do some speculation. See what we know and what we can assume. Here are my motes First, a quick summary via the relevant WoB Through some method, it is possible to do this in reverse. Use Feruchemy to enhance Allomancy Here are a few possibilites 1. Some metal combinations enable reverse Compounding simply by having similar powers. Tin is compatible with other sensory Allomancy and F-Pewter stores the strength from A-Pewter. In the latter example, a Pewter Compunder could store the strength from A-Pewter instead of muscles, then Compound to gain strength without muscles. In addition, a Feruchemist can tap way more from their metalminds than an Allomancer. For example, a Twinborn with A-Bronze and F-Tin could store bronze sense for a day. They could then compress it to gain Duralumin level bronze, which wouldn’t be possible even via flaring. 2. Depending on how F-Nicrosil works, it may provide a boost to abilities stored in nicrosilminds. In this regard, it would be similar to A-Duralumin. Both are useless on their own but boost other powers. Though it is worth noting that abilites are more like coppermind memories rather than speed from steel. Make of that what you will. 3. The reason Compounding only provides the Feruchemical ability is because a metalmind naturally filters the Investiture to do that instead of Allomancy. If you could get the power in the metalmind to think it’s Allomancy, you should theoretically get that extra Investiture on top of what you get from burning normally. This may be as simple as having proper Intent. After all, Compounders get the Allomantic effects by default if they haven’t practiced. This method simply extends that Intention towards changing the contents of the metalmind. But if it is more difficult, it would likely require some unknown method of Spirtual Realm hacking. Naturally, this method requires one to have the Allomantic and Feruchemical powers of the metal one wishes to reverse Compound. 4. This last one is somewhat unique, so bear with me on the steps. Suppose you were a Compounder with this method. First, you need a regular piece of metal and ingest it. Once you have the reserve, focus on it and act as if you were tapping from a metalmind. The metal will start disintegrating as if it had been burned normally and provide the Allomantic effect. However, your Intent is tapping, so the Allomantic power acts like a Feruchemical attribute. You can then store this altered power into a new metal of the same type, just like regular Compounders do. The result is a metalmind that stores an Allomantic power. For example, you could make a zinc mind that stores Rioting. You can tap it as a normal Feruchemist does, which includes compressing it for more power than flaring or even Duralumin. Alternatively, you could Compound it. Either way, you’d have access to that on top of your normal Compounding. Which means every Compounder would effectively have Duralumin or worse on demand. It would also explain why the Lord Ruler’s Allomancy is so insane: he could’ve easily cracked this trick. It’d also apply to the Bands of Mourning. If method 3 or 4 is true, that also helps solve the mystery of why some Inquistors had F-Atium spikes. Ruin would’ve intended the Inquistors to not only function as immortal Cosmere agents, but agents who could Compound Atium sight. They hadn’t yet learned this technique in HoA, but would’ve had time to practice had Ruin won. But why was Marsh not given that spike? It could be because he had too many other spikes, but this is unlikely. Ruin probably would’ve switched one out if he needed. Instead, I believe that it was about loyalty. One of the perks of empowered Atium is seeing the Spiritual Realm. I suspect that Ruin didn’t want Marsh to achieve such power, leaving it to more loyal and bloodthirsty Inquisitors. I would like to give credit to @alder24 for inspiring my thought proccess. Their words on my F-Atium threads inspired both this post and theory #4 (my favorite of the bunch). If you want to give me a reputation, I would reccomend giving them one too. Thank you for coming to my TED talk. Good night. Edit: Forgot to put the WoB about storing strength from A-Pewter in F-Pewter. Here it is
  12. I’ve touched on Era 1 Atium in past would you rathers, but was mainly focused on lerasium them. So here’s an exclusive Atium would you rather In both options, you have a lifetime supply of Era 1 Atium. Lifetime means exactly what it says: as long as you shall live Option 1: You are an Atium Misting with a lifetime supply of Atium Option 2: You are an Atium Compounder, but you can only burn Atium to Compound, not for future sight. Effectively an Atium Ferring who can draw Compounded amounts of youth I also have two versions of the question. One is that you’re living on Scadrial. One is living your life on Earth (w/Atium) And there it is. Future sight vs eternal youth. Which will you pick?
  13. There seems to have been a lot of confusion and conflicting ideas on how Compounding works on other threads as of late. This is how I understand it. 1. When you Compound, you need to put a Feruchemical charge into a Metalmind. 2. You burn the Metalmind, but (can) choose to draw Feruchemical power instead of Allomantic power (Vin gets the Allomantic power of one of Sazed's Pewterminds rather than the Feruchemical power in TFE). 3. You only get Feruchemical power by burning the Invested parts of your Metalmind; a partially full Metalmind will only yield a Feruchemical charge as long as the Feruchemically Invested part remains (though you can siphon off some of the new Feruchemical charge gained by Compounding and put it back into the burning metal, meaning that you can start with a relatively small Feruchemical charge powered by your own self, then Compound ever after using only Preservation's power and burned metal). 4. The amount of Feruchemical power you get from burning your Metalmind is determined by how powerful an Allomancer you are, since the more powerful your Allomancy the more Investiture you draw from Preservation per unit of metal burned; the Feruchemical attribute isn't actually multiplied as Sazed thinks in TFE, it's just used to hack an Allomantic power stream (whether you can keep the original Feruchemical charge and recycle it or whether it is lost and completely replaced by Preservation's power isn't yet known as I understand it). 5. Also, if you compound using Hemalurgic spikes, you do in fact draw from Ruin's Investiture instead of Preservation's. I had wondered about this for a while, personally. 6. Allomantic duralumin can be used to speed up the process of Compounding. 7. While Compounding is very powerful if done correctly, practitioners are still limited by Feruchemical storage size, the amount of metal they can get to metabolize, the raw Allomantic power of the practitioner (for efficiency at gathering more Feruchemical charge), and the inherent limitations of Feruchemical compression (the more power you tap at once, the less efficient it becomes, and some attributes like steel and pewter have more practical upper limits as to their usefulness). Hopefully this post is actually useful to some, and not just only spitting facts that are common knowledge.
  14. The more I think about it, the more I realize Cosmere healing and kandras are a match made in heaven. The former can be shaped to at least some extent by how one perceives themself. The latter are far more inclined than any human to think of helpful objects as their body and store the results.They even call their artificial bones True Bodies. And that makes them very useful with the right setup Take Gold compounding, for instance. Spike a kandra with those abilities, then give them a True Body made of gold. Once they get used to it, they can then duplicate any material used in that True Body. On Scadrial, they could generate infinite Allomantic metals, even the rare ones. If they had Mistborn powers on top of that, then infinite duralumin. After all, they don’t get hurt because of healing and can easily replenish with duralumin time bubble. On top of that, a Kandra Fullborn is probably the most powerful non-Shard entity in the Cosmere. Such a being could have all of their Feruchemical attributes up to x100 forever, including whatever other magic systems they find. On top of that, it should also be possible to duplicate Invested objects. Even a human could theoretically do that. HazelCharm47 Let's say we have a hypothetical situation with Miles Hundredlives. In this scenario, he is wearing a gold metalmind filled to the brim with stored healing power. He is then spiked with a cadmium spike and loses his gold allomancy. Now, if I recall from various WoBs, he would be able to heal using the gold metalmind and regain his gold allomancy. I could be misremembering and he cannot heal it, but I believe he would be able to since it is part of his Identity. However, one question I have never seen the answer to is this: what happens to the ability in the spike? Is the allomantic ability still contained in the spike, leading to a duplicate? Or is the spike's ability lost? Or maybe I have this whole thing wrong and Miles could never have regained the ability in the first place. If the ability duplicates (which I doubt), that could lead to some crazy things. Also, this applies to any Twinborn with gold Feruchemy, I just thought Miles was a good example I guess Brandon Sanderson I'd like to see the exact WoB's here to make sure I'm being consistent, as I don't know that I confirmed you could regain lost powers--only that you could heal from hemalurgic soul damage. Most likely, what you'd end up with is a person who has been healed and can remove the spike from their body without damage, and without needing it to hold their soul together--but who has lost the ability in the spike. Regardless, though, what you want here (the mass production of spikes charged and even blanked) is possible with the right levels of investiture. It's an energy, like things in our world. The difficulty is finding out how to 1) get enough investiture and 2) key it to the right people and/or magic. Hope that's a little more clear. That said, a lot of times people just ask me if something is possible--and a lot of things are possible, but just very difficult. And with the right boost of investiture, in the right circumstances, it WOULD be possible to regrow lost (to spikes) powers. It's just highly unlikely. I'm not sure if the questions people are asking me are ones I've qualified, or not, in these instances. Also, this is all something I'm playing with still behind the scenes as we enter the modern age of Mistborn. HazelCharm47 As requested, here are the WoBs I believe are related. They might be obsolete, however. And I assume things will get changed a lot before Era 4, but hey, it's fun to ask anyways WoB #1: https://wob.coppermind.net/events/331/#e9434 This one states that as long as Miles still has his Identity, he would be able to use his Feruchemical metalminds after being spiked and would be able to heal. WoB #2: https://wob.coppermind.net/events/102/#e983 This one says that Miles would be able to heal his soul using Feruchemical healing and regain his gold Allomancy (assuming he survives the spiking). I think this is the most essential one! WoB #3: https://wob.coppermind.net/events/76/#e6335 This one is only somewhat related - implies that the Feruchemical and Allomantic powers are spiritually part of him. WoB #4: https://wob.coppermind.net/events/7/#e6435 Also tangentially related - damage to the soul from Hemalurgy can be healed (Although this might just be a Hoid thing). I guess the question could be expanded to include non-Feruchemical healing as a way to repair the soul after being spiked. Brandon Sanderson Well, I don't think any of those are specifically inaccurate. I just didn't quite understand what people were trying to get out of me. A lot of times, I don't know quite what people are trying to get out of me. I can see now they're trying to figure out. I see now, and I appreciate you putting this all together for me so I can see what the fans are trying to figure out. So the answer is a cautious yes. The problem here is that he'd need to compound a TON of healing first--but yes, it would work. You could theoretically turn someone like Miles into an invested spike factory. If he didn't have enough healing stored, though, he'd end up with a healed soul but a gap (like a scar on his soul) where his spiked-out abilities were. That could theoretically be healed with application of more investiture, depending on things like how he views himself, and if you could get the right type of investiture. General Reddit 2020 (Nov. 6, 2020) What makes kandra even better for this purpose is that a Gold compounding kandra wouldn’t need to worry about running out of gold to fuel these stunts and would be more likely to see those objects as part of themselves anyway. Then, the possibilites are basically endless. You could duplicate Hemalurgic spikes, Awakened objects, fabrials, white sand, Shardblades, the list goes on. As long as a Shard doesn’t take issue with this (and assuming Preservation can be tricked into making other Investiture.), you can do nearly anything, even accounting for the fact that you would quickly hit a limit with Invested objects. It would take some setting up, but the results are truly amazing. Edit: To clarify, we have reason to believe from the WoB about Miles that Compounding could duplicate Metallic Arts invested objects, but it may not do the same for other Investiture. Nevertheless, respawning metalminds and spikes is still useful
  15. For some time, I’ve wondered how F-Duralumin would interact with Connection to Shards. We know that allomacers made by Lerasium have a strong Connection to Preservation and I assume Allomacers have a weaker version of the same. We also know that one can ascend to Preservation if they could become a Lerasium savant. But that led me to a question about Lerasium: is it the new Connection that provides their powers in the first place? The metal definitely alters a subject’s spiritwebs, but it’s unclear to me if the Connection grants the new abilities or is simply a side effect. If the former, then that implies the Connection is also the main mechanism for tapping the Shard. Which leads me to my question. Given time and resources could a lerasium-equivalent Compounder like the Lord Ruler mimic lerasium savantism? Could they mimic the Well of Ascension or even just take the Shard altogether? Admittly, j doubt it. When I first came up with the theory, I don’t think I have enough respect for the insane power Shards command and how difficult it is to mimic. Nevertheless, I wanted to throw out the notion to confirm my suspicions. Can you Compound an Allomantic Connection enough to get even temporary Shardic power? Or would it be impossible even as a theoretical model? Edit: Thinking about it, using Compounding to hurt a Shard is like using a hose to drain the ocean. Youd need something truly crazy ti pull it off, not just a Compounder
  16. If a twinborn of chromium burns the metal with fortune stored in it (I think it's called compounding), how much far in the future it's possible to see using this technique?
  17. We know by WoB that it’s possible to store Allomantic senses, among other things NewbSombrero Can Feruchemical tin store Allomantically granted senses like bronze sense? Brandon Sanderson Possible. General Signed Books 2018 (Feb. 8, 2018) Naturally, this would apply to atium, which is definitely a separate sense that even the blind can use. So a Fullborn could have atium sight all the time. In fact, you could probably Compound up to seeing the Spiritual Realm. Given this, I have a few questions 1. Would the constant supply of atium connect you to Ruin and make you more likely to destroy stuff? 2. Could you ascend to Ruin if you compounded enough atium-tin or would it only be coded to the sense part? 3. Did the Lord Ruler know this was a thing? Is there any evidence to prove he didn’t? Edit: Wanted to clarify a few more things. Here’s the WoB about using atium while blind Herowannabe I recently picked up the Mistborn Adventure game and am loving it. I made a character who is a blind Mistborn because hey, I thought it would make for some interesting possibilities. As I understand Allomancy, he can hear/sense well enough to get around with Tin, plus even though he's blind he can still "see" steel lines (like the inquisitors), and I assume Atium would work the same way- that is, he could still "see" Atium shadows. Please correct me if I'm wrong. Brandon Sanderson No, you're right. That works. He'd have to burn metals a LOT though. It might warp him a little. /r/fantasy AMA 2013 (April 15, 2013) I guess you could argue that atium doesn’t become a proper sense unless you become a savant, but that doesn’t quite make sense. You’d have to intepret “burns metals a lot” as “can only use the sense by becoming a savant”. As opposed to “will need to rely on this sense and probably become a savant”. I also suspect that becoming a savant in any pure God Metal causes you to ascend, thought it might just be lerasium. But that just makes me even less sure of whether you could use Era 1 atium filtered through tin to get there. If we intepret Elend’s vision of the Spiritual Realm in HoA as basically mimicking refined atium, then maybe you can Ascend with the tin hack Personally, my theory on God Metal ascension is not that you literaly take all of the Shard’s power from the metal. Instead, your Connection becomes so strong that you have a “key” that gives you free access to the Shard. Of course, it’s merely a theory, but I believe it makes sense with what we know.
  18. So I was reading WoA and a thought came to mind. Vin was aware that aluminum was Allomantically viable from her time in the prison cell. A year passes and we even find that she’s been working on an alloy. But it made me wonder if she told Sazed anything about it. They were in jail together and she could identify the metal later on. If so, then Feruchemical aluminum shouldn’t have been too hard to deduce. Remember, Allomantic and Feruchemical metals are the same, down to the alloy mixtures If so, then it makes me wonder if they could’ve discovered unkeyed metalminds. Granted, this would be tricky since the effects of storing Identity wouldn’t be obvious. However, I imagine Sazed would’ve reported to the Keepers if a new metal existed. That’s a pretty big deal. Surely, one of them would take an interest and all Feruchemists get zinc for extra sleuthing. And once unkeyed metalminds are discovered, Vin gets a huge game breaker. She and Sazed already know about how Compounding was done. Vin could only get short bursts from the metals, but even that alone would be a massive gain. Unkeyed gold makes her basically invincible and would outclass even the duralumin-pewter trick. Unkeyed iron could give her a duralumin effect with steel pushing. Even something like a burst of unkeyed zinc or unkeyed steel might’ve been useful. And Zane couldn’t mimic any of this without a Feruchemist or stealing from Sazed. No atium? No problem. Just surprise Compound. That said, I am willing to accept that the process does have some moving parts, especially in figuring out Identity. But man, even lesser Compounding could’ve been a game changer.
  19. This a little would you rather. Seeing Twinborn and Fullborn made me wonder about the in between area: a Feruchemist with one Misting ability or a Mistborn with one Ferring ability. Even if they can’t be naturally born, lerasium would probably work on the right subjects and Hemalurgic definitely would. Which made me curious : what could you do with the full lineup and a metal to Compound? So I ask you, which would you rather be and why? Which metal would you Compound? For the purposes of this question, no Hemalurgic spikes will be used: just Lerasium on a natural Ferring/Feruchemist but at the lower power level.
  20. When compounding breaths with necrosil, do you get breaths that are 10* stronger, or do you get 10* the number of breaths? If you just my life to yours to a metal that you burn, does the other happen?
  21. me and my friends were discussing compounding and I was wondering if anyone knows what copper compounding does as well as what nicrosil compounding would do
  22. This isn't really super important or a crazy theory or anything, just something I thought cool. If a Full Feruchemist were to blank a Metalmind of theirs, they could give it to a Misting of the correlating Allomantic power, and the Misting could compound the Investiture and store it for the Feruchemist via an Unsealed Metalmind. So basically, just another way to Compound, but with only a Full Feruchemist and one or more Mistings (or Mistborn), rather than Hemalurgic use or a Fullborn doing it on their own.
  23. So I’ve been studying the power of the various magic system and while Surgebinding and Elantrian Aons are cool I am under the impression that there are 3 Canadites for the strongest. Hemalurgy, Compunding, and Forgery. But I wanted to her other input and discussion.
  24. So, let's say you have a gold compounder, who is healed by either an Edgedancer or a Truthwatcher. Would it maybe be possible to absorb tonnes of Stormlight, use it to heal someone, and then have them store that healing in a Goldmind at just the right moment? This would then allow them to burn the Goldmind at any point (granting them an extra boost which I expect would make the healing greater than it originally would have been if just taken directly from the Stormlight), so the healing would be stored away safely for later use (as opposed to it slowly fading away in the form of Stormlight). As Stormlight is easily accesible (at least if you are on Roshar) and the healing power gained from the Surge of Progression seems to be great, at least compared to just Feruchemical gold, this could be an interesting way of easily storing lots of healing, or maybe other Feruchemical attributes too. For example, what if you could Lash yourself through the air at great speeds and then stop yourself by storing that speed in a Steelmind? The basic idea is just to combine the large raw power of the Surges with Feruchemy, which directs and controls power well. In my mind this works a little to well, so I might just have made it all up. I can see some things that might get in the way (at least with healing). For example, i don't think Radiants can heal somebody who don't percieve themselves as injured or sick. Could you bypass this by changing their/your Perception somehow? Another problem could be that Surges don't count as attributes you can store, because they aren't seen as belonging to you but to the Stormlight itself? Also, I didn't really do my research before writing this. It's likely all wild speculation, so please tell me what you think about combining Surgebinding and Feruchemy.
  25. So we know some allomantic metals burn faster than others, and in some cases it seems to be correlated with power (pewter is the fastest burning of the eight 'basic' metals known in the Final Empire, and atium is way faster than that; tin and copper burn very slow) or effect (aluminum/duralumin are incredibly fast burning). So if a Compounder burns a metalmind is the burn rate the same as burning that metal with regular Allomancy, or is it instead based on the new Feruchemical power/effect? Eg is Miles' goldmind burning same rate as a regular Gold Misting, or faster since Feruchemical health is a very strong power?
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