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Found 7 results

  1. Hey all! First time I'm showing this off on the forums, since I feel like I've polished this up enough to make an in-depth post about it. Attached to this post should be the Chart I've made to show off my own take on a system of Elements, and the unique interactions that arise from 6 Prime Elements: Earth, Water, Air, Fire, Order, and Chaos. I chose these 6 as the building blocks for the system for a couple of reasons, mainly personal taste. I wanted to have a fresh take on the classic Elements, and I'm also a fan of the idea of Order and Entropy being included in the mix for greater variety. Let's start with the basics, then. The 6 Prime elements are named as such because magically, they cannot be divided any further. They are the elementary (heh) "particles" of the system, like Quarks, Gluons, and Electrons, for example. Under proper circumstances in-world, the Primes can pair up with any of the other elements to create a Compound Element. Compounds are only ever pairs of Primes. There are no Compounds made of Compounds. My personal favorite example for Compounds is the Mortal Trinity of Compounds (named as such due to their positioning on the Chart, which places them in a triangle). These Elements include Life, Death, and Undeath. Life is made of Earth and Water (the things most would agree are essential for life). Death replaces the Earth of Life with Chaos (Entropy). Undeath replaces the Water of Life with Chaos. In this case, if you can manipulate the elemental content of something with Life, replacing one of the elements with Chaos, you can change its nature. Alternatively, you could take something Dead (Water/Entropy) and change it to Undead (Earth/Entropy). This, as expected, would raise it as an undead of some form. Ghost, Zombie, the end result depends on what part you change, and what ratio its elements are changed to. Powerful Undead like Liches require a large amount of Undead element to replace their natural soul (made of Life element) to sustain themselves. A properly-made Lich can even consume Life essence and Chaos essence and metabolize them into fresh Undead element to sustain itself for as long as it can maintain a high enough level of Undead element. All elements also have Compatibilities, which are Elements that share the Element(s) constituent Elements (how many times can I use Element in one sentence, huh?). For example, with the Mortal Trinity, all 3 of them are Compatible with the other 2. The dotted lines on the chart show all the Compatibilities between Elements. Crystalline structures interact uniquely with all elements, not just ones related to the Crystal element (though they are more receptive to that). Gemstones can act as elemental batteries, and metals can conduct elemental energy. Technomancy is a big part of the system with this, though it's not always "tech" in the sense of things like computers, or robots. Sometimes the tech is as simple as an obelisk with crystals on top, charged with Elemental energy. Automating things like Golems are indeed possible by charging a stone with Life element and giving it a body to work with, as well as certain mechanisms inside to replace the functions of internal organs and the like. Or... You could use real organs. Like a brain. Just be careful that your golem army doesn't try to rebel against you. Typical interaction with the Elements occurs via spiritual alignment to one or two Elements (either Prime or Compound, but Prime is much more common) when one is born. The elemental alignment of the parents does seem to influence the elemental alignment of the offspring, especially for highly magical creatures like Demons, Angels, Gods, and Dragons. Well, I say "Gods," but really I mean powerfully-aligned Holy element creatures. Most of them live in the Pantheon at the peak of one of the tallest mountains in the world, known as Heaven's Peak, for obvious reasons. Cities around the mountain pray to and offer sacrifices of food or other material things to the Gods in exchange for boons related to the domain of the God they appeal to. For example, Ronira, the Goddess of Plenty, who accepts food offerings and will bless farmlands to grow better crops. She has a lot of Holy element, but also a significant amount of Life element, which she actively channels to provide her boon. This channeling is achieved through Intent, and requires a sufficient spiritual focus and enough element present in the magic-user's body to expend on magical effects. Stronger spells will predictably require bigger volumes of element to be present when trying to cast. Elemental alignment determines what elements will naturally flow into the creature, meaning that their elemental reserves regenerate over time. Overusing one element constantly for a long time can cause side effects, typically related to the element. Overuse of Water might cause your body to grow gills, or fins. Crystal element might make your skin turn metallic, or cause you to grow crystalline claws on your fingertips. (And yes, those crystals could be used to contain Elemental energy, but that might not be practical. Or maybe it is!) Suffice to say, there's plenty of room here for complexity and depth, stemming from 6 Prime elements. You might be wondering why I've skipped over Aether (if you scrolled down and opened the chart picture), and that's because it's... complicated. I will say this though, people can be born with an Aether alignment, and they are either feared or revered, with powers that most people can only dream of. If enough people are interested in what I've said so far, I'll elaborate in a later post in this thread.
  2. Recently I finished Warbreaker, and I loved the magic system, but was disappointed to find there was no visual Ars Arcana like we've gotten for most of the other magic systems. So, I made my own. I'm planning to make another one for the other aspects of awakening, but the there was so much info on the heightenings that it grew into its own page. Let me know what you guys think! https://imgur.com/a/4wF3fOj
  3. Using a combination of the Hemalurgy chart in the Hero of Ages Ars Arcanum and the Ars Arcanum from Bands of Mourning, I've complied a chart of what the remaining seven metals do as spikes. NOTE: These are educated guesses, based off of patterns and similarities that I've seen NOTE 2: Where it says "Steals Human ___", that means I don't know what it is, but it steals a human attribute like Senses, Strength, Mental Fortitude, etc. HEMALURGIC POWER Iron: Steals Human Strength Steel: Steals Allomantic Physical Powers Tin: Steals Human Senses Pewter: Steals Feruchemical Physical Powers Zinc: Steals Human Emotional Fortitude Brass: Steals Feruchemical Mental Powers Copper: Steals Human Mental Fortitude Bronze: Steals Allomantic Mental Powers Cadmium: Steals Allomantic Temporal Powers Bendalloy: Steals Human ___ Gold: Steals Feruchemical Temporal Powers Electrum: Steals Human ___ Chromium: Steals Feruchemical Enhancement Powers Nicrosil: Steals Human ___ Aluminum: Steals Allomantic Enhancement Powers Duralumin: Steals Human ___ The way I came up with these is that I figured out that the Physical Pushing metals steal Allomantic and Feruchemical powers, in the order of Allomatic, then Feruchemical. The Mental Pushing metals do the same, in the order of Feruchemical, then Allomatic. Going off of what Aluminum did, I guessed that the Temporal Pulling metals work in the order of Allomantic, and then Feruchemical, and finally, the Enhancement Pulling metals work in order of Feruchemical, and then Allomantic. Or, Physical: Pushing A-F Mental: Pushing F-A Temporal: Pulling A-F Enhancement: Pulling F-A The final thing: I have no idea what Human ___s would be, especially related to Temporal and Enhancement effects. Does anyone have any ideas?
  4. A metal alphabet chart for the feruchemists among us. The glyphs are each free to use for your profile icon or any other use you want to appropriate them for. The links for each individual metal can be found HERE
  5. A collection of allomancy glyphs I threw together. You are free to download them and use them however you'd like. The link for each individual glyph can be found HERE
  6. So I've always been struck by how "cheerful" the "voidbinding" chart is. It's always seemed that the "surgebinding" chart is much darker and ominous. I'm starting this as a new thread because I didn't want to necro Bloodfalcon's Theory on "Voidbinding" Chart. WoB says there are 30 different magic systems at work on Roshar, or 10 with 3 different ways to access each. It's pretty easy to see the connection between the Heralds around the Surgebinding chart and Honor. I'm pretty sure that I've seen a quote about Honor "creating" the Heralds. With the Lift Interlude we know Cultivation = Nightwatcher. I believe the stained glass "Voidbinding" chart on the back endpage is really the Cultivation/Nightwatcher chart. The Surges are the same/similar and achieved/accessed via Cultivation rather than Honor. Both charts would show KR orders, and the double eye of the Almighty. Does anyone know of the confirmation via WoB that it was the voidbinding chart? or did we just assume it because we thought of Voidbinding vs. Surgebinding? edited for grammar (and an incomplete sentence).
  7. Still in early stages of thought on this, but it has been mentioned on a couple threads recently that the symbols on what people have been referring to as the "Voidbinding chart" look like creatures. I started thinking that maybe instead of creatures, they were actually symbolic of various spren forms. This might be the reason that the flag on the cover of WoK is a creature that looks similar to the 4th order symbol on the chart - perhaps that is the spren that the Parshendi bond with to produce their war form? I'm not sure, but if it was an anger spren, which we know is red, it does line up in a way. Also, the lifespren is green, and that is the 5th order on the chart which sits between what is thought to be Light and Growth on Surge chart. It just seems to line up well in my mind. I haven't looked over all of the descriptions and tried to line them up, but we also don't know of all the spren out there, so I'm not sure there could be a definite thumbs up on this even if we tried our best. Give it a look! EDIT: Now I have an even worse theory that goes along with this We had an entire interlude dedicated to showing us that spren qualities can be manipulated, done by writing it down in the interlude. What if the spren characteristics are actually what is denoted on that chart. It is a chart that someone made that says "the creatures that are a combination of these two natural forces look like THIS" and they drew a picture. It's a long shot but it really is fun to think about. EDIT 2: UHHHHH maybe that is the reason that there is a large gem shown with two of the symbols in it? That could represent spren stored in "orbs" OR show how stormlight is stored. I think there might actually be a connection here, whether or not any of this is correct. EDIT 3: UHHHHH also why there are 2 Larkin seemingly eating one of the orders and storing the others inside of them or something something something. EDIT 4: Dang that theory just connected the interlude, both charts, Gavilar's Orb, the Parshendi, and Larkin. EDIT 5: I'm going to keep going, because why not? The two charts are creations of Honor and Cultivation meant to lock down how the powers work on Roshar. Honor's establishes who the owners of each ability/Order are, while the border of Cultivation's chart gives ownership of all the spren to herself/Nightwatcher. That is why the Heralds call Honor Almighty and seem to ignore Cultivation in their concerns, and the spren call Cultivation "Mother" or whatever Wyndel does (Great, now this needs to be moved to Steelhunt). We noticed that the figure has a "safe hand" sort of look going, and I bet that entire tradition comes from this single picture. It may not have even been important to Cultivation, but was picked up in a religious sect (Vorinism) and they just ran with it. Whatever stained glass window Brandon was talking about was not the origin of the chart, it was another representation. That thing is not made from stained glass. It was picked up by the Vorin "church" and represented in holy sites. The stained glass thing was a pseudo red herring. A half truth if you will.