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Found 6 results

  1. Hello hello! So I'm relatively new to worlbuilding and learning how to find ideas among the everyday. I just wanted to ask, how do you guys narrow down your ideas to successfully worldbuild? I've been doing brainstorming sessions, but I end up with so many ideas and possibilities that I feel more overwhelmed than I did before I started. I don't know how to pick which way to go; there are so many things to make decisions on, I just feel I'm going to make a mess of things down the line
  2. Hey all, So I've been workshopping a vanilla character with @Chasmfiend, and I realized that although we encourage new people to make vanilla/human characters as well as epics, we don't really have a good list of suggested roles for vanillas to fill. Now obviously the roles available to vanillas vary city to city, so I'd invite the other G.M.'s (when they have time) to post a list of suggested roles here. Other players are also free to post suggestions as well, of course. I can copy and paste master lists into this post, if others agree, so that it's easy to find. Corvallis Vanilla Roles: I hope these help as a starting point. Individual players can give blanket consent if they want to people making servants or workers in certain sectors.
  3. So, let's say you need your heroes to get around the city. On their own, so preferably no public transport and if they had a car, they wouldn't need a special way, right? So, what are your ideas? Or what interesting solutions have you seen? Of course, flight and teleportation does not need to be pointed out. Other interesting ideas: Of course, Lurching and Steelpushing (IIRC Newton in Reckoners did something similar to Steelpushing) parkour (for example, Assassin's Creed and Mirror's Edge). It's mostly running, but an efficient one and can get you to places normally unavailable grappling hooks to swing around (superheroes, the most famous: Spiderman. Also, metalbenders from Avatar) inFamous 1 & 2 had Cole who manipulated electricity - he jumped on tram traction and slided around
  4. So, a few months ago I got my hands on RPG Maker VX Ace, and I've been itching to create a game. I've been trying to learn all about game design (learned a lot thanks to Extra Credits) but I don't really know how to start it. Due to the technology I have at my disposal, it... a) must be a JRPG, with JRPG mechanics. This includes the dreaded turn-based fighting b ) cannot require a whole ton of coding. c) must have a gripping story. d) must be simple enough to present with ease. e) will not work with a mouse. You can use a keyboard or a controller, however. f) must have an old-looking nostalgic art style, such as: Lately, I've been kind of stuck as far as the story goes. I considered making an RPG version of Mistborn or something, but that would take a lot of effort for something I could never really share. My current original ideas: 1) A kind of bedtime story, told by a son to his father. It would kind of be an AU of the "real-life" setting, involving an alternate version of the son as the "hero," guided by the alternate version of the father, whom the player would play as. Medieval fantasy setting. I've got more of the story for this one, less of the world, but I don't know if it's any good. 2) A food based magic system. Basically, different flavors of food allow certain abilities to the magic users of this system. Would probably have a typical fantasy setting. This food-based magic would make consumables easy to explain. Don't really have a plot set out, but that might be for the best. As far as tools at my dispense, I have plenty of music, a (human) sprite generator, different tilesets and whatnot. I know that there are plenty of artistic and creative people here on the 17th Shard, so I am requesting help with story and world-building for the time being. Later on, I might need aid with some art things. Any advice?
  5. Everyone likes a gang of Mistings, assuming they can be on your side. Whether you want them for security or for raiding, or for some other purpose entirely, there is a great deal that can be done with the full set of sixteen powers. In one of my projects (several, actually, but I digress), I have a magic system where each practitioner has a unique talent. But despite three years of pondering, I've not built up a full set of powers. So I turn to the wonderfully diverse creative minds that wander this forum. I'm going to give you the list of talents that I'm planning to use. I am not going to give you the number of blanks to fill. All I ask of you is to create a bunch of convoluted projects (heists or vaults, for example) that involve the use of large numbers of magic talents in concert, and add (or subtract) as many powers as you need to make your design(s) work. You may also ask questions and concoct abuses of individual talents, if that suits you. With any luck, I'll get the inspiration I need to fill out my worldbuilding for this project. Thanks for participating. Commonalities of the System: > Talents can be used on what you are touching. > A user can only use so much talent before their fuel supply is exhausted. One grand use or many small uses are options. > Many applications of talents can be undone, reclaiming spent fuel. You can only undo your own deeds. Some Magic Talents: > Proxies - Enchant a matched pair of objects such that by touching one, you are "touching" objects in contact with the other. > Stealing magic - Soak up another user's fuel, and gain the ability to use their talent while it lasts. > Power battery - Your fuel is a wildcard that you can add to any other user's supply. > Cloning - Make a full size, independent simulacrum of an object. After a few hours, it fades and vanishes. If a living simulacrum is undone, the user will share its memories. > Tracking - Enchant an object and you will know which direction it is in. > Alarm ward - Enchant an object and you will know when it is touched or modified. > Emotion control - Enchant an object so any sapient beings who perceive it (by any sense) feel an emotion of your choice. > Instinct control - Enchant an object so any living creature perceiving it (by any sense) has its instincts react to a stimulus of your choice. > Heat sync - Enchant a matched pair of objects such that their temperature is linked and changes as an object of twice the mass. > Light transfer - Enchant a matched pair of objects such that light striking one is reflected from the other. (Refracted and absorbed light is not transfered.) > Surface retexturing - Change the texture of an object's surface to any state. If two surfaces are in contact and both are changed at the same time, the surfaces fuse and cannot be magically undone. > Temporal shifting - Reach back into an object's recent history and make it skip the intervening time. Any physical changes during that window have not occurred, until the enchantment is undone.
  6. Many of the threads in these parts are requesting help with building a system out of a particular power. I have the opposite problem. I have no trouble building systems. I tie them into the world, make schemes for how people handle the system's limitations, identify points of misunderstandings, all of that good stuff. Most of these systems are based around magic users with specific, limited abilities, rather like Mistings or superheroes. The trouble is that I often find one or two interesting powers that fit my schema well, and then I can't find enough similar ideas to fill all of the other slots. And with three, four, five, . . . lots of magic systems under construction, I have lots of slots to fill. And so I come to you, asking the question in this thread's title. What would you do with magic? Let's do a little brainstorming together. Think along the lines you might for a "If you were a feruchemist . . ." only throwing the doors wide to anything. Need some starting points? What's something tedious that you need to do regularly? An activity you find distasteful? Something that would be nice if it could be done faster? Something that you can't quite achieve in reality because of one little technical detail. For example, I've built powers out of the following ideas: Carving stone with your bare hands. Sealing an object inside a seamless crystal sphere. Repelling insects without chemical repellants. Weighing things without a scale. All ideas submitted to this thread may be used by any reader as they please. Ideas are cheap. Limitations are more interesting than powers. Your limits almost certainly will vary, so stop worrying about originality and help me build a nice repository of launching-off points for aspiring writers. Feel free to suggest twists of other peoples ideas. Mix and match. Whatever floats your boat. Hmm . . . floating a boat . . .