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Found 5 results

  1. Lorel decided he didn't really like infiltration. It could be fun at times, even downright enjoyable. There was the suspense, the adrenaline. But all the fun was ruined when you got caught. If only everyone pretended he wasn't a spy. Then he could go back to enjoying his job. But apparently the Set didn't take kindly to spies. And so it was in a very unenjoyable mood that Lorel found himself strapped to a chair with a sack covering his head, which made it surprisingly hard to see. A light turned on the room, barely making a difference. Lorel heard shuffling feet and whispered voices. Finally, one of his captors spoke up. "Lorel, we know you are not loyal to the Set. We also know, from searching your belongings, that there are others among our group that are not loyal. This means you have two choices." Lorel frowned slightly in confusion for a moment, though nobody else could see it. "Either you are killed publicly to make a point. Or you tell us the other unloyal members among us." Welcome to MR#65: Set on Infiltration This is a Blackout Game! This means that other than the following, you will not know all of the rules. More information will be given as the game progresses. The game consists of 48 hour cycles. There is a majority exe vote during the day. Tied votes are determined randomly. One on One PMs are allowed at the start of the game. And that's all you get for now. Signups will close on Friday, Sept 22nd at 5pm PST and start shortly after. @Devotary of Spontaneity is currently the IM for this game. Please include her and myself in any PMs created. Player List: Pinch-Hitters: Spectators: FAQ: Quick Links:
  2. ALL in the golden afternoon Full leisurely we glide; For both our oars, with little skill, By little arms are plied, While little hands make vain pretence Our wanderings to guide. Ah, cruel Three! In such an hour, Beneath such dreamy weather, To beg a tale of breath too weak To stir the tiniest feather! Yet what can one poor voice avail Against three tongues together? Imperious Prima flashes forth Her edict ‘to begin it’ – In gentler tone Secunda hopes ‘There will be nonsense in it!’ – While Tertia interrupts the tale Not more than once a minute. Anon, to sudden silence won, In fancy they pursue The dream-child moving through a land Of wonders wild and new, In friendly chat with bird or beast – And half believe it true. And ever, as the story drained The wells of fancy dry, And faintly strove that weary one To put the subject by, “The rest next time -” “It is next time!” The happy voices cry. Thus grew the tale of Wonderland: Thus slowly, one by one, Its quaint events were hammered out – And now the tale is done, And home we steer, a merry crew, Beneath the setting sun. Alice! a childish story take, And with a gentle hand Lay it where Childhood’s dreams are twined In Memory’s mystic band, Like pilgrim’s wither’d wreath of flowers Pluck’d in a far-off land. Greetings, and welcome to Quick Fix 67: Down the Rabbit Hole! This game is grounded in Lewis Carroll’s two novels, Alice’s Adventures in Wonderland and Through the Looking-Glass (And What Alice Found There). It’s also blackout, as one might expect when stepping into a new world as mad as this one. However, the following information is public during signups: Cycles are 24 hours long and will begin and end at 9:30 PM EDT. There is no dead doc. Players who die are still expected to follow the game unless told otherwise, and may submit actions available to them even if they apparently do nothing. There is a madness (exe) every cycle. The candidate with the most votes (at least one) is removed. The game will be exactly nine cycles/days long. It will also contain exactly 14 players. Additional willing participants will be reserved as pinch-hitters. One action per cycle, unless specified otherwise. A single one-on-one PM can be opened by using an action. This is the only normative way for PMs to form. PMs created by this generic action will survive all other changes to the gamestate. Please include all GMs in PMs. My wonderful co-GM is @JNV, who should be included in all PMs you make. If you have concerns, a dispute arises, or you need to talk to someone about anything game-related, @Araris Valerian is the IM whose watchful eye will bless this game. Have fun! This game’s design errs on the side of random enjoyability and Carrollian insanity over perfect balance, so please expect that if you sign up. Feel free to create characters, or not, and also feel free to do poems and songs and parodies in the style of Carroll. Signups begin today and will run until Thursday 31 August at 9:30 PM EDT. Good luck! You might need it! Player List: Pinch-hitters: Spec List: A Special Secret (I’ll tell you everything I can ) it’s about Joe Quicklinks: [Free Space for Clown Car Bingo]
  3. The Allomancer walked down the streets of Luthadel, doing nothing in particular. It was a nice evening, despite the ongoing ashfall, and he thought he could do with a bite to eat. He pushed through the flood of people- why did it always seem like he walked against the flow?- with a bit of haste in his steps. He rounded a corner speedily, and was forced to stop abruptly when he realized that there was another man in the way. "I apologize." he said politely, and was about to continue on his way when he noticed the man's peculiar metal arm bands. The Allomancer took an interest in all things metal, for obvious reasons. The Allomancer pointed at them. "May I ask what your bands are?" The other man looked away. "No." The Allomancer frowned. He wasn't used to reactions like that. He grabbed the stranger's arm in what he hoped was a comforting way. "Let me buy you dinner, friend." he said. No one could resist an offer like that. Soon, after the two men became acquainted, the man explained that he was a Feruchemist and the Allomancer returned the favor of honesty by explaining his own Metallic Art. The men quickly became engrossed in a discussion over which ability was more useful, more extravagant, or more of anything else. The discussion turned into an argument. And the argument only increased in ferocity, fueled by the tempers of the two men. They each went their separate ways after that night, but not after taking a vow. A vow to not rest until the superior Metallic Art was discovered. Welcome to Long Game 82: Secrets Written in Metal! This is a game with a bit of a silly premise, but really I just want to have fun with the writeups I'll be the GM, and @Elandera will be the IM. Signups are now open, and will run for just over a week, until Wednesday, December 1st, at 10am PST. The game will start just afterwards, and that will be the rollover time for the duration of the game (until my schedule inevitably changes). This is a mostly blackout game. Play at your own risk, there are secrets Here are the known rules: Player List: Spectators: Quicklinks:
  4. Callor, Child of the Light and personal retainer to the Lord Captain Commander, Pedron Niall, stepped into the open plain. Or, at least, what was now an open plain. What the scene of carnage around him had been before was all but impossible to determine. It was those Aes Sedai witches, he knew, and not all female ones too; the eyewitness reports of the scouts which had been sent back did not deny the presence of male channelers, even under the shadow of the Hand of the Light. A truly frightening prospect, yet one he would have to stomach. The Children would need to redouble their vigilance against the witches and other Darkfriends, if the world had any chance of surviving these troubling times. Of course, few rulers saw the wisdom of this course of action, and those who did—mostly in Amadicia and Arad Doman—did so in fear of Niall’s armies instead of true belief. True belief would come later, he presumed, when they realised the vast scope of the threats against them. But for now, Callor was in the dark about what the future or even the past held. And judging from the expressions of the men and women who were slowly ringing him, they did not either. But such explanation as could be given, would. Welcome to MR41: Lord of Chaos! The rules should be fairly simple to explain, as it’s blackout, so just a few basic guidelines: - This MR runs on a single 48-hour cycle. Most players have one action a turn. - The setting is Wheel of Time. Most players will be channelers. The specific site is the nation of Amadicia in a location which was recently utterly destroyed by unknown forces. - A few other rules will be released C1, including those guiding PM usage. - The game needs exactly 14 players to run, and is anonymous. You may sign up either in this thread, or via a PM to myself and my co-GM @StrikerEZ entitled “MR41 Signup Request: [Your Name Here].” Please refer to the anonymous account rules, which govern your usage of the accounts and are replicated below for your reference. (I’m going to be a bit more lax about Rule #3, but the others remain in full force.) Given the restricted player counts, there will be a strictly enforced two-cycle inactivity filter. If you sign up, please participate. Anonymous Accounts There are a number of rules associated with the use of an Anonymous Account. Please follow them carefully. Given the potential for abuse of Anonymous Accounts, any rule breaking using the accounts will be dealt with harshly. 1) Do not change the password of the anonymous account you are issued. The IM and the GMs will have access to all anonymous accounts for the duration of the game being played. 2) Do not use the anonymous accounts to PM any non-anonymous account, other than the accounts of the GMs or the IM. Please do not use your normal accounts to PM anonymous accounts. 3) Do not tell any other player or individual associated with SE, whether you are playing or not playing the Anonymous Game. Player identities will be revealed after the game, not on the death of their avatar. Players must not reveal their own identity after their death, until the end of the game, including in the dead/spec doc. Part of the attraction of anonymous games is keeping identities obscured, and we'd like to eliminate any chance of information becoming known that undermines the integrity of the anonymity. 4) Do not change anything cosmetic about the accounts, including their member title, username, signature, and avatar. 5) Anonymous accounts have been restricted from posting outside the Roleplaying subforum, but must not be used to post in any thread other than the thread of the game they are currently being used in. If you would rather not play, you are welcome to publicly or privately request a spec doc. Signups will close in a week’s time on Thursday 9 April at 9 PM EDT. If we get enough players before this, the game will still start on schedule, but signups will remain open so anyone who still wants to play can join as a pinch-hitter. Good luck! I will keep a running count of the number of players signed up here: 14 (updated 07:17 Tuesday 7 April) Quicklinks:
  5. Iadon’s rule over Arelon is still new and unstable. The chaos of the new government is fanning the rumours of discontent in the newly goddless nation. The King’s paranoia grows with each pasing hour. Trusted friends, loyal servitors and skilled agents are all suspect in his diseased mind. He has taksed his son, Raoden, the crown prince, with the duty of investigating the ones he believes to be capable of overthrowing him. No one truly believes there is opposition to the Merchant-King, but all must bow to his mad whims. LG rules are in effect. All actions happen simultaneously. There is a 5 turn inactivity Filter.The Citizenry win when all the Eliminators are dead. PM's are Day only. Known Roles: Legionnaire - Chooses a player to Interrogate and Roleblock/protect next night. ChayShan Practioner - Can attack one player per Night. Retired Pirate - Can survive one attack or lynch per game. Bodyguard - Can protect one player from an attack per night. Merchant - Can cancel a vote. Duke - Can add a secret vote to the lynch. Dula - Can investigate a player and learn if they are an eliminator. Beggar - Can choose a known role from the dead players to become. Noble - All other citizens are nobles. They have a collective extra vote. More complicated Rules. These are the same rules, just in a lot more detail. Quick Links Game Starts:
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