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Callor, Child of the Light and personal retainer to the Lord Captain Commander, Pedron Niall, stepped into the open plain. Or, at least, what was now an open plain. What the scene of carnage around him had been before was all but impossible to determine. It was those Aes Sedai witches, he knew, and not all female ones too; the eyewitness reports of the scouts which had been sent back did not deny the presence of male channelers, even under the shadow of the Hand of the Light. A truly frightening prospect, yet one he would have to stomach. The Children would need to redouble their vigilance against the witches and other Darkfriends, if the world had any chance of surviving these troubling times. Of course, few rulers saw the wisdom of this course of action, and those who did—mostly in Amadicia and Arad Doman—did so in fear of Niall’s armies instead of true belief. True belief would come later, he presumed, when they realised the vast scope of the threats against them. But for now, Callor was in the dark about what the future or even the past held. And judging from the expressions of the men and women who were slowly ringing him, they did not either. But such explanation as could be given, would. Welcome to MR41: Lord of Chaos! The rules should be fairly simple to explain, as it’s blackout, so just a few basic guidelines: - This MR runs on a single 48-hour cycle. Most players have one action a turn. - The setting is Wheel of Time. Most players will be channelers. The specific site is the nation of Amadicia in a location which was recently utterly destroyed by unknown forces. - A few other rules will be released C1, including those guiding PM usage. - The game needs exactly 14 players to run, and is anonymous. You may sign up either in this thread, or via a PM to myself and my co-GM @StrikerEZ entitled “MR41 Signup Request: [Your Name Here].” Please refer to the anonymous account rules, which govern your usage of the accounts and are replicated below for your reference. (I’m going to be a bit more lax about Rule #3, but the others remain in full force.) Given the restricted player counts, there will be a strictly enforced two-cycle inactivity filter. If you sign up, please participate. Anonymous Accounts There are a number of rules associated with the use of an Anonymous Account. Please follow them carefully. Given the potential for abuse of Anonymous Accounts, any rule breaking using the accounts will be dealt with harshly. 1) Do not change the password of the anonymous account you are issued. The IM and the GMs will have access to all anonymous accounts for the duration of the game being played. 2) Do not use the anonymous accounts to PM any non-anonymous account, other than the accounts of the GMs or the IM. Please do not use your normal accounts to PM anonymous accounts. 3) Do not tell any other player or individual associated with SE, whether you are playing or not playing the Anonymous Game. Player identities will be revealed after the game, not on the death of their avatar. Players must not reveal their own identity after their death, until the end of the game, including in the dead/spec doc. Part of the attraction of anonymous games is keeping identities obscured, and we'd like to eliminate any chance of information becoming known that undermines the integrity of the anonymity. 4) Do not change anything cosmetic about the accounts, including their member title, username, signature, and avatar. 5) Anonymous accounts have been restricted from posting outside the Roleplaying subforum, but must not be used to post in any thread other than the thread of the game they are currently being used in. If you would rather not play, you are welcome to publicly or privately request a spec doc. Signups will close in a week’s time on Thursday 9 April at 9 PM EDT. If we get enough players before this, the game will still start on schedule, but signups will remain open so anyone who still wants to play can join as a pinch-hitter. Good luck! I will keep a running count of the number of players signed up here: 14 (updated 07:17 Tuesday 7 April) Quicklinks:
Iadon’s rule over Arelon is still new and unstable. The chaos of the new government is fanning the rumours of discontent in the newly goddless nation. The King’s paranoia grows with each pasing hour. Trusted friends, loyal servitors and skilled agents are all suspect in his diseased mind. He has taksed his son, Raoden, the crown prince, with the duty of investigating the ones he believes to be capable of overthrowing him. No one truly believes there is opposition to the Merchant-King, but all must bow to his mad whims. LG rules are in effect. All actions happen simultaneously. There is a 5 turn inactivity Filter.The Citizenry win when all the Eliminators are dead. PM's are Day only. Known Roles: Legionnaire - Chooses a player to Interrogate and Roleblock/protect next night. ChayShan Practioner - Can attack one player per Night. Retired Pirate - Can survive one attack or lynch per game. Bodyguard - Can protect one player from an attack per night. Merchant - Can cancel a vote. Duke - Can add a secret vote to the lynch. Dula - Can investigate a player and learn if they are an eliminator. Beggar - Can choose a known role from the dead players to become. Noble - All other citizens are nobles. They have a collective extra vote. More complicated Rules. These are the same rules, just in a lot more detail. Game Starts: