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Found 11 results

  1. If you had the Breaths to make a Sentient Inanimate BioChromatic being, what object and command would you choose? Mine: I may eventually add some if I think of some, but what would you do?
  2. Could a Seeker sense someone who was holding and benefiting from a large number of Breaths, or would the person actually have to be actively Awakening something for that to happen? (My best guess is the latter, but the wiki wasn't particularly clear on it)
  3. So, I’ve finished the stormlight Archives and 3/4’s of Warbreaker and I really feel like LightSong is...... WHIT! anyone else think this or have any theories? Edit: Nevermind!!!! He’s not.
  4. So quick question, are people to transfer limited numbers of breaths (i.e. Not all of there breaths) to another person? And if so what are the words they have to say? Admittedly I haven't read Warbreaker in a while so can't remember if this is ever addressed Thanks
  5. How does the Third Heightening compare to allomantic tin? What, if any, overlap is there in the powers? Would a tineye have been able to notice the subtly different colors of the trap door in Mercystar's palace? Is there any real benefit to being a tineye at the Third Heightening? Obviously it's an improvement over just the Third Heightening, since you could also see things farther away, but does tin already give you the ability to distinguish shades the way BioChroma does? One possible advantage; while a tineye might be able to tell that the two reds in front of him aren't identical, he might not automatically know which is the "pure" hue the way an Awakener could. Thoughts?
  6. I'm fairly new, so I don't know if this has been discussed already, but if a Feruchemist were to receive a BioChromatic Breath, would they be able to store it in Nicrosil? And if so, what would be the purpose or effect of such action? I'm assuming it would be possible because 'storing investiture' is fairly vague. Any thoughts?
  7. We all know what anyone with the tenth heightening has instinctive knowledge of all awakening commands. So exactly what could Susebron do and what could he not do? I would like to think that he could take a cape, rip it partway down the middle, and give it the commands "become for me wings and fly where I wilt"? what other really cool cammands could somebody of the tenth heightening give?
  8. The main gist of this theory was started by Tempus in my "Self-Awakening" thread, but I've decided to expand on it a little bit. My interpretation is slightly different from his, but he was the one who thought of the basic idea first. On two separate occasions, we see that Nalthians who are about to die have a "flickering" or "pulsing" Breath: Lightsong describes this flickering as the Breath getting weak. Tempus interprets this as the Breath becoming sub-divided, losing part of itself. While I agree that this flickering phenomenon has something to do with the Returned's weekly Breath requirement (and I applaud Tempus for that breakthrough), I don't think Breath is being subdivided at all. Let us go back to Lemex's pre-death Breath-pulsing. If the pulsing is due to the dwindling of Breath, then he should have had less Breath to give away in the end. And yet we don't see any indication that the amount of Breaths Vivenna received was any less compared to what Lemex supposedly had. If that doesn't convince you, then let us now look at what a typical Halladrien god experiences on his feast day, when he is in danger of dying unless he receives a new Breath: If the weakness that Lightsong experiences every feast day is due to his Divine Breath steadily sub-dividing, why do we not get any indication that his aura was diminishing? In fact, he never even mentions any decrease in Heightening. Now, you might say that the sub-dividing of Divine Breath is simply not enough to make a noticeable effect on his Heightening or his aura. But if the sub-Breath loss is that small, how does that explain his very noticeable weakness? And how does that explain how a single regular Breath from a normal child is enough to put him back to his full strength? Here is my solution: There was no sub-dividing of Divine Breath going on. Lightsong's Divine Breath wasn't getting less itself. What is getting less is the strength of the bond between the Divine Breath and Lightsong. In other words, the Breath inside a dying person behaves erratically because it is starting to weaken its grip from his body. Words of Radiance spoilers: So, to tie this back to the topic of "Self-Awakening" (or "Manifestation of Self-Transformation in a BioChromatic Host" ), it seems that using BioChromatic Investiture on yourself tugs at your Breath. Do this often enough, or with enough Power, and your Breath will be pulled completely off from your body. I think the reason the Returned can't hold on to a Breath for long is because they are (unconsciously) performing a constant self-transformation on themselves. Now, the Divine Breath (being a Splinter of significant power) is probably strong enough to withstand the pulling force experienced during this self-transformation to some extent. But after a week of this going on, even the strength of the Divine Breath will not be enough. It will start separating from the Returned's body. I can think of two ways to prevent this. One is to make the Returned pause his self-transformation somehow (more on that later). Another is to receive a regular Breath, which will be used for a second type of self-transformation, one with the Intent of bringing the Divine Breath's bond back to full strength. This re-bonding self-transformation effect will of course tug at the regular Breath, causing it to be pulled away. This is why a Returned will need at least two Breaths per week to actually grow his Investiture; because one Breath will have to be expended ("consumed") each week just to keep the Divine Breath bonded to the Returned. Now, let's go to some half-serious, crazy speculation. *start of half-serious, crazy speculation* I mentioned above that a Returned can also prevent losing his Divine Breath and dying by simply pausing his self-transformation. If you think a Returned couldn't function without the constant self-transformation he's unconsciously performing, you'd be correct. Doing what I suggest would make a Returned's movements very, very limited. But how do we go about doing this? A Returned can't just stop his self-transformation on his own. Heck, the Five Scholars were able to suppress their Divine Breath, but were still incapable of completely stopping its activity (notice how Vasher's hair doesn't grow even in his "suppressed" state). The solution is actually pretty simple. As a matter of fact, we have seen a Splinter-level BioChromatic manifestation that could transform himself (turning himself into a very angry weapon of mass destruction), but whose self-transformation and Breath-consumption is often held at bay: Simply put, Nightblood doesn't need Breath as long as he is locked inside his metallic sheath with its latch on, during which he's not nearly as insane or powerful as when his sheath is unlatched and when he is drawn. Now we know what to do: Lock the Returned inside metallic coffins until they are needed! *end of half-serious, crazy speculation* So, why does self-transformation tug at one's own BioChromatic Investiture? I suspect it has something to do with the Intent of Endowment. Self-transformation is obviously something allowed by the Investiture interactions on Nalthis, but using power for yourself is contrary to the purpose of giving something away (i.e. endowment). I think this is why the most stable forms of BioChromatic Investiture are those where Breath is only given to some object to animate it. I think Endowment has intentionally made it so that people accessing BioChromatic power through her system will have to pay a penalty for using the power for themselves, and that penalty is the weakening of their bond to their Breath. Not that it's always wrong to use power for yourself. Sometimes it's even necessary. After all, Endowment herself is the one responsible for the existence of Returned, who are the epitome of self-transforming Investiture on Nalthis. But even the Returned were meant to give their Divine Breath away. Their Divine Breath is an endowment, but not really for themselves, who are essentially already dead. Their Divine Breath is an endowment for the living. Steelheart spoilers:
  9. This idle musing has been bubbling in my head for about half a year now, but it's only today that I've felt the absolute need to share it: What would happen if you were to Awaken a sword using one of the Immortal Words? For instance, what would happen if Vasher had awakened Nightblood, but instead of using the command 'Destroy Evil' he used the command 'Protect those who cannot protect themselves'. Would we simply get an awakened, sentient sword that would try (badly) to fulfil its command, or would we get something a little more... magical...? honourblade? BONUS FAR FETCHED-NESS: What if one of the Skybreaker's oaths had something to do with 'Destroy Evil'...
  10. In all fairness, this is not a real theory - because it's kind of been confirmed by Brandon. But when I was searching through the Theoryland database, I found an old WoB I had either missed in the past, or hadn't considered in its due depth: The part about "wounded" spirits being easier to fill with something else sounded pretty much exactly like the description of Words of Radiance from Brandon's site: The reason I am so excited about this is because of the scope of the older WoB. In the Words of Radiance bit, we've been (correctly) assuming it refers to the Knights Radiant - a Surgebinder must have a "broken soul" for a spren to bond with him or her. But considering the other quote and how... free of context it sounds (e.g. Brandon says "it has to do with a person's spiritual makeup," not "it has to do with an Allomancer's spiritual makeup"), I am beginning to think that this applies throughout the cosmere. The good news is, Nalthis might be pretty easy to explain in a way that fits the model. This whole "broken soul" thing is essentially a requirement people must meet before they can start doing magic; and since everyone on Nalthis could do magic, then they must all have broken souls. Which, in a way, they do. With all the Breath being passed around, I get the feeling that the spiritual make, the sDNA, of pretty much everyone is all over the place. Changes to the spiritual aspect of things take time to sink in, the soul needs time to adapt - and if people are constantly trading BioChroma and using it to Awaken things, then their spiritual aspects are constantly shifting and changing. The bad news, Sel might be a little more difficult to explain. The Elantrians and AonDor are easy - the Shaod comes and rewrites a person's spiritual aspect, breaking their soul if you will, and now that person can do magic. The requirement doesn't apply to the Shaod because it's external to the future Invester; It works the same way lerasium does - you don't need to be spiritually wounded to eat and burn a piece of lerasium and become an Allomancer, that's a process you personally don't need magic for. The other magic systems on Sel, though... well, we don't know enough about them. And I can't figure out how they fit the model from the little we do know about them. Forging might be the easiest to explain, because of reasons similar to the ones I provided for Nalthis. If you live in MaiPon, where Forging is pretty common and accepted, then there is a good chance you've been stamped or Resealed at one point or another - which, almost by definition, would have wounded your spirit. From this point on, it would've been easier for Brandon's "something else" to find its way in. Something like the Dor, maybe. TL;DR: A person's soul / spirit / Spiritual Aspect must be modified in a way that would live it "wounded" in order for that person to gain access to magic, the ability to Invest. This spiritual damage could be caused by emotional and / or physical trauma (Surgebinders and Allomancers), the simple passing of (spiritual) DNA from parents to child (Feruchemists), an external force that targets the spirit (Hemalurgically created Mistings & Allomancers, Elantrians, Dakhor monks), or high levels of exposure to Investiture that touches the spirit (anyone who has been Forged or Resealed (or Bloodsealed?), or practically everyone on Nalthis).
  11. Hello everybody! This is my 2nd topic to post on this site, so forgive me if this has already been said but I thought I could point out the connections between the magic systems in the hope that we can learn how they relate to each other and the rest of the Cosmere. And I apologize in advanced, but this will be a very long post. Unfortunately, I have not read from the Emperor's Soul, so I will not be able to speak to the power of Forging. If someone would like to add that into the comments, I would be appreciative. I will add a Tl;Dr section at the bottom for those not interested in reading the full post. I would like to reflect the opinions of everyone who wants to add input, this forum page is a place for discussion, as such please be respectful of everyone's opinions. If you disagree, I would be happy to reflect your opinion on this post. To skip the explanation of all the magic systems, please feel free to Control+F "Connection" there will be a header that is bolded, italicized and underlined. Obviously, this topic will contain spoilers for Elantris, Warbreaker, Mistborn, and Way of Kings, if you prefer to read the book first, I do suggest you book mark this page so you can return to it once you have read all the books, thank you! I'm going to list a quick survey of the magic systems together so we can compare/ contrast them. I would absolutely love to hear any input or conjectures, no matter how big or small. So let's get started then: Elantris: Aon Dor: the magic of drawing Aons to access the Dor, a powerful pervasive magic that is focused through the massive Aon Rao which is Elantris and the surrounding areas. Notable Features: The Shaod will pick people in the surrounding areas of Arelon or Teod and transform them into Demi Gods of sorts, able to use Aon Dor. Once taken by the Shaod, the person's skin turns into silver and their hair turns a pure white. There is a connection between Aon Dor and Seons. The Fuel: The Dor having been accessed by Aons. ChayShan: the Magic of accessing the Dor to increase the Martial prowess. Known to the Jindoeese. Notable Features: this magic system was shown, only briefly, at the end of the book of Elantris. However, we know that similarly to AonDor, those who use the power rely on some sort of body gestures and motions (in this case a martial art) to access the Dor. Its effects seem to speed the martial artist up and giving them incredible power. So much, that Shuden was able to break the bones of a Dakhor monk. The Fuel: The Dor having been accessed through a combination of martial arts and meditation. Dakhor: the magic of enhancing the skeletal system and improving the body's capabilities far beyond what normal peoples should ever be able to accomplish. It does this by somehow by probably accessing the Dominion's gateway to the Dor. Notable Features: only the Dakhor monks in Fjorden have ever been known to have this power. While it doesn't necessarily seem to be based on location, I assume that the knowledge of how to access this power is a heavily guarded secret kept by the Dakhor Monastery. The abilities include teleportation, the ability to enhance the human body by shaping the skeletal structure. The structure of the bones seems to change the varying levels of power in this system. It also has the ability to wipe out Aons. -Thanks to Kurkistan for the Corrections. The Fuel: A willing human being must sacrifice himself. The Mistborn Trilogy and The Mistborn Adventures, book one: Allomancy: a magic that consumes metals to various effects. This magic comes from Preservation. Notable Features: Allomancy is an incredibly fun magic system in which the user can "burn" metals to push or pull on metals, forcibly change someone's emotions, hide themselves, find other Allomancers (and possibly find other uses of magics from other worlds, though this is speculation), strengthen their bodies and senses, affect their own stores (and those of others) of metals by depleting them or using them in a single burst of power, forsee the future and lastly affect time by slowing it down or speeding it up. This type of magic is genetic and becomes deluded after generations. Fuel: The fuel for Allomany comes from Preservation's power using metals as a "focus" for that power similar to how Aons focused the Dor's power. -Thanks to Kurkistan for the corrections. Feruchemy: the magic of Harmony. It relies on storing up an attribute into metals for later use. The use of this magic can be used to multiply the attributes several fold, but doing so drains the user quickly. Notable Features: Feruchemy is an end neutral magic system. BioChroma might be end-neutral, also. If the user can store up enough of an attribute, s/he can expend it very powerfully for a short time, until an equilibrium has been reached. The user can store or use the following attributes: Speed, Strength, Mental Speed, Health, Memory, Weight, Age, Senses, Warmth, Wakefulness, Spiritual Connection, Identity, Fortune, Investiture, Nutrition and Calories, and finally Breath. -Thanks to Kurkistan for the corrections and the link. Fuel: the user must store up these attributes into a metalmind of the correct alloy, then they can use that storage at a later time. Hemalurgy: the parasitic magic that can steal potentially any magic ability from any user given the right alloy of the spike, the knowledge of where to place the spike and I supposed the sadism to even use the magic. It is a "messy" magic. Notable Features: Hemalurgy steals magic from the magic user. The longer the spike is outside of a body, the more magic is lost. It is the only end-negative system in the Cosmere, so far, but it is highly possible that there will be another. When impailed with Hemalurgic spikes, the host of the spike can hear Ruin's or Harmony's intent. Given enough spikes, the host will be unable to act on their own as the intent becomes much more powerful and can overcome the free will of the subject. It's "an oddity in the cosmere". -Thanks to Kurkistan for the correction and the link. Fuel: the magic kills the Magic user and steals his power and is placed into the new host. So the fuel is either the blood, the life, or both of the host. The Way of Kings: Book one of the Stormlight Archive: Surgebinding: the magic of using Surges. There are various effects of this magic and the user can use only two, based on the Ten Essences The Ten Surges, as shown in the Knight's Radiant Table (Currently [though subject to change]: Surface Tension, Transportation, Transformation, Light, Grown, Friction, Division, Pressure, and Gravity). Users can affect Gravity, Heal, Lightweave, Soulcast without Fabrials, and can do many other things yet unknown. - Thanks to Kurkistan for the Corrections. Notable Features: All of these Magic use Stormlight and are only usable to the Knights Radiant. This magic system has not been fully explored and much of the details are unknown at this point. However there seems to be a connection between using the power, and having an Honor Spren. Though it is worth note that not all "Bond Spren" are "Honor Spren". -Thanks to Kurkistan and Gloom for the Corrections. Fuel: Stormlight, some magic left behind in the wake of a High Storm that is stored in Gems. Old Magic: Little is known about the Old Magic. We do know that they are some how tied to the Nightwatcher Voidbinding: Again, little is known about Void Binding and I will be sure to add in the information when it becomes available. Shardblades: Though more is known about Shardblades than the previous two magic Systems, there is still a great deal of mystery shrouding the blades. From what we do know, the blades were wielded by the Knights Radiant, but were abandoned on the Day of Recreance. They do not cut living flesh, but the soul it self. I could fully describe them, but it would be better to read the Wiki Article as the information there is fantastic. Warbreaker: BioChroma: is an interesting type of magic that requires the uses of Breath. Having different amounts of Breath can passively increase the wielder's ability to detect perfect hues of colors, gain perfect pitch, sense the Breath of others, Awaken without words, Agelessness, and Distort Colors among many other things. These various stages of Breath are referred to as Heightenings Every person on Nalthis is born with a single Breath given by the Shard Endowment. They can sell or give away their Breath to anyone else. People can then use these Breaths to perform a magic called Awakening, whereby they temporarily store their breath into an inanimate object and give it a command to obey. Notable Features: Awakening works best when the object is "human shaped" and organic. The closer the semblance to a human, the less Breaths are required to Awaken the object. Though, theoretically, nothing is impossible to Awaken, given the expertise and enough breaths to perform the awakening. -Thanks to Kurkistan for the corrections. Fuel: Breath (kinda). As the Breaths are not consumed in the process of Awakening, rather they are borrowed and then later returned. Some, however, believe that the fuel for Awakening is color. However it is worth noting that if this were the case, it would only be the initial fuel for the awakening as the magic does not rely on the constant draining of color to continue. At the Highest known heightenings, it is possible to use more color for awakening. -Thanks to Kurkistan and Robot Aztec for the corrections. I should note that the next three items on this list are simply an extension of BioChroma and not necessarily a new magic system unto their own. Returned: When a person dies a particularly virtuous way, they can be returned to life with a single, powerful BioChromatic Breath. In order to sustain themselves, they consume one Breath per week. They are the utmost Ideal of physical form. The men are tall and muscled, well formed, and the women are the embodiment of beauty. They can give up their one Breath to cure anyone of anything. The God King is a different type of returned but nevertheless, still a returned of a sort. -Thanks to Kurkistan for the corrections. Lifeless: these are not returned, they are simply a corpse that has been awakened to follow it's master's bidding. - Thanks to Kurkistan for the corrections. Nightblood: Nightblood is a sword that has been Awakened with BioChromatic Breath. It wants to "destroy evil" though, because it is a sword, does not understand exactly what evil is. Feel free to read the Wiki to understand the various facts about Nightblood. Ok, now we will explore the connections between the various Magic Systems: Let's start by grouping the Magic systems by how they are inherited or obtained. Magics obtained through inheritance (genetics, locations): Allomancy, Feruchemy, BioChroma (kind of) Aon Dor (though, I suspect with these two that the location only matters because Devotion is shattered), ChayShan Magics obtained though endowment (picked randomly or otherwise to ascend to power): Aon Dor through the Shaod, BioChroma via the Returned, Surgebinding, and Voidbinding (presumably) Magics obtained through taking someone's life force: Hemalurgy, Dakhor, and BioChroma (again! but this time by taking someone's Breath and/or absorbing color of nearby objects with the possibility of taking it from human flesh... looking at you Nightblood.) As you can see, there aren't a terrible lot of differences in the means of obtaining the powers. So let's take a second to explore some of the similarities. In Aon Dor, when one is taken by the Shaod, there is a visable change in their coloring. They get white hair and silver skin. We presume the one gets taken by the Shaod for having considerable Devotion to something. In BioChroma, the Returned come with just one Breath, like normal, except that this Breath is so powerful that colors seems to glow much brighter and more pure in their presence. Similarly to Aon Dor, the Returned are chosen to come back based on some Virtue that they possessed. In Surgebinding, the user glows when he holds in Stormlight, while there isn't a large difference in appearance (other than the the eye color changing to become a "Lighteyes") a Surgebinder is picked to become such when they display incredible acts of Honor Virtue. - Thanks to Kurkistan and Gloom for the correction and the link. My guess is that Voidbinding would be doable if one exhibited supreme hatred, thought this is speculation. Otherwise powers are obtained via location, heritage or simply by stealing someone else's power. We will get into that in a bit. Now let's take a look at the various storage of Fuels and their similarities. The majority stores their powers in Gems, Metals, and Bones. Though the powers vary on effects and uses, the method of storing excess power is similar. Allomancy: Metals Feruchemy: Attributes stored in Metals Hemalurgy: Power stolen; stored in Metals Surgebinding: Stormlight stored in gemstones Soulcasting with a Fabrial: the fuel is probably Stormlight stored in gemstones, but I imagine the cost is offset the Spren. Dakhor: The fuel is a human life, it is stored in human bones. Aon Dor: The Dor, a pervasive magic on the World of Sel. It acts differently as it isn't really stored so much as it is released. Probably similar to the Well of Ascension. BioChroma: Breath, kind of. In this regard, BioChroma acts differently. There really isn't a "fuel" for their power and it can technically be stored in anything. It even acts conversely against the other metals (IE storing Breath in Metal or rock is actually quite hard, its much easier to store it in something that was once living, similarly to Dakhor.) I believe that the fuel for the power of BioChroma is offset by Endowment, not unlike the Dor. It has been noted that the particular storage of fuel, be it in metal, gems or bones, could be irrelevant, and it could simply be a different method for a different world. However, given that the Shards created those worlds (and presumably the method of storing their power) it could have some relevance. - Thanks Kurkistan for the commentary. Alright let's evaluate the various Investitures that the Shards give to their Creations: Ok this is a bit harder to explain, this group evaluates the similar ways that the Shards invested themselves into a planet. For Example, the Seons and the Spren are the direct result of the Shards reducing their power (Seons, it seems were actually a result of the shattering of Aona [Devotion], and logic dictates that Spren could be similarly created. Though the origin of Spren seems to be a rather large debate with too few facts to say for certain) Seons and Spren are a particular life that exudes the influence of the Shard, presumably, and retains some of their power. Just to clarify, some examples of this power are the Seon's ability to communicate like a telephone and the Spren's ability to change size, shape and form. Furthermore, on Scadrial, humanity is, in part, different than everywhere else because they have a bit more Preservation inside of them. Then on Nalthis, Endowment has endowed (wow shocker) humanity with breath but even more powerfully, Endowment gives a very powerful Breath to the Returned to bring them back to life. We don't have a ton of information on the investiture of the Shards into the races in Way of Kings but we do have the Aimians who can change the form of their bodies not unlike the Spren that exist on that planet. I can't imagine that Shinovar doesn't have a large touch from Cultivation, but that's speculation. The point is, that the Shards have all invested themselves into their creations. We know from Preservation that this weakens them. This may be the way that Odium can be stronger than the other Shards as we can only really attribute the Voidbringers to his power, definitely not a full planet filled with life. - Thanks to Kurkistan, WeiryWriter, and Shardlet for the input and links. These Magics Grant Sentience: In Way of Kings, Syl slowly gained her sentience as her bond with Kaladin grew stronger. In Warbreaker, Nightblood gained his sentience through the vast amount of Breaths he received when he was Awakened. It would also be interesting to note, that while humans can Awaken, Endowment can Awaken granting full sentience rather than partial robotic following of a single imperative 90% sentience. - Thanks to Kurkistan for the corrections. In the Mistborn books, the Koloss and the Kandra both received their sentience when Hemalurgy was used on them. In Elantris, the Seons received their sentience from the Aon that glowed at their core. It would seem I am mistaken about the sentience of the Seons. It actually comes because they are Splinters of Aona (Devotion) IE the Dor's power was channeled in a way that gave them cognizance. - Thanks to Kurkistan for the correction and the link. While BioChroma remains King on investing mundane Items with Magic, it most certainly isn't alone: In Elantris, Aon Dor, by simply drawing an Aon on something, you turned something mundane into something magical. Need a light? Draw Aon Ashe on the wall. Want a Flamethrower or a Torch? Draw Aon Ehe on an object. Et Cetera. In Warbreaker, the Awakener could simply Awaken an object with a set of instructions for the Awakened item to obey. It temporarily took breath, but the item would do as commanded. You could also do this to a corpse and create a lifeless servant to follow and obey you. Do take note that a dead body acts very differently than a live one. This rule is the same with shardblades. In Mistborn, while you couldn't make items universally magical to all who held them, Feruchemy stored their magic in the metals, Hemalurgy stored the magic in the metals and an Allomancer could burn metals to produce magic. This becomes important to note. Most of us understand the mechanic of burning Feruchemical metals (metalminds) as an allomancer. The Feruchemy turned the Metal into something... greater than simple metal. I'd wager that there would be similarly fantastic effects to burning hemalurgic metals (Mistborn 2nd Trilogy mayhaps?). So while the metal would appear to be magical, it most certainly changes the properties of the metals in some fundamental ways. This begs the question if the metal's atomic compisition changes measurably and if the futuristic metals could be engineered to be "full" artificially for Feruchemists. IE, could they store a book into a coppermind that any Feruchemist could pick up and "read" anyway, sorry for the tangent =P. Also note that you can't affect metals in someone else's body. - Thanks to Kurkistan for the input. in Way of Kings, when stormlight fills a gem, it glows. When a Surgebinder lashes an object, it glows and sticks to whatever the Surgebinder wanted it to. The Shardblades and Shardplate are most certainly magical as well. They act differently in the hands of a dead man, and against dead bodies. Meaning that a dead man's Shardblade will not vanish if he drops it. Ok, so they're similar... So what? I think Brandon Sanderson means to write several books in which we can see the interactions of our favorite heros or at the very minimum a few books in which we'll see the way these magic systems interact. They are made to be used together. Adonalsium shattered and created the Shards which made the magics. This means that essentially these magic systems were all one at some point. However, there is a distinct possibility that these systems were not created to work together in some fashion, Kurkistan aptly points out this in the following quote. I would like to add a section in here concerning the ideas about the Spren and Seons that I have seen reflected in the comments below. Thanks to everyone for the input. - Natan - Kurkistan - Natans So this is the fun part of the post! I want to hear some of your ideas and input as well! What happens when the two magic systems meet? What happens if you burn an awakened metal? Could a Feruchemist access or store attributes in Awakened metal? In a Stormlight Gemstone? Could a Sel version of Nightblood or Shardblade be made by Forging, Writing an Aon on the blade, or using a Dakhor Bone Blade? Would Lightweaving be more powerful with Aon Ashe present? Does a Hemalurgic Spike steal all the victim's Breath? Does a Hemalurgic Spike affect Spren or Seons? How many of Sazed's religions do you think were Realmatically aware? What are the chances that Odium was worshiped on Scadrial? Could a Returned come from another planet? Could they be Returned to another planet? If so, what would happen to a Returned Mistborn? Say, Vin and Elend? Can a combination of the magic systems somehow repair a splintered Shard? I wrote this article to be discussed! If anyone has any input, please feel free to share it! I would love to hear it. Critiques are welcome, but as this is a post to discuss and speculate I would appreciate it if you would be polite to your fellow posters! TL;DR The magic systems are very similar in a lot of different ways. This could help provide some insight into the Cosmere about how Shards work and perhaps the purpose of Hoid's mission. Thanks everyone! I look forward to hearing your response! Please let me know if I missed giving you credit from your comments in the post!!!