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Found 13 results

  1. So I've seen a lot of people here saying that the reason the tables of metals are so different in Era 1 and Era 2 is because Atium is a godmetal and doesn't count as one of the regular sixteen. But in HoA, 1/16 of the people with mist-sickness become Atium mistings. If Atium really counted differently, then either none of them should have been Atium mistings, or 1/18 of them should have been, for regular metlas + both godmetals. Because if Atium was one of the original sixteen, then so should have Lerasium. (I can't believe I signed up here mostly because this was nagging at me, then remembered to post all my Cosmere questions except this one).
  2. So after reading Alloy of Law I noticed that in the ars arcanum Khriss writes that there is something special about twinborns that she wants to look into more. She said that it's not just that they have two powers but "they have two powers and... an effect" That spiked my curiosity and I wondered if it would be explained in either of the next two books but they mention nothing of it in the story and the ars arcanum at the end says the same thing. Now at this point we've only met three twinborn, so we don't exactly have much to go on, however I tried deducing specific things that we see exhibited by the twinborn that might not be normal. The problem is it's hard to decipher whether the things I've found are just their personalities or if it could actually be influenced by their nature as a twinborn. Wax-- Wax seems to have a primal desire for justice and the law to be upheld. We see this throughout the series but especially when it talks about his time in the terris village and how he tipped off the cops for that one kid, and eventually had to kill him. Not only this but it seems that in the terris village he has a reputation as a person who would report anyone breaking the rules. Related to his thirst for justice is his overwhelming sense of duty. He is the kind of person who would always try to do the right thing whether it benefits him or not, as noted with his conversation with harmony. Harmony mentions something about Wax always tying himself to his duty and viewing it as the opposite of freedom whereas it doesn't need to be. He seems to be pessimistic in regards to himself. He always notes how he's getting too old and how the technology of the world is going to leave him behind in the dust. He doesn't give himself credit for all the stuff he does, and he often views bad things as his fault because he didn't anticipate it or see it sooner, etc Wayne-- First off for Wayne is probably the most obvious, his skills at impersonation and accents. In most situations he can blend in with any crowd, heck, he could probably convince someone that he's the lord ruler (if he has the right hat). It just seems to come instinctually to him the ability to be other people and act like them. Now this could also be because he hates being who he really is -- a coward who killed a girl's father and regrets it. But that's too depressing so for the sake of argument I'm including it in the list. Something else I noticed with Wayne is that he seems to place a lot of emphasis and importance on physical objects such as his hats/costumes. He believes that with a person's hat he can essentially 'become' them when he needs to. Could this have something to do with the items' connection to their former owner in the spiritual realm? Or is it simply that they help him feel more in character... Maybe it's both and he just doesn't realize the former is happening. Wayne also seems to have an... interesting sense of morales and responsibility. What I mean is when he takes one item and replaces it with another he doesn't regard it as stealing, only as a trade that he views as fair regardless of the objects economic worth. Furthermore, when he does something wrong or gets in trouble he thinks stuff like "Oh no I wonder how much they're gonna fine wax for that" instead of him thinking about the consequences to himself. Miles-- Out of the three, we know the least about Mikes but we do have a small amount of information to draw from. For instance it is mentioned that miles basically doesn't feel pain anymore and we don't know if that could be part of the "effect" of being a twinborn or just because his compounded healing abilities made him so used to not ever being actually hurt that he doesn't notice pain anymore. We also saw at the end of AoL that Miles seems to not believe he's actually going to die, and faces down the bullets with a sort of grim determination and dedication. Could this be from his devotion to the set? Or is something else going on here... Well this is the information I've gathered so far, and if you have anything I missed feel free to add and I would love to here everybody's theories on what this extra "effect" could be.
  3. Hey there Sanderfans, I just want to let everyone one know that there is a Brandon-themed Humble Bundle available now. It will be running for the next two weeks and features most of Brandon's novellas, a selection of Mistborn Adventure Game sourcebooks, as well as the Graphic Audio editions of Elantris and Warbreaker. Check it out here! The Bundle is broken up into the following tiers: For those who pay $1 or more Firstborn / Defending Elysium Omnibus The Emperor's Soul Legion Legion: Skin Deep Warbreaker Part 1 - Graphic Audio Elantris Part 1 - Graphic Audio Mistborn Adventure Game For those who pay $8 or more Sixth of the Dusk Shadows for Silence in the Forests of Hell Perfect State Warbreaker Part 2 - Graphic Audio Elantris Part 2 - Graphic Audio Terris: Wrought of Copper - Mistborn Adventure Game For those who pay $15 or more Snapshot Dreamer The Hope of Elantris - Graphic Audio Warbreaker Part 3 - Graphic Audio Elantris Part 3 - Graphic Audio White Sand volume 1 Alloy of Law - Mistborn Adventure Game All told, if you pay $15 you are getting $174 worth of stuff (that's over 90% off). For reference, just one Part of the Graphic Audio adaptations ordinarily costs $14. It is also important to note that The Emperor's Soul, Legion, and Legion: Skin Deep are not available in regions where Gollancz has exclusive distribution rights (pretty much anywhere that used to be part of the British Empire). Also this Humble Bundle is currently (as far as I can tell) the only place to get the solo ebook release of Dreamer and the Graphic Audio edition of The Hope of Elantris. In other news Amazon.com has a listing up for preorder for a solo hardcover release of Edgedancer. Previously, Edgedancer was going to be exclusive to Arcanum Unbounded for five years but it looks like Tor is amending their contract with Brandon in order to give it an individual release in October 2017. Just in time for a re-read before the release of Oathbringer in November! Nauvoo Games, who are making the Reckoners board game, has also posted some pictures on Twitter, from an event they did last month: I do not know for sure if this is the actual art style they are planning for the game, but I really hope it is. I think it captures the feel of the Reckoners trilogy perfectly. I also love that they used the Superman symbol, presumably as the symbol of the Faithful. Unfortunately however, I doubt that will remain in the actual release due to licensing reasons. Especially since the pendant in Abraham's portrait uses a different design for it. Edit: Since the people over at Nauvoo Games are awesome they just shared on Twitter that there will also be minis included in the game and posted a mock-up of a mini for Abraham!
  4. Using a combination of the Hemalurgy chart in the Hero of Ages Ars Arcanum and the Ars Arcanum from Bands of Mourning, I've complied a chart of what the remaining seven metals do as spikes. NOTE: These are educated guesses, based off of patterns and similarities that I've seen NOTE 2: Where it says "Steals Human ___", that means I don't know what it is, but it steals a human attribute like Senses, Strength, Mental Fortitude, etc. HEMALURGIC POWER Iron: Steals Human Strength Steel: Steals Allomantic Physical Powers Tin: Steals Human Senses Pewter: Steals Feruchemical Physical Powers Zinc: Steals Human Emotional Fortitude Brass: Steals Feruchemical Mental Powers Copper: Steals Human Mental Fortitude Bronze: Steals Allomantic Mental Powers Cadmium: Steals Allomantic Temporal Powers Bendalloy: Steals Human ___ Gold: Steals Feruchemical Temporal Powers Electrum: Steals Human ___ Chromium: Steals Feruchemical Enhancement Powers Nicrosil: Steals Human ___ Aluminum: Steals Allomantic Enhancement Powers Duralumin: Steals Human ___ The way I came up with these is that I figured out that the Physical Pushing metals steal Allomantic and Feruchemical powers, in the order of Allomatic, then Feruchemical. The Mental Pushing metals do the same, in the order of Feruchemical, then Allomatic. Going off of what Aluminum did, I guessed that the Temporal Pulling metals work in the order of Allomantic, and then Feruchemical, and finally, the Enhancement Pulling metals work in order of Feruchemical, and then Allomantic. Or, Physical: Pushing A-F Mental: Pushing F-A Temporal: Pulling A-F Enhancement: Pulling F-A The final thing: I have no idea what Human ___s would be, especially related to Temporal and Enhancement effects. Does anyone have any ideas?
  5. So, I know nobody is going to be shocked by the revelation that Khriss writes Ars Arcana. But it seems we finally have official confirmation from Peter (I found it in coppermind): Do we have any more confirmations, maybe from Brandon in a WoB or something?
  6. Hello Everyone, I think I cracked the code of the Fabrial Endsheet Table(Now I'm certain it's the Fabrial Table)! It is possible that someone else already did it, for which I apologize and hope that I might bring some more insight on his theory. Of course, we need more canon fabrials, which we can examine with their proper gemstone types, but this is for now. EDIT: Resources for viewing in the spoiler tag. Rule Number 1: When you look at the table, imagine that the glyphs of the Orders are actually the glyphs of the 10 Gemstones. Each Gemstone is corresponding to that Order's Gemestone from the Ars Arcanum Table. From now on, when I say Amethyst, you look at Willshapers in the Table. When I say Ruby, you look at Dustbringers in the table. And so on. There are no Orders here, only Gemstones. Rule Nubmer 2: Amethyst and Ruby are opposite, and that is further indicated by the lightning bolt. In other words, this way we can actually check in the table, which Fabrials are Pairing Fabrials: Conjoiners are sensitive fabrials. They are created by splitting one gemstone - specifically, a ruby - which will in turn act as a whole, with the actions of one half affecting the other half. The most common example of this type of fabrial is the spanreed by which means communication can be affected over a vast distance. Reversers act in the opposite way to conjoiners and are created by the splitting of an amethyst instead of a ruby. The reaction of each half is the exact opposite of what one half undergoes; to lift up one half would cause the other half to be forced downwards. As you can see, both Gemstones have exactly the opposite effects. Altering Fabrials: Augmenters are fabrials which enhance something. They can be used to increase heat or movement, to warm a room or generate a breeze. The Half-Shard shields invented in Jah Keved are an example of an augmenting fabrial. Diminishers are fabrials which work opposite of Augmenters. They are used to reduce something, such as pain or heat. The device used by Navani to reduce the pain in the wrist of her nephew, Adolin, is an example of this type of fabrial. Again, we have Fabrials that work the opposite, but this time, as you can see, nowhere is mentioned that the Gemstones are split in two halves like in the Pairing Fabrials. Unfortunately, it is not mentioned in the books what type of Gemstones are used for the Painrial, Half-Shards and etc. If I remember correctly, the heating fabrial is with Ruby, but please correct me, as I can't open the book at the moment. That leads us to the next Rule. Rule Number 3: There seem to be two very important rules in creating a Fabrials: 1. Discover how to cut the Gemstone. 2. Discover the type of Gemstone for the desired effect. Rule Number 4: Some Gemstones have more pairs/opposites from other Gemstones, as you can see in the table. Sapphire -> Smokestone, Diamond, Garnet, Heliodor. Smokestone -> Sapphire, Zircon, Ruby Ruby -> Smokestone, Amethyst, Diamond Diamond -> Sapphire, Ruby, Topaz, Emerald Emerald -> Heliodor, Diamond, Garnet Garnet -> Emerald, Sapphire, Topaz, Zircon Zircon -> Garnet, Smokestone, Amethyst Amethyst -> Zircon, Ruby, Topaz Topaz -> Amethyst, Garnet, Diamond, Heliodor Heliodor -> Sapphire, Emerald, Topaz Rule Number 5: I believe, the Ars Arcanum Table is quite important in this, because the water-attracting fabrial is powered by Garnets, which are connected to Blood, all non-oil liquid. Attracting Fabrials: These devices were demonstrated in Words of Radiance. Navani used water-attracting fabrials powered by garnets to keep bowstrings dry during the battle against the Stormform Parshendi. Mraize also owns one of these, powered by a smokestone, to draw smoke through his chimney. Given the way most fabrials seem to be paired by their effects, repulsing fabrials are likely possible as well. By following the Pairs rule, we can get a Gemstone that instead of drawing Smoke and Gas, it would release Gas. Rule Number 6: It proves what Brandon Sanderson is smirking and saying around that one magic system doesn't really mean only 10 types of powers (Like Surgebinding), but more types and variety. Imagine the possibilities. Final note, we know that Sanderson classified the Magic System as 30 types. That leaves us with 10 types of main Fabrials, each with subtypes depending on the type of Gemstone. This is pretty much a rough explanation of the Fabrial Magic System. I leave the imagination to you, as I am a bit wasted by trying to explain all of this at once. Please, ask any questions and critizise. Side Note
  7. This is based on celder23761's question at the Firefight prerelease about Adolin's Shardblade being previously owned by an Edgedancer. He noticed that there was a description of Adolin's Blade appearing in the form of vines in his hand before fully becoming formed. Since Lift's spren, Wyndle, makes her "awesomeness" visible to her in the form of vines, he connected the two and received a positive answer to his question. Notice in the Ars Arcanum the order of the Surges. Edgedancers use the fourth and fifth surges: Abrasion and Progressiom. Now look back one page at the table of the Ten Essences. The fourth and fifth Soulcasting properties are (4) quartz, glass, and crystal, and (5) wood, plants, and crystal. On page 683 Lift describes Wyndle thus: "Wyndle grew up to her, leaving a small trail of vines that people didn't seem to be able to see. The vines hardened after a few moments of sitting, as briefly becoming solid crystal, then crumbling to dust." Let's break this down: the fourth and fifth Surges of those listed in the Ars Arcanum just happen to be the ones that apply to an Edgedancer. The fourth and fifth Soulcasting properties of the Ten Essences list just happen to contain vines and crystal, which is what Wyndle manifests as. My theory is that we can connect the Surges to the table in this manner and perhaps find out something about the other Surges. Maybe the orders can draw Stormlight better from gemstones that fit their Surges, I don't know. Look at some other Surgebinders: Windrunning uses the first two Surges on the list: Adhesion and Gravitation. Looking at the Soulcasting properties, they are (1) Translucent gas, and air, and (2) Opaque gas, smoke, and fog. Syl can be tied to these in the form that Kaladin sees. Lightweaving uses the sixth and seventh Surges on the list: Illumination and Transformation. The Soulcasting properties for these are (6) blood, and all non-oil liquid, and (7) All kinds of oil. From my view, it seems that with Pattern's ever-shifting form this could apply to him in a way. What thoughts does everybody have on this?
  8. Pretty self explanatory. I usually get a few chapters in to gain a natural knowledge of the system, and then I'll check the Ars Arcanum, skipping over things I feel might be spoilerific. This topic may contain much spoilers. Read at your own risk.
  9. So I was looking through the most recent Ars Arcanum and I started to think on the Essence, Focus and Soulcasting. Something stood out to me that I had been thinking for a long while but this chart provides a better base to work from. I theorize that each Shard has their own focus to which they manifest powers. Some have similar traits to the others but one distinct Focus. For example it is plain to see that Preservation prefers metal you burn metal to activate, you store in metal to hold and each power is stolen through a Metal Spikes. But where does that put Ruin. Ruin has Blood as his focus. It is stated that a blood is needed in Hemalurgy as well as most of the spike need to touch the heart. More than that Ruin and preservation work together provides a reason why all of Preservations powers are past down hereditarily. Next is Sel I believe Skai/ Dominions Focus is Bone that is why the Dakhor monks have their symbols pressed directly on their bones. Also the only power that seems to have nothing to do with the Dor is Bloodsealing. They hunt the adversary down with skeletal warriors/beast. Why not shadow, spirits, or even creatures made of blood? Also Dominion seems to restrict people gain power based on the geological position which match with the Rock/Tallus aspect of the focus Aona/ Devotion is a little hard to place I am thinking maybe soul/ spark/ fire as their power is to draw symbols in light and they seemed to gain their great power from Elantris which is in the shape of Roa which means Spirit/ Essence. I believe that Cultivation and Endowment are inverses of the other. At this time I think Endowment is exhalation to breathe out and grant power. Cultivation then is Inhalation breathing in Stormlight to grant the user power. I think Honor would have Luentia(light)/ eyes/ Quartz as his focus. Light being Storm light Eyes being how one is recognized as his chosen and Quartz in the way the Shardblades look. Not real sure on that but It seems to fit Last and most important is Odium. I believe Odium’s focus is the body and flesh for a multitude of reasons. First the Parshendi are the close thing we have to people of Odium and they have the ability to change their form, mostly their flesh. We have seen that the change can be forced on the parshmen which also shows odium and his ability to control the flesh. I believe he has influences else were such as in the bestial look in the Dakhor after he managed to shatter dominion and devotion. So that is me theory I guess I didn't really have any spoilers in there but I wanted to put that just in case. So someone please comment tell me if you think it is interesting, I missed something, I’m way off, if you have something to add to, or change about what I said.
  10. Hi, I made a kind of reference document (mostly stuff from the wiki) on Heralds and Surges and chapters (in progress) + some wild guesses, I thought maybe it could be useful to someone: https://docs.google.com/spreadsheets/d/1R7NoW7vMfWMSezANJ1Me7p4rK72kutmnc5kuMKugqQU/edit?usp=sharing
  11. Theory in brief: There are “fundamental forces” on Roshar that are not surges. I believe the KR will be able to use these forces to defeat Odium. The following quote got me thinking: “[syl] nodded, alighting in the air and settling down, her legs crossed at the knees as if she was primly seating herself in an invisible chair. She continued to hover there, moving exactly in step with him. “’Giving up all pretense of obeying natural laws again, I see,’ [Kaladin] said. “’Natural laws?’ Syl said, finding the concept amusing. “Laws are of men, Kaladin. Nature doesn’t have them! [...] It’s more like…more like an agreement among friends.’” WoR, p. 130 (hardcover). Syl makes this last statement as Kaladin begins his surgebinding education. I immediately thought of Morpheus and Neo in The Matrix. Syl’s teasing tone masks the truth of Roshar: that even the surges themselves are contrivances – “an agreement among friends.” The Ars Arcanum author states in WoR that the “Ten Surges…thought to be the fundamental forces by which the world operates – are more accurately a representation of the ten basic abilities offered to the Heralds, and then the Knights Radiant, by their bonds.” This definition of the surges suggests that Roshar “operates” by fundamental forces in addition to or other than the ten surges. Syl’s light-hearted comment about natural law turns out to be accurate – it IS an “agreement among friends” – the Oathpact itself! The epigraph to WoR Chapter 35 (from the in-world Words of Radiance, chapter 8, page 6) describes that “agreement” as applied to the KR through the Nahel bond: “They also, when they had settled their rulings in the nature of each bond’s placement, called the name of it the Nahel bond, with regard to its effect upon the souls of those caught in its grip; in this description, each was related to the bonds that drive Roshar itself, ten Surges, named in turn and two for each order; in this light, it can be seen that each order would by necessity share one Surge with each of its neighbors.” Note that this agreement limits the surges that any order of KR can bind, but not other forces. Moreover, the statement that each surge “was related to the bonds that drive Roshar itself” suggests that when Adonalsium and/or some or all of the three Shards invested on Roshar, they bound Roshar’s physical phenomenon within certain constraints. [Speculation: Because the Everstorm moves west to east, will it somehow undo “the bonds that drive Roshar”? Will it thus also undo whatever it is that binds Odium to the Rosharian system? Is this what the Everstorm is intended to do, rather than to simply wipe out humanity? And has Odium used the pretext of a Listener triumph over humans as the motivation for them to create the Everstorm? The epigraph to WoR Chapter 89 (emphasis added and reformatted), from the Diagram, says "destroy [the Parshendi] ​outright ​before [​one of them] ​obtains ​their ​power. ​It ​will ​form ​a bridge."] The Ars Arcanum author believes “there should be another series of abilities that is even more esoteric than the Voidbindings. Perhaps the Old Magic fits into those, though I am beginning to suspect that is something entirely different.” What are the implications for Roshar and the war against Odium if there are other fundamental forces than the surges and another “series of abilities” than surge- and voidbinding? Some observations: Nothing in the Nahel bond version of the Oathpact precludes the KR from using non-surge forces. The other “series of abilities” predicted by the Ars Arcanum author may involve these non-surge forces. We don’t yet know either the mechanism or the means or medium of Investiture necessary to access the non-surge forces. Prediction: By Book 10, our SA heroes will discover and find a way to utilize these non-surge forces to win the war against Odium.
  12. I'm pretty new to this, so forgive any errors or lapses in information. I don't think anyone else has done this, but if they have I apologize. When I first got into the theororizing/wild speculation side of the way of kings, I found this ars arcanum to be very helpful, if incomplete. So using mainly the information found here I updated the ars arcanum. I added Order and Surge names, as well as known members. I didn't include any order/surge/herald thumbnails, though, as I don't have any of those images on hand. I also made the document in excel, but I can't upload the document itself, so I'll just use pictures instead. If I made any mistakes or omissions, let me know!
  13. Hello all. I'm a bit late to the party. I fell in love Sanderson's writing from the first pages I read of Elantris. I am excited that I have stumbled upon this site. Having said that, you will likely not see too much of me. I am by nature a lurker. But I will be around, an omnipresent silent partner. And I will definitely put in my two cents when there's a joke to be had, rest assured! On to my question... I noticed a discrepancy in the Ars Arcanum. In the book, the primary and secondary divine attributes for Nan are: Learned and Giving. However, in numerous sources online, I have seen this swapped with Vev (which is Just and Confident). Has this been addressed anywhere? Was there a mistake in my copy (I am currently referencing my kindle version of tWoK)? Did Sanderson switch them officially anywhere? Has anyone else noticed this discrepancy? I should point out that it is these two and only these two attributes that have been swapped, to my knowledge. This is obviously an important clarification for me, since the identity of Darkness is mostly theorized on exactly these attributes. Thanks!