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Found 8 results

  1. So miles can survive almost anything and hoid could have a great healing ability. We know for sure he does have one , although probably not as robust as gold compounding is . So thoughts ?
  2. So twinborn have resonances , and compounders are a subset. So does miles have a resonance ? Is it his pain blindness ?
  3. THIS POST IS FULL SPOILERS Hey there fellow Sharders, I bring a fairly simple topic today, not crazy theorycrafting, no bizzare "what-if"s... Just a pair of little questions that bug my mind. They both have to do with the "Ruin/Hemalurgic-Species", Koloss and Kandra, but each in a different way. Question the first! How the **** are there Koloss halfbreeds in AoL? I mean, yeah, they were humanoid... 12 foot tall humanoid beings that could only be bored or enraged, none of which is very propense to sexual attraction by the way, AND, they couldn't really procreate. They were MADE, not born, and they were kinda undead... They were nothing else than a dead body with 4 hemalurgic spikes. Setting aside physical impossibilities, what human female could have survived an "intimate" encounter with a Koloss? And what's more important, what human female would have wanted an intimante encounter with a Koloss? It just blows my mind. One could argue that Koloss are like the "orcs" in fantasy, and noone questions the existance of halforcs... But to me Koloss are more like Ogres in size... with chicken-sized brains, the temperament of a dog with rabies, and they are pretty much undead... They have more in common with Warcraft Abominations than nothing else... I just CAN'T comprehend the crossbreeding here. If someone has a good explanation about this and can share it, I will be most thankfull and cover you in virtual hugs. Question the second! Aren't all the Kandra just Mistwraiths by the end of TFA? The question background is this: I finally convinced a good friend to give the books a try, and he devoured the four Mistborn novels in a weekend... Well, he told me that two known Kandra appear and interact with Wax. It's been a while since I read AoL, and sincerely I don't remember it all that well but I trust him when he says so. The thing is... How? Didn't all Kandra commit to the First Contract and give up theyr Blessings? Even if they somehow used the left blessings to make new Kandra... wouldn't they be NEW KANDRA? not old ones? I don't totally comprehend the act of giving "sentience" to a Mistwraith... But I don't think they could become "sentientless" and then return to their own selves... If that was the key they would strip any prisoner Kandra of his blessings and give'em later when they are freed... Well, thank you all for your attention, and future responses *I added the Spoiler Alert at top, I dunno if it's really necessary nowadays, but better safe than sorry, I'd hate to Ruin someone's experience. (See what I did there? )
  4. Annotations through chapter 18 are up! There's all sorts of stuff here, including info on different kinds of bubbles, Miles Hundredlives, Ranette, and more!
  5. I am a big fan of the mistborn books and I think aol is one of sanderson's better ones - particularly with the humour Anyway I have a question about bend alloy and ageing. If a slider uses a bend alloy regularly will he eventually age faster than people who can't burn bendalloy? To this effect could bendalloy be used to age faster on purpose? Is there a specific amount of time that can be compressed in a speed bubble or can it vary? I would be very interested to see people's opinions on this particularly as we have little information on the new metals.
  6. I was reading AoL again and I read the conversation between Harmony and Wax. It seem sort of like a Ruin-spiked person conversation (except that Sazed is nice). I'm pretty sure Wax got shot so it might be a possibility that he got shot through Miles or Pull. If it sounds like a lame theory I'm sorry but this us my first proposal. Thanks.
  7. I brought up this thread mainly because I have two ideas for spreading good reading (*ahem* Sanderson) among teens, have no real way of making them work myself, and was wondering if there were any similar ideas out there. The first is a Mistborn Minecraft mod (if either Minecraft or Mistborn makes you lose focus, skip the next 2 paragraphs; the next idea's more complete anyhow). Due to Minecraft's limited mechanics, controls would be difficult to program, and Rioting and Soothing features would probably be left out. However, the Mistborn world offers the potential for new bosses, temples, biomes, villages, items, blocks and mobs to appear besides simply making the character a Mistborn or Feruchemist. As far as I've deduced, mod gameplay would work in this way: Lerasium would be found in a rarely and randomly generated Well of Ascension/Kredrik Shaw temple with Inquisitor guards, and Atium would be found in an uber-rare Pits-of-Hathsin fissure/biome in geodes you'd have to dig by hand, and would hurt you when you did so. Other necessary ores would be randomly generated like normal. For realism purposes, a forge would have to be made (if there isn't already one) which you put in multiple ingots to get a desired alloy. All metals would then go into the crafting grid to be made into powder, which could then be put into potion vials for the Mistborn to use. Skaa hovels and plantations could be added, as could Skaa villagers, though I think just having Steel Ministry priest and Keeper/Feruchemist villagers in their own shops/houses would be more fun than seeing depressed Skaa around. Said villager priests could trade for Mistcloaks, obsidian axes, glass daggers, metal vials, and such, while the Keeper villagers would trade for books pertaining to other religions, the WOA legends, Metalminds, and such. Kandra and Mistwraiths might be an option to be made too, though I know not what purpose they might serve besides being passive mobs. Koloss would also be a wonderful addition, as would the occasional ashfall in appropriate areas. My second idea is a Rithmatist tablet/iPod/iPad game. This idea has been brought up before, but I thought it was worth bringing up again, especially since I think it would generate interest in the books it is based on, and I have a lot of details to add/create. As one would want the player to feel as much like a real Rithmatist as possible, gameplay would work like this: This would be a multi-player game at its core, with a single-player campaign option that echoes the original story available. The main menu would be comprised of three options: Duel, Workshop, and Gallery. The Workshop has two areas: Defense and Chalklings. The Defense Workshop would have many digital tools to work with, such as rulers, compasses, and protractors, while the Chalkling Workshop would be limited to freehand, and would record the player from start-to-finish in the creation of the chalkling. After being drawn, the option to designate bones/weapons on your new chalkling (essentially changing its animation) or leave it as a blob would be given. Chalkling images would then be posted to an online server where they would be rated up or down by users, each rating boosting or lowering that Chalkling's power a little. Duels would be conducted as follows: After a countdown, the player is shown a ghost-image of a previously-made defense. The player would be able to cycle through some default ones that are given as examples in the book as well as their own, and would be forced to either trace one of these defenses freehand, or make an impromptu defense on-the-spot (undoubtedly, there would have to be an option for both modes of play where there is no tracing allowed), then click out of the defense-maker (the game would decide on a complicated algorithm which I do not have the mathematical means to describe or comprehend whether or not it is a "good defense"; judging by the similarity to the traced drawing doesn't work for me). This would take them to the full battlefield, where they would be able to see, in real-time, the other players. There would be an clickable (we're talking about touchscreens, so would it be pokable?) option for making a chalkling on one corner of the screen, which the player would poke, then poke where they wanted the chalkling, then drag to connect it to a bind point. When they would let go, it would bring up a menu with all of THEIR chalklings on it. That chalkling would then be drawn like the player originally drew it on the field. Clicking/poking away from the chalkling would immediately start a drawing sequence to either add to their defense or draw a line of vigor (or the other one) and pause their chalkling drawing until they were done. Once the main circle is breached, its player loses. That player can then watch the remainder of the battle, or leave to join a new game. Any suggestions, new (unrelated or otherwise) Sandersonian video game ideas, points of clarification or commendation, etc. should be added to the thread! DISCLAIMER: If you have come up with any of these ideas, I apologize; just say so and the credit shall be yours. I came up with these ideas independently, but that is not to say that you did not come up with it as well or share it before me. DFTBA.
  8. I'm new to this website, though not new to Sanderson. I was lucky enough to audit his creative writing class at BYU. And the off the wall theory is: Miles death proclamation could very well be referring to Sadeas and Elhokar. They are "men" and they wear "red and gold"(their shardplate), respectively. Why Miles would speak of them is beyond me... and might indicate I wanted to post at least one theory, harebrained though it might be.