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Night 2 - They Were Right Draff was shocked by how many people were suspicious of Wilco’s survival. Almost immediately, someone claimed that Wilco must’ve been a Rebel who had set up a fake attack to get people to trust him. Maybe it was just because he’d seen how scared Wilco looked in the moment, but Draff thought he trusted Wilco. Over the course of the day, the conversations in the lobby quickly shifted to focus on two people, Furamirionind and Sindale. Draff found a lot of the arguments slightly contrived sometimes, but there were also some pretty good arguments on both sides. As Draff was getting ready to again walk through the halls during the night like he did last night, he started to hear yells from the lobby. Heart pounding, he began to run toward the lobby. Again, he was too late. When he arrived, he found Furamirionind lying on the ground, a pool of blood beginning to form around their head. This time, no one would be going to the infirmary. ~ (6) Furamirionind: _Stick_, Fifth Scholar, Lumgol, Araris Valerian, Straw, Rathmaskal (5) Devotary of Spontaneity: Sart, MrakeDarshall, Ventyl, Amanuensis, Furamirionind Furamirionind was lynched! They were a Police Hazekiller! Player List: PMs are open, but remember that each player may only make one new PM each turn. Remember to include me and Mailliw in all PMs, and group PMs ARE allowed. Due to a change in my work schedule for tomorrow, this turn will be 26.5 hours and will end at 10 PM on June 15th.
The camp had finally regrouped in the cave mouth. With the new supplies, fending off the wild chalklings had been possible. After the battle, they were all exhausted, gasping for breath. "What's our next move?" wheezed Lara. "Attack!" cried Steelchalk. Suddenly, chalklings began pouring out of him, as well as Lara and Nb'Nub. They quickly overwhelmed Mr. Klenion, eating him alive. "No! It can't end like this!" shouted Aiden. He led a vicious counterattack, pushing through Lara's Lines of Warding. He whipped out a knife, while she pulled out her own. In the end though, only one could survive. In the end, it was a matter of brute strength. Aiden grabbed Lara's arm, twisted it, and stabbed her in the heart with his free hand. She collapsed, dead. Vote Count: Caesura (4): Jondesu, Devotary of Spontaneity, Brightness Radiant, Eternum Eternum (3): Caesura, Steeldancer, Monster Metroid Caesura was lynched. She was a Prepared Forgotten. A Piece of Chalk was added to the Camp Supply. Elenion was killed. He was a Soldier. A Bribe was added to the Camp Supply. Camp Supply: Player List: This cycle will end on February 14th, at 7PM Eastern Time. If you want, we can shorten it.
LG20: Warcamp Enigmas You are all members of the Alethi lighteyed nobility in the warcamps. Many of you have secret items in your possession. There are a few of you who are hiding other secrets. Whether you use those for good or evil is up to you. You have been infiltrated by some nefarious Ghostbloods who are attempting to steal a soulcaster and a shardblade from you. Killing them all before they obtain those is the only way to succeed. There is also a thief in your midst, though he may end up helping you. Format: This is a rerun of LG5, the first game I GMd. Each Day turn will be 48 hours and each Night turn will be 24 hours long. Rollover time will be 9 pm MST. Signups will end on April 22nd. There is a 5 turn inactivity filter; after five turns of inactivity, inactive players will be killed. General Rules: Every player gets up to three actions per night. Only one item from each tier category may be used per cycle. One 1A, one 1D, and one Tier 2 item is the most that can be used. Any action can be replaced with the Ghostblood kill or a role ability/declaring an heir. Items: Other roles: Item Rules: Death Cries: When a player is killed in any way, they get a chance to send one last message to the group as a whole. The messages must be less than 200 characters and sent to the GM to be posted to the rest of the group. The dead player will not be sent to the dead doc before the end of the turn following their death or until their death cry is sent in. It must be sent in before the end of the turn following the player’s death. Except for this, the dead may not speak. Win conditions: Ghostbloods’ Win: Outnumber the other players Bonus goal: Obtain a Shardblade and Soulcaster. Nobles’ Win: Kill all Ghostbloods Bonus goal: Survive until the end and the player with the most/most valuable items will be made king and the other survivors will be made Highprinces/Highprincesses. Thief's Win: Steal at least one of each item(excluding Shards and a Soulcaster) throughout the course of the game to become a master thief and live a life of luxury. Order of Actions: Links to the writeups: Day 1: Succession War Night 1: Violet Wine Day 2: Whitespines* Night 2: Silence of the Stars Day 3: The Land of the Free* Night 3: Self Sacrifice Day 4: Death's Herald Night 4: The Final Duel Day 5: Dual Stabbing* Night 5: Rightful Vengeance* Day 6: Rematch Night 6: Violet Wine II*† Day 7: Felled Thief Night 7: Running In Circles*† Day 8: Sneak Attack Night 8: Mutton Day 9: Dead for Real Night 9: Third Time's Not the Charm*† Day 10: Another One Bites the Dust Night 10: Is He Dead Yet?*† Day 11: Defensive Maneuvers Night 11: Turning Tides Day 12: Fatal Miscalculation Aftermath: No Way Out *Written by Elbereth †The Saga of Kayden(Kynedath) Current Player List:
Long Game 11: Twinborn Village "Gather around to hear the history of Twinborn Village, a settlement born of two cultures that were twin in their oppression by the Final Empire and their desire for freedom. “Legends tell of a time, many generations ago, when your ancestors lived as slaves to an evil god, the Lord Ruler, in a kingdom above the ground where the sun burns so hot that the air turns to ash. The Lord Ruler used metal spikes to give mystical powers to his wicked servants. It is even said that in his quest against truth, he commanded evil spirits to take the forms of the living and confound the eyes of the righteous. “The noble Terrisman joined with the clever Skaa to create the Founders, a mighty alliance against the forces of darkness. They fought valiantly against the vengeful god for many seasons, but eventually chose to leave. You cannot devote yourself to pushing back slime without sullying your own hands, so the Founders departed the Final Empire with haste. They passed the mountains and came to a land where the air was clean. There they built a new home into the caves, a home of liberty and prosperity. “We have thrived here for many years, but now we are faced with a new threat: the Spiked. They think that they can use the evil craft of the Lord Ruler to rob us of our lives and our god-given powers and desert us. The fools! In their own greed, they would bring the Final Empire crashing down upon us again! “All of you are special. All of you were born with two abilities, one of Allomancy and one of Feruchemy. You are living in this time for a reason. This is your purpose: to kill the Spiked and return peace to Twinborn Village. I name you, the Twinborn!” Welcome to Twinborn Village, which was founded when the survivors of a crushed rebellion ran away and hid in some caves. I put the rules in spoiler tags to keep this post from being too ridiculously long. Signups are now officially open! Factions Day and Night Map Actions Items Powers Kandra Very Rare Occurrences