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Found 40 results

  1. HI PEOPLES OF THE WORLD! IT IS I! CALLANJEREL or whatever I chose for my username on this site. But I have a real large, real big, real grande (with the little accent over the e... am too lazy to do it myself) problem... I want the lost metal. Like real badly. I was waiting after he finished Oathbringer, but then lo and behold it was there! A new book! And it was... Skyward. Not that I don't like the book, but I didn't really want it in comparison to how I wanted the Lost Metal. Like I really want that book. Like who the hecking heck is Trell? A shard of Adonalsium? Like what the heck. And why is Hoid on this fricking planet and golly jeebus just like make a new fricking book already. Either way, enough ranting. What do you guys, here on the 17th Shard, think will happen with the Mistborn/Wax&Wayne series? Will it be forgotten, like series past, or will it become renewed?
  2. THIS POST IS FULL SPOILERS Hey there fellow Sharders, I bring a fairly simple topic today, not crazy theorycrafting, no bizzare "what-if"s... Just a pair of little questions that bug my mind. They both have to do with the "Ruin/Hemalurgic-Species", Koloss and Kandra, but each in a different way. Question the first! How the **** are there Koloss halfbreeds in AoL? I mean, yeah, they were humanoid... 12 foot tall humanoid beings that could only be bored or enraged, none of which is very propense to sexual attraction by the way, AND, they couldn't really procreate. They were MADE, not born, and they were kinda undead... They were nothing else than a dead body with 4 hemalurgic spikes. Setting aside physical impossibilities, what human female could have survived an "intimate" encounter with a Koloss? And what's more important, what human female would have wanted an intimante encounter with a Koloss? It just blows my mind. One could argue that Koloss are like the "orcs" in fantasy, and noone questions the existance of halforcs... But to me Koloss are more like Ogres in size... with chicken-sized brains, the temperament of a dog with rabies, and they are pretty much undead... They have more in common with Warcraft Abominations than nothing else... I just CAN'T comprehend the crossbreeding here. If someone has a good explanation about this and can share it, I will be most thankfull and cover you in virtual hugs. Question the second! Aren't all the Kandra just Mistwraiths by the end of TFA? The question background is this: I finally convinced a good friend to give the books a try, and he devoured the four Mistborn novels in a weekend... Well, he told me that two known Kandra appear and interact with Wax. It's been a while since I read AoL, and sincerely I don't remember it all that well but I trust him when he says so. The thing is... How? Didn't all Kandra commit to the First Contract and give up theyr Blessings? Even if they somehow used the left blessings to make new Kandra... wouldn't they be NEW KANDRA? not old ones? I don't totally comprehend the act of giving "sentience" to a Mistwraith... But I don't think they could become "sentientless" and then return to their own selves... If that was the key they would strip any prisoner Kandra of his blessings and give'em later when they are freed... Well, thank you all for your attention, and future responses *I added the Spoiler Alert at top, I dunno if it's really necessary nowadays, but better safe than sorry, I'd hate to Ruin someone's experience. (See what I did there? )
  3. I'm relistening to Alloy of Law, and something jumped out at me as being odd. It was the scene where Wax is trying to determine the Aluminum alloy used in the guns and bullets. It seems to be a metal that he's not familiar with, and it's brought up a few times later (like when he visits Ranette). Do we ever find out what the other metal in them is (I've read all of Era 2, but can't remember it specifically)? It seems like a brand new thing (making guns and bullets out of aluminum), starting with the Vanishers, so I was wondering if it could be Trell's metal, since that group is involved with them.
  4. Hey there! I wanted to know if I can read Wax And Wayne without having read the original Mistborn books. I started mistborn but it just didn't pull me in like Stormlight Archive. The premise of Alloy of law is very interesting to me and I'd love to be able to read it right away. Thanks
  5. To my understanding, the way healing works in the Cosmere reverts oneself to their perceived cognitive self. This is why Kaladin's brands don't heal, yet Lopen's arm grows back. With gold feruchemy, it would seem like one would still age. Their stored up health can only heal them so far, and their cognitive self would age. However, if one was able to have an absurd amount of healing, like a gold compounder such as Miles Hundredlives, AND they considered themselves immortal, would they age? I feel it is a reasonable inference to say Miles thinks himself immortal, considering his mentality seen in Mistborn, especially after he mentally moves beyond pain itself. If he imagined himself at a consistent age, believing that his healing prevented him from aging, and he always had copious, near infinite, amounts of healing readily available, I think he would achieve immortality. Plus, I feel like adding hemalurgy into the mix would only increase his already insane healing abilities, especially if he had a Trell spike that had some sort of power along the lines of healing. Thoughts?
  6. Why is Wayne holding a gun on the cover of Alloy of Law?
  7. Vin pulls out one of Marsh' s eye spikes at the end of hero of ages, but he has 2 when he appears to Marasi at the end of the alloy of law. Does anyone know how it gets replaced? Harmony confirms it was Marsh in the conversation he has with wax in the carriage in Shadows of self
  8. I know that to that this has been discussed to an extent, but I'm not sure if this angle has been explored. Does anyone have any proofs or rebuttals to this theory?
  9. A friend and I were discussing Wayne and Steris' relationship, and we decided that there's probably a good setting for a series of short stories/vignettes about them as they increasingly become friends (of a sort). Steris almost certainly has a list of possible things Wayne might do to irritate her, as well as ways of dealing with them. Wayne knows there's a list because it's Steris. So the game would be: "Can Wayne do something to Steris that isn't on her list." Wayne wouldn't look at the list because "it would right take the fun out of it," and Steris would use the game as an opportunity to contain Wayne's chaos. I suspect Wayne has spent some time in the Assembly, pretending to be a member, and having fun tying people up in silly votes and time-consuming procedural motions. I was enjoying the image of him attempting this on Steris, who would utterly crush him procedurally. Anybody else have ideas for ways Wayne could mess with Steris? I assume she has well-fleshed out ideas for what to do if Wayne infiltrates any of her social gatherings or hobbies, but there's room for Wayne to work, even there.
  10. I wanted to hear how you all would tear this theory I have up. Posted from a phone. Before the Recreance the Knights Radiant has had knights for a long time- All the orders were strong in the fight against the voidbringers. Or were they? To become a Radiant one must be broken for the spren to bond with. But what would happen if everyone or at least most of a population wanted or wished to become a Radiant? The Radiants wish to help others, so that they themselves don't have to be broken and that the world would be a better place. The people would then try to learn and imitate the Radiants. In the books we have a scene from the Ardents where if you were to measure a flame spren then it would freeze in that capacity. What would happen if through time the Radiants hit a point where they could not progress because everyone was doing what was right. It was the epic kingdoms all lands were united against the evils of the world. People wrote down the kindness and the epic stories of the Radiants, but at what point does that become common place, when the oaths they have sworn came down to take a general view to the point that if a Radiant isn't careful would break an oath in a otherwise acceptable time? Take the example from the alloy of law, Maraci she explains her fascination with lights. If everyone is the same pure white light then there is nothing different, it would be the darker lights that would be different. Kaladin even shared this view against Dalinar in the opposite light, as he rescued him. (Every bright eye was evil and hid behind a few good deeds). It was Dalinar who was a bright light which let him gain the trust of Shallan and Kaladin. Should the land of Roshar hit a point where everyone was this pure white light then there is no room to shine. Only way to let more Radiants to be free of this is to create a stain in everyones memories breaking the "leash" that bound what others thought that the Radiants had to do. I believe that the spren of the orders were getting to a point that they were freezing through the exact way they gain access to the Radiants. Note I believe the Radiants could still surgebind because they were still bonded and still upheld the oaths they had sworn. The Radiants tried everything to release the spren of the self image that others created. Sizgil mentioned that the most dishonorable weapon is the sword. Which is the reason that the shardblades took form in the shape of a sword. I think even Honor tried to leave room for interpretation when the honor blades were made by having them in a shape of a sword. Anything out there that tears theory apart? Sadly can't devote time like I would like to and made this post while riding a bus Short theory shorter: Radiant Spren got caught in a limitation of the minds and stories of men.
  11. So I was checking up with my Deviant Art when I found this recent pic by Jazzy-Kandra (Please check out the link and tell him hi) When I saw it I instantly thought, "What if we were to write a story about the characters from Alloy of Law as if they were High School students attending a Elendel High School as normal students? Heck what if we did that with ANY of the Brandon Sanderson books!?!" Now I know this is probably not the first time someone has thought of this. I am reminded of the `Attack on Titan Junior High' series. Literally just using the characters in a completely different/more normal setting. But if there is anyone who fancies the idea, write a quick scene as how you would see the series. If you know of such a project that already exists, please leave a link so we can all check it out! I look forward to all the submissions, and when I can I'll write up one myself. Have fun!
  12. I recently finished The Alloy of Law, which was amazing, and i was mildly confused on something. The character Miles can instantly heal himself because he is a twin born, and uses gold for both. this apparently gives him insane healing powers. Now maybe this was explained and i just missed it, but why does having the ability to use gold for allomancy as well make him have insane healing powers? Normally he would have to fill is metalminds for a long time but he never seems to have to do that.
  13. I have a question about the Elendel Basin map found here: I was looking at the Longitude and Latitude labels, and comparing them to the Steel Alphabet found on the Coppermind Wiki. The lines of longidue make sense, they run as follows from left to right: [ 1, Lesarium, 1, 2, 3 ] with Lesarium marking the city of Elendel. This makes sense that they would mark their capital as their own prime meridian. Where I get confused is the lines of latitude. They read as follows from top to bottom: [Atium, Malatium, Gold, Electum, Chromium, Nicrosil]. If we swap Chromium and Bendalloy for Atium and Malatium (assuming this map was using the archaic system of numerals) that gives us a list reading down of [9, 10, 11, 12, 13, 14]. I would have expected their globe to be mapped out similar to ours, with the equator at 0 and ascending numbers as you approach the poles. But this numbering makes me think that either that is not the case, or Elendel is in fact in the Southern Hemisphere. Did anyone else notice this? any other theories?
  14. Color me opaque, but I have a fondness for a good villain, or eight-hundred. Miles Dagouter is one of my favorites. Granted, from about a year or-so ago.
  15. Photography is art too. Especially when you run it through filters to make it look cool.
  16. Ok, Friends. Help me out here. For I have gone and convinced myself of something crazy! Sorry, I'm new to the forum and I don't know how to do that cool "spoiler" button yet. Please be aware that this theory mainly concerns The Stormlight Archive: Way of Kings and will have spoilers for the stormlight series. But because of said theory, this post will also contain spoilers from the Alloy of Law. So please continue reading at your own risk! If you have read both books, please give your thoughts on this theory. Many thanks! Toward the end of Interlude-6 when Szeth finds Gavashaw dead along with his [former] master Makkek, he's greeted by this dark figure who bears Szeth's Oathstone and gives him Taravangian's kill list. I'd like to discuss who this dark figure might be... Because I don't believe he's just some unimportant messenger. Szeth doesn't recognize this man's accent. This seems to be a gentle suggestion that the figure might originate off world. I figure Szeth would have traveled many places since becoming Truthless and having his Oathstone traded so frequently. Szeth guesses that the dark figure's accent might be Alethi, but he isn't sure. No real description of the dark figure is really given except that his voice is "male and deep" so a physical match can't really be made. The figure even wore a mask. So all we can really go on and take clues from is the shrouded man's words. Monologuing - This shrouded figure is heavily opinionated for someone who is presumably unimportant and needs to only deliver proof of the Oathstone exchanging hands and the new orders from the new master. That being said, what the man starts monologuing about is, i feel, key to discovering his true identity. He says things like: "Are you satisfied with this... are you satisfied with trivial crimes?" "What a waste... You are squandered." "You are a work of art... a god." “But do you not rebel against this frivolous use of your skills? Were you not meant for greatness?” "It's time you stop wasting your talent." Very interesting statements. He had virtually no reason to monologue to Szeth... and combining that with his strange accent, I keep feeling like this shrouded figure is more important that the interlude makes apparent. He shows up nowhere else in the series (as of yet) to pick apart more clues. These statements come dangerously close to many things said to Waxillium Ladrian back on Scadrial. My vote is that the masked and shadowed man giving Szeth his new orders is Miles "Hundredlives" Dagouter who is now on Roshar. As implausible as it seems, he may not actually be truly dead. It was never explained how he was still able to heal after all of his metalminds were apparently removed. Therefore we don't know to what extent his death was an act or irreversible (including his missing pulse). We know nothing of the remains/body of Mile Dagouter. Beyond that, the cosmere has "Returned" and fabrials that can revive people from the unthinkable (like with a certain someone at the end of WoR). Miles Dagouter is my best guess as to who this man might be... he doesn't actually have to have survived his experienced on Scadrial to be alive on Roshar right now. He's Miles Hundredlives Dagouter... he's been through a lot worse. He probably had gold implanted in his bones. He was very confident when he went up for execution. Why would he have been so confident if he knew he'd eventually run out of gold during the execution and die anyway? As for what he'd be doing on Roshar? Probably doing the same thing he was doing on Scadial. Serving someone, believing in a higher cause. Like Taravangian. Thoughts?
  17. In honor of Shdows of Self being released, I made a video inspired by the scene in Alloy of Law where Wax chases the train. Enjoy!
  18. I'm working on an adventure scenario for the Mistborn Adventure Game I'm running. It's a duet game (one Narrator, one player) and the player is a Pinkteron-style detective. Since the player is a fan of gritty noir style stories I've come up with an interesting case for the first session. I won't go into details since its not relevant to my question, but if anyone is interested I'll spill. The scenario appears to be your standard Find The Missing Child case, but has a few twists and tilts as is expected in the noir genre, not to mention There's Always Another Secret. I want the child in this case to be a half-breed koloss-blooded/human where the human parentage is from a well respected House. Rather than keeping the child a secret or disowning him/her, the family proved to be remarkably progressive and treats the child as if it was fully one of its own. However the rest of the world doesn't always react as progressively, and consequently the child suffers quite a bit of racism and bigotry. The mystery begins when the child runs away from his elite prep-school in Elendel due to such racism on part of his/her peers and teachers. The kid disappears and his/her wealthy human sister hires my player's agency to track him/her down. This all assumes Koloss-blooded and humans can in fact interbreed. Is that the case? Is there any evidence of this in AoL or failing that, any good reason why they couldn't interbreed?
  19. So I was reading Alloy of Law, and the part where Marasi is discussing how Vin is the role model for women, but she doesn't fit into that. I then wondered, is it possible that in Scadrial, women are expected to be self-actualized? We don't see that many women in the book, and aside from Marasi, Steris is the only other female character I can think of that's remotely girlish, in the most positive use of the word. I just thought this was interesting and could lead to some very intelligent conversations. Discuss. Is it possible that this role model could be expanded over future trilogies?
  20. I've had trouble getting into Alloy of Law thus far - the wild west style setting really doesn't appeal to me. That said, I'm a huge fan of everything Cosmere. I'm afraid to troll the forum too much for risk of spoilers... Do I miss out on any major Cosmere developments or details if I don't finish this book? I've read everything else in the Cosmere and just can't get into this one.
  21. The God Beyond is an entity that is worshiped on multiple shardworlds. Here is a coppermind page about it. In the spirit of covering my bases, here are some other things it could be: The God Beyond is a planet. The God Beyond is an entity in the cognitive realm, formed by the collective hopes of humanity across the cosmere. The God Beyond is a character who is weak now, but later becomes powerful and travels back in time. The God Beyond is the ugly lizard crab thing. The God Beyond is Brandon Sanderson himself. The God Beyond is Peter's sideburns. The God Beyond is Calamity. The God Beyond actually doesn't exist. It's just a coincidence. The God Beyond is the physical embodiment of Kobold King's rep. The God Beyond is a spaceship full of dragons. The God Beyond is Bela.
  22. So, I've been rereading the Alloy of Law recently, and the first thing I always noticed is how stiff, socially awkward, and insanely organized Steris is compared to most people. In fact, her personality seemed to fit the description of Obsessive-Compulsive Personality Disordered (which is not to be confused with OCD, it's cousin)... OCPD often includes a need for perfectionism in all aspects of life (stern and proper to a fault), preoccupation with things like list and organization (the Courtship/Engagement/Marriage Contract she gives Wax), strict morals, and a devotion to 'work' over other aspects of life. Many of these traits fit Steris to a "T". They also can make a person appear stiff, stern, and even somewhat crazy because of their need to keep everything organized, perfect, and inflexible. OCPD effects the way a person views the world. They want it organized to their standard, and this can make them hard to live with and sometimes, hard to have a relationship with. When the woman you're trying to court wants to reform to her rigid standards, relationships become difficult (thus explaining why those three suitors who tried to court her before Wax ended their courtship...and why she has had such problems in the courting department before and in their relationship...) (For a better explanation than I can provide, here's a link: ) I know that paragraph is a bit piecemeal (Steris would disapprove of my poor organizational skills), but I just wanted to point this out... I could, of course, be barking up the wrong tree, or seeing phantoms that aren't there, but I just wanted to point out that I think Steris is, at the very least, not neurotypical.
  23. Warn crushed the missive in his hand and tossed it onto the floor of the cave. He took a moment to try and calm himself down, but failed. He turned his head towards his band of merry men (who were not quite so merry at the moment), daring one of them to ask what was wrong. None of them tried, not yet. He took another deep breath. He started to calm down. "Is one of you Soothing me?" he demanded, "You know I get a mite vexed when I'm Soothed," he added. He took a deep breath, and waited. When the presence on him remained, and no-one owned up, he drew one of his revolvers from his belt, and fired into the crowd of his 'employees'. Wilson, a Soother, fell to the floor, dead before she hit the ground. As expected, a few seconds later, the Soothing vanished. He walked forward to the corpse, the crowd opening up before him, and dug the bullet back out of the corpse's eye. There was no way in hell he would waste aluminium on these people, not when they could re-smelt more bullets out of it. "Now..." He stood back up and put the bullet in his pocket. "Now," he repeated. He hesitated as he looked down at the body of the unfortunate Soother. "Someone get this out of here before it gets a bit congealed," he added. Then he looked back up and tried again. "Now... We have traitors in our midst," he said, without any more preamble. The assembled glanced at each other warily. "Not just traitors. I could understand how a lot of money would tempt a man to kill his friends." It went without saying that they were friends. If they weren't, people tended to end up dead here. "But we have the lowest sort of traitor. Lawmen," he spat on the ground. "Not fit to kiss our boots, right gentlemen?" There was a bit of laughter there, the sort of nervous laughter that always occurred in any business when the boss made something that might or might not be a joke and was still fiddling with a gun idly. "So... You know me, right?" he asked genially, looking at them all and retrieving the piece of paper. "As the most educated person here," not said was the fact that he was also expelled from the University in Elendel, "I have already come up with a plan! Yes, a plan..." He unfolded the scrunched up paper and then folded it properly. He tutted to himself as he got blood on it, before storing it away in his pocket with the used bullet. There was silence for a few moments, before one brave soul asked, "A plan? Sir?" "Hm? Yes, yes, the plan... Well, it's pretty simple, isn't it? If you were as smart as me, you'd have realised that the only way to find the lawmen is to kill them, right? I mean, we can't just ask, can we? Stands to reason that they'd lie. Lawmen are like that. Liars. Stands to reason." More nervous glances. "What if they try to run?" "Run? No no, none of you are allowed to run. That defeats the purpose of this thing! How are we meant to find them if they're not here?" "But lawmen are tricky, right? What if they try to run anyway?" Warn looked at the man and raised a finger at him. "You're on thin ice here, boy," he said, giving him a glare. "Have you all no faith in your good old Captain?" No-one asked what he was Captain of. "I've already come up with a plan. Already come up with a plan..." He drew the second revolver and pointed it above their heads, at the mouth of the cavernous complex. Then the gun went off unexpectedly, and he dropped it, swearing. The bullet hit the ceiling, and then there was a rumbling. The keystone gone, the entire opening was suddenly beset by a rockslide. Debris filled the cave, blocking the entrance. "Well... Looks like my plan went off perfectly," Warn declared with a grin. He picked up the gun, which was letting off quick a bit of smoke from the barrel. "Someone get this fixed," he said, handing it off to someone, who regarded the bloody hand and gun cautiously before taking it, grimacing as they did. "Oh," Warn added, as if something had just struck him. "We're also out of some metals." He took another sheet of paper out from his other pocket. "Let's see... Pewter, steel, brass, lead, gold, brass -" he frowned. "I've said brass twice. Anyway, we're not out of chromium, but I'm pinching all of that..." He continued down the list. "Actually, best to say what we have. Aside from your own personal metalminds, which you should all be minding, we only have some iron, a bit bendalloy, some zinc, bronze and tin. Not enough to make new metalminds though. Pity we can't get more, but this is an emergency, right?" "Well, it's pretty dark in here, so I'm going to say that it's night now and go to sleep. I expect results, people!" He held out a coin. "I'll even give out fabulous prizes to people who do well!" He laughed as he left his 'employees' there, looking at each other with confusion. The ghost of his laughter echoed throughout the cavern as he left. Though it was left unsaid, each person there had the same thought: the Lawmen were probably the least of their worries while Warn was in charge. Quick Fix 7 is upon us, ladies and gentlespren! This game should run a bit quicker than most QF games due to the extra kill floating around, which I hope makes up a bit for the fact that it's a more complex Quick Fix game. General Rules Cycles will last two days apiece. As usual for a QF game, each Cycle, one person will be lynched and the Eliminators will make a kill. However, a major difference here is that a random player will also get a kill only usable that Cycle, known as the Smoking Gun. Players get two actions each Cycle, but these actions must be different (not different types, just different actions). Each Role requires an action to be used in a Cycle. Lynches are slightly different in this game as well. There is no threshold of votes that must be reached on a specific person in order for them to be lynched. In the event of a tie, a random player of those tied players will be lynched. Over the course of the game, a player may become injured if they are saved from death by an Archivist. Injured players have only one action for each Cycle following their injury, and do not count towards their side’s victory condition. Injured players cannot be healed in any way. The Lawmen know the identities of each other, and have a Google doc to conspire on. The Lawmen win if they outnumber the Scoundrels. The Scoundrels win if they eradicate all the Lawmen. If the Scoundrels win, the surviving member with the most money wins a personal victory and becomes their new leader. The full order of effects is: Spinner -> Sell -> Purchase -> Rioter -> Koloss Blooded -> Lynch -> Archivist -> Tineye -> Lawman Kill -> Smoking Gun -> Gambling -> Messages -> Transfer -> Seeker -> Lurcher -> Pulser -> Smoking Gun Distribution. Kill Actions Kill Actions work as in any other game. You target a player with your Kill Action, and this magically results in you shooting them with your gun, hopefully killing them. It's not even difficult - simple point and click interface. No distinction will be made between the type of Kill Action in either writeup or Tineye detection. The Smoking Gun kill takes place after the Lawman Kill. Each Cycle, one of the Lawman may impart justice on a player, and kill them using the Lawman Kill Action. The Smoking Gun is given to a player at random each Cycle (possibly even a Lawman). Players whose actions have been prevented the next Cycle by a Pulser are exempt. If a player who gets The Smoking Gun does not use it, then they will die instead. This ‘inactive’ death cannot be prevented in any way. Money Actions Players start with 4 coins. At the end of a Cycle, each player who posted in the thread gets a coin, and each player who voted also gets a second. Whenever a player dies, their money is distributed evenly amongst all players who either lynched or targeted that player on the Cycle of their death (rounded down, even potentially to 0). Vote Auctions - Each Cycle, players may Sell off their vote to another player. This counts as their action and cannot be retracted. Any other player may send an offer to the GM to purchase a vote from a specific player that offers it up, and who they would like it moved to. The highest bid wins, and that player's vote is changed. In the event of a tie, the first player to make the bid wins. For this purpose, all bids should be made in separate messages. Money is taken from the buyer and given to the seller, with a loss of 1 coin. The seller is not informed of who purchased it. The minimum bid is 2 coins. Bartering a vote uses an action. A player may attempt to purchase multiple votes at once, provided they can afford to do so if they win all of them. If they overspend on votes, their entire Purchase Action is lost. Gambling - A player may also Gamble their coins during the Cycle. Each player bets one coin, and twice that number are distributed randomly between all players gambling that night. This requires an action to use. Messaging - Players may also spend their money to Message another player anonymously (though they may of course sign the message) by sending this message to the GM. Within this message, they may also Transfer coins to another player, at no additional cost. While this requires an action to use, any number of messages can be sent as one action. Multiple messages can even be sent to the same player, if the messenger wishes. Each message sent costs 1 coin. Role Actions Koloss-Blooded - A player who is Koloss-Blooded can use their action to defend themselves during a Cycle, and will survive all deaths during that Cycle, completely unharmed. If they would have died this Cycle and this Role prevented it, they then lose this ability. Regardless of whether or not this ability is in effect, as you are neither a Allomancer or Feruchemist, you cannot be detected by Seekers and show up as Roleless. Archivist - An Archivist is able to use their Coppermind's stored knowledge on medicine to save a player from one attack each Cycle. A player saved from death by this will become injured instead. An injured player has only one action each Cycle and does not count for their side’s victory condition. An injured player cannot be saved again by an Archivist. This saves a player from one attack each Cycle, and takes effect before Koloss-Blooded triggers. Spinner - A Spinner’s Vote is safe from Rioters. They are immune to the effects of Pulsing if Spinning is used on the same Cycle a Pulser targets them. If they make a Kill Action, it cannot be prevented by Koloss-Blooded or Archivist. When Gambling, they will automatically win a coin before the normal distribution process occurs. These effects require an action to use. Pulser - A Pulser may target a player during each Cycle. The next Cycle, neither players' Votes nor Actions will take effect. A player whose Actions & Vote should be prevented this way will be informed, and they will not be given The Smoking Gun. As the user’s actions the following Cycle are prevented, this Action cannot be used on consecutive Cycles. If a Spinner is targeted while using their Role, the Pulser still feels the effects of their own Pulsing, even if the Spinner does not. Rioter - A Rioter is able to change another player’s vote each Cycle. This takes place after Auctioning decides where a vote is placed. If an Auctioned vote is changed (i.e., if the vote is not placed where the purchaser wants it), then the Auction is negated and no money changes hands. Tineye - A Tineye is a master of observation and detection. As an action, the Tineye may follow a player around and see if they use a Kill Action. The Tineye will be told who they killed or attempted to kill if so, but not whether it was The Smoking Gun or a Lawman Kill. Seeker - Seekers can use their action and target a player to discover their Role, if any. You cannot detect Koloss-Blooded this way. Lurcher - A Lurcher makes for rather an impressive thief, able to use their action to steal coins from another target player. The amount stolen is 33% of that player's coins, rounded down. Lurching occurs after all money-based actions. The game will begin on Tuesday the 14th of April, at 9PM GMT. Until then, have fun signing up and RPing and stuff Write ups: