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  1. Quick random thought that came to me; if the only difference between a Misting and a Mistborn Snapping is the level of power (which I don't think we have real proof for), then would grafting a Hemalurgic spike to a non-Snapped Scadrien that added a lot to their total level of Investiture and had the same Identity potential make them into a Mistborn?
  2. Copperclouds can protect one from being sensed by Seekers, and any beings that detect Kinetic Investiture. They can also protect from emotional allomancy. Copperclouds have limits to their strength and can be pierced by a strong enough Seeker. So would it be possible, even hypothetically for a Smoker to become so powerful, either momentarily through Duralumin or permanently through Lerasium-Copper alloy, that they can either block the sight of a Shard or at least protect them from having their emotions messed with?
  3. So. There are 17 types of Allomancers, and 17 types of Feruchemists (technically 18 if you’re counting full feruchemists and Mistborn). That means there is 289 twinborn combinations. That is way too many for anyone to theorize on, but there could be a lot of cool possibilities of twinborn that you wouldn’t expect. So what I will be doing on this thread is randomly picking a twinborn, analyzing the potential of it, theorizing some potential resonances, making up a name for it, and giving it an arbitrary rating from 1-10. I kind of want to mimic the style of daily posts over on Reddit, so I’ll be picking a new twinborn every day, and see how long I can keep this up. Hopefully it’ll be fun! Well, without further ado, here’s day 1! Random Twinborn Day 1: A-Tin and F-Steel Well, this is already interesting! These two admittedly don’t have too much immediate synergy, but they are both useful in their own right. A-tin is great for detecting others in the area, and is generally used as a sentry-type person. However, it could be quite nice in a political setting as well, enabling you to hear and see things that you normally shouldn’t be witness to. Overall a really nice ability to have, but certainly more of a background role than a front lines sort of role. F-steel however is quite the combat role. You can certainly use it to evade being caught, but generally you would go on the offensive. Hitting others before you get hit, and evading other’s attacks, that sort of thing. The only limitation is storing, in which you are pretty useless while doing so. Now, with both, it would actually be quite nice! When storing speed, you can act as a sentry type, and then you can basically be the ultimate spy. It’s definitely not the type of thing where you could be using both abilities at once, as the wind speeds would probably be painful, but they can be used whenever the other isn’t. You can be snooping around, using A-Tin, but then quickly move to another location using F-Steel. Alternatively, you can act as a jack of all trades in combat, as you can listen for potential attacks when stationary, and dodge and attack quickly when moving. It would certainly take a lot of training, but it would be quite the act. Overall, this is a very solid Twinborn combination. I could definitely see this pop up in a book, and it would be very fun to see. Resonance: Well, I would think that with speed and heightened senses comes extra awareness and reaction time. Whether that would count as a resonance, I’m not sure. But the abilities definitely lend themselves to that. Name: How about…a Shade/Shadow? Always listening, but you will never find them. Rating: a solid 8/10! Not completely overpowered, but definitely not something that a non-Twinborn could easily beat. Again, let me know your thoughts! Is there something I missed? Do you have a better name? This is already off to a fun start, and I’m excited to continue this!
  4. I've been thinking about how silver works in the Cosmere, and realized that we know that it interrupts investiture. My thoughts are that silver is allomantically inert due to needing to be an alloy with another metal to be burned by a Mistborn or else it just does nothing as it has the ability to interrupt investiture. In addition, we know that Electrum (45% gold, 55% silver) is able to block the godmetal of Ruin (Atium). Do we know if the other godmetals have a silver counter part that can interrupt them as well? Can someone tell me if I am just slowly losing my mind or if I'm on to something with silver, because the amount of disruptive power that it seems to have for the few times it has shown up I think could be huge and we as a fan base are just overlooking it.
  5. How useful would the Steelsight/Ironsight of a Steel Inquisitor actually be? Yes, you can see in the dark and it's harder to be blinded (from pocketsand and flashbangs, but are there any other ideas for it's use? Also, do you think an Inquisitor or other Hemalurgist could wear an eyepatch to conceal their eye spike, but learn to ignore the cloth's presence and see through it? Otherwise, having an eye spike just feels too much like a give away to literally everyone around you.
  6. ---- Main topic here! Download the current demo here! Imagine you're a Mistborn in Luthadel and you're jumping over rooftops through the mists. That's what this game project is. It's 100% spoiler free if you're familiar with the basic allomantic powers. I'm a student at Future Games in Stockholm, and this is a pet project I'm working on between classes. I'm working in Unreal Engine 4 and its Blueprint visual coding system. I started this a couple of months ago when I was just done with the Hero of Ages and really into the allomancy magic system. The goal of this project is to make an FPS-style Mistborn game, where you can play around with some schmexy allomancy. It's not finished, and probably won't be for a while. However! I'm updating the demo as I go along, so you can see where it's going. What's in it? Currently, it's a playground with the physical powers (steel, iron, pewter and tin), set in Skaa areas of Luthadel by the wall. There are a couple of NPCs (some friends, some not), a koloss, the fabulous mist, coins, vials and plates. There are some tutorial signs posted in the level to help you control your powers. Read the main topic (linked above) to get specifics about the content. What's coming? The mental powers, a progression system, levels and storyline. It'll take a while, but I'm going at it when school's not overwhelming! What now? I dunno! Go play it and tell me what you think!
  7. For a long time, I've wondered just how much faster does Allomantic pewter actually make you. It would certainly be useful for determining just how much you could siphon off as an A-pewter/F-steel Twinborn for extra speed. Okay, so we from when Breeze rode away from Cett's army in WoA that it was mentioned that Vin could keep up with his galloping horse. I feel that this is the best example we have right now to figure out Allomantic pewter's enhancement to speed. A thoroughbred horse can run between 38 to 44 mph, though that is without a rider. With a rider, it drops from 38 to 32 mph, and Breeze isn't exactly a light man. Plus, his horse was already exhausted if I recall correctly, so I'll ere on the slow side for the horse's speed and say it was probably running around 32 to 30 mph. Vin mentions that she doesn't exactly love running in TFE during her extended Pewterdrag with Kelsier; she's not a couch potato, but she isn't going to be running any marathons without a boost from pewter as she hasn't honed her ability to do so. That said, she's also a bit stronger than other Allomancers in terms of raw power (Ham mentions this during their sparring in WoA and Kel when her tin lets her see light sooner in the cave hideout in TFE), so this very well may compensate for her lack of natural athleticism. As such, I think I'll just say she's going to get the average speed for an athlete to cover this discrepancy. I was going to factor in Vin's 5' height, but there are many conflicting sources that say it does and doesn't (here's a few of them; link, link, and link). As such, I think I'll omit this from Vin's total running speed. What's more, it seems that Vin is sprinting in the scene with the galloping horse instead of jogging (as would be seen in a longer marathon-like run). Okay, with these in mind, Vin's sprinting speed without her pewter is probably going to be around 17 mph. Her enhanced speed lets her move closer to 30 mph when sprinting. Soooo, this means that standard Allomantic pewter's speed may grant you around double your normal speed, at least when Flaring. Despite this number having a LOT of variables I had to fudge, I think this is at least somewhat accurate. If anyone has other ideas on calculating this speed (or would like to point out any mistakes I made with this), I'd would love to hear it though
  8. Hi! Hope you like the birthday cake I just made for my son’s 16th birthday. No one in my family has any idea what it is, but they are impressed that it’s is so shiny….
  9. The thread I made on balancing Allomantic iron and steel for a D&D Mistborn homebrew went really, really well- thank you so much @Tamriel Wolfsbaine, @Lunamor, @KelsierFortnite, @Returned, and @Duxredux! I really appreciate the ideas and commentary and would love more if you're willing! I've now got a system for these two metals that I think is quite good, and I can't wait to post it once I've gotten the rest of my second draft polished up and finished! However, there are two more powers that are really bothering me. I just can't figure out how to handle Allomantic gold and Feruchemical zinc. Gold is just plain weird; you see a hallucination that is either a vision of how you could have turned out had you made different choices or a past version of yourself. I. . . honestly am kind of stumped on how to use it effectively. Very minor tES spoilers. And F-zinc. . . that's a tough one too. Feruchemical steel has the movement speed bonus, the AC bonus, and the extra actions to be made, and I don't want zinc just to be an inferior version of it. I also don't really see zinc adding a direct attack or damage bonus (especially since F-pewter kind of does that already too), and tin is mostly used for extra perception and awareness, so that's off the table as well. Would anyone who's willing please offer suggestions for how I may form these powers for a 3.5 D&D game?
  10. As I've been working on a Mistborn adaptation for D&d, I've been trying to balance Allomantic iron's and Allomantic steel's abilities. Problem is, I find this very, very hard to do. Any ideas for how Allomantic iron can be better in certain situations?
  11. The effects of using Allomantic gold have been described as being "emotionally stressful" and can be quite jarring to the Auger. My question is, does this emotional stress cause cracks in the Spiritweb at all? After all, those that are mentally unstable are able to have Shards and Cognitive Shadows communicate with them, so would an Auger who used their powers on occasion be susceptible to this?
  12. This is a theory that I've been coming back to for a bit now. I was thinking about how atium and its alloy have distinct properties in the metallic arts. I know all god metals shown in the series so far interact with the metallic arts, but only atium works the same as the 16 allomantic metals. That got me thinking, are there other god metals that act similarly to atium? Atium acts like a temporal metal, but both it and its alloy see into the future, which is the mark of the spiritual realm. I started thinking about these as the spiritual temporal metals, to fit with external and internal. This got me thinking, are there other god metals that could act like the spiritual component to other categories? Could the honor metal and its alloy make up a spiritual physical metal? If so, what kind of effect could it give off? Although I think this is an interesting line of thought, it does however, break the pattern of 16 pretty soundly. Despite the fact that I don't think this is that plausible, I like how Brandon's magic systems follow a set of strict rules so you can speculate possibilities like this, and I hope that sharing this idea can add to other speculations. That's all I have for my strange theory. I hope I was able to properly articulate it and that it gives you something to think about.
  13. So...simple question here, but I was struggling to find a good WoB on the subject one way or the other: It's well demonstrated that an allomancer can hide a metal object from (normal) steel-sight by placing it in their mouth (thanks Zane!). But...could they burn the metal just by holding it in their mouth? I imagine several simple scenarios: 1. An augur (gold misting) with one solid gold "tooth" which has been surgically implanted into their jaw, meaning it touches internal nerves, capillaries, & bone, in place of a previously removed permanent tooth. Can they burn their implant and can they control whether they burn it or other gold in their body? (My understanding is that a solid gold implant would be very unusual by modern standards, buuuuut...I'm not aware of a reason it wouldn't technically work from a bio-compatibility perspective, so i think this scenario is legitimate even if it feels a little like cheating.) 2. An augur with a gold crown/filling (IE: a more modern implant that doesn't hammer metal directly into the mandible but still connects gold and internal flesh inside the mouth). Can they burn their implant? I would think that it would technically count as being in direct contact with their bones and nervous system, and since it's in their mouth, I would think it would count as being "inside" their digestive tract. 3. An aluminum gnat has an aluminum tongue piercing. Can they burn it? This one...I legitimately don't know. Surely this must have been explored before??? 4. A coinshot puts two steel coins in their mouth. Can they spit one out and burn the other (without swallowing it!) As an emergency weapon? Then, on the flipside, which (if any) of these four scenarios would result in the metals being consumed if the hypothetical allomancer in question was targeted by a leecher? Thanks in advance for any thoughts, opinions, insights, or references!
  14. i was reading the ars arcanum of wax and wayne and i saw that it mentioned that every god metal and its 16 alloys are allomantic. is there any WoBs to support this? or at least any clues about what any of them might be because i calculate that there is about 288 possible alomancic powers.
  15. If I recall correctly, Breeze had a habit of speaking what emotions he was going to Sooth away from his targets. Additionally, he was a very, very skilled Soother, so much so that he had trouble telling when he or wasn't using his Allomancy at times. That screams of either Savantism or near Savantism to me. In any case, I propose that Breeze wasn't actually using Commands that had Realmatic implications, but that he was close to doing so, as his Spiritweb had become so familiar with his Allomancy that it would have started subconsciously pushing him to uncover new secrets about it, similar to how Awakeners start to gain a greater inherent understanding of their Investiture as they collect more and more Breath. This isn't too important really, more trivia for the most part, but it leads up to the second part of this post; I'd like to question what Commands would look like if used in Allomancy or Feruchemy, assuming that they would be applicable at all. Would you be able to tweak your power, such as being able to make your Pewter Allomancy focus on specific aspects of physical augmentation, such as enhancing strength more but at the cost of reducing the enhanced stamina or speed, or using a Command to make A-tin focus on specific senses to reduce things like added pain sensitivity? What do you guys think?
  16. Hello, this is a quick thread about curiosity basically. We know that to become an allomancer, you swallow a load of metals and, at least BC, beat to an inch of your life to make you Snap. Then you burn the metals. Harmony changed how Snapping works because he didn’t like it, so how does one find out they’re a Allomancer? Is it institutional, where kids in school are given metals to try and burn? And how about Feruchemy. Assuming it doesn’t require any form of Snap, how does one discover they’re one? Do you just stop by the Village and the Terris people give you some minds to hold? How do you find out you’re metal born?
  17. @Cocoa recently made a post questioning about what would happen if an Aviar or its Bonded person were to have a Leecher or Nicroburst try to affect them with their power, and it got me thinking along a similar line of reasoning; what if a Kandra were to use A-duralumin or have a Nicroburst charge them up? Their spikes don't seem to run out of power, so it the effect not considered Kinetic Investiture and therefore not a valid target for enhancement Allomancy? And if the powers were able to be affected by enhancement Allomancy, would there be some other consequence such as the Kandra not having their Blessing's effects available temporarily, kind of like how a Feruchemist can temporarily go without part of an attribute to draw more Investiture from it? Would a Leecher be able to stop a Kandra's Blessings from functioning while touching them, similar to how a Shardblade can't be summoned while a Leecher is interfering? What are everybody's thoughts on the matter?
  18. How do you think a misting with an external enhancement metal would (or wouldn't) affect an Aviar's abilities? It doesn't seem that they keep any particular store of investiture in their bodies that could be burned/wiped away, so would it work a bit like how a Leecher burning chromium while holding onto a shardbearer can keep them from summoning their blade, but actually destroying a shardblade with leeching is near-impossible?
  19. Damascus steel is pretty neat. It looks very pretty, and irl that's its primary purpose. But can it be used for more regarding the Metallic Arts? I've made the hypothesis before that it's possible to use a Hemalurgic spike to hold multiple powers, perhaps even having a spike that contained two metals to hold even more so long as they're of the same Hemalurgic quadrant (such as H-steel/H-pewter). Damascus metal could make the latter more possible, allowing multiple metals to be woven together as one object while retaining their individual properties. From their description, the Bands of Mourning seem to be a form of Damascus steel as well, having all sixteen Allomantic/Feruchemical metals blended into one Metalmind. It's possible that this was done instead of making sixteen separate Metalminds due to the interference they might have potentially caused to one another, meaning that Damascus metal may be useful for the creation of Unsealed Metalminds (and since the Malwish Consortium has the Bands now they may discover this property). And what about aluminum? It can prevent an object from being Pushed or Pulled on Allomantically, so could a steel knife, sword, or other blade with layers of pure aluminum in it prevent those Invested manipulations while retaining their structural integrity from the steel?
  20. This post was inspired by @JustQuestin2004's thread on turning anyone into a Mistborn. I felt the need to continue their just quest of finding out this answer, at least in some way. We know that it's possible to make Scadriens Snap, even if they don't have a lot of Innate Investiture and wouldn't Snap normally. That's what the Mists did, after all. However, it seems that doing this requires there to be more trauma involved, more cracks in the Spiritweb to let Preservation's power rise to the forefront and function as intended. Additionally, when the Mists Snapped people they raised the level of Innate Investiture in them slightly to aid the process. I hypothesize that to Snap any Scadrien you must fulfill these requirements then. I believe that there may be multiple ways to do this. First off, if you were to use a Hemalurgic spike with a Command specifically meant to crack open the Spiritweb wider, but also meant to increase the person's Innate Investiture (specialized Command on a nicrosil spike charged from a single non Allomancer, probably with a Blanked Identity to make it more compatible with the would be Allomancer). This would create cracks in the Spiritweb large enough to Snap the potential Allomancer and would increase their Investiture enough to make it more viable. After they've Snapped, you can probably remove the spike and recycle it to Snap someone else, which is pretty convenient. It's also possible that the spike's own contents are now programmed to the new Allomancer's power though, which may prevent this, but you would have a new power spike and an independently functioning Allomancer, even though both would have a below average power level. It's also possible that if you use a Hemalurgic spike to add it their Investiture you won't get the standard of Allomancy, but may instead get a Ruin-fueled version of it, a mixed version, or maybe end up with Feruchemy instead as it is a mix of Ruin and Preservation. Perhaps an Unsealed Nicrosilmind could allow one to increase their base level of Investiture instead of needing a spike, removing this complication, but a trauma inducing spike would likely still be required for the Snapping part. The second idea is that you increase the Scadrien's Connection to Preservation instead of Investiture, then trying to Snap them. This could be achieved either with Hemalurgic duralumin or Feruchemical medallion shenanigans, Connecting you to the Shard of Preservation in the attempt to make a spiritual bridge between you and it so that it can suffuse your Spiriweb more when you try to Snap yourself. You also may just want to increase both Innate Investiture and Connection to Preservation in the person, though I figured I'd start with the possibilities that require the least work. It also may be possible, based on this new WoB, to at least temporarily access the Metallic Arts by Blanking Identity and tapping massive quantities of Connection to Preservation through medallion technology, though this may not lead to a permanent power manifesting and would require the proper Intent (which requires specific knowledge). It might just let you pull in the Mists, however, and maybe raise your Allomantic potential, though this is highly theoretical and would also probably require a specific Intent. SA spoilers
  21. So, A-Pewter is a wondrous thing. It provides enhanced speed, strength, balance, dexterity, durability, healing, and hardiness. It seems to Push every positive physical attribute that exists. It is, in a word, overpowered. Thank Harmony A-Pewter is limited by the power ceilings of Allomancy, especially in its post-Era 1 diluted form. After all, imagine if a person could increase the enhancements provided by burning pewter. They would be nearly unstoppable. They would heal faster, hit hard, break harder, move swiftly, and more. They would have impeccable balance. They might theoretically be immune to all poisons, drugs, and foreign substances. Yep, so glad there's no way to hack this. Oh wait... Alrighty then. Feruchemical attributes can be tapped at abnormally high rates, at the cost of net loss of stored power. Thus, Windwhisperers can hear further than Tineyes, Brutes can lift more than Thugs, and so on. Feruchemy can manifest impressive amounts of Investiture in a single glorious burst, as opposed to Allomancy's more steady burns. A-Pewter strength can be stored in a metalmind, which can then be tapped later, potentially at higher rates. This is great. I have several questions now, inspired by this post. Could the appropriate Twinborn Compound a pewtermind containing A-Pewter strength? Benefits: A-Pewter strength does not increase physical mass. Does this have any effect, or does such a metal produce the same amount of Investiture as burning normal pewter? Is this actually limiting, since such a metalmind would only provide A-Pewter's strength, with nothing else? Could a Full Feruchemist store each of the attributes enhanced by A-Pewter? They could fill steelminds, goldminds, bronzeminds, pewterminds, and tinminds with the powers of Allomantic Pewter (for my reference, that stores the enhanced speed, healing, wakefulness(?), strength, balance, dexterity, and probably more). And...yeah, that's about it. Thoughts?
  22. So, first things first, during TLM the Set were shown to have discovered how to use hemalurgy (likely with a Nicrosil spike) to strip a Scadrian of the extra bit of Preservation's Investiture that exists in all Scadrians. The same power that creates Allomancers. The Set scientists also mentioned that they used these spikes to actually make people into Allomancers, though only briefly for an undisclosed reason. (TLM CHP 47) I believe that reason is because of Identity. Because charging a spike is just like filling a Metalmind, Identity keys it to a specific individual, the one it came from. So in order to improve this method, you just have to find a way to Blank the identity of either the 'Donors' or perhaps just the receiver. Most likely the former. There exist several ways to accomplish this through F-Alumnum though the man issue is actually having your donor's willing Blank their Identity. Ettmetal charged with F-Aluminum might provide a way to forcibly Blank other people's Identity though that is just speculation. So that's how you create a power-granting Spike out of normal people, but I'm not stopping there, Hemalurgy can only grant you so many powers because your soul can only accept so many Spikes but what if there was a way around that? What if you could permanently intergrate the Spike to grant yourself the power in a deeper way? What if you tried to Compound Hemalurgy with Allomancy? It works for Feruchemy so there exists a precendent. So let's dive in. First, you'd need the previous steps, stab a bunch of muggle Scadrians while Blanking their Identity to make an Unkeyed Spike. Then, assuming it's made of Nicrosil, acquire an Electrum spike that grants A-Nicrosil, then Burn the Unkeyed Spike. If it works the same way as A-F Compounding, then it's possible that you'd be granted additional power, gaining more allomantic potency than what was in the Unkeyed Spike, potentially turning you into a Mistborn straight off like Lerasium. Though I'm going to be assuming that you will just integrate the extra Preservation into yourself, granting yourself a single Allomantic ability, probably a random one. This method, if it works like I think it does, would prove superior than just spiking yourself for 2 reasons: 1: You would have the ability without the spike, meaning the power can no longer be removed from you as it exists fully within your soul, while also closing the 'hemalurgic hole' in it to avoid the Flaw of being controlled, enabling you to have more powers without opening yourself up to external control. 2: It would allow you to overcome the 'cap' on the powers you can be granted from Hemalurgy, since in Era 2 if too many spikes are added to a soul, it stop's gaining powers, this method could allow you to circumvent this by fully integrating the power into your soul. Do this enough times, barring unforeseen consequences of this method, and you could become a Mistborn without killing anyone or becoming a Steel Inquisitor. However it's incredibly likely that this method would be extremely painful. But though I feel my reasoning is sound, this is just a theory. A BOOK THEORY! Thanks for reading.
  23. Let's say we either have a Mistborn or a Hemalurgist with A-steel, A-pewter, A-duralumin, and A-Bendalloy. They make a duralumin augmented Steeljump and rocket a mile in one direction, allowing them to move very quickly. However, the fun doesn't stop there, as they then put up a Speedbubble with Bendalloy. So here's the question; can a Metalborn flying with a duralumin-Steelpush move so fast that they can anchor a Speedbubble to themselves? We know that you don't even technically need to be a Savant to pull off this trick, you can theoretically do it with some training, presumably that alters your perception (I'm apparently terrible at finding WoBs, as I, again, can't find the exact one I'm looking for). If they could do this, they could travel very, very quickly. They would still feel like they were traveling at the same speed, but compared to the outside world they would be moving very fast, so they could get to places they were needed much faster, such as if an ally were being attacked by enemies and called the Mistborn via phone. Anyway, I just thought that this could be a cool little trick that a Mistborn or Hemalurgist could pull off and wanted to share it.
  24. F-electrum seems pretty neat, and if it can induce a Flow state it's going to be a really good ability (I'm still learning about Flow, but from what I can tell right now, it's just really awesome). Unfortunately, it requires the practitioner to drain themselves of determination to use its benefits, which is a pretty strong limitation unless one just happens to be a natural electrum Compounder or has figured out how to deal with Hemalurgic Identity contamination. But there is another way to hack F-electrum. So stupidly easy in fact that basically any Pinnacle Ferring could use this; just hire a Rioter to amplify your determination so you can store it. That's literally it. Feruchemists can store things that directly affect their attributes, such as a Bronze Ferring being able to store the wakefulness granted by caffeine or a Pewter Ferring being able to store A-pewter's strength boost. And since determination is an emotion explicitly stated in the Coppermind Wiki to be something a Rioter can directly affect (link here), it would be incredibly easy for them to Riot an electrum Ferring, allowing them to have large stores of determination to tap at any time they wanted. EDIT: you know, there are Soothers that can be hired at parlors for relaxing people, but could Rioters be hired out to make a workplace more productive? It doesn't seem like the employees or the employers would object after all; the employees get to feel great as Emotional Allomancy boosts their happiness and determination while the employers benefit from higher overall productivity. Sounds like a great way for a Rioter to make some money.
  25. Okay, quick crash course in Feruchemy. Store iron to become half as heavy for 10 minutes, tap iron to become twice as heavy for 10 minutes later on. Greater heights reached with greater compression of Investiture, though some is lost to facilitate said compression. Good? Good. Allomantic Duralumin exists. So, extrapolating from this, A Duralumin Gnat who is also a Ferring may be able to tap their metalmind, then burn A-Duralumin for an enormous burst of instant Feruchemical power. And, if I am theorizing correctly, since it is the Duralumin provides the compression factor, nothing should be lost in the Feruchemy system. After all, A-Duralumin utilizes Investiture (never explicitly stated, but what else would it be?) to release all Allomantic potential in a single action. For Vin and Elend, this meant controlling Hemalurgic constructs. For Wax and Dumad, this meant enormously powerful Steelpushes. We have also seen A-Duralumin cave in human skulls, completely suppress a human's emotions, and stop time itself. What would this mean for Feruchemy? Well, not much, beyond a more efficient expression of Investiture, but hey, every little bit helps. This would make Duralumin a more useful metal for Twinborn, even if Mistings will have to cope. This also furthers my mission in showcasing the utility of every Allomantic metal, even the less obviously useful ones. Except Aluminum. That will never change.
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