Search the Community

Showing results for tags 'allomancy'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast

Forums

  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Elantris and Emperor's Soul
    • Warbreaker
    • White Sand
    • Cosmere Short Stories
    • Unpublished Works
  • Non-cosmere Works
    • The Reckoners
    • Skyward
    • The Rithmatist
    • Alcatraz
    • Dark One
    • Other Stories
    • The Wheel of Time
  • Related Works
    • Writing Excuses
    • Reading Excuses
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Science, Tech, and Math Discussion
    • Creator's Corner
    • Role-Playing
    • Social Groups, Clans, and Guilds

Blogs

  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Zarepath's Blog
  • First time reading The Well Of Ascension
  • Seshperankh's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • WoR Thoughts and Questions
  • Blogfalcon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • The Way of Toasters
  • Cosmere Nerd Things
  • Dapper's Music Blog
  • DA blog
  • Wyn's Adventures in Geekiness
  • Words With Ene
  • Dapper's Blog
  • Things to talk about, stuff to do
  • Zelly's Healthy-Accountability Blog
  • Even These Acronyms
  • Rhythm of War Liveblog
  • Unnecessarily Overcomplicated
  • Star's Art Blog
  • Weather Reports
  • Axioms Idioms & Adages
  • thirty-two and a half

Calendars

  • Community Calendar

Found 419 results

  1. Between these two quotes we can see that Smokers and Seekers should both be able to affect the rhythms of Roshar in the same way they're able to dampen/detect allomantic pulses. And in the first quote, Brandon explains that the rhythms are tied to the spiritual realm, not so much the cognitive. So what I'm thinking is, copper and bronze being treated as 'cognitive' metals is one of those "Scadrians don't have a complete understanding of the metallic arts, there's some errors in the provided information that will clear up as the timeline and in-universe research progress" (heavily paraphrased) things that Brandon's talked about before. I would almost suggest that the proper grouping for copper and bronze would be with gold and electrum, since all four seem to tie to the spiritual realm more directly than other metals, except that would throw the whole internal/external division of allomantic metals into question since all four are internal metals.
  2. We know from RoW that in order to 'reverse the polarity' of Investiture and turn it into anti-Investiture, at least in the case of Lights, you need to separate it from its normal tone and then make the next thing it 'hears' that same tone with different intent. Now, Navani accomplished this isolation using vacuum tubes. However, I think that with access to allomancy, there's an easier way. So we know that, besides muffling allomantic pulses, coppercoulds interfere with Rhythms. Therefore, I think that if you put a Light inside a coppercloud* and then exposed it to its proper anti-tone while it was still in there, you'd get anti-Investiture. *It's possible you'd need a copper savant or multiple overlapping clouds or something to fully block out the tone, since we know that with enough juice a coppercloud can be pierced, but maybe not. I want to say just taking scale into account that Shards' pure tones would be pretty good at piercing copperclouds, but looking back it feels like the tones are actually pretty difficult to hear outside certain special conditions.
  3. So, what got me thinking about this was Spook's observation on how well a-Tin and a-Pewter pair together, sort of like they're two halves of the same whole (not his exact words, but that seemed like the gist of it). Now, I know that's certainly not the case for all push/pull pairs, but I think for a-Gold and a-Electrum it is. a-Gold, on it own, is a very disorienting metal to burn. Your brain isn't equipped to handle existing in two self-states at once. However, we know that Atium enhances your cognitive abilities to be able to process the information you get from the atium shadows, and as near as I can figure a-Electrum would have to do something similar with your own electrum shadows. So if you burn them together, I think the enhanced cognitive abilities from a-Electrum would let you process the increased information coming in from a-Gold.
  4. I can’t find the source for it, so sorry I can’t cite it, but I remember reading somewhere that becoming an aluminum savant would cleanse you of impurities. So, if you had multiple hemalurgic spikes and you didn’t want to be controlled by any shard you came across, could you burn enough aluminum to cleanse your spirit web of impurities, seamlessly melding your spirit web and the spliced spirit web together, leaving one’s self protected against direct control?
  5. Of all the Cosmere's known magic users, I'm not really sure that anyone can compare to the fullborn (mistborn + full feruchemist) in terms of raw power. They can: 1. Get a nearly infinite supply of any feruchemical attribute that they want as long as they have the metals available, then tap them at pretty much any speed that they want. 2. Reverse compound somehow (probably feruchemical nicrocil at work here, but it has yet to be confirmed) to increase their allomantic powers to a ridiculous amount, pretty much as much as they want, similar to their feruchemical counterparts. 3. There isn't really a maximum limit to the amount of investiture that they can store, except maybe the amount of metalminds that they can carry, which is still a lot. It doesn't seem like fullborn have the traditional limitations that you'd expect to see on other metalborn, surgbinders, awakeners, or any other magic users really. How powerful are they, really, and what would it take to bring down a competent fullborn? (Mcguffins such as shards of Adonalsium or Dawn shards don't count, I'm referring to "normal" magic users)
  6. In the Hero of Ages and in a few other Mistborn books, we see that hemalurgic creations, namely Marsh, were able to maintain a sliver of their own autonomy, even while being controlled by Ruin or another Shard/allomancer. Electrum is capable of storing determination, and compounding it would magnify that determination. So, if you were burning an electrum metalmind and Harmony tried to take over your mind, would you be able to resist him through virtue of nothing but pure willpower?
  7. I actually brought this up as a side in my Metallic arts Challenge, but after thinking about it's implications, I think that it deserves a thread of its own. If someone with an allomantic ability, such as a mistborn, could remove it with a hemalurgic spike, then heal back the power (probably via unsealed gold metalmind), would burning that spike then result in them increasing their power for that ability? We know from WoB that burning a hemalurgic spike has the effect of splicing your spiritual DNA with the person whose power the spike contains, so to me this line of reasoning seems logical.
  8. I absolutely love scadrial's magic systems. They feel diverse and like there is a lot that can be done with them if you're creative, but at the same time, they're simple and straightforward enough that the average joe (such as myself) can enjoy coming up with ways that they might be useful. If you have any ideas on how allomancy, feruchemy, and hemalurgy can be used creatively, I'd love to hear them The rules of the challenge are: 1 you can only use powers and effects granted by one of the metallic arts, though you can reference other magic systems to explain what you are attempting to accomplish, or to try and prove why it seems feasible. 2 you can use theories that are not yet fully proven canonically possible, though you should explain why it seem doable. 3 you can use any combination of powers or abilities granted via allomancy, feruchemy, or hemalurgy, even if they would be extremely difficult to get a hold of in practical terms.
  9. Just short post that I wanted to make about how I see/think Intent comes into play with the Metallic Arts.The most clear one that's on the Coppermind, I think, is really cool how you have to have some amount of Intent to want to get better or how Compounding works. But I felt like this didn't show much in the way of Intent being put in a really active way. So, how I see it is that (and I'm pretty sure it's a common interpretation) Intent is required to burn, flare, tap, and store. Since we see stuff like Kelsier teaching Vin that she has to intend to reach in and use that well of power she has inside when she first figures it. And plus, we never actually see any mechanical action that causes Allomancy and Feruchemy to work. It's just "I'm gonna use this" then it works (given they have metals to use, obviously.) Then we also see Wax needing only the mental intention to "make a steel bubble" and not "push on this." I'm sure there's a bunch of other examples. Anyway, short post over! ^v^ I just wanted to throw this out here since though I hear people agree sometimes, I don't hear it talked about or mentioned. (AFAIK, at least, so I'd love to hear some WoB or something I might not have seen!)
  10. -> Download Version 0.10 here! <- Hey, y'all! First thread on this forum. I'm a student at Future Games in Stockholm, and this is a pet project I'm working on between classes. I'm working in Unreal Engine 4 and its Blueprint visual coding system. I started this a couple of months ago when I was just done with the Hero of Ages and really into the allomancy magic system. I'm currently on Shadow of Self. No plot spoilers! Goal The goal of this project is to make an FPS-style Mistborn game, where you can play around with some schmexy allomancy. As a fan-made game, this will stay free-to-play. Caveat I want to make a good game representation of the Mistborn books, but some things are blocking the way. School. My time is spontaneously devoted to this project. Me. I'm not the most passionate die-hard fan, I just like the idea of a properly made game, as in true to the material. Controls. I want that feeling of being a cool Mistborn, jumping through the mists, throwing things around. But. Computer/console controls are severely limiting to a magical power that should take your whole body to control (Yeah, who knew, huh?). I want the player to have a good time, regardless of having read the books or not, so I will keep controls from being overly complicated. More advanced moves from the books will probably not be possible, so I will focus on making the general moves feel really cool and make sense for the player. Current features These are the features that I have right now. These will be updated as I go along. The most recent additions are in bold. Steelpushing / Ironpulling Mouse buttons for push / pull (on/off) One target at a time Lock onto target (look around and still control the object) Good-enough physics Coin Drop coin in front of camera Pick up coin from ground (added June 23) Hold coin in front of camera (added July 1) Choice to drop coin on ground and instantly push off it (added July 1) Choice to push coin forward from hand (added July 1) Pewter Switch on/off (added July 11) Greater jump height (added July 11) Faster running speed (added July 11) Extra Health (added July 11) Faster Regeneration (added July 11) Higher tolerance towards fall damage (added July 11) Auto-Pewter @ landing (Reactively take damage to pewter instead of Health if not burning) (added July 12) Breaks Breakable Walls (added Jan 03) Tin Switch on/off (added July 20) Makes mist less impeding (added July 20) Makes damage sight-blur less impeding (added Aug 1) Makes bloodshot screen more impeding (added July 28) Take more damage (added July 31) Darkvision (added Dec 30) Level Luthadel Skaa Suburbs A small Skaa area of Luthadel by the wall Nonsensical metal plates placed in various locations for easy testing (don't @ me) Luthadel Skaa Market A bigger Skaa area with larger buildings (added Aug 22) Noble Keep A stone keep with a massive ball room (added Dec 20) Short intro cinematic (added Dec 26) Doors that open with pushing/pulling (added Dec 21) General Downloaded free 3D assets Pickupable coin pouches (added June 23) Sexy, effective mist (added July 31) Pickupable metal vials (added June 25) Tutorial area with signs (added June 25) Pushable coin pouches (added June 24) Breakable Walls (pewter attack) (added Jan 03) (not in demo yet) Teleporters Between Levels (added Jan 05) Player Coin counter (added June 23) Health tracker (added June 24) Fall damage (added June 24) Regen health (added June 24) Metal tracker (added June 25) Auto-pick up coins and vials you pull towards you (added June 26) Pick up metal vials to inventory (added July 30) Drink metal vials from inventory (added July 30) Melee fighting (no animation) (added Aug 26) Walking / Running (added Jan 08) (not in demo yet) Crouching (added Jan 08) (not in demo yet) NPCs Human Downloaded free asset (added Dec 30) Moving around (added Aug 22) Faction system (who reacts in what way to whom) (added Aug 22) Take damage & die (added Aug 22) Damage player and each-other (added Aug 22) Animated attacks with sword (added Dec 30) Animated taking damage and death depending on how it was attacked (coin or hit) (added Dec 30) Drops sword at Death (added Dec 30) Does not detect sneaking players they can't see (added Jan 08) (not in demo yet) Guard post mode (added Jan 09) (not in demo yet) Koloss Downloaded free asset (added Dec 26) Moving around (added Dec 26) Take damage & die (added Dec 27) Damage player and NPCs (added Dec 27) Chases player and NPCs (added Dec 26) Animated movement (added Dec 27) Animated attacks and death (added Dec 28) GUI Health bar (added June 24) Bloodshot screen while damaged (added June 24) Damage blurs your sight (added July 31) Metal bars Steel (added June 25) Iron (added June 25) Pewter (added July 11) Tin (added July 26) Coin amount (added June 25) Pewter Health bar (added July 11) Screen shakes when falling too fast (added July 12) Hold button to open vial inventory (added Aug 1) Metal icons (added Jan 07) (not in demo yet) Sounds Taking fall damage (added June 24) Dying (added June 24) World music (added June 25) Pick up vial (added Aug 1) Drink vial (added June 25) Pick up coin (added June 25) Coinshot (added July 1) Asset Rights Future features
  11. If this has been posted before i apologise ive been looking through the mechanics of investure (specifically for allomancy) and i saw something that mentioned the term 'inate investure'. This leads me to believe that investure levels can be changed to a great degree (what are shards if not humans that have so high an investure level that they are no longer human?) looking into nicrosil compounding (apologies if i keep misspelling that word) i realised that you can create (and if not create tap the spiritual realm far more than anyone else for a certain period of time like dalinar openning a perpendicularity, but inside you for a certain period of time) investure (burning metalminds releases 10x the attribute inside of it). if a mistborn (lerasium for the sake of argument) was a nircosil ferring before hand (or got a spike for f!nircosil), they can create a ridiculous amount of investure and store it now the question. if one taps that investure, then burns a metal, are they increasing their investure levels? and by extension, correct me if im wrong, but they are now way stronger than a normal person burning a metal because they have that much investure running through them? by extension again, did the origional mistborns have a way bigger amount of investure in them than the mistborns in the final empire, and hence why they are so much stronger? sorry if these are obvious conclusions, my grasp of investure mechanics isnt as good as id like to believe
  12. So Ive been into the cosmere for a while and have been searching the forums for this but I can't find any answers. Savantism is the end result of overflaring metals too often and damaging the spiritweb as a result yes? Questions are: How exactly does it damage the spiritweb? How does savantism itself occur in relation to preservations power and the metals as a conduit when burning? How long does it take to become a savant? Those are a few I thought up. New here, hope this piques someone's interest
  13. So yeah, I finally had some free time again, and since @Eri and @Honorless expressed interest in an expanded font last time, I decided to finally do it. Link to download the font: https://drive.google.com/file/d/1j17ZQrbHLXDhdvIL76Xot2b3viy1Q627/view?usp=sharing Some things to note: · I’ve named the font Astalsi, after one of the religions Sazed mentions that heavily involves science, which I thought worked with the sci-fi aesthetic I was going for with this version of the alphabet. · Not all characters are included; only letters, numbers, and a few others. · I used the Coppermind page on the Steel Alphabet to check which symbol goes with which letter/number, except for the letter C, where a recent remark from Isaac Stewart contradicts the Coppermind page. · For some symbols not included in the original steel alphabet, such as commas and periods, I just reinterpreted those symbols in the style of the rest of the typeface. There is no reason to assume that this is what these symbols would look like in-world—it’s not even clear if they exist at all—but since there is (as far as I’m aware) no canonical information on Scadrian interpunction, I thought this would be the best thing to do. · The Steel Alphabet includes several characters that are used to denote a combination of two letters, namely SH and CH. I have included these as ligatures, so if you use the font with ligatures enabled, these letter combinations are displayed as the proper single Steel Alphabet glyphs. · I have also used ligatures for numbers. The Steel Alphabet has glyphs for numbers up to and including 16, as well as 256 and 4096, so if you want to use numbers in this font properly, 18 for example would be typed as 162, which would appear as the symbols for 16 and 2. I’d recommend using this fantastic tool by @Paleo: https://paleocrafter.github.io/steel-numbers/#/, as the Scadrian numerical system gets kinda complicated. · There is no Q in the Steel Alphabet, use KW instead. · There’s no C either, I’ve assigned it the same character as K, but if you want to use a C to represent an S sound, you might be better off using an S. · This was my first time making a font, so there may be problems. I think that’s all, if there’s anything else you have questions about, feel free to ask!
  14. Like the title says. Despite what you may think about the coolness of each magic system, Ferring names are way cooler than Misting names. I mean Skimmer, Sentry, Bloodmaker, Trueself. I could name a dozen more Compare that to Allomancy. Coin shot, Lurcher, Soother, Rioter? Those are objectively more lame. Change my mind. (I could make this a meme)
  15. The thin black haired man sat watching the boy in the school yard from across the street, pondering why he was so glum. He stood and sauntered across the dusty street toward the boy. When the boy looked up he smiled and greeted him. The man asked the boy "why so glum my boy?" The boy responded "its my metal birthday." "Well that doesn't make sense" the stranger said. The Boy said "everyone expects me to discover my metal tonight, but I just know I will fail. All the others say so because no one has seen a hint of what it is." The man said "here let me give you a present for you birthday. If none of the metals they give you work at least these will make you feel a little better. From where I was sitting I could see you have a lot of potential so long as you stay your true self." Then he handed the boy a pair of silvery bracers and a bag of powdery metal. "Now don't lose these or sell them because they are worth more than money can buy to you." "Who are you?" the boy asked. The man answered "just a man blown like Dust before the wind." After school the boy went home for his metal party. When he walked in the door his Father noticed the bracers and asked "Kagi, where did you get those?" "A man at the school gave them and this bag to me so I wouldn't be sad if nothing works at my metal party." He answered. Now a metal party is a Terris tradition where the child is exposed to various alloys to see if they have any metal talents. They try to store attributes in the metals and see if they can burn any metals. Many parents can only afford the most common metals for the party so sometimes it may be years before a child discovers their metal art. Kagi's father was a poor potter so was in that situation himself. So when he saw the silvery metal he thought to himself if the metals I obtained don't work we will try those and if they don't work selling some of that metal will enable me to get some of the more expensive metals to try. At his look Kagi asked "was it bad to let the man give me these for my birthday?" "No Son. I think those might be lucky metals. What was the man's name?" the Boys father asked. Kagi answered "he said he was dust." His father said "lets get ready for the party." Later that evening the guests were all gathered around the table after the cake and the games looking at a row of metals and dust set out for the metal ceremony. One by one Kagi tried on the bracers and tried to store attributes followed by swallowing a small amount of metal dust and trying to burn it. There were eight on the table. First Kagi tried Iron with no success, then came steel, tin, and pewter with no results. The next four, zinc, brass, copper, and bronze also failed to work for him. Finally his father took out the silvery bracers and dust saying try these. The guests stared in disbelief. One man asked how they could afford it and Kagi's father said a stranger gave it to them that day. Kagi put on the bracers and concentrated then his eyes went wide. He said "I feel a hole inside them." When he swallowed some of the dust his he gasped and said I feel something burning inside me. The crowd cheered. One of the old men said you have a rare gift and one not normally discovered since aluminum is very expensive so be sparing with it. Then one of the youths jeered yeah old man but it is also useless since it doesn't do anything. Over the next hour as people filed out to go home they debated. Finally once they were all gone his father told Kagi never to take off the bracers and to always be ready to swallow the dust if someone tried to take it. Keep the bracers covered in public and they painted them with his acrylics to hide the material explaining that they were very valuable so bad people might covet them.
  16. Just wanted to point out that Allomantic Steel and Iron function similarly to Conjoiners and Reversers. Allomancer burns the metal -> Blue lines (Connections) appear -> Allomancer pushes or pulls on a line -> Force (generated by Preservations power) is transferred through the line, making the object move. A Conjoiner (a reverser) is created -> A Connection between the two halves exists but is not visible by the naked eye -> The halves are conjoined, the Connection snaps in place -> Conjoined halves behave as a single object, effectively allowing to transfer force. There is no real point to this, except that using Connection manipulation, a trapped spren, and some Stormlight Bondsmiths can practically do telekinesis.
  17. I have a theory of how the FTL would work in the Cosmere, and just wish to share my idea here to see what others think about it. This was found in FanX Spring 2019 (April 19, 2019), for those of you wondering. Now, the Alcubierre Drive functions through the creation of a Spacetime Topology which has space compressed on one end of the ship, and expanded on the other. This works in accordance and does not break Einstein's Field Equations. It is very complicated, so I will not go fully into how they are thought to operate in the real world, but you should already be seeing where I am going. Allomantic Cadmium and Bendalloy both are able to, in a localized area, expand and contract time. This is notable, due to the fact that Space and Time, in General Relativity and other fields, are fundamentally interchangeable. Which leaves on to question if it is theoretically possible that a skilled Allomancer could apply the effects of these Metals to Space instead of Time. Therefore causing Space itself to expand and contract like they do to Time. This would be able to create an effect nearly identical to the Alcubierre Drive, creating a very similar Spacetime Topology. This could be done through some sort of automated, mechanical Allomancy, and mix this with Duralumin and one could further intensify the degree of warping which occurs. This would allow one to go, essentially, faster than light, while remaining in adherence to the Laws of General Relativity on a local scale. This does require negative energy, or a infeasible amount of energy. But this can easily be overcome with Cadmium and Bendalloy being used to bring about the proper curvature and topology. Now, one of the major issues with the idea of this, is heat and energy production with the warping, These show that the Warp Drive would likely produce large amounts of heat, but, theoretically, a skilled Feruchemist could find a way to take this heat production and store it in metals in order to help the people within it not perish due to the heat production. Like with the Warp Bubbles, this could also possibly use some form of automated feruchemy, if something of that sort is ever discovered in the future. This fits with the knowledge Sanderson has of Warp Drives, theoretically can be done with Allomancy, and also does not violate causality, which is an issue Sanderson was aware of with FTL Travel, Further support is in how the Time Bubbles are called as they are, as the are close to the term "Warp Bubble", and the shimmering border and how everything that passes through it being disturbed does fit with the idea of a topological defect like that formed by a Warp Drive. Which, while not significant backing, does help support my point. This does have the issue of assuming it can warp space, but according to physics it should be able to. This does also fit with the idea of Sanderson saying that FTL Allomancy uses concepts and uses of the Metallic Arts we are not familiar with yet, this, I believe, could be in reference to Spatial Manipulation. As he did imply that the Tables are only human ideas of how they are organized rather than some kind of Rule. So it is possible that Cadmium and Bendalloy are not purely temporal. So, what do you think of this theory? Does it sound plausible?
  18. I may have stumbled into the beginnings of something much bigger than I anticipated. It was an easy enough matter to get started; I posed a set of statements and a question to myself. "It's becoming increasingly clear that color and metal are important fundamentals of the Cosmere because of Fabrials, Awakening, and the Metallic Arts. Color is important because it's a property of specific wavelengths of light, particular "tones" of light. So how is Metal going to relate to that?" From there, I hit upon a couple possibilities. But I think the one most worth going into detail about connects Investiture to my favorite weird physics, that's right everyone, quantum mechanics. It's my current hypothesis that metallic atoms have the proper frequency of quantum wavefunction to "filter" different frequencies of Investiture. This results in the strange supernatural "theming" of the metals across the metallic arts and even extending into the cages of Fabrials, where color and tone have already been proven abundantly needed. Picture "background investiture" as white noise. Now picture, say... Tin atoms in a pure, undisturbed lattice. Now recall that according to quantum mechanics, all particles also behave like waves (this has even been observed with molecules made of tens of carbon atoms still producing an interference pattern (even when released 1 at a time) in the famous double-slit experiment). The frequency of Tin's quantum wavefunction will interfere constructively with some frequencies of background investiture, and destructively interfere with others, filtering the output of the investiture into a new set of frequencies that don't look like background noise, the frequencies become a stream of investiture that "enhances senses", or something thereabouts. Now picture using a specific Shard's Investiture as the "background investiture". Tin will filter out everything of that shard that doesn't relate to senses, causing the amplification. Stormlight becomes a booster of the spren's sensitivity, making them output less for the same subjective feeling, while Tineyes get to see through the Mists because the frequencies overlap due to the Investiture originating with Preservation. And of course, with alloys, what's important is the "holes" in the atomic lattice (and indeed, metallic atoms' ability to arrange in a regular structure is key in general). It lets other frequencies of investiture leak through, which correspond to different effects. Tin's senses becomes Pewter's physical enhancement. The one thing I'm not certain on is where in Allomancy the push/pull difference originates from precisely. Is it just a rule that Bronze seeking hears pure metal tones as "pulling" while alloyed tones become "pushing"? Or is it a fundemental, even a Singer would hear tin as pulling, while pewter pushes? I'd love to hear feedback on all of this in general. I'm super curious to know if my "quantum wavefunctions filter Investiture frequencies" hypothesis makes any sense.
  19. A small theory that I think got some solid support with RoW. So we saw in Rhythm of War that the Allomantic/Feruchemical/Hemalurgic metals have functions outside of the Metallic Arts and are one of three key components in fabrials alongside spren & gemstones. It makes sense, metal acts as a key for Allomancers to access Preservation's Investiture. Without Allomancy in your Spiritweb, you can't access that Investiture but you should still be able to use the metal to filter other Investiture that you do have access to. That is kind of similar to how the Polestones themselves function, why they can hold Lights Their small differences in chemical structure & colour is all that is needed for Investiture to distinguish them. An element's atomic structure absorbs and reflects different wavelengths of light (or Light), the light can be used to identify those atoms & molecules. A metal's structure is used as a filter for Investiture, the same probably goes for a gemstone. Colour is more important magically for gemstones but this is what the colour of an object means in physics & chemistry, their molecular structure would be a bit different. A metal acts as a filter and lets Investiture through and a gem both filters it (what gem you use does matter for Soulcasters and Artifabrians) and holds it. So, gemstones should, like metals, work across the Cosmere, and be able to hold other types of Investiture than just the Rosharan Lights. Idea came from here: Edit: we have confirmation that the Mists can be trapped in gemstones
  20. I read an almost essay length answer about speed feruchemy a while ago, which covered a well written theory on how speed worked. They said it was slowing down the time it took to perform actions (speed=distance÷time). When bleeder uses speed, she's seen as a blur Of course we know another thing that makes speed look like a blur. Bendalloy bubbles. I propose that speed slows down the time it takes to complete actions by essentially erecting a miniature bendalloy bubble around the user (and specifically the user) that's intensity varies with the amount of speed being tapped from the steelmind and a cadium bubble when the user is filling. admittedly the cadium bit is less solid as it doesn't slow time for the user but makes them seem as if they are 'moving through molasses' but the first part holds. Lemme know what you all think! If I can find it I'll link the original paper in the message somewhere. https://www.17thshard.com/forum/topic/55640-feruchemical-steel-steelrunning-a-comprehensive-conglomeration/#:~:text=You store a percentage of,the shorter period of time.
  21. Inspired by yet another full Mistborn series reread and my back-and-forth with @Phlipz1 in this topic. One of the only problems I had with Mistborn Era 2 is how powers are getting weaker, and the Metalborn themselves are getting rarer. We know how to deal with the second one - make another infusion of Preservation's (or maybe even Harmony's) Investiture via Lerasium or otherwise. It's impossible to do at this time, but not difficult if you get the required materials. But with the power loss over time, combined with population growth, Scadrian society will never be able to maintain the strength and commonality of the Metallic Arts. And the solution to that is simple - power Allomancy not just with the Investiture you get by burning metal, but also with physical Investiture like the Mist or Stormlight. By this point, we've seen Vin do it twice - once at the end of the Final Empire when Vin killed the Lord Ruler, and yet again during Vin's Ascension to Preservation, during her battle with the Inquisitors at the Hero of Ages. Both times her Allomancy was much stronger than normal. There is another time where we might have seen it done - the Bands of Mourning. We saw Marisi and Wax use them with strength equal or exceeding that of the Lord Ruler, but Kelsier hadn't possessed such strength in Allomancy when he lived. There are several reasons for why that might be, from Kelsier becoming Rashek's equal in Allomancy by holding Preservation to Compounding the ability to use the Metallic Arts in such a way that tapping it made one stronger. But now that I read the Compounding version several times, it doesn't make that much sense. Brandon said that Nicrosil Ferichemy works like Copper Feruchemy - something discrete is stored, used, and returned. And it doesn't make sense that tapping the same memory, or the same ability, will make it stronger and/or more detailed. It would be like having two copies of the same file on a hard drive. So I propose that the Bands have a separate layer of nicrosil - filled with the Mist. That would also make this quote by Wax make more sense: It doesn't make sense that nicrosil stores filled with the ability to use the Metallic arts would run out if they work like a Coppermind. Memories degrade when Feruchemists read the same memory repeatedly or when they don't put it back for long enough for the details to start fading. Wax and Marisi did nothing of the sort, but I suppose that you can say that stored Investiture works differently from Memories. However, if we assume that the ability to use Investiture is not being consumed, but the Mist... It would also somewhat explain why Thaidakar Kelsier would like to get his hands on some Stormlight trade.
  22. If you could have the ability to burn one Allomantic metal and control over one surge, what would they be and what would the name of your new Misting/Radiant hybrid be?
  23. Vin mentioned she could feel something when she burned Sazed's metalmind but couldn't access it. It wasn't unkeyed though. What time happen if an alomancer burned an unkeyed metalmind? Could they access that attribute like tapping it, but not store it since they weren't a feruchemist themselves, perhaps enhanced like for a compounder, or would they just get the power of the metal? Like, could the alomancer just like deage while actively burning an atium mind, but only as long as they were burning, or would they just get the power of atium?
  24. Greetings, people of the Shard! Some of you may not remember me; I haven't been active for a while, and back then I used a different name (long story). I've been quiet for the last couple years because I went back to school, and I've been focusing on my studies. But they were fun studies. I've been learning to make games. And the final project for one of my classes was a game jam. And the theme was just vague enough that I used it as an excuse to finally prototype a Mistborn game, built around Allomancy. I know a couple of people have already done something like this, but this is my take on it. https://jezrien.itch.io/magno-the-robot A few notes: Being a game jam project, this entire game was built in under 48 hours. As a result, it's a little rough. It should definitely be viewed as a prototype demo, not a real game. The physics of allomancy had to be simplified a little. You can't modulate the strength of your pushes and pulls. The magnitude of the force is always the same. When you push/pull on a metal object, it does not apply force to both the object and Magno. It just compares the object's mass with Magno's mass, and applies force to whichever is lighter. When a smaller metal object is pressed against the floor or a wall, it does not realistically 'acquire' the mass of the floor or wall. I.e. you cannot launch yourself into the air by standing on a small metal object. (But you can with large ones!) The game is only available for Windows at this time. Sorry. I might continue to iterate on this prototype. If I do, all of the issues listed here will eventually be dealt with. I hope you like it! (Here's the complete playthrough video.) 2021-04-26 12-21-04.mp4
  25. The purpose of this topic is to project the most extreme abilities of any investiture in the cosmere based on the currently referenceable material. Ideas which can be logically defended are welcome regardless how outrageous. As promised a coinshot laser would likely be produced by a Steel twinborn compounder after the discovery of heavy metals and at least some experiments in nuclear science on Scadrial. This individual would likely be able to detonate nuclear explosions using metal pushing and heavy metals and would need the speed of a steelrunner to avoid serious injury. Using metal pushing they could likely push small particles of radioacive metal forming a type of laser or electromagnetic particle beam at high velocity. Due to a strong spiritual affinity with steel because of being a steel twin it might be possible that they could store steel pushes and speed in a metal mind for use feruchemically yielding steel pushes and speed to exceed duralumin assisted allomancy. The nuclear particle beam could be used on its own or in concert with radioactive spheres in battle situations to inflict massive damage. The nuclear laser could be used to split atoms in a plutonium, uranium or like metal to create atomic or nuclear explosions. Due to the ability to create steel bubbles they could also probably shield themselves from the radiation of nuclear material on or near them. With fine enough control they could also perform nuclear laser surgery. They could be outfitted in steel biomechanical armor that could act as a metal mind for both their allomantic and feruchemical abilities. What do you think of this idea or what extreme use of investiture do you envision?