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Found 307 results

  1. Something I like to do is make up new metals/powers for the Metallic Arts. I was curious if anyone else ever does this, and what powers they came up with. Here are a few of the ones I've come up with. Cesium: Feruchemy - Stores size (things inside of you shrink/grow as well). Allomancy - Absorb electromagnetic radiation/become invisible (not true invisibility, but more of a shadow shroud). I picked Cesium because it has one of the highest thermal expansions of any metal, and it would be interesting to see someone try to use a metalmind that can melt near room temperature. Cesium-Gold Alloy: Feruchemy - Stores color (become flat grey like a lifeless when storing, gain aura like a Returned when tapping). Allomancy - Emit electromagnetic radiation (pretty much any type, with increasing power required for higher frequencies/eV). Tungsten: Feruchemy - Stores shape (when you store you become soft and gooey like a Kandra. When you tap you become hard *chuckles*. No seriously though, you gain a Superman-like hardness. You can still move, but to external things you would act like something made of wood or metal depending on how fast you tap). Allomancy - Absorb Investiture (you generate a "bubble" of aluminum). Tungsten Steel: Feruchemy - Stores sound (clapping your hands or stomping your feet make almost no sound when storing, the same claps and stomps would sound like gunshots when tapping). Allomancy - Emit Investiture (other peoples powers go haywire near you, but you have basically no control over how. You pretty much become chaos incarnate for other magic users. "Meant to soulcast that into water? Well it turned into live eels instead. Have fun with that."). I tried to keep the Feruchemical powers all in the theme of how you would describe something physically. Size, shape, color and sound. Sound is kind of an odd duck in that group, but I couldn't come up with something better. I can take solace in knowing that bronze and electrum are in the wrong place, so not even Brandon pulled it off perfectly. Well, there's one of my fantasy quadrants on the Metallic Arts table. Hopefully I'm not alone, I would love to hear what kind of crazy stuff other people have thought up.
  2. Okay, so... First post. Yay. I won't waste your time with that though, cause I want to see if anyone agrees with me on this. So hopefully you know what Compounding is; when someone has the same metal in Allomancy and Feruchemy. They can Allomantically burn a charged metalmind to get "tenfold" the amount of power back out of it, using the End-positive nature of Allomancy to generate that extra Feruchemical aspect. So here's my theory on Reverse Compounding, where one would use Feruchemy to increase the amount of power you get out of burning a metal. STEP ONE: Be a Nicrosil Compounder. This can be done using Hemalurgy spikes, if needed. STEP TWO: Spike yourself with another allomantic metal. Preferably not Aluminum. STEP THREE: Charge the everloving heck out of your Nicrosilmind with your spiked Allomantic metal. STEP FOUR: COMPOUND THAT NICROSILMIND TO HECK. STEP FIVE: BURN THE HECK OUT OF THE CORRESPONDING METAL. STEP SIX: PROFIT. And that's the most basic form of Reverse Compounding! And yes... Reverse Compounding Duralumin with another metal alongside it would be even more insane. But we can discuss those scenarios together. P.S. A Fullborn/Full Compounder can do this with no spikes needed. So that's fun.
  3. You have an allomancer skilled enough to apply forces to parts of objects rather than the entirety of an object. He wants to pick up a brass idol from a pedestal without getting close (scary spiders are at the base of the pedestal). The idol has a mass of 25 kg and its height is 1/6 of the distance between the allomancer and the idol. The bottom of the idol is level with the allomancer's center of mass. For simplicity, assume that gravity on Scadrial creates a downwards acceleration of 10 m/s. In order to overcome gravity, the allomancer needs to exert more than 250 N of upwards force on the ball. Let's double it and say that they want to produce 500 Newtons upward. In order to apply that much vertical force by pushing on the top of the ball, the total force of the push must be (500/sin(9.824°) = 3041.38) N. But this push also results in a perpendicular force of 3000 N away from the allomancer. If he pulls on the bottom of the idol to counteract this force, then the net forces will lift the idol straight upwards. (Also, the idol will start spinning like crazy, so if the allomancer wants to keep applying the force, he needs to be good at juggling his target points.)
  4. Skilled mistborn can hover in midair given multiple firmly anchored target points. If the mistborn is hovering next to a building, pushing and pulling on metal beams, the forces look like the above. The numbers in the image are chosen so that the counterforces from pushing and pulling add to 500 N pointed upwards, which is just enough to make a 50kg allomancer hover in the air. And because the two counterforces apply to the same point on the allomancer, she doesn't need to worry about rotation.
  5. Does anyone want to explain how allomantic powers can remain relatively consistant for about a millenia, then after a mere three centuries it's impossible for a mistborn to exist, only mistings? And Feruchemy, which as far as I can tell, if one is a feruchemist in the first series, you have access to the entire slew of metals, and again, three hundred years later, only one metal is possible? Anyone? (Sorry, this is just driving me crazy, especially since I reread some of them recently.)
  6. What would be the effect of a mistborn burning a piece of metal with hemalurgic charge? I have a few thoughts on what may happen and welcome some more. My theories are as of yet: 1. Nothing new will happen as you have too conflicting magic system interacting. The metal would still be able to produce it's allomantic effects, but the hemalurgic charge would not add anything as the two systems are diametrically opposed. Perhaps the hemalurgic charge could even interfere with the allomancy in some way and lessen it's effectiveness? 2. Burning metal with a hemalurgic charge will recieve an increase of the power stored, similar to compounding. This could take several forms I suppose. The allomancer's allomancy could become more potent (although I doubt that because of point one). It could somehow amplify the hemalurgic charge, fuelling the hemalurgy with allomancy, again as seen in compounding. (I don't like this one as much because I don't really see it working.) 3. The hemalurgic charge is applied to the allomancer. This one is weird but I thought that perhaps burning the charged metal kind of exposed your spirit web and allowed the patch of someone elses spirit web to latch onto yours. This one is really weird and I'm not sure if it would even work. But if it does then that'd be an interesting way to get around stabbing spikes into your body. You would of course still experience the effect of hemalurgy, just without the metal spikes. This may also face issues when it comes to where it attaches to your soul, because it may attach randomly and result in incorrect placement. 4. When burning the hemalurgically charged metal, the fragment of the spirit web stored is released to return to the rest of the soul wherever that may be (likely beyond). So they're my thoughts, I am curious to see what you guys think.
  7. So I feel like Brandon has to have built in some reason why this allomantic trick woudn't work, because it would be entirely too OP and easy to do. Say you have too Bendalloy Mistings, named (by uncreative parents) A and B. They are standing side by side. A makes a speed bubble (Bubble 1) around both of them. T B moves to about the edge of bubble 1 and makes bubble 2. Both mistings are now standing in the area where both bubbles overlap. A walks to B and turns off bubble 1. Then he walks to the edge of bubble 2 and does the same thing. Essentially, two Beldalloy mistings use overlapping speed bubbles to travel leapfrog-style. They could go anywhere they want in the space of a heartbeat. It would take a lot of money (to buy a ton of Bendalloy) and two Bendalloy mistings, but someone like the Set would have figured out how to do this, and then be able to steal whatever they want and assasinate whomever they wish. But as I said, this feels like it breaks Brandon's nice balanced magic system, so there's probably some reason it doesn't work... ...right?
  8. What would happen if a kandra were to burn a lerasium bead? We know that when they consume a body they don't gain their allomantic abilities. But if one were to burn lerasium would their spirit web be changed to make them a mistborn? If this were to be combined with what kandra can already do with their malleable bodies, and their blessings, then I imagine you'd have an incredibly effective assassin.
  9. I'm not sure if this has been confirmed, but I've been thinking about the possibility of excessive surgebinding having side effects. On Scadrial, Allomantic savants are, while somewhat rare, not difficult to create. There are already signs that stormlight could be addictive, and I was thinking that if it was possible to gather enough stormlight to be constantly infused for a long period of time they could become not only addicted but perhaps stretch their bodies like an allomancer who flared their metals for too long. If this is possible, what could the effects be? Perhaps become more susceptible to stormlight, and be able to hold it longer? Be able too draw out more power with less infusion? In White Sand, overusing their power increased it greatly, and in Mistborn, it did so as well. Allomantic savants have drawbacks, as shown by Spook in the second and third books, but it definitely increased his power. There's plenty of examples to be found all over the cosmere, and I want to know what it might do to a surgebinder.
  10. Since aluminum is allomantically inert, is there another metal, perhaps duralumin, or (more likely) nicrosil, that doubles allomantic effects? Would steel pushing nicrosil push twice as hard? Or could wearing a nicrosil lined hat double the range or power of emotional allomancy (as subject or object)?
  11. From the album Vin

    This is Vin at the middle of the Final Empire. It is the finnished sketch.
  12. From the album Vin

    A less cropped Vin.
  13. From the album Vin

    This was a very quick sketch. I posted it before I was finnished. It reflects in the art, dosn't it. It is also badly cropped to be able to fit. But yeah, this is Vin at the middle of the Final Empire.
  14. If a normal human on Scadrial were to drink from the Well of Ascension, would they become an Allomancer? Would a human on Sel drinking from the Pool become an Reod Elantrian, as they don't have the Dominion part of the Dor in their body? What would happen if someone drank world-specific Investiture?
  15. So, completely unrelated to Cosmere work, I was doing some research into the nature of metallurgy, specifically carbon structures in steel, and came up with a problem that I haven't seen answered before. It has been well established that allomantic alloys must have precise percentages in order to be effective. For true metallic alloys such as bronze, pewter, and brass, this is not a problem, as the alloy process involves combining the elements involved by heating the components to liquid form. But steel is a problem. Carbon does not liquefy, and often neither does the iron (depending on furnace technology) during the steel forging process. As such, carbon is not evenly distributed through the steel. In larger products, this is mostly irrelevant, as the distribution of the carbon crystal structures in the iron is even enough function. However, this idea falls apart when considering something as small as the metal flakes consumed by allomancers. Because steel is not fully liquefied like other alloys, these flakes cannot possibly have even distribution of carbon in them, and thus will not match the perfect ratio necessary for allomantic efficacy, or even safety as it is strongly implied and in some places stated outright that a bad alloy can kill an allomancer when they burn it. Has this issue been addressed before and I just missed it? What are your thoughts on it? It seems a pretty large hole in one of the key rules of allomancy to have gone completely unnoticed, and I was quite surprised to not find anything on the topic.
  16. *mistborn/Wax and Wayne spoilers* So far we've seen that Aluminum can block emotional allomancy, and that it can't be pushed or pulled by steel/iron. Can it intercept any kind of allomancy? If you put an aluminum sheet between a coinshot and a metal object, would he be able to sense or push it? How about bronze? would aluminum shielding block an allomancer from being sensed by a Seeker? Etc. I'd love to hear if there are any Words of Brandon to this effect, but theories are also welcome. It seems like we're just starting to learn what aluminum can do.
  17. The honorblades are basically Honor's god metal, a condensed aspect of his essence in solid form. If an allomancer were to somehow consume an honorblade, or part of one (a hypothetical situation as I'm not sure it'd be possible) would they be able to burn it and achieve an affect from the metal? If so, I find it interesting that perhaps burning part of Tanavast's power, an allomancer would gain access to the surges in some way? I welcome your thoughts on the matter.
  18. It's been a while since I've been on, but I had a thought while rereading Hero of Ages that is worth some consideration. Allomantic Savants are created by constantly flaring an allomantic metal long enough that it causes physical changes to the body. This prompted a 2 part question. 1) Can someone who gained their allomantic ability via a hemalurgic spike become an Allomantic Savant? 2) If so, what would happen if the spike was subsequently removed? I have my own ideas, but I'm curious what the Shard's hivemind thinks before I taint the pool with my original thoughts. So please, discuss.
  19. If you could find a misting that was hemalurgically enhanced with duralumin, and then you got a nicrosil misting to touch them, could they theoretically stack and multiply the original misting's power?
  20. So I've just started reading Way of Kings, and I was wondering about the burn rate of Stormlight in Surgebinding, in relation to Allomantic metals. For example, is it as slow as tin or copper, or does it burn like pewter, or even as fast as atium? I know they're not really comparable, but it would be cool to get a perspective on this from someone who knows a bit more about The Stormlight Archive and has read Mistborn.
  21. Say you have a Pulser or Slider and place them in an aluminum box with the following parameters: Thick enough to block a Seeker from detecting their allomancy Small enough to fit inside a speed bubble Would the speed bubble be able to go through the aluminum to be the maximum possible size? Would the speed bubble get absorbed somehow? Could it even be excluded, like the Meissner effect in superconductivity and magnetism? Sorry if this has been asked before, or if there is no way to know the answer. I wondering of how it could interact. P.S. for those concerned, the box is constructed so the Pulser/Slider would be just fine.
  22. I have been thinking about the medallions lately, and the scene between Vin and Sazed where she tried to burn one of his metalminds crossed my mind. Is it possible for an allomancer to use a medallion to compound that particular metal even though they themselves aren't feruchemists? Kinda tagging onto that, could a twinborn compound an unkeyed metalmind made by another feruchemist? Is this as obviously yes as I assume or is there something I'm missing?
  23. What would happen to a mistborn if they were a savant in all the metals? We know that savantism can become dangerous, but would being a savant in all metals weirdly balance eachother out? In a similar way to how Spook's pewter negated his tin savantism? Or would the effects on ones spiritual DNA be too much and the mistborn suffers woth big issues both physicslly and spiritually? Are there any WoBs on this? Do we know more? I appreciate any further input.
  24. So what are the effects of savantism for all the metals? AFAIK we know about Tin (as seen by Spook) and we know that pewter can be very dangerous but we don't really know the effects. There's a WoB that states bronze savants can pierce copper clouds, so presumably copper savants can create more powerful copper clouds. So what do we think the effects of savantism in the other metals would be?
  25. As we know, if a person has the ability to use the same metal both allomantically and feruchemically, then they can compound that metal (i.e. burn feruchemical storages to multiply the ability stored in the metalmind). So then my question is, would a more powerful allomancer gain more out of compounding than a weaker one? So, would a natural twinborn compound their feruchemical storages by a lesser multiplier than a feruchemist who had burned lerasium for example. In short, does allomantic strength affect compounding efficiency? I welcome your input.