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Found 370 results

  1. In the RoW Chapter 6 epigraph it is stated that the fabrial function is determined in part by the metal used. I think it would be worthy to ask Brandon if the metals used in the metallic arts are the same that can produce functional fabrials.
  2. Okay, so hear me out. Would fuelling Allomancy with Stormlight unveil new powers we've never seen before? Here's my logic. A fabrial uses a Spren (a fragment of Honor/Cultivation) as a key to determine what the Fabrial will do. That key is then refined by the metal used to make the cage of the fabrial. Then you power it with Stormlight to give the Spren fuel to power the Fabrial's effect. So with that in mind, let's compare that to Allomancy. The metals are keys that refine what the "preservationspren" (big airquotes there) produces as an effect. Due to the Connection to the Allomancer, the effect is emitted from their location in the realms. Obviously the big difference here is scale. One spren is infinitely less powerful than the entire Shard of Preservation. But the general analogy holds, right? A piece of Investiture filtered by metal that consumes a fuel source to produce an effect. So, then. If there was a Radiant who was also a Mistborn, and they sucked in Stormlight, could they then "burn" the Stormlight like how Vin consumes the Mists? Assuming that this is possible, what would the effect(s) be? Personally I think the Radiant Spren would be the determining factor here; Each one would act like a different "alloy" like the various Atium alloys, filtering the output. It might also be possible to still burn a metal while forcing Stormlight to come through, but that probably requires a LOT more hacking than just consuming Stormlight as a fuel like burning the mists. Now back to Fabrials, speaking of the mists. If it were possible to contain the mists inside a gemstone, could you use that to power "allomantic fabrials" kind of like Ettmetal? Using different spren powered by the mists to create allomantic effects? Hmm... Well I'm curious to hear your thoughts on this...
  3. Well, here I am again. Really hope this isn't annoying for any of you. So, I was looking around to see if anyone asked if an Allomacer can push or pull a Shardblade, and of course, I could not find a thread, and the Coppermind doesn't mention it as far as I'm aware. So I was about to assume that they can't be pulled or pushed similarly to metalminds. They have a hard time pushing or pulling something that's invested, and surly the blades count, being god metals of Honor, Cultivation, or a mixture of both. Then, I remembered that Atium is a god metal and there are plenty of examples of them being pulled or pushed. So it doesn't seem like being a god metal immediately disqualifies from being able to be pulled or pushed. So would Allomancers be able to push on Shardblades? And a little bonus question I thought while typing this, are god metals considered invested? Because the reason metalminds are hard to push is because of the investiture stored in them, and Atium does not appear to be resistant to pulls or pushes. So are god metals not technically invested? EDIT: Okay, so the answer for the above questions by Brandon Sanderson himself is no, it's very difficult to push or pull god metals and they are basically pure Investure (read threads below). HOWEVER, this brought up a different question/theory about the nature of Atium, which is a God metal that can be pushed and pulled with relative ease, which contradicts what Bradon Sanderson said about Godmetals. My first reaction was that it was made fairly early on and Brandon Sanderson didn't have certain things figured out, so we should ignore Atium/ consider it an outlier when figuring out the properties of god metals. But then I remembered that Atium was Brandon Sanderson's way of introducing Fortune to the Cosmere, and that in the Feruchemy table, Investure and Fortune are considered separate, so rather than being pure Investure, is Atium pure Fortune and that's why it's properties don't follow with other god metals? (Another note, if it is Fortune, it may have been a purposeful play by Preservation to limit Ruin's foresight, which may be a big factor in his plan, as Ruin's foresight has been accepted as not as good as other Shards like Cultivation, Preservation, and maybe Endowment.)
  4. I was thinking about compounding, and steel crossed my mind. As one of the most useful metals to store an attribute in, as well as one of the most useful allomantic metals to burn, I think steel might be the best metal to be able to compound. You get the power of a coinshot, which is largely accepted to be one of the most useful (and versatile) allomantic power, and also you get to compound speed, which Sazed says in the first book is "one of the most difficult attributes to store up." Besides that, steel is really easy to acquire in large amounts, so you'd practically never have to go without. (Admittedly, you would have to worry about having the right alloy, or you could give yourself a headache when you burn it, but that's a minor trouble.) So you get basically unlimited speed, as well as a limited form of flying/telekinesis I've made my case. Now I invite you to make yours. If you think there's another metal that's more useful to compound, then 1) What is it, and 2) Why is it useful?
  5. Myself and a couple friends are creating a new RPG system. The system works on one primary mechanic and almost everything is a variation of that mechanic. You build a pool of 12 sided dice and roll equal to or under a target number, count successes and compare with the difficulty. The purpose of the system is to be able to recreate any book world and play in the favorite worlds of our literary heroes. Other systems, especially D20 magic, CAN NOT duplicate any magic system like allomancy. Long version: There are 9 attributes, 3 each for physical, mental and social. Each attribute gives points of effort which we use cards to represent. You get to use three attributes in a turn but can use as many points of effort from those 3 attributes as you have available. Almost everything takes effort. So typical round... you pick your 3 physical attributes and have 2 effort for each, 6 effort total. You move (1 effort), open the door (free), move again (2 effort for second move), attack (1 effort) then decide to save the last 2 effort for defense. The attack consists of 1 die for the 1 effort spent plus bonus dice for your skill level (let's say 3) so 4 total dice or "dice pool", written 4DP. The target number is based on the higher from your skill level or base attribute. Starting attributes are target number 3, written T#3. So the attack is 4DP/T#3. You roll the 4d12 and count how many are a 3 or less... probably 1 in this case. The difficulty to hit the defenseless creature was 1 so you do damage. Now, Allomancy: Potential spoiler alert if you havent finished Mistborn book 3: The Hero of Ages I'd like feedback, even if it's negative. It makes the system better in the longrun. Thanks
  6. Don't know if this was done before or if this should be in the Mistborn section or Stormlight section or what. So could Mistborn use Shardplate effectively, or could they even use it at all? If a Feruchemist stored enough strength and tapped pewter while wearing Shardplate, Would the plate burst from the increasing size of their muscles? I am in the middle of part 4 of The Way of Kings so if any of your asnwers spoil anything beyond the way of kings (or anything else latter in the book) please restrain your selfs from spoiling anything monumental. Or at least put it in a spoil box. Thanks Guys!
  7. We know a radiant with stormlight can heal a shardblade wound, and so could a bloodmaker with enough stored-up healing. Vin, with the Mists fueling her allomancy is MUCH more powerful than she is with metals, and the Mists are gaseous investiture like Stormlight, which allows those who can take it in to survive extreme trauma, heal unbelievably quickly and holding it seems to enhance their strength, speed, and dexterity in a manner at least somewhat similar to someone burning pewter (I don't think it's quite that potent though). Is what Vin does with the mists, assuming she doesn't ascend all the way to preservation, limited to allomantic powers she already potentially has, or could it/does it also do other things (like potentially healing her like stormlight heals surgebinders). She is pretty beat up before Marsh rips the earring out in Hero of Ages and then when she gets access to the mists, she seems to heal in a manner a lot greater than even pewter would normally supply, though she is also in the process of ascending to functional godhood. All of this is basically to ask if Vin, not taking enough of the mists into herself to become preservation, could heal a shardblade wound to her arm with the mists. What do you guys think?
  8. -> Download Version 0.09 here! <- Hey, y'all! First thread on this forum. I'm a student at Future Games in Stockholm, and this is a pet project I'm working on between classes. I'm working in Unreal Engine 4 and its Blueprint visual coding system. I started this a couple of months ago when I was just done with the Hero of Ages and really into the allomancy magic system. I'm currently on Shadow of Self. No plot spoilers! Goal The goal of this project is to make an FPS-style Mistborn game, where you can play around with some schmexy allomancy. As a fan-made game, this will stay free-to-play. Caveat I want to make a good game representation of the Mistborn books, but some things are blocking the way. School. My time is spontaneously devoted to this project. (But now it's summer, b*tches!) Me. I'm not the most passionate die-hard fan, I just like the idea of a properly made game, as in true to the material. Controls. I want that feeling of being a cool Mistborn, jumping through the mists, throwing things around. But. Computer/console controls are severely limiting to a magical power that should take your whole body to control (Yeah, who knew, huh?). I want the player to have a good time, regardless of having read the books or not, so I will keep controls from being overly complicated. More advanced moves from the books will probably not be possible, so I will focus on making the general moves feel really cool and make sense for the player. Current features These are the features that I have right now. This will be updated as I go along. The most recent additions are in bold. Steelpushing / Ironpulling Mouse buttons for push / pull (on/off) One target at a time Lock onto target (look around and still control the object) Good-enough physics Coin Drop coin in front of camera Pick up coin from ground (added June 23) Hold coin in front of camera (added July 1) Choice to drop coin on ground and instantly push off it (added July 1) Choice to push coin forward from hand (added July 1) Pewter Switch on/off (added July 11) Greater jump height (added July 11) Faster running speed (added July 11) Extra Health (added July 11) Faster Regeneration (added July 11) Higher tolerance towards fall damage (added July 11) Auto-Pewter @ landing (Reactively take damage to pewter instead of Health if not burning) (added July 12) Tin Switch on/off (added July 20) Makes mist less impeding (added July 20) Makes damage sight-blur less impeding (added Aug 1) Makes bloodshot screen more impeding (added July 28) Take more damage (added July 31) Level A small Skaa area of Luthadel by the wall Downloaded free 3D assets Sexy, effective mist (added July 31) Nonsensical metal plates placed in various locations for easy testing (don't @ me) Pickupable coin pouches (added June 23) Pushable coin pouches (added June 24) Tutorial area with signs (added June 25) Pickupable metal vials (added June 25) Player Coin counter (added June 23) Health tracker (added June 24) Fall damage (added June 24) Regen health (added June 24) Metal tracker (added June 25) Auto-pick up coins and vials you pull towards you (added June 26) Pick up metal vials to inventory (added July 30) Drink metal vials from inventory (added July 30) Melee fighting (no animation) (added Aug 26) NPCs Unreal default character model (added Aug 22) Moving around (added Aug 22) Faction system (who reacts in what way to whom) (added Aug 22) Take damage & die (no animations) (added Aug 22) Damage player and each-other (no animations) (added Aug 22) GUI Health bar (added June 24) Bloodshot screen while damaged (added June 24) Damage blurs your sight (added July 31) Metal bars Steel (added June 25) Iron (added June 25) Pewter (added July 11) Tin (added July 26) Coin amount (added June 25) Pewter Health bar (added July 11) Screen shakes when falling too fast (added July 12) Hold button to open vial inventory (added Aug 1) Sounds Taking fall damage (added June 24) Dying (added June 24) World music (added June 25) Pick up vial (added Aug 1) Drink vial (added June 25) Pick up coin (added June 25) Coinshot (added July 1) Asset Rights Future features
  9. Yes, technically there are already two other threads about this. I still started this one, since it's a little different topic: instead of speaking mainly about fabrials, here I wish to discuss the connection between every application of any metal in the four magic systems: allomancy, feruchemy, hemalurgy and fabrials. I might've lost myself in the middle of that sentence, I hope you understood me. anyway, what we've seen so far: Iron - A: pulls on metals. Fe: stores weight. H: steals strength. Fa: changes polarity (whatever that means)/attracts attribute. Steel - A: pushes on metals. Fe: stores physical speed. H: steals physical allomantic powers. Fa: same as Iron. Tin - A: enhances senses. Fe: stores senses. H: steals senses. Fa: diminishes attribute. Pewter - A: enhances strength and balance. Fe: storing physical strength. H: steals physical feruchemical powers. Fa: expresses attribute. Zinc - A: riots emotions. Fe: stores mental speed. H: steals emotional fortitude. Fa: manifests the spren more strongly. Brass - A: soothes emotions. Fe: stores warmth. H: steals cognitive feruchemy. Fa: makes the spren withdraw. Copper - A: hides allomantic pulses. Fe: stores memory. H: steals mental fortitude, memory, and intelligence. Fa: unknown. Bronze - A: allows to hear allomantic pulses. Fe: stores wakefulness. H: steals mental allomancy. Fa: warns of things getting close. Aluminum - A: wipes internal allomantic reserves. Fe: stores Identity. H: removes all powers. Fa: cuts connection, no other known function. Duralumin - A: quickly burns any burning metals in powerful burst. Fe: stores connection. H: steals connection and identity. Fa: unknown. Chromium - A: wipes out target's allomantic reserves. Fe: stores furtune. H: might steal destiny? Fa: unknown. Nicrosil - A: enhances allomantic burn of target. Fe: stores investiture. H: steals investiture. Fa: unknown. Gold - A: shows past self (or alternative present self). Fe: stores health. H: steals hybrid feruchemy. Fa: unknown, probably known in-world. Electrum - A: shows possible future of the burner. Fe: stores determination. H: steals enhancement allomancy. Fa: unknown. Cadmium - A: slows down time. Fe: stores breath. H: steals temporal allomancy. Fa: unknown. Bendalloy - A: speeds up time. Fe: stores energy. H: steals spiritual feruchemy. Fa: unknown. Now, there are patterns inside each magic system, if you look for it, though so far only allomancy and hemalurgy have sensible division for each metal. For now, it might be better to stick to discussing only the lower metals - the first eight, since we understand those the most, and know mostly all of their applications in the magic systems (lets use the acronym MS for that) in discussion. Tin is irregular because it's the only one that does exactly the same in the first three MSs. I can't actually see any thorough connection between one metal's applications in all the MSs, and it's a little late at night in my country, and since I'm also lazy I'll leave you to think over it.
  10. So tin is the physical internal pulling metal. Does someone know where it was described how the "pulling" effect was justified? So like, what is pulled and pushed by the internal physical metal. The rest is pretty obvious, but these two are still confusing from time to time. I couldn't find anything but I'm sure I read about it somewhere.
  11. So I was looking on the internet for the Feruchemical sign of metals, and eventually I just went on Google Images, and looked for Lerasium. The photo seemed good enough, but it looked off. So I clicked on the link and it took me to this fandom page. https://bladesandbeasts.fandom.com/wiki/Alchemancy ALCHEMANY? I showed my friend, I Think I Am Here, and he finds it kinda funny too. Read through it, they added a few metals that are kinda interesting.
  12. So, I realized this shortly after reading some of the pre-release chapters for RoW (not going to spoil them) because they reminded me of Chiri-Chiri and the Larkins in general, and their ability to consume Investiture and get bigger. If there was an Allomancer around, could a Larkin feed on their allomantic power output to grow? Sort of like how Nightblood will consume an Allomancer's allomantic effect while burning to feed himself instead of consuming their soul. If that's the case, an Allomancer could intentionally feed a Larkin and turn it into a Lanceryn (er... If that's actually how you spell that/what a fully grown Larkin is called), and be the Rosharan equivalent of a Dragon Rider or something absurd like that, instead of having to give it Stormlight periodically via spheres or highstorms. Of course, Allomantic strength becomes the deciding factor in how quick the Larkin would grow, then, so a direct Lerasium mistborn burning every metal at once (barring aluminum and duralumin) would probably be the most effective type of allomancer to feed a Larkin with. Just a random shower-ish thought I had and wanted to put out there for consideration.
  13. It has been confirmed that when an allomancer tries to burn a feruchemical metalmind that they themselves stored, they can sense a new power. This new well of power can be tapped without burning the actual metal itself, thereby creating a HUGE increase in power. Let’s say someone was a full Mistborn and a full Feruchemist. What is they stored some Investiture in a Nicrosil metalmind, they tapped the power with Allomancy. While getting the already boosted power, if they burned duralumin, would it affect the Allomantically tapped metalmind, thereby giving them enough Investiture to become a Sliver?
  14. We need to talk about the silver plating on Vin's earring! Somewhere between the moment Vin's mother drove this little bronze spike through Vin's sister into Vin's ear, and the moment we first see Vin in Book 1, this bronze earring became plated in "silver" (which must negate its Hemalurgic effects for reasons I'll explain) and then locked away inside of a box. Even ignoring the larger implications of Silver throughout the Cosmere, and isolating our attention only at Scadrial's magic system... We know that silver on Scadrial has no known Allomantic, Feruchemical, or (most importantly) Hemalurgic properties at all. If the earring were silver-plated before spiking through Vin's sister, then that silver would have nullified the spike's ability to behave as a hemalurgic spike and accept a hemalurgic charge. In contrast, if the earring was silver-plated after receiving a hemalurgic charge, then the silver would have blocked the earring's effects on the wearer (much like Nightblood's sheath blocks his power). If this bronze earring was plated in silver, then it's logical to infer that even if Vin wore it like that (fully silver-plated), then Ruin wouldn't have been able to reach her, nor would she have been able to tap into the extra seeker properties with which the spike was charged. Interestingly enough, that silver plating was notably wearing away throughout Vin's story. From Well of Ascension - Chapter 33: "Vin stood quietly. Absently, she pulled out her bronze earring—her mother’s earring—and worked it between her fingers, watching it reflect light. It had once been gilded with silver, but that had worn off in most places." From Hero of Ages – Chapter 54: "Silver. Useless, unburnable silver. Like lead, it was one of the metals that provided no Allomantic powers at all. “An unpopular metal indeed . . .” Yomen said, nodding to the side. A servant approached Vin, bearing something on a small platter. Her mother’s earring. It was a dull thing, Allomantically, made of bronze with some silver plating. Much of the silver had worn off years ago, and the brownish bronze showed through, making the earring look to be the cheap bauble it was. “Which is why,” Yomen continued, “I am so curious as to why you would bother with an ornament such as this. I have had it tested. Silver on the outside, bronze on the inside. Why those metals?" I figure that neither Reen nor Vin could've done this silver-plating to the bronze earring. They wouldn't have been concerned in the least with having it silver-plated while they were poor and had a hard enough time staying [relatively] safe and fed. I think someone who was cosmere-aware or, at the very least, was "Ruin-aware" was responsible for having the earring silver plated. I doubt Hoid would have done this, as well. My imagination says that he would have sooner destroyed or stolen the earring if he really wanted to interfere with Ruin's plans. Hoid wouldn't have preserved the earring so carefully. The fact that the earring was neutralized/silver-plated rather than destroyed... and the fact that it was placed in a box and that box was kept rather than disposed of... well, I would guess Preservation was behind this silver-plating. I think he did what he could to influence people and events around Vin to protect her while keeping in line with his own will to 'preserve' above all else. From Hero of Ages – Sazed's final Epigraph (just before the epilogue): "Vin was special. Preservation chose her from a very young age, as I have mentioned. I believe that he was grooming her to take his power... I believe that she must have drawn some of the mist into her when she was still a child, in those brief times when she wasn’t wearing the earring. Preservation had mostly gotten her to stop wearing it by the time Kelsier recruited her, though she put it back in for a moment before joining the crew. Then, she’d left it there at his suggestion." If the earring had been placed while Vin was an infant and left in her ear, then it's a safe assumption that Ruin would have had her entire lifetime to work his influence... if, of course, it hadn't been for the presumed efforts of Preservation to buy her as much time as he could. I asked Brandon Sanderson "Who was responsible for getting Vin's bronze earring plated in 'silver'?" and apparently that question was good enough to award me an RAFO card. :-) I will be framing it. Don't judge me. Who plated Vin's bronze earring in "silver"? When did they do it? Why? Is the plating on Vin's earring really silver (or just perceived to be Silver by the Scadrians)? ...is it the same metal as Nightblood's sheath? It seems to me that the silver plating on Vin's earring and Nightblood's famous "silver sheath" were essentially there to perform the same job. What do you think?
  15. Suppose you were attacked by one of Kalad's Phantoms. If you were an allomancer capable of burning atium, would it have atium shadows?
  16. Okay, this may be a stupid question... But, theoretically, could a bronze misting (or mistborn) become a bronze savant? Like the bronze equivalent of what happened to spook in HoA? If so, what would happen? Would they potentially be able to sense through copperclouds, like vin with hemalurgy? Or would they just be able to sense the pulses more clearly?
  17. Can you Duralumin burst aluminium? I mean it would be difficult as the aluminium would probably be looking to metabolize the duralumin anyway but can you even duralumin burst aluminium in the first place? What about Nicroburst touching an Allomancer, Mistborn or Misting, burning aluminum? Can you use chromium to leech someone's aluminium?
  18. ---- Main topic here! Download the current demo here! Imagine you're a Mistborn in Luthadel and you're jumping over rooftops through the mists. That's what this game project is. It's 100% spoiler free if you're familiar with the basic allomantic powers. I'm a student at Future Games in Stockholm, and this is a pet project I'm working on between classes. I'm working in Unreal Engine 4 and its Blueprint visual coding system. I started this a couple of months ago when I was just done with the Hero of Ages and really into the allomancy magic system. The goal of this project is to make an FPS-style Mistborn game, where you can play around with some schmexy allomancy. It's not finished, and probably won't be for a while. However! I'm updating the demo as I go along, so you can see where it's going. What's in it? Currently, it's a playground with steel and iron powers, set in a Skaa area of Luthadel by the wall. There are no NPCs - it's just you, the mist, coins, vials and plates. There are some tutorial signs posted in the level to help you control your powers. ...they may or may not be completely up to date with how things currently work, but I think you'll get the hang of it! Read the main topic (linked above) to get specifics about the content. What's coming? Tin and Pewter are probably what's up next, followed by a larger play area with updated tutorial signs. What now? I dunno! Go play it and tell me what you think!
  19. Vin and the Inquisitors were able to pierce copperclouds because they had Hemalurgic spikes, which made them more powerful with bronze. Does that mean they could pierce any coppercloud out there, or does the strength of an Allomancer burning copper matter too? For example, could they pierce Lord Rulers or Elend's coppercloud? If so, could the Lord Ruler have pierced his own coppercloud?
  20. If someone will gain allomantic or feruchemical abilities by being spiked with hemalurgic spike and he will have children, did his children will inherit (with standard genetic posibility) metalic abilities?
  21. I'm curious what we think about how strong different magic users are and whether we think certain magics effect strength, and how much. I'll give a list with descriptions in the order I'd rank them. I'm wondering if you think I'm missing any critical groups for consideration Drab: Everything is just a hair worse for drabs. I suspect this effects strength, even if it's just a tiny effect Normal human Human at a high heightening: Everything is just a little better at a high heightening. I suspect this effects strength as well, even though it's not noted and the effect compared to the other more profound effects of heightening are probably comparatively negligible. Listener in warform: Warform is for fighting and being strong is definitely an asset. I suspect listeners in war form aren't that much stronger than a strong human, but at least a little bit Elantrian: Everything is significantly enhanced for Elantrians, and I suspect this includes strength, though I don't think regular Elantrians are necessarily outside the high end of the normal human range. Returned: Their bodies, including their strength, are at least potentially seriously enhanced and idealized. You would expect them to be stronger than almost any normal human. Radiant with stormlight: Kaladin doesn't think stormlight enhances his strength, but I think he's wrong. I suspect the effect isn't enormous, and he couldn't like, lift a truck, but I think radiants holding stormlight are still stronger than normal humans can ever become. Allomancer burning pewter: Their main thing is their supernatural strength. I think even a weak pewter arm using his powers is about twice as strong as a very strong man. Koloss: Definitely super-human in their strength Dakhor monk: I think it's an exaggeration, but Dilaf suggests Dakhor monks are worth hundreds of soldiers, and they are clearly monstrously strong. Active ChayShan user: Shuden clearly overmatches Dakhor monks when using this magic. Person wearing shardplate: People can only wield shardhammers wearing plate, and show pretty incredible feats otherwise. Allomancer Flaring pewter: This is the main cosmere strength-focused magic maxed out. I think WOBs under-estimate the power of this magic as demonstrated via character feats in the text. Feruchemist tapping strength: This magic doesn't have a clear upper-limit. It's potentially the strongest, but it has serious limitations, like being almost too bulky to move, needing to have stored a ton of strength to use it for any significant period of time, etc. I think generally they are around where a pewter arm is in terms of strength if they don't max out. Allomancer burning Pewter with Duralumin: Like strength feruchemy, this doesn't really seem to have an upper limit, but for a one-off feat, this is probably easier to achieve unless the feruchemist is a pewter compounder. A Pewter compounder tapping strength while burning or flaring pewter: a theoretical pewter compounder would be absurdly strong, and have very little limit to their absurd strength. *Edited to include shard plate, Duralumin Pewter, and Pewter compounding.
  22. compounding

    So, in compounding does one burn the power stored inside of a metalmind or does one burn the metalmind itself. In Alloy of law, Wax claims that Miles needs lots of gold for his constant compounding, this leads me to believe that its the latter; at the end of Alloy of law, it says that they removed all of Miles' metalminds so that he couldn't heal himself. I'm just a bit confused, and I have only read era 1 and Alloy of law.
  23. What happens if you turn your malatium at a Forged person? Do you see the original? Would that be a corpse in Ashravan's case?
  24. Been thinking about my favorite allomantic metal again... Started wondering if a skilled/near savant Oracle could start to trim down the number of future selves they see, down to like a top 5 or 3 or something of likeliest futures. That starts to get pretty close to Atium (without the mental boost), though, so i dunno. Also, a skilled Oracle could probably come up with some sort of subtle hand gesture that their past(but actually present) self could see, and use that to instantly be like "ah that's the best timeline of the bunch, let's follow that shadow's path" or "oh jeez that one didn't end well let's avoid that". Also of course the best feruchemy to pair with Electrum would be Zinc to replicate the other half of Atium.
  25. I've been thinking about the effects of aluminum (for my alleyverse Character) and I was wondering; If a Knight Radiant or someone bonded to a dead shardblade was also an aluminum gnat/mistborn, and they flared Aluminum, what would happen? I believe that if Aluminum is flared enough, It cleanses the spiritweb. Spren attach themselves to the Radiants spirited when they bond, and deadeyes act similarly. So, would the allomancer Shardbearer/Radiant lose their bond?