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Found 398 results

  1. The purpose of this topic is to project the most extreme abilities of any investiture in the cosmere based on the currently referenceable material. Ideas which can be logically defended are welcome regardless how outrageous. As promised a coinshot laser would likely be produced by a Steel twinborn compounder after the discovery of heavy metals and at least some experiments in nuclear science on Scadrial. This individual would likely be able to detonate nuclear explosions using metal pushing and heavy metals and would need the speed of a steelrunner to avoid serious injury. Using metal pushing they could likely push small particles of radioacive metal forming a type of laser or electromagnetic particle beam at high velocity. Due to a strong spiritual affinity with steel because of being a steel twin it might be possible that they could store steel pushes and speed in a metal mind for use feruchemically yielding steel pushes and speed to exceed duralumin assisted allomancy. The nuclear particle beam could be used on its own or in concert with radioactive spheres in battle situations to inflict massive damage. The nuclear laser could be used to split atoms in a plutonium, uranium or like metal to create atomic or nuclear explosions. Due to the ability to create steel bubbles they could also probably shield themselves from the radiation of nuclear material on or near them. With fine enough control they could also perform nuclear laser surgery. They could be outfitted in steel biomechanical armor that could act as a metal mind for both their allomantic and feruchemical abilities. What do you think of this idea or what extreme use of investiture do you envision?
  2. There was a creative challenge that my friend told me and I wanted to share here (feel free to do it if you want to): Basically you are coming up with 2 (you can do more but best to go with an even number 2,4,6,8 etc...) new metals which are fully functioning for the metallic arts. Criteria is bullet pointed below: The metals and their alloys must exist in real life (no god metals) Metals can belong to any of the four quadrants (physical, mental/cognitive, temporal/hybrid or enhancement/spiritual) but both the pure metal and its alloy must belong to the same one. Same goes for external/internal. You cannot make up your own quadrants to categorize them in. The pure metal must be a "pull" metal and its alloy must be a "push" metal. The metals must have an allomantic, feruchemical and hemalurgic power which fit with their quadrants Their hemalurgic power cannot grant allomantic or feruchemical powers. i.e. must be a human attribute <optional> The metal has a kandra blessing with a name. i.e. Blessing of <insert name of blessing here> Come up with a misting and ferring name for each metal. For example, here is my own creation (hidden for those that don't really care and for length):
  3. I was just wondering, what would happen if a Leecher (or Mistborn) burned chromium and touched a Fused? Draining all or even some of the Voidlight in a Fused's gemheart has been shown to be lethal, and draining Investiture is exactly what chromium does. If a Leecher or Mistborn got onto Roshar, I think that this would mean that Fused can now die permanently with a mere touch. Even if that's not the case, the worst-case scenario is that the Fused runs out of usable Voidlight and has to go recharge, which still is a decent result.
  4. I'm curious what we think about how strong different magic users are and whether we think certain magics effect strength, and how much. I'll give a list with descriptions in the order I'd rank them. I'm wondering if you think I'm missing any critical groups for consideration Drab: Everything is just a hair worse for drabs. I suspect this effects strength, even if it's just a tiny effect Normal human Human at a high heightening: Everything is just a little better at a high heightening. I suspect this effects strength as well, even though it's not noted and the effect compared to the other more profound effects of heightening are probably comparatively negligible. Listener in warform: Warform is for fighting and being strong is definitely an asset. I suspect listeners in war form aren't that much stronger than a strong human, but at least a little bit Elantrian: Everything is significantly enhanced for Elantrians, and I suspect this includes strength, though I don't think regular Elantrians are necessarily outside the high end of the normal human range. Returned: Their bodies, including their strength, are at least potentially seriously enhanced and idealized. You would expect them to be stronger than almost any normal human. Radiant with stormlight: Kaladin doesn't think stormlight enhances his strength, but I think he's wrong. I suspect the effect isn't enormous, and he couldn't like, lift a truck, but I think radiants holding stormlight are still stronger than normal humans can ever become. Allomancer burning pewter: Their main thing is their supernatural strength. I think even a weak pewter arm using his powers is about twice as strong as a very strong man. Koloss: Definitely super-human in their strength Dakhor monk: I think it's an exaggeration, but Dilaf suggests Dakhor monks are worth hundreds of soldiers, and they are clearly monstrously strong. Active ChayShan user: Shuden clearly overmatches Dakhor monks when using this magic. Person wearing shardplate: People can only wield shardhammers wearing plate, and show pretty incredible feats otherwise. Allomancer Flaring pewter: This is the main cosmere strength-focused magic maxed out. I think WOBs under-estimate the power of this magic as demonstrated via character feats in the text. Feruchemist tapping strength: This magic doesn't have a clear upper-limit. It's potentially the strongest, but it has serious limitations, like being almost too bulky to move, needing to have stored a ton of strength to use it for any significant period of time, etc. I think generally they are around where a pewter arm is in terms of strength if they don't max out. Allomancer burning Pewter with Duralumin: Like strength feruchemy, this doesn't really seem to have an upper limit, but for a one-off feat, this is probably easier to achieve unless the feruchemist is a pewter compounder. A Pewter compounder tapping strength while burning or flaring pewter: a theoretical pewter compounder would be absurdly strong, and have very little limit to their absurd strength. *Edited to include shard plate, Duralumin Pewter, and Pewter compounding.
  5. -> Download Version 0.10 here! <- Hey, y'all! First thread on this forum. I'm a student at Future Games in Stockholm, and this is a pet project I'm working on between classes. I'm working in Unreal Engine 4 and its Blueprint visual coding system. I started this a couple of months ago when I was just done with the Hero of Ages and really into the allomancy magic system. I'm currently on Shadow of Self. No plot spoilers! Goal The goal of this project is to make an FPS-style Mistborn game, where you can play around with some schmexy allomancy. As a fan-made game, this will stay free-to-play. Caveat I want to make a good game representation of the Mistborn books, but some things are blocking the way. School. My time is spontaneously devoted to this project. Me. I'm not the most passionate die-hard fan, I just like the idea of a properly made game, as in true to the material. Controls. I want that feeling of being a cool Mistborn, jumping through the mists, throwing things around. But. Computer/console controls are severely limiting to a magical power that should take your whole body to control (Yeah, who knew, huh?). I want the player to have a good time, regardless of having read the books or not, so I will keep controls from being overly complicated. More advanced moves from the books will probably not be possible, so I will focus on making the general moves feel really cool and make sense for the player. Current features These are the features that I have right now. These will be updated as I go along. The most recent additions are in bold. Steelpushing / Ironpulling Mouse buttons for push / pull (on/off) One target at a time Lock onto target (look around and still control the object) Good-enough physics Coin Drop coin in front of camera Pick up coin from ground (added June 23) Hold coin in front of camera (added July 1) Choice to drop coin on ground and instantly push off it (added July 1) Choice to push coin forward from hand (added July 1) Pewter Switch on/off (added July 11) Greater jump height (added July 11) Faster running speed (added July 11) Extra Health (added July 11) Faster Regeneration (added July 11) Higher tolerance towards fall damage (added July 11) Auto-Pewter @ landing (Reactively take damage to pewter instead of Health if not burning) (added July 12) Breaks Breakable Walls (added Jan 03) Tin Switch on/off (added July 20) Makes mist less impeding (added July 20) Makes damage sight-blur less impeding (added Aug 1) Makes bloodshot screen more impeding (added July 28) Take more damage (added July 31) Darkvision (added Dec 30) Level Luthadel Skaa Suburbs A small Skaa area of Luthadel by the wall Nonsensical metal plates placed in various locations for easy testing (don't @ me) Luthadel Skaa Market A bigger Skaa area with larger buildings (added Aug 22) Noble Keep A stone keep with a massive ball room (added Dec 20) Short intro cinematic (added Dec 26) Doors that open with pushing/pulling (added Dec 21) General Downloaded free 3D assets Pickupable coin pouches (added June 23) Sexy, effective mist (added July 31) Pickupable metal vials (added June 25) Tutorial area with signs (added June 25) Pushable coin pouches (added June 24) Breakable Walls (pewter attack) (added Jan 03) (not in demo yet) Teleporters Between Levels (added Jan 05) Player Coin counter (added June 23) Health tracker (added June 24) Fall damage (added June 24) Regen health (added June 24) Metal tracker (added June 25) Auto-pick up coins and vials you pull towards you (added June 26) Pick up metal vials to inventory (added July 30) Drink metal vials from inventory (added July 30) Melee fighting (no animation) (added Aug 26) Walking / Running (added Jan 08) (not in demo yet) Crouching (added Jan 08) (not in demo yet) NPCs Human Downloaded free asset (added Dec 30) Moving around (added Aug 22) Faction system (who reacts in what way to whom) (added Aug 22) Take damage & die (added Aug 22) Damage player and each-other (added Aug 22) Animated attacks with sword (added Dec 30) Animated taking damage and death depending on how it was attacked (coin or hit) (added Dec 30) Drops sword at Death (added Dec 30) Does not detect sneaking players they can't see (added Jan 08) (not in demo yet) Guard post mode (added Jan 09) (not in demo yet) Koloss Downloaded free asset (added Dec 26) Moving around (added Dec 26) Take damage & die (added Dec 27) Damage player and NPCs (added Dec 27) Chases player and NPCs (added Dec 26) Animated movement (added Dec 27) Animated attacks and death (added Dec 28) GUI Health bar (added June 24) Bloodshot screen while damaged (added June 24) Damage blurs your sight (added July 31) Metal bars Steel (added June 25) Iron (added June 25) Pewter (added July 11) Tin (added July 26) Coin amount (added June 25) Pewter Health bar (added July 11) Screen shakes when falling too fast (added July 12) Hold button to open vial inventory (added Aug 1) Metal icons (added Jan 07) (not in demo yet) Sounds Taking fall damage (added June 24) Dying (added June 24) World music (added June 25) Pick up vial (added Aug 1) Drink vial (added June 25) Pick up coin (added June 25) Coinshot (added July 1) Asset Rights Future features
  6. Does anyone know what specific powers Marsh (Ironeyes) has gotten from hemalurgy? We know he is a seeker, and we know he can compound atium, but what other Allomatic and Feruchemic powers does he have?
  7. So tin is the physical internal pulling metal. Does someone know where it was described how the "pulling" effect was justified? So like, what is pulled and pushed by the internal physical metal. The rest is pretty obvious, but these two are still confusing from time to time. I couldn't find anything but I'm sure I read about it somewhere.
  8. We all know of the rhythms on roshar, the singers and larkins hear them, and can use them to manipulate their own emotion. But what about the rhythms elsewhere, like on Scadrial: 1.if a seeker were to burn bronze on roshar they would sense the rhythms, but if a singer can hear rhythms even if they were born off world. So it seems like the rhythms pervade the cosmere but have a special connection to roshar. Additionally it seems like bronze sensing and rhythm hearing may be connected as bronze can hear rhythms, as bronze can hear rhythms and bronze pulses would be “familiar” to a singer. 2. Rhythms and Soothing appear to act very similarly. Both can manipulate emotions and both (as you can see in the latter case with help with enhanced Seeking) rely on pulsing to do so. And with copper disallowing the user to be affected by Soothing, that would all mental allomantic abilities related to the rhythms in some way. 3. Inquisitor “Throbbing” responds to emotions, could the throbbing be in time with the rhythms? Kar said he felt “the pain of joy”. Regardless, seems there are more to rhythms than meets the eyes
  9. In the RoW Chapter 6 epigraph it is stated that the fabrial function is determined in part by the metal used. I think it would be worthy to ask Brandon if the metals used in the metallic arts are the same that can produce functional fabrials.
  10. We remember the scene where Vin swallowed Sazed’s Metalmind and nothing happened. Because the Identity in the Metalmind didn’t match Vin’s. But what if Sazed had access to aluminum and blanked his Identity while Filling the Metalmind? We know that only people with the relevant Feruchemical ability can extract the power from an Unkeyed Metalmind(Ex. Wayne using an Unkeyed Goldmind). But could a Mistborn, or any Allomancer with the matching metal, gain something from it?
  11. Can you Duralumin burst aluminium? I mean it would be difficult as the aluminium would probably be looking to metabolize the duralumin anyway but can you even duralumin burst aluminium in the first place? What about Nicroburst touching an Allomancer, Mistborn or Misting, burning aluminum? Can you use chromium to leech someone's aluminium?
  12. investiture

    huge fan of the cosmere and hopefully will have some cool discussions on here
  13. It seems like it's a good week for Mistborn fangames. Hello again. It's been a while since my last post about this project of mine, but I've made a lot of progress and I'm finally ready to publish my updates. For those who aren't familiar, I've been making a Mistborn game for fun over the past few years. It's not focused on the events of the books (the fact that the player is a little robot ball might give it away), but it does feature several of the same powers, including Iron, Steel, Pewter, and (Feruchemical) Zinc. The main additions New interludes that explain the powers and setting I eventually want to write a story in New sandbox levels, including a completely reworked Luthadel Challenges (time trials, target shooting…) New control modes for pushing in an Area and in a Bubble Sound and music Surprise, surprise - big changes to the controls I'm comfortable with how the physics work now - I haven't made any major changes since my last post. Here's a summary for how the forces in Pushes and Pulls are calculated: As before, the game is available for free on my GitHub. I'm just about to start my final senior semester, but I was able to get a lot done over the winter break. I'm not sure how much time I'll be able to keep putting into this project going forward. There's not a lot of raw content in this update - it was a lot of creating systems to use as a baseline for the future. I've still got plenty I want to do, and I've still got plenty to learn. Plans for the future Optimization. I still have plenty to learn about optimizing unity games for different hardware. I've got very modern hardware, and at maximum settings and a 2560x1440p resolution, it drops to under 50fps in Luthadel due to a bunch of buildings with small parts. I need to clean those up and organize the LODs better. There's a lot of small things in Unity with material and shader management that can make an improvement, but it's hard to wrap my head around. Story. The interludes set the backdrop, but there's more to what happened at the Metallic Arts Research Lab that I want to explore. I haven't written a lot of fanfic before, and this is a pretty unusual medium. Accessibility and Controls. There's a lot of things that I could change to make the game more accessible, like options for UI scaling or toggling instead of holding buttons for certain actions. The gamepad controls are already kind of messy - I'm thinking about combining "Mark for Pulling" and "Mark for Pushing" into a single "Mark for Pushing/Pulling" option, which would open up a shoulder button/keyboard key for something else. It also would work better for an eventual combat system to have a single "Mark" command. Workflow improvements - I've gotten good at struggling my way through modeling, texturing, and baking lighting for Unity environments, but it's always a pain. I'm hoping something will click and I'll find a way to make building locations easier. I generally prefer to make my own environments instead of using the Unity asset store for consistency reasons (if it's all ugly in the same way, it's not ugly - it's an aesthetic). General polish. Better sound effects, more texture and model diversity, things like that. Have fun, and let me know what you think!
  14. ---- Main topic here! Download the current demo here! Imagine you're a Mistborn in Luthadel and you're jumping over rooftops through the mists. That's what this game project is. It's 100% spoiler free if you're familiar with the basic allomantic powers. I'm a student at Future Games in Stockholm, and this is a pet project I'm working on between classes. I'm working in Unreal Engine 4 and its Blueprint visual coding system. I started this a couple of months ago when I was just done with the Hero of Ages and really into the allomancy magic system. The goal of this project is to make an FPS-style Mistborn game, where you can play around with some schmexy allomancy. It's not finished, and probably won't be for a while. However! I'm updating the demo as I go along, so you can see where it's going. What's in it? Currently, it's a playground with the physical powers (steel, iron, pewter and tin), set in Skaa areas of Luthadel by the wall. There are a couple of NPCs (some friends, some not), a koloss, the fabulous mist, coins, vials and plates. There are some tutorial signs posted in the level to help you control your powers. Read the main topic (linked above) to get specifics about the content. What's coming? The mental powers, a progression system, levels and storyline. It'll take a while, but I'm going at it when school's not overwhelming! What now? I dunno! Go play it and tell me what you think!
  15. no row spoilers

    So on Roshar we have the ten surges. The Heralds were given special magic swords, later known as the Honorblades, which granted them access to these mystical powers. As a matter of fact, anyone who bonds one of these blades is granted access to its surges. We also know that spren saw this, and decided they could mimic it. If a spren bonds with a human, through a process known as the Nahel bond, they can grant said human access to the surges as well, and even manifest physically as a replica of one of these swords. Jump cut to Scadrial, where we have a different kind of bond. But is it really so different after all? Sure, the powers are a little different, and you get them not by acting a certain way, but just by having the right amount of investiture in your bloodline. Remember though - something of the Nahel bond is hereditary too. No, not the powers, unfortunately, but there is a physiological difference between the offspring of a surgebinder and the offspring of anyone else. Their eyes. Okay, so what exactly is @Narcoleptic Axolotl proposing here, (you might ask yourself)? Well, I'm glad you asked. . . . yourself. . . . Whatever. I think it's reasonable that Harmony could create weapons that would bestow upon the holder all the powers of a mistborn and full feruchemist. Not totally unlike what the Bands did. You would still need your own metals and metalminds, just like Szeth still needed his own stormlight. And, just like the honorblades, these 'harmonyblades' wouldn't allow for quite the level of efficiency that an invested person can operate with. That meaning, you would have to flare your metals higher to get the same strength a mistborn has. And, while it's not clear what a lack of efficiency in feruchemy would mean, you'd have that too. Now, let's consider the last of the metallic arts. Hemalurgy. I don't think it makes any sense to think the harmonyblade would grant hemalurgic power, unless holding it made you perfectly aware of all the hemalurgic bind points. As useful as that might be, that's not the most interesting aspect of the harmonyblade with hemalurgy. We can assume that the honorblades, like shardblades, are made of Honor's godmetal, Tanavastium. (This WoB is a little confusing, but I've highlighted the part that matters.) So presumably these harmonyblades (maybe harmony-spears, given the spear's significance in Scadrian history) would be made of Harmony's godmetal, Harmonium aka Ettmetal. So, hypothetical scenario, someone's using a harmonyspear and stabs a metalborn. What happens? What attribute is stolen? Surely not nothing. We know godmetals can steal attributes: (again, you need only read the highlighted part.) Well, that's where I come up short. According to the coppermind, Harmonium is extremely reactive with water, and of course blood is like 98% water. (Disclaimer: don't know for sure about that and don't care.) So a spike made of harmonium would be pretty impractical. Maybe stabbing someone with your harmonyspear is a bad idea, because as soon as it pierces the skin, your spearhead starts exploding. Imagine that. Maybe go with a warhammer then? Maybe don't use it as a weapon. After all, its most useful aspect is granting you all allomantic and feruchemical powers. With those, you almost don't need a sword. Just go with obsidian daggers or something, that's stylish in its own way. Okay, that's all I got. Interesting stuff, right?
  16. Remember, how in The Well of Ascension, Zane saw Vin's Atium shadow split when he countered a blow that she hadn't yet dealt? What if you could split your own Electrum shadow with Feruchemical Zinc? If you were analyzing what is happening to your shadow faster than your body can start to act, the effect should theoretically be the same. It can be useful in bomb disposal or electrical maintenance of dangerous systems.
  17. I didn't want to start a new topic about this, but I scoured the forums, the coppermind, and even a few WoB's and I didn't find anything helpful. According to one small blip on the coppermind: That's very nice, but it makes no mention of dust or beads. I know just from memory that both of those were somewhat common ways to ingest metals. Kelsier and Vin take beads of pewter when they run to try to stop Yeden from getting the army slaughtered. Atium seems to only come in bead form, due to the nature of the pits, so I won't focus too much on that. (And I don't know where exactly the Lerasium beads came from, so I won't focus on that either.) Then, we also hear about Spook swallowing tin dust in Urteau, and I'm pretty sure Breeze eats brass dust at some point. Okay, that's not really why I'm here. What I really want to know is how big the beads are. At first, I imagined about the size of a blueberry, before I realized how hard that would be for many people to swallow whole. Now I'm imagining roughly pea-sized, although that might still make them hard to swallow if you're doing several at once. I suppose they could be tiny prills of metal. That would make sense, and be closer to the size of dust and flakes. But no, because when Zane give Vin a bead of what looks like atium, it turns out to be a bead of lead that was just coated with atium. So they can't be that small. And the beads of lerasium probably aren't quite that small either. If we have to continue relying on conjecture alone, I will assume that either: beads of metal vary in size depending on what kind of metal they are, where you got them, etc. Or most beads are roughly pea-sized, maybe a little smaller. I guess I'm kind of pitching this out there to see if anyone has some information I couldn't find. But, since many of the minds on here are more brilliant than I, feel free to theorize further on this ultimately inconsequential topic.
  18. I know nightblood is extremely hard to be pushed, but because it is sentient is it possible to push or pull nightbloods emotions?
  19. Atium let’s whoever is burning it see into the future. Steel compounding allows you to move at unimaginable speeds. Let’s say that a steel compounder saves up steel for years, hiding in his home. A Mistborn saves up atium for years. At the end of x amount of years, they both have a seemingly infinite amount of either speed or atium. (Technically a compounder doesn’t need to save up much speed, but for the scenario we will say they do. We are also going to assume that the Mistborn doesn’t have access to any of the other metals, just atium) I think that the steel compounder would beat the atium burner. Even if you can see into the future, that doesn’t matter if your enemy can move faster than you can react. Thoughts?
  20. Can stormlight be used to fill a metal mind or fuel allomancy? Can burning metal or tapping a metal mind be used to fuel surges? If either is true can they be used to fuel other forms of investiture in the cosmere such as Chromatic Breaths or be fueled by other forms of Investiture? I saw it stated somewhere that Chromatic Breaths can fuel surges.
  21. So, during the first few chapters of Rhythm of War, we read Navani's lecture before the beginning of each chapter, and my mom who just started reading noticed something. Each of the metals pointed out in the lecture are all Allomantic and the effects it's stated to have on spren almost exactly match up. For example: Zinc (aka Rioting) - Causes spren to more strongly manifest in gemstones Brass (aka Soothing) - Causes spren to weaken and withdraw in gemstones Bronze (aka Seeking) - Creates warning Fabrials that can detect objects or entities nearby Pewter (aka Thugs) - Causes a spren's attributes to "express its attribute in force" She also noticed that in Chapter 8, whatever Renarin did to Moash strongly resembled the Eleventh Metal, although I am less sure of the connection between that event and Allomancy. Has anyone else noticed this?
  22. I was doing some digging around on the Coppermind and I had an idea. We know already that metals used to make fabrials often have similar effects as the same metal's use in Allomancy. For example, iron in a fabrial housing makes an attractor, while steel makes a repellent. We see the Fused making use of a fabrial that blocks Radiant powers, and Urithiru has defenses that block Fused powers. What if these fabrials are using chromium housings? Chromium is used in Allomancy to wipe out someone else's metal reserves, but there's also this little tidbit: These effects can be seen: All this being said, I can't actually remember if the metal in the fabrial used by the Fused was identified or not. So I might be entirely wrong. Not sure if I need to spoiler tag things, but I did just in case...
  23. All right. This is something I once thought of: is there a theme for each metal that can fit through the Metallic Arts? I know that tin seems to have one - senses - but I'm trying to find a general pattern to all the metals. I don't have a specific idea, but I think we should work in the general direction of pushing/pulling metals. Here is the list of what metals do in each Metallic Art: Iron - A: pulls on metals. Fe: stores weight. H: steals strength. Steel - A: pushes on metals. Fe: stores physical speed. H: steals physical allomantic powers. Tin - A: enhances senses. Fe: stores senses. H: steals senses. Pewter - A: enhances strength and balance. Fe: storing physical strength. H: steals physical feruchemical powers. Zinc - A: riots emotions. Fe: stores mental speed. H: steals emotional fortitude. Brass - A: soothes emotions. Fe: stores warmth. H: steals cognitive feruchemy. Copper - A: hides allomantic pulses. Fe: stores memory. H: steals mental fortitude, memory, and intelligence. Bronze - A: allows to hear allomantic pulses. Fe: stores wakefulness. H: steals mental allomancy. Aluminum - A: wipes internal allomantic reserves. Fe: stores Identity. H: removes all powers. Duralumin - A: quickly burns any burning metals in powerful burst. Fe: stores connection. H: steals connection and identity. Chromium - A: wipes out target's allomantic reserves. Fe: stores furtune. H: might steal destiny? Nicrosil - A: enhances allomantic burn of target. Fe: stores investiture. H: steals investiture. Gold - A: shows past self (or alternative present self). Fe: stores health. H: steals hybrid feruchemy. Electrum - A: shows possible future of the burner. Fe: stores determination. H: steals enhancement allomancy. Cadmium - A: slows down time. Fe: stores breath. H: steals temporal allomancy. Bendalloy - A: speeds up time. Fe: stores energy. H: steals spiritual feruchemy. Proceed to read the spoiler with caution - it's not too spoilery, but it always pays to be cautious.
  24. Apologies if I'm very late to the party with this, it's been some time since I frequented this forum, so I'm a bit behind on the current WoB's and theories. With Rhythm of War's chapter headings, we now know that I am eager to see your responses. Remember that Sanderson has a tendency for obfuscation when describing things, as evidenced by Roshar's wines, and Aluminum's many descriptors.