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  1. It was night again. The University lay in silence, and it was a silence of three parts. The most obvious part was a hollow, echoing quiet, made by things that were lacking. If there had been a wind it would have sighed through the trees, passed along the streets with a whisper, and buried the silence under a shower of snow. If there had been a crowd, even a handful of students around, they would have filled the silence with conversation and laughter, the debates and drinking one expects from a place of learning during the wee hours of the night. If there had been singing... but no, of course there was no singing. In fact there were none of these things, and so the silence remained. Inside the Crockery a student trembled in her room. She peered around with wide eyes, as if something might jump out at her at any moment. In doing this she added a small, scared silence to the larger, hollow one. It made an alloy of sorts, a counterpoint. The third silence was not an easy thing to notice. If you listened for an hour, you might begin to feel it in the tightly closed windows and in the blue tinge at the bottom of a candle flame. It was in the stillness of the empty graveyard that now held only the memory of a long dead necromancer. It was in the slow back and forth of a dagger rubbing along a whetstone. And it was in the hands of the woman who held it, polishing a blade of steel that already gleamed in the moonlight. The woman had moon-silver hair, bright as starlight. Her eyes were cold and sharp, and she moved with the subtle danger that comes from knowing many things. The University was hers, just as the third silence was hers. This was appropriate, as it was the greatest silence of the three, wrapping the others inside itself. It was icy and deep as winter’s snows. It was keen as a fresh-forged sword. It was the patient, razor-sharp sound of a woman who is waiting to kill. * * * The rain-soaked streets were slick, but that didn’t stop the mercenary who roamed them. A random passerby might assume she walked carelessly, moving from one side of the street to the other and back, her feet moving almost drunkenly. But no, there was a beat, indecipherable to all but her, and her feet kept time to that beat. She grabbed a lamppost and spun around it, a full 360, her eyes taking in all around her. No one was following her. Not that any tails would have a chance if she was being followed. She was a master at ending lives, a true professional. But nothing made her heart sing quite as much as dancing. She leapt onto the fountain in the square and followed that beat. Forward, backward, add a twirl, and then finish with a heel-clicked leap as she spotted her prey. She was still dancing as he died. And so begins Long Game 65: Dancing Through Life! This is the third iteration of the massively complicated Kingkiller Chronicle game. It will be run by @little wilson and myself, with @Fifth Scholar as the Impartial Mod, and will start on April 29th. (Rollover time TBA.) Below, you’ll find a summary of the main ruleset (or use a doc if you prefer), with most of the detail removed so you can get an idea of the general shape of the game without having to immediately deal with 18 pages of specifics. It is not meant as a reference document, only a general outline. You can find the full ruleset here. We highly recommend you look at the full ruleset before the game starts (and before you sign up, so you know what you’re getting into!). Note: Of particular note is the Talent Pipes section. If you want a better chance of getting them, you can submit a recording of your own musical talents (see the clarifications for details) before the game starts. Send it in a PM to Wilson and myself titled LG65: [your name]! Section 1: Game Basics This section entails the basics of the game like the factions and their win conditions, the cycles and order of events, and how voting works. Section 2: University Basics This section entails basics that are related directly to this game and the University. These include the currency system, social classes, lodging, admissions, insanity/The Crockery, and discipline points/The Horns. Section 3: The Arcanum Basics The Arcanum is where all the fun happens at the University. Led by the nine Masters, there are many different fields of study in which students can try their hands: Sympathy, Artificery, Alchemy, Naming, Rhetoric & Logic, Arithmetic, Linguistics, Physicking, and the Archives. Section 4: Arcanum Fields There are 9 different fields of study for students at the University. By impressing a Master and being elevated into a field, students learn abilities in that field. By impressing a Master multiple times and being elevated multiple times, students increase their knowledge in that field, and gain another ability. While most fields have role abilities, Alchemy and Artificery students are able to create items. Items take two actions two to create, which can be done in either one turn or two. If done during a single turn, students creating an item cannot file a complaint or impress a Master. Section 5: Imre Every term, players can go to Imre once. For the half-cycle they are in Imre, students cannot file new EP, though they can still be elevated. Players cannot do any University action (use a field ability or create an item). Players can go to The Eolian once per time they are in Imre, though they can only try for their Talent Pipes once. Players can only go to Devi’s and The Loaded Dice once per time in Imre. They can purchase/sell any number of items/contracts at the Black Market or the Apothecary.