Jump to content

Search the Community

Showing results for tags 'ag9'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast

Forums

  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • Spoiler Zone
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Other Cosmere
  • Non-Cosmere Works
    • Cytoverse
    • Other Non-Cosmere
    • The Wheel of Time
  • Related Works
    • Writing Excuses and Intentionally Blank
    • Reading Excuses
    • Sanderson Curiosities & Unpublished Works
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Forum Games & Random Stuff
    • Creator's Corner
    • Roleplaying
    • Social Groups, Clans, & Guilds

Blogs

  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Seshperankh's Blog
  • First time reading The Well Of Ascension
  • Zarepath's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • Theories, quotes, and details to keep it all straight.
  • WoR Thoughts and Questions
  • Blogfalcon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Cosmere Nerd Things
  • The Way of Toasters
  • An Elephant's Blog
  • Shhh Spoilers for Ronald.
  • Wyn's Adventures in Geekiness
  • Words With Ene
  • Dapper's Blog
  • Things to talk about, stuff to do
  • Zelly's Healthy-Accountability Blog
  • Dapper's Music Blog
  • GM Test Blog
  • Rhythm of War Liveblog
  • Zephy’s Art Blog
  • Axioms Idioms & Adages
  • Weather Reports
  • Unnecessarily Overcomplicated
  • 5
  • The Blog of Dubious Copyright Legality
  • Trutharchivist's Rambles
  • Xino's corner of insanity
  • The Perfect Space Opera
  • My Journey Through Roshar (A Liveblog)
  • Lost Metal Liveblog by ccstat
  • D&D campaign design.
  • My Depression Log
  • Story Ideas and Whatnot
  • deltarune AU concept.
  • How I Relate to Every Character in The Stormlight Archive
  • A thing
  • random jank and jabber.
  • FNF crem

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Member Title


Location


Interests

Found 1 result

  1. In the year since Tyrian Falls weathered Spiked sabotage and a Koloss invasion, it has become a haven for anyone in the Western Dominance and beyond seeking refuge from the Final Empire’s remnants. Yet the wounds left by Scimon Tlag’s final stand are slow to heal. Nothing can replace the fallen villagers lost in those terrible days a year ago. Even as they have tried to rebuild, helped by many of the new residents, something has always felt wrong. Off. Just a little. As The world around them also began to crumble., Outside forces were drawn to the town’s miraculous survival. Soldiers of Ashweather Cett encroach upon the borders. Then a contingent of Koloss diverted from their path to Luthadel to set their sights back on Tyrian Falls. In the midst of these, problems begin to arise from within its walls. Rebuilding has stalled. Stockpiles of food inexplicably disappear. Even the metal reserves begin to dwindle. Then the hostilities begin again. Those few who remain from before notice a pattern. They see the signs. Spiked have returned among the new residents. But maybe, possibly, they have drawn the others into their ranks already.From the old residents. No one is safe. Welcome to Anniversary Game 9 and another year of SE! @Devotary of Spontaneity and myself will be the GMs, and @Elbereth will be the IM. This is an anonymous game so don’t sign up in the thread. Please sign up by PMing me or Devotary privately. You can message us here, on Discord, or wherever else you like, and you'll be in so long as we respond with a "noted" within a day or two. Do your best not to indicate whether or not you're playing to anyone else. If you want to spectate, PM me and I'll send you a link when the game starts. Check out the rules below and pick a cosmetic role if you wish before signing up. Rules You can find the rules in a doc at this link, nicely formatted for your convenience, but you can also read them below. Alignments: VILLAGE: Win when all Spiked are dead. SPIKED: Win when they outnumber the village, or otherwise can no longer lose. General Rules: 48-hour days, 24-hour nights. Vote minimum is 1. Ties are decided randomly. Final votes will reflect the number changed by manipulation, but not the names. Unsuccessful attacks will be announced as “____ was attacked, but didn’t die!” with no differentiation between Thug and Lurcher protection. Spiked vs. Coinshot attacks will be differentiated in the write-up, including if the attack is unsuccessful. Group PMs are allowed. Spiked are not guaranteed a role. There are no secrets. There is an inactivity filter of two cycles. You must post in the thread, or be replaced/removed. One action per turn (two allowed per cycle). Roles: THUG: They can survive a single attack. If they are killed during a night or day cycle, they survive and this will be revealed in the write up. If they are attacked again, they die… finally. TINEYE: They are messengers and are capable of writing messages to the town while remaining anonymous. Each night, they can send a message to the Game Master. The GM will then post it within the write up at the start of the next Day. As long as a Tineye is alive, players can send Private Messages back and forth. Once no Tineye is alive, they can no longer deliver messages, so no more PMs. SMOKER: The Smoker is undetectable and they can extend this power to one other person each night*. If scanned by a Seeker, the smoker or the person encompassed within their coppercloud will show up as being Smoked. Alternatively, the Smoker can turn their coppercloud off. This would allow them to be scanned accurately as a Smoker. In addition to being undetectable by the Seeker, the Smoker and their target are unaffected by emotional Allomancy. As long as the Smoker is using their coppercloud, a Soother or Rioter cannot change their vote. *Smokers can choose on D1 whether they want their copper cloud on or off, applying only to themselves. SEEKER: The Seeker can sense when someone is burning metals. In fact, they have gotten so good that they can tell whether someone is spiked or not! Once per night, the Seeker can target someone to learn their abilities and alignment. COINSHOT: The Coinshot does what they do best. They push metals around; specifically into other people’s bodies. Once per night, the Coinshot can target a person for death. Unless otherwise disrupted, that person dies. LURCHER: Where the Coinshot pushes, the Lurcher pulls. Once per night the Lurcher can target someone and that person will be saved from death. A Lurcher cannot target the same person two nights in a row. SOOTHER: Their ability to dampen emotions puts them and the Rioter in a very special position. During the Day, they can negate one person’s vote. The change will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell what votes were changed. RIOTER: The Rioter works in a similar fashion as the Soother, except once during the day round they can change one person’s vote. Using this power does nullify their own vote though. They are still capable of voting, but their vote will not be counted. The change itself will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell what votes were changed. MISTBORN: They have the abilities of all of the above, but will only be able to use one per cycle. At the beginning of every day, the Mistborn will be told which ability they have and they can use that ability until the next night. If a previously held power would be received, the die is rerolled, and the new power is granted regardless of whether or not it was previously held. VANILLA: You have no special powers, but you still get a vote every day. Who knows? Perhaps you were meant to be the one to save the town! Not all stories are about the strongest people in a group. Additional notes: Cosmetic Roles: You are highly encouraged (though not required) to take a cosmetic role. Use it however you wish and include it however much you want in your posts. This is simply for fun and for RP creativity. Anonymous Account Rules Sign-ups will close Tuesday, December 27th at 6 p.m. PT / Wednesday, December 28th at 2 a.m. GMT / 1 p.m. AEDT. Quick Links Current player count: 23/30
×
×
  • Create New...