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Found 8 results

  1. Okay, this is an insane theory that popped into my head just now and I need to get it out so everyone can tell me that I'm crazy. Spoilers for Tress of the Emerald Sea. In Chapter 23, Fort mentions a legendary supposed thirteenth spore, the "bone spore," which people supposedly can't decide whether it's white or black. I think it's supposed to be assumed that these spores are aethers. They activate when exposed to water, which fits what we see in The Lost Metal. Each has a different effect. This interested me earlier in the book, because it's similar to the White Sand, which takes water from the Sand Master as it uses its energy. Then it struck me. I'm proposing that this supposed thirteenth spore either is, or grows on, the white sand of Taldain, and that Sand Mastery is a form of Aether magic. I know very little about how aethers actually work and don't know how the theory will actually hold up. I've only read up to the point where this thirteenth spore is mentioned, then came here to post the theory. I don't know if it fits with anything else, or how a "spore" would make it to Taldain. But this is something that I think is worth discussion. And if it isn't, please tell me, so I can stop following a crazy theory.
  2. Was the Listening to shard cast, They seem to think that the entire aether's system is getting a rework and that entire aethers will be removed, Yet I see nothing to suggest this. Brandon Sanderson himself has said that the system Is one of the few things that work in the modern cosmere. More importantly I don't see how Any of the Aethers wouldn't fit in the modern cosmere. What are your guys's thoughts.
  3. So I have just finished the book, and need to share my thoughts. @The Bookwyrm made a wonderful post on it already, (100% check out his thoughts), but felt that I wouldn’t want to put my thoughts there, as they’ve only read part of the book. so this is my warning: DO NOT PROCEED PAST THIS POINT IF YOU HAVE NOT READ ALL OF SP1. It’s worth the read, and my theory will be involving all parts of the book. There will also be slight spoilers for TLM, so be wary of that too. So now that everyone here has hopefully read everything, I shall begin my rambling, starting with what @The Bookwyrm has said. He pointed out that there are striking similarities between sand on white sand and aethers, the largest being the use of water as a price for control of the sand. But the similarities don’t stop there. Further down the line, we see Tress experimenting with verdant sprouts, and realizing that there is a similar connection to that of the midnight spores, but less advanced. This is something also felt with sand mastery, where they feel almost alive, but don’t quite have a mind of their own. Additionally, when they are used up, and the investiture killed, they blacken. A more interesting comparison is how Taldain’s sun acts oddly like the moons on Lumar. While grains of sand do not fall from the sky, they are invigorated by sunlight, turned from black to white again. This is not exactly something seen in the spores, as for all we know, once they are blackened, they stay dead. However, we do see that the moons exude some sort of investiture, as Fort recharges his awakened tablet by exposing it to the sun. Now, I know the sun isn’t the same as the moons, but clearly something in the sky is invested, and allows the tech to keep going. It’s also worth noting that the moons seem to be stationary, just like Taldain’s sun. So there’s a lot of similarities. Are they exactly the same? No. Lumar’s moons drop spores from the sky, something that Taldain’s sun doesn’t do. Aethers also respond much more explosively than white sand does, and once they blacken, they cannot unblacken. Not to mention that sand mastery is genetic. So I don’t think they are exactly the same, but there’s something suspicious going on. Here’s my thought: I don’t think sand mastery is of Autonomy. I personally don’t buy it. It is way too simple a magic system and extremely niche within the world. It is also insanely similar to Aethers, which has never really happened to magic systems made by different shards. I think sand mastery is related to Aethers, and originated there in some capacity, but are not the same as Aethers. Something is weird about them, and I just can’t believe that they started in Taldain. Unless, of course, Aethers are of Autonomy. Now, that’s an interesting theory, and it does have its merits. The autonomous nature of Aethers, both as we know them on Lumar and as we know them from TLM, seem to align very much with the nature and Intent of Autonomy. The only hitch is that Taldain, Autonomy’s presumed base of operations, is on the opposite side of the galaxy from Lumar. But given the shenanigans Autonomy got up to in TLM, distance doesn’t seem to be that important. Am I confident that the Aethers are of Autonomy? Nope! But it’s either that or white sand isn’t of Autonomy in my books. Anyway, this is less of a theory spouting and more of a rambling post. If you have suggestions or additions to make, be my guest. I think this is a very intriguing line of thinking, and I want to get to the bottom of this.
  4. we know that verdant spore eaters sprout verdant to protect them, but what about the others? here's my thoughts: roseite: roseite grows off them to form a protective shield zephyr: wind blows anything dangerous away crimson: spikes jut out to kill threats midnight: midnight monsters form to protect them sunlight: heat explodes out of them to burn incoming threats
  5. Let me begin by saying that yes, I know that this book is semi-canonical at best, this is just for fun The two Shards on Vaeria were the Former and Decay (Former, as in someone who shapes and creates). They were later adapted into Preservation and Ruin. The Former and Preservation seem to have some differences: Preservation was said to not be able to create without Ruin, Former's Intent contains the idea of creating. This might be a contentious point though, as Preservation not being able to create without Ruin thing might've come about because without an agreement between the two, Ruin would have simply destroyed anything Preservation tried to create. It could also be that Ruin's presence allowed Preservation to create, without which he could not change anything due to his Intent. Ruin and Decay seem to be more or less the same Shard, both expressing inevitable entropy, but Decay appears to not have a magic system tied directly to him, unlike Ruin. The Fell Twins: Slaughter and Despair, Makkal and Agaris. They raise some interesting questions as to their nature. Were they Splinters, like spren? Or were they actual men who became Slivers? I think they were the former (pun intended). Their thought processes, or what we see of it anyway, seem kind of alien. They followed the letter of the rule laid down by the Former, but not the intent (also pun intended). Of course there are arguments against this: men can become just as twisted, especially over the course of hundreds of years of war, followed by imprisonment in conditions of sensory deprivation and memory loss. Then there is also the ending, where they appear to take on a human form... I don't understand who imprisoned them though The magic: Amberite, Bestarin and Night were created by Makkal (Slaughter) Verdant, Ferrous and Luminous were created by Agaris (Despair) Amberite - allows one to create and shape rose-coloured crystals into spikes, blades or armour, more powerful ones can create bigger structures. Takes the form of an embedded crystal in the back of the bearer's hand; Aether of the High Aedin royal line; end-positive. Verdant - allows one to create living vines, which are edible and nutritious though tasteless. One can also control the vines' movements to change direction mid-air, wrap someone up, find things to hold on to so as to allow the bearer to pull off a Spiderman or Tarzan impression. Takes the form of a moving vine wrapped around the user's wrist but can also grow to wrap around more of their body if the Aether or the Bond is strong; end-positive. Its source takes the form of a giant ancient tree. Bestarin - those with Bestarin bonds, when grievously wounded, can graft animal parts onto their bodies. Most notably, in the case of amputation, they can graft claws or paws and control these limbs as though they were their own; end-neutral. Ferrous - those with Ferrous bonds can build metallic architectural or mechanical structures which form around their body, trapping them within it forever. It seems that doing this also makes them functionally immortal unless the structure itself is destroyed. Other Ferrous bonded can communicate with them. A Corpate, a four limbed vehicle is a prominent example. End-neutral Night - the titular Aether, the source of which served as Makkal's prison. The well also served as the Aedin's method of public execution. The Aether of Night can be used to summon and control human shaped forms made of shadows as though the user's own body, meaning that their real body would have to remain immobile while they are controlling the shadow creatures. It can also be used to teleport oneself. It also seemingly strengthens other Aether bonds, though that may have been Makkal himself. Luminous - the secret Aether of the Vo-Dari priests. Its source also served as the prison for Agaris. The well was located in the Vo-Dari compound in the Aedin capital. It can be used to teleport others by physical contact in a flash of white light. It seems not to be true teleportation, in the sense of instantaneous travel between two points without having to traverse the distance between the two, as in the books the one being Sent can still perceive themselves "turn into light" and travelling at incredible speeds to their destination. I have a few questions regarding this: why was the Aether of Night so much more powerful than the Luminous Aether, despite them both being the divine Aethers? Are the Aethers alive? D'na's Aether certainly acts alive. Or is that just a quality of Verdant Aethers due to them creating living things? Or perhaps due to the Former mostly inhabiting their source. The creatures: The Gol - created by Makkal to be fierce warriors but changed by Agaris to be gentle lovers of art who could not create art themselves. The Shentis - humans altered by the Fell Twins, rendering them infertile, apparently the only effect aside from their physical transformation. Agaris created the virus and Makkal made its effects visible. They live near the Verdant source but never communicated with the Former or tried to form a bond with Verdant though that may be because they couldn't, perhaps due to Investiture interference The Worldbuilding The cultures were not presented in the novel very well. It was very planet of the hats and often far too close to too many real-world stereotypes. The honour-bound, the intelligent, the sensual/sexist/exotic, the religiously strict, the simple: no further characterizations, no indications that this may have been just the narrators' inexperience. The male lead's perspective on being honourable and dutiful was done well, a character archetype I usually find very annoying. The two plots problem was real: The tone of the story often did not match what was happening. At first I tried to rationalize it as the male lead seeking escapism from his responsibilities, upheaval of identity and end of the world, with the intriguing female lead would-be assassin but it became harder and harder to do so as the story went on. I did not see the plot twist at the end coming, but was quite unsatisfied with it. Religious fanatics murdering everyone, not a single Vo-Dari questioned what they were doing. It was quite difficult to sympathize with them, despite the fact that to them, their god told them to extinguish two entire Aether lines (each contains hundreds or even more than a thousand individual members). Their machinations and willingness to slaughter even members of the other two lines made them feel very flat. The conclusion to the bride problem was... problematic and not all a narratively satisfying conclusion, far too quick and "funny" series of solutions to a very tension-filled problem which could have been used to flesh out the brides and their cultures.
  6. So after some thinking this seems interesting. Silver makes some sense as being useful at destroying investiture since it is used to combat shades on Threnody. That potentially ties these planets together, since we haven't YET seen magical applications of silver on other worlds. In another thread someone (I think Pagerunner) suggested that silver might be useful specifically against corrupted investiture and that since these are spin-offs of the og Aethers they might have been corrupted or affected by alien investiture in some way. But why salt? My first thought is that if these Aether spores are some conjunction of an organic and inorganic matter, then perhaps silver kills the spores by affecting the the investiture, while the salt kills the organic portion. There are parallels in the real world where salt is used to preserve meat or in the pickling process - killing off or at least retarding the growth of microbes. Some salts can be used to kill weeds. Thus the salt portion may suggest this is how the spores are formed. This makes a lot of sense for something like Verdant which grows vines, but how not as much sense for other Aethers. Especially something like Amberite which creates rock/crystal. So that might count against the theory. Another possibility is that its not salt in general, but the specific form of salt found in/near the Rock. This might explain why the King has to order people to stay there, and why a war hero was assigned this place as duke. He wants to continue mining the salt and using it without letting other kingdoms know whats going on. This might tie into how even the air near the Rock is salty enough to kill the spores, which seemed really strange to me when I first read it. If its something other than the salt involved, perhaps even some form of investiture, that might explain how this works. I have trouble figuring out how salt can be used to negate investiture, since its such a common and easily obtained substance on every world. Someone else would have figured something out by now if this was a general rule. Therefore there must be something specific about either the spores or the salt that allows this.
  7. I just wanted to point out, and apologies if this has already been said, but I just wanted to point out that of the Aethers, there is rock(Amberite) metal(Ferrous) plant(Verdant) animal(Bestarin) light(Illuminous) dark(Night). I'm sure that if there are other Aethers then they follow a similar pattern.
  8. I liked Aether of Night, but I felt like it lost cohesion at the end and tried to cram a bunch of stuff in that wasn't foreshadowed (yes, I know he's stated it's not his best work and it needs a rewrite), so I'm a bit confused about how some stuff works. Wondering if anybody understood this better than I did. First of all, when the Kavir dude tries to bond with Raeth's Amberite bud, it fails, whereas the Verdant bud that the Shentis gave them worked. Presumably this is because the Verdant bud came directly from the source of Verdant. Okay, fine, but don't the High Aedin make more Amberite Bonds by doing exactly what they tried to do with Raeth's bud? Okay, so Slaughter and Despair created the Aethers out of Chaos and Order, but the Former is imprisoned in the four Aether sources (principally Verdant)? Decay imprisoned the Twins in the pure essences of Chaos and Order, which themselves became sort of "God Aethers" (Night and Illuminous)? Am I reading that right? Why on earth did Raeth getting splashed by the pool cause him to not only Bond Night, but also cause Makkal to escape from his prison into Raeth's head? None of the Dari that had Bonded Night got Makkal in their heads. Why did Decay want the Twins imprisoned at all? It seems like the Twins were great agents of Decay. Anyway, let me know what you think. I'm still trying to parse what I read at the end and I just don't get it.