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  1. Welcome to the Family Quick Fix 48 Welcome new recruits! Congratulations on making it this far. You are one step closer to proving your worth and joining the Ghostbloods. There is just one problem. We have reason to believe that some of you have lied about your real intentions for joining. It has come to our attention that a group calling themselves the Diagrammists is hoping to infiltrate and ultimately control our organization. They are wrong. We would be able to find these so called diagrammists with little effort. However, this has given us a prime opportunity to test those of you who think you have what it takes to join our society. Any Ghostblood worth his salt will be able to tell the imposters. Prove yourselves and you may move on to the next step. You have seven hours. Good luck. Welcome to Quick Fix 48! I will be your host and @Elbereth will be our lovely IM. The rules are as follows. The Teams Loyal Ghostbloods win when all the diagrammists have been removed from the group by whatever means. (yes it's an oxymoron) Diagrammists win when they have an equal or greater number of members remaining. Skills - You have not come this far without developing a few tricks and abilities. You just have to hope they're the kind that are useful here. Tough - You possess great strength and greater stubbornness. You may target another player each cycle to protect from elimination (lynch and kills including the double-or-more-tap). Once you have successfully prevented an elimination, you are exhausted and cannot perform the action anymore. Sneaky - Unfortunately, you are all together in plain sight. This is not typically your strong point, but a little slight of hand still may be helpful. As long as there is at least one sneaky recruit alive, PMs are allowed as described below. The game will start with at least one sneaky recruit. Insightful - Reading people is kind of what you do, but this group is extra guarded. Intentions seem inscrutable, but methods are not. Each cycle you may target a player to discover what skill they have. Convincing - There's no way a bunch of recruits can be harder to convince than the person who introduced you to the ghostbloods. Once per game, you may have your vote count twice. Lethal - You don't say much. You don't have to. Once per game you may eliminate a player. Connected - You already know someone here. You've met before. Once per game you may determine one player's alignment. Recommended - You didn't have to lie, cheat or kill to get here. They practically rolled out the red carpet. You don't need any abilities because all you need is to look at these fools and you can tell which are the imposters. (no powers) Private Messages Private Messages are one-on-one and must include myself and Elbereth. They are available as long as a player with the "sneaky" skill is alive, and must be immediately discontinued when they are all eliminated. The game will start with at least one sneaky recruit and you will be notified in the writeup if they are all dead. Please don't send PMs while waiting for new cycles to be posted as it makes it harder to tell who has already received their information. Votes The vote minimum is 1 vote. In case of a tie, all tied parties will be eliminated. Welcome to the ghostbloods. Notes Depending on the player count, some roles may not be included. There are no hidden roles or rules Cycles will end at 10 AM MST and new ones will be posted shortly thereafter This game is a standard Quick Fix with 24 hour cycles, day and night combined, an eliminator kill that takes an action, and a lynch every cycle. The seven hours comment is not a hard and fast rule and I have in world RP ready to go if we get an eighth day, but Quick fixes usually don't last that long. Order of Actions Connected > Tough > Insightful > Convincing > Eliminations of all kinds Player List Spectator List Pinch Hitters Quick Links Signups will close on Thursday October 29 at 10 AM MST and the game will begin shortly thereafter. Clarifications
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