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  1. Now that we've FINALLY (one year later?) gotten a bit more news about the WoT television series I'm curious what people think about this... If you were in charge of adapting Wheel of Time for TV, what would you change? SPOILERS FOR ALL BOOKS
  2. Before starting, let me advise that in this post I will discuss some (very general) characteristics of the magic system in the Wheel of Time series. I don't think this would count as a spoiler but better safe than sorry. --- Reading Elantris I found some similarities between the AonDor and the One Power in Robert Jordan's Wheel of Time. Being Sanderson a fan of this series and being Elantris his first work, I think the One Power had some influence (consciously or not) in creating this magic system. Differently from other magic systems seen in the Cosmere, AonDor is much "more broad" and "less bound" (at least on the what you can do part)... more like the One Power; Also, both systems draw energy from a source (The Dor the AonDor, Saidar/Saidin the One Power) through intricate patterns (Aons for AonDor, Weavings* for the One Power) with possible catastrophic results if the pattern is wrong. In short, I think the One Power in WoT slightly influenced Sanderson in creating AonDor: I would like to know if other readers have the same impression or it's just my thought (plus, I don't know if Sanderson has already said something on regard). *I read the translation of WoT in my own language, so I don't know if this is the proper terminology: bear with me if I'm wrong, I hope you will still understand from the contest.
  3. sooooo... i just finished listening to the first book of the wheel of time and it was certainly not bad . and i know that Sanderson has said how much it has influenced him and how honored he was that he got to write the final part . but it just didn't sweep me off my feet like many other books . it didn't keep me up all night , hooked , saying : just an other chapter the characters were interchangeable until the end , the magic systems were underdeveloped and some things about the world havent been clearified yet and as a reasult seem counter intuitive . i allready have the whole set , so i am definately going to read it (eventualy) . but my question to you is this : should i have higher hopes like everyone else? if not is any of the books skipable?
  4. First this will most likely contain SPOILERS for BOTH STORMLIGHT BOOKS! So, Adolin is among the most skilled swordfighters we have met in the Cosmere. I thought it would be fun to debate how he would do against other skilled swordfighters, like Lan Mandragoran, Aragorn, Lothar, you name it. For the sake of discussion, Adolin has no Shardplate, and his opponents have swords that can block Shardblades. So, which fantasy swordsmen could beat Adolin in a duel? Didcuss!
  5. Long Game 22: Corenne al'Daishar - Return to Glory, or, The Return of the Blood Battle Wheel of Time Elimination Mayor Twim Calberen awoke from the horrible nightmare he had been having, dispelling horrible images of war and death, betrayal and blood. Light blind me, but that dream felt so real! He stood up and looked around his room, the same office he had used for the last dozen years or so, ever since becoming the Mayor of the quaint little village of Drell’s Crossing. He stood up, wincing at the aches and cracking joints that accompanied his morning routine as he stretched the wariness out of his bones before walking over to his desk. He forgot to put out his candle out before retiring the night before, he noticed, as he moved the fine sea folk porcelain dish holding the melted glob of wax off of the letter he had been reading. That was probably why he had nightmares, considering. His cousin had written him recently, telling of news and tales, all mostly old and almost guaranteed rumour. False dragons walking the earth? War, famine and disease? The Dead rising from the grave? Next the fool would start talking about the approach of Tarmon Gai’don! Surely his cousin’s talk of weird dreams and repeating nightmares had gotten the fancy into his head, and that would explain the dreams from the night before. Although this Hinterstap didn’t sound like a village Twim Calberen wanted to be visiting anytime soon! He idly traced his finger over the final sentence his cousin had written him. Corenne al’Daishar. Mayor Twim was rusty on his Old Tongue, but he was certain that translated to “Return to Glory”. Either that, or “The Return of Bloody Battles”, which didn’t sound nearly as promising. Still, with an uneasy feeling and a dark feeling of dread slowly settling over him, Twim Calberen decided to greet the day with a smile, as sometimes that’s what being Mayor was all about. It was time to say hello to all the wonderful citizens of his lovely town, Drell’s Crossing. ------------------------------------------------------------------------------------- It's that time again! This is going to be a rerun of LG6, with just a few slightly tweaked rules, so read carefully! Also, if enough players sign-up, I'll also add in the Warder Role down below! (Highlighted in Orange). I will let you know before the game begins if any Warders are included or not! Villager:A regular, vanilla character. Who needs powers to be a hero? Each night you get to give a player a Dragon’s Fang* Darkfriend: A group of dedicated servants of evil. You and your small group have been given orders to infiltrate and destroy this town from the inside out. You get to conspire in a secret Doc with the other Darkfriends and the Forsaken. **They also have special rules if Corrupted. Forsaken: The Leader of the Darkfriends.Get to conspire with them in a Doc. When Viewed shows up as a 'Villager', or they can perform an additional Night Kill for the Darkfriends. If they perform the extra night kill, their actions can be Tracked the next day and any Viewings on them the night they perform the kill will reveal them as 'Forsaken'. Can not be Corrupted by Padan Fain. Wisdom: Has honed the powers of saving people to almost an instinct. Can target somebody once per night and protect them from one Kill. Can not target self. Can not save from lynch. Wolfbrother: You feel the call of the Moon and your nocturnal brethren. Can target somebody to Hunt and Kill once per night. Viewer: Can see images and auras around people. Once per night can target somebody and find out their Role and Alignment Thief-taker: You can smell evil and find out past crimes. During the Day Cycle, you can target somebody and at the beginning of the next Night Cycle, you will find out who, if anybody, they targeted the Night Before. Whitecloak: As a Child of the Light, it is your duty to root out criminals. Once per Day, during the Day Cycle, you can choose a player to Detain during the Night. This prevents any Night Actions performed against the target, and prevents the target from performing any Night Actions. Can not target self. Dreamwalker: You have mastered the World of Dreams. At night you can flee to The World of Dreams and can’t be targeted that Night. Except if the Forsaken targets you for a kill, you, then they can still kill you. Players are allowed to send PMs during the Night Cycle while you live. When there are no living Dreamwalkers, messages can’t be sent. Aiel-blooded: You may not look it, but you have hardened Aiel blood in your veins. You can survive one lynching or Night kill. The fact you survived an attack or lynching be revealed in the write-up, but not your alignment or role. Ta'veren: The Wheel Weaves as the Wheel Wills. Except when you're involved, as people have always told you how the Pattern of the Wheel seems to bend around you, either forcing you or those near you to take different actions and choices they wouldn't have otherwise. Once per night you can target a player and re-direct their actions to another player of your choice (Not yourself) Channeler: A wildling user of the One Power. You can chose one of your Weaves to cast per Night Cycle. Once you use all 5 weaves you becomes Burned Out and show up as a regular Villager. You can only use each Weave once. Air- Hands of Air protect a target from Night Kill. Not yourself Fire – Hurl a Fireball at target, performing a Night Kill. Water – Cast Mask of Mirrors on a target at night, making them Untargetable for the Night. Earth – Use Earth to harden your skin, allowing you to negate any one possible Night Kill against you. Can also be used to Survive a lynch. (You send the order in during the Day cycle you’re getting lynched, if so) Spirit – Lash out at somebody with a weave of Spirit, Role-Blocking their Night Action. Channelers also start the game Bonded to a Warder. You know who the Warder is, but not their Alignment. You can PM with your Warder for the duration of the game, regardless of the Dreamwalker being alive or not. *If your Warder dies, you die two full cycles after that. But you can reuse any Weaves you used once before again. Warder*: Warders start off the game paired with a Channeler. They know the identity of the Channeler, but not their Alignment. The Channeler and Warder can PM together throughout the duration of the game, regardless of a Dreamwalker being alive or not. If your Channeler would die, you sacrifice yourself in their place and die instead. Doesn’t save from a lynch. IF your Channeler is lynched, you have 2 Cycles left to live, and get to make 1 kill to avenge them. Padan Fain: You carry with you the Taint of Shadar Logath. You can Corrupt up to X number of players throughout the game. (X based off of number of players) Corrupted players have their own Doc to communicate in. Padan Fain can not Corrupt the Forsaken, if they target them the action will appear to be Role-blocked. Fain also shows up as a regular villager when scanned. He’s tricky like that. **Darkfriends that get Corrupted are capable of winning as either a Darkfriend or a Corrupted. Town Mayor: During the day, the town can hold public elections to elect a Town Mayor. The Mayor has influence throughout the town, so therefore they can either have their Vote count for double, OR, they can cancel out somebody else’s vote for that cycle. This power can be used the Cycle you get elected. Dragon's Fang: At night, Villagers without any special Roles get to help the village hunt down any possible darkfriends. Once a Night, they can submit a player they want to give a Dragon’s Fang. The player with the most votes for a Dragon Fang gets revealed in the Day write-up, and has an automatic vote placed against them for the lynch that Day. Villagers win if they eliminate all of the Darkfriends and Corrupted. Darkfriends win if they outnumber the other players. The Corrupted and Padan Fain win if they outnumber the other players. General Mafia Rules in effect. Each player is assigned a Role and Alignment at the beginning of the Game, and then they can post Votes in the thread during the Day Cycle, and send in any Role Actions whenever appropriate. The player with the most Votes tallied against them is Lynched at the end of the Day Cycle, Mayor votes and Dragon Fangs are included. Day Cycles will be 48hours long, and Night Cycles will last 24 hours, or end whenever all Night Actions are sent in. If you chose not to use an Action for the Night, still send a PM declaring your action to be “None”. How Write-ups will work: Votes will be posted publicly in the thread with a list of who voted for whom, etc. Night event write-ups will work like this: -Wolfbrother kills will be obvious. (Wolves swarm the victim) -When Padan Fain converts somebody, it will be mentioned in the write-up, denoted with the appearance of the evil white fog, Mashadar.** -Darkfriend and Forsaken kills appear the same -Wisdom healing somebody is only mentioned if they actually save the Target from Death -Whitecloak, If somebody is Detained, it is shown in the write-up, but not who was Detained or who Detained somebody -Channelers Fireball will be revealed in the write-up if used, and the other powers depending on if they interacted with any other Roles. (If Hands of air actually save somebody, Earth Skin will be written up the same way as Aiel-Blooded, Spirit and Water Actions won’t be revealed in write-up) -If your Action gets Role-blocked or doesn’t go through, it won’t be revealed in the write-up and you will just be informed your Action was ‘unsuccessful”. -If a Channeler gets roleblocked, then it counts as the weave never being used, and you can still use it later. (Unless Two Channelers use Spirit on each other, then they’re both used up) - Dreamwalkers detained by a Whitecloak can still be targeted by Forsaken for a kill Quick Links to the Beginning of Each Turn
  6. I have the companion, so if there is something you want me to translate into the old tongue, I will put the word in Italicized letters, the the word/phrase, then the direct translation if it is different than the word. I have done a few, such as Hou'Daghain- Nightmare, Direct- Dream Fear. so please send me some requests.
  7. So the Werthead made a report on the WoT-centric panel he moderated at WorldCon. I am not officially really excited for the Wheel of Time Companion book. 350,000 words!?!?!?!?!?!? Heck yes! (Don't read the report if you haven't finished the series.)
  8. So I just made a group on Destiny called Mah Allenir. (Perrin's power wrought hammer) I need AT LEAST three people to join in order for it to be considered a clan so if anyone wants to join... I'm on 360 for now but I should be getting a One in the next few weeks. Cheers.
  9. Hello everyone! I am excited to find the Sanderson universe (Cosmere) has a vibrant forum. I have meant to get involved for awhile now, but I am finally graduating from BYU and have much more free time on the horizon. I am curious, how did you all first hear about about Brandon Sanderson's books? I was an avid Wheel of Timer and I had written off the Wheel of Time when Robert Jordan died. I was skeptical of whoever they would choose to finish the series. I decided to read some of Brandon's books before the Gathering Storm came out and I was blown away. I have always loved character development in fiction and Brandon is by far the best at creating amazing full characters and placing them believably in fantastic new worlds. Robert Jordan, R.I.P, but Brandon is by far my favorite author to date. I am excited to be here and continue to enjoy these great worlds with you all. Thanks!
  10. So I started reading the Wheel of Time on audiobook a few years ago and burned out. I ripped thru from Eye of the World to Fires of Heaven in about 3 months. I loved Shadow Rising but really kinda was getting bored by Fires of Heaven so i took a break... For two years.. I just got around to firing up Lord of Chaos which I ended up really liking. Looking at Goodreads and stuff it looks like there's nothing but crap ahead for 4 or books until Brandon starts to hit his stride in ToM. Is it worth it? I'm thinking of doing one every 6 months or so to not burn out, but I've heard advice do skip Winter's Heart entirely from some people and other weird advice like that. Help, I'm at a Crossroads! What is the best way to consume the "bad half" of the Wheel of Time? (note that I did enjoy LoC so if the next few ooks are really just more of the same of that I'll be good)
  11. As epic as the Wheel of Time series was there were some elements that left me wanting more (Not that I've read the entire series, I made it to The Fires of Heaven thus far ). But seriously, I recall reading through The Eye of the World and really badly wanting to experience the Bel Tine Festival with all our favourite Emond's Field characters after we got the few chapters describing past festivals from Rand and co. So I just wanted to know what other events or situations you guys wanted to read about in the Wheel of Time(or any other book for that matter) that you never really got to read about. Elend, Vin and Spook's little trip to Terris was another thing I was looking forward to that just didn't happen but yeah, you can't have everything I suppose. I don't mind spoilers, so feel free to post whatever you like... Heck you could just not post at all if you want to.
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