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Found 47 results

  1. The only Twinborn type name that I know currently is Wax's A steel/F iron, which is a Crasher. Anybody want to help me come up with some ideas for the other potential twinborn names? (here's some of my own ideas ) A pewter/F gold; Marauder A tin/ F bronze; Superseeker (due to being able to Feruchemically store Bronzesense) A electrum/F chromium; Diviner A bendalloy/F steel; Blitz A pewter/F brass; Forescout A tin/F zinc; Sherlock Holmes A pewter/F chromium; Spiderman
  2. I'd like everyone to respond to this with what one allomantic and one feruchemic power they would take if they could choose and why? I just wanna see what everyone's thoughts are on the matter since there's 16 powers for each (no God Metals) and thus 256 possible Twinborn combinations. Now, I know this is a broad question so I'm actually breaking it down even further. What set of Twinborn powers would you choose for combat purposes, and what set would you choose for normal everyday life? Personally, I think A-Pewter and F-Gold are a nigh perfect combat pair, since you can get more Health stored up than a normal Bloodmaker (Not as much as a Gold Compounder though, ofc), but also have the added physical combat capabilities of being a Pewterarm. It would also make becoming an A-Pewter Savant far safer. As for normal everyday life, I think either F-Zinc or F-Bronze personally along with either A-Brass or A-Bendalloy. Probably F-Zinc and A-Brass. Just would make moving through normal life so much easier.
  3. If a twinborn of chromium burns the metal with fortune stored in it (I think it's called compounding), how much far in the future it's possible to see using this technique?
  4. Putting aside resonances (since we only know a little about them for surgebinders, and even less for metalborn) and compounding for a moment, what are some of the best Twinborn combos you can think of? Not simply "oh wow, these are both great powers," but pairs of powers that especially compliment each other? Here's what I've got so far: a-Tin and f-Electrum could work well if electrum let you stubborn through the worst effects of sensory overload. a-Pewter and either f-Steel or f-Gold are quite broken in terms of raw combat power. You could also use a-Pewter and f-Tin to become a bootleg Survivor of the Flames. One other thing I'd be curious about is whether tapping wakefullness or breath would let you push yourself for longer without causing a pewter drag. a-Pewter and f-Iron is an interesting one. Since Ham commented in Era 1 about Vin's pewter power being condensed because of her small frame, I think it must be additive rather than multiplicative. That means that as you tap lots of mass, your pewter strength is gonna seem less and less relevant instead of compounding with the multiplied strength you get from tapping. And if you burn pewter in combat and store mass, you'll probably just send yourself flying whenever you try hitting something. So all in all, this combo would probably be best for mobility. Something I actually think would be really cool to see is a pewter/iron twinborn ballerina. You get the strength, stamina, and grace of pewter (see: Vin and Elend's dance in HoA) plus the ability to work in incredible leaps thanks to storing your weight. a-Iron and f-Gold would pair well provided you're willing to spend a lot of time storing up health. Ironpull on bullets to yank them away from your squishy friends, ironpull on large structures with decreased consequences if you crash, etc. We've got ample canon evidence for why Crashers are such a powerful combo. Steel/pewter twinborn like Forch can also do this to a lesser extent I think, since the added or lost muscle mass has some effect on your steelpushing. Whether you can do some of the more limited tricks as a steel/bendalloy twinborn depends on if it works like in the MAG, where tapping lots of calories at once causes you to pack on weight. Either a-Zinc or a-Brass would pair quite well with f-Duralumin and f-Zinc (even ignoring compounding in Zinc's case) for a social person. a-Bronze works best for lookouts and trackers, so to that end I think it would synergize best with f-Tin. f-Zinc might also be good, if it gave you more subjective time to sort through the information you're receiving and maybe pick out a particular metal being burned. f-Speed would, I think, be pretty invaluable for a nicroburst or leecher. In close quarters with an allomancer, acting fast might save your life. And on the flip side, a-Chromium and a-Nicrosil are nice compliments for a brawler who mostly relies on f-Pewter. a-Gold and f-Aluminum could be either very good together or very, very bad, depending on how exactly Identity and gold shadows work. If tapping identity make you more resilient in the face of a gold shadow, great. If identity makes the differences between you and the shadow more pronounced, then you can at least store it and maybe suffer less side-effects that way. But if tapping it makes the differences worse and storing it makes you liable to lose yourself in the shadow, you're kind of hosed. f-Electrum, at least, should hopefully let you burn gold without too many side effects. One unorthodox combo that I'm still very convinced would yield interesting results is a-Electrum (or possibly even gold) and f-Chromium. (Word of Brandon and Stormlight spoilers) a-Bendalloy pairs best with close-combat feruchemical metals: steel pewter, and gold. You throw one up around you and a single opponent, beat the snot out of him, drop it and move onto the next guy. I'd say of these it pairs best with f-Steel, since that's the one I can best imagine someone tossing up a bubble for, standing perfectly still and dumping as much investiture as they possibly can into their metalminds, and then using that investiture when the bubble drops. With f-Zinc, of course, you also get the doubled effect of being in a speed bubble while you tap your accuity, which really just makes you think ludicrously fast.
  5. Yoden walked through the streets of Garmet, listening to the crowds of people quietly discussing the latest news from the political convention that was meeting in this otherwise quiet city in the far reaches of the Elendel Basin. The People’s Republic of Elendel was nearing its 25th year since its founding, but that did not mean everyone was happy with the way things were now. With the latest rebel attacks up north in Drypost and Mycondwel, tensions were high throughout the Republic. So, to quell tensions between the capital and some of the outer cities, a group of prominent politicians and influential figures had come all the way out here to Garmet to meet with their local leaders and try and figure out how they can improve things. I don’t think things are going well at all, Yoden thought to himself. For the past week, most of the meetings each day had involved the Elendel representatives mostly refusing to listen to the Garmet representatives’ pleas. And the Garmet representatives were far too angry for a governing body, that shouldn’t be happening in the Republic. Though to be fair, Yoden himself might be a bit biased, considering he was an Elendel representative himself. As he thought this, the crowd around him began to part around him as someone inevitably noticed who he was. He sighed to himself, then continued walking to the meeting building. Another day of constant bickering, all to make the Republic look better. ~ Some time later, a break was called. Yoden didn’t remember much of what happened, as it had been another four hours of bickering between people who really couldn’t understand the other side. There might’ve been some agreement that the rebels were causing trouble for everyone, but the people of Garmet almost seemed excited that Yoden and the other Elendel representatives had to worry about them. At least it’s time for lun- Yoden’s thoughts were interrupted as a tall man burst through the chamber doors, his coat torn up and his hair disheveled and incredibly dirty. “The rebels have taken Steinel!” He paused to catch his breath. “The tracks from Elmsdel to Steinel are also ruined. They overtook a train that left Elmsdel yesterday, and blew up the tracks as they went towards Steinel. We’re trapped.” The chamber room was instant chaos, people shouting that that couldn’t be true, others trying to ask the man what else he knew, and throughout it all, there was an underlying realization that this was planned. The rebels knew that all of these representatives from Elendel were gonna be here in Garmet for this month, and now none of them could get back to Elendel. Unless they wanted to take a 200 or more mile long journey walking from Garmet to Elendel. Eventually, someone managed to calm down the group of people within the chamber while Yoden was lost in thoughts. “Listen up everyone,” the man, Goren, said. He was a relatively young man for one so influential, and he was a Garmet native too. “We’re all stuck here, and we all know that the rebels wanted us stuck here. I don’t know about you, but I’m pretty sure that means we’ve also got rebels in our midst.” There was a gasp in the crowd, and a tall woman began to shout, but Goren cut her off. “I’m not accusing anyone...yet. But it’s only common sense. The rebels needed to know that all of you visitors were still here in order to start their plan. Someone had to tell them that. So, I vote that we lock down the city. No one leaves or comes in until we figure out what’s going on, and until we get word from Elendel. All in favor?” There was a moment of silence as everyone took in his words. Slowly, people began to raise their hands in assent of his motion. Yoden was surprised to see even some people from Elendel raising their hands first. It wasn’t long before everyone begrudgingly raised their hands, even Yoden himself. Goren nodded. “Good, glad we’re in agreement. Now, I say we call the meeting off for today and we all go home and relax for a bit. It’s going to be a long while before we hear back from anyone.” Well, Yoden thought to himself, this trip certainly got more exciting. ~ Welcome to Long Game 77: A Political Trap! This game is a rerun of LG66 (which you can read here if you want). Helping me with this game is my co-GM @Young Bard and my IM @Elbereth I encourage everyone to RP as much as possible. It makes my job doing the writeups more interesting if you all do a lot of RP, not to mention that you get more boxings if you do RP. I’ll be posting the rules down below, in this post itself, but I’m not sure how well they’re going to translate in the transition from my google doc. Here is the link to the rules doc. Clarifications are going to stay in the doc itself because moving them to this post would be a pain. Signups will end on May 27, at 9 am CDT. The game will start as soon as we can get it going. Rollover will probably take 45 minutes to an hour after each turn as well. Also, for what it’s worth, I’m going to preemptively apologize because my work schedule is...variable, to put it lightly, so the rollover time will probably move around a few times over the course of the game as I find out my work schedule for each week. Hopefully I won't have to change it, but you never know. ~ Rules: Player List: Quick Links:
  6. Hello hello hello! I don't know how many people know this, but there's a Mistborn RPG? Mistborn Adventure Game It's super cool. I haven't done anything with it yet, but I really want to. However, there's also an additional book you can get that's based on Alloy of Law and general Era 2 stuff. Alloy of Law Book Inside of this second one is a bunch of stuff for Twinborn, including some other names for them! We know that Wax is a Crasher, but did you know that Wayne is a Constant? And Miles Hundredlives is known as a Timeless? There's a bunch of names, so here they are! Feruchemical Table Allomancy Table Allomancy, Feruchemy, Name Tin, Tin, Eagle Eye Tin, Steel, Catcher Tin, Copper, Monitor Tin, Zinc, Quickwit Tin, Chromium, Keeneye Pewter, Pewter, Hefter Pewter, Steel, Sprinter Pewter, Zinc, Sooner Pewter, Chromium, Scrapper Pewter, Gold, Bruteblood Pewter, Cadmuim, Marathoner Iron, Pewter, Scaler Iron, Iron, Deader (They're well known for squishing themselves dead) Iron, Steel, Guardian Iron, Zinc, Navigator Iron, Gold, Stalwart Steel, Tin, Sharpshooter Steel, Iron, Crasher Steel, Steel, Swift Steel, Aluminum, Shroud Steel, Duralumin, Bigshot Steel, Chromium, Luckshot Steel, Cadmium, Cloudtoucher Copper, Copper, Copperkeep Copper, Bronze, Shroud ( Yeah, two of them are named "Shroud". I dunno. \_(ツ)_/¯ ) Copper, Brass, Boiler Copper, Aluminum, Ghostwalker Copper, Duralumin, Shelter Copper, Chromium, Masker Bronze, Tin, Sentinel Bronze, Steel, Hazedodger Bronze, Copper, Metalmapper Bronze, Bronze, Sleepless Bronze, Zinc, Pulsewise Bronze, Bendalloy, Stalker Zinc, Pewter, Strongarm Zinc, Zinc, Mastermind Zinc, Aluminum, Loudmouth Zinc, Duralumin, Zealot Zinc, Chromium, High Roller Zinc, Electrum, Instigator Brass, Zinc, Schemer Brass, Brass, Cooler Brass, Aluminum, Icon Brass, Duralumin, Pacifier Brass, Chromium, Slick Brass, Electrum, Resolute Aluminum, Aluminum, Puremind Duralumin, Duralumin, Friendly Chromium, Pewter, Metalbreaker Chromium, Chromium, Ringer Chromium, Nicrosil, Sapper Chromium, Bendalloy, Gulper Nicrosil, Pewter, Booster Nicrosil, Copper, Burst-Ticker Nicrosil, Duralumin, Enabler Nicrosil, Nicrosil, Soulburst Nicrosil, Electrum, Cohort Gold, Copper, Chronicler Gold, Aluminum, Vessel Gold, Gold, Timeless Gold, Electrum, Introspect Electrum, Iron, Whimflitter Electrum, Copper, Foresight Electrum, Zinc, Flicker Electrum, Chromium, Charmed Electrum, Electrum, Visionary Cadmium, Bronze, Plotter Cadmium, Gold, Yearspanner Cadmium, Cadmium, Chrysalis Bendalloy, Tin, Spotter Bendalloy, Steel, Blur Bendalloy, Copper, Assessor Bendalloy, Zinc, Flashwit Bendalloy, Aluminum, Monument Bendalloy, Gold, Constant Bendalloy, Electrum, Transcendent Bendalloy, Bendalloy, Sated By the way, these aren't canon. The Mistborn Adventure Game isn't canon, and Brandon didn't write these names. I think that it's still a fun idea and cool to look at all of them!
  7. The purpose of this topic is to project the most extreme abilities of any investiture in the cosmere based on the currently referenceable material. Ideas which can be logically defended are welcome regardless how outrageous. As promised a coinshot laser would likely be produced by a Steel twinborn compounder after the discovery of heavy metals and at least some experiments in nuclear science on Scadrial. This individual would likely be able to detonate nuclear explosions using metal pushing and heavy metals and would need the speed of a steelrunner to avoid serious injury. Using metal pushing they could likely push small particles of radioacive metal forming a type of laser or electromagnetic particle beam at high velocity. Due to a strong spiritual affinity with steel because of being a steel twin it might be possible that they could store steel pushes and speed in a metal mind for use feruchemically yielding steel pushes and speed to exceed duralumin assisted allomancy. The nuclear particle beam could be used on its own or in concert with radioactive spheres in battle situations to inflict massive damage. The nuclear laser could be used to split atoms in a plutonium, uranium or like metal to create atomic or nuclear explosions. Due to the ability to create steel bubbles they could also probably shield themselves from the radiation of nuclear material on or near them. With fine enough control they could also perform nuclear laser surgery. They could be outfitted in steel biomechanical armor that could act as a metal mind for both their allomantic and feruchemical abilities. What do you think of this idea or what extreme use of investiture do you envision?
  8. So with the recent creation of the f-duralumin club, I got to thinking about interesting f-duralumin twinborn. Which made me wonder what allomantic powers heavily use Connection. The obvious answers are the ones that affect other people. Nicrosil, chromium, zinc, brass, maybe copper and bronze, maybe atium and malatium. So what would enhancing your connection do to these? Nicrosil and chromium generally require touch, which I think is to establish a basic connection with your target, and if so I think you could tap f-duralumin to leech/burst someone without touching them. I also think you could use it to generally strengthen any form of allomancy you use that targets someone else. But interestingly, and this would be useful even if you're not a twinborn, this would probably mean if someone tries to allomancy you, you could store connection to counteract it. If you're fighting someone who's burning atium, you could use f-duralumin to make it so that they don't see your shadows. You could maybe even mimic copper and hide yourself from a Seeker if you know what you're doing. So what do you all think? Am I completely off base here? Are there other cool uses for f-duralumin?
  9. Well, after RoW, Radiants now 1. Have experience fighting enemies who can drain their investiture. 2. Some of them have living shardplate, which is shown to regenerate quickly upon taking damage. 3. Have a lot more combat experience. 4. Have better showings of regeneration. (Kaladin repeatedly healing from stabs to the spine for a long time before running low on stormlight) We have not, however, seen: 1. Stonewards in combat. 2. Exact details about the difference between living and dead shardplate. So, has reading RoW changed anyone's mind about the battle between Radiants and Mistborn? Which Twinborn matchups can the Radiants now win? How many Radiants to kill a Fullborn?
  10. Can Twinborn have more than one Allomantic and Feruchemical power? "A Twinborn is a Metalborn with at least one Allomantic power and one Feruchemical power." Is it suggesting that you can have more than one?
  11. Can Twinborn have more than one Allomantic and Feruchemical power? "A Twinborn is a Metalborn with at least one Allomantic power and one Feruchemical power." Is it suggesting that you can have more than one?
  12. So I got this idea sparked from the reverse compounding thread on here, but I think it deserves its own thread, and I don’t want to bother the people on that thread. so tinminds store senses, all of em. I’m wondering what counts as a sense. There are multiple allomantic abilities that could give you a new “sense.” A-bronze gives pulses eminating from people who are using a metal. Does that count as a sense? How about A-atium and electrum? Those give shadows that exist in front of people. Are those senses? another big one is A-steel or iron. Not only do they give lines eminating from the chest, even when your eyes are closed (I think), but they also allow you to see metals in a 360 degree view. That would be crazy to store. there are also additional senses that are a side-effect of a metal. A-pewter gives balance. A-atium gives reaction time, if that counts as a sense. These will definitely work in a metalmind, but would they be useful? this could make a F-tin twinborn much more useful.
  13. There's been a fair amount of discussion about steel compounding on these forums as one of the most exciting forms of Twinborn. The general consensus (with support from Word of Brandon: ) is that a steel compounder could feasibly run at incredible speeds while being magically protected from many of the consequences for an extended period of time. So I decided to do the math on what it would look like for a steel compounder running at 10x normal speed (well within what Bleeder does in Shadows of Self, I think). Here's what I found: Imagine our Steelborn throwing a ball. Now, an ordinary person throwing a ball has their arm swing through a distance (call it 1 m) in a certain time and releases with a certain final velocity (call it 25 m/s for fairly ordinary humans - thats ~50 mph). Now, our Steelborn is moving 10x as fast, which I take to mean he takes 1/10 the time from start of throw to release. That implies he has 10x the release velocity (also what we expected). But he accelerated a ball to 10x the speed in 1/10 of the time of an ordinary human and acceleration = velocity/time (for constant acceleration of an object from rest, a decent approximation here), which means the Steelborn's ball has 100x the acceleration. F = ma, so either the ball had 1/100th of the mass, or our Steelborn applied 100x the force. Option 1: Changing strength Let's assume the ball's mass didn't change for now. Our Steelborn needs to apply 100x the force, which means our Steelborn needs to be 100x as strong as normal. It gets better. Our Steelborn has 100x the strength of an ordinary man and can run 10x as fast. Power = Force x Velocity, which means our Steelborn has 1000x the power output. If an ordinary human can output 300 Watts, our Steelborn can output 300 kW, or 400 horsepower. Of course, with 100x the strength, our Steelborn will need his tendons, ligaments, bones, etc. reinforced by 100x to avoid his enhanced strength tearing himself apart (see WoB above). Human skin normally has about 20MPa tensile strength, so a 100x increase puts us close to Kevlar's 3000 MPa tensile strength. His maneuverability with A-steel remains unaffected, though. There's no reason to assume his Steelpushes have enhanced strength, so he can't Push a coin any faster or Push himself off a skyscraper any quicker. (F = ma.) But the truth is, he hardly needs this. With 10x throwing speed, an ordinary 25 m/s pitch turns into a 250 m/s projectile (9mm pistol rounds travel at ~300 m/s, or ~1000 fps). With 20 bullets a throw and assuming he can get off 5 throws/sec, that means he is putting out the equivalent of 100 pistol rounds/second. (World War II machine guns fired ~10 rounds/sec.) He'd have to be aware of the recoil, though: he's not any heavier to absorb it! It's not all upside, though. Even with 10x the top speed and 100x the strength, our Steelborn is limited by the friction between his feet and the ground, which hasn't changed. Unless he can push off of something, he can't accelerate (or turn) at anything more than about 10 m/s^2. If he's moving at 10x an ordinary run speed of 4 m/s, and remembering that turning radius = velocity^2/acceleration on turns, we have turning radius = (40 m/s)^2/10 m/s^2 = 16 m. No hurtling around tables for him. Actually, I don't think he would run at all. With 100x the strength, each footfall would propel our Steelborn high into the air. I suspect he would move like astronauts walking on the moon instead. Option 2: Changing mass + gravity But all that doesn't match up with what Bleeder does in Shadows of Self. So instead of assuming that our Steelborn gets stronger, let's assume that our Steelborn's mass decreases to 1/100th of normal instead. 50 kg -> 0.5 kg. Additionally, the acceleration due to gravity must increase by 100x to leave the total force due to gravity unchanged to prevent him from bouncing high into the air with each step. Now, our Steelborn has the same strength and the same amount of traction (since he has the same weight as before) but 1/100th of the mass. F = ma, so that gives him 100x the acceleration. Hairpin turns are no problem: running at 40 m/s he has the same turning radius as an ordinary human running at 4 m/s (since turning radius = velocity^2/acceleration = 4^2/10 = (4x10)^2/(10x100)). Jumping is fine too: our Steelborn has 10x the takeoff velocity but 100x the downward acceleration. Jumping height = v^2/2g, so the effects cancel, leaving him able to **jump the same height as an ordinary human**. However, air time = 2*v/g, so he has 1/10th the air time, which is again what we expect. His maneuverability with A-steel is enhanced too. There's no reason to assume his Pushes have changed strength, so F = ma says with 1/100th the mass, his Pushes give him 100x the acceleration. The increased gravitational acceleration won't cause problems because the total gravitational force is unchanged. Additionally, he no longer needs Kevlar skin, as he hasn't gotten any stronger. Since his body has so little mass, his insane accelerations will result in the same forces on him as usual. He won't black out either. Clearly, the mass reduction and gravity enhancement must extend to the Steelborn's clothes, guns, coins, etc. Otherwise, carrying a 1 kg pistol when he himself has a mass of only 0.5 kg would reduce his maneuverability to 1/3 of expected, but we see Bleeder think nothing of Steelrunning with pistols. The problems begin, however, when we consider him throwing something. What happens when coins leave his hands and return to normal mass? I see three scenarios: 1. Coins return to normal mass but velocity unchanged. They increase in both momentum (p = m*v) and energy (KE = 1/2m*v^2). This gives him tremendous firepower: he can throw coins at 10x ordinary speed and 10x the rate, exactly as described above. His pistol rounds travel at 10x speed too: muzzle velocity = sqrt(2*d*a), so since 1/100th the mass -> 100x the acceleration by F = ma, bullets have 10x the muzzle velocity. To top it off, he's immune to bullets: incoming bullets are reduced to 1/100th of their mass upon hitting him. 2. Coins are reduced to 1/100th speed. This satisfies Conservation of Momentum: p = m*v, so if mass increases by 100x to return to normal, velocity decreases to 1/100th. Since KE = 1/2m*v^2, their energy decreases to 1/100th (losing energy is more permissible than gaining it at least!). His coins are reduced from 250 m/s on leaving his hand to 2.5 m/s - 1/10th of an ordinary throw speed. This affects bullets too: they have 10x the muzzle velocity initially, but as soon as they stop touching him, they are reduced to 1/100th of the speed. The net effect is to reduce a 300 m/s pistol bullet to a 30 m/s one. Our Steelborn's problems get even worse when we consider bullets striking him: they are suddenly accelerated to 100x their velocity, satisfying Conservation of Momentum, but resulting in a 100x increase in bullet energy since KE = 1/2m*v^2. 3. Coins are reduced to 1/10th speed. This satisfies Conservation of Energy: KE = 1/2m*v^2, so a 100x increase in mass is balanced by 1/10 velocity, but doesn't satisfy Conservation of Momentum. His throwing speed is unaffected, since coins leave his hands 10x faster than normal, but then are reduced to 1/10 speed, or normal throwing velocity. The same applies to pistol bullets. Bullets striking him are reduced to 1/100th mass but have 10x the velocity, leaving their energy again unchanged. Of all the options, I think 3 fits the best. Our Steelborn cannot throw or shoot at crazy speeds with F-steel - though he can still put out huge numbers of bullets and Push them to deadly speeds with the help of A-steel. Now that we have established how he (roughly) interacts with objects, much of his power depends on how far this field extends. Does it affect a bike he rides? A car he drives? A train? I suspect the explanation invokes his Connection to an object and the object's own Identity, but I see no evidence for how. The TL;DR The best match with Shadows of Self is that you can't change your strength with F-steel: you obtain crazy speeds by reducing mass and increasing gravity while permitting your muscles to operate at higher speeds. (This pairs well with F-Iron: both manipulate mass.) Anything you throw is reduced in speed and increased in mass when it leaves your hands. This gives enhanced maneuverability and speed without crazy firepower. Thoughts?
  14. Lerasi walked through the streets of Elendel, careful to watch for signs someone was tailing her. Her handlers had missed the scheduled meeting to discuss what she’d learned about the People’s Republic of Elendel’s plans with the allomancers and feruchemists they were recruiting. It had been almost a year since they’d overthrown the old government and installed a military regime. Lerasi and the other Loyalists were doing everything they could to tear the regime down, which is how she’d found herself being recruited into a secret force of metalborn. She checked her pocket watch as she walked past the meeting point one more time. It was the time that her handlers were supposed to meet her several days ago. She’d finally received a message from them a few days ago. Apparently they’d almost been caught by the PRE’s hazekillers and had to abort the mission. Lerasi shuddered at the thought of having been there when it happened. Lerasi opened the door to the abandoned building and began to make her way to the meeting room. She tapped bronze to check for any signs of allomancy nearby. Thankfully, she didn’t feel anything, so she opened the door and walked in. There was no one there. Before she had time to react, a hand was around her mouth and someone threw her to the ground. A tall man walked into the center of the room from where he’d been hiding in a shadowed corner. Lerasi’s heart stopped for a moment. They’d found her, they must’ve set her up, she was going to die- “Are you alone?” The man said calmly. Lerasi looked up at him, careful to not move too much lest the people holding her down thought she was trying to escape. “As if I’d ever tell you.” She spat at him. He smiled. “That’s what I wanted to hear.” ~ The group of metalborn had been gathered altogether for the first time since they’d all been recruited. People of all ages and from all over the Elendel Basin had been gathered in Elendel to become the peacekeepers for the fledgling republic. A tall man stood in front of the group, their eyes focused intently on him. “I have gathered you all here today,” he said, his eyes scanning across the people before him, “because there are traitors amongst us.” He held up a hand to prevent the whispers that were already spreading through the group. “Lock the doors,” he said to the hazekillers at the edges of the room. “The building has been locked down. There are enough rations here to keep us all alive for the next...month or so. No one is leaving until we have rooted out the traitors amongst us.” He smiled. “I hope you enjoy your stay.” ~ Welcome to Long Game 66: A Struggle for Power! This is a spiritual successor to the game I ran last summer, LG56. This game will be run by me and my fantastic co-GM @Young Bard with @Fifth Scholar as our wonderful IM. I’ll be posting the rules down below, but I’m not sure how great the formatting is going to be when I try to put them in here. If you want to read the rules with much better formatting, you can do so here. Signups will end on Wednesday, June 3rd at 9 pm CDT. The game will start around 10 pm CDT. ~ Rules: Player List: Quick Links:
  15. So twinborn have resonances , and compounders are a subset. So does miles have a resonance ? Is it his pain blindness ?
  16. So, I couldn't find a thread discussion on this topic of twinborn possibilities. I honestly dont know why I have it in my head that this combination could lead to some really interesting/power things. And I kinda want to talk to people about it. So a steel allomancer can push on metals while a chromium feruchemist can store Luck to tap into at a later time. This could lead to really cool trick shots and all around fun reading I think. And it doesnt help I have it in my head a character being of this type of twinborn and saying something along the lines of "I guess that was a... lucky shot" after they get out of a close scrap with someone.
  17. Ever since I first read Shadows of Self, I've had an interesting thought. I hadn't heard the term resonance applied to mixed investitures yet, but I had this thought that won't leave me alone. I mentioned it on here a long time ago, but all of the replies basically said I was an idiot and that I was looking at it wrong. I don't think we have enough data about this yet for the idea to be fully fleshed out, but I still think that I'm on the right track. So, we know that when a person possesses two types of investiture it creates a resonance in them which allows them to do things that aren't directly related to either investiture, but together they passively give the person a new ability. We don't have all of these outlined to us. Stormlight references a few of them with radiants. For Lightweavers its their mnemonic abilities, and it's believed that the Windrunner resonance allows them 'strength of squires', which is generally believed to mean they get lots of squires while others get few. I don't think we've definitively heard what any others are, but Khriss in mistborn era 2 ars arcanum mentions them in relation to twinborn. Anyway, my theory is that while there are these passive (not directly powered by investiture) abilities that come through resonance, but I think there may be a psychological effect that comes with resonance as well. The idea stemmed from a few things in SoS. When Wax talked to his grandmother she says that it's dangerous to combine Allomancy and Feruchemy. He says it's only dangerous when they can compound, but she disagrees. She implies that it's why he kills people. He disagrees, but what she said got me thinking. We've only seen a few twinborn, but an argument could be made that they all have psychological issues. Name - Allomantic Metal - Feruchemical Metal - Possible Psychological Issues Wax - Steel - Iron - Obession with doing what's right Wayne - Bendalloy - Gold - Cleptomania Miles - Gold - Gold - Megalomania? God complex? Sociopathy? Forch - Steel - Pewter - Homicidal Mania (tortures and plans to kill a little boy. Probably did it before.) Set's twinborn on the train - Steel - Pewter - We don't see much of this guy, but he's working with the Set, and seems like he certainly enjoys killing. Could be homicidal maniac like Forch. It's possible that these issues were all pre-existing or developed as a side effect of having a different world view brought about by having more power than others, but it seems odd that every single twinborn we've seen doesn't think like a normal person. It's possible that this isn't really connected to resonance but instead to a threshold of investiture. You could make similar arguments for Vin, Kelsier, and the Lord Ruler despite the fact that you're not supposed to only get resonance with 2 types of investiture, and that the effect goes away with larger numbers. That would make sense with how vessels lose more and more control of their choices over time, and simply become manifestations of their shard's intent. For mixed investitures with mortals this effect would be less predictable and smaller in scale, but still noticeable. It's also possible that these issues being pre-existing could be why they're able to manifest two types of investiture, similar to how Syl says that all the radiants were broken. For radiants their psychological issues seem related to the ideals of their order. I could see that as a point against my original theory. It may be in line with some aspects of it though. Anyway, that's what was in my head today.
  18. Does anybody know what would happen if Brass was compounded? Soothing and Heat don't seem to go together.
  19. As we know, if a person has the ability to use the same metal both allomantically and feruchemically, then they can compound that metal (i.e. burn feruchemical storages to multiply the ability stored in the metalmind). So then my question is, would a more powerful allomancer gain more out of compounding than a weaker one? So, would a natural twinborn compound their feruchemical storages by a lesser multiplier than a feruchemist who had burned lerasium for example. In short, does allomantic strength affect compounding efficiency? I welcome your input.
  20. Hello eveyone. I have been working on the outlines for a Mistborn fanfic for some time now and while I have much of the ideas organized, there is one important plot element that I would love to include but I am unsure if the Mistborn Era 2 tech would be able to provide what I need to make it plausible. So here it goes: the story would be set in the 50th year anniversary for the Catacendre and follow the first Double Steel Twinborn on record, who as it happens, is one of Spook's many granddaughters. Without going into too many details, I need her to be able to use her compounding to walk on water for about 20 seconds. Now, I have done some research and according to the math, that would require her to go run at 30 meters per second/108 Kilometers per hour. I think it could be done since research shows that humans speed cap has been theoretically placed at around 45 km and we are talking about a double steel twinborn compounding to very fast effects. However, I have also read from a WoB that such Twinborns would also have a cap in their speed due to air resistance. Does anyone here have any idea if the speeds I am talking about would be too much due to the air resistance and if so, what wild west level resources/clothing could be used to help her handle that 20-second sprint? Thank you for your time and for bearing with me.
  21. Allomantic Gold allows one to see into their alternate future, and Feruchemic Copper allows someone to store recent memories. (I will Add Quote later) When Vin burns gold and touches her gold shadow she briefly has access to her gold shadows memories and thoughts. What id someone stored Copper while touching their gold shadow. I think they will probably have access to all of their gold shadow's memories at best and only recent memories at the least. And if skilled Allomancers can influence which gold shadow appears, think about how overpower it is. Want to learn how to be a banker, burn gold and then store copper. If a A-Gold F-Copper was a detective, and he wanted to solve a murder, create a gold shadow that witness the murder. I know that all of the Gold Shadow's information will not be accurate, but the closer they are to the current present, the more likely the information will be correct.
  22. I am currently reading the Era 2 books in the Mistborn series. And although it talks a lot about twin born related stuff, I still find compounding very confusing. Like... wat? How is another metal created? Can someone just clear it up for me... Thanks I’m advance!
  23. So I am almost finished with the Arcanum Unbound. Also I am rewatching Firefly. That got me thinking, what would the Serenity's crews Metallic Arts be? Here is what I have so far: Mal: A-? F-Gold Zoe: ? Wash: A-Brass F-Bronze Jayne: A-Pewter F-Pewter Kaylee: A-Iron F-? Inara: A-Zinc F-Duralumin Book: A-Gold F-Copper Simon: A-Brass F-Zinc River: A-? F-Steel What are your thoughts? Do you have any other suggestions and or different combinations?
  24. Hi everyone, I was wondering if any of you have come up with some cool twinborn ideas, or if you have favourite twinborn combo? One of my favourite combos is Feruchemical bendalloy and Allomantic pewter for longer and stronger pewter drags. Another one is something I saw somewhere named a "Catcher"- basically a twinborn with Feruchemical steel and Allomantic tin, essentially making a Daredevil on steroids or something like that. Anyways what are your ideas? Cheers!
  25. poll

    Let’s finish this once and for all, what is the best Twinborn Compounder?