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Found 5 results

  1. I know I’m far from the first person to postulate a theory about Hoid, or the Survival Shard, but... hear me out: Hard facts: - confirmed to be virtually unkillable - confirmed to be present at the shattering of Adonalsium - confirmed to be hated by Kelsier (aka the self-proclaimed “Survivor”) - known by the Shards as “Cephandrius, bearer of the first gem” - preternatural knowledge of “where he’s supposed to be” - incapable of direct interference Implied facts: - confirmed that Nightblood might be able to kill Shards, and confirmed that Nightblood might be able to kill Hoid - Shardic intent eventually overrides the impulses/personality of the Ascended person (e.g. Ati/Ruin, Sazed/Harmony), Hoid is by nature a “pot-stirrer” - Shards are aware of the relative locations of other Shard’s singularities, Hoid world-hops at an alarming rate that puts Khriss to shame - cognitive investiture is non-dilutable/non-transferable; spheres in the cognitive realm are not re-charged, shardblades cannot be summoned in the cognitive realm, cognitive shadows are immortal unless either their bond with the physical realm (abandoned shardblades at the aharietum, Returned who surrender their breath to a human) or their bond with the spiritual realm (shades of Threnody countered with silver, Heralds of Roshar countered with “awakened” metal—Nale refuses to draw Nightblood himself, and black smoke pooled the wound when Vyre stabbed Jezrien), and to date Hoid can only invoke harm in the cognitive realm - Hoid moves to accelerate Ruin’s return on Scadrial (not only does he pose as an informant for Kelsier, but also steals one of the last two beads of Lerasium which he then takes off-world AND steals an Taln’s Honorblade, both of which would dimish there respective shards abilities to coalesce their presence in the physical realm), but moves against the Odium/Autonomy team-up; equally potent shards in combat are net neutral (e.g. Ati sans Atium pitted against Vin sans Lerasium); Odium’s success in defeating co-habitating shards lies in pitting them against each other (e.g “WE killed you”-Roshar, dominion vs. devotion-Sel) - Hoid inspires the actions of Invested humans, but invokes vexation from Invested others (court of gods, shards, autonomy’s splinters, the unmade, frost) AND shards (edgli, autonomy, odium, cultivation) **EXCEPTION: Sazed/Harmony; however, this makes sense as Saze’s opposing intents would keep him from attacking another Shard. Therefore, he is the ultimate “whale” for Hoid’s sales-pitch. - the Survival Shard would by nature be an “investiture chameleon”, Hoid collects investiture in the physical realm - Hoid understands the metallic arts to such a degree that he can intuit which will hold their power across shard realms - the “Shardpact” explicitly forbade Shards settling a world together, but did not forbid Shards traveling between worlds THEORY: Hoid engineered the shattering of Adonalsium, presumably because he’d drawn the malice of God for an act of pot-stirring. However, when he met Frost (an immortal dragon, who presumably hoards metals based on genetic tendencies, from interactions with whom he may have realized there was a metal that allowed him to hide from God), he spent his adulthood on Yolen attempting to hide from and eventually overturn Adonalsium. He gathers the 16 plus Frost, using the heuristic threat of Godly intervention while promising them “unimaginable power” [#sheevpalpatine]. They plot the shattering. They succeed. As engineer of the Shattering, he is granted first choice of the “gems” aka shards. Because he spent his life hiding from God, he opts for Survival. However, over time his Shardoc intent precludes him from proactively protecting himself. After Odium makes quick work of D and D in Sel, however, he begins to get “buyer’s remorse”. He realizes that while his Shardic intent will keep him from diluting his own investiture, he does have two other avenues for proactive protection. Therefore, he starts worldhopping, still within the bounds of the Shardpact as he is the omnipresent Bedouin who never settles, collecting mild levels of investiture from as many different Shards as he can. This both bolsters his own power level and diminishes the actionable power of his peers, while giving him insight into the forms of magic chosen by his peers. Kelsier and his Ghostbloods are chasing him because through Kelsier’s interactions with Saze in the cognitive realm he realizes there is a Shard perfectly molded to his modus operandi. The 17th shard is chasing him because Kelsier’s loyal disciple/priest Captain Demoux is conducting a sting meant to utilize Frost’s resources to gain knowledge, and during his infiltration Demoux has convinced his compadres that Hoid is up to no good.
  2. I'm not sure how much of a spoiler this is, but better safe than sorry. I would love to hear what you guys think about this because I think it might be plausible.
  3. I'm not sure if anyone has thought about or come up with something like this already, but from the discussion I read through no one had a very feasible name created for the “survival shard.” Brandon has stated that it just wants to hide and survive (the probable intent of the shard) and that it would be partnered with devotion to do something good. With that in mind, I was thinking of something along the lines of either salvation or protection. Both of these things I feel could partner with devotion nicely to form something similar to defense. I just wanted to rekindle this conversation and try to have a look at it from a different point of view. Thanks!
  4. We know that there is a Survival Shard out there, but does anyone have an idea as to what the official name might be in the future? One of my friends suggested Cowardice, another just said Survival, I thought Instinct. Any ideas would be appreciated!
  5. What if the survival shard that Brandon is talking about is on the planet on which Sixth if Dusk is set. The reason everything is trying to kill on that planet is so that the shard can train them to survive.
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