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Found 6 results

  1. Apologies if this has been posted already and I didn't find it, or if this is so obvious it doesn't warrant its own post. I was talking to a friend who recently read Warbreaker, and I had this thought when we talked about the potential that Awakening had that is still underused. And while the obvious one is Type Four (Five) Invested Entities, I think RoW showed us a glimpse of another potential application of Breath: Storing Attributes What we saw at the end of RoW in the Meeting between Hoid and TOdium was Hoid losing memories that he had stored in Breaths. In Breaths, or As Breaths. So, who's to say that that's only possible with Memories? You probably see where I'm going with this. (And why I think it might have been posted already) Feruchemy and Awakening are both End-Neutral systems. And while their applications are different, they both are End-neutral because of the closed loops they utilize. In Awakening, you give your breath to something or someone, which endows them with the powers associated with it. They can utilize your breath, no more than what you've given. In Feruchemy, you store attributes in your metalminds. Specific Metals allow for the storage of specific attributes. You can later get these attributes back, no more than what you've given. Now, Feruchemy uses the kinds of metals as keys. Depending on what metal you (can) use, you store different attributes. From how I understand it, Feruchemists use their innate investiture, which is somehow imprinted with the attributes. Attributes in form of Investiture, to be used later. Now, we've seen Hoid do this with Breath. Storing Memories in a different form of Investiture. Of course, Hoid had a lot of time to practice and figure things out, but I think this is an angle of BioChromatic Breath that we might see more of in the future. Storing Attributes and giving these to others. We've seen something similar with Unkeyed Metalminds, where I could store wakefulness, strength, speed etc. and give it to you to tap. For Breath, the difficulty is just figuring out how to store attributes in Breath. I don't know if you need to be a Feruchemist too for that, if you need a specific command or whatever. But once you figure that out, it could be as simple as My life to yours, my Strength become yours. My life to yours, my Memories to yours. My life to yours, my Health to yours. etc. etc. What do you think? Is this possible? How difficult would it be? Does it make sense to expect more of this in the future or will just Worldhoppers like Hoid be able to figure it out?
  2. I don't know if this has been answered before but. We've never actively seen a feruchemist warrior nor have we seen what a terris army would look like. So my question is how could the powers of feruchemy best be used in training/battle scenarios? Also what is possible while storing. I always thought if a feruchemist soldier wanted to really train themselves to be effective they'd train their bodies to a certain point that they're confidently stronger and more fit than the common man. Then constantly store 10% of their attribute say lhysical strength. Then theyd go and train while storing. I'm using pewter as a placeholder since it's the easiest. But say a youre storing in pewter and then you start training physically while in that stored state. Does your base strength go up as you get used to training and working out in that state to the point where you're just as efficient in that state as your normal state? Because if that was the case then a feruchemical soldier would be extremely potent. Being in a constant storing state but having trained themselves to be just as effective as they are normally. Then when they need to win just tap a little bit of the attribute they need and they're instantly out of anyone's league that they're fighting. Anyways just a little thought that I had.
  3. Well, here goes nothing. So, there has been quite a bit of discussion about how steel feruchemy works, and I am going to try and put together a bit on how I think it might work, why, the problems with it working in this manner, etc. I know this has been discussed before; I am trying to put it all in one place, I don't want to necro, and I want people to start talking about this again. To start, steel feruchemy stores physical speed, supposedly. When you store it, you go slower, and it has been described as feeling like 'moving through molasses'. When you tap, you go at much higher speeds than normally possible, including feats such as running faster than late 20th century automobiles, shooting several people in one room, from different angles, in a small enough space of time that it sounds like only one shot was fired, and dodging bullets. How I propose to suggest it works is thus; when you store speed, you are storing a percentage of the speed at which you do things. Not muscular speed, or the speed at which your metabolism works. At least not technically. The second is close, but only to the effect that your body has more speed, not that it is going faster. Speed is a function of Distance/Time. To go slower/faster, you must either increase/decrease distance, or decrease/increase time. I propose we decrease/increase time. This would fit most of the usual parameters of feruchemy. You store a percentage of something for a set amount of time; you get back the same percentage for the same amount of time. The quicker you burn, the faster you go, for the shorter period of time. This would solve most of the problems with friction with the ground, running into things, etc. Because you are technically moving at the same speed you normally would, only with more time to run in, running into things should effect you normally, while the things you hit would be hit by something moving in twice the amount of time they are(twice the speed?), which would mean that they are being hit by something moving twice as fast, while you are being hit by something in half the time as you are (half the speed?). This would also explain the problems with storing it, especially if you have a lot to do, as Sazed did.If you are literally storing time, it's going to take a while to store anything meaningful. And it would never be worth it to store speed to go faster later, unless you have some empty days before packed days. Other than that, it will always be end-neutral. It would also solve most of the problems with cornering, and stopping, aside from some possible road/rug/floorburn. It even loves the problem with continuing with speed while jumping, as your momentum would carry with you. This would work because you are still moving twice as fast, because S= D/T, so when you jump, you will retain the same S, to some extent. It would be very interesting to see someone fall while tapping F!Steel though, as they would experience it more slowly, while falling at the same speed. Also, there are very few WoB's about F!Steel, which makes this all based on speculation. Also, I am not a physics major, so this is all based on whatever I have left in my head from years of liking this kind of thing. The problems... This does not explain things like not having to eat while you are using it, as I am pretty sure Sazed did in the HoA. Air friction might still be a problem, but not until you hit extremely high speeds, at which point it would be a problem anyway. There are still a few problems with friction, heat, etc. There are also a bunch of places where this has already been discussed, most of which I have read. I will provide them for context: http://www.17thshard.com/forum/topic/48947-steelrunning-secondary-powers-what-kind-of-imbalanced-broken-power-is-that/#comment-354409 http://www.17thshard.com/forum/topic/53664-sazeds-waste-of-steel/#comment-423200 http://www.17thshard.com/forum/topic/53168-why-is-it-difficult-to-store-speed/?page=3#comment-408019 http://www.17thshard.com/forum/topic/54107-bleeder-using-feruchemical-steel/#comment-434023 http://www.17thshard.com/forum/topic/49981-feruchemical-steel-suspended-animation/#comment-363373 http://www.17thshard.com/forum/topic/23414-what-specifically-is-the-deal-with-feruchemical-steel/#comment-231088 http://www.17thshard.com/forum/topic/3459-feruchemical-steel-physical-or-temporal/#comment-55569 If you can think of more links, I will edit them in, and if there are holes, I will be very happy to discuss them. I know there are problems with this theory, and I don't mind them being pointed out.
  4. Random question, could you selectively store a feruchemical attribute? For example, storing only the warmth in your arm or only the strength in your legs. On that matter, could you selectively tap? Tap brass to make only your hands warm or use pewter to make only your legs strong? I seem to remember something in the MAG (Not sure if it'c canon or not) that a brass compounding feat is to release warmth from your hands to melt metals. Would that be a viable option?
  5. Most of us would probably answer the question "Can a Feruchemist store an attribute while they are asleep?" by saying that they can only store wakefulness and I still have seen that stated post Bands of Mourning but doesn't the scene in the skimmer effectively disprove this? It needs to be lightweight to fly, which is why all the crewmembers need an iron metalmind. Yet according to Marasi, most of the team uses their journey to the temple to get some sleep in. If they couldn't store weight while sleeping, then there really should have been a mention of the skimmer plummeting down by the increase in weight. Obviously that didn't happen. Does anyone have an explanation for that or can we strike that limitation from Feruchemy?
  6. What if somebody stores X number of Breaths in, say, a teddy bear. That person then dies, leaving the teddy bear full of Breaths. What happens to the Breaths? Can nobody access them, can anyone access them, does the bear gain some level of sentience, do the Breaths simply dissolve, or another scenario I haven't listed. While thinking about this, I noticed the similarities between objects holding Breaths and metalminds. Perhaps there is a connection?
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