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  1. Yes, I know the Reckoners isn't Cosmere, but how powerful would a Mistborn, or even a Coinshot, be in Newcago, a city that entirely consists of metal? Would this actually be OP, or would all the metal blind them, similarly to throwing metal dust into an Inquisitor's face? Really random thought.
  2. Hello fellow Sharders, This is probably one of the stupidest ideas I've had in a fairly long time, so I'm deciding to post it. Luthadel is growing increasingly Earth-like. Automobiles, guns, etc, etc. Now, the Reckoners is also very Earthlike. Coincidence? I don't think so. Era 3 ending= Calamity appearing. Please don't hurt me.
  3. Hi! I started reading Brandon Sanderson's work several years ago after discovering Elantris. I think my favorite book is Warbreaker, and I wish it were in a series because I want more in that world.
  4. baby

    Steelheart

    So at the end of Calamity, David's dad says the steel transfersion powers were a lot more usable than David thought. Any thoughts how?
  5. Nothing major here. I'm just trying to remember whether or not the name of David's father was ever said somewhere in the novels. For some reason I've had it lodged in my head that his father's name was "Jack Charleston" for a while now, but it's come to my attention that I have absolutely no canonical basis for this belief. Seriously. No canonical basis at all. Though I still think it fits. Any Reckoners fans with a better memory than mine care to enlighten me? Upvotes are waiting for you.
  6. Sunbird

    Prof Colored Pencil

    Founder of the Reckoners, Prof Jonathan Phaedrus, drawn by me in good old-fashioned colored pencil. Original size: 9x12 inches.
  7. ...was right after Steelheart. Not in Firefight. Not in Calamity. Right after Steelheart, exemplified in Mitosis. Mitosis spoilers follow. Also a barely structured rant that few will be interested in. The people of Newcago are the oppressed peasant class to end all oppressed peasant classes. They labor day in and day out in factories making goods for their Epic overlords. A lot of them live underground in a place called the catacombs. THE CATACOMBS. However badly your neighborhood sucks, remember that you don't live in a place people call the steel catacombs. So yeah. Aside from the Morlocks that live short brutal lives in the steel sparkin' catacombs, the people on the surface have to live in fear of a random Epic stopping by and murdering them for the crime of being noticed. Or having their building being noticed if Steelheart decides to make a random example out of them. The ones on the surface might as well live underground because the sky is pitch black 24/7. They don't even see stars besides the big bloody bullet hole in the sky that is Calamity. There are a few living in a privileged upper class, that isn't very privileged when it comes to a slontze like Fortuity picking out his victims. A prince among cattle is still classed as cattle. Everyone in this city lives a squalid existence against a black sky and cold grey surroundings. There is no green in their lives. There is no sun. There is only the Epic behind you and the Epic in front of you, and your entire existence is trying not to be noticed between them. These are people who walk with their heads down because looking up gets you killed and there's nothing to look up to anyway. Bottom line? You'd have to fly out of the universe, hit the Cosmere, and head to Scadrial to find another group of people as downtrodden as these poor unfortunate slontzes. But then the Reckoners kill Steelheart. Suddenly the entire class hierarchy of this city comes crashing down around these blokes. Everything changes overnight--oh, and that phrase makes sense for the first time in most of the children's lives. The immortal was slain before them. The insurmountable was made achievable. They see the sun for the first time in a decade. They see their tyrants cast down low and forced to leave town. They see the brutal totalitarian enforcement division turned into a peacekeeping division. They see life as they've never seen it before. Then comes Mitosis. An Epic like any other. A man--sorry, men who cannot be killed. And he comes in making demands, threatening to start slaughtering them like so many Epics like him have done before. And the Reckoners, for all they've been able to accomplish, can't stop him. But what can the Reckoners do? Tell the Newcagoans how to stop him for themselves. Which they do. By singing. They line up by the steel river and sing the worst song in the history of songs, all across the city, melting a High Epic in his glory. The goal of the Reckoners was never just to kill Epics. It was to teach the common people to kill Epics. To be willing to kill Epics the moment the opportunity presents itself. Mitosis demonstrates that they succeeded, with the most unlikely, downtrodden bunch of common people you could possibly imagine. Firefight and Calamity are just icing on the cake. It's Mitosis that proves that the Reckoners could actually win. It's Mitosis that makes for the uplifting epilogue to their mission. It's Mitosis that showcases the Reckoner organization's greatest victory. Sorry for the rant. Someone dissed Mitosis and I felt the urge to vent.
  8. So i always love seeing what song people associate with the characters so if you have some in mind please post them. Listening to the radio yesterday and I heard Kryptonite by 3 Doors Down and i thing it fits Prof pretty well
  9. Earlier this week we reported about a change in policy with regards to release parties at BYU. Specifically they are instituting a new "digital line", which was just posted. You can sign up here. One important note, if you want to be entered into the raffle for a number between 1-100 you must sign up within the first 24 hours (i.e. between Friday at noon and Saturday at noon, Mountain time). This form is also the place where you can sign up to volunteer, if you wish to do so. In other news it appears that Steelheart is getting a new hardcover release. As we know Steelheart received new US cover art when it got released in paperback, the covers for Firefight and Calamity then continued in the new style. This new release is a hardcover of Steelheart with the "new" paperback design. This means that hardcover owners now have an opportunity to have a matching set. According to Peter this is not an actual reprinting but rather "a rejacketing of warehouse copies of the first printing hardcover". Check out our forum topics here to discuss the digital line, and here the new Steelheart release!
  10. Was anyone else aware that Steelheart was getting a rerelease in hardcover with the new cover? Was I the only one that didn't know? Oh man am I getting it (it always bothered me that the cover didn't match...)!
  11. Hello Sharders! I made a map of the distribution of Epics across the United States, working on average. This uses the Brandon-supplied ratio of 1:10'000 Epics at the beginning, and my own surmised ratio of 1:100 High Epic/Epic ratio Its spoilered because it is a bit big Some interesting results, now that one can see the map and the numbers laid out like this. In regards to Newcago (with 1000 Epics and 10-15 High Epics) it seems like it simply has all the Epics in Illinois, minus a few that were killed in turf wars and the Collapse before Steelheart solidified his control over Newcago. Alaska seems to have statistically between 1 and no High Epics at all, so Khione must be the only one California is swimming in Epics though! 3880! and 38 Highs!
  12. I just thought that this might be fun since we haven't had one of these in a while. For this round, I'm only including canon Epics, mostly those who make physical appearances in the books, with a few exceptions (specifically some fondly speculated-upon name-dropped Epics...). For those of you who haven't played before, on your turn you: Hurt one person for two health points or hurt two people for one HP each. Always highlight whomever you're hurting in red. Heal one person for one HP. Highlight this person in green. ​You cannot hurt and heal the same person in one turn. You must hurt and heal on your turn; don't just do one or the other. Once you hurt'n'heal, you must wait for at least 2 more people to post before posting again. Anyone who reaches 20 HP becomes immune and is highlighted purple. You cannot hurt this person until the second round, which starts when there is only one non-immune person on the board (that person's HP is automatically raised to 20 and kept on the roster). The second round's HP cap is 30 and no one can become immune. Let the games begin! 10 Steelheart 10 Firefight 10 Nightwielder 10 Conflux 10 Fortuity 10 Deathpoint 10 The Pink Pinkness 10 Mitosis 10 Regalia 10 Sourcefield 10 Obliteration 10 Newton 10 Dawnslight 10 Night's Sorrow 10 Prof
  13. I kind of wrote this in two separate sittings rather far apart, but hopefully it won't seem too choppy. The song's from West Side Story; this is set between Steelheart and Firefight, so there are the natural spoilers for the former. I have other, non-Sanderson fic on FFN, if you'd like to check me out there: https://www.fanfiction.net/~mirieltolkien I'd love if you dropped by! =)
  14. Is it just me, or does Fortuity reminds you of Hoid pumped up on pewter, tin, and atium? "...making room for a man in a bright red pinstriped suit, a red fedora, and a deep red and black cape." "He had a long face and a hawkish nose" He can detect if anyone can kill him and can dodge a a hailstorm of bullets. he's also very strong and very nimble. Any thoughts? Lol Its all just stupid speculation ;P
  15. I have no cliue what I am doing here, as I have only read all Alcatraz books (1-4), Elantris, The Emperor's soul, and Steelheart and Firefight. Ah well. I made my username, Saonae, out of the symbols in the back of the Elantris book. "Sao", means intelligence or learning, and "nae", means sight or clarity. I look forward to posting with everybody!
  16. We all know how the United States fared after Calamity and the rise of the Epics (so very badly), but what about elsewhere? Mostly, I'd say pretty much the same, although even worse in many cases (as most nations don't have the military and technology of the US, meaning that their people would have less success fighting the Epics and be worse off afterwards), but there would be exceptions. Asia: would be oh so destroyed. I think population density is directly proportional to how much damage the Epics inflict on a nation's people, environment and cities. And Asia has the highest population density in general. Assuming one in a thousand people became Epics (which is the ratio I like, it feels right to me) and one in a thousand Epics are High Epics, that would mean that there are (at the beginning) one million Epics and ten thousand High Epics in China alone. And the high population density means that thousands upon thousands of them appear in every city, ready to tear them apart in their Rendings and subsequent battles for dominance. Every issue the US and then the FSA has, the Epic's Republic of China has it over twice as bad. Europe: Europe would fare as well as the US, I think. Africa: Much, much worse than the US in some areas, and better in others. Its huge size and relatively small population would mean that some tribes in the Sahara might not have much idea of what has even happened, beyond seeing Calamity. Butwith low level of development and high poverty already, a million Epics across the continent would only make things worse. Australia: Australia would probably fare the best of any country or continent, I think. Low population density, relatively high level of wealth and development, an elite military force. The only problem is high urbanisation, with a huge proportion of the populace concentrated in the capital cities of each state and around the east coast. But seriously, there would be a tiny amount of Epics in Australia. 22 million people means 22 thousand Epics, mainly in cities along the east coast, as I said. People living on the other side of the country, and in the north, would have relatively few Epics to deal with. South America: The rain forests would make good hiding spots for people, that Epics would never find people in. Chances are certain Amazonian tribes may never encounter any epics, or hear more than rumours about the collapse of society. I predict a 110% chance that communist Epics are running around, creating "utopias" for whatever humans they can corral. Middle East: given a higher population density than the US, and a lower level of organisation, wealth and military power, it would fare much worse than the US. What do you guys think?
  17. Am I the only one who's slightly entertained by Brandon's very specific percentages when it comes to how far he's worked through Calamity? If I remember correctly (which is highly unlikely) it went from 2% to 3% to something like 12% (maybe) and now it's at 19%. How do you even quantify an unfinished book down to one percent? Just something I noticed.
  18. Just a random thought that occurred to me. Readers of the Reckoners books may have noticed that the series is written as a first-person narrative, like most of Brandon's non-Cosmere works. It's told as if David Charleston were telling us the full story of how he joined the Reckoners and battled Epics with nothing but his guns, wits, and bad metaphors. What I wonder about is whether Steelheart, Firefight, and the forthcoming Calamity will one day exist in-universe as accounts written by the legendary Steelslayer. It seems likely that with the massive events and revelations the books cover, somebody will need to enlighten the Fractured States' citizens on the true nature of Epics and the circumstances that led their world's salvation. Could it be that the novels we're now enjoying will be the firsthand historical accounts of David Charleston?
  19. Can any of you guys imagine Steelheart's Rending? We have seen him incinerate buildings with his energy beams. Clearly his Rending must have been destructive beyond belief. The news would have been choke full of the monster that caused so much destruction. Yet, when he arrived in the bank David and his father thought he was a hero. I can only think of two possible explanations. 1)The Charlston family never watched the news and didn't talk with people that watch the news. This would also explain how under Calamity's red light David didn't know about Dawnslight. 2)Steelheart was a ninja and no one noticed his Rending, because he was invisible. I have to admit that number one sounds more reasonable but number two is a clickbait sounds more awesome.
  20. So i have been reading a lot of the posts and I wanted to wind a few of the theory's together into one idea. Prof: The best concept
  21. So i have been reading multiple theory's about the world of Steelheart and i wove a few of the ideas together to make a single concept. Please let me know what you think: Most of this is pure speculation and after a few days of forum digging...collecting the best theory's. Much like David my analogies leave something ot be desired...take with a grain of salt. Epics: Candidates: People with great hubris or pride. Saw themselves better than others...apart..unique...but suddenly lose everything...triggering a fight or flight demand of Calamity. Trigger: Humans were gifted powers when they had a "Great need" for something. The need had to be so great that they were willing to give away everything (their soul/spirit/sense of self?) to gain the powers. Primary Powers: A solution to their "Great Need" Secondary Powers: A direct correlation to your skepticism. Secondary powers usually balanced or enhanced your primary powers. Imagine you and a friend making up a superhero. Non skeptics would just want 1 or 2 powers. Skeptics would be like "Sure...im invincible...but what if someone is far away (laser blasts)...well what if i need to get around fast (Flight)...well what if Bla bla bla. (This concept plays into weaknesses and steel heart and pride later on). Strengths: Situations where their most powerful. These are always situations/feelings from their past as a mortal when they felt their strongest. Weaknesses: Your darkest insecurity...internal weakness or fear. Often observed as an object or situation...in reality it's a state of mind that weakens the epic. Situations/feeling from their mortal past when they felt weakest. Overview- Basically all powers and weaknesses seem to be a direct feed into the psyche or mentality of the one gifted. Why Do we get powers?: Calamity itself is an epic/original epic/ source point to unlimited power. Calamity itself has discovered that using the powers brings out the worst in you and corrupts you, so calamity is trying to "Gift away" its powers to try and restore its own sense of self. basically : Calamity gives you your deepest desire for selfish reasons, but it can only give them to you if you want it bad enough and are willing to soil to do it. Note about powers: Powers are fluid...they gain in Strength as your confident and wane when you feel weak. (ex: Steel heart is the most confident and most indestructible when its Epic vs. Epic. Other epics lose to him or seem to have weaker powers when they fear him...or feel weaker. Additional example...there is no reason death point shouldn't have been able to kill steel heart except steel heart came in with so much bravado...it made death point question his power. )(3rd Ex: Tensors were "fake/smokescreen" and really just gifted powers to the team. Davids powers stopped working during the conflux heist because the professor was insecure about being able to protect his team...so his gift weakened. That's why he told david to "try again" and david said "he felt the power but it was harder to reach".
  22. The Empty Throne Part 1: The Barrow Barons With Steelheart dead, the remaining Epics are running amok as they try to wrest control of the city of Newcago from their rivals. You and a group of others have taken refuse inside the now vacant Enforcement Headquarters to wait out the chaos that grips the city. Unfortunately you aren’t the only ones with that idea as some of the former barrow barons have taken it upon themselves to grab control of the HQ and make it their base of operations. Day cycles last 48 hours, night cycles are 24 hours long. Extensions can be requested. Roll over is at 4pm NZDT / 3am GMT / 8pm PDT (I think I got the conversions right.) Write ups will be simple as I am, unfortunately, not as creative as the past GMs. Updated player lists will be posted at the start of each day. Night Action Order: Enforcer/Streetperformer/Illusionist/Neutralizer, Protections, Kills then Scouting. Win Condition: Find and kill the Barrow Barons. Lose Condition: Allow the Barrow Barons to outnumber everyone else. Note: No group can win as long as the Serial Killer is alive. Except for the Serial Killer that is. Barrow Barons have a doc to conspire in as well as a nightly group kill. GM is to be included in all PMs Each day cycle players must send a PM to the GM telling them which room they are to spend the night in. Any who don’t claim a room will be stuck sleeping in the hallways. At the start of each night cycle the GM will PM each player with the names of the other players that are in the same room. The names of those who are in the hallway will be posted in the main thread. You cannot post who you are sharing a room with until the following day cycle. Abilities/roles/PMs can only be used on those in the same room as yourself or those in the hallway. Example: Steelheart is in the Barracks with Frank and Steve. Firefight and Gillian are in the Armoury. Bob is wandering the hallways looking lost. Steelheart can only attack/PM Frank, Steve or Bob. Gillian only has Firefight and Bob for company. Poor Bob has no one to play with unless someone contacts him first. Should both Gillian and Steelheart contact Bob then Bob can pass messages along. However Bob cannot use any abilities on anyone as they aren’t in the same room. Rooms: (Rooms may be added or removed depending on player numbers) Armoury Barracks Mess Hall Officers Lounge Training Room Shooting Range If any wish they can use their night action to search the room they are in. There may or may not be something to find. For example if someone was to search the Officers Lounge they may find a fully/partly charged sidearm which allows a set number of kill attempts or they may find an empty whiskey bottle. Roles: Serial Killer: You are an insane genius. You worked out how to become an epic, all you need to do is kill enough people. After all everyone knows that epics kill indiscriminately, so that must be how they gained their power, right? As such you have two abilities. You can kill once per cycle, day or night, or you may instead stalk up to two people a cycle and find out what roles they have. You must also choose a signature to leave behind as a sign of your kills. i.e. a red rose. Note, if you choose to use your abilities during the day then your vote won’t be counted. Win Condition: Kill everyone. Civilian: You are a normal civilian and have no special abilities however your voice is that of the people. This could be the chance you have been waiting for. Prove yourself to the right people and they will surely reward you. Arms Dealer: Somehow you got caught up in the mob and have found yourself trapped inside the Enforcers HQ. Luckily you still have some of your inventory. Once a night you can give a one shot gun to another for them to use the next night. Enforcer Chief: You can provide protection detail to one player of your choice for one night cycle. (You protect one player from all actions taken both by and against them. Target is not informed that they are protected. Cannot self target. Rich Civilian: You have money, you have influence and you left it all outside. Whoops. However your vote counts double as many still listen to you. Street Performer: You are a master at sleight of hand and misdirection tricks. Once per night cycle you may redirect any action directed against one player to another of your choosing. (You must pm the gm with the name of the target you want protected as well as the target for the redirected actions.) Smoothtalker: You can sell anything. In fact you have already sold Steelhearts skull on numerous occasions. Once a day you may change anyones vote to whatever you want. (Including a no vote) Doctor: You are a trained physician and can provide medical protection to one person for a full cycle. (Once per night cycle you can choose to protect another from any one attack for that night and the following day. Protects from lynching. Cannot self target.) Scout: You are an expert in stealth. Once every night you may spy on another player and discover what actions they take. Sniper: You are a former Enforcement sharpshooter. One kill attempt each night. Invisibility: You are able to turn completely invisible for a limited amount of time. Once per night you can follow a target and find out what actions they take. Precognition: You can see the future. Once per night you may either protect yourself or another from one attack. Matter Disruptor: You can turn any organic matter to dust. One night kill attempt per cycle. Flame body: Your entire body can be turned into living flame, protecting you from attacks. Once every second night cycle you can protect yourself from any and all attacks but must rest during the next cycle. (Invulnerable from all attacks for one night cycle, but cannot protect self again next cycle.) Neutralizer: You can neutralize anyones actions once per night. If no actions are countered this will cancel the targets vote on the following day. Mitosis: You are able to make clones of yourself. You may order your clone to undertake one of the following each cycle. Note: you cannot take the same action in consecutive cycles. Follow a player and learn what actions they take. (Night only) Attempt to kill another player. (Night only) Protect you or another from one attack. (Night only) Distract another so any action or vote they take fails. (Day or night) Strong-arm another’s vote to one of your choosing. (Day only) Illusionist: You can change the appearance of what actions others or yourself take once each night. Example: Player R uses their kill attempt on Player F. The Illusionist can make it look like they protected Player F instead. The action still happens as normal but it won’t show up to any who happen to be spying on Player R at the time. Note: This changes the actions appearance only not the target. Quicklinks
  23. I have stuffy sinuses from a cold right now, so I ended up staying up all night re-reading Steelheart. In addition to other things which I might go into later, this part from Chapter 32 intrigues me. I'm putting this in spoilers just in case there are people viewing this who haven't read the book. It makes sense considering the infrastructure we see in Newcago, but it still strikes me as odd--and potentially humorous--that citizens of Newcago have access to a hundred different TV channels dedicated to their amusement. What precisely is shown on these channels? Sitcoms? Soap operas? Mostly reruns of pre-Calamity programs? I mean, if Steelheart was still producing new episodes of Doctor Who, then maybe Megan was right and bringing him down was a bad idea.
  24. Why did Steelheart let Fortuity die? Fifefight had already infiltrated the Reckoners, and knew Fortuity's Weakness. She would have reported this to Steelheart, but presumably was given the go-ahead. So why exactly did Steelheart let a powerful High Epic Die?
  25. "What Happened in Calamityville" is a play by post role-playing game set to run over the month of October. It is intended as a horror game set in the world of Brandon Sanderson's Steelheart and inspired by the success of "What Happened in Oregon". To join, visit the official planning thread. Be warned: violence and nightmares proceed after this point. It's never quite dark in Calamityville. There are no stars in sight. No moon to light up the winding streets. But the city's namesake dominates the sky always. While men and Epics may fight and squabble on the planet below, I don't believe there's any doubt what the true master of this world is. Calamity shines bright over this world, and the Empires of Man rise and fall beneath its shining glare. Its red rays have touched us all. With the touch of its crimson light, the lucky among us became monsters worse than any fairy tale nightmare. The rest became prey. There's a kind of beauty in monsters. I need more of them. It wasn't about the pain. It wasn't about the empowerment. It wasn't about their struggles. It wasn't even about their sweet, sweet screams. It was about perfection. Slaughterhouse drank in the sweet, sweet screams, pressing his hand deeper into the quivering flesh laid out among the rubble. The body shook and contorted, its torso twisting and reshaping. The sound of snapping rib bones Panting excitedly, the man called Slaughterhouse took a few steps away, throwing himself onto an overturned marble pillar and watching the thrashing body intently. The server had been skewered by a piece of rebar when the Palace collapsed, but Slaughterhouse's redesigns eliminated the need for his severed arteries. The man's torso was now oddly contorted, but he was alive. Whimpering, but alive. Shaking, the man fell to his hands and knees and began coughing up blood. Not my best work, Slaughterhouse thought with a touch of satisfaction, but I think it will do. While he waited for the man to recover, Slaughterhouse turned his attention to the city. There were no lights save for what Calamity provided, but he could make out the outlines of distant buildings. The cityscape told a grim story. Buildings were shaking, trembling. It was almost like an earthquake--or a demented toddler's idea of what an earthquake looked like. They didn't simply shake and fall down like normal physics would dicate. Many of them seemed to move around the city in sudden jaunts, like some sort of massive teleportation. Others flipped upside down and held themselves upright. Still others flew into the sky, only to come hurtling to the earth again with resounding rumbles. The screaming of the terrified citizens, usually such a pleasure to hear, was reaching an infuriating crescendo in the background. The bright side--the very dim bright side--was that Möbius was still alive. The queen of Calamityville survived still, and she was in fighting condition. The down side was obvious. Whatever threat had came to her was apparently severe enough to warrant a degree of devastation she'd never before inflicted on her subjects. Slaughterhouse took a deep breath. The city was dark, and its streets were being torn and rearranged at the whim of an angry goddess. Worst of all, he had no idea why she was doing this, or even what had set her off in the first place. Gritting his teeth, he whirled around and locked eyes on the quietly sobbing server laying in the rubble. The man seemed to sense the movement, and hurriedly rose to his feet to run. His attempt at escape began promisingly enough as he speeded away with a frightened cry, but within his first few steps he stumbled and fell face-first into the dust. Slaughterhouse reached him in a few broad steps of his own, then pulled the man to his feet with a grin. "You know," he began, leering into the server's petrified face. "Nobody ever says 'thank you' when I heal them." The whimpering man didn't answer except by giving another of his characteristic whimpers. "Ingrates," Slaughterhouse continued, sighing dramatically. "That's what you are. You'd be dead now if it weren't for me, yet all you can do is whine about it. Though I should warn you, you'll get another shot at the whole dying thing if you try running away again. I put a piece of rib into your thigh. It should puncture a few rather important arteries if you get too lively." The man's eyes widened in terror. Slaughterhouse continued smiling, complimenting himself on his handiwork. He hadn't even told the man about the new heart deformity he'd given him. It was a wonder the guy hadn't already keeled over from cardiac arrest. "What's your name?" he drawled softly instead. "A-Arnold," the server replied, stuttering. His voice was hoarse, probably since his vocal chords were still settling. "Nice name," Slaughterhouse replied. He roughly threw the man onto a crumbled block of marble, causing him to let out a scream of pain. Now, Arnold," he continued, "I'm going to ask that you be perfectly frank and honest with me. What did you see in there?" "Nothing," Arnold pleaded hoarsely. "I wasn't even there when he attacked--" "When who attacked?" demanded Slaughterhouse. "What happened?" "I don't know," sobbed the server. "There was an Epic. He killed Robert and Debbie and Jason--" "I don't care about them," Slaughterouse snapped harshly. "What did the Epic look like?" "Don't know," repeated Arnold frantically. "I didn't get a good look at him. Sort of wispy. Translucent." Great. An incorporeal Epic. One who'd struck so quickly, he'd forced Möbius to destroy her own Palace within minutes of his arrival. Slaughterhouse let out a deep sigh, this time quite sincere in his annoyance. He casually caused Arnold's jugular vein to explode, ignoring the man's shocked gurgles as he turned and walked away. The city still shook, rattling and screaming in the night. Slaughterhouse walked out of the wrecked palace, staring down a dark city street. This wasn't his fight. By rights he should go back to his own mansion and hide until the fight was over. But hiding wasn't Slaughterhouse's style. It was time to face the nightmare.
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