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Found 6 results

  1. I wonder if any of the Steel Inquisitors realized that they could use Emotional Allomancy to control one another, and if so, if there ever was a case of Steel Inquisitors rebelling against the Lord Ruler. Also, if a Steel Inquisitor had the mind to, couldn't they have created another Inquisitor on their own (assuming that they could find enough Mistings) and controlled them to do their every whim, and prevent them from controlling their master by not giving them Emotional Allomancy? Just a thought.
  2. Hemalurgy removes a piece of someone's spiritweb and grafts it onto someone else's spiritweb, and parts of your spiritual DNA can be passed on. So, if a steel inquisitor were to have a child, would their kid have the spiritual, and possibly physical DNA of not just their two biological parents, but also all the people who's souls got stapled on as well? Would certain physical traits of those "soul parents" manifest in the child, such as having a mixed race? Man, if this were the case, and Marsh had a kid...it would be a bit weird for Marsh to have to explain that to said kid that they actually have twenty-some parents.
  3. What makes a Steel Inquisitor a "Hemalurgic construct" as opposed to just "a person with spikes"? We see people with Allomancy/Feruchemy granting spikes in both HoA and BoM without their being Inquisitors. Is it just an in-world classification to distance the Inquisitors from regular humans? Is the dividing line between "person with spikes" and "Steel Inquisitor" having a linchpin spike, and if so, what determines the need for a linchpin? And what changes do Inquisitors get/suffer other than their actual given powers, if they are genuinely Hemalurgic constructs?
  4. Alright, let put this out here first; I know the steel inquisitors are NOT as powerful as the Fused, but I felt more suspense when reading about them in Mistborn than I felt reading about the Fused in Stormlight. I believe that the Steel Inquisitors are a better bunch of lackies than the Fused because there are fewer of them, which makes each and every one of them feel much more important. In addition, from a meta point of view, killing off a steel inquisitor is a bigger blow to the bad guys than killing a Fused, because killing a Fused in basically meaningless, which means that the author is okay with killing Fused whilly nilly (Kaladin does it ALL THE TIME), while inquisitor deaths feel hard to achieve comparatively speaking. It makes the Fused feel like a bunch of immortal punching bags that have no fulfilling purpose than to annoy the readers, seeing as how the characters can't beat them in combat. INQUISITORS though, those guys were tough for Vin and Elend to battle, but they ultimately were able to defeat them, which made a sort of "progress", so to speak. I suppose that this argument may just be my point of view however. What do you guys think?
  5. From the album: ScadrianScripts

    SteelAlphabet Inquisition.otf SteelAlphabet Inquisition.ttf SteelAlphabet Inquisition README.txt This image is the quote "Though You Strike Out Their Eyes, They Shall See the Hearts of Men" created using the above font, which is a version of the Steel Alphabet of Scadrial (The quote is from artwork by Ben McSweeney). The script is in a style used by the Canton of Inquisition during the Final Empire (though this particular writing style may not be strictly cosmere-canon, as it comes from the Mistborn Adventure Game). A wealth of information on the Steel Alphabet can be found at the Coppermind here. I was inspired to make this font after first encountering this fabulous font created by 17thShard user Claincy. If you prefer their font, then by all means use it! It is very similar to mine. So why did I make this font? Well, BenMcSweeney (Inkthinker) created this fantastic piece of artwork for the Mistborn Adventure Game, and as you can see, the script runs together much more closely than in Claincy's font (you can see the translation decoded by user Valkynphyre in this post). The overall feel is that of an illustrated manuscript that's probably been around for quite some time, which is the main reason I suspect the style to be archaic as of the events of Mistborn. Anyway, consider my font just a stylistic variant - "Inquisition" style as opposed to the "Final Empire" style of Claincy's. Note: internally, my font is named "SteelAlphabet" with the "Inquisition" font style sublabel. Claincy's font shares the same name but has the "Aligned" font style sublabel. When both fonts are installed, they will be categorized as different styles of the same font (the same way bold or italics work). In a document editor like MS Word or LibreOffice Writer, only one entry for "SteelAlphabet" shows up in the list of fonts, and "Inquisition" or "Aligned" can then be selected for the font style. The font style selection is normally accessed in a popout window. In Word, this is the advanced font options menu available at the bottom right of the "Font" section of the top toolbar (or with the hotkey Ctrl+D). In Writer, this is accessed by opening the "Format" drop-down menu from the top toolbar, then selecting "Character." Technical Details: The basic letter assignments are those shown on the Coppermind page linked above, with the following modifications. In the process of transliterating the text of McSweeney's Inquisitor artwork, I noticed the following spelling rules, which are automatically applied by the font: -O and U are undifferentiated; both are Pewter -E and I are undifferentiated; both are Tin -Doubled letters are reduced to a single glyph (both consonants and vowels) -EI and IE are replaced by one Tin glyph (counts as double letter) -OU and OUGH (silent GH) are replaced by one Pewter glyph (counts as double letter) -The name of a metal is replaced by its glyph (preferably an illustrated drop-capital, but I don't have the artistic skill to create these, sadly) -Hard C is replaced by K -Soft C is replaced by S (the one instance of C/CH for soft C is probably a typo) -Hard CH is replaced by K, but soft CH is a distinct glyph -SH is a usually a distinct glyph (the one instance of SH as two glyphs is probably a typo) -PH is replaced by F This font contains four lookup tables: calt (1) - substitutes S for soft C liga - four subtables to: (1) - substitute THO for THOUGH (2) - substitute the name of a metal or a direction for its corresponding symbol (must be spelled in allcaps: IRON, STEEL, TIN, PEWTER, ZINC, BRASS, COPPER, BRONZE, CADMIUM, BENDALLOY, GOLD, ELECTRUM, CHROMIUM, NICROSIL, ALUMINUM, ALUMINIUM, DURALUMIN, DURALUMINIUM, ATIUM, MALATIUM, LERASIUM, ETTMETAL, HARMONIUM, WEST, NORTHWEST, NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH, SOUTHWEST) (3) - display any double letters as a single letter (I and E are the same, O and U, are the same, CK becomes K, PH becomes F, CH becomes Tesh, SH becomes Esh) (4) - display the numbers 10, 11, 12, 13, 14, 15, 16, 256, and 4096 as the corresponding symbol. calt (2) - substitutes K for hard CH kern - pairwise class-based kerning values The mapping of the Steel Alphabet symbols to Latin was decoded by 17thShard user Valkynphyre. The 24 basic symbols were downloaded from the Coppermind wiki in SVG format - these SVGs were created by user Paleo. In Ben McSweeney's Inquisitor artwork, a period and a comma appear. These were recreated by me, and used as inspiration for the rest of the punctuation included in this font. Additionally, the Kredik Shaw symbol was recreated by me from its appearance in McSweeney's Inquisitor piece. The kerning values in the font are designed to mimic those in that same artwork. The standard Allomantic symbols are assigned to the standard Latin alphabet (abcdefghijklmnopqrstuvwxyz). Harmony's symbol is assigned to & (no reason besides its use here), while the Kredik Shaw symbol is assigned to # (completely arbitrarily). Two additional letters are present in the Steel Alphabet that do not exist in the Latin alphabet: SH and CH. SH has been assigned to the Unicode "Esh" U+0283, and CH to "Tesh" U+02A7, which are both part of the International Phonetic Alphabet Unicode range. Note than in McSweeney's artwork, the line spacing is deliberately extra narrow, such that the descenders of one line overlap with the ascenders of the line below it. This font is set up so that the glyphs extend slightly above and below the defined max and min height, in order to replicate this behavior. However, in MS Word, line spacing of "single" will automatically adjust to avoid this overlap. Setting line spacing to "exact" instead will replicate the overlap behavior - BUT Word will NOT display it! The overlap will show up when saved as a PDF or printed, but the onscreen display cuts off the overlapping portion of the letters. Other programs, such as LibreOffice Writer, should display the overlap correctly onscreen using the default single line spacing. Another small note about the artwork - the quote used for this gallery image is actually the one place in the artwork that "SH" (in "shall') is spelled with "S" and "H" instead of the special "SH" symbol. I think it's a typo? Anyway, the image I have created uses the "SH" symbol instead, so it does not exactly match McSweeney's text. If you want to play around with the font in FontForge, here is the SFD file: SteelAlphabet Inquisition.sfd
  6. Koloss Inquisitors I think the name says it all, don't you? So, for Scadrian domination on a planetary level, why didn't the Lord Ruler, or Ruin, or somebody else combine the Hemalurgic constructs? Clearly, the ideal Koloss-Quisitor should have 16 spikes: The first four are obvious. It takes four spikes to make one a Koloss. The next two are also clearly needed. The creation of a Koloss gives it brutish intelligence, not an aspect commonly preferred in maniacal, overpowered giant Inquisitors. Therefore, I propose giving each a Kandra Blessing of Presence. This should, in theory, allow the Koloss to retain human-level sentience. The other ten are a matter of preference. Here are mine (going with only abilities used in the Mistborn trilogy): Allomantic Pewter Feruchemical Pewter (I mean, really, if your Inquisitor is Koloss-level, it might as well Compound strength.) Feruchemical Gold Allomantic Gold (Again, for the highly overpowered Compounding.) Allomantic Steel Feruchemical Steel (Both of these are good on their own, though Compounding is another benefit.) Allomantic Iron Allomantic Duralumin Alloy of Law: Cosmere Koloss-Quisitors: So, what do you think? What abilities would your pet Koloss-Inquisitor have? Enjoy!
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