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  1. The inhabitants of Tyrian Falls moved quickly to take advantage of their second victory against the Spiked. No longer just a refuge, Tyrian Falls has spent the past year forming coalitions with nearby populations in the former Western and Northern Dominances, all intent on forming a government free from the tyranny of the Final Empire with its Steel Ministry and Noble Houses. Tyrian Falls itself had thrived, grown to become a town and a critical production center. Yet, the curse of Tyrian Falls could not be so easily defeated. Recently,the Mists have begun to linger even during the day. Ashmount Tyrian spew more and more ash into the air. Devastating earthquakes rip the ground open. Plantations rapidly restructured into prioritizing food production struggled to feed everyone as these disasters rendered more and more farmland unusable. Squeezed between the armies of Fadrex City to the west and the New Empire to the South, a desperate attempt to form an alliance with Urteau was made. These efforts have yet proved unsuccessful, as Ashmount Kalling laid waste to the intervening land, and neither party was willing to commit to an agreement without a dependable supply line permitting trade and travel. While negotiations were ongoing, Tyrian Falls came under assault once more. The New Empire’s Koloss have been spotted rounding Lake Tyrian in its direction, while the sickeningly familiar signs of sabotage have begun to appear in the fields and the forges, in the wells and the walls. Should Tyrian fall here, Urteau will walk away from an alliance, abandoning its neighbors to the ravages of Empire and Ruin in order to pursue self-sufficiency. Yet again, it falls to Tyrians to root out the saboteurs before the Koloss arrive. Welcome to Anniversary Game 10 and another year of SE! @Elandera and myself will be the GMs, and @Elbereth will be the IM. This is an anonymous game so don’t sign up in the thread. Please sign up by PMing me or Elandera privately. You can message us here, on Discord, or wherever else you like, and you'll be in so long as we respond with a "noted" within a day or two. Do your best not to indicate whether or not you're playing to anyone else. If you want to spectate, PM me and I'll send you a link when the game starts. Check out the rules below and pick a cosmetic role if you wish before signing up. Rules: You can find the rules in a doc at this link, nicely formatted for your convenience, but you can also read them below. (Doc will be edited to fit current game) Alignments: VILLAGE: Win when all Spiked are dead. SPIKED: Win when they outnumber the village, or otherwise can no longer lose. General Rules: 48-hour days, 24-hour nights. Vote minimum is 1. Ties are decided randomly. Final votes will reflect the number changed by manipulation, but not the names. Unsuccessful attacks will be announced as “____ was attacked, but didn’t die!” with no differentiation between Thug and Lurcher protection. Spiked vs. Coinshot attacks will be differentiated in the write-up, including if the attack is unsuccessful. Group PMs are allowed. Spiked are not guaranteed a role. There are no secrets. There is an inactivity filter of two cycles. You must post in the thread, or be replaced/removed. One action per turn (two allowed per cycle). Roles: THUG: They can survive a single attack. If they are killed during a night or day cycle, they survive and this will be revealed in the write up. If they are attacked again, they die… finally. TINEYE: They are messengers and are capable of writing messages to the town while remaining anonymous. Each night, they can send a message to the Game Master. The GM will then post it within the write up at the start of the next Day. As long as a Tineye is alive, players can send Private Messages back and forth. Once no Tineye is alive, they can no longer deliver messages, so no more PMs. SMOKER: The Smoker is undetectable and they can extend this power to one other person each night*. If scanned by a Seeker, the smoker or the person encompassed within their coppercloud will show up as being Smoked. Alternatively, the Smoker can turn their coppercloud off. This would allow them to be scanned accurately as a Smoker. In addition to being undetectable by the Seeker, the Smoker and their target are unaffected by emotional Allomancy. As long as the Smoker is using their coppercloud, a Soother or Rioter cannot change their vote. *Smokers can choose on D1 whether they want their copper cloud on or off, applying only to themselves. SEEKER: The Seeker can sense when someone is burning metals. In fact, they have gotten so good that they can tell whether someone is spiked or not! Once per night, the Seeker can target someone to learn their abilities and alignment. COINSHOT: The Coinshot does what they do best. They push metals around; specifically into other people’s bodies. Once per night, the Coinshot can target a person for death. Unless otherwise disrupted, that person dies. LURCHER: Where the Coinshot pushes, the Lurcher pulls. Once per night the Lurcher can target someone and that person will be saved from death. A Lurcher cannot target the same person two nights in a row. SOOTHER: Their ability to dampen emotions puts them and the Rioter in a very special position. During the Day, they can negate one person’s vote. The change will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell what votes were changed. RIOTER: The Rioter works in a similar fashion as the Soother, except once during the day round they can change one person’s vote. Using this power does nullify their own vote though. They are still capable of voting, but their vote will not be counted. The change itself will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell what votes were changed. MISTBORN: They have the abilities of all of the above, but will only be able to use one per cycle. At the beginning of every day, the Mistborn will be told which ability they have and they can use that ability until the next night. If a previously held power would be received, the die is rerolled, and the new power is granted regardless of whether or not it was previously held. VANILLA: You have no special powers, but you still get a vote every day. Who knows? Perhaps you were meant to be the one to save the town! Not all stories are about the strongest people in a group. Additional notes: Cosmetic Roles: You are highly encouraged (though not required) to take a cosmetic role. Use it however you wish and include it however much you want in your posts. This is simply for fun and for RP creativity. Anonymous Account Rules: Sign-ups will close Tuesday, January 2nd at 6 p.m. PT / Wednesday, January 3rd at 2 a.m. GMT / 1 p.m. AEDT. Quick Links: Current player count: 25/30
  2. Welcome back, everyone, to the next installment of my ongoing space fantasy saga Realm of the Stars! For those just joining us, this is the third volume of a series I pitch as "Star Wars meets King Arthur meets Dune" and is the ending of the initial trilogy I have in mind (though I still have plans for more works in this universe!) - if you're looking for the Arthurian parallels, then this story's events would roughly correspond to Arthur's war with Rome. If you're interested in checking out the previous installments of this series, then Volume I is here, Volume II is here and some character portraits are here. And here we go! Prologue and Dramatis Personae:
  3. not sure why, but there's been an idea in the back of my head for a couple of weeks now.... anyone know of a book series where subsequent books are the same story- but... just from different points of view? major events would be included but each of the pov characters has their own stuff going on? obviously author's do this on a much smaller scale regularly- but... i was just curious if anyone's done it with actual full fledged novels. if not- think it might just be because the reader would know the ultimate end of the story?
  4. Sequel to Realm of the Stars Volume I: The Unclaimed Crown, which may be found here: Feedback welcome on both stories!
  5. Today Brandon revealed on Twitter why the progress on Stormlight 4 didn't go up much during his trip to Germany. He didn't have much time to write, but he said he got through two scenes of a non-Stormlight cosmere novella. We were going to go through a long list of things it could be, but then he revealed on Reddit it was a Sixth of the Dusk sequel. What will a sequel to that novella be? Well, Brandon has said before during the Oathbringer tour that he outlined the novella, and it involves Sixth exploring Shadesmar. That gets me pretty excited, especially since Sixth of the Dusk was already so late in the cosmere timeline. Note that he only got two scenes in, which obviously isn't very far. Brandon said he will pick it back up on the flight to Spain in July, and if he doesn't finish it, he has a long flight in October to visit France and Israel. Why didn't Brandon work on Stormlight on the flight? He says it's hard to work on Stormlight on flights because the books are too intricate, and there are lot of distractions on a plane. Of course, do note his tweet said he's back to Stormlight work, so don't worry about that There's a few other interesting things Brandon said on Reddit today. First, the Silverlight novella needs to wait until the Threnody novel for "connective tissue reasons". Next, he again talked about a place with a kite-based magic system which he might plot as a YA book, after he's finished with the Skyward novel, as he would like to do some YA in the cosmere. Are you excited about a Sixth of the Dusk sequel? Let us know below! If you'd like to support 17th Shard, feel free to back us on Patreon!
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