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  1. ZincAboutIt

    The Shine and the Rust

    From the album: RP Doodles

    "In our hearts, we know we don't deserve paradise." Update: Colored version up! I've been drawing so much Nerin lately, I just had to let my best girl have the spotlight for a moment. Line sketch:
  2. From the album: RP Doodles

    Nearly-finalized version of card 0 in the Alleydeck (no, I haven't forgotten about the deck)! Lita Attar as The Acolyte. Meaning: The Acolyte [Fool] represents new beginnings, having faith in the future, being inexperienced, not knowing what to expect, having beginner's luck, improvisation and believing in the universe.
  3. ZincAboutIt

    Alleycant #3: Deduction

    From the album: RP Doodles

    I wanted to draw Lita's full progression of thought as she discovers The Secret during the inter-guild meeting. Tin for the win! Burn for maximum smugness.
  4. From the album: RP Doodles

    That awkward moment when you eavesdrop on a god? your boss and they start talking about you. Oh Lita, you crazy.
  5. ZincAboutIt

    Scholar & Spy

    From the album: RP Doodles

    Quick lunchtime doodle playing with color. :3 Laurelai and Lita serving up some attitude. She's sly, she's wry, she's a spike in your eye.
  6. From the album: RP Doodles

    You asked, I answered! First attempt to wrangle the Alleyverse into a webcomic. Watch out PlasmaCore. The Void is private property, yo.
  7. ZincAboutIt

    Blood Will Out

    From the album: RP Doodles

    Voidus and Laurelai. Bow down to the Alleydynasty! Character credit due to the great and terrible @Voidus
  8. ZincAboutIt

    The Coin

    From the album: RP Doodles

    The four faces of Lita's Coin. Smaller version with motto, because why not?
  9. ZincAboutIt

    Gore on the Dancefloor

    From the album: RP Doodles

    "I'm 'bout to start a war I'm 'bout to start a war Knock me down I guarantee I'm coming back for more All we 'bout to leave is gore on the dance floor!" Lance Rapis showin' off at Depot 9. Character cred to @Invocation
  10. ZincAboutIt

    Nerin Character Study

    From the album: RP Doodles

    The many faces of Nerin. I was away all weekend and had to make do with my just my sketchpad. Finally getting the chance to translate everything to digital! Character design is fun :3
  11. The story: You are an excited gamer, eagerly awaiting the end of a countdown to when you can begin the open beta for a new MMO 'Game of guilds', the countdown finally finishes, you create your character, blast through the opening tutorial in record time and suddenly your vision goes dark. When you awaken you look around to find a minimap in the corner of your vision, three bars above your head and a town full of NPCs staring at you. Congratulations! You have just been virtually abducted into a game! Thus begins your journey in roleplaying. You are surrounded by strange people who periodically switch between perfectly normal people and blank faced NPC roles, you are attacked by monsters at every turn and you periodically glow whenever you level up. The skills: More skills available upon reaching higher levels, having prerequisite skills, completing certain quests or even through hidden objectives. At character creation 5 Skill Points are available, multiple points can be put into one skill to gain a higher starting level, this will unlock a random selection of recipes/abilities and is not as efficient as levelling naturally. Skills: Magic: Learn how to use magic! -Chanting Magic: Basic wizard-style magic, speak your spells to unleash havock! (Must also select magic) -Runic Magic: Inscribe runes to create an elaborate strategy and win the battles before it even begins. (Must also select magic) -Enchantment Magic: Create Enchantments on yourself and others (Must also select magic) Bladed weapons: Unlock the ability to wield sharp pointy things and know how to stab other people with them. Blunt weapons: Unlock the ability to wield heavy, blunt things and hit things with them. Archery: Unlock the ability to wield a bow and arrows Thrown: Unlock the ability to throw things at other things! Swimming: Learn to swim! Writing: Free yourself from the shackles of illiteracy Stealth: Learn how to sneak Observation: Learn how to look at things and see more things! Farsight: See farther than you ever have before! Fishing: Learn to wield a fishing rod a scour the seas for all things living. Then stab them with a hook. Smithing: Learn how to hit metal and change it into differently shaped metal. Also unlocks the ability to mine. Carpentry: Learn how to cut wood into other shapes of wood, unlocks the ability to chop trees Fletching: Learn how to make arrows and bows, unlocks the ability to chop trees and gather from certain feathery foes. Gardening: Learn how to make a garden, also unlocks the ability to gather some plants. Cooking: Learn how to prepare food, unlocks the ability to skin animals and gather plants. Crafting: Learn how to craft things from other things. Unlocks the ability to mine and prepare certain materials. Gatherer: Unlock the ability to gather materials like ore, plants, wood and skin animals. Unfortunately you don't know how to do anything with them. Herbalism: Learn how to mix potions and medicines, unlocks the ability to gather plants. Summoning: Learn how to summon things! (Requires magic to unlock most abilities) Trapping: Learn how to trap animals! Unlocks the ability to skin animals. Increase Endurance: Increases your endurance and... that's about it. Increase Attack: Increases your damage and... that's about it. Increase Magic: Increases your Mana and magic damage and... that's about it. Resist physical: Become hardier and less easily hurt by physical attacks. Resist Fire: Become fireproof! ... Eventually. Resist Frost: No need for warm clothes anymore. Resist Poison: You've made some suspicious friends, good thing you can handle anything they try to slip you. Resist fall: You have legs of steel, resist fall damage The races: -denotes subrace Humans: Human alignment, Don't get a racial level, get a base 10% increase to XP gains and as humans are the most numerous race they get the most frequent persuasion options outside of shifters. Forestfolk -Dryad -Ent: Nature alignment, (passive) increased endurance, (passive) non-boss plant mobs passive unless attacked, (passive) increased XP from plant gathering or farming activities. -Swampmen: Nature alignment, Dark alignment, (passive) +X% resistance to physical attacks, (passive) +X% effectiveness with earth, water and swamp magic, (passive) Armour degrades X% faster, (passive) Increased aggro from non-swamp mobs, (active) Quagmire: Area of effect binding spell (consumes mana, must have Magic unlocked) Beastfolk -Minotaur: Nature alignment, (passive) Strength bonus, (passive) requires custom or minotaur-dropped armour to equip, Reduced mana pool, (active) Gore: Charges enemy, inflicting high physical damage based on strength, Armour piercing. -Satyr -Centaur: Nature aligned, (passive) Start with archery skill, (passive) increased stamina, (passive) Unable to equip leg armour, (passive) increased speed -Beastmen -Lamia/gorgon -Harpy Undead -Skeleton -Zombie -Wraith: Dark aligned, (passive) greatly increased physical resistance, (passive) greatly decreased endurance, (passive) immune to dark damage, (passive) decreased resistance to light damage, (passive) decreased strength, (passive) start with magic skill. -Demon: Dark alignment, (passive) High persuasion against human enemies, (passive) Negate fall damage, (active) Invite Possession: Target humanoid enemy becomes an ally and takes X damage per second unless it passes resistance check. -Dullahan: Dark alignment, (passive) vulnerability to light X%, (passive) Night vision, (active) weapon summoning: Bone whip, (active) Word of demise: Death magic, instantly kills lower levelled mob. Elves -Forest Elves: Nature alignment, (passive) Start with farsight skill, (passive) increased mana, (active) Wild call: Target beast creature becomes ally for duration -Dark Elves -City Elves Celestials -Angels: Light alignment, (passive) Negate Fall damage, (passive) Light magic & recovery magic +X% effectiveness, (passive)unable to equip dark-aligned items, (Passive) Unable to attain dark or necromatic magic, (active) Divine light: Heals those of a light alignment, turns low level undead, causes fear in those of dark alignment. -Fallen Angel: Dark alignment, (passive) Negate fall damage, (passive) Light and Dark magic +X% effectiveness, (passive) unable to use recovery magic, (passive) Unable to be healed by recovery magic, (active) Darklight, negative energy healing (Can heal otherwise unhealable targets like undead) -Spirit Halflings -Dwarves: Human alignment, (passive) Increased XP gain from mining or smithing related activities, (passive) Increased endurance, (passive) increased chance to find gems. -Goblin -Orc -Hobbit Giants -Cyclops -Ogre Creations -Golem: Nature alignment, (passive) increased endurance, (passive) reduced HP regeneration, (passive) +X% effectiveness for earth magic, (passive) physical resistance +X% -Elemental: Nature alignment, (passive) elemental resistance X%(Varies depending upon elemental type), (passive) unable to equip armour, (passive) physical resistance +X%, (passive) +X% effectiveness to element -Enchanted armour Shifters -Doppelganger: Mutable alignment, (passive)Increased charisma, (passive) increased dexterity,(passive) reduced endurance, (passive) decreased persuasion with those of suspicious or observant nature,(active) Impersonate: Targeted humanoid mob type becomes friendly for duration -Ooze/slime: Dark alignment, (passive) ignore physical damage below X, (passive) immune to poison,(passive) reduced stamina,(toggle) Change form- Change between humanoid or slime appearance.(Humanoid form) - Dark alignment becomes mutable alignment, (passive) decreased persuasion with those of suspicious or observant nature(Slime form) - Dark alignment, (passive) decreased persuasion from all non-dark-aligned characters, (passive) +X% chance to dodge attacks, (active) consume: Lunge at target to try to consume them, target takes X damage per second, healing you for X/2 lasts until opponent passes resistance check. Most non-human races have unique abilities, passive buffs as well as negative drawbacks. These abilities can be leveled through useage. Racial levels can be disabled, stopping your ability to level them, this will prevent you from gaining any further drawbacks or benefits related to your race but you will retain the base adjustments. If you want to know about any specific race feel free to ask. The beginning: Welcome to Game of Guilds! Explore an expansive world, with secrets around every corner. Explore the 101 guilds of Loutuana and put your own mark on them. Introduce magic to the fishing guild and discover the long lost secret for creating fish-rain, teach the clothiers guild close-range combat and unlock the full deadly power of crochet needles. Combine your skills to produce the ultimate Adventurer!
  12. From the album: RP Doodles

    First set of cast portraits for the Scadrial thread! Left to right: Nerin. Lance. Attayl. Brillin. Character credit: @Invocation @Sorana @I think I am here.
  13. ZincAboutIt

    The Blue Lantern

    From the album: RP Doodles

    My character in the Scadrial Thread, Nerin Falswell, standing outside the Soothing parlor.
  14. So, I've noticed a lack of scenes with two people in a house. There is a few, but they end up being awkward with no thread to put them. So this thread is for if you want to have an RP in a public place that others aren't part of. So here it is. House scenes.
  15. ZincAboutIt

    I. The Scientist

    From the album: RP Doodles

    The first colored Major Arcana card art for my wip "Alleydeck" tarot deck. Featuring The Stranger as "The Scientist," standing in for The Magician at card 1. It's not labeled because I'm not sure about which font I want to use yet. Indecision ftw! Still a work in progress as I need to shade and detail it, but I felt proud of this one. It's safe to say that this RP has consumed my soul. Character credit goes to the illustrious @Fatebreaker
  16. Work had been going on for months. A massive building, not a skyscraper, but still huge, constructed from people no one had ever heard of. Rumors went around that it was really the Ghostbloods, the Dark Alley, or even a second Den of Thieves. That Hellbent, the terror of villages, was back. Another Alleyzon building, or Trident, or Craftsmen. That it was an outreach of Avatarism. But above them all, a rumor scarier than any of them. That it was something new. A new power, bigger than the Den, bigger than the Ghostbloods. The rumors differed on whether it was a good force, or a bad one. What they would do for the community, help or harm. Crow Blackice did not know. And Crow didn't care. Crow looked up at the nearly finished building, a shimmering monument. A white marble, tiny veins of strange black stone running through them. The building was a colossal sight, taking up the space that four massive houses, and their yards, would normally occupy. Thirty floors, some with massive windows, balconies, some completely windowless, some with windows barred, all an ominous sight. The grounds around it surrounded by stone walls, small metal wires covering their surface, and links of spiky metal covering the top. It was all electrified, Crow knew. For all she knew, they might have a defense against Coinshots, Windrunners, and others of that sort. One reliable way in. The massive gate, big enough to let in full semi trucks, but normally shut and electrified even stronger then the walls. But Crow was here to learn. It was time for a grand opening. They would announce what they wanted, they were inviting anyone to come. It was now that they would learn the name of the company, or whatever it was. And now Crow could figure out whether it would help her, help her get revenge on them. The Acutes, the bane of her life. And as Crow sat there, wearing her gray hoodie, black sunglasses, sweatpants, and sneakers, for all anyone could tell a normal person, admittedly one bigger than the average football player, and more muscular. She sat in the driver's seat of the truck, watching carefully. Her armor was in the back, but she had her shardblade, and the warriors lenses she now wore. And as she watched, a massive logo was lifted into place, letters following. The logo was the symbol of the Aes Sedai, but with lightning streaking within the white, and a raging fire contained in the black. And the word, large, PlasmaCore. The 'Plasma' part was white, the 'Core' in black. Crow grinned, watching all the trucks leave, the construction workers taking a bit longer, then following. The building, property of PlasmaCore, was done. The rumors could cease soon. And she could get what she wanted. If she was lucky. Ezra kept his face a cold mask, even though he knew it was covered, as he walked through the city. He walked past building after building, skyscraper, mansion, shack, park. He walked through Hellbent Park, into a rundown area known for a dangerous gang, Bloodflame. He walked out of it, into the area near Alleyzon headquarters, one of their skyscrapers, huge. Past a rich area, all the houses with electricity, outside of the crater. Smaller houses, normal. And at every house, road, wall, park, he left posters. They had forty like him, going through the city, in the night, putting them up everywhere. Each had the same message, a simple thing, telling exactly what it meant, exactly what the purpose was. No color, except the logo at the bottom. Each went: PlasmaCore is now hiring. Unique investiture and powers wanted. Come to the opening party tommorow if interested! Ezra, done with his job, circled back to the PlasmaCore building, entering the gateway at the same time as four others who had finished as well. They entered the front of the building, took an elevator up onto floor seven, and stepping out. This floor was just hallways, all with different elevators. Each locked, needing both a spiritweb scan and a long password to open. All five of them walked to the same, one of them opening it and the others stepped in. The elevator went up, and up, all of them standing there, uniform in black masks, black cloaks, and black hoods, no skin visible, lenses for eyes dark. None spoke, as the elevator slowly went up, resembling a gargoyle more than a human. Finally, it clicked, and they exited, onto Floor Nineteen, Section Four, Clearance Level 12. The room was dark, and the only light came from computer software, and strange glass tubes in the back. Each, in unison, walked to the wall opposite of the cylinders, stripping of the mask, the hood, the cloak, and everything else. It revealed a face with a spike through one eye, in each. The other eye was, in each, an oily black. Each had the left arm and part of their chest covered in strange bone growths. Each had another spike through the heart. But the strangest part was not that. It was the fact that each looked the same, well muscled, but more than that, each the same hair, face, legs, hands. Each a mirror of the others, the only difference between them the number tattooed on the waist, each different. On those there, two, five, seven, eight, and thirteen. Each walked forward, towards a respective tube, numbered like they. The tube opened at the front, and each stepped in. It filled with a light green liquid, and as it reached his face, the slimy substance, warm, touching his chin, E.Z.R.A. Thirteen allowed himself a small smile. Then experience faded. Thirty messagers left the building, each riding a silvery motorcycle with PlasmaCore logo on the side. Each carried three things. A computer chip, with files within, a scroll, covered in writing. And a wristband, covered in strange buttons, with a screen at the top. They split up, each going to a different target, a different guild, business, rich person.. Each asking for funding, in return for information from their research, into investiture and other powers mixing. Ghostbloods, TUBA, Black Crusade, Church of the Whiterose, Craftsmen, Alleyzon, and more. The writing in the scroll was two things. The request itself, and an invitation, which read: Please send a representative, or multiple, to the opening party! The party is tommorow, at midday. PlasmaCore will be happy to have you! The computer chip contained the same writing, but also a map to PlasmaCore headquarters, and a menu of the food available at the party, along with locations for members of each guild to sit, relax, while the party went on. At least forty scientists bustled around the room. Each wore a white lab coat, standard in every way except the PlasmaCore logo. But Bane knew it wasn't real. PlasmaCore. He shook his head. Just another way for power to mask itself. The Bureau was powerful, and this was how it got what it wanted. The room was massive, a whole floor, one of only two floors with one purpose in the entire floor, though one other came close. In the middle, a massive circle was clear, but the edges had strange things, like a Chaos Marine, chained to a wall, his armor beside him, being dissected. His screams were pitiful. On another side, a man was being implanted with spikes. In another, a female epic was creating strange orbs of light. Bane didn't know what the Bureau, and therefore PlasmaCore, wanted with this, he was only Clearance Level Fifteen. You needed at least Sixteen to be told about this project. So Bane just oversaw the scientists. Waiting, watching. While Seb gets to have all the fun in the party. Seb smiled from where he sat off the side of the stage, watching the party unfold. No representatives yet, but it was a half hour before the party even started. One woman from Alleyzon, but that was it in that way. But test subjects? Sebrial chuckled. There was plenty. Subject after subject after subject. And more would arrive. And, as the highest rank besides full Bureau members, I got to stick Bane with the scientists and have fun here. Ah, yes. This was bliss. He took a sip from his drink, a strange, bubbly, purple thing, a mix of some soda and Rosharan violet. And he continued to watch, the massive room with a dance floor in the center, styled after a Roman theatre, so that the stage would echo throughout it all. Layers up the sides, some with seats, some with foods, some with tables, one with massage chairs. And at the top, the area for representatives. It was time.
  17. Bellatrix approached the building. A massive warehouse, run down, it had vines growing down one side, moss on the roof, and one wall looked like it was going to fall in. Her home. The home of her gang. They were in Bloodflame territory now. She approached the doors, a wide grin on her face, hair spread out behind her. A spark flew from her hand, then another, then another, floating up. That would notify them she had brought three new ones. Striding confidently, she opened a hidden door, beneath some vines, and walked in. It opened up to reveal a large space, filled with old machinery. Graffiti covered the wall, their own art. A massive replication of the Bloodflame symbol covered one wall, the flames intricate around the bloody skull. Twenty or more people moved around within, a couple of Dahkor, a man with a spike through his eye, a female singer wearing black leather. She grinned, waving at the last. "Anne, you're back! Hospital let you out early?" She laughed, waved back, and made an enthusiastic thumbs up. Bellatrix looked around, her eyes falling on the three marks below the Bloodflame symbol. A skeleton hand, folded in a fist, a green serpent, eyes bright red, and two metal nails, stabbed through a board. Those were the gangs she had absorbed, when they became too weak. Bonefist, Viper, and Railway Gangs. They all had expanded her territory, and left her with new members. Bonefist had lost men in a fight with the Forge. That brought Dahkor. Viper had come from Roshar, but been attacked by a group of Epics, leaving five survivors. That's where Anne, and a couple of others not present, had come from. Railway had spikes, victims of Syndicate Omega. Two survivors, Marge and Greg. Greg had the spike through his eye, Marge wasn't here. She collapsed on a couch near the entrance, gesturing to the newcomers. "Come in, come in. Welcome to the gang!" The gaunt man entered first, settling down beside the couch. "Come on, Freyja, Galvian." @beantheboy12 @whattheHoid @Sorana @Jaywalk
  18. ZincAboutIt

    0. The Acolyte

    From the album: RP Doodles

    This is a WIP but I'm pretty pleased with this initial sketch. Lita as a tarot card. I put her as card 0 - "The Fool" or, in this interpretation, The Acolyte. This card represents new beginnings, having faith in the future, being inexperienced, not knowing what to expect, having beginner's luck, improvisation and believing in the universe. I'm not 100% satisfied with her arm Ah well. If any other Alleyverse people wish for me to draw their character as a card, please PM me I need the practice!
  19. Welcome to Era 2 Scadrial! The sun is shining it's natural yellow, the grass is green and ash no longer falls from the sky, It's been over 340 years since the final ascension, the birds are chirping in the air and oh harmony there is blood everywhere. Joining: Here's the plot so far: Weekly Newspaper articles: Evidence Collected: Suspects: Witness Statements: Leads: Characters: The new train arrived in True Madil station, a large, squat station with two tracks, going to and from Elendel, between them was a solitary office building, where accountants, ticket officers and train drivers resided both off and on duty during working hours. Commissioner Gallows of the True Madil police was there for the arrival of the new train, burning tin, the first thing he noticed about the trains arrival was the stench of blood. No. Gallows ran onto the train and nearly vomited. Corpses littered the carriages, every passenger was dead. Some had bullets in them, others had their throats slit, some were in the carriage's walkway, trying to run, they had bullets in the back of them. Gallows ran out of the train, extinguishing his tin and sitting down, breathing heavily. Later on, forensics had identified all 24 bodied, each had purchased a tickets, no valuables were stolen from them, the only thing that was stolen was the money. 280,000 Boxings were gone from the train.
  20. Hey! So, I was talking with a friend of mine, and we came up with this idea for an rp. So, the basic idea is that you wake up in a clearing one day, no longer human and confused about how you got where you are. You've been combined with an animal in some way* and you need to figure out how you got there, where you are and what you're going to do to get home. If you're interested, I'll add you to the rp PM. It started off as an idea for a furry dnd style thing, but I know not everyone is comfortable with that, so I'll try to make it as normal an rp as I can, that way anyone can join in. Freeform, and just getting into the adventure part. If you'd like to roleplay and help me build it into something worth playing, or just one of the two, please let me know! *(this combining with an animal could be something as subtle as enhanced senses, sharper teeth, and animal eyes; as interesting as gaining animal limbs like becoming a satyr or centaur or something; or as obvious as becoming an anthropomorphic version of an animal.)
  21. FatherTiempo

    Cumbert Swishysword

    From the album: Alleyverse Character

    This is a pending Alleyverse character design.
  22. https://www.17thshard.com/forum/topic/84037-fallen/ Click here to join. AJ ducked into the alley with Thought close behind him. A patrol of village police officers patrolled past. A close call. He thought. They almost found us. He waited a moment, and then stepped out of the alley. The market wasn't that far off. He preferred to stay in this village for as little time as possible so he ran out, holding a hood to his face, towards the nearest vender's booth. Jewelry. That wouldn't help. Though Thought might like it. He walked to a corner and waited for the vender's back to be turned to create a portal to grab a beautiful amethyst necklace. He examined it and gave it to her.
  23. AJ stood soaked on top of small platform above a bustling city as Thought followed behind. “Welcome,” he said, “To the city of the lake, Edopus.” He began to scale a ladder down to the base levels, the most populated areas in which they could disappear. Calamity had sent him here a few years back. Luckily, everyone was flagged here and there were no cops. Only mercenaries. And those mercenaries would know to stay away from Calamity’s chosen. “Stay close,” he said. “There are dangerous people here.”
  24. Voidus

    5e cosmere

    So I'm aware that there have been a few attempts to do this, and also the MAG exists but I've found getting people who aren't big fans of the cosmere into that to be difficult and honestly I just prefer working with something familiar. So I'm trying to convert Mistborn and Feruchemists into 5e classes. This would be for standalone use so if they aren't perfectly balanced against existing 5e classes that's not a huge deal but I want to get it somewhere in the general ballpark at least and definitely try to get them balanced for each other. Very basic drafts of what I have so far are available at: The Mistborn: http://homebrewery.naturalcrit.com/share/SyteFG3Rf And Feruchemist: http://homebrewery.naturalcrit.com/share/rkKhlEaAf I'd appreciate any feedback or suggestions.
  25. Anthony stood there, his eyes a bit watery. Because, of course, the suit was really tight. He had his white hair in a fine ponytail, and on the same suit he had worn to the wedding of Max and Althea. He stood at the side of the field, waiting. The wedding was going to start soon, and he was going to be ready. He looked at Tena, where she stood, wearing a beautiful dress, no shoes, and a radiant smile on her face. He looked down at himself, again unsure about himself. Was he really worthy of this woman? She was so... perfect. No, no turning back now. We have the baby to think of. He gave her a somewhat supportive grin, or at least he hoped so, then looked. The guests should start arriving just about now. @Blessed peace @AxeliustheGreat
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