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Quick Fix 69: Dark One: Too Light In a red-brown field of dust in the Blackened Lands of Mirandus kneels a solitary drull. Their fingers tenderly rake the soil as they whisper to the ground. “Heed my voice, little one. I haven’t much time. “The Narrative has always guided us. For most of my lifetime, I was smitten by its dominance. I cheered when the Dark One rose, and I gladly joined his forces! “I was part of a scouting party. As the main army fought on the Warfields of Karkun, we were sent to sneak into Sheildreach. When we reached the bank of the Quiet River, we lay down to rest. “I awoke underwater, held down by a gauntleted fist. Through the swarm of bubbles, I looked up. I locked eyes with the Destined One! And he was beautiful. “I tried to destroy him, but I was too weak. He tried to destroy me. But he was too weak. “He told me I reminded him of someone special. A pair of tears fell from his too-blue eyes. Then a rush of air refilled my lungs as his hand released me from the water. And something awoke within me. “The others lay strewn along the riverbank with smiles on their faces, yet I did not envy their deaths. I walked alone back to the Draeken Forge, stepping over an entire generation of corpses. As the Chapter concluded, I found this group of survivors to rebuild with. “Most covet the chance to fight the Forces of Light again. But a few of them seem persuadable. We can work together to chart a new path forward. “Grow swiftly, little one. A new world beckons.” * Welcome to QF69! This story takes place well before the events of the Dark One comic, in the quiet, liminal years between two chapters of the Narrative. You are drull, eagerly awaiting the next great war. Perhaps this time you will die a glorious death! But your small community has been beset by rumors that some of you don’t want to fight. You must root the scourge of pacifism from your group before it corrupts any more minds. Basics Each Day and Night are combined into one 24-hour-long Cycle. Every Cycle, there is an execution, which is decided by a vote. The minimum number of votes somebody can be exed by is 1. Tiebreaker rules will be announced in the Cycle One writeup. Every Cycle, one of the Enlightened Drull can submit an order to kill one player. If you don't post for two cycles in a row, you will be removed from the game and, if one is available, replaced by a pinch hitter. If none are available, you die. PMs are not open. Votes are submitted using RED TEXT. Please do not overuse red text or similar colors. Once a vote has been submitted, it can not be revoked for the rest of the cycle. EXCEPT, once per game, players may submit an order in their GM PM to either i) secretly remove their vote or ii) secretly double their vote. The vote tally will reflect the change, but the names will not. This can be done in addition to submitting a kill order. All actions occur simultaneously. Alignments Sensible Drull: You win when all the Enlightened Drull are eliminated. Enlightened Drull: You have a shared doc in which to conspire. Your win condition will be announced in the Cycle One writeup. It will involve outnumbering or reaching parity with the Sensible Drull. Bonus Activity: Word Sneak Over the centuries, a handful of travellers have moved between the realms. As you were stalking one once, you heard them say a funny-sounding phrase. As an inside joke, like to slip it into your conversations. Players will be assigned a short phrase at the start of the game. Any players who use their phrase three times in-thread (in either roleplay or out-of-character speech) before the end of the game, without it being guessed by other players, wins a (meaningless) prize! Players may guess other players' phrases in their GM PMs. Once they get one wrong, they may not guess again. Guesses may be slightly more than correct, but they can not contain omissions. The player who makes the most correct guesses wins an even greater (meaningless) prize! Clarifications Schedule The game begins on Monday, November 27 at 8pm EST (GMT-5). Participants Quick Links .
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This is exactly what it sounds like, it is a club for those who enjoy Keeper of the Lost Cities. This was created to fulfill @Thaidakar the Ghostblood's Nightwatcher boon. his bane is irrelevant.
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Hello, all. As the title states, I've been lurking for a while, and now I'm finally getting around to actually posting an introduction. I'm...me. Call me Berenion .