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Found 1,219 results

  1. I read the mistborn series while taking a class on calculus-based Newtonian physics, so I couldn't help but formalize a theory on how steel/iron allomancy would actually work. There has already been a topic on how weight is related to the strength of push/pulls, and you can read it here http://www.17thshard.com/forum/topic/3307-weight-has-nothing-to-do-with-allomantic-pushpull-strength/?hl=%20allomancy%20%20mass%20%20weight. But I want to introduce a new theory (with a bit of math) that I think clears up a lot of the confusion. I'm not incredibly physics-savvy, so I explain something terribly wrong, I apologize. (For the sake of efficiency, when I say allomancy, I am referring specifically to Iron and Steel) The Force of Pushes and Pulls First, I am operating under the assumption that weight is only tangentially related to the force an allomancer can exert. Instead, it is actually the mass involved that is important. Weight is the force exerted on an object by the planet equal to the mass of the object multiplied by the acceleration due to gravity. Most people (including the mistborn characters) probably mean mass when referring to allomancy. So I came up with an inverse-squared formula to determine the force an allomantic push/pull can exert. F= (A x (m1 x m2))/(r2), where F is the resultant force, A is the coefficient of Allomantic strength (I'll get into this later), m1 is the mass of the allomancer, m2 is the mass of the object, and r is the distance between the two masses. (The force is positive for Lurchers, and negative for Coinshots). I based this off of the Newton's Law of Gravitation since the principles involved appear very similar to me. When the earth pulls on an object, the object is actually pulling on the earth with the same force. However, the earth has so much more mass than the object so it effectively doesn't move. If a much larger object, like another planet, were to come near the earth, then both it an the other planet would move towards it at noticeable speeds. And again, if a much more massive object, like the sun, where to come near the earth, you wouldn't see the sun move,, just the earth. This is very similar to how a Coinshot can send a coin flying, but be pushed into the air by a much heavier object. The coefficient of allomantic strength accounts for the varying levels of power between different allomancers. This variable changes depending on how hard the allomancer is pushing/pulling (i.e. by flaring). In this way, both the mass and strength of the allomancer are important to the amount of force he/she can exert. Both the allomancer and the object are affected by the same force, but the less massive object accelerates much faster. The force also decreases quadraticaly as the distance between the object and allomacer increases. So I did some math the figure out about what this coefficient of allomanctic strength would be...and kept doing things wrong. At first I made the mistake of assuming a coinshot was pushing on a coin in free space, which resulted in a Coinshot strong enough to move planets. Then I tried having him push against the mass of the planet, which came out to him being ridiculously weak. I finally realized that when you are pushing off of a coin, your effectively pushing off a certain amount of ground, not the entire planet. I have no idea how you would calculate the mass of the ground however, so my formula is now un-provable without some more concrete measurements of allomancy . Feruchemical Iron This theory requires some pretty weird physics concepts. There's been a lot of discussion about what is actually stored with Feruchemical iron, but I think this theory coveres it pretty well. Basically, there are two different measures of mass: gravitational mass and inertial mass. Gravitational mass affects the gravitational field exerted by an object, and also how it is affected by other fields of gravity. Inertial mass is how much an object resists changes in motion. So far as we know, the two values are the exact same for any object and are functionally the exact same concept, in the real world. However, in the Cosmere, it appears you can change one without changing the other. I propose that Feruchemical iron merely stores the feruchemist's inertial mass. This means that nearly every force will affect the feruchemist as though they had gained more mass when the feruchemist is tapping, and vice-versa for storring. Gravity, however, affects the feruchemist the same as normal. The difference is, say when the feruchemist jumps while storring, the force of the jump affects him much more, with gravity affecting him the same, resulting in a much higher jump. Similarly, while falling, drag affects the feruchemist much more, resulting in a slower fall. This also solves the issure of the feruchemist suffering not crushing themselves while tapping, because their atoms become more resistant to motion in direct correlation with the increase of inertial mass. This increase in inertial mass would also factor directly into my above equation for allomancy. Since the force is directly proportional to the mass of the allomancer, tapping iron results in a greater force, both on the allomancer and the object. However, the increased force accelerates the allomancer the same as normal force the allomancer is now proportionately more resistant to motion. Now a potential hole in my theory is that the reverse should also be true. Decreasing your inertial mass would make forces affect you more, but would also reduce the strength of your Push/Pull. In the AoL, Wax is more affected by Pushing while storing Iron, and I can't figure out how to account for this mathematically... I wanted to have a bunch of physics and math extrapolated from this...but most of my calculations were really flawed.... Anyway, thoughts? Criticism? Any real physicists who wants to tell me I explained this all wrong?
  2. Over at the Mistborn forum we're discussing Copper and Bronze, but a few things are starting to get more Cosmeric, so I thought I'd move that portion of the discussion here. If you want to discuss allomantic implications of copper or bronze, or discuss why people on Scadrial wouldn't be aware of the uses, I would recommend you see what's been written over there. I intend this thread to be a place for discussion of applications of the metals across the wider cosmere. First, let me say that everything I say is rampant speculation. I know I have not one shred of evidence to support that it's true, I just think I can make a case that it is plausible, that it fits the tenor of the cosmere. A very quick primer on how I think bronze/copper works (if you disagree or want to discuss it farther, I will one again direct you to the Mistborn thread). When you burn iron, all that happens is you see blue lines. People rapidly learned that there are ways to interact with these lines, and ironpulls became a thing. In short, I think that Seekers are able to interact with bronzepulses, it just isn't as obvious as Iron's "focus on the glowy lines", hence why no one knows how to do it. I also think that when you burn copper, you send out an interference signal. The default setting is one broadband field, which is useful for some things but not specific enough to be strong; many other signals just cut right through it. I believe if a Smoker knew what he were doing, he'd be able to send out copperpulses, not just one enormous coppercloud, and calibrate them to counter specific investiture. In fact, I believe that's where the pairing comes in. I think if a Mistborn with bronze were able to sense, for example, a Nahel bond, and hear the exact pulses it puts out, he'd then be able to use copper to send out a signal to counter that exact frequency. It would throw up some interference, and it would be like that time when Syl had to fly very far from Kaladin; they both lost a little bit of what they get out of the Bond, but once the interference was over they were back to normal. As for Bronze itself, one of the greatest advantages of crossing the cosmere is finding a world where no one knows how your magic works. Vin was kept in a prison specifically designed to hold a mistborn; no allomantic metal parts. If she were thrown into jail on Sel, she could just scrape some iron or steel off something metal and bob's your uncle. Imagine crossing the cosmere, and knowing the person you're fighting is Invested, and perhaps using Bronze so well, you even get at least some idea of what that person does. An Awakener visits Roshar and no one thinks to take away his shirt, which happens to have a thousand Breaths in it, but a Seeker might be able to tell, hey wait, that shirt is major Invested. Throw him in jail without it. Anyway, that's my basic idea.
  3. During my re-listen of the mistborn series I thought about the fight between Vin and the Steel Inquisitors (when Marsh ripped the earring out of Vin's ear and Vin pulled in all the mist)... Everything was being used... How could you 'visualize' so many powers being used at once without overload? I was thinking of how different a screenplay is from a book, and then was thinking how these three systems could be depicted on the screen without a narrative in the background explaining how the system works? Iron and Steel are of course the easiest.. The blue lines.. Atium and it's alloy are obvious too... But how would you show a thug burning pewter? How would you show Breeze manipulating people? The Lord Ruler's compounding... So I thought it would be an interesting discussion (and forgive me if this has been done before) on how a TV Series or Movie would handle Metallic Arts... I really wanna see Weta (LotR, Avatar Visual Effects Studio) or ILM (Star Wars films, etc) do a Steel Inquisitor.
  4. This was my halloween costume. I made the mustache by hand and designed the make up to make my face look more masculine.
  5. This was my halloween costume. I made the mustache by hand and designed the make up to make my face look more masculine.
  6. WARNING: the following thread is a speculation/spoiler of the Allomantic table, so those of you who haven't finished Alloy, you are advised to leave before we get Ironeyes to follow you all day. Hello fellow Scadrians! Have any of you ever thought about the Cadmium/Bendalloy pair's effects on Scadrial throughoutly? How about Chromium/Nicrosil? I did not, for most of the time. However, they bug me. The first issue I will present here is minor (which is why it was placed in a spoiler tag), and you may ignore it. However, the second one is very pressing for me. Now, to the real reason for this thread. (all numbers were chosen to be simple and round) Wax is standing next to Wayne, burning Steel. He spots a silver candlestick, connected to his chest, standing on a table about 10m away. If he were to Push on it for one second, the candlestick would just fly over at the speed of 100m/s. Wayne starts Pulsing at a 1:20 ratio, making his Bendtime twenty times faster than realtime. The candlestick, of course, is outside (Bendbubbles are much smaller). Wax tries Pushing on the candlestick for exactly one second. From now, I see four options: (Cadmium gives us the direct inversion of these results) A. Both the candlestick and Wax react as if they are in Bendtime. 1. If Wax Pushes for one second Bendtime (0.05 seconds realtime), the candlestick is flung in what seems, from Wax's point of view, like 5m/s. However, the candlestick, being in real-time, is actually moving 20 times as fast, which is 100m/s, because it is in a slower time. 2. If Wax Pushes for one second realtime (20 seconds Bendtime), the candlestick is flung in what seems, from Wax's point of view, like 100m/s. However, the candlestick, being in real-time, is actually moving 20 times as fast, which is 2,000m/s, because it is in a slower time. Here, power is gained: Wax can accelerate objects to a the same velocity more quickly, but with the same expenditure of Steel and an added expenditure of Bendalloy. B. Both the candlestick and Wax react as if they are in realtime. 1. If Wax Pushes for one second Bendtime (0.05 seconds realtime), the candlestick, being in real-time, is flung in 5m/s, and the Bendbubble has not affected a thing. 2. If Wax Pushes for one second realtime (20 seconds Bendtime), the candlestick is flung 100m/s. Here, power is lost: Wayne used up 20 seconds of Bendalloy and Wax used up 20 of Steel, but the power they got from that is equal to one second of Steel. C. Each reacts in their own timeframe. This means that everything outside the Bendbubble is twenty times harder to affect. 1. The candlestick reacts like in B. 2. If we replace the candlestick by something that is the same weight as Wax, he is affected more quickly and, maybe, more forcefully. If Wax is affected more forcefully, he can sit in a cart big enough to contain him, Wayne, and the outside of the Bendbubble, sit in the front, and with the bubble up, Push on a coin inside the cart but outside the bubble. Instant horseless (and engineless) carriage. If he is not affected more powerfully, just more quickly, I have no idea what it will be remarkable about, but I am sure there is something. Either way, it is a good anti-PushPull tactic. D. The candlestick, and everything outside the bubble, becomes Allomantically inert. The least interesting option (dare I say boring and upsetting?), but it avoids paradoxes and opinions (except ans being upset). This is a major question, since not only Steel and Iron pair are affected by that, every External metal is. Demonstrations: Can I seek inside a bubble? Can I soothe someone outside? Can I wipe someone outside? (assuming I can get a finger out without the Cosmere collapsing) (Atium is relevant, too) Thoughts?
  7. Hello everybody! This is my 2nd topic to post on this site, so forgive me if this has already been said but I thought I could point out the connections between the magic systems in the hope that we can learn how they relate to each other and the rest of the Cosmere. And I apologize in advanced, but this will be a very long post. Unfortunately, I have not read from the Emperor's Soul, so I will not be able to speak to the power of Forging. If someone would like to add that into the comments, I would be appreciative. I will add a Tl;Dr section at the bottom for those not interested in reading the full post. I would like to reflect the opinions of everyone who wants to add input, this forum page is a place for discussion, as such please be respectful of everyone's opinions. If you disagree, I would be happy to reflect your opinion on this post. To skip the explanation of all the magic systems, please feel free to Control+F "Connection" there will be a header that is bolded, italicized and underlined. Obviously, this topic will contain spoilers for Elantris, Warbreaker, Mistborn, and Way of Kings, if you prefer to read the book first, I do suggest you book mark this page so you can return to it once you have read all the books, thank you! I'm going to list a quick survey of the magic systems together so we can compare/ contrast them. I would absolutely love to hear any input or conjectures, no matter how big or small. So let's get started then: Elantris: Aon Dor: the magic of drawing Aons to access the Dor, a powerful pervasive magic that is focused through the massive Aon Rao which is Elantris and the surrounding areas. Notable Features: The Shaod will pick people in the surrounding areas of Arelon or Teod and transform them into Demi Gods of sorts, able to use Aon Dor. Once taken by the Shaod, the person's skin turns into silver and their hair turns a pure white. There is a connection between Aon Dor and Seons. The Fuel: The Dor having been accessed by Aons. ChayShan: the Magic of accessing the Dor to increase the Martial prowess. Known to the Jindoeese. Notable Features: this magic system was shown, only briefly, at the end of the book of Elantris. However, we know that similarly to AonDor, those who use the power rely on some sort of body gestures and motions (in this case a martial art) to access the Dor. Its effects seem to speed the martial artist up and giving them incredible power. So much, that Shuden was able to break the bones of a Dakhor monk. The Fuel: The Dor having been accessed through a combination of martial arts and meditation. Dakhor: the magic of enhancing the skeletal system and improving the body's capabilities far beyond what normal peoples should ever be able to accomplish. It does this by somehow by probably accessing the Dominion's gateway to the Dor. Notable Features: only the Dakhor monks in Fjorden have ever been known to have this power. While it doesn't necessarily seem to be based on location, I assume that the knowledge of how to access this power is a heavily guarded secret kept by the Dakhor Monastery. The abilities include teleportation, the ability to enhance the human body by shaping the skeletal structure. The structure of the bones seems to change the varying levels of power in this system. It also has the ability to wipe out Aons. -Thanks to Kurkistan for the Corrections. The Fuel: A willing human being must sacrifice himself. The Mistborn Trilogy and The Mistborn Adventures, book one: Allomancy: a magic that consumes metals to various effects. This magic comes from Preservation. Notable Features: Allomancy is an incredibly fun magic system in which the user can "burn" metals to push or pull on metals, forcibly change someone's emotions, hide themselves, find other Allomancers (and possibly find other uses of magics from other worlds, though this is speculation), strengthen their bodies and senses, affect their own stores (and those of others) of metals by depleting them or using them in a single burst of power, forsee the future and lastly affect time by slowing it down or speeding it up. This type of magic is genetic and becomes deluded after generations. Fuel: The fuel for Allomany comes from Preservation's power using metals as a "focus" for that power similar to how Aons focused the Dor's power. -Thanks to Kurkistan for the corrections. Feruchemy: the magic of Harmony. It relies on storing up an attribute into metals for later use. The use of this magic can be used to multiply the attributes several fold, but doing so drains the user quickly. Notable Features: Feruchemy is an end neutral magic system. BioChroma might be end-neutral, also. If the user can store up enough of an attribute, s/he can expend it very powerfully for a short time, until an equilibrium has been reached. The user can store or use the following attributes: Speed, Strength, Mental Speed, Health, Memory, Weight, Age, Senses, Warmth, Wakefulness, Spiritual Connection, Identity, Fortune, Investiture, Nutrition and Calories, and finally Breath. -Thanks to Kurkistan for the corrections and the link. Fuel: the user must store up these attributes into a metalmind of the correct alloy, then they can use that storage at a later time. Hemalurgy: the parasitic magic that can steal potentially any magic ability from any user given the right alloy of the spike, the knowledge of where to place the spike and I supposed the sadism to even use the magic. It is a "messy" magic. Notable Features: Hemalurgy steals magic from the magic user. The longer the spike is outside of a body, the more magic is lost. It is the only end-negative system in the Cosmere, so far, but it is highly possible that there will be another. When impailed with Hemalurgic spikes, the host of the spike can hear Ruin's or Harmony's intent. Given enough spikes, the host will be unable to act on their own as the intent becomes much more powerful and can overcome the free will of the subject. It's "an oddity in the cosmere". -Thanks to Kurkistan for the correction and the link. Fuel: the magic kills the Magic user and steals his power and is placed into the new host. So the fuel is either the blood, the life, or both of the host. The Way of Kings: Book one of the Stormlight Archive: Surgebinding: the magic of using Surges. There are various effects of this magic and the user can use only two, based on the Ten Essences The Ten Surges, as shown in the Knight's Radiant Table (Currently [though subject to change]: Surface Tension, Transportation, Transformation, Light, Grown, Friction, Division, Pressure, and Gravity). Users can affect Gravity, Heal, Lightweave, Soulcast without Fabrials, and can do many other things yet unknown. - Thanks to Kurkistan for the Corrections. Notable Features: All of these Magic use Stormlight and are only usable to the Knights Radiant. This magic system has not been fully explored and much of the details are unknown at this point. However there seems to be a connection between using the power, and having an Honor Spren. Though it is worth note that not all "Bond Spren" are "Honor Spren". -Thanks to Kurkistan and Gloom for the Corrections. Fuel: Stormlight, some magic left behind in the wake of a High Storm that is stored in Gems. Old Magic: Little is known about the Old Magic. We do know that they are some how tied to the Nightwatcher Voidbinding: Again, little is known about Void Binding and I will be sure to add in the information when it becomes available. Shardblades: Though more is known about Shardblades than the previous two magic Systems, there is still a great deal of mystery shrouding the blades. From what we do know, the blades were wielded by the Knights Radiant, but were abandoned on the Day of Recreance. They do not cut living flesh, but the soul it self. I could fully describe them, but it would be better to read the Wiki Article as the information there is fantastic. Warbreaker: BioChroma: is an interesting type of magic that requires the uses of Breath. Having different amounts of Breath can passively increase the wielder's ability to detect perfect hues of colors, gain perfect pitch, sense the Breath of others, Awaken without words, Agelessness, and Distort Colors among many other things. These various stages of Breath are referred to as Heightenings Every person on Nalthis is born with a single Breath given by the Shard Endowment. They can sell or give away their Breath to anyone else. People can then use these Breaths to perform a magic called Awakening, whereby they temporarily store their breath into an inanimate object and give it a command to obey. Notable Features: Awakening works best when the object is "human shaped" and organic. The closer the semblance to a human, the less Breaths are required to Awaken the object. Though, theoretically, nothing is impossible to Awaken, given the expertise and enough breaths to perform the awakening. -Thanks to Kurkistan for the corrections. Fuel: Breath (kinda). As the Breaths are not consumed in the process of Awakening, rather they are borrowed and then later returned. Some, however, believe that the fuel for Awakening is color. However it is worth noting that if this were the case, it would only be the initial fuel for the awakening as the magic does not rely on the constant draining of color to continue. At the Highest known heightenings, it is possible to use more color for awakening. -Thanks to Kurkistan and Robot Aztec for the corrections. I should note that the next three items on this list are simply an extension of BioChroma and not necessarily a new magic system unto their own. Returned: When a person dies a particularly virtuous way, they can be returned to life with a single, powerful BioChromatic Breath. In order to sustain themselves, they consume one Breath per week. They are the utmost Ideal of physical form. The men are tall and muscled, well formed, and the women are the embodiment of beauty. They can give up their one Breath to cure anyone of anything. The God King is a different type of returned but nevertheless, still a returned of a sort. -Thanks to Kurkistan for the corrections. Lifeless: these are not returned, they are simply a corpse that has been awakened to follow it's master's bidding. - Thanks to Kurkistan for the corrections. Nightblood: Nightblood is a sword that has been Awakened with BioChromatic Breath. It wants to "destroy evil" though, because it is a sword, does not understand exactly what evil is. Feel free to read the Wiki to understand the various facts about Nightblood. Ok, now we will explore the connections between the various Magic Systems: Let's start by grouping the Magic systems by how they are inherited or obtained. Magics obtained through inheritance (genetics, locations): Allomancy, Feruchemy, BioChroma (kind of) Aon Dor (though, I suspect with these two that the location only matters because Devotion is shattered), ChayShan Magics obtained though endowment (picked randomly or otherwise to ascend to power): Aon Dor through the Shaod, BioChroma via the Returned, Surgebinding, and Voidbinding (presumably) Magics obtained through taking someone's life force: Hemalurgy, Dakhor, and BioChroma (again! but this time by taking someone's Breath and/or absorbing color of nearby objects with the possibility of taking it from human flesh... looking at you Nightblood.) As you can see, there aren't a terrible lot of differences in the means of obtaining the powers. So let's take a second to explore some of the similarities. In Aon Dor, when one is taken by the Shaod, there is a visable change in their coloring. They get white hair and silver skin. We presume the one gets taken by the Shaod for having considerable Devotion to something. In BioChroma, the Returned come with just one Breath, like normal, except that this Breath is so powerful that colors seems to glow much brighter and more pure in their presence. Similarly to Aon Dor, the Returned are chosen to come back based on some Virtue that they possessed. In Surgebinding, the user glows when he holds in Stormlight, while there isn't a large difference in appearance (other than the the eye color changing to become a "Lighteyes") a Surgebinder is picked to become such when they display incredible acts of Honor Virtue. - Thanks to Kurkistan and Gloom for the correction and the link. My guess is that Voidbinding would be doable if one exhibited supreme hatred, thought this is speculation. Otherwise powers are obtained via location, heritage or simply by stealing someone else's power. We will get into that in a bit. Now let's take a look at the various storage of Fuels and their similarities. The majority stores their powers in Gems, Metals, and Bones. Though the powers vary on effects and uses, the method of storing excess power is similar. Allomancy: Metals Feruchemy: Attributes stored in Metals Hemalurgy: Power stolen; stored in Metals Surgebinding: Stormlight stored in gemstones Soulcasting with a Fabrial: the fuel is probably Stormlight stored in gemstones, but I imagine the cost is offset the Spren. Dakhor: The fuel is a human life, it is stored in human bones. Aon Dor: The Dor, a pervasive magic on the World of Sel. It acts differently as it isn't really stored so much as it is released. Probably similar to the Well of Ascension. BioChroma: Breath, kind of. In this regard, BioChroma acts differently. There really isn't a "fuel" for their power and it can technically be stored in anything. It even acts conversely against the other metals (IE storing Breath in Metal or rock is actually quite hard, its much easier to store it in something that was once living, similarly to Dakhor.) I believe that the fuel for the power of BioChroma is offset by Endowment, not unlike the Dor. It has been noted that the particular storage of fuel, be it in metal, gems or bones, could be irrelevant, and it could simply be a different method for a different world. However, given that the Shards created those worlds (and presumably the method of storing their power) it could have some relevance. - Thanks Kurkistan for the commentary. Alright let's evaluate the various Investitures that the Shards give to their Creations: Ok this is a bit harder to explain, this group evaluates the similar ways that the Shards invested themselves into a planet. For Example, the Seons and the Spren are the direct result of the Shards reducing their power (Seons, it seems were actually a result of the shattering of Aona [Devotion], and logic dictates that Spren could be similarly created. Though the origin of Spren seems to be a rather large debate with too few facts to say for certain) Seons and Spren are a particular life that exudes the influence of the Shard, presumably, and retains some of their power. Just to clarify, some examples of this power are the Seon's ability to communicate like a telephone and the Spren's ability to change size, shape and form. Furthermore, on Scadrial, humanity is, in part, different than everywhere else because they have a bit more Preservation inside of them. Then on Nalthis, Endowment has endowed (wow shocker) humanity with breath but even more powerfully, Endowment gives a very powerful Breath to the Returned to bring them back to life. We don't have a ton of information on the investiture of the Shards into the races in Way of Kings but we do have the Aimians who can change the form of their bodies not unlike the Spren that exist on that planet. I can't imagine that Shinovar doesn't have a large touch from Cultivation, but that's speculation. The point is, that the Shards have all invested themselves into their creations. We know from Preservation that this weakens them. This may be the way that Odium can be stronger than the other Shards as we can only really attribute the Voidbringers to his power, definitely not a full planet filled with life. - Thanks to Kurkistan, WeiryWriter, and Shardlet for the input and links. These Magics Grant Sentience: In Way of Kings, Syl slowly gained her sentience as her bond with Kaladin grew stronger. In Warbreaker, Nightblood gained his sentience through the vast amount of Breaths he received when he was Awakened. It would also be interesting to note, that while humans can Awaken, Endowment can Awaken granting full sentience rather than partial robotic following of a single imperative 90% sentience. - Thanks to Kurkistan for the corrections. In the Mistborn books, the Koloss and the Kandra both received their sentience when Hemalurgy was used on them. In Elantris, the Seons received their sentience from the Aon that glowed at their core. It would seem I am mistaken about the sentience of the Seons. It actually comes because they are Splinters of Aona (Devotion) IE the Dor's power was channeled in a way that gave them cognizance. - Thanks to Kurkistan for the correction and the link. While BioChroma remains King on investing mundane Items with Magic, it most certainly isn't alone: In Elantris, Aon Dor, by simply drawing an Aon on something, you turned something mundane into something magical. Need a light? Draw Aon Ashe on the wall. Want a Flamethrower or a Torch? Draw Aon Ehe on an object. Et Cetera. In Warbreaker, the Awakener could simply Awaken an object with a set of instructions for the Awakened item to obey. It temporarily took breath, but the item would do as commanded. You could also do this to a corpse and create a lifeless servant to follow and obey you. Do take note that a dead body acts very differently than a live one. This rule is the same with shardblades. In Mistborn, while you couldn't make items universally magical to all who held them, Feruchemy stored their magic in the metals, Hemalurgy stored the magic in the metals and an Allomancer could burn metals to produce magic. This becomes important to note. Most of us understand the mechanic of burning Feruchemical metals (metalminds) as an allomancer. The Feruchemy turned the Metal into something... greater than simple metal. I'd wager that there would be similarly fantastic effects to burning hemalurgic metals (Mistborn 2nd Trilogy mayhaps?). So while the metal would appear to be magical, it most certainly changes the properties of the metals in some fundamental ways. This begs the question if the metal's atomic compisition changes measurably and if the futuristic metals could be engineered to be "full" artificially for Feruchemists. IE, could they store a book into a coppermind that any Feruchemist could pick up and "read" anyway, sorry for the tangent =P. Also note that you can't affect metals in someone else's body. - Thanks to Kurkistan for the input. in Way of Kings, when stormlight fills a gem, it glows. When a Surgebinder lashes an object, it glows and sticks to whatever the Surgebinder wanted it to. The Shardblades and Shardplate are most certainly magical as well. They act differently in the hands of a dead man, and against dead bodies. Meaning that a dead man's Shardblade will not vanish if he drops it. Ok, so they're similar... So what? I think Brandon Sanderson means to write several books in which we can see the interactions of our favorite heros or at the very minimum a few books in which we'll see the way these magic systems interact. They are made to be used together. Adonalsium shattered and created the Shards which made the magics. This means that essentially these magic systems were all one at some point. However, there is a distinct possibility that these systems were not created to work together in some fashion, Kurkistan aptly points out this in the following quote. I would like to add a section in here concerning the ideas about the Spren and Seons that I have seen reflected in the comments below. Thanks to everyone for the input. - Natan - Kurkistan - Natans So this is the fun part of the post! I want to hear some of your ideas and input as well! What happens when the two magic systems meet? What happens if you burn an awakened metal? Could a Feruchemist access or store attributes in Awakened metal? In a Stormlight Gemstone? Could a Sel version of Nightblood or Shardblade be made by Forging, Writing an Aon on the blade, or using a Dakhor Bone Blade? Would Lightweaving be more powerful with Aon Ashe present? Does a Hemalurgic Spike steal all the victim's Breath? Does a Hemalurgic Spike affect Spren or Seons? How many of Sazed's religions do you think were Realmatically aware? What are the chances that Odium was worshiped on Scadrial? Could a Returned come from another planet? Could they be Returned to another planet? If so, what would happen to a Returned Mistborn? Say, Vin and Elend? Can a combination of the magic systems somehow repair a splintered Shard? I wrote this article to be discussed! If anyone has any input, please feel free to share it! I would love to hear it. Critiques are welcome, but as this is a post to discuss and speculate I would appreciate it if you would be polite to your fellow posters! TL;DR The magic systems are very similar in a lot of different ways. This could help provide some insight into the Cosmere about how Shards work and perhaps the purpose of Hoid's mission. Thanks everyone! I look forward to hearing your response! Please let me know if I missed giving you credit from your comments in the post!!!
  8. This is the first book of my trilogy. I called it Legacy because it takes place about ten years before the events of "Mistborn: The Final Empire". Story Alana Leary, a young country noblewoman who was raised by a skaa foster mother, has to leave her father's plantation to become a High Healer of the Lord Ruler's Healing Guild. Soon she realizes that the nobility in Luthadel is different from the people she grew up with, and she is confronted with the intrigues and deceitfulness of the High Court. Her history with skaa and her ruthless uncle Straff Venture eventually lead Alana to live a dangerous double life. With the aid of members of a young thieving crew she secretly helps the skaa in Luthadel. But what will happen if her newfound friends find out who she really is? Background for the MB characters Ham, Dockson, Kelsier as well as Elend and Straff Venture. I have puplished it at AO3. I hope you like it. Enjoy. http://archiveofourown.org/works/950174/chapters/1857360 PS: If there is any interest I can provide the novel as ebook (ePub or mobi, not the AO3 downloads, better quality).
  9. So, we know TLR knew of several metals nobody else did: Aluminum, Durlumin, Electrum, Cadmium, Bendalloy, Chromium, Nicrosil. My question is, why didn't he use any of these during his battle with Vin? Certainly they would have been useful. I mean, TLR could have used a time bubble to start compounding something, for example. I'm sure we can think of other applications. And he certainly had a chance to use, for example, Chromium. He was touching both Vin and Marsh at different points during that fight. One touch, and poof, their metals are gone. It probably wouldn't have changed the outcome of the fight, to be sure- Vin could still have drawn on the mists as she ended up doing and defeated him by the same means- but there's no way TLR could have anticipated that. If he knew about those metals, it seems like he wasn't fighting optimally. How do we explain this? Had Sanderson not thought of the effects of those metals yet? Did he not think he needed them? Mental instability due to Ruin's influence? Second, a question about Ruin. At the end of HoA, Sazed fixes the world using information contained in his coppermind. The thing is, we know Ruin could change the information in a coppermind. Why did Ruin not change Sazed's data? Of course, Ruin wasn't great at seeing the future, but we have confirmation that the information was being used to provide such things as improved farming techniques and better medicine to the Skaa after TLR's fall. Surely that would not have been in keeping with the cause of Ruin. He could have altered the information in Sazed's metalminds so that Sazed's advice would be bad and contribute to human suffering, but he apparently did not. Why not?
  10. This is my first attempt at writing anything of this type. Any advice on diction, grammar, pacing, etc. is appreciated. The document is attached in a rich text format, so should be readable for all. Thanks, Cartith Ch. 1.rtf
  11. As I said in my post "Storm's Shadow", I have issues with fleshing out worlds before writting, so I decided to start stealing Sanderson's worlds. This is a quick scene I wrote from a story idea I got set on Scadrial during the Final Empire. And yes, I have a reason why he can be an Electrum Misting in the Final Empire, but its a secret ! (It has to do with a secret team of Ministry assassins trained to fight Mistborn/Inquisitors by using forbidden metals. The Lord Ruler organized them as a contingency against the Inquisitors in case Ruin ever seized control of them. I think this makes perfect sense, since the Lord Ruler himself didn't need the lynchpin spike, he could just blow them to bits with a steel Push. It then follows that he taught the secret to some of his followers. These followers eventually turned into his elite hit-men instead, since the Inquisitors never actually tried to betray him) Thoughts and reviews welcome! In particular, I'd like to know peoples' take on the combat applications of Electrum.
  12. So in the aftermath of the Final Ascension we know that Kelsier is sticking around in the Cognitive Realm with Sazed, while Vin and Elend are happily enjoying themselves in the Spiritual Realm (Somewhere) and they aren't coming back. However Sazed is working on a way to bring people back to life. We also know from an interview with Brandon, I don't want to find the exact quote, that Kelsier's bones survived the Final Ascension and are somewhere. I think that Kelsier is going to be coming back sometime in the second or third trilogies. Evidence to support it: Brandon has said that Vin and Elend are not coming back, specifically those two. However he makes no mention of Kelsier. We know that Kelsier loves to meddle around and is probably causing Harmony no end of annoyance doing so in the Cognitive Realm Like I said above his bones are still there and Harmony can repair damage to a body as we see when he reattached Elend's head in the field of Mare's flowers at the end of HoA. Harmony has somehow made it so that the area around Elendel will never ever be over farmed and will always be perfect for growing food. Marsh is still around and is doing Harmonies work, or so we think. He also is very conspicuous and would make a terrible agent to do thing quietly without people being suspicious. The spikes in his head and the tattoos are really out of place in Alloy of Law. The Kandra are also going around spiking people, like Wax, so that they can communicate with Harmony and Harmony can communicate with them. However they seem to take very little action other than that. Kelsier hates Hoid. As far as we know he's only met Hoid once, in the first book and he wasn't trying to kill Hoid at the time, in fact he sounded like he respected Hoid. With the above evidence showing that while Harmony doesn't exactly meddle in the day to day affairs of the world; he does go around making sure that things aren't going to hell and that the descendants of his friends are at least alright. Bringing back Kelsier as a personal hitman when Marsh would be too conspicuous would make a lot of sense and he might even make Kelsier a full keeper as well in order to keep himself alive afterwards. Evidence Somewhat Contradictory: However this doesn't mean he can't bring back Kelsier! He said it's going to happen, albeit very rarely. Edit: Found a quote from Brandon on bringing people back. Sorry for the blue outline around Elend's name it's how I am searching for this quote regarding Elend and Vin's current location Quotes I'm referencing above in case you want to read them. Regarding Kelsier's Bones: Regarding Sazed/Harmony being able to bring people back:
  13. I was thinking about this last night and knowing that 16 is a big arc number when it comes to the Cosmere and BS, I got to thinking about whether the alloys count towards that number. My reasoning is that it does not; because Shards influence the world and that because alloys are man made things, we have only seen 8 of 16 metals used on Scadrial for the Metallic Arts. Of course if BS has said otherwise I'm totally willing to give up this notion of mine
  14. I could not, for the life of me remember if we know which ear Vin's earring is in. Oh well. It's so great to be doing digital art again. I opted to leave the mist-cloak off. Maybe a visual commentary on Vin's two worlds?

    © Issa R Brown

  15. New

    I just finished the Mistborn trilogy as well as Alloy of Law. So I decided to look up if and when the next book was coming out, and in the process found this site.
  16. Arthur Perkins is looking for players for a Mistborn game on May 18th, 2013 @ 8:00 PM EDT US [-4 GMT], if anyone is interested: https://groups.google.com/forum/?fromgroups=#!topic/pathfinder-society-online-collective/L_wUYXTEskI They will be using the roll20.net Virtual TableTop and a google+ Hangout for Audio/Video - Jesse [ironHelixx]
  17. Just a quick one; I'm curious as to how different amounts of Investiture effect the magic systems of the Cosmere. It seems that with enough Investiture one can bypass normal 'laws' of each system. So far the only observations of this I have are: Breath - enough Breath lets you bypass the 'requirement' (I use the term loosely, as it seems to work on a sliding scale) of needing a humanoid form and a 'focus' such as human hair to Awaken. At the Tenth Heightening also removes the requirement of touching an object to Awaken. Duralumin - allows an Allomancer to push on metals with an opposing force greater than their own weight without being pushed back in return. Also, a Lerasium-created Mistborn is considerably stronger than an nth generation Mistborn (as Investiture seems to be lost as the sDNA gets diluted). Similarly Hemalurgy can allow for power-scaling effects (such as piercing Copperclouds). Anyone think of other examples? Yet to come up with anything for Sel or Roshar (though there are half-shards... hmm, I'd like to know more about those...) Anyone able to think on other possible ramifications?
  18. What? It's been less than a year since the last Around the Cosmere and we already have another one? Less than a month even! Truly an achievement. Welcome back, folks. This week is a short news week, but there are still a few cool things that you should know about. First up, you know you're excited about the next Brandon book, The Rithmatist, which comes out May 14th. So soon! But maybe you'd like the book even sooner, and it's hard to knock that. So Tor has you covered with its giveaway where they are giving away ten copies of the The Rithmatist along with goodie bags of Rithmatic chalk. Nice! And we might* just be doing our own giveaway soon, too. (*And by "might," we mean "definitely", and that soon isn't even quotes, so stay tuned very shortly) Next up! Brandon hasn't frequented forums for many years now, but you know what he does do? He posts on Reddit. Should you be stalking him there? I think yes. Well, he just recently stated that he will be doing an AMA (Ask Me Anything) on April 15th. He intends it to be a primarily A Memory of Light AMA, though. But if you aren't on Reddit, it totally pays to have a Reddit account, because he totally answers stuff. Like what, you ask? Well he did say something pretty awesome about the southern continent on Scadrial. In a response to a question about the future of Mistborn: Now that is amazing if you are a huge Mistborn fan like me. What way could they interact with the Metallic Arts differently? I must know now! So, if you're keeping track, not only will there be the Alloy of Law sequel, Shadows of Self (and maybe another sequel after that), the second trilogy which will be set in the modern day, and the science fiction third Mistborn trilogy, we'll also get some southern continent books? Sign me up.You may notice the non-US cover of Steelheart to the right here, and it turns out it is the UK cover for Steelheart, from Gollancz (Brandon's usual UK publisher). It certainly fits with the other Gollancz covers, and gives the book a superhero vibe. (Thanks Link!) Finally, our own illustrious Mi'chelle (firstRainbowRose on the forums) has a rather illustrious project: she's going to be creating and selling customized bookmarks in the Alethi women's script. If this might interest you, go check out her topic on the subject and tell her what you think! I personally will be getting one that says "Monkeys are cool." Because that's what Alethi women would write. See you around the cosmere "soon"!
  19. Hello my dear readers, My name is Austin (aka Nehex), and I'll be your blogger for today. I've been thinking about writing a blog for some time now, and finally decided to do it. Seeing as this is Brandon Sanderson's official fansite, I think it's fitting for me to write about about the first time I picked up a Brandon book. Sherman, set the Way-Back machine to 2006. I was in my junior year of high school, and obsessed with fanfiction. At the time, I was writing a Sonic the Hedgehog/Young Wizards series crossover that, in all honesty, was six different kinds of awful. Long story short, I trashed the story, but met another friend who was a fan of Diane Duane: a fellow fanfictionist who called herself BookwormRose. We quickly became friends and frequently exchanged emails to each other. One day, I mentioned that I hadn't read anything good lately, and she suggested that I read a book her boyfriend (who was also a twin named Austin[or maybe it was Allen with a twin brother named Austin, I forget.]) had just finished reading called Elantris. I was a little skpetical at first, as I usually am when picking up an unfamiliar book. But, true to my word, I went to the library and checked it out. After 10 pages, I was hooked. I flew that book faster than anything I had read in a long time, and was hungry for more. I rushed back to the library to find out that he had no other books that I could devour. Saddened, I decided to fill my bitter hole by purchasing a copy for myself. As I was leaving the Barnes and Noble, Elantris in hand, I noticed a sign saying Brandon Sanderson had a new book coming out in just one week. Not only that, he'd be signing at that very store soon after that. I hurriedly rushed back inside and pre-ordered my very own copy of Mistborn. I read Mistborn even faster than I read Elantris and showed up an hour early for the signing, eager to have him sign my book. Brandon showed up with a smile on his face, and happily signed my book. I was starstruck. In person, I'm usually fairly quiet until I get to know someone fairly well. That night, I was the very definition of a booth barnacle. After my book was signed, I clutched it to my chest, backed up a few feet so some other people could get their books signed too, then sat and stared like an idiot for the rest of the night. I made my brother (Swifftalon) and my best friend (Rubix) read Mistborn, and they quickly became as obsessed as me. We all joke that I'm the official infectious disease of our group, the A-Team. The rest, as they say, is history. Until next time, keep the fire alive Austin