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  1. So when a Feruchemist or Ferring stores an attribute they lose some of that attribute while actively storing e.g. losing sight while filling a tinmind or losing strength when filling a pewtermind. What happens when they store investiture in a nicrosilmind. Would they not lose some of the ability to store attributes and burn metals, if they are twinborn? Does this mean that there are differing levels of power for metalborn, are some more powerful than others (not as much of a difference as a lersium mistborn compared to a regular one but still)? Basically when filling a nicrosilmind does the metalborn lose some of their power for a bit and can they tap it later to get a surge of power a bit like duralumin but without the metals or stored power being used up instantly?
  2. Fellow sharders, happy new year 2015! This is a crossover piece (Sorry, it's only a rough sketch), covering four series (and their magic systems): 2 - Kaladin (Roshar, Stormlight Archive) / 0 - Vin (Scadrial, Mistborn) / 1 - Raoden (Sel, Elantris) / 5 - Vasher (Nalthis, Warbreaker) # # # Another two pieces for fun: One night of the Kholin family Everyone is in pajamas! Front: Shallan, Adolin, Kaladin, Renarin / Behind: Jasnah, Elhokar / Dalinar and Navani are in their room now… Boots incident! # # # Nohadon, writer of The Way of Kings Old stuff: Brightlady Jewelry Includes: (Mostly Navani’s) hairpins, hairspikes, other hair ornaments, earrings, ruby rings Additional: Painrial
  3. Space Cat Wizard

    Vin

    Fanart of Vin from Mistborn! Hope you like!

    © Michelle Huttunen

  4. I Just finished Elantris and at the end the book there is a bit about the magic system and the narrator seems to know about investiture. The way he talks about other worlds with shards especially a bit about Scadrial makes me think maybe hes from there? I haven't read the other cosmere books (only Mistborn and Elantris) and was wondering if this is someone we know or just another secret from Brandon.
  5. This theory is based on the fact that every magic system we have encountered so far can stand on its own. While some magic systems such as the metallic arts interact easily with each other (which can be explained by them being on the same planet) most other systems require various hacks to get them to interact. My theory is that the powers stealing aspect of hemalurgy is actually such a hack. This may sound weird because of the way we have seen hemalurgy so far, where it is mostly used to steal powers. We need to remember however that two of the three hemalurgic creations of TLR we have seen so far didn't have anything to do with allomatic or feruchemical powers. It also would have been weird that a magic system would be created with the only purpose of interacting with other magic systems. My conclusion is that the original purpose of hemalurgy is the transformation of creatures and to give yourself limited boosts, such as a bit more strength or intelligence. The stealing of powers is just a (perhaps intended) side effect.
  6. NOTE: Please DON'T spoil Shadows of Self, Emperor's Soul, Bands of Mourning, Secret Histories, Hope of Elantris, Shadows for Silence in the Forests of Hell. Also, I deeply apologize in advance if this has been posted before. Also, there are spoilers from Mistborn 1, 2, 3, The Way of Kings and Words of Radiance. . . . . . . . . . So, I'm reading Sixth of The Dusk and a thought occurs to me: "Hey, aren't Sak and Kokerlii like.... metals?" We know that Allomancy doesn't need metals as the source of power, but rather as a catalyst. So, I'm thinking... Maybe, in this world (which btw, reminds me of TSA, mostly the Reshi Isles part where Rysn goes in WoR), instead of metals, these Aviars are the catalysts. I mean, Sak's power is like burning atium, but it only shows warnings and Kokerlii's is like burning copper. Except, Kokerlii shields minds instead of Allomancy. This is obviously related to the Cognitive Realm. What if Allomancy just works differently here? Like how Lift can convert food into Stormlight.
  7. I'm reading Alloy of Law and I just thought of something. We know that Preservation tried to help Vin several times, but couldn't because of her earring, right? But why didn't the mists reach out to Elend like they did to Vin at the end of THoA? I mean.... Vin was using Hemalurgy, so I get why the mists couldn't help her. But they could have helped Elend in THoA, right?
  8. Hello all, I'm new to these forums, I as all of you are, am a huge fan of Brandon Sanderson. I'm trying to get a Mistborn pen and paper game going on a site called roll 20. We're currently in need of 1-2 more players and we definitely need a Narrator(GM). Here's a link to my game on the roll 20 site, please apply there if you have an interest in joining us. https://app.roll20.net/lfg/listing/40530/mistborn-alloy-in-the-roughs
  9. Due to Spook's POV's in HoA, there has been some confusion about what exactly a savant is. It is generally accepted that an Allomantic savant is someone who has burned a metal for a long period of time, warping their soul and giving them increased power from that metal. However, there is some issue about the implied dependence of the savant on their metal. In HoA, Spook says that without tin, he seems blind, deaf. However, he also says something along the lines of "this was how normal people sensed the world." Spook only was dependent on tin because he was used to the sensations, painful though it was. There are likely more savants than Spook in Mistborn. Clubs may have been, Breeze almost certainly was, and Marsh was almost said outright as a savant. Waxillium Ladrian is a steel savant. His 'steel bubble' is something that few Coinshots have been able to do. I believe that there is a WoB confirming as much, but I don't know where it is. A savant does not have dependence on their metal, only increased precision and strength in it.
  10. I'd love a book following a seeker misting who is some sort of bounty hunter or constable, because I feel like bronze is an underused power that actually has a lot of useful applications
  11. So this is my first long theory and I'd like to see what you think of it. Also, there are slight Second Era Mistborn spoilers, so be careful. That being said, let's jump right into it! Postulations 1. Godmetal-Godmetal alloys exist, and they will be abbreviated as GG. 2. GG-normal metals exist. 3. Harmonium is not a GG, it is it's own metal. Therefore we have the first sixteen non-godmetals plus 17 pure godmetals plus 17! GGs plus 17!*16 GG-normal alloys. That happens to be 6046686277632033 possible metals. That is a big number, so let's start by just focusing on the unimplemented alloys native to Scadrial. Scadrian Alloys 1. Aluminum-Atium. I believe that when atium is applied to a metal it superexternalizes the metal, giving it an - if you will - AOE effect. Imagine an Alatium (which is totally the name now) misting walking into a room full of allomancers and destroying all of their metals. This has to happen in The Lost Metal. By the way, almost all of these are atium alloys as we know very little about lerasium. 2. Pewter/Tin-Atium. I clumped these together because they do pretty much the same thing- they buff your team. One gives everyone around you strength and the other improved senses. 3. Atium- Lerasium. Gives everyone around you full Allomancy. This needs to be used. 4. Atium- Nicrosil. Huge power boost to any Allomancers near you. This could be really weird with Feruchemy, storing the identity of investiture. 5. Atium- Cadmium. Slows everyone around you. 6. Electrum- Atium. See everyone's future. Like Atium but better. Maybe more watered down. Non-Scadrian Metals 1. Bavadinium/Trellium. This metal has only been used as a hemalurgic spike, and my theory is that the spike steals Autonomy. In other words, it frees you from a shard's influence. Conclusion Atium is a very powerful metal when alloyed with others, and GG alloys can produce some very interesting effects. Feruchemical and Hemalurgic properties of godmetal- normal alloys are only to be speculated upon with some slight hints from the Atium bracers TLR had.
  12. Let's assume that you're either a full feruchemist or mist born, which do you want more? I think I'd go with feruchemy, storing some attributes would be amazing, mental speed, healing, speed, etc.
  13. One of my friends is running a Mistborn Adventure Game campaign soon, and wanted to have it set after the world was saved, but wanted it remade differently that Sazed had. We couldn't see Sazed Chiang the way he made the world, so instead we came up with a new idea, and wanted some feedback. The idea was a person. Marsh. Picture this: It is the final battle. With all his friends dead or dying around him, Sazed realises what the prophecies mean. He realises that the knowledge in his copperminds can save them. But he fears it. His faith is still shaken, and unlike the Sazed we know and love, he cannot trust himself to take up the power. Anguished, he turns to a spiked figure behind him. Marsh. He tells him that he thinks his copperminds can save the world, but he can't take up the power. He can't bring himself to. And Marsh, having lived in this world of ash, his mind controlled by Ruin and only just free, knows that he cannot let the world just die as he has been released to see it. Believing Sazed that the copperminds have vital information, he sees only one option. Taking from his belt a brass spike he had been forced to craft by Ruin, his practiced hands already finding the bind point, he drives it through Sazed's body. Sazed gasps, unable to process this final betrayal, and collapses. Marsh, holding back sobs at the sight of his friend's body mutilated by his own hand, plunges the spike into himself. Almost immediately, he feels power flowing into him, and he turns to Sazed's body. Steelpushing away attackers with barely a thought as they run towards the area, he carefully removes the copperminds from Sazed's arms. He holds them, and draws all their information into himself in a flash of knowledge, and plunges his arms into the black and white mists leaking from the bodies of Vin and Ati. With the knowledge contained in Sazed's copperminds, he fixes the world. He has become a god. But not Harmony, as Sazed would have. He is Change. When something ends but still remains, what is it but changing form? Marsh fixes the world, but it is not left fertile and seemingly blessed as Sazed had made it. It was very much like the land of the final empire, with only a few differences from the Larsta religion. The plants and sky are turned back to their correct colour, and he remakes the flowers in honour of Mare, the woman he loved and lost to Kelsier. He fixes the bodies of the people and make the Terrismen whole again, as Sazed would have wanted. But he leaves much as it was, for he knows far, far too well what having a God interfering with mankind can do. In this new world, Noblemen and Skaa cling to their previous identities, but in very different ways. The Nobles are mistrusted, and allomancy is hated, as it was a noble tool of oppression. The Skaa rise to power, controlling the new settlements and governments, having a strict rule following the example of Urteau. Life is difficult, but people seem free. Like the love that shaped their God, the world that shapes these people is above all one thing. Harsh. Thanks for reading if you got this far, we hope you liked the idea and as we come up with more to flesh out the world, we will put it up here. Any suggestions would be appreciated!
  14. While trying to get my over caffeinated mind to sleep last night, I found myself pondering the cosmere (as usual). Something occurred to me that I don't remember ever seeing addressed. What would happen if someone tried to swallow and burn a piece of metal that had a hemalurgic charge instead of a feruchemical one? Now, there are obvious reasons why this would be hard to attempt in the first place. Following the rules, an allomancer can't take just any old metalmind and burn it...it is keyed to the feruchemist's identity...so the only people who can compound are people who, for whatever reason, can use the same metal for both feruchemy and allomancy...twinborn, hemalurgist, etc. Assuming that this remains constant with the theoretical situation I'm positing, you would have to either: A: Take a shaving off of a spike already in your body B: Spike yourself, survive, and still have access to the ability to burn the type of metal the spike is made of. Method A sounds a lot easier to pull off...method B...almost impossible... I could easily accept that this is just not something that works...which is why it has never been addressed. But just for fun, what do you guys think would be the result of hemalurgic compounding?
  15. Hello friends, APGamingREAL here! If you are looking to see Mistborn in action, you can watch our latest Mistborn show which just launched last night: https://www.youtube.com/playlist?list=PLOTilBK2SqLOjQoNvtp48KC2jOmXEOUkz We get through character creation, background, scheming and planning in about 2 hours, with another 2 hours of play involving scheming nobles vying for power! The show is ongoing for four weeks, so expect to see the scheme and plan of action get shaken up and down as things evolve. We are also giving out 2x advancements to demonstrate them more ably in such a short time. Finally, we have an audience voting mechanic to allow viewers to award advancement to the player who most improved the quality of the game. I hope you enjoy.
  16. ... and came up with an odd idea. So, hemalurgic spikes allow Ruin to speak to their users, right (in the first era, anyway)? So, say this is before the truth about Ruin and Preservation comes out. There's an obligator along the lines of Yomen who wants to better understand the dichotomy between good and evil, and so he takes a spike he steals from a killed Inquisitor (at great personal risk), uses it himself, and BOOM, you've got the Scadrial version of Jekyll and Hyde. I think I might need to start listening to a different soundtrack at work.
  17. Seriously though, how old is Wayne?
  18. When I recently reread the Mistborn books, during the part with the atium stash, I wondered how much it would acutally have containted. After all, the Lord Ruler would have to burn it literally all the time in order to compound age storing, and not die of old age. Even if the Lord Ruler kept it on a very low burn most of the time (higher when there is anybody to see him) the speed at which atium burns means that he couldn't possibly need less than 10 beads per day. The prisoners in the pits of hathsin get one bead a week. This means that, simply to keep the Lord Ruler alive, there would have to be more than 70 prisoners on average. When Kelsier takes over the pits, he mentions that there are only a couple dozen guards [citation needed]. This means that there could not have been all that many prisoners. Combined with the fact that being sent there is extremely rare (the old guy in the first book had only seen it happen once), I'm thinking that the pits have an average of 100 prisoners at a time, each getting an average of one atium geode a week. With the Lord Ruler using ~70 of those beads and 10 going to the nobility, that leaves 20 going to the kandra each week. Remember, a lot of the atum the nobility gets goes to the kandra, so let's say that the kandra get 25 a week. With some quick math (and assuming that Scadrial has the same length year as Earth) we can conclude that the kandra's cache should have contained (roughly) 1.3 million atium beads. With that number, we no longer have to worry about it being too small an amount, but it could be too large. In the fight against the colos where the atium got burned up, there were about 200 atium mistings, plus Eland, and that they were fighting for roughly 3-5 hours straight. With each misting having to burn a total of 65000 beads, this means that each geode worth of atium would have to take roughly 3.6-6 minutes to burn. Sounds about right. And with that, we can conclude that if I was correct with my calculations, Brandon Sanderson likely was too.
  19. I don't really know if this is a new theory persay, but it's not something I've seen talked about it, so I'd like to hear your thoughts on it. A couple of things on the metallic arts, and a theory about metals. We have a complete table of allomantic effects, relating to the 16 allomantic metals, but Atium and Lerasium don't fit into this table. Furthermore, this table seems to be complete, considering what we know about Sixteen, and it's relationship to the Cosmere as a whole, as well as the words of Preservation. Although Sazed could have changed the table, it is unlikely that he added more metals to it. Atium and Lerasium never did fit on this table. They have a separate table that they fit on. A table of the 16 God metals. Just as Ati (as Ruin) created Atium, and Leras (as Preservation) created Lerasium, other Shards could invest their own metals if they wanted, and this would fill out the other table of 16. Please let me know if you have any critiques, or anything to add to this.
  20. HoidianSlip

    Miles Dagouter

    Color me opaque, but I have a fondness for a good villain, or eight-hundred. Miles Dagouter is one of my favorites. Granted, from about a year or-so ago.
  21. Check out http://www.sandersonmetal.ca/ Sanderson Metal Recovery: Specializing in Scrap Metal purchasing, processing and hauling They're a legit Canadian business outside of Toronto. The coincidence was just too much for me not to give them a shout-out on the shard.
  22. So, can Lurchers Pull objects hidden in buildings. For example, I'm standing on a street and there's a huge chunk of metal inside a building. Can I Pull on it? I finished the first three Mistborn books, but I forgot about this.
  23. Alright...it's been a little while since I've seen a "what powers would you want?" thread...and despite being cliche...they're one of my favorites. To keep it original...I'm going to add some specifics. You are on earth. Present day. All conditions about your life are exactly the same as in reality. You have not had powers until today. You are basically Rick Grimes waking up to the zombie apocalypse already in progress. Same zombie rules as the walking dead apply. You are aware that from today onward, there will be some other metalborn out there. You get to be a twinborn of your choice...and just for fun...throw in a 3rd hemalurgically induced power with zero negative repercussions. Let's also say that you get a pocket full of metal shavings and/or jewelery to get you started...but after that you are on your own (i.e. atium doesn't exist) What powers do you want...how will you use them to survive...and what is your plan of action? I'm gonna go with coinshot, seeker, subsumer. Coinshot is a must for avoiding and combating zombies...almost makes it too easy. Since there are other metalborn out there...being able to find/identify them will be vitally important, because nowadays people are just as dangerous as the undead...plus you might be able find some friends with superpowers. Being a subsumer would make not starving or dying of thirst a lot easier to manage, while still remaining very mobile. Let's have some fun with this one guys!
  24. A new Chibi pony set emerges!!
  25. Heather K

    World Of Ash

    "Painted by Alwin Theroux, this work depicts what the Ascendant Warrior must have seen from on high as she fought to preserve the world in the days before the Catacendre. Although considered somewhat controversial, as religious subject matter has usually been confined to the churches, and then generally very traditional depictions of church history, this new impressionist work by Theroux has attracted many viewers, and can be seen during general business hours at the Museum of Modern Art in downtown Elendel." - Hey guys. I'm Heather and I made this 'painting'. It's actually all digital, and I created it with a program called Chaotica. I love Mistborn, and I've been a Sanderson fan since Elantris first came out. Enjoy! https://www.etsy.com/shop/TheBeesKnees1985

    © -Please do not copy or reproduce without the express permission of the artist.

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