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  1. From the album: Stormlight Fan Art

    I finished this fan art of Shallan yesterday! I know that it doesn't look anything like her and her outfit is not accurate to the book, but it was fun to create something new. It took me about a week from start to finish. Which is a long time for me, I usually like working on a project from 2 to 3 days, but this was a good practice. I hope you like it and please share with your Stormlight friends! I will be posting a SpeedPaint of this picture friday on my YouTube Channel, so stay tuned! Who is your favorite character in the Stormlight series? Comment below! Instagram: @ kaelintwede YouTube: Kaelin Twede Deviant Art: KMTwede

    © Kaelin Twede

  2. No theory, just some idle speculation. We know that the Rosharan System was not Rayse's original stomping ground. He's a late-comer that invested in the native magic system, co-opted so that the magic he drives looks rather similar to the Shards in residence. Badvadin does the same thing on Scadrial making new kandra with a different god metal. My question is, if Rayse had different priorities and did what most shards do i.e. finding a planet of their very own and pouring their investiture into it, what would his magic system ultimately look like? According to Realmatic theory the intent of the Shards drives the magical interactions. For example, Hemalurgy ruins, Allomancy preserves, Surgebinders both bind and cultivate. With a Shard whose Intent is hate, how would that manifest in a magic system?
  3. Hello everyone! It's me again with another extremely confusing question for you or maybe I'm just dumb and it has been mentioned before but meh. You might remember me from my previous question where I confused people by asking how duralumin interacts with higher metals? Now I'm asking a different type of question. Namely about the magic systems instead. We know that what we call 'magic' is known as investiture in the cosmere. We also know that the way investiture manifests itself depends on the influence of shards. However, we also know that one of the most intriguing characters and coincidentally, my favourite character, has acquired numerous artifacts. As in the title, I mean Hoid. Check it out here https://coppermind.net/wiki/Hoid#Abilities Back to my point. We have seen him use certain abilities that are not native to Roshar. However, remember me earlier saying that magic systems manifest themselves depending on the shard native to that world? In that case, how is Hoid able to use non-native magic? Ponder on in confusion and let me know what you think because honestly, this confuses the heck out of me. Cheers!
  4. Hey again, So I've been wondering about the whole special importance of 16 in the Cosmere and its relevance but after thinking about it for a while I realised I could only come up with 2 places where 16 is important (Shards of Adonasium and Investiture on Scadrial). Not only that but the number 10 has as many if not more places of importance (10 surges, 10 essences, 10 heralds, 10 fools, 10 biochromatic heightenings) granted lots of these are on Roshar and could have the same root cause but the 10 Heightenings make me suspicious. Then there's AonDor which oddly has 62 Aons and no real reason why. So I suppose I have 2 questions, 1) Why is there a deviation from the importance of 16? 2) Are then any examples of the importance of 16 that I missed? Any help would be greatly appreciated
  5. I've read all of the cosmere so don't worry about spoilers for me at least. But I was wondering what the strongest manifestation of investiture was I.g. What I Brandon's strongest system of magic( including resonances and that good stuff) and why? If there is a factual answer to this I'd appreciate it but I'm asking this as an Opinionated question. If this is included somewhere else I apologise.
  6. I've read through some past threads regarding creating magic systems, but they were almost too specific for what I needed. So here are my questions: - What elements/themes do your favorite magic systems contain? - What types of limits do those systems have (to keep people from becoming all-powerful)? - What makes a magic system believable to you? I started creating a system based on different gemstones (different types unlock different kinds of magic, i.e. elemental, healing, arcane, etc.), but I kept running up against walls in making it work right. I'm not looking for direct advice about my system-in-development (though I wouldn't say no), just some ideas of what readers and other writers find works for them.
  7. So I've heard good things about the Magic in Aether of Night and would really like to know about it as it is apparently still canon but I was never able to find a copy of Aether of Night or any description of the magic online. Could someone please explain the magic to me? I would really appreciate it.
  8. So I love thinking about what I would do if I had the powers from the Cosmere and its all well and good imagining being a majestic Windrunner streaking through the skies saving lives but in normal life that's incredibly unlikely (yeah, I get the irony that having powers at all is unlikely but that's another issue). So my question is if you could have any Cosmere powers in everyday life what would you have and how would you use it? My personal choice is being a full Feruchemist and here are some of the ideas I came up with - Running for the bus, use some steel speed you stored while sitting at your desk all day - Pizzas getting cold, use some brass to warm up your hand and the pizza - Finding it difficult to fall asleep as neighbours are too loud, store some hearing in a tin mind and the neighbour's noise fades away as you go deaf - Someone farts on the train, tap some breath so you don't have to smell it - Need to pull an all-nighter, tap wakefulness that you stored on your last day off - That jar lid just too tight, use some strength stored while you were laying on the sofa watching tv - Want to binge some junk food store all the excess energy in a Bendalloy mind and eat to your heart's content. The options really are endless, I really wish I could be a Feruchemist but if I can't be one imagining my powers is the next best thing
  9. What would happen if you flared gold? Or atium? I am asking for a friend. He also asked what would happen if you flared copper, so I told him that it would just extend the coppercloud. Any thoughts, insoght, anything?
  10. Okay, a really simple forum topic that we can do to pass the time till oathbringer releases, DeathBattle is obviously a cosmere version of the youtube series of the same name. We pick two characters, with no holds-barred, just who would win in a fight to the death. I'll start you off with 3 (If you are arguing about a battle please make sure you qoute JUST the selected fight and NOT the entire message) - The Lord Ruler (After he loses Ascension power, basically just a lersaium fullborn) VS Szeth-Son-Son-Vallano (with a nahel bond to what we assume MAY be nightblood) - Odium (Rayse) Vs Ruin (Ati) - Vin (Pre-Ascencion, No mist-burning) Vs Lift (I do not know much about Lift as i haven't read "Edgedancer" yet but i know about her magic) -- Please note that all battles will take place on a perfect replica of yolen, same size, gravity, and other cosmere standards. take the gravity differences into account, as roshar has relatively light gravity, and scadrial has quite heavy gravity, meaning Scadrians will be faster and stronger, while Rosharans will be weaker and slower (not by much however, it isn't a HUGE gravity change) UPDATE: the third three battles have been resolved! The Winners Are: - It's a tie! neither one has the full capabilities to kill the other! - The Girls win this one! Jasnah has a close-ranged insta-kill in the form of soulcasting and vin can 1v1 any of the two! - Spook Easily Beat Adolin! It's pretty clear a shardset is no match for a mistborn TOURNAMENT EVENT! PLEASE PAY ATTENTION! IT HAS BEGUN: here are the contestants! Tournament Entry’s: The Format Goes like: Contestand - Person who submitted it (Coach) - Native planet Marsh - Winter Devotion - Scadrial Vasher - Zodiac - Nalthis Arclo - Cloudjumper - Roshar Raoden - Asterion137 - Elantris Vin - Taliax - Scadrial Kelsier - Toaster Retribution - Scadrial Jasnah - Agent34 - Roshar Kaladin - Idealistic - Scadrial Elend - Nohadon - Scadrial Denth - Nathrangking -Nalthis BRACKETS: (These were completely randomized, i used a random number generator numbering the characters 1-10) Kaladin Vs Arclo Vasher Vs Raoden Marsh Vs Jasnah Vin Vs Denth Kelsier Vs Elend GOOD LUCK TO ALL, THE WINNER GETS TO FIGHT A NON-COSMERE THREAT (And the coach get's bragging rights)
  11. From the album: Highstorm MTG Deck

    Dustbringers and Skybreakers felt like a perfect flavor fit for the deck.
  12. From the album: Highstorm MTG Deck

    Dustbringers and Skybreakers felt like a perfect flavor fit for the deck.
  13. From the album: Highstorm MTG Deck

  14. From the album: Highstorm MTG Deck

    The cover of Oathbringer keeps track of my floating red mana. After finishing this I considered making tokens for the other three colors using the WoR art of Shallan (white) and a sweet fan art I saw of the chasms (green or black), but that's a project for another day.
  15. From the album: Highstorm MTG Deck

    The highstorm from the cover of The Way of Kings keeps track of my floating blue mana.
  16. From the album: Highstorm MTG Deck

    Kaladin (via the cover of Words of Radiance) keeps track of my storm count. It felt fitting.
  17. From the album: Highstorm MTG Deck

    Third goblin token is Szeth. Although maybe he shouldn't be appearing on the battlefield in such numbers... I'm going be summoning like twenty of these at a time after all.
  18. From the album: Highstorm MTG Deck

    Second goblin token is a stormform parshendi. This one felt like the best flavor fit, although the art isn't as obvious as I'd like. Turns out there aren't that many fan art images of parshendi.
  19. From the album: Highstorm MTG Deck

    The first goblin token is a chasmfiend. Doesn't exactly scream "1/1 creature," but the art is sick.
  20. So I know this topic isn't Brandon or Cosmere related in the slightest, but I thought this is probably the best place to ask considering the type of community this is. What magic systems or individual powers have you had that you think would be fun to explore or just cool to see? I ask this here because I'm kinda bored of the same powers like shooting giant fireballs, flight, etc and I would like to know if there are any unique magic powers, like the ones Brandon creates, that any of you have thought of. Thanks for any input, Merrickz
  21. So uh I thought about some of the magic systems I haven't read everything yet so I'm missing some but anyway. I was trying to group them together some how by environmental disturbances for what ever reason (glowing misting things like that) this is what I have. stormlight: glowing, with spren causing mist (Shards) voidlight: unglowing, not sure about all it can do yet old magic: not too sure about this one ether Hemalurgy: none that I'm aware of Feruchemy: unless including iron and pewter none that I can think of Compounding: when wax tapped everything at once there was something, mist Allomancy: mist, mixing some metals and duralumin gives a air warping thing Aon-Dor: glowing: not much else I noticed besides the silver skin Sand mastery: sand glowing, not sure if anything else Breaths: I haven't read it yet so I don't know Forging: none There's probably one I missed sorry So to me it seems like if your using shard' s investiture then you glow. (stormlight is from Honor, Dor is form Dominion and Devotion, the godmetals ruin, preservation, and harmony {I'm pretty sure you glow}). The other investiture's like the metals though they have investiture in them I don't know if there made of or from the shards so yeah. same with the sand mastery the sand glows but not the person. maybe I'm wrong on that one but I don't know enough to call it. same with the breaths, voidlight, and the old magic.
  22. So... NanoWriMo is coming up! I have an idea for a magic system, let me just sketch out some really loose details. Imagine the magic from White Sand, except it isn't sand. It's actually more like the magic from Aether of Night. The magicians or whatever have these "crystals" the more experienced and powerful magicians can have them the size of a grapefruit, the record is something like a basketball, and the newbies would have them about the size of a pea or a quarter. Anyway, thats how big they are when they are pressed together. With their minds, these magicians can take these crystals and burst them apart in millions of tiny fragments and use them like arms or something, like white sand. They can make the particals so small that they can shoot these crystals through a wall, without harming the wall, and coalesce the crystals and stab someone or something on the other side. What I would like to know is: Has this been done?
  23. Last year on Koloss Head-Munching Day, a few of us threw around the idea of making Brandon a set of Cosmere Magic cards. I have no idea if that's a feasible project, but I thought I'd put some feelers out to see how many home-made cards we can aggregate. I've made a few myself on mtgcardsmith.com and I'll try to add them to this post.
  24. We know that Hoid has access to several systems of Investiture, and that among these are Feuchemy and Lightweaving. Now, that fact that he seems to have Feruchemy is particularly interesting. As far as we know, Feruchemy cannot be obtained later in life- you must be born with it. It stands to reason, then, that Hoid was born with this ability, and, frankly, there's no reason to think he wasn't. After all, the raw material from which the Shards, and hence magic, come- Adonalsium- existed on Yolen at some time in the past. When the shards went to other worlds, they brought systems of magic with them. Lightweaving is also interesting, as the Lightweavers were apparently also an order of Knights Radiant, and both apparently have similar abilities. It seems unlikely that this is a coincidence. Once again, the KR are associated with a Shard, Honor in this case, and once again that shard, or a form of it, seems to have existed on Yolen when Adonalsium was there. Given these facts, I propose that before the shattering of Adonalsium, all the systems of magic we now have scattered throughout the cosmere were present on Yolen. Allomancers, Awakeners, users of the Dor- you could find all of them there. I suspect, of course, that magic on Yolen will not look exactly like the magic in any of the books. They would have known about the interactions between the systems and probably a bit about the underlying Realmatic theory. And since the shattering, you have gotten things such as the Dor that are strongly linked to new physical location of the Shards. The Yolenites woulds probably have viewed them not as separate systems of magic, but all parts of a single whole that could be controlled to various ends. Essentially, if having a single Shard on a world, and that lets you use magic, how can having all sixteen of them on a single world not let you use magic? Hoid seems to know a great deal about the interactions of systems of Investiture. Where did he learn this? I suspect he learned much of it on the world of his birth, where such things were studied and known about- Yolen.
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