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  1. When I ventured to the edges of civilization, I had been told the only dangers were the shades and the people. Certainly, those are enough in their own right, but you can learn how to handle them. Follow the Simple Rules, they had said. Do not kindle a flame. Do not shed the blood of another. Do not run during the night. It requires nothing more than being careful. Even the people are easy to manage with enough practice. What they never said was that shades were not the only reason there were no predators in the Forest of Hell. No. Something much darker, much older, lives in the mists. And it must be awakened. I must awaken it... “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.” Welcome to Long Game 94: The Call of the Forests of Hell! This is a rerun of LG60/LG76, which I have dubbed Threnody Lite. The game is set on Threnody with influences from H.P. Lovecraft's Call of Cthulhu. This game has similar insanity and shade mechanics as before, but a lot of the roles and other actions have been reduced, which should make it easier for everyone. @StrikerEZ will be the IM. You can find the rules here or below. Premise: Horrors lurk in the Forests of Hell. Threnody is not a kind world. As a homesteader, you have chosen to face the cruelty of the world head-on. The Simple Rules have saved you more times than you can say. But shades aren’t the only horror in those dark forests. Something older, something much darker sleeps. Strange artifacts hint at this creature’s existence, and its current state—dead yet dreaming. It waits for when its followers will call it forth, out of its house at R’lyeh to once again dominate the world. Followers driven insane by their desperate need to wake the one they call Cthulhu. General Rules: PMs are closed Players can take one action during each Day and Night turn (unless otherwise stated) Day turns will be 48 hours long; Night turns will be 24 hours long There is a one-vote minimum for the exe Tied votes will be decided at random Players who do not post at least once every two turns will be replaced or removed Elim kills, crossbow kills, and Shade attacks will not be differentiated; Survivals are not announced Alignments: Roles: Abilities: Actions: Items: Other Rules: Order of Actions: This sign-ups will end Monday, April 24 at 8:30 p.m. PDT / Tuesday, April 25 at 1:30 AEST. The game will begin shortly after. Player List: Rule Clarifications: Quick Links:
  2. Journal of Thankful Dolittle Geology Graduate at Miskatonic University Forest Expedition Day 37 Never before have I witnessed something so grand and majestic as the mountain at which we arrived two afternoons ago. The snow blanketing its bare peak reflects enough light that it is nearly blinding to look upon for long in the brightness of midday. I have been so utterly consumed by my explorations and research that I have not had the time to write about what we’ve found. This whole place instills in me a sense of wonder and appreciation for the God Beyond. That feeling, though, never lasts long. Not when there are shades constantly haunting our journey through the forests. A homesteader brought along on the expedition, Silence as she’s called, admonishes any of us from the University when we call the forests hell, but that does not stop us. What else can this place be but a hell in this world? And what god would allow such creatures to exist still, stuck in a limbo between death and what waits beyond? At least in the days since we left Last Port, we have been kept safe from the creatures. No one has broken one of the Simple Rules, though thoughts of the shades coming for me haunt my dreams each night. All I see are eyes. Bright green and crimson. The colors of withering and death. Still, I have to think only of the mountain and what we discovered to help ease my fears and return that sense of wonder. For today we found the ruins of an ancient civilization. One that thrived and fell long before the first Forescouts ventured from the Homeland and away from the Evil there. Thinking of what we can discover about the ancient dwellers of these forests may help us learn more about how we can tame this land. I believe shades existed back then as well, for we found an abundance of silver among the exposed ruins. Unless, of course, silver was simply the easiest and most prevalent metal found in this mountain. If that is the case, this discovery will be a boon for Last Port and the other forts. With this much silver, civilization will be able to expand and tame the forests and its shades. There is a problem, though. Another reason for my appreciation for the God Beyond to wane. I have heard whispers among some few of the other members of this expedition that the ruins we discovered may not be entirely unoccupied. Talk of the Evil that consumed the Homeland has swelled as they postulate that the Evil first came from here, these ruins and this fallen city we discovered. That cannot be true, but there has been a change among some of my companions. They are darker. The shades at night grow more restless. Blood is on the horizon. Welcome to Long Game 76: At the Forests of Madness! I will be your GM. @The Unknown Order will co-GM, and @Devotary of Spontaneity will be the IM. This is a rerun of LG60, though this is a mash-up of Sanderson’s Shadows for Silence in the Forests of Hell and HP Lovecraft’s At the Mountains of Madness. Premise: You have been invited to join a geologic expedition to delve further into the Forest of Hell. Led by Professor William Dyer of Miskatonic University, the hope is to discover more about the forests and their potential resources for the growing fortress cities. You have found a snow-covered mountain that shows signs of an ancient civilization. The more you discover, the more you realize the civilization might not be entirely extinct. On top of the consistent danger from the shades, there is an evil lurking just beyond the view. An evil that drives men into madness with whispers in the night. An evil that tempts the hearts of men. An evil that ends only in death. Rules Here is a link to the full ruleset, though you can find it below as well. Miscellaneous PMs are open (no group PMs) Players can take one action during each Day and Night turn Day turns will be approximately 48 hours long, Night turns will be 24 hours long There is a two-vote minimum for the exe Tied votes will be decided at random If a player is removed by execution, their items will be distributed among their voters If a player is killed, their items will be destroyed Order of Actions: Sign-ups will end Tuesday, April 27 at 6 p.m. PDT. Day One will be posted hopefully within an hour after that. Players/Spectators/Pinch-hitters Rule Clarifications Quick Links
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