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Found 237 results

  1. My Friends and I are going to put together a MAG campaign, and my friend decided to be a kandra assassin. A Kandra who has broken the First contract. So he decided to strengthen his bones. He wanted to make them unbreakable, and unpushable, so he made them out of obsidian, then he had a better Idea, and just used weapons. His Ribs are daggers, hiss leg is a Mace. He has full on swords in his arms. Then he started throwing in Hemalurgic Spikes. I'm just wondering, do the Kandra have enough Muscle control to pull something like this off? Could they weapons as bones?
  2. So, today's crazy topic is based on creating a Spike Farm that would work economically based on Feruchemical gold/Allomantic gold mining of Allomantic and Feruchemic (or any power you want, if you breed people correctly, want unlimited Breath? JUST FARM IT!) powers using Hemalurgic spikes! The classic "power farm" scenario, but one that considers the economic effects of such farming could have on [future] Scadrial and how one could do it without "upsetting the balance". The discussion is based on the discussion in this topic here: And is particularly based on Moogle's last post (quoted for your convenience!) Miles no longer felt pain. Spiking him would only be a minor inconvenience for him, and he could be compensated for his time. (Or, I mean, instead of executing him they could have harvested spikes from him unwillingly. It would end up saving more lives.) Harmony's stated ideology is to allow people to have as much choice as possible, and allowing those born without Allomancy to gain it through hard work (ie. paying loads of cash) seems right up his alley. You'd just have to make sure you don't torture people (Sazed might have issues there) and let economics decide how many spikes exist. A down-on-his-luck Coinshot could just visit his local Hemalurgy store and sign up to be a donor, get spiked a few times and then given a huge paycheck. (Maybe less of a paycheck if he has to pay for his own Feruchemical gold/Allomantic gold spike, but then he'd still be up.) Sazed still doesn't seem quite willing to stop pain and suffering, though. The Set seems to have successfully taken a number of women hostage who will be used as brood mares. You'd think Sazed would be intervening around that point, but it doesn't seem he has except for the barest exertion of power teleporting Wax some guns (which he may or may not have even done). You also wouldn't expect someone holding Ruin to be very focused on stopping pain and destruction... This is probably a conversation for a different thread, though. I enjoy Hemalurgy discussions. As you can see, Moogle threatened to Spike me if I didn't make topic convinced me to start this topic to continue this discussion here. So, here you go guys! Have fun Spiking!
  3. So I was reading Brandon's old write-up for the Suvudu Cage Match fight between Kelsier and Moiraine (which is hilarious. Here's a link.) and I saw this part: (Emphasis mine) So I think that somehow, people will put Kelsier's consciousness into a hemalurgic spike, and then graft it onto a living person's soul. Does this seem possible/likely to you guys?
  4. Hopefully you read the title. Anyways this is more of a statement than a theory. At the end of WoR, Adolin stabs Sadeas (quite gruesomely) with a knife. And with this WoB we know that Hemalurgy can be used to steal Shardblades. Link It might happen that someone will try to assassinate Adolin and when they try they will be disarmed and have to use Adolin’s knife against him. I’m not saying that the knife has to be a Hemalurgic spike but it would be cool if it was. Thoughts/ideas?
  5. So I've had some thoughts about Hemalurgy and the Southern Scadrians that I figured I should share with y'all. 1. Southern Scadrians will probably have a much better understanding of Hemalurgy than we have seen in the North. We know hemalurgy was a part of Classical Scadrian culture.1 We also know the Lord Ruler kept knowledge about hemalurgy suppressed. He would not be able to do so in the South because they were entirely autonomous. So it would not strain credulity that without them being so restricted they would be leaps and bounds ahead in hemalurgic research. I also believe that it has been put forth that hemalurgic spikes may be used in creating allomantech and ferumechanical devices which would fit with this speculation. 2. The hemalurgy table will use a Southern variation of the Steel/Terris alphabets. The Allomancy Table uses a variation of the steel alphabet used in the late Final Empire era, the Feruchemy Table uses the Terris alphabet used in the late Final Empire era. They are both "descended" from the ancient Terris alphabet used in the HoA chapter headers. I think it would be really cool if the potential hemalurgy table used another set of symbols descended from the ancient Terris ones. It would lend a nice sense of unity between the three. Since there really isn't a place in the north where one would have developed, the natural place to look for it would be in the south. So what do people think? These are just some random thoughts, not really full blown theories but I think they're plausible.
  6. No one understands what I’ve lost. The worst to me are the ones who think they do. I see them judge me. I hear them whisper that I’m arrogant, that I lament losing something that made me better than them, that I’m complaining because now I’m just a normal person, now I’m not special. This cannot be what normal feels like. I don’t care about the allomancy. I loved it, and it was a part of me, and I would never have given it up for the world… but I never thought it made me better than anyone. It was like being left-handed, or good with numbers. Just one part of me. Still, even without it, I could find a way to go on. It’s not even my eye. The pain is always there, but without my tin, even that feels dull most of the time. Even the flat world my one good eye gives me isn’t that bad. If that were my only problem… well, yeah, I’d still be very sad. But no one seems to understand. People see these things, and they add them up, and they think they know what it’s like to be me. I’m angry all the time. But… it doesn’t feel like how I remember anger. It feels… hollow. It’s the shape of anger, but it doesn’t have the fire. I remember being angry, beforehand, and it felt passionate and strong. Now it feels like my mind is trying to act angry but can’t remember how. I don’t understand what happened. It was over in a moment. I didn’t see whoever did this to me, I just heard some sound behind me, turned around, and suddenly I was in a world of pain. My eye hurt a lot but it wasn’t just there, all over my body like a rash on the inside of my skin. Eventually passing out was a blessing. When I woke up, one of my first thoughts was that I had lost my tin. I don’t know how I knew, I’d never felt it inside of me before when I didn’t have a reserve, and I certainly can’t recall what it felt like before I ever Snapped, but among the other things wrong with me, I could just feel this part of me missing, and I somehow knew it was tin. I think I realized that before I realized I was only seeing out of one eye. I don’t talk to my friends anymore. They irritate me now. I mean my real friends, the ones who’ve stuck by me. Maybe they’re the worst. Every last one of them is convinced she just needs to drag me out to a party, take me for a walk in the sunshine, show me that life goes on, that it’s not as bad as I think. I don’t need tin to hear what they’re really saying. This is your fault. Just get over it. Just want to be normal again, and you will be. Fun is like anger to me, now. Even when I’m genuinely enjoying something, it’s just the shape of happiness. It’s only skin deep; it can’t reach my heart. No one understands what I’ve lost. No one understands what was taken from me.
  7. This is to ascertain what Knowledge we have about Hemalurgy. What are it's Pros, Cons and How does it work? Pros: How does it benefit society and individuals? Cons: How does it negatively affect society and individuals? How?: What do we know about it's inner workings? I don't care about Good, Evil, Heaven or Hell I just want to analyse how it works and why someone would or would not use it. Example Pro: Gain Investiture. Con: Have to maim or kill someone for Investiture. How: Uses metal Spikes to steal Investiture. I'm going to compile these facts and opinions into groups for ease of archiving. When you post could you please use the tags. Tags are as follows: Pro-for the Pro list. Con-for con list. How-for how list. Off-topic-for discussion about the posts. Theory-for something unproven but highly likely. Question-for when you think the list is wrong. I'll be putting more about the different types of Investiture up later.
  8. What would happen used a lot of breath to awaken, say an atium spike in the way used to awaken NightBlood with the command "Steal Everything"? Would the single spike be able to steal all of a persons steal-able attributes?
  9. I would like to take the time to again warn that this post CONTAINS SPOILERS. It also contains some of my own theories. I will outline why I think there is something wrong with how Atium works in Allomancy and give suggestions on how I think it should work. If you find any mistakes in my logic or you have a reference that discredits one of my assertion please comment with it. This theory is something I want to be proven wrong on. Brandon's Allomancy/Hemalurgy/Feruchemy magic system is something I absolutely love, yet I cannot reconcile the issues I've found. Basis/Lore I feel that the way Atium works is incongruent with the logic of how Lerasium would indicate it would work. In the beginning it was said that humans did not exist on Scadrial, Ruin and Preservation had to work together in order to create them. Preservation had to promise Ruin that she would let him destroy the world (as is his nature) in the future if he would work with her this time. It was also said that Feruchemy came ages before the other metallurgic arts. I think that Ruin and Preversation created Feruchemy as a consequence of their collaboration. Allomancy (Net positive): Preservation’s power arrived during the first ascension, through Rasheck sharing the Lerasium beads with his most loyal companions. Allomancy generates greater force/energy than what is consumed from the metal. Hemalugry (Net negative): Ruin’s power and would be innate in the world. Some of the power is lost when using hemalurgy, the one with the spike always has a weaker version of the ability than it's original owner had. Ferucehmy (Net neutral, but not net zero): Exists through the merging of the two powers. Weak now, strong later. This is where I start to see the incongruent behaviour. Lerasium is a god metal, and everyone is capable of consuming it; Skaa or noble alike, and grants full-fledged Mistborn-dom. Brandon said that being a god metal, Lerasium has special properties in how it rewrites your "spiritual DNA". I feel that Atium should be the same way; everyone should be able to consume it as it is also a god metal. Atium and Lerasium are the physical manifestations of shardic power, and like actual shards they should both also be able to be picked up by everyone. This is probably the reason behind why Lerasium can be consumed by everyone. Atium’s Allomantic Effect Firstly, Preservation was attributed greater foresight. This is how Preservation was able to win out in the end and not have to give in to Ruin. Thus, why is it that Atium gives foresight as an allomatic effect? Secondly, if Lerasium’s allomatic effect grants the power of net positivity, then Atium’s allomatic effect should grant net negativity. I think that Atium being net negative, it would possibly have these effects... 1) if you are a Mistborn it would turn you into a normal human being. 2) if you are already a normal human, it kills you as ruins nature is destruction. 3) If you are a Misting it would turn you into something akin to a spren with a nature that would be dependent on the type of Misting you were. 4) If you were a Ferring, it would only partial destroy you, leaving only a fragment of your physical/spiritual/cognitive aspects behind as a shell of your former self, which depends on the type of Misting you were. 5) It’s hard to say what you would be if you were a Feruchemist and burned Atium. You could be destroyed, as your net negativity would be greater than your net positivity, but it could vary. An interesting idea would be that you cease to exist but the three aspects of you (your physical/spiritual/cognitive aspects) would be fractured into separate beings, locked as metaphysical building blocks across the three realms. Atium-Lerasium Alloy Thus, the alloy of Atium and Lerasium would grant Feruchemy and not the ability to burn Atium as a Misting; as in the the creation of humans the merging of the powers created net neutrality.
  10. So, we were talking about this in the WalDo thread, and we decided to bring it over to another thread. We know, per WoB, that it's possible to give listeners their sentience through Hemalurgic spikes, just like Kandra. Given this, what other weird forms could be made? If seons are relatively equivalent to spren, could a Parshman bond with an Aon Tia and have a Teleportationform? Be given a Divine Breath, and become Glowyform? The possibilities are endless. Thoughts?
  11. Because Hemalurgy is of Ruin, All hemalurgic creatures posses the Flaw, which lets strong Emotional Alomancers take control of them. We Also know that Lerasium is pure Preservation, but can be used in Hemalurgy. But because Lerasium is of Preservation, I think it would block Ruins Control. So I think a Lerasium Hemalurgic Spike would steal Spiritual Platelets, (The things that heal cuts in the Skin) which Fix up the Flaw around other spikes, making them Immune to the Flaw, though they might be suseptible to Emotional Allomancy now. Thoughts?
  12. I was wondering if there was a way to force a shard holder's physical body to appear and then spike him, maybe force him to merge with another shard say? Any thoughts on this from you more cosmere Knowledgeable.
  13. Title says it all, really. I was wondering if the references to cutting off the 'spirit' of a limb and such are actually accurate, or if it is actually cognitive damage, as someone (can't remember who) theorized that it was, and thus Nalan brought back Szeth by reconnecting his Cognitive aspect to his physical one. If it is Spiritual, it brings up an interesting possibility: if a Compounding bloodmaker can heal Shardblade wounds, one type of Spiritual damage, then perhaps they can heal another type: Hemalurgy, thus creating an infinite source of Allomantic gold spikes.
  14. First off, seeing as this is my first post on here, I'm not really sure if someone else has already expounded this (frankly fairly weakly conjectured) theory, so if they have, sorry about that. Anyway, both Shardblades and Hemalurgy work with Spiritwebs, yes? And we know that Shardblades create a bond with the Spiritweb. So what I was thinking is that maybe instead of simply creating a bond, Shardblades (the present-day versions, not Radiantblades), they work more like Hemalurgy and tear off a part of the Spiritweb to create said 'bond', something that could have changed after the Day of Recreance. It would explain why spren, or at least Syl, dislike the blades, as rather than them being representative of Odium or something like that, they are simply fundamentally broken.
  15. I'm not sure if this is the right subset of the forum to bring this up, but I generally get really bored on long drives and start turning over theories, such as Scooby Doo being set in a dystopian society where antisocial behaviour is severely punished. (Jail time for dressing as a ghost?) Alas, I digress. My latest thought centers around the elusive concept of "Identity" and the reference to storing it in Feruchemy. My idea centers around the most powerful domination of identity on Scadrial - the control of hemalurgists/spiked creatures by an allomancer. I think that while emotional allomancy pushes and pulls on specific emotions, I think that it tampers with one's identity on different levels. The stronger one's identity, the less susceptible they would be to Soothers and Rioters. There are specific examples in Mistborn of individuals resisting/detecting emotional allomancy through training or sheer force of will. This thought originally came about surrounding the kandra and the fact that their identity was gifted to them through Hemalurgy. It is also the point where I could use some input. Kandra are noted to be immune to standard emotional allomancy, and only a duralumin burn will crack that shell to allow another mind in. This is different to when a duralumin + brass burn is used on a human, like with Straff Venture - Vin was not able to suddenly control him, just deadened him completely. So Hemalurgy is providing protection as well as a weakness? Or is the mistwraith nature of kandra protective, while Hemalurgy provides the weakness? The follow up to that is the koloss - they are hemalurgically spiked humans, which combines the two examples above. One could argue that their identity has been diluted by having multiple human spikes driven into them, hence making it easier to control them en masse. In my mind, a Feruchemist storing Identity would be far more susceptible than normal to soothing and rioting, while one that is tapping Identity would be nearly impossible to influence. I also feel it is important to mention that Identity is not something only gained through magical means, just as one does not have to burn/tap pewter to be strong. I believe that there will be individuals who will be extremely resistant to emotional allomancy just through their own confidence/knowledge of themselves - such as a shardholder or Hoid (possibly - how does having so many identities affect his identity?). The next installment shall appear upon my next 4 hour drive! (16 hours - oh! Allomancy! - of driving seems to have an inhibiting affect on theorising)
  16. Just finished reading Mistborn and I was listening to the part where Sazed, Marsh and Vin are discussing Rashek's manipulation of Feruchemy and Allomancy to prolong his life. It got me thinking about how there doesn't seem to be any interaction between the Feruchemy and Hemalurgy. Would it be possible for a keeper to form a metalmind, have that metalmind forged into a spike and then have it pierce a person's spirit web to endow them with the stored attribute? We've already seen how an Allomancer's spiritual dna can be hacked and transferred, so why not a Feruchemist's? Just to be clear, I'm not talking about transferring the ability to use Feruchemy, I'm talking about forming a hemalurgic spike from a metalmind.
  17. So this is just a quick question that I have because I'm a lazy reader. When a Koloss is created, is it formed out of several people who are spiked who then congeal together to form a Koloss, or is it just one person morphed into a Koloss through spiking?
  18. As the title suggests, this is mostly my speculation as to the nature of a particular aspect of the metallic arts. We know that burning a metal starts an investiture with preservation, and that metals and other inanimate objects are equally balanced between Preservation and Ruin. I propose that neither charged hemalurgic spikes or filled metalminds have "Investiture". Rather, a hemalurgic spike creates a link to Ruin through which an investiture begins. The skill stored within a spike simply overwrites the allomantic coding of the metal to redirect the investiture to the opposite shard. Sazed does say that spiking a non-allomancer steals the innate investiture Preservation gave to that person. My opinion is that the investiture in this situation is returned to Preservation in its entirety while leaving behind a "signal" that acts as an access key to Ruin. Feruchemy is a little different since the power is coming from the perosn themselves. However, we have WoB that it is very difficult to push on an object allomantically if it is invested or involved in an investiture in any way(Shardblades). Vin, before she used the mists, was able to push/pull on all of the metalminds TLR had on him, even though he was accessing some of them during their battle. Again, this is a large assumption, but I would argue that feruchemy drains an attribute of the body to create a pathway through a metal to be able to access that ability in the future, limited to the amount of attribute stored and the size of the metal. So, in summary, I am speculating that the metallic arts all involve a direct link to a shard, removing the need for any investiture to exist within the metals themselves. This allows for allomancy to affect said metals as shown in Vin's battle against the Lord Ruler.
  19. This is an idea that came to me rather suddenly and given how little we know of Hemalurgy this will be pure speculation that contains a lot of "is this possible"-questions and no answers. Also I´m open to little tidbits about Hemalurgy that I missed which woud contradict any of this. First of all came the question "what happens to a hemalurgic spike if it stay in your body?" Given that the spike woud add a part of your soul to the one being spiked it seem resonable that you can also "keep" your soul if the spike stays in you and getting spiked didn´t kill you. Next I wonderd if a spike like this coud be shared, for example if one uses two needles connected by a thred all frome the same metal and melted together as one piece. Woud this not work because the spike rejects the second subject or create some kind of soullink between the two people being spiked. (Which woud then have to be called either hemalurgic twins or Spikebros.) If it works what woud the effects of this link be? Thelephaty, similar to what Harmony does with his spiked followers, or maybe a cognitive or spirital link. Coud the spike be removed from the second spike victim or woud his soul also bind to the sipke? And lastly this lead me to Feruchemy. If such a link were possible coud an Feruchemist with hemalurgic knowledge spike another person, not even neccesarily a Feruchmist, and use him as a "battery" for his metalminds and coud he tap them after cutting the link? Coud he only use certain atributes or coud he steal things like identity (literaly) and memory? Maybe this coud be used for murder by storing breath and making the victim suffocate or to transfer ones mind into another body. (Why must the two examples I can thing of right now be so villan like?) Any thoughts or destructive holes in this speculation?
  20. A question occurred to me while rereading AoL. If a Twinborn were turned into a koloss through hemalurgy would he retain his abilities as a Twinborn? Which led to the same question about Mistings, Ferrings, Mistborn, and full Feruchemists. I don't see logical reasons for them to lose their abilities, since hemalurgy steals part of someone else's spirit web and attaches it to yours. Which wouldn't seem like it would cause you to lose your own abilities as you're adding to yourself, but we have never seen a created koloss use Allomancy or Feruchemy. So I was curious what other peoples thoughts were, because an a-bendalloy f-steel koloss sounds awesome.
  21. I had a thought that I thought it was too interesting to pass up. One of the properties of hemalurgy is to steal attributes from other people. It works because they have flowing blood I believe it was. Blood being the catalyst... Could you potentially use that same property to some how spike a person through their metalminds and perform the hemalugical equivalent of compounding? You get the sum of their metalminds at a loss combined with whatever you steal from them... and essentially alloy the two to enhance the output of the the spike's attribute? Its a bit convoluted and not well thought out but seems like something that you could throw at the wall and get it to stick. Possibly relating to the mechanical side of the metallic arts of southern scadrial? By taking a piece of that person when you spike them, you fool the metalmind's investiture into thinking you're the owner... allowing you to compound the hemalurgic attribute. Magical hacking as it were.
  22. So I was thinking about how hemalurgic spikes worked, and came up with this theory: if a hemalurgic spike was Awakened then it would be able to use the powers it had stolen. For example, since hemalurgy can steal from any magic system then you could spike a soul caster, embed a gemstone in the spike to hold stormlight, and have some sort of auto-soulcasting system that could trigger on contact. Since spikes don't have to maintain their original shape, you could make a floor plate that soulcasts anything that steps on it into smoke. Of course, I don't know if you can Awaken an already invested object, but this could have some interesting uses. Any thoughts?
  23. Yes this about shardblades, but it's pretty heavy in realmantic theory and it relates to Mistborn, so I'm putting it in Cosmere theories. Before discussing my main theory, I want to take about the mechanics of shardblades. I don't know if this has been discussed else where, but for the sake of clarity, here's the idea that I've based the rest if my theory on. Shardblades cut things by affecting them in the Spiritual Realm. Essentially, it is just a really sharp blade in the Spiritual Realm that can cut most things also in that realm. So, when a shardbearer slices a rock in the Physical Realm, in the Spiritual the shardblade cuts the rocks spiritual essence in half, which, by realmantic voodoo, means the rocks physical aspect is seamlessly cut in two. With living things, its a bit more complecated. Basically if you cut someones arm with a shardblade, their spiritual arm is severed, resulting in the physical essentially dying. When someone is cut in a vital area (i.e. spine or face) their spiritual aspect stops working, so their physical body dies. (As a tangent, this would mean most forms of healing Investiture could not heal shardblade wounds, since, as I understand it, healing magic works by restoring the body to its ideal state. i.e. its spiritual aspect. Since the spiritual aspect is armless, tapping gold, if anything, would make your physical arms fall off). Things like shardplate (and hypothetically other invested items) are resistant because of the weird investiture-interference principle. That was longer than I thought it would be...Anyway, the main idea that I wanted to bring up is that if shardblades function essentially as I described above, then could you possibly use a sharblade to preform sort of spiritual surgery similar to Hemalurgy? Basically you would stab someone at a bindpoint and the shardblade severs whatever spiritual essence is there that Hemalurgy would steal. Hypothtically, if you hit just the bindpoint precisly enough, you would leave the person more or less intact. Since Hemalurgy is universal, it stands to reason that anything that can affect things spiritualy should be able to preform a similar function. Although, it wouldn't really be considered Hemalurgy because you can't steal anything, but say you wanted to non-lethally stop a Mistborn, you just slice out his Mistborn-sDNA, leaving him alive but without any powers. Whether this is feasible is another matter. For instance, you'd probably wan't a shardscalpel or something to get the precision needed to hit the bindpoints. This probably isn't something you could do with a normal, giant-sized shardblade, but I thought it sounded cool. Any thoughts on either half of this theory? Edit: Hmm...I misspelled 'shardblades' in the tags. Any idea how to fix that?
  24. I'm not sure if we're allowed to talk about excerpts Brandon has read from unpublished works, but he links to the video of him reading it on his website, so I figured it might be ok. If not please let me know. Anyway, in his reading of Shadows of Self there seems to be a book that is written by Marsh about Hemalurgy. That in itself is cool, because it means we might find out more about the most mysterious of the Metallic Arts, but the small portion of it we get to hear sounds like Marsh is saying that Hemalurgy has changed and that it's no longer evil. I'm wondering what exactly he means by that, and what all is involved with the change. Is the change simply that those with hSpikes in them now hear Harmony instead of Ruin? I've been wondering about that, and I don't think all of the violence and sadism of the Koloss and the Inquisitors could be from Ruin whispering in their ears. I think I saw someone else hint at this idea before, but basically it's that those with an hSpike get a little of the intent (either Ruin or Harmony) which constantly affects them, even when not actually hearing the whispers. The stronger the mind of the person the more they can resist this intent, hence the reason Ruin frequently had to focus on Marsh. So, is this change simply that the whispers and the intent coming through the hSpike is now Harmony? Or has more changed about Hemalurgy? After all, if that's all that's changed, there's still the fact that Hemalurgy is as Marsh put it "messy". Could something have changed to make it less so? Perhaps the spikes no longer have to go through the person's heart to steal investiture from them? Perhaps it could go through other parts of their bodies, which they have a chance of surviving? Or perhaps it's changed in some other way? I don't know. Anyway, food for thought.
  25. Ok, so I was thinking about invested objects we have seen in the Cosmere to try and find some commonalities in order to gain some insight into the construction and nature of Shardblades and Shardplate. The big headline invested objects we know of are: Nightblood Metalminds Hemalurgic Spikes Fabrials (modern) Making Invested ObjectsFirstly, we know how Nighblood, Metalminds, Spikes and Fabrials are made: Nightblood was a regular sword invested with a huge number of breaths (1000?) and given a Command. The breaths provide the investiture and the Command is the focus of Nalthian magic. Metalminds - The Feruchemist 'saves' an attribute into the appropriate metal for use later. The investiture comes from the Feruchemist and the focus is the metal. Hemalurgic Spikes – the appropriate metal is stabbed into (or through?) an individual with the appropriate power, in the correct location and therefore gets charged with the power. This can them be grafted onto the recipient by stabbing them with the spike (again on the correct location). The Investiture comes from the donor and the metal is again the focus. Fabrials (modern) – A spren is trapped in a gem that is cut in a certain way and mounted in a framework. The cut and type of gem determines the species spren that is trapped and the framework determines the final application of power available. In this case the Spren seems to be providing the investiture and focus seems to be the gemstone. (I am far less certain about this as the metal framework seem to have an impact on the application of the final fabrial). In all the cases above, the common theme is that they all began life as mundane objects, even if specific materials or shapes were required. This may seem obvious but I think it is worth noting. Invested Objects in ActionWhen we look at the various types of invested objects in use, there are also some general commonalities. Nightblood – Acts as a self aware sword and consumes breath from the wielder. In this case, I believe the Breath is acting as a power source for Nightblood’s abilities. Fabrials (modern) – Have a single function as defines by the makeup. IT is not explicitly stated I the book but I have always assumed that the gemstones in the fabrial must be infused for them to work. This would be consistent with our knowledge of how magic works on Roshar. Therefore the Stormlight is acting as a power source for the fabrial’s abilities. Metalminds – Returns stored attributes for use. No real power source here, I think, due to the end neutral nature of Feruchemy. You can only use what you store so there is no need for a power source. Spikes – Imbue recipient with power though spiking. Again no power source required since it is end negative. The maximum you could graft to the recipient is the total of what you stole from the donor. This is more shaky ground but I believe each end positive result requires an active power source to make the objects function as required. Shardblades and ShardplateSo now I come to the theory aspect of my post. First, I believe that both Plate and Blade are end positive as we do not see any diminishing qualities in either of these. Neither do thay seem to have a trade off of power with the holder / wearer. So looking at the above discussions I have come to the following conclusions. Plate / Blade started life as regular swords / armor and were invested afterwards making / forging. (Given the ornate nature of many blades, they may have been carved in wood and then soulcast into metal before being invested). Given this is it logical that different weapons could be invested in the same manner. So swords were merely a convention with the KR rather than a necessity of construction. By the same logic a ShardShield (along similar lines to Plate) would also be possible. Blades draw power / stormlight from somewhere*. Plate is clearly powered by stormlight in the form of gemstones (if it was powered differently in the past, I believe it still required a power source). I am not going to theorise about how this investiture occurs. Maybe one of the Surges / Orders we have not yet seen allows the constriction of the Blade / Plate. Maybe only a full KR is able to make them. Maybe a spren needs to sacrifice itself to make them. Maybe the Heralds made them. Maybe a wizard did it! The big question to answer this is: What is the focus of magic on Roshar? Either way I think the above are fairly logical conclusions Why do you guys think? (* I suppose a possible work around to this could be that the investiture of the blades makes it special abilities properties of the blade rather than abilities. However given that the Plate does not behave this way, I think it unlikely)