Search the Community

Showing results for tags 'hemalurgy'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast

Forums

  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Elantris and Emperor's Soul
    • Warbreaker
    • White Sand
    • Cosmere Short Stories
    • Unpublished Works
  • Non-cosmere Works
    • The Reckoners
    • The Rithmatist
    • Skyward Spoiler Board
    • Alcatraz
    • Other Stories
    • The Wheel of Time
  • Related Works
    • Writing Excuses
    • Reading Excuses
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Science, Tech, and Math Discussion
    • Creator's Corner
    • Role-Playing
    • Social Groups, Clans, and Guilds

Blogs

  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Zarepath's Blog
  • First time reading The Well Of Ascension
  • Seshperankh's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • WoR Thoughts and Questions
  • Blogfalcon
  • What If I Told You
  • What Happened in Oregon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LeftInch's Blog
  • Something about everything (and a bit on the side)
  • Theorytime Monthly
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Rocket League Boosting Service -RL Rank Boosting - ProBoosting.net
  • The Way of Toasters
  • Scandinavian Furniture | Buy Scandinavian Furniture online
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Cosmere Nerd Things
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Vascular X
  • http://www.supplementssouthafrica.co.za/testo-ultra-south-africa/
  • Gleam And Glow Cream Review
  • g10 force
  • Custom Quality Services Offered By Painting Contractors Spring Valley
  • How AR will impact the market in Current time | Brossard Design
  • A few things that weigh less and will make your Camino more comfortable
  • How to Expand Your Business Internationally
  • Track Advanced - Racing, Flight and Game Simulators by Next Level Racing

Calendars

  • Community Calendar

Found 227 results

  1. Brandon repeatedly stated that TLR used Hemalurgy on himself; that TLR "used Hemalurgy to pull off his most dramatic effects" and that it was the reason he heard Ruin. The thing is, even after BoM and its revelations about the remaining metals, there is no reason for TLR to have spikes. Absolutely zero. There was a WoB that his bracers acted as his spikes, but to act as spikes they had to actually hold a Hemalurgic charge. Are there any WoBs out there which hold more information? Or maybe it was decanonised?
  2. So I finished Secret History and Bands of Mourning recently and I got a super creepy vibe from post-death Kelsier. Despite the fact that he helped the Southern Scadrians, I got the sense that he may be up to no good, with some seriously inscrutiable ulterior motives. In my opinion, he had kind of a negative influence on Spook, since he encouraged Spook to help him experiment with Hemalurgy and Spook later wrote that it might be a good idea to get old or disabled Metalborn to sacrifice themselves to give their power to others. I thought that was pretty creepy for Kell. Plus, the Set has been experimenting with Hemalurgy and they had to learn it somewhere. I dunno, maybe Kell is being influenced by Trell and his "coming back to the Physical Realm" hack has to do with Trellish unknown metals? Something less than savory is going on, and it has me worried. What do you think?
  3. A thing that bothered my mind for a long, long time. How did people of Shardworlds discover the magic in the first place? You see, some are far easier to discover than others. Here's a list. Sel AonDor: Medium before Elantris was built and easy after that. It only requires to wave your hand in the air. At some point someone definitely tried to draw the shape of the country and it went from there. ChayShan: specifical movement. Easy. DakHor: no idea how they discovered it in the first place. Scadrial things get a little complicated when you start to consider the alloys, but there always is some pure base metal around. Feruchemy: easiest of the three - Feruchemist feel a natural draw when they touch the metal, nothing complicated, really. Allomancy: the most unintuitive of all the Shardworlds. How on the tenth name of Damnation would somebody get the idea to swallow metals???? Sure, after Rashek Ascended he easily kicked it off, but we have WoBs on Allomancers being born before. How did they discover their powers? We have a WoB on Alendi being a Seeker. Hemalurgy: even more unintuitive than Allomancy. Not only would somebody had to have the idea to stab somebody and after that get the idea to stab himself with it, but also bindpoints come in play. No idea how it was discovered in the pre-Rashek times (there is a WoB that it was used). Nalthis Breath is noticeable and when somebody said the right words things happened to it. And after that it's just research. Roshar Spren bond people naturally and Stormlight can be inhaled reflexively (as seen many times before Kaladin knew what he was doing) and Surges can be used intuitively. On the easy end of the scope. Discuss.
  4. So as I've been listening through the books again and reading through the forums, I've been trying to figure out something. If magic comes from the Shards, then which Shard made Allomancy? According to Sazed, Allomancy is of Preservation, but look at most of what it does. Most of the applications are short term and often destructive. That sounds more like Ruins pervue than Preservation, yet the mists (which is of preservation) react to Allomancers. My theory is thus: Because Ruin and Preservation couldn't do much of anything without the other having a hand in it (read: the constant struggle for either to get anything done at the end of HoA) then all three Metallic Arts carry both within them, but favor one or the other. Feruchemy is the art of preserving, hands down. You store away your attributes for later use, either in a time of need or to supercharge what is already there. It's long term and deliberate, it's of Preservation. But, there is enough of Ruin in it for copperminds to suffer the same corruption as non-metallic recordings. Allomancy is the flip. It's short term, and often only for immediate or near to immediate use. It relies on metal as a catlyst to burn the investiture inside the person. It is closer to Ruin, which is easiest to see in the power Atium gives. Quick bursts of flashing insight in to the immediate world around them, making them better to kill. While we don't know if that notion of Atium helps to kill is a product of Atium itself or the world it lives in, Elends final chapters make the thought ambiguous. Allomancy favors Ruin, but is birthed by Preservation. That Lerasium burns for everyone says something. Hemalurgy is the most directly built by Ruin. It is destructive in nature. However, I find it ironic that it does, albeit not perfectly, preserves the power it stored. It's leaking, but it's holding in the power. This is me just trying to get my thoughts out and seeing how other people see it. I'm not sure if it's been discussed before.
  5. Idea: Use hemalurgic bullets to allow Harmony to control Set members. As an agent of Harmony, it makes a lot of sense to have a dedicated gun for shooting hemalurgic earrings. Of course, Harmony would need to be complicit, and I don't know how he'd feel about that, but he was willing to do it to stop Paalm, so why not for Telsin? Question: Can hemalurgy be used to steal memories? It stands to reason that it could, seeing as you can steal physical strength (Koloss) and such. If so, hemalurgy could be used against captured spies, and becomes all the more terrifying.
  6. This theory is based on the fact that every magic system we have encountered so far can stand on its own. While some magic systems such as the metallic arts interact easily with each other (which can be explained by them being on the same planet) most other systems require various hacks to get them to interact. My theory is that the powers stealing aspect of hemalurgy is actually such a hack. This may sound weird because of the way we have seen hemalurgy so far, where it is mostly used to steal powers. We need to remember however that two of the three hemalurgic creations of TLR we have seen so far didn't have anything to do with allomatic or feruchemical powers. It also would have been weird that a magic system would be created with the only purpose of interacting with other magic systems. My conclusion is that the original purpose of hemalurgy is the transformation of creatures and to give yourself limited boosts, such as a bit more strength or intelligence. The stealing of powers is just a (perhaps intended) side effect.
  7. According to the coppermind, Aluminium acts as an investiture sink, so any investiture which is put into it will just be "soaked up" by the aluminium, but Aluminium can also be used as a hemalurgic spike, which works on the premise of ripping off a chunk of one's spiritweb, and in a sense 'stapling' into onto the recipient, and to my understanding, your spiritweb and investiture are basically the same thing, so wouldn't the aluminium just absorb it? Have I missed something, if so someone point it out please, and also please correct any wrong facts i've stated
  8. So, I recently visited the dark alley, and a thought came to me: what if you spiked someone who only had powers through hemalurgy through the heart and took their powers. Would they lose their powers, or would the hemalurgy simply fail?
  9. Okay not "evil" evil, but I sometimes get that he is potencialy an antogonist but "evil" is so much eisier to type on a touch screen. For a while now I have suspected that Hoid is evil, mostly because if I was an author and was trying to hide a villan I would make them witty and charming and friends with protagonists. Of course he really might be that and I'm more paranoid than Vin but it's something to keep in mind. The closest I have come to a semi coherant theory is the list below which is mostly circumstancial. 1: All of the cosmere books besides maybe Emperor's Soul and some of the ebook only ones have an "ars arcanum" in the back, further more the arcanum seems to be written by someone in world and that they are an outsider as far as I can tell, it is also known that Hoid is a world hopper and would see things by an outsiders view. 2: The entry on hemalurgy describes it as being one of the most potentially usefull arts in the cosmere, WOB has stated that hemalurgy can steal more than just mistborn magic. 3: At the end of the Elantris 10th anniversary (I am taking this on word of mouth since I mavent read it myself... yet.) It has Spiolers++++++++++++++++++ until I figure out how to do it the official way. Hoid talking to a Skaze about a deal he had with it and how that deal fell through since he didn't get what he wanted. To become an elantrian. Also Hoid is wearing bandages. Why would he be wearing bandages? See point 2. End of spiolers+++++++++++++ MINOR POINT 4: Hoids old buddies seem to be at odds with him (the letter) and the seventeenth shard is looking for him, a group which includes demoux and galladon. What are thier reasons? Thays all of the theory that I currently have. I might have more to add at a later time period after some rereading. Also I don't think hoid is really evil, I just wonder if he will be an antagonist at some point.
  10. While trying to get my over caffeinated mind to sleep last night, I found myself pondering the cosmere (as usual). Something occurred to me that I don't remember ever seeing addressed. What would happen if someone tried to swallow and burn a piece of metal that had a hemalurgic charge instead of a feruchemical one? Now, there are obvious reasons why this would be hard to attempt in the first place. Following the rules, an allomancer can't take just any old metalmind and burn it...it is keyed to the feruchemist's identity...so the only people who can compound are people who, for whatever reason, can use the same metal for both feruchemy and allomancy...twinborn, hemalurgist, etc. Assuming that this remains constant with the theoretical situation I'm positing, you would have to either: A: Take a shaving off of a spike already in your body B: Spike yourself, survive, and still have access to the ability to burn the type of metal the spike is made of. Method A sounds a lot easier to pull off...method B...almost impossible... I could easily accept that this is just not something that works...which is why it has never been addressed. But just for fun, what do you guys think would be the result of hemalurgic compounding?
  11. ... and came up with an odd idea. So, hemalurgic spikes allow Ruin to speak to their users, right (in the first era, anyway)? So, say this is before the truth about Ruin and Preservation comes out. There's an obligator along the lines of Yomen who wants to better understand the dichotomy between good and evil, and so he takes a spike he steals from a killed Inquisitor (at great personal risk), uses it himself, and BOOM, you've got the Scadrial version of Jekyll and Hyde. I think I might need to start listening to a different soundtrack at work.
  12. Hemamancer? Hematist? Hemalurgist? Hematologist? Hemalurgian? Hematician?
  13. I think I have an idea for how the SoScads got Metalborn powers. Hemalurgy. Think about it.
  14. Paalm freak = 1 Kandra = 2? Koloss= 5? Inquisitor = 11??? Any good sources pinning down or expanding these?
  15. Honestly, more SoS spoilers, but this just occurred to me. This is somewhat about Trell's influence, but more about his tendency to have (two) villains in these books spiked. It's almost like a pattern, but I think that might be a little far... So, how do we know that he was spiked? Wax mentions it in his POV in chapter 13: Was spiked, Brandon mentioned this in his Chapter 13 Annotations for Alloy of Law. Also: Odd? Well, we do know something about odd spikes that Sazed cannot sense. If Miles got a different metal grafted onto his spikes, then, in theory, he may have a Trellium spike. In other words, Miles was not possessed, but Trell had direct influence over him through his spikes, perhaps whispering words of grandeur (or whatever) into his ears. Driving Miles [more] insane, and upping those psychological qualities Miles presumably had some control over in the Roughs. In other words, much like Paalm, Miles' actions are directly linked to or influenced by Trell. I don't think that it excuses his actions, but one of the themes in all three books so far has been stopping someone you know/care about when they go bad because YOU would've wanted them to do the same thing if you were in their shoes. It's a strange kind of love; a strange kind of idea of mercy, really. First it was Miles, then Paalm, and now Telsin (she is still Wax's sister, so, I believe she fits the theme). It also means that someone else might go bad in the Lost Metal, since it fits the series' authentic. [Perhaps the last book will be stopping someone before they go bad, but that's neither here or there]. So basically, Miles was spiked just like Paalm; he was using Hemalurgy, it seems, and it was probably Trellium. Marasi should go and find his metalminds to make some...interesting connections...
  16. So, does anyone have any thoughts about how/why Kelsier visibly appears when Spook makes the decision "against his better judgment" to put the hemalurgical earring in his ear? This seems like it could be proof that Kelsier holds some portion of Ruin. However, it could just as easily be that Kelsier's greater Connection to Ruin and/or Spook enables him to use certain Ruinous abilities (like being in the Cognitive Realm and talking to people in the Physical Realm who have spikes and/or broken minds). I put forth that this strange occurrence is a function of Kelsier's strong Connection to Spook as well as his disproportionately larger connection to Ruin (compared to his connection with Preservation). Kel was able to influence Spook because of Spook's broken mind and the addition of the earring allowed Kel to appear to Spook and communicate with him fully. The only thing this doesn't answer is how the earring affects Spook's connection to Harmony. Thoughts? Other Questions to Consider: [1] Shouldn't using a hemalurgical earring connect Spook to Sazed? [2] Shouldn't the earring experience be audio-only (like Wax's conversations with Harmony in Era 2)? [3] Does Kel's visibility have to do with the physical proximity of Kelsier's Cognitive Shadow to Spook in the Cognitive Realm? [4] If #3 is "yes", does this mean that Spook's earring would allow him to see a nearby Shade visiting from Threnody? Why or why not? [5] What influences Connection? How is it increased or decreased? Are there different rules governing how it affects people vs. places? Full Disclosure: I really loathe the 'Kelsier holds Harmony's excess Ruin' theories, so I'm hoping someone has a way to explain this event that doesn't involve that. It helps me to note that even though we see a good amount of interaction between Sazed and Kelsier in MSH, we DO NOT see Sazed bestowing Kelsier with any powers or portions of his shards. If anything, we see Sazed withholding information from Kelsier that would enable him to affect the Cosmere in a more meaningful way.
  17. So assuming the one-eyed spike man is Kelsier, how exactly did he manage to get a physical body to anchor him to the Physical Realm? We know that Sazed refused him, and that he was plotting with Spook to find a way to get back. We also "know" that he's using Hemalurgy in some way. Some theories I've seen: He's using pure Hemalurgy to reform his body He got Spook to spike a dead or dying person (possibly Spook himself) with his "essense" somehow. He got Spook to spike a person enough that he could control them from the Cognitive Realm. He is using a kandra or mistwraith body. Kandra can't use Allomancy or Feruchemy. He eventually convinced Sazed to make him a body. He got a kandra to use his bones to generate enough flesh to spike and then he compounded Feruchemical gold. (Sorry if this is a duplicate, but the other threads I've seen dealt with the identity of the man, rather than how he came to be)
  18. Hello there! I have a question you may be able to help with. During the conversation between Wax and Harmony in Chapter 28, Harmony makes a remark about Bleeder's spike: "Would you have let her live on, a slave in her mind? Corrupted by that cursed spike that would forever leave her scarred, even if replaced?" (pg. 394, emphasis added) I suppose my question is this: we know that the effect god-metal Atium, Ruin's own metal, works better since it's his magic system, but what happens when you use a different god metal as a part of your magic system? We don't know what Lerasium or Trellium (no idea what to call it, although it seems connected to connect it to Trell as the book does just that) do when used Hemalurgically, except the Trellium will apparently hurt a Kandra beyond repair to use. What's going on here?
  19. Is it definitely the case that hemalurgy can only be used on animals/people? What would stealing an entire world's spiritual signature look like? Would it change the type of magic there For example, as a thought experiment: If a huge spaceship fired a hemalurgic spike through Roshar and into Scadrial, would it change Scadrial's spiritual signature?
  20. I was thinking about Alloy of Law, and I came to a theory about how one might go about making a Mistborn. I'm almost certain others have thought of this before me, but as usual a ten minute search turned up not much, so please link me to any relevant theories prior. Here goes. Mistborn: Recipes makes one Mistborn Ingredients: Two Mistings of every type Two Hemalurgic spikes for each Allomantic metal (can substitute Atium in a pinch!) Two candidates, one male and one female Instructions: Take each Misting, and spike them in the appropriate location with the corresponding allomantic spike, stealing their ability and killing them in the process. Tying them up and rendering them unconscious can make this step easier. Apply each finished spike immediately to one of the recipient candidates. Each candidate should get one allomantic spike of each type. One all sixteen spikes have been applied to the two candidates, allow candidates to recover. Once their condition is improved and they do not scream when touched, place both candidates in an enclosed room with a bed. For higher chances of a successful Mistborn, add flowers, a nice dinner, some white, and lounge music. Wait nine months, and remove baby from candidate. If everything has gone to plan, you should have a natural and unspiked little Mistborn. Snap and Serve.
  21. So, I've had this concept floating around in my head for a while now. It involves an Honorspren, a Hemalurgic Spike, and a villain. It essentially is a way for a villain to have a moral compass forced into them, since by my estimations Honorspren are basically perfect moral compasses. Or at least, close enough. SO. Imagine if you stole/somehow stuffed an Honorspren into a hemalurgic spike and drove it through the heart of say, Sadeas. Or maybe someone like Amaram. The spike, from my estimations, would only function as a hemalurgic spike so long as it is invested. How convenient that breaking the bond with a spren would also cause it to become uninvested. See where this is going? So. Sadeas/Amaram is spiked and told that if he doesn't act according to the Spren(AKA a decent person), and doesn't behave himself, he'll die - that spike in his chest instantly popping his heart or causing all sorts of issues. Would you guys be entertained by that scenario? How long would each person last? Can you think of any good candidates for this procedure?
  22. What happens if you cover a hemalurgic spike in soulcast blood? Here's my theory: First off, we know from SoS that covering a spike in blood transfers powers hemalurgically, and that investiture is intrinsically linked to perception. If a radiant were to soulcast blood right onto a spike (atium, in this case, because it holds everything), what would happen? Because perception has so much power, I think that it would be as if that person's blood covered the spike. A person spiked with this would thus gain control over two surges. If someone else were to use a soulcaster, it would still be their blood on the spike. This might have other ramifications, but basically, soulcast blood is a replica of the blood of the soulcaster. What do you think? EDIT: as many have pointed out, I misread SoS, and so thought that covering a spike in blood (completely) was the same thing as stabbing someone.
  23. I realize that by naming this topic, I have attracted the attention of the entire Dark Alley. Hold your cookies, please. Anyway, on to the topic. In the Ars Arcenum of Shadows of Self, it says on the topic of Hemalurgy that (doesn't really spoil much, if anything, but whatever) Come to think of it, it might be a WoB, but anyway, yeah. Hemalurgy basically involves ripping a piece off of someone's Spiritweb and stapling it to yourself. This is actually fairly similar to Nalthis' magic system, where people give up their Breath-a piece of their soul-to someone else. These stolen Breaths were used to create Nightblood, a weapon that can override Realmatic Thermodynamics and actually destroy Investiture, albeit slowly. This is the danger of Hemalurgy. Using a similar magic system resulted in the most destructive weapon in the Cosmere, with the potential to make it grind to a halt. My imagination can't think of anything potentially worse than Nightblood, perhaps others can think of why Sanderson put this in.
  24. Okay, this isn't going to be a real theory, but I wanted to throw an idea out to be discussed, and its partly predicated on the material from the sample chapters, so I needed a thread in the BoM spoiler section. According to the Ars Arcanum, Hemalurgy is "dangerous to the Cosmere". You know what else is dangerous to the Cosmere? Odium. And I think it may be for the same reason. Odium is trapped on Braize (somehow) and the only way he seems to be able to have a direct influence on things outside of Braize is through the Voidspren. But if they can only bond with the Parshendi, that is, on a Cosmere-scale, fairly limited. Hemalurgic Spikes allow Ruin to influence and directly control pretty much anyone and anything, so far as we know, and Paalm had a Spike which somehow seemed to let another Shard (or entity; I haven't given up on you, Rust!) gain the same influence over her. What if the person influencing Paalm is Odium? We know that there was a Kandra worldhopper, and there's speculation that it could have been Paalm. What if she went to Roshar and got herself spiked by one of His voidbringers (if the Parshendi are the voidbringers)? Because of their so-called fluid bindpoints, I would think that Kandra would be one of the easiest creatures in the Cosmere to spike correctly without Ruin's intrinsic knowledge of Hemalurgy. So Paalm comes back to Scadrial with some new spikes and a new voice in her head. Somehow, maybe through experimentation, she figures out how to charge and bind a Spike such that it can grant her Allomantic and Feruchemical abilities. Then she dies and the other Kandra end up with her spikes to study. What if a somewhat amoral and ambitious Kandra (looking at you VenDell) decides that the best way to study the spikes would be to try them out? Now Odium has a new servant who he can continue to study Hemalurgy through, as well as spike at least one other Kandra (assuming that the Kandra who calls herself MeLaan is in on the plan). If Odium can develop an advanced enough understanding of Hemalurgy to successfully spike humans, or create hemalurgic constructs, he could begin to spread his influence across the Cosmere, which would be very dangerous indeed. WOW, that got real tinfoil, real fast. I still think the possibility should be considered, though.
  25. This was the 'invitation' being sent out to all of those who have earned notice or been deemed worthy. Only half of the invited are expected to return willingly, Grim knew. The ones that didn't would just be used in the required initiation rituals. Game Rules: Sign-ups will last a week, until sometime on Sunday, October 18th! Quick Links: