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  1. Reposting my post here from reddit, just cause. I write these words in steel this post because I've been thinking about it more than is probably healthy and needed to put it up somewhere. The problem is that Allomancy and Feruchemy are rare and genetically derived, which limits Scadrial's growth and security. And, I'm growing increasingly certain that the best way to achieve Kel's goal of democratizing access to powers is with this new way of performing Hemalurgy the Set discovered. What we actually see and know for certain is that the Set made Hemalurgic spikes through a non-lethal, accumulative way that briefly granted the bearer powers. They did so by spiking the extra bit of Preservation from people's souls and, somehow, coding(???) the spike with a power. Shai then speculated that since they can charge spikes with raw Preservation from souls, it should be possible to create them with raw Investiture, pointing towards the jar of purified Dor while saying so. From here, we can speculate that the following might be possible: Creating Kandra Blessings through the same method the Set used. Potentially creating Kandra Blessings entirely from scratch through the method Shai theorized. Recharging decayed spikes with raw (and likely purified) Investiture to maintain the strength of the power they provide. Potentially overcharging Hemalurgic spikes to grant a stronger power than what it stole. A partially charged spike might still be used to grant a weaker power. The Set seemingly used only the spikes charged to 100%* but I don't see any compelling reasons why it would be a requirement. The problem with the existing method is that it's yet to successfully grant a power and Shai was just speculating. But Realmatically we have several issues: Identity contamination. As mentioned by Marsh earlier in the book, this might be a reason why the method fails — the power granted is keyed to a weird Identity mash that a bearer has trouble accessing. Fundamentally, Hemalurgy is about taking something away. While the end-negative/-positive classification became less useful as time passed, I have trouble believing that it can be hacked to an extent that the main Intent behind the magic is completely sidestepped. According to Ars Arcanum, Hemalurgic decay no longer exists, making the recharging idea irrelevant. Note: it is unclear which of the two decays Khriss meant (spikes losing power over time when not in a body/a steak or spikes having a weaker power in a recipient than a donor). While we know of a few man-made items that overshadow traditional Hemalurgy and Feruchemy in terms of Investiture density(Nalthian Blades and maybe Bands), we know nothing that suggests that the extra power would augment the Hemalurgic part of the spike instead of sitting beside it. Creating spikes from scratch seems too simple. And judging how wrong many of us were about the Medallions, there might be more to it than it first appears. What I propose is a mixed method of the perfected technique the Set used and Shai's theoretical one. You take the extra Investiture from a person's soul (what Kel called the "heart of Preservation") in a spike just like we saw in the book. Then, you charge the spike the rest of the way with raw/purified Investiture, code a Metallic Art into it, and give this spike to the same person - completely avoiding Identity contamination. The good (if it works, obviously): Completely democratizes Metallic Arts. Any non-Metalborn can become one. Society, politics, money, scarcity, and other similar problems will obviously prevent everyone from getting powers, but depending on how available the Investiture will become I'm confident that Scadrian society can get to a point where all educated professionals can get a spike after finishing education/graduating from uni/college/academy/etc. Spikes accumulate after their bearers die and can be reused by future generations. Bearing a spike shows one's devotion to Harmony, Death, and Sliver. People finally get to choose what power they get. Completely circumvents the genetic aspect of the Metallic Arts. Can be fully automated with sufficient technological advancement. We don't have surgical robots this good, but we aren't far from making one. Especially, since the procedure isn't that complicated. Note: I assume here that Hemalurgy can be automated similarly to how Brandon said making Soulstamps can. Will publicize Heamlurgy as an Invested Art, which will lead to a deeper understanding of souls in the cosmere. The bad: Still adds to social inequality through corruption, inheritance laws, and economic inequality. Will publicize Heamlurgy as an Invested Art -> people will be killing one another to get their powers or steal their spikes. -> Mistborn serial killer Gives Harmony/Discord a way to your soul. Will popularize piercings. Thoughts and ideas are welcome.
  2. Not once in era 2 do we see a Set member using a Hemalurgic spike that granted Feruchemical steel (Paalm doesn't count; she allied with the Set, but wasn't an official member). There were only a few known Steelrunners that Vwafendal had known about (was it three?), but even with Idashwy's power taken by Paalm, wouldn't the Set have had at least one or two Steelrunners available to spike? It's not like they didn't know how to access rare Feruchemical powers either: their small pile of Hemalurgic spikes providing Feruchemical gold prove this. It just seems like such a potentially powerful ability that the Set would have been absolutely giddy to get their hands on it. So why didn't they?
  3. In TLM, Gave Entrone somehow uses an enormous amount of strength to smash through a wall and attack Marasi. Allomantic pewter doesn't increase you strength by that much, and there was no description of him swelling with Feruchemical muscle mass like we see the Cycle at the beginning of the book. Did he perhaps have multiple spikes providing the ability to use Allomantic pewter, or is this our first example of a single Hemalurgic spike getting multiple doses of the same power imbued into it? It doesn't seem that unlikely to me. After all, the Set was experimenting with combining multiple non-Allomancers to create Hemalurgically granted powers, so deciding to use the same Hemalurgic spike to combine the power of two or more Pewterarms doesn't seem like that much of a stretch to me.
  4. In The Lost Metal, we see that Trellium spikes are used by Set Members to sidestep being Controlled by Harmony, but they are still able to be controlled by Autonomy. We also see that Allomancers with Trellium spikes are still able to use Allomancy, which is powered by utilizing a Connection to Preservation to draw on Preservation's Investiture (or possibly Ruin's, if the power is granted by a Hemalurgic spike). This left me confused, since an individual would need a Connection to Harmony in order to utilize their powers, but that leaves them open to influence and even outright control if they bear more than three Hemalurgic spikes. Trellium must then, I figure, rewrite one's Connection, transferring it from whatever Shard they were Connected to before and Connecting them instead to Autonomy since an individual must be Connected to something. The Set's Allomantic powers are probably powered entirely by Autonomy's Investiture, since Allomancy would still need a Shard to fuel them, and those pierced by Trellium wouldn't be Connected to Harmony anymore, and thus wouldn't be able to draw on its Investiture. I bet that if this is the case, Trellium-other Godmetal alloy would rewrite one's Connection to any Shard that the Trellium was alloyed with, similar to how Lerasium can grant a Connection to and powers from any shard when alloyed with that Shard's metal.
  5. I hadn't though of this till just now, but could a Steel Inquisitor or other Hemalurgist with four or more spikes avoid being controlled by others by storing their ability to form Connections to others via Feruchemical duralumin? After all, when Vin controls the Koloss she seems to do so by forging Connections to them. But if those Connections never formed in the first place, she wouldn't have been able to control them.
  6. What do you guys think happens when you forge two hemalurgic spikes together? Brandon has mentioned that a "tweak" would be required to allomancy to allow Allomantic bronze to detect Feruchemy. A similar effect could be being able to push on non-metallic objects, which has also been mentioned by Brandon. Identity is a big problem with unsealed metalminds, but the forceful nature of Hemalurgy has always bypassed that kind of problem. Worst case scenario all donors are filling aluminum. Could you create artificial resonances this way? Thoughts? Edit: Can a Gold Ferring spike their allomancy out, keep healing it, combine the spikes, and then spike it back in to get superpowered allomancy?.
  7. The Hemalurgy table has four quadrants; physical, mental, spiritual, and temporal. The spike placements on the table seem to use the same representation for the entire quadrant of Hemalurgic metals. Does this mean that Bindpoints of the same quadrant can be used interchangeably for different Hemalurgic metals, so long as they are from the same Hemalurgic quadrant? For example, could I put a pewter spike in a Hemalurgist's eye socket instead of a steel one, since they are from the same quadrant?
  8. I had a thought about Hemalurgy. What if you Hemalurgically transferred the Healing power of a Bloodmaker back to themselves, and they use previously stored health to repair the damage. After that, you give the spike to another individual. Since the Hemalurgic spike contains a portion of the original Bloodmaker's spiritweb, which includes some of their Identity and Connection, would both Bloodmakers have a kind of spiritual Bond between them? It would be pretty interesting to see if they could use some form of telepathy, or at least have some kind of awareness of each other. This doesn't actually seem that unreasonable to me, as we see something like this in SA. RoW spoiler. It would be pretty cool to see Wax and Wayne do this, as they would be an even more powerful duo than before, and I could totally envision Wayne saying to Wax, "look mate, just poke me with the needle real quick like, and then you can grow fingers back too!" or something.
  9. If you were to drive a Hemalurgic spike through the eye of a blind person, would they be able to see again, albeit through Steelsight? What if they had completely lost an eye, but you put the spike through the socket?
  10. I recently re-read the first trilogy of Mistborn when I noticed something that I hadn't before. The Inquisitor that vin and Elend fight in the beginning of the book has a pewter spike through the heart, granting him Feruchemical steel (HoA pg. 50). However, Penrod later gets a bronze spike containing Allomantic copper pierced through his heart (HoA pg. 294). On the Hemalurgy table the heart sits between both the physical bindpoints and the mental bindpoints, which is probably why this is possible. I believe then that you could possibly create a Hemalurgic spike made of two or more metals, containing two or more respective powers, and then put them into the same bindpoint, so long as it was one that could work for either Hemalurgic quadrant. I doubt that you could have a universal bindpoint though, one that could hold any and all powers, because it would require a bindpoint that was right between the physical, mental, and temporal areas, rather than between two.
  11. So, this is my first theory in years, and I maybe did two before this; also, English is not my mother tongue. Furthermore, I just finished The Lost Metal, and haven't given the proper time to research and revise WoBs before I write this (anyone does?). Therefore, I apologize beforehand for whichever mistake I make. Now, let's get to it: In Kelsier's epilogue, he thinks about how Hemalurgy "had proven ineffective on what he'd become. It held his soul and body together, but no more", and he had hope, "hope he'd be able to touch the metals he could see in the world all around him". We're going to ignore the question that arises, if he can or can't physically touch metals, and instead understand his words as "Kelsier cannot use Allomancy in his current state". Does this mean that Kelsier has lost his prime Allomantic abilities? Did it happen when the Lord Ruler killed him? I think that's not the case, though there could be some WoB that say otherwise. I think that, when Kelsier died, the ability to access Allomancy was severed, but not extinguished. Much more like the link between his physical body and his congnitive shadow state were severed. We know that his eye's spike is made of steel, therefore it lacks something to link body to mind and soul. That brings us to the following theory:I think Kelsier had another spike before getting his eye's, this one made of aluminum. And here's why: Aluminum, according to the chart in TLM Ars Arcanum, has the Feruchemical power to store Identity. Also, as a Hemalurgic spike, it has the power to remove all powers. Hence, the core of my theory is that he used some kind of Aluminum medallion to store his Identity there (though I don't know if a cognitive shadow can access medallions, or if there's a WoB explaining it), then got someone to move it to the Physical Realm and stab his body with it, we don't know where. BUT, as he was Mistborn, the aluminum spike removed all his former powers and, potentially, his ability to use his steel one to touch metals around him. That would also could explain why Lerasium wouldn't work on him, as Sazed says, since the aluminum spike would automatically wipe out the new powers Lerasium brought. So, that's my theory for you guys. I hope I made it alright. Comments, opinions and insightful responses from someone who knows WAY more than I do would be appreciated. Thanks everybody for reading this far!!!
  12. Trellium (Or Bavadinium) is described as a silvery metal with a red cast, and dark red spots similar to rust. When heated, it gives off a full array of light with the red portion being expanded. Red though, has a very specific meaning. It is not known to be strictly associated with any one shard, but rather is the color of investiture from one shard that has been "corrupted" by the investiture of another shard. So why, then, is trellium associated with red? Well cause all the trellium we see is not just trellium, but hemalurgically charged trellium. This means that it is solid Autonomy-aligned investiture filled with ruin investiture. That sounds like textbook corruption to me. So that leads to a few questions. - What color would trellium normally burn for, when not hemalurgically charged? - If you were to use any nonscadrian godmetal as a spike and charge it with Ruin, would it develop similar red spots from the hemalurgic charge, and give off red light on the spectrometer when heated? If you were to use an Atium spike, it presumably wouldn't develop red spots since it wouldn't make sense to corrupt Ruin investiture with more Ruin investiture, and I'd guess the same is true for Harmonium if you could find a way to use it as a spike without it exploding. But what about Lerasium- specifically, is it different before and after ruin and preservation became harmony? - Does feruchemically charging godmetals produce a similar corrupting effect? If so, how does this apply to the scadrian metals? Does it corrupt both lerasium and atium (I don't see any reason harmonium should be corrupted), since you're putting a bit of ruin into lerasium and a bit of preservation into atium? Or does it corrupt neither, since it's aligned with the proper intent even if it's also aligned with another intent? And similarly to hemalurgically charged lerasium, is this different before and after the creation of Harmony? My guess is that feruchemy doesn't corrupt either, if it corrupts godmetals at all, since I don't remember the lord ruler's bracers being described as reddish.
  13. When Steel Inquisitors were given spikes, there was always a portion of them sticking outside of the body, which makes it far easier to remove than if it were completely embedded under the skin. Why did they do this (aside from the eye spikes, of course, since that was for intimidation)?
  14. If you add a non-Hemalurgic metal on the tip of a Pre-Charged Hemalurgic Spike then stabbed someone in the right Bindpoint, would the tip that isn't part of the Spike get in the way? Like let's pretend you add a titanium tip to a Copper Spike to help with stabbing through some kind of armor, would the titanium part that stabs in first interfere with the Copper Spikes ability to rip people's memories out of them?
  15. Since Savantism leads to a person getting pulled closer to the Spiritual realm, and we know that Hemalurgically stealing from an Elantrian is more efficient than stealing from other Invested individuals because they are closer to the Spiritual realm, would Hemalurgically stealing from a Savant be more efficient than stealing from a normal Invested individual?
  16. So if you're reading this post you're aware kelsier is most likely back (haven't finished TLM yet) in the cosmere as a result of being pinned to a body by a hemalurgic spike, as is suggested in the BOM end scene My friend and I had a discussion a while ago about giving sentient weapons a body in some way like that However we came across an issue. Kelsier (assumedly) still has an imprint in the spiritual realm, and so his body changes to match that. We're unsure if a sentient weapon would have one of those given it's a new personality yes, but we're unsure if it's a new 'life' And there's also the fact of you can't really spike a sentient weapon...... Is there any way you *could* give a sentient weapon a body? Maybe some configuration of aons?
  17. I've been thinking about H-Copper, specifically it's ability to steal 'Intelligence, mental fortitude and memories'. This makes me want to ask a few questions about it. 1) What exactly would 'Intelligence' mean? Is it mental processing, learning speed or a combination of multiple traits? 2) How would Hemalurgic Decay affect Memories taken? Would it lower the number that you took or lower their clarity? 3) If you were also a Copper Ferring and implanted yourself with a copper spike, could you store the spiked memories into a Coppermind? Because if so you would be one hell of a detective. if you were okay with murdering suspects of course. Any thoughts?
  18. Would it be possible to create a Fabrial, one that mimicked Invested powers, if you used a Hemalurgic spike in place of a Gemstone with a captured Spren?
  19. Okay, so this is something that I've been wondering about for a very, very long time, and I'll probably know for certain how it works after The Lost Metal is released, so it's pretty much now or never if I want to post a theory about how Kandra Blessings are made. We know that it's not necessarily a difference in the recipient, the mistwraith, that makes a Kandra Blessing special. We also know that the metals themselves aren't likely to be particularly special, as they are made of standard Hemalurgically viable metals, and it seems unlikely to me that there is another kind of metal hidden underneath the top layer as it wouldn't likely be congruent with the same bind point as the external metal. This really only leaves one option for process of creating Kandra Blessings that could be different from the creation of other Hemalurgic spikes; it must be the donors that are special. Therefore, it is my guess that when the Lord Ruler created Kandra Blessings, he forced the people he was going to Hemalurgically spike to blank their Identity using special Unsealed Metalminds he created specifically for that purpose. Identity is what separates and protects a Spiritweb from outside influences, which likely is why Hemalurgic spikes made through the standard method that hold the Identity of the donor still have some limitations, such as not granting resonances, not passing Allomantic potency to the descendants of the spike holder, and preventing the spikes from being burned Allomantically. However, if the donors didn't have an Identity while being spiked, then the mistwraiths would be able to access the contents of the spike more freely, allowing for them to gain a greater measure of sapience. I also think that the donors of the spikes were likely close relatives, as their Spiritweb's familiarity with one another due to their shared Connection would make them work more congruently in the newly made Kandra. Finally, I think that the reason why two Hemalurgic spikes are required to make a fully sapient Kandra is because Hemalurgic spikes only take a piece of a functional Spiritweb, not the whole thing, so having two compatible spikes working together would help fully form a Kandra's mind. If anybody has any other ideas as to how Kandra Blessings are made, I'd love to hear them
  20. If a Returned were to be transformed into a Steel Inquisitor, would the minor physical alterations made to their body by having so many spikes (greater height and a gravely voice) be possible to negate by their own perception of self?
  21. If you were to remove a kolos's Hemalurgic spikes after it had been transformed into a koloss, and the physical wounds weren't dangerous enough to kill them, what would happen to them? Would they die from their Spiritweb collapsing, remain a koloss but without the Blessing of Potency, or would they turn back into a human?
  22. Would an Invested power gained temporarily via Feruchemically Nicrosil be a valid target of Hemalurgy, since it is an actual change made to the Spiritual aspect?
  23. For awhile, I've wondered how Hemalurgy's inner mechanics that deal with the original Intent of the parasitized Investiture. After all, it takes pieces of other Investiture, with their Intents, such as Preservations, but it somehow Connects you to Ruin more, despite you taking Investiture with a different Intent. I'm now thinking along the lines that when you take a piece of Investiture via Hemalurgy, it converts the Intent of the Investiture taken to Ruin's, at least until the Investiture leaks out and returns to the Spiritual Realm. This would explain how it Connects you to Ruin. I also think that it is possible for this to be done since we've seen another thing do this on screen. This probably isn't a huge deal, but the whole idea that Hemalurgy somehow didn't involve any of Ruin's own Investiture bugged me. Of course, this may be incorrect, but it makes the most sense to me, so this will be my head cannon until some other piece of information tells me otherwise (which I will be open to, if someone else has any ideas).
  24. There’s a WoB that talks about the magic system on Ashyn, saying that it works via contracting certain types of invested diseases, then the disease granting the infected individual powers. If you could Hemalurgically spike out the power from one of these diseased individuals, then grant it to yourself, could you side-step the part where you need to suffer an illness, since you now have the investiture that grants the power, but without the disease to go with it?
  25. Vin's Hemalurgic earring was in her earlobe, granter her extra Allomantic bronze, and Quellion had his spike that granted him Allomantic bronze in his upper arm. We know from this that Hemalurgic spikes (at least those that grant powers) don't have to be in a specific location on the body to grant powers, they just have to be in a general vicinity. So my thinking is, you could take four different Allomantic (or Feruchemical) powers of the same group with different spikes, then melt them together and create a single spike that granted an entire grouping of powers. Since they all use the same metal as their focus, you don't have to worry about alloying the metal wrong, and the spiritual bind points they go with would all be within the same area as well, which means that there shouldn't be trouble.
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