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Found 248 results

  1. Hello All, my first post here. I've looked for this info in so many places, but I can't find a definitive answer. Hopefully someone here will be able to fill me in: I have the two posters from Brandon's store of the table of Allomancy and the table of Feruchemy (they're framed on my wall, and they're beautiful!), and I have a spot reserved near them for a poster of the table of Hemalurgy... but I can't find any info about whether there will ever be one. Does anyone have any information about whether there will ever be a matching poster for Hemalurgy? Thanks in advance.
  2. Keep in mind this is a hypothetical situation, so please ignore the human rights abuse. Right, so it'e been established that for stamps to take, likelihood of the desired result happening in the first place is key. So, here is my idea for overcoming the limit of hemalurgic spikes you can safely apply to yourself, without a god taking over (kind of.) Get a real big wheel and a harpoon gun. Strap sixteen mistings or ferrings or whatever to the wheel, then get it spinning. then load a bunch or hemalurgic spikes into the harpoon gun, go stand behind the wheel, then fire the spikes at yourself, through the wheel. Hopefully a spike will pass through it's compatible misting and into you, giving you the corresponding power. Now, if you want a different power, apply an essence mark to yourself, re-writing your history so that a different spike hit you. Ta-Da! New power, and all you have to carry around are soul stamps. Do you think it's posible
  3. So that's the baseline here. We *have* seen Hemalurgy outside of Scadrial. Has anyone spotted this, or had suspicions? Myself, I can't think of anything. But that's why I asked this here.
  4. Disclaimer: Everything that will soon follow might be completely wrong, but is still interesting. Do not base the foundation of everything you know upon what follows. This theory/speculation is based off of how Hemalurgy and shardblades affect the Spiritual Realm. Hemalurgy tinkers with sDNA, ripping out pieces and inserting them on other beings. Shardblades cut in the Spiritual Realm as well. So what if you could handle hemalurgic spikes and shardblades like a surgeon's tools? During the Shattering, we know that Adonalsium was broken into 16 shards. Each shard was a fragment of the original being. I am trying to draw a line connecting the Shards and the fragments of sDNA ripped out by Hemalurgy. Steel Inquisitors have additional sDNA added to them by the spikes, but each piece is too insignificant to affect the whole of the Inquisitor, unlike Shards, which are so powerful that they consume the Vessel. So, realizing this similarity, one could suppose that Hemalurgy acts somewhat like the Shattering. But Hemalurgy is directly tied to the Physical Realm as well, because the only thing guiding what portion of the Spiritweb is affected is the location on the victim's body where the spike is placed. Now, I bring in the concept of shardblades. Shardblades cut through the Spiritual Realm, which is why they kill living things they slice. As a blade, a shardblade is naturally more precise than a hammer or other crude instrument. Thus, when attempting to remove a specific piece of sDNA, one would use a shardblade, right? It is more precise and it does the job. However, the severed piece cannot be captured without a spike ready. The follow-up must be instant, not to lose the fragment. Of course, this process would be much easier if done in another realm. Through this process of slicing and spiking, sections of sDNA could be removed without fear of imprecision. Then, these pieces could be applied elsewhere using Hemalurgy. Please note any flaws or missing material.
  5. Simple question: Can Breaths be taken by a spike? I think I saw somebody quoting a WoB that it's not possible but I'm not sure and my searches proved fruitless.
  6. I know that it is widely accepted that the power of Allomancy comes from Preservation. This makes sense in that in order to become an Allomancer you must either ingest, or be a descendant from someone who has ingested, Lerasium. This idea is given further weight by the fact that Preservation gave a bit of himself in order to make humans more preservation minded. However, the nature of the shards of Preservation and Ruin, and their combination in Harmony, reject this idea. The easiest example of this is Ruin and his magic of Hemalurgy, power is taken and the result is less than before. Mathematically put, if you have starting power X and received power Y you would say that X > Y. In Feruchemy you give power to receive it back when needed, while in Allomancy you expend power, by burning metal, giving you the the variable Z for expended power. Mathematically put, Feruchemy would be X = Y and Allomancy would be modeled X + Z < Y. When you compare these mathematical breakdowns of Scadrial's magic systems to the shards present their, a different reality becomes apparent. With Feruchemy being the only magic system involving the preserving of power, it must be of Preservation. Whereas Allomancy involves the sacrificing of some power in order to gain more, implying it is of Harmony or, more accurately, a balance of the powers of Ruin and Preservation. This idea is given further credit by the fact that even though Preservation gave up some of his power to humans, the only people who cared about preservation as an attribute were the Terrismen, while people in other areas appear to have had a stronger tie to Ruin in their hearts, regardless of the presence of Preservation's power. With that in mind, the ingesting of Lerasium would increase the person's devotion to Preservation, allowing for an equal devotion to both shards, as well as an amount of power that comes directly from a shard. Thanks for looking at my theory. If you can show me any place where Brandon Sanderson has said anything that proves me wrong, please add a link in your post.
  7. "You could tell them from the way they walked... Of course the softly glowing red eyes were another sign." -The Bands of Mourning, pg 433 This is the reference to the first of the "other" Kandra. This was the most impressive part for me in the end of BoM. (Well one of three) This is tied directly to the red haze Wax observed encircling Scadrial. Harmony said it was the presence of something else, a power from beyond the planet. Now I know there is speculation that this is Odium, and I think I can confirm it. We know the void spren are of Odium. They are what make the Thunderclast and what is needed to create storm-form in the Parshendi. These forces have been described as red spren moving like lightning. The also turned the Parshendi's eyes red. Some may see this as a generalization, but there is too much consistency here. In the Song of Secrets they sing: Our gods were born splinters of a soul, Of one who seeks to take control, Destroys all lands that he beholds, with spite. They are his spren, his gift, his price. But the nightforms speak of future life... So these spren are Splinters of Odium. That makes sense. What is interesting is that he made his splinters spren. Until now, the Shards of the various worlds each have different forms of magic, splinters, and goals. However Odium seems to be mimicking Cultivation and Honor as he seeks to destroy them and all that they created. Upon reflection this seemed odd to me. Then I remembered the red eyes The Set have their own Kandra, which means they are not of Harmony. Yet here it is again, it seems that someone is mimicking the tools and followers of Harmony. There are these Void Kandra and the Set has somehow learned about Hemalurgy, and knows how to use it. Remember the dog-men who chased Wax in Shadows of Self? They were new unknown creations. The Lord Ruler experimented with Hemalurgy for 1000 years, and he couldn't make anything more than he had created during his ascension. These things are made from something who understands Hemalurgy like Ruin did and it (probably) isn't Harmony. Now the other thought is that this could be another Shard. Well that is possible, and if that's the case then we cannot know more until the next book comes out. However I hope you see that the parallels between Trell on Scadrial and Odium on Roshar are pretty apparent. So I think this is Odium's plan. He creates mimics who use twisted versions of a shard's power, using the powers and investiture of his foes. This somehow gives him an advantage and might be the key to a shards destruction, using their own power against them somehow. I doubt I was the first one to think about this, but i couldn't see anything posted on this in my search. Even so, the possibilities are endless. I wonder if Scadrial is about to face its first Desolation...
  8. I found two confliciting WoBs about who can perform Hemalurgy: This one is from 2015: Any WoBs I missed on this? EDIT: And this one is from 16/02/2016: So I think it pretty much confirms that anyone can use Hemalurgy.
  9. I know this was likely discussed many times over the last 12 years but has anyone else noticed that all of the Symbols for the metallic arts have cross lines and at least in the more modern depictions are stylized to look like spikes? i realize this is a throwback to the Inquisitors and the Steel Ministry BUT is it possible that these cross lines could also indicate the Hemaluric bind points for those particular metals? I am going to dig into the remainder of the symbols and see if i can come up with a more intact theory here but i figured i figured i better check and find out if this is already trod ground.
  10. Hi. brandon said that Hemalurgy can steal everythink that in spiritual Web. so od we take gold compounder and using multiple spikes rip apart his entire spiritual web ( gold compounder is need because he need to survive all this spiking) and then if we place all this spikes into a body which had no spirit at all ( maybe after the same process) can we transfer the soul, mind memories and connections to the another body??. if this will be possible, can we also transfer human to the body of Kandra ???
  11. Let's tackle that topic. Unfortunately we lack WoBs about it (or my theoryland search-fu is weaker than I thought) but we can still discuss about it. Feel free to throw WoBs at me. SOURCES There are four main sources of the differences in Allomantic strength: Inherent difference: some Allomancers are born stronger and some are born weaker (and some rebuild themselves during their Ascension...) . I believe the difference is in the amount of the Innate Investiture. Hemalurgy: after charging a spike with the ability of someone else, it adds up to the strength of the Allomancer. That ability remains tied to the spike and spikes hold Investiture, so they steal and add up the Innate Investiture. Nicrosil Feruchemy: it's possible to store Innate Investiture in nicrosil and upon drawing from that storage the Allomantic strength is increased. This obviously changes the amount of Innate Investiture. Savantism: it widens the cracks in the Spiritweb, allowing more power to flow in. Here I am not so sure it changes the amount of the Innate Investiture. WoB: I believe that the amount of the Innate Investiture is directly proportional to the strength of the Connection to Preservation. MECHANISM Now, we are not really sure how does Allomantic Strength work. The main theory is that it allows the Allomancer to burn metal quicker - the normal burning rate is higher than the average and the flaring burning rate is higher than average flaring burning rate. It also assumes that the Investiture density of the metal is fixed - no matter who burns it, the same amount of the metal will produce the same amount of the Investiture. The other theory is that stronger Allomancers get more Investiture from the fixed amount of metal. So here the Investiture density is tied to Allomancer and is directly proportional to the Allomantic strength of the burner. I could see how the amount of the Innate Investiture you have changes the normal burn rate and flaring burn rate but it seems that's not what is happening with savantism. Savantism cracks the soul more "allowing more Investiture to flow in". So it would mean that the burn rate remains the same but more Investiture flows in. I don't like that conclusion but it seems logical. Soo... thoughts, WoBs, counter-evidence?
  12. It seems I forgot various details and because of that I was under impression that for a group of four metals two steal human attributes, one steals Allomantic powers tied to metals in this group and one steals Feruchemical powers tied to metals in this group. It would work like that: tin and iron steal human attributes, while steel/pewter spikes steal Allomantic/Feruchemical powers of iron, steel, tin and pewter. This is clearly not the case. We know that since pewter steal Physical Feruchemical powers, it can also steal Feruchemical gold. (HoA epigraphs number 36 AND a WoB). But... many of the Feruchemical powers are Physical... how does that work? How are Feruchemical metals grouped? Which spikes steal which powers? Metal/Feruchemical power/Spike type Iron: Weight - Physical attribute : Pewter spike (probably) Steel: Physical speed - Physical attribute : Pewter spike (confirmed - Inquisitors had this power) Tin: Senses - Physical attribute : Pewter spike (probably) Pewter: Strength - Physical attribute : Pewter spike (confirmed - Inquisitors had this power) Zinc: Mental speed - Mental attribute : Brass spike (speculation) Brass: Warmth - Physical attribute : Pewter spike (speculation) Copper: Memories - Mental attribute : Brass spike (speculation) Bronze: Wakefulness - no idea. It can be both physical and mental. Probably mental, it'd fit nicely and complete mental attributes. Cadmium: Breath - Physical attribute : Pewter spike (speculation) Bendalloy: Nutrition - Physical attribute : Pewter spike (speculation) Gold: Health - Physical attribute : Pewter spike (confirmed - Inquisitors had this power + epigraphs + WoB) Electrum: Determination - Mental attribute : Brass spike (speculation) Those four are clearly Spiritual powers, so we don't know what spike to use: Chromium: Fortune Nicrosil: Investiture Aluminum: Identity Duraluminum: Connection So it seems that all of base metals Feruchemy is covered by three spikes (Physical powers, Mental powers, Spiritual powers). But going off what we know about Hemalurgy, there is bound to be four spikes of base sixteen stealing Feruchemical powers... EDIT: The question is: can Feruchemical powers even be grouped properly into four even groupings? Especially considering the fact that 'Hybrid' powers are in fact Physical powers and that one of them, Feruchemical gold is stolen by a pewter spike which makes it a Physical power?
  13. Alternate title: Base Metals, Blessings, and the Nature of Hemalurgy, a chart (still poorly constructed, but less so) No spikings or murder were committed in the creation of this chart. This chart assumes that the Adventure Game does not correspond to one of the basics laws Hemalurgy, which is Base Metals steal a human attribute (that anyone has); while alloys steal an Allomantic or Feruchemist attribute. You will notice that the first eight metals follow this pattern, we should assume this is true for ALL metals. In other words, just as we assume that Allomancy and Feruchemy have predictable systems that always follow the same pattern, we should assume that Hemalurgy also follows a similar and predictable pattern. In the end, this chart is meant to help you steal powers and influence people. Originally, I created this chart to predict which Metals should give kandra Blessings and what those possible Blessings might be. The chart itself is based on information provided in the AAs and books (and collected on the coppermind). The purpose of this chart is two fold: to argue that Base Metals always provide Human Attributes and Blessings (making those two things linked), and that one can therefore predict what powers a Spike should steal based on that fact. The charts has been split into four categories (Physical, Cognitive, Temporal, and Spiritual)* and Base Metals have been bolded, while Alloys are italicized and bolded, please follow the directions to read the chart correctly. Reading the chart: First Column: Metal; Second: Allomancy; Third: Feruchemy; Fifth: Hemalurgy; Sixth: Blessing --- Physical Metals Iron | pulls metal | store weight | steals strength | increases strength Steel | pushes metal | stores speed | steals Physical Allomancy | none Tin | improve senses | store/improve senses | steals metal fortitude | increases senses Pewter | improves strength/endurance | stores strength | steals Physical Feruchemy | none --- Cognitive Metals Zinc | riots emotion | stores mental speed | steals emotional fortitude | increases emotional fortitude Brass | sooths emotion | stores heat | Steals Cognitive Feruchemy | none Copper | hides Allomancy | stores memories | steals mental fortitude | increases mental sharpness Bronze | detects Allomancy | stores wakefulness | steals Cognitive Allomancy | none --- A note; it seems that the first two Blessings are to do with the Physical Realm, while the next two are to do with the Cognitive; but still basic human abilities. Nothing especially magical. Assuming that all Based metals (like Dirigible suggests) are INDEED stealing human attributes…we need to rewrite the second table (based on the next eight metals) a little bit. Moreover, it seems that the abilities being stolen are appropriately external/internal; almost seeming to switch between something “more” allomantic related then to something more feruchemical. The most obvious example of this is Zinc and Copper. The second chart covers the Temporal and Spiritual Metals; this is where I argue, more or less, that the information provided by the Adventure Game does not live up to canon. Instead, it follows the same Base Metal-Alloy pattern as seen above in the first chart. Predictions for are in parenthesis. (It should be noted that it is possible that Bendalloy/Duralumin steals Feruchemy and Electrum/Aluminum steal Allomancy instead, however, this pattern fits better with the pattern seen in the original eight metals. --- Temporal Metals Cadmium | Slows time | stores breath | steals human attribute (steals breath/temporal) | blessing (breath/energy) Bendalloy | Hastens time | Stores Energy | steals (Temporal Allomancy) | (none) Gold | Shows Past | Stores health | steals human attribute (general health-related; constitution) | blessing (health/healing) Electrum | Shows future | stores determination | steals ("Temporal" Feruchemy)* | (none)** --- Spiritual (Enhancement) Metals Chromium | Removes another’s metals | stores fortune | steals human attribute (fortune) | blessing (fortune) Nicrosil | Flares another’s metals | stores Investiture | Steals ("Enhancement"/Spiritual Feruchemy) | (none} Aluminum | removes one’s metals | stores identity | steals human attribute (identity) | Blessing (identity) Duralumin | Flares one’s metals | stores connection | Steals (“Enhancement”/”Spiritual” Allomancy) | (none) --- In conclusion, this shows that to Bless a kandra, one needs the appropriate metal base. Thus, if a character like Marasi thinks that a Spike meant to provide a Blessing is made of steel, she is wrong and that spike must either be made of some other metal or meant for another purpose. It may be Atium (for experiments to provide Blessings which were unavailable due to lack of appropriate metals in the Final Empire; Atium steals any human attribute, so it presummably provides any Blessing) or a large chuck of Aluminum (stabilizes Identity, makes for resistant kandra, perhaps), but it is likely a metal she is unfamiliar with. Finally, this chart shows that Blessings and Human Attributes are linked, which suggests that part of the process to create a Blessing is abstracting the proper human attribute from the host. The second part, I think, is emphasized by the term itself, the Intent of the Spiker (or perhaps the person from which the Attribute is stolen, but I doubt it) must be to bless the mistwraith with the Attribute, and endow them with consciousness. In making kandra, proper Intent is mandatory. Briefly and alternatively, Hemalurgy might keep "switching". In the Base Eight, the external physical alloy (steel) steals Allomancy, while the internal physical alloy (pewter) steals Feruchemy; and the external cognitive alloy (Brass) steals Feruchemy, while the internal cognitive alloy (bronze) steals steals Allomancy. It is marked on the coppermind that Aluminum steals Enhancement/Spiritual Allomancy, though no source is given. This seems like a rather random fact to pull out of the first three AAs, and the AAs in the Era 2 books do not provide such information, so it seems likely that this is from the Adventure Games as well (which canonically are disputable). If it is the case, though, it's likely that Enhancement/Spiritual Feruchemy is stolen by Chromium, and that Cadmium (Temporal external) steals Allomancy and Gold (Temporal internal) steals Feruchemy. In this case, the alloys would steal human attributes and Blessines. I don't believe this is the case, though, as it isn't support by the evidence provided by the first eight metals or what we know about the patterns seen in both Allomancy and Feruchemy. --- * Given the name temporal metals, but I do not understand how these attributes (Breath, Energy, Health, and Determination) are linked to the temporal existence of a ferring/feruchemist. That's a subject for another topic, though. ** This might be messed up, though, by the fact that Brass and Electrum were accidentally changed, but I am betting it isn't. P.S.: this chart would not exist without Dirigible; whom suggested, some time ago, that Blessings were linked to base metals. P. S.S.: I thought of including which metals are external and internal, and pulling and pushing, but I will only do so if asked. See! No murders, no spikes, indeed! *stuffs corpses with holes into a fridge*
  14. Do we have anything more on this "soul proximity thing"? I mean, is it harder to Push on the spike in person than the sum of how hard is to affect a spike and a normal metal piercing person? (spike in person > spike + in person ?)
  15. So this is really obvious but I hadn't considered it until now. Harmony, being part Ruin can still talk to people with Hemalurgic spikes and according to a WoB I just read on the coppermind, Hemalurgy is not tied to Scadrial specifically. Apparently Hemalurgy will eventually be important to later cosmere stuff. I just got to thinking about it. Harmony could potentially talk to anyone spiked by a metal on any one of the other worlds. Granted the "Spiker" would have to have knowledge of Hemalurgy as intent plays a crucial part. It makes me wonder how far Harmony can already stretch. It's known that there are Kandra somewhere on Roshar already. Can he use them as his eyes and ears? Is Harmony seeding planets with Kandra in hopes of piecing together the mystery of Adonalsium? Most importantly should we be keeping our eyes peeled for anyone with piercings to pop up on the other worlds?
  16. Hey Sharders! Just something fun to do, and I wanted to see what you could come up with. Basically, you take any superhero, like Hulk for instance, and then translate their powers into the Mistborn magic system. For Hulk, I think it fits that he is a Pewter Compounder. For some heroes, it's okay to break the rules-ish. Take Iron Man--He would need both Allowmantic steel and iron to "fly", and he's Iron Man, so naturally he would use some spikes. Obviously, some powers can't really translate. Feruchemy in Green, Allowmancy in Blue, and Hemalurgy in Red. Examples: Hulk--Pewter, Pewter. Iron Man--Steel, Iron, Tin. You don't have to use this system if you know all the terms and such, like Coinshot. Or you can just say F-Atium ect. Whatever works best for you! Have fun, maybe! Edit: If you don't know Marvel/DC, I guess you can do other things, like anime, but as a last resort.
  17. Why did Inquisitors have spikes driven through their eyes in the first place? I mean, there are so many bindpoints that those spikes could surely be inserted somewhere else, so what's the point in depraving them of one of the most basic senses? Did TLR made this deliberately so they'd have another weak point?
  18. There is a WoB that hemalurgy can work on animals. That makes me belive that if somebody stole human aspect like strength, he could give it to an animal. But how faar can it go? Could it be posssible to stal an aspect from animal and give it to another one,? Maybe someone could even steal it from animals and give it to humans? If it would be possible people could farm animals for their hemalurgic strength of body and senses by creating blessings similar to ones made from kandra. It would be also possible to create incredibly strong hounds or horses, with impresive senses. We could make diffrent animals more loyal with zinc spikes made from dogs (preferably these ones who are so old or sick that should be put to sleep), or improwe their mental capabilities with copper spikes. It would open a whole new ways of changing human body considering how much a kandra can do regardless of what hemalurgical charge is in their spikes. Do you think it is possible? What else could be made with these capabilities?
  19. So I read a WoB that Hemalurgy can be done by someone with right spiritual genes (perhaps there was something about Connection, too). If it's in spiritweb, it can be spiked. So you could spike out out of someone ability to use Hemalurgy or store it in nicrosil... The question is: what would having a stronger ability to do Hemalurgy actually do?
  20. So I went to coppermind and I'm confused. For example, page for Hemalurgy says that duraluminium "steals Spiritual Feruchemical powers" while page for duraluminium says that it's unknown what property it steals What do we have confirmed, either by book or WoB? Iron: human strenght Steel: Allomantic Physical powers Tin: human senses Pewter: Feruchemical Physical powers Zinc: human emotional stability Brass: Feruchemical Hybrid powers Copper: human mental fortitude Bronze: Allomantic mental powers Cadmium: ??? Bendalloy: ??? Gold: ??? Electrum: ??? Chromium: ??? Nicrosil: ??? Aluminium: Allomantic enhancement powers Duraluminium: ??? Is that right or did I get something messed up? Or maybe there are some WoBs I don't know about?
  21. So, this has probably been discussed before, but have we considered the possibility that Hemalurgy is not a Metallic Art? We've only seen Hemalurgy used to steal pieces of Preservation in the form of allomantic abilities and things like strength and emotional fortitude for the blessings, as well as Feruchemy, which would be a blend of the power of Ruin and Preservation. What if we've only seen metal spikes because we've only seen it interact with magic systems which use metal as a focus? Could you use gemstone spikes to steal Surgebinding abilities? Since Feruchemy is part Ruin and is a Metallic Art, it would make sense for the full-Ruin magic system to be one as well, but I wanted to make sure we'd considered the possibility that there was an error in our already fairly limited understanding of Hemalurgy.
  22. Brandon repeatedly stated that TLR used Hemalurgy on himself; that TLR "used Hemalurgy to pull off his most dramatic effects" and that it was the reason he heard Ruin. The thing is, even after BoM and its revelations about the remaining metals, there is no reason for TLR to have spikes. Absolutely zero. There was a WoB that his bracers acted as his spikes, but to act as spikes they had to actually hold a Hemalurgic charge. Are there any WoBs out there which hold more information? Or maybe it was decanonised?
  23. So I finished Secret History and Bands of Mourning recently and I got a super creepy vibe from post-death Kelsier. Despite the fact that he helped the Southern Scadrians, I got the sense that he may be up to no good, with some seriously inscrutiable ulterior motives. In my opinion, he had kind of a negative influence on Spook, since he encouraged Spook to help him experiment with Hemalurgy and Spook later wrote that it might be a good idea to get old or disabled Metalborn to sacrifice themselves to give their power to others. I thought that was pretty creepy for Kell. Plus, the Set has been experimenting with Hemalurgy and they had to learn it somewhere. I dunno, maybe Kell is being influenced by Trell and his "coming back to the Physical Realm" hack has to do with Trellish unknown metals? Something less than savory is going on, and it has me worried. What do you think?
  24. A thing that bothered my mind for a long, long time. How did people of Shardworlds discover the magic in the first place? You see, some are far easier to discover than others. Here's a list. Sel AonDor: Medium before Elantris was built and easy after that. It only requires to wave your hand in the air. At some point someone definitely tried to draw the shape of the country and it went from there. ChayShan: specifical movement. Easy. DakHor: no idea how they discovered it in the first place. Scadrial things get a little complicated when you start to consider the alloys, but there always is some pure base metal around. Feruchemy: easiest of the three - Feruchemist feel a natural draw when they touch the metal, nothing complicated, really. Allomancy: the most unintuitive of all the Shardworlds. How on the tenth name of Damnation would somebody get the idea to swallow metals???? Sure, after Rashek Ascended he easily kicked it off, but we have WoBs on Allomancers being born before. How did they discover their powers? We have a WoB on Alendi being a Seeker. Hemalurgy: even more unintuitive than Allomancy. Not only would somebody had to have the idea to stab somebody and after that get the idea to stab himself with it, but also bindpoints come in play. No idea how it was discovered in the pre-Rashek times (there is a WoB that it was used). Nalthis Breath is noticeable and when somebody said the right words things happened to it. And after that it's just research. Roshar Spren bond people naturally and Stormlight can be inhaled reflexively (as seen many times before Kaladin knew what he was doing) and Surges can be used intuitively. On the easy end of the scope. Discuss.
  25. So as I've been listening through the books again and reading through the forums, I've been trying to figure out something. If magic comes from the Shards, then which Shard made Allomancy? According to Sazed, Allomancy is of Preservation, but look at most of what it does. Most of the applications are short term and often destructive. That sounds more like Ruins pervue than Preservation, yet the mists (which is of preservation) react to Allomancers. My theory is thus: Because Ruin and Preservation couldn't do much of anything without the other having a hand in it (read: the constant struggle for either to get anything done at the end of HoA) then all three Metallic Arts carry both within them, but favor one or the other. Feruchemy is the art of preserving, hands down. You store away your attributes for later use, either in a time of need or to supercharge what is already there. It's long term and deliberate, it's of Preservation. But, there is enough of Ruin in it for copperminds to suffer the same corruption as non-metallic recordings. Allomancy is the flip. It's short term, and often only for immediate or near to immediate use. It relies on metal as a catlyst to burn the investiture inside the person. It is closer to Ruin, which is easiest to see in the power Atium gives. Quick bursts of flashing insight in to the immediate world around them, making them better to kill. While we don't know if that notion of Atium helps to kill is a product of Atium itself or the world it lives in, Elends final chapters make the thought ambiguous. Allomancy favors Ruin, but is birthed by Preservation. That Lerasium burns for everyone says something. Hemalurgy is the most directly built by Ruin. It is destructive in nature. However, I find it ironic that it does, albeit not perfectly, preserves the power it stored. It's leaking, but it's holding in the power. This is me just trying to get my thoughts out and seeing how other people see it. I'm not sure if it's been discussed before.