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Found 237 results

  1. Can you theoretically steal echolocation with a tin spike? If you can find the correct spot? I mean think of this. Dolphin man...
  2. We need to talk about the silver plating on Vin's earring! Somewhere between the moment Vin's mother drove this little bronze spike through Vin's sister into Vin's ear, and the moment we first see Vin in Book 1, this bronze earring became plated in "silver" (which must negate its Hemalurgic effects for reasons I'll explain) and then locked away inside of a box. Even ignoring the larger implications of Silver throughout the Cosmere, and isolating our attention only at Scadrial's magic system... We know that silver on Scadrial has no known Allomantic, Feruchemical, or (most importantly) Hemalurgic properties at all. If the earring were silver-plated before spiking through Vin's sister, then that silver would have nullified the spike's ability to behave as a hemalurgic spike and accept a hemalurgic charge. In contrast, if the earring was silver-plated after receiving a hemalurgic charge, then the silver would have blocked the earring's effects on the wearer (much like Nightblood's sheath blocks his power). If this bronze earring was plated in silver, then it's logical to infer that even if Vin wore it like that (fully silver-plated), then Ruin wouldn't have been able to reach her, nor would she have been able to tap into the extra seeker properties with which the spike was charged. Interestingly enough, that silver plating was notably wearing away throughout Vin's story. From Well of Ascension - Chapter 33: "Vin stood quietly. Absently, she pulled out her bronze earring—her mother’s earring—and worked it between her fingers, watching it reflect light. It had once been gilded with silver, but that had worn off in most places." From Hero of Ages – Chapter 54: "Silver. Useless, unburnable silver. Like lead, it was one of the metals that provided no Allomantic powers at all. “An unpopular metal indeed . . .” Yomen said, nodding to the side. A servant approached Vin, bearing something on a small platter. Her mother’s earring. It was a dull thing, Allomantically, made of bronze with some silver plating. Much of the silver had worn off years ago, and the brownish bronze showed through, making the earring look to be the cheap bauble it was. “Which is why,” Yomen continued, “I am so curious as to why you would bother with an ornament such as this. I have had it tested. Silver on the outside, bronze on the inside. Why those metals?" I figure that neither Reen nor Vin could've done this silver-plating to the bronze earring. They wouldn't have been concerned in the least with having it silver-plated while they were poor and had a hard enough time staying [relatively] safe and fed. I think someone who was cosmere-aware or, at the very least, was "Ruin-aware" was responsible for having the earring silver plated. I doubt Hoid would have done this, as well. My imagination says that he would have sooner destroyed or stolen the earring if he really wanted to interfere with Ruin's plans. Hoid wouldn't have preserved the earring so carefully. The fact that the earring was neutralized/silver-plated rather than destroyed... and the fact that it was placed in a box and that box was kept rather than disposed of... well, I would guess Preservation was behind this silver-plating. I think he did what he could to influence people and events around Vin to protect her while keeping in line with his own will to 'preserve' above all else. From Hero of Ages – Sazed's final Epigraph (just before the epilogue): "Vin was special. Preservation chose her from a very young age, as I have mentioned. I believe that he was grooming her to take his power... I believe that she must have drawn some of the mist into her when she was still a child, in those brief times when she wasn’t wearing the earring. Preservation had mostly gotten her to stop wearing it by the time Kelsier recruited her, though she put it back in for a moment before joining the crew. Then, she’d left it there at his suggestion." If the earring had been placed while Vin was an infant and left in her ear, then it's a safe assumption that Ruin would have had her entire lifetime to work his influence... if, of course, it hadn't been for the presumed efforts of Preservation to buy her as much time as he could. I asked Brandon Sanderson "Who was responsible for getting Vin's bronze earring plated in 'silver'?" and apparently that question was good enough to award me an RAFO card. :-) I will be framing it. Don't judge me. Who plated Vin's bronze earring in "silver"? When did they do it? Why? Is the plating on Vin's earring really silver (or just perceived to be Silver by the Scadrians)? ...is it the same metal as Nightblood's sheath? It seems to me that the silver plating on Vin's earring and Nightblood's famous "silver sheath" were essentially there to perform the same job. What do you think?
  3. Hey Team! First day on here, but long time follower of everything Sanderson related and have read everything published within the cosmere. For a while now I have been interested in the potential use of Hemalurgy on Roshar. We know inquisitors can have 9-11 spikes (I believe) and Hemalurgy is of Ruin, the only other Shard, apart from Odium that seems that have directly try to kill/splinter another Shard. Given there are 10 surges in surgebinding, and 10 is an important number on Roshar, it might well be that there are 10 voidbinding surges. We also know that Honor was pushing Dalinar towards forcing Odium to chose a champion. So I have a few questions and wanted to know peoples thoughts regarding them, or if any interviews with Brandon have said anything about this - or alternatively if this has been discussed before. Firstly will we see hemalurgy on Roshar, secondly could either a radiant/voidbringer hold all the surges through spikes, thirdly would Odium be able to use hemalurgy to form a direct connection to someone like ruin, and fourthly, if so, could these be viable champions for each side? What do people think about this?
  4. Does anyone have anything to add to any of these? Perhaps Hemalurgical differences? They can be used to pass both Feruchemy and Allomancy correct? I distinctly remember them Only able to take one power at a time, which is why they prefer to take Mistings instead of Mistborn to create Steel Inquisitors. So does that mean that in theory someone out there? Possibly Marsh? Has All possible combinations? Is this answered in Era 2? I'm halfway through the second book. Which means there is still quite a lot of explanation to go I'm sure. Does anyone have any insight to offer that doesn't spoil Era 2? Haha! Please just give me a Rafo if there is a further in depth explanation further on. Again please leave all spoilers out for Mistborn Era 2. As I'm just not quite there yet. Is there anyone who can perhaps link to some kind of Infographic "If there is one" or a Table of some kind that explains more and perhaps possible Twin Born Combinations? I'm sure there are quite a few, Even a few that can no longer be identified "Currently", because to my knowledge Atium is all gone. lol. LIST OF METALS ALUMINUM: A Mistborn who burns aluminum instantly metabolizes all of his or her metals without giving any other effect, wiping all Allomantic reserves. Mistings who can burn aluminum are called Aluminum Gnats due to the ineffectiveness of this ability by itself. Trueself Ferrings can store their spiritual sense of identity in an aluminum metalmind. This is an art rarely spoken of outside of Terris communities, and even among them, it is not yet well understood. Aluminum itself and a few of its alloys are Allomantically inert; they cannot be Pushed or Pulled and can be used to shield an individual from emotional Allomancy. BENDALLOY: Slider Mistings burn bendalloy to compress time in a bubble around themselves, making it pass more quickly within the bubble. This causes events outside the bubble to move at a glacial pace from the point of view of the Slider. Subsumer Ferrings can store nutrition and calories in a bendalloy metalmind; they can eat large amounts of food during active storage without feeling full or gaining weight, and then can go without the need to eat while tapping the metalmind. A separate bendalloy metalmind can be used to similarly regulate fluids intake. BRASS: Soother Mistings burn brass the soothe (dampen) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Soother can focus on specific emotions. Firesoul Ferrings can store warmth in a brass metalmind, cooling themselves off while actively storing. They can tap the metalmind at a later time to warm themselves. BRONZE: Seeker Mistings burn brass to "hear" pulses given off by other Allomancers who are burning metals. Different metals produce different pulses. Sentry Ferrings can store wakefulness in a bronze metalmind, making themselves drowsy while actively storing. They can tap the metalmind at a later time to reduce drowsiness or to heighten their awareness. CADMIUM: Pulser Mistings burn cadmium to stretch time in a bubble around themselves, making it pass more slowly inside the bubble. This causes events outside the bubble to move at blurring speed from the point of view of the Pulser. Gasper Ferrings can store breath inside a cadmium metalmind; during active storage they must hyperventilate in order for their bodies to get enough air. The breath can be retrieved at a later time, eliminating or reducing the need to breathe using the lungs while tapping the metalmind. They can also highly oxygenate their blood. CHROMIUM: Leecher Mistings who burn chromium while touching another Allomancer will wipe that Allomancer's metal reserves. Spinner Ferrings can store fortune in a chromium metalmind, making themselves unlucky during active storage, and can tap it at a later time to increase their luck. COPPER: Coppercloud Mistings (also known as Smokers) burn copper to create an invisible cloud around themselves, which hides nearby Allomancers from being detected by a Seeker and which shields nearby individuals from the effects of emotional Allomancy. Archivist Ferrings can store memories in a copper metalmind (coppermind); the memory is gone from their head while in storage, and can be retrieved with perfect recall at a later time. DURALUMIN: A Mistborn who burns duralumin instantly burns away any other metals being burned at the same time, releasing an enormous bursts of those metals' power. Mistings who can burn Duralumin are called Duralumin Gnats due to the ineffectiveness of this ability by itself. Connector Ferrings can store spiritual connection in a duralumin metalmind, reducing other people's awareness and friendship with them during active storage, and can tap it at a later time in order to speedily form trust relationships with others. ELECTRUM: Oracle Mistings burn electrum to see a vision of possible paths their future could take. This is usually limited to a few seconds. Pinnacle Ferrings can store determination in an electrum metalmind, entering a depressed state during active storage, and can tap it at a later time to enter a manic phase. GOLD: Auger Mistings burn gold to see a vision of a past self or how they would have turned out having made different choices in the past. Bloodmaker Ferrings can store health in a gold metalmind, reducing their health while actively storing, and can tap it at a later time in order to heal quickly or to heal beyond the body's usual abilities. IRON: Lurcher Mistings who burn iron can Pull on nearby sources of metal. Pulls must be directly toward the Lurcher's center of gravity. Skimmer Ferrings can store physical weight in an iron metalmind., reducing their effective weight while actively storing, and can tap it at a later time to increase their effective weight. NICROSIL: Nicroburst Misitings who burn nicrosil while touching another Allomancer will instantly burn away any metals being burned by that Allomancer, releasing an enormous (and perhaps unexpected) burst of those metals' power within that Allomancer. Soulbearer Ferrings can store Investiture in a nicrosil metalmind. This is a power that very few know anything about; indeed, I'm certain the people of Terris don't truly know what they are doing when they use these powers. PEWTER: Pewterarm Mistings (also known as Thugs) burn pewter to increase their physical strength, speed, and durability, also enhancing their bodies' ability to heal. Brute Ferrings can store physical strength in a pewter metalmind, reducing their strength while actively storing, and can tap it at a later time to increase their strength. STEEL: Coinshot Mistings who burn steel can Push on nearby sources of metal. Pushes must be directly away from the Coinshot's center of gravity. Steelrunner Ferrings can store physical speed in a steel metalmind, slowing them while actively storing, and can tap it at later time to increase their speed. TIN: Tineye Mistings who burn tin increase the sensitivity of their five senses. All are increased at the same time. Windwhisperer Ferrings can store the sensitivity of one of the five sense in a tin metalmind; a different tin metalmind must be used for each sense. While storing, their sensitivity in that sense is reduced, and when the metalmind is tapped that sense is enhanced. ZINC: Rioter Mistings burn zinc to riot (enflame) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Rioter can focus on specific emotions. Sparker Ferrings can store mental speed in a zinc metalmind, dulling their ability to think and reason while actively storing, and can tap it at a later time to think and reason more quickly.
  5. During the Arcanum Unbounded short story The Eleventh Metal, right after the fight between kelsier and shezler, Gemmel walks over and: "Carefully and meticulously selected a fork from the fallen tools and other scattered laboratory remains. He smiled and chuckled to himself. 'Now that is a fork.' He shoved it into his pocket." Earlier gemmel tells kelsier that their goal for the evening was in the basement. While we interpret this via kelsier to mean that the goal was to fight a mistborn for his training. But i think that was just a side benefit for the evening and that gemmel's true goal was to get this fork. We know that shezler is attempting to snap these skaa and manifest more allomantic abilities through beatings and torture. Is it possible that this fork is a makeshift torture implement that is tearing off bits of investiture and gaining charge? I believe there is a WoB or theory talking about how gemmel may have been muttering and conversing with ruin because of some embedded shrapnel or just his madness allowing ruin to communicate with him. If this fork did have hemalurgic properties to it, then it may have been a powerful tool in the hands of an agent of ruin. Perhaps in the next mistborn novels we will encounter someone who gained abilities from the fork of power!! Discuss.
  6. Working on the assumption that the bindpoints used in Hemalurgy are just physical locations that are related to a specific point of your spiritweb, rather than a creation of Hemalurgy, I have another of my signature crackpot ideas. Using a piece of wood, so it definitely isn't hemalurgic, could you carve some Aon on it such that when the wood is placed on a bindpoint and the Aon is activated, you get some effect related to your spiritweb corresponding to that bindpoint? To clarify with an example, you are a pewterarm, and there is a pewter bindpoint in the earlobe (if that isn't the case, roll with it but tell me). If you put the right Aon there, could you push power through your web such that you use the Dor to either make it so you get the effect of burning pewter without burning any, or make any pewter burn you do more powerful? Could it re-filter the power through the context of pewter allomancy to give you enhanced pewter. It would be a lot like a nicrosil tap, at least it is with how I envision it. I'm going to assume I worded this horribly (even though I ran it by @Extesian in the discord first to try to make it sensible). If people don't get this at all, yell at me so I know which part(s) are broken. This is something I've never seen considered before, really.
  7. Hello All! I am very new here and this my first theory post! Very excited to discuss this! If this has been posted before i apologize, I am still trying to learn the ins and outs so your patience is appreciated. That being said, Here is my theory about Szeth and Nightblood. We know that Nightblood feeds on breath when drawn (or in this case stromlight). However, since losing his honorblade, Szeth has also lost his ability to draw in stormlight, making him unable to draw Nightblood. So my theory/question is, would it be possible for Szeth to supplement his inability to draw in stormlight with Hemalurgy?
  8. What possibilities do lifeless have in terms of combining them with the power of other shards? Can you soul cast lifeless into metal? If so, would you have to do it before or after awakening it as a lifeless, and would it still be able to move? I think I remember reading that investiture of different shards doesn't play well together, but I don't really know if that means it would make it impossible, or just take a large amount of either Stormlight or breaths. Could you give them hemalurgic spikes, either in combination with soulcasting to metal or by itself, and make a sort of lifeless supersoldiers?
  9. I think the KR abandoned their oaths in the Recreance because they discovered that Odium had the ability to control their Radiantspren. I believe Voidbringing is Odium’s form of Hemalurgy. I speculate Odium used Voidbringing to inject voidspren into Radiantspren. I believe this is the Diagram’s “secret” that destroyed the KR. Here’s my logic: 1. I think Hemalurgy is the ability to transfer innate Investiture from one entity to another. @Cowmanthethirdreminds me that, technically, “Hemalurgy” is Ruin’s magic system, since it relies on blood to effectuate the transfer. But I think the power to transfer innate Investiture (by whatever name) is available to every Shard, subject to their Mandate (intent). Even non-Awakening Breath transfers IMO are Endowment’s form of Hemalurgy, since Breaths are innate Investiture. This WoB states Spiritual Realm powers are "not themselves of [any] Shard. They are simply tools." That includes the power to transfer innate Investiture (by whatever name). 2. I think Voidbringing (not Voidbinding) is Odium’s “possession” magic. He gains control of a soul by changing the soul’s innate Investiture. I believe Roshar’s innate Investiture always manifests as spren. Rosharans call spren a “soul.” The Rider of Storms is the “soul” of the storm. When Fleet dies, his “soul” rises into the storm “forever to race the wind” – a windspren. A Tai-na’s spren is its “soul.” 3. Voidspren IMO are Odium’s Hemalurgical “spikes” – Odium Investiture (voidspren) injected into a soul’s innate Investiture (the host spren). I think this WoB confirms that (emphasis added): Listeners bond with pre-Shattering spren. I think the only listener forms that rely on “hole-less” spren are the Lost Legion’s five basic forms. IMO, stormspren are a pre-Shattering spren Odium controls through a voidspren. In Dalinar’s Purelake vision, a voidspren-injected “host” spren becomes a Thunderclast. 4. In this post, I theorize Radiantspren combine two pre-Shattering spren. Those are the spren that give Radiantspren their ability to Focus two powers. I believe it’s possible for Odium to control the Radiantspren by injecting a voidspren into one or both of those spren or the Radiantspren itself, perhaps through the “hole” created by the combination. 5. Odium might have corrupted earlier KR generations this way. The Surgebinder War that preceded Nohadon’s Desolation may be an example. Vorin contempt for the KR may stem from their Odium-corrupted behavior as much as the Recreance. I think the Recreance KR discovered their exposure to Odium. The KR had to abandon their oaths in unison. 6. I think Odium has gained control of other spren. I’ve long believed the Heralds are spren – each a Horatius guarding the bridge between Braize’s and Roshar’s subastrals. Here’s Kalak’s description of Jezrien in the SLA Prelude: Some posters believe Odium corrupted Ishar as well as Jezrien. IMO, Odium now controls the Stormfather. 7. I think Voidbringing is reversible. My Odium mantra: Hate corrodes and divides. It spoils relationships. I think Odium’s Mandate (intent) severs Connections. His Investiture cannot form its own bonds and instead “unmakes” souls. IMO, voidspren are like electrodes inserted into the host spren. They can be removed without damage to the host. The Nahel bond, in contrast, mingles souls. That’s my speculation, anyway. Enjoy yourselves!
  10. Simple enough. Do we know if you can spike the part of you that defines your birthplace? If yes, could you get a few of those and gain Selish magic?
  11. So, this is going to be a half baked theory, and I'm not nearly familiar enough with WoK or WoR to really support it, as I don't have the books yet, but here it goes anyways: We have WoB saying that we have seen Hemalurgy used on other worlds than Scadrial. (If you want more, see this thread) But he makes it sound like we shouldn't be able to find it. Another Nurse Worldhopper? Anyways, I started thinking about how you'd go about finding a hemalurgically spike individual, and what came to mind was the insanity and "voices" that were the biggest hints at spiked individuals on Scadrial. But I wasn't sure. After all, Ruin is now a part of Harmony, and i don't think Harmony would make people go insane. However, what if the back door could also be accessed by other Shards? Thus, if another shard became aware of Hemalurgy, they could replicate what Ruin was doing with Penrod, Spook and Quellion. That's when it hit me: The Heralds went to Damnation, were tortured, and came back insane. Theories are all about Odium breaking them to start desolations. But what if Odium became aware of Hemalurgy, and started spiking heralds. He would intermingle the spiking with other forms of torture so that people might not notice that he was leaving metal needles in their bodies. I'm not sure if he took complete control (like with Inquisitors) or just opted for a couple spikes and a voice in their head. Think I'm bogus? Take a look at this quote: I'm sure there are others. But for now, i just wanted to get these ideas down.
  12. So in Hemalurgy, the metals Iron, Tin, Zinc, and Copper all steal attributes that can be given to people, and turned into Blessings for kandra. It's also said that kandra Blessings are created specifically for kandra. A friend of mine was saying that the properties stolen for blessings were different than the attributes stolen for a spike. Hemalurgy is intent dependant, so no one can create a Hemalurgic spike on accident. Is the special preparation needed to create Blessings the intent to create a kandra Blessing? Do kandra blessing have a slightly different effect than a spike filled with the same attribute that is not a blessing? And is the gaining sentience from a Blessing a biological effect of a being a kandra/mistwraith, or is it a fundamental property of the Blessings themselves?
  13. Re-reading HOA, and now I'm really confused. Vin says at one point that the normal Inquisitor spikes are 2 steel in the eyes, 1 steel in the shoulders, and 6 in the sides/ribs - 4 bronze and 2 steel. That would allow for the basic 8 allomantic metals (with one doubled), but neither steel nor bronze can grant Allomantic Atium or Feruchemical Gold. Now, we know from WOB that the Inquisitors didn't all have those powers, but surely most did - without either, they'd be too vulnerable: Atium's just too overwhelming a weapon. Also, the HOA epigraphs talk about the Inquisitors gaining their healing powers from a pewter spike stealing/granting Feruchemical gold, and the way it's written implies that was part of the "normal" power set. Weird...
  14. Not sure if any of these questions have answers, but I think they are still worth discussing. 1) Is it possible to become a Feruchemical Savant? What exactly does this entail? Would they be more efficient in their tapping/filling? Would they be able to more precisely tap/fill their metalminds? 2) Is it possible to become a "Hemalurgic Savant"? Meaning that the person's soul has fused with the stolen pices to the point it no longer considers them stolen? Would the Hemalurgic spikes still be required or could they be removed? 2B) If attributes were stolen from someone who was storing their identity, would it be possible to impart that attribute to someone without the need for the spike to stay in their body? Extrem case: 2C) If attributes were stolen from someone who was actively tapping the identity of the person who was to receive(is it even possible to tap someone else's identity?), would the continued presence of the Hemalurgic spike still be necessary? 3) If a Savant filled a nicrosil investiture metalmind(one that anyone could tap) with their more powerful allomancy(thinking about Spook's tin), would the person tapping said metalmind become a Savant as long as they were tapping it?
  15. allomancy

    I admit that I have yet to read the Era 2 books or the short stories, so perhaps this is revealed in one of those books. Still, worth asking if it hasn't. I've done quite a bit of browsing over on the Coppermind wiki, about the magic systems of Scadrial. I don't mind spoilers, since they only make me want to experience the source material firsthand, so I pumped myself up for reading Era 2 by reading about Allomancy and Feruchemy. Compounding was right up my alley, as someone who likes to figure out how things would mix. After a while, a thought occurred to me. What would happen if an Allomancer burned a charged Hemalurgic spike? Would it Compound, like Feruchemy? Would the Hemalurgic charge simply disappear? Would the Allomancer gain the Hemalurgic power permanently, as if... for lack of a better word, spot welding the Spiritual DNA of the Allomancer? Or would it be something else entirely.
  16. Hi guys. I have some really deep mistborn questions and im sure you guys do to si i decided to make a dep mistborn Q&A thread. Feel free to ask questions and answer questions but please only deep good quality questions. Thanks
  17. Hi, I was wondering, would a hemalurgic spike put though someone's arm that had been cut higher up with a shardblade still grant powers? I'm currently thinking shardblades sever the limb spiritually, which also shuts down the nerves but doesn't kill the flesh. But i think the allomantic/feruchemic abilities are passed on via the spirit realm. I'm just not sure if it wouldn't work though. Building on that, if you strap a metalmind to a dead arm could you still tap it? And finally, if you have a large amount of metal piercing a dead arm could Harmony or Ruin still whisper to you? I may have answered my own question but I'm eager to see if you guys agree or disagree
  18. hemalurgy

    Mod Note: Split off at Oversleep's request from this thread. Recent discussion inspired me to make a thread about Inquisitor builds. So, what do we know about spikes of Inquisitors? Keep in mind we're talking about Final Empire Era Inquisitors, not rampaging Ruin Inquisitors. They are said to be stronger in Allomantic steel and Allomantic iron than regular Allomancers. I assume they have at least two spikes for each. They do not really need spikes for Allomantic gold and they are said to usually have between 9 and 11 spikes. Assuming they are Allomancers to begin with (and no reason to turn non-Allomancer into Inquisitor): Feruchemical gold (not all of them had that due to trouble with finding Feruchemists) Allomantic: pewter tin double bronze double steel double iron atium (not all of them had that though) That's 9 spikes (one power the Allomancer was born with). We have still two spikes to spare (if we're doing the upper limit of 11 spikes and assume they have Feruchemical gold and Allomantic atium). What else? The Inquisitor Kelsier fought had access to emotional Allomancy.
  19. Hi everyone, I have a small question regarding Hemalurgy. So, if you spike someone granting him an ablity he already has that power will be enhanced, right? (Like with Vin, who was already a Seeker when she got the spike that allowed her to do the same thing so it gave her the abilitybto pierce copperclouds.) How will this effect any other allomantic and feruchemic abilities?
  20. Do we know how the Koloss blooded were created? Was it something of Harmony or is it the Spawn of a Koloss? I heard somewhere that if an Inquisitor were to procreate they might pass on some extra spiritual DNA. I ask because it would be interesting to try a few things based on this. -Surely a koloss blooded would provide a stronger potency spike, could you compund this effect through generations of repeating the process -if you get two people and give them hemalurgy for mental strength and then make them reproduce would they produce a super smart baby, and would it have the drawbacks that usually come with grafting someone elses mind onto yours? -Suposedly doing the same for emotional strength or powerful senses, also, I heard that an electrum spike is what gives Inquisitors their multiple atium shadows so imagine breeding this into a bloodline. -Make children with more than one alomantic or feruchemical ability through this method??
  21. If we take long , sharp from both sides spike, can we steal 2 different atributes from 2 people by impaling them both on that spikes in correct bind points in the same time? Can we also put this spike in two diffrent people, in exactly same time? Anf what power each of them will get? And if the spike contain the same atribut from difrent people? Also, is there a upper limit how many people can use shard the same time?
  22. OK, so I was reading the Coppermind when I came across this: Hemalurgy can be used anywhere in the Cosmere[9], as long there is an intent to create a Hemalurgic spike. Hemalurgy can also steal attributes from other forms of Investiture.[10] Hemalurgy can be used on animals. So, a few thoughts. The kandra blessings (iron, tin, zinc and copper - strenth, senses, emotional stability and fortitude and intelligence and memory) give sentience to kandra, which have no prior form of conciousness. Could this mean cows could fly around on metal and talk to other cows, and eventually take over mankind as the top of the food chain and claim dominion over the land, plants and animals? Personally, I think this is a bit of a long shot, but still. Since the magic focus of Scadrial is metal, and Ruin resides on Scadrial (in the form of Harmony), would all Hemalurgy throughout the Cosmere be done with metal? Or would it be done with the magic focus of the planet in question? If so, what about on planets that aren't Shardworlds (I mean, there have to be at least a few, right?), would you have to use metal, or the magic focus of the nearest Shardworld? If trying to Steal surgebinding from a KR, would I have to stab the spren as well as the person to get the surgebinding abilities? I think the first parts are plausible, but if asked, Brandon would probably reply with a RAFO. It says that Hemalurgy can be used anywhere in the Cosmere, but never says that it can't be used anywhere else. Think of what people could do with this kind of stuff! Epics would be lying in the street, dead, because people want their powers. Anyone could become an Epic! Rithmatists would no longer be special, and would probably be hunted by people who wanted their powers. I mean, yeah, you could just set up a ton of lines of forbiddance to stop anyone from crossing, but they don't last forever. This leads me to my next point. What would happen if someone had a copper spike, but then someone else spiked them with a different spike, then put that inside themselves (that sounded really wrong)? Would they get the intelligence of both people, or just the one they spiked, and to get the other one they had to take the spike out and put it in themselves? Creating a Hemalurgic charge requires physical injury, but death is not a requirement to charge the spike.[2] This would leave the donor in a similar spiritual condition to a Drab, but in a worse condition OK, so we already know that the way hemalurgy works is by taking part of someone's spiritDNA and putting it into someone else. However, the person it was taken from is not required to die. So, part of the person is gone, and since hemalurgy=ruin, and ruin is ruin, the person who remains is probably someone who's had all the good sucked out of their lives, leaving a person with depression, hopeless, etc. kind of like what happens to a person when they are subject to the Dementor's Kiss, but still has a soul, and so can do stuff, but probably in an evil-got-nothing-to-lose-so-i-can-do-anything kind of way. Remind me to stay away from them. There were probably a few more things I was thinking of, but for the moment, I've forgotten them. So for now, this is all you've got, but it's pretty ggod stuff, if i do say so myself. Anyway, thanks for reading this.
  23. I think I have figured something out, although this is in no way confirmed. I was re-reading HoA and I was pondering hemalurgic spikes in Kandra. Now we know that Kandra Blessings are two spikes which together grant sentience and a power of some kind. In SoS Bleeder uses unknown methods to not only grant herself Feruchemy speed while only using one spike. However, I always thought it was odd that she also manifested a power we have only seen Ruin and Harmony use up to this point. She takes moments to speak to Wax in his mind. At the time I just kinda went with it, it was an exciting time in the story. However, I realized that this should have sent up several red flags. I mean, not only does she use the metallic arts which we thought was impossible, but then she invades Wax's mind like that. That's not even a power we have observed a mortal being using before! Here is where I will delve into the interviews with Brandon. There was a question about ReLuur, and if one of his spikes is Atium. TLDR: RAFO http://www.theoryland.com/intvsresults.php?kwt='reluur' Now, this is obviously about a different Kandra but we know they know more than they are telling Wax and Wayne at the moment. It seems likely that Atium in some form is still accessible to some Kandra. This is what really holds my theory out. You see, I was contemplating the fact that Brandon has written sayuing that you could make alloys with both Larasium and Atium and produce 16 alloys. We know that the Laraseium alloys make Mistings, and it's been hinted that Atium alloys would have various temporal effects. So here is the long and short of it all: Bleeder's single spike might steal the possible abilites of the Atium-Brass Alloy Now the spike itself might not actually be made of that material since it's hemaleric in nature. But I believe it steals the powers of burning Atium-Zinc or Atium-Brass allomancers. This is a stretch but let me walk you through what we know: 1. Bleeder can somehow talk in the minds of thoses spiked with Hemalergy. 2. Bleeder cannot be using more than one spike while she does this. 3. Bleeder has knowledge of Hemalergy that is far beyond the current understanding of Harmony's people (as far as we know). 4. Bleeder's spike was made of an unknown metallic alloy. Now the power of speaking in minds is a bit of a stretch, but it certainly seems like a possibility of a twisted external mental allomantic ability. It also feels more like a pushing rather than a pulling ability. I mean, that is the most realistic explanation for this strange and invasive ability. *Edit: Thanks to some awesome readers, I have seen references that clarify that Bleeder's spike is made from a metal that Harmony doesn't know. However, this doesn't change the foundation of the theory. Thanks to those who took the time to source the quotes!* As my final point of support in this theory, I will need to delve into Secret History here: So there it is, I have no idea how viable this is, or where exactly the atium came from. It either has reappeared or it was salvaged from an older stash. But I am happy I finally got this out there. It's such a cool concept to think about. I wonder how this could be applied in combat, and if there is a limited range that this communication is restricted to. *Edit: Changed my wording for clarification.
  24. The first time I read mistborn many years ago it seemed like Kredik Shaw seemed like Hemalurgy on a massive scale (it is described as many spires and towers, some large enough for rooms, others simply thin rods of metal...) but I dismissed this offhand, not knowing Sanderson yet. Rereading it recently, the thought came back. Why would the Lord Ruler build his palace with so many spires, some being nothing more than metal rods? Could this be some sort of power draw or theft from the very land itself? It is somewhat reminiscent of Elantris and the land being used in the aon dor. Thoughts?
  25. This may be a silly question, but something that could potentially be kinda cool... Would there be any effect on animals such as horses if they had Hemalurgic spikes? I don't think they would become sentient, but would there be any other effects? If it could work in some way or another what could be done with it?