Search the Community

Showing results for tags 'hemalurgy'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast


  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Elantris and Emperor's Soul
    • Warbreaker
    • White Sand
    • Cosmere Short Stories
    • Unpublished Works
  • Non-cosmere Works
    • The Reckoners
    • The Rithmatist
    • Skyward Spoiler Board
    • Alcatraz
    • Other Stories
    • The Wheel of Time
  • Related Works
    • Writing Excuses
    • Reading Excuses
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Science, Tech, and Math Discussion
    • Creator's Corner
    • Role-Playing
    • Social Groups, Clans, and Guilds


  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Zarepath's Blog
  • First time reading The Well Of Ascension
  • Seshperankh's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • WoR Thoughts and Questions
  • Blogfalcon
  • What If I Told You
  • What Happened in Oregon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LeftInch's Blog
  • Something about everything (and a bit on the side)
  • Theorytime Monthly
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Rocket League Boosting Service -RL Rank Boosting -
  • The Way of Toasters
  • Scandinavian Furniture | Buy Scandinavian Furniture online
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Cosmere Nerd Things
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Vascular X
  • Gleam And Glow Cream Review
  • g10 force
  • Custom Quality Services Offered By Painting Contractors Spring Valley
  • How AR will impact the market in Current time | Brossard Design
  • A few things that weigh less and will make your Camino more comfortable
  • How to Expand Your Business Internationally
  • Track Advanced - Racing, Flight and Game Simulators by Next Level Racing


  • Community Calendar

Found 227 results

  1. So, this is going to be a half baked theory, and I'm not nearly familiar enough with WoK or WoR to really support it, as I don't have the books yet, but here it goes anyways: We have WoB saying that we have seen Hemalurgy used on other worlds than Scadrial. (If you want more, see this thread) But he makes it sound like we shouldn't be able to find it. Another Nurse Worldhopper? Anyways, I started thinking about how you'd go about finding a hemalurgically spike individual, and what came to mind was the insanity and "voices" that were the biggest hints at spiked individuals on Scadrial. But I wasn't sure. After all, Ruin is now a part of Harmony, and i don't think Harmony would make people go insane. However, what if the back door could also be accessed by other Shards? Thus, if another shard became aware of Hemalurgy, they could replicate what Ruin was doing with Penrod, Spook and Quellion. That's when it hit me: The Heralds went to Damnation, were tortured, and came back insane. Theories are all about Odium breaking them to start desolations. But what if Odium became aware of Hemalurgy, and started spiking heralds. He would intermingle the spiking with other forms of torture so that people might not notice that he was leaving metal needles in their bodies. I'm not sure if he took complete control (like with Inquisitors) or just opted for a couple spikes and a voice in their head. Think I'm bogus? Take a look at this quote: I'm sure there are others. But for now, i just wanted to get these ideas down.
  2. So in Hemalurgy, the metals Iron, Tin, Zinc, and Copper all steal attributes that can be given to people, and turned into Blessings for kandra. It's also said that kandra Blessings are created specifically for kandra. A friend of mine was saying that the properties stolen for blessings were different than the attributes stolen for a spike. Hemalurgy is intent dependant, so no one can create a Hemalurgic spike on accident. Is the special preparation needed to create Blessings the intent to create a kandra Blessing? Do kandra blessing have a slightly different effect than a spike filled with the same attribute that is not a blessing? And is the gaining sentience from a Blessing a biological effect of a being a kandra/mistwraith, or is it a fundamental property of the Blessings themselves?
  3. Re-reading HOA, and now I'm really confused. Vin says at one point that the normal Inquisitor spikes are 2 steel in the eyes, 1 steel in the shoulders, and 6 in the sides/ribs - 4 bronze and 2 steel. That would allow for the basic 8 allomantic metals (with one doubled), but neither steel nor bronze can grant Allomantic Atium or Feruchemical Gold. Now, we know from WOB that the Inquisitors didn't all have those powers, but surely most did - without either, they'd be too vulnerable: Atium's just too overwhelming a weapon. Also, the HOA epigraphs talk about the Inquisitors gaining their healing powers from a pewter spike stealing/granting Feruchemical gold, and the way it's written implies that was part of the "normal" power set. Weird...
  4. Not sure if any of these questions have answers, but I think they are still worth discussing. 1) Is it possible to become a Feruchemical Savant? What exactly does this entail? Would they be more efficient in their tapping/filling? Would they be able to more precisely tap/fill their metalminds? 2) Is it possible to become a "Hemalurgic Savant"? Meaning that the person's soul has fused with the stolen pices to the point it no longer considers them stolen? Would the Hemalurgic spikes still be required or could they be removed? 2B) If attributes were stolen from someone who was storing their identity, would it be possible to impart that attribute to someone without the need for the spike to stay in their body? Extrem case: 2C) If attributes were stolen from someone who was actively tapping the identity of the person who was to receive(is it even possible to tap someone else's identity?), would the continued presence of the Hemalurgic spike still be necessary? 3) If a Savant filled a nicrosil investiture metalmind(one that anyone could tap) with their more powerful allomancy(thinking about Spook's tin), would the person tapping said metalmind become a Savant as long as they were tapping it?
  5. allomancy

    I admit that I have yet to read the Era 2 books or the short stories, so perhaps this is revealed in one of those books. Still, worth asking if it hasn't. I've done quite a bit of browsing over on the Coppermind wiki, about the magic systems of Scadrial. I don't mind spoilers, since they only make me want to experience the source material firsthand, so I pumped myself up for reading Era 2 by reading about Allomancy and Feruchemy. Compounding was right up my alley, as someone who likes to figure out how things would mix. After a while, a thought occurred to me. What would happen if an Allomancer burned a charged Hemalurgic spike? Would it Compound, like Feruchemy? Would the Hemalurgic charge simply disappear? Would the Allomancer gain the Hemalurgic power permanently, as if... for lack of a better word, spot welding the Spiritual DNA of the Allomancer? Or would it be something else entirely.
  6. Hi guys. I have some really deep mistborn questions and im sure you guys do to si i decided to make a dep mistborn Q&A thread. Feel free to ask questions and answer questions but please only deep good quality questions. Thanks
  7. Hi, I was wondering, would a hemalurgic spike put though someone's arm that had been cut higher up with a shardblade still grant powers? I'm currently thinking shardblades sever the limb spiritually, which also shuts down the nerves but doesn't kill the flesh. But i think the allomantic/feruchemic abilities are passed on via the spirit realm. I'm just not sure if it wouldn't work though. Building on that, if you strap a metalmind to a dead arm could you still tap it? And finally, if you have a large amount of metal piercing a dead arm could Harmony or Ruin still whisper to you? I may have answered my own question but I'm eager to see if you guys agree or disagree
  8. hemalurgy

    Mod Note: Split off at Oversleep's request from this thread. Recent discussion inspired me to make a thread about Inquisitor builds. So, what do we know about spikes of Inquisitors? Keep in mind we're talking about Final Empire Era Inquisitors, not rampaging Ruin Inquisitors. They are said to be stronger in Allomantic steel and Allomantic iron than regular Allomancers. I assume they have at least two spikes for each. They do not really need spikes for Allomantic gold and they are said to usually have between 9 and 11 spikes. Assuming they are Allomancers to begin with (and no reason to turn non-Allomancer into Inquisitor): Feruchemical gold (not all of them had that due to trouble with finding Feruchemists) Allomantic: pewter tin double bronze double steel double iron atium (not all of them had that though) That's 9 spikes (one power the Allomancer was born with). We have still two spikes to spare (if we're doing the upper limit of 11 spikes and assume they have Feruchemical gold and Allomantic atium). What else? The Inquisitor Kelsier fought had access to emotional Allomancy.
  9. Hi everyone, I have a small question regarding Hemalurgy. So, if you spike someone granting him an ablity he already has that power will be enhanced, right? (Like with Vin, who was already a Seeker when she got the spike that allowed her to do the same thing so it gave her the abilitybto pierce copperclouds.) How will this effect any other allomantic and feruchemic abilities?
  10. Do we know how the Koloss blooded were created? Was it something of Harmony or is it the Spawn of a Koloss? I heard somewhere that if an Inquisitor were to procreate they might pass on some extra spiritual DNA. I ask because it would be interesting to try a few things based on this. -Surely a koloss blooded would provide a stronger potency spike, could you compund this effect through generations of repeating the process -if you get two people and give them hemalurgy for mental strength and then make them reproduce would they produce a super smart baby, and would it have the drawbacks that usually come with grafting someone elses mind onto yours? -Suposedly doing the same for emotional strength or powerful senses, also, I heard that an electrum spike is what gives Inquisitors their multiple atium shadows so imagine breeding this into a bloodline. -Make children with more than one alomantic or feruchemical ability through this method??
  11. If we take long , sharp from both sides spike, can we steal 2 different atributes from 2 people by impaling them both on that spikes in correct bind points in the same time? Can we also put this spike in two diffrent people, in exactly same time? Anf what power each of them will get? And if the spike contain the same atribut from difrent people? Also, is there a upper limit how many people can use shard the same time?
  12. OK, so I was reading the Coppermind when I came across this: Hemalurgy can be used anywhere in the Cosmere[9], as long there is an intent to create a Hemalurgic spike. Hemalurgy can also steal attributes from other forms of Investiture.[10] Hemalurgy can be used on animals. So, a few thoughts. The kandra blessings (iron, tin, zinc and copper - strenth, senses, emotional stability and fortitude and intelligence and memory) give sentience to kandra, which have no prior form of conciousness. Could this mean cows could fly around on metal and talk to other cows, and eventually take over mankind as the top of the food chain and claim dominion over the land, plants and animals? Personally, I think this is a bit of a long shot, but still. Since the magic focus of Scadrial is metal, and Ruin resides on Scadrial (in the form of Harmony), would all Hemalurgy throughout the Cosmere be done with metal? Or would it be done with the magic focus of the planet in question? If so, what about on planets that aren't Shardworlds (I mean, there have to be at least a few, right?), would you have to use metal, or the magic focus of the nearest Shardworld? If trying to Steal surgebinding from a KR, would I have to stab the spren as well as the person to get the surgebinding abilities? I think the first parts are plausible, but if asked, Brandon would probably reply with a RAFO. It says that Hemalurgy can be used anywhere in the Cosmere, but never says that it can't be used anywhere else. Think of what people could do with this kind of stuff! Epics would be lying in the street, dead, because people want their powers. Anyone could become an Epic! Rithmatists would no longer be special, and would probably be hunted by people who wanted their powers. I mean, yeah, you could just set up a ton of lines of forbiddance to stop anyone from crossing, but they don't last forever. This leads me to my next point. What would happen if someone had a copper spike, but then someone else spiked them with a different spike, then put that inside themselves (that sounded really wrong)? Would they get the intelligence of both people, or just the one they spiked, and to get the other one they had to take the spike out and put it in themselves? Creating a Hemalurgic charge requires physical injury, but death is not a requirement to charge the spike.[2] This would leave the donor in a similar spiritual condition to a Drab, but in a worse condition OK, so we already know that the way hemalurgy works is by taking part of someone's spiritDNA and putting it into someone else. However, the person it was taken from is not required to die. So, part of the person is gone, and since hemalurgy=ruin, and ruin is ruin, the person who remains is probably someone who's had all the good sucked out of their lives, leaving a person with depression, hopeless, etc. kind of like what happens to a person when they are subject to the Dementor's Kiss, but still has a soul, and so can do stuff, but probably in an evil-got-nothing-to-lose-so-i-can-do-anything kind of way. Remind me to stay away from them. There were probably a few more things I was thinking of, but for the moment, I've forgotten them. So for now, this is all you've got, but it's pretty ggod stuff, if i do say so myself. Anyway, thanks for reading this.
  13. I think I have figured something out, although this is in no way confirmed. I was re-reading HoA and I was pondering hemalurgic spikes in Kandra. Now we know that Kandra Blessings are two spikes which together grant sentience and a power of some kind. In SoS Bleeder uses unknown methods to not only grant herself Feruchemy speed while only using one spike. However, I always thought it was odd that she also manifested a power we have only seen Ruin and Harmony use up to this point. She takes moments to speak to Wax in his mind. At the time I just kinda went with it, it was an exciting time in the story. However, I realized that this should have sent up several red flags. I mean, not only does she use the metallic arts which we thought was impossible, but then she invades Wax's mind like that. That's not even a power we have observed a mortal being using before! Here is where I will delve into the interviews with Brandon. There was a question about ReLuur, and if one of his spikes is Atium. TLDR: RAFO'reluur' Now, this is obviously about a different Kandra but we know they know more than they are telling Wax and Wayne at the moment. It seems likely that Atium in some form is still accessible to some Kandra. This is what really holds my theory out. You see, I was contemplating the fact that Brandon has written sayuing that you could make alloys with both Larasium and Atium and produce 16 alloys. We know that the Laraseium alloys make Mistings, and it's been hinted that Atium alloys would have various temporal effects. So here is the long and short of it all: Bleeder's single spike might steal the possible abilites of the Atium-Brass Alloy Now the spike itself might not actually be made of that material since it's hemaleric in nature. But I believe it steals the powers of burning Atium-Zinc or Atium-Brass allomancers. This is a stretch but let me walk you through what we know: 1. Bleeder can somehow talk in the minds of thoses spiked with Hemalergy. 2. Bleeder cannot be using more than one spike while she does this. 3. Bleeder has knowledge of Hemalergy that is far beyond the current understanding of Harmony's people (as far as we know). 4. Bleeder's spike was made of an unknown metallic alloy. Now the power of speaking in minds is a bit of a stretch, but it certainly seems like a possibility of a twisted external mental allomantic ability. It also feels more like a pushing rather than a pulling ability. I mean, that is the most realistic explanation for this strange and invasive ability. *Edit: Thanks to some awesome readers, I have seen references that clarify that Bleeder's spike is made from a metal that Harmony doesn't know. However, this doesn't change the foundation of the theory. Thanks to those who took the time to source the quotes!* As my final point of support in this theory, I will need to delve into Secret History here: So there it is, I have no idea how viable this is, or where exactly the atium came from. It either has reappeared or it was salvaged from an older stash. But I am happy I finally got this out there. It's such a cool concept to think about. I wonder how this could be applied in combat, and if there is a limited range that this communication is restricted to. *Edit: Changed my wording for clarification.
  14. The first time I read mistborn many years ago it seemed like Kredik Shaw seemed like Hemalurgy on a massive scale (it is described as many spires and towers, some large enough for rooms, others simply thin rods of metal...) but I dismissed this offhand, not knowing Sanderson yet. Rereading it recently, the thought came back. Why would the Lord Ruler build his palace with so many spires, some being nothing more than metal rods? Could this be some sort of power draw or theft from the very land itself? It is somewhat reminiscent of Elantris and the land being used in the aon dor. Thoughts?
  15. This may be a silly question, but something that could potentially be kinda cool... Would there be any effect on animals such as horses if they had Hemalurgic spikes? I don't think they would become sentient, but would there be any other effects? If it could work in some way or another what could be done with it?
  16. Using a combination of the Hemalurgy chart in the Hero of Ages Ars Arcanum and the Ars Arcanum from Bands of Mourning, I've complied a chart of what the remaining seven metals do as spikes. NOTE: These are educated guesses, based off of patterns and similarities that I've seen NOTE 2: Where it says "Steals Human ___", that means I don't know what it is, but it steals a human attribute like Senses, Strength, Mental Fortitude, etc. HEMALURGIC POWER Iron: Steals Human Strength Steel: Steals Allomantic Physical Powers Tin: Steals Human Senses Pewter: Steals Feruchemical Physical Powers Zinc: Steals Human Emotional Fortitude Brass: Steals Feruchemical Mental Powers Copper: Steals Human Mental Fortitude Bronze: Steals Allomantic Mental Powers Cadmium: Steals Allomantic Temporal Powers Bendalloy: Steals Human ___ Gold: Steals Feruchemical Temporal Powers Electrum: Steals Human ___ Chromium: Steals Feruchemical Enhancement Powers Nicrosil: Steals Human ___ Aluminum: Steals Allomantic Enhancement Powers Duralumin: Steals Human ___ The way I came up with these is that I figured out that the Physical Pushing metals steal Allomantic and Feruchemical powers, in the order of Allomatic, then Feruchemical. The Mental Pushing metals do the same, in the order of Feruchemical, then Allomatic. Going off of what Aluminum did, I guessed that the Temporal Pulling metals work in the order of Allomantic, and then Feruchemical, and finally, the Enhancement Pulling metals work in order of Feruchemical, and then Allomantic. Or, Physical: Pushing A-F Mental: Pushing F-A Temporal: Pulling A-F Enhancement: Pulling F-A The final thing: I have no idea what Human ___s would be, especially related to Temporal and Enhancement effects. Does anyone have any ideas?
  17. I've noticed a few things while reading the coppermind and reading the mistborn novels, and they don't really make sense. If you melt a metal, the attribute of it still remains, but make an alloy of it and the attribute disappears. Now, what would happen if you got two different tinminds, each with a different sense stored in them, melted them and put the two pieces of molten metal together? Technically, you haven't made an alloy, so both the senses are still there. However, since you can't have two senses in a single tinmind, what happens? Can you feruchemically store in a hemalurgically charged spike? Is lerasium a metal that stores allomancy? How does compounding copper work? Could you burn duramlumin while storing to store faster? Can you burn a metal and store the allomancy as investiture in a nicrosilmind? If storing in an aluminiummind while storing makes a metalmind identityless, what if you tap an aluminiummind during active storage? What happens if you tap zinc while storing copper? What happens if you spike the shardholder of preservation with an atium spike, or make the shardholder of ruin burn lerasium? If you have spotted any other discrepancies or if you have any answers to the questions asked here, feel free to post Forum rules: please don't swear, necroposting is allowed and so is double-posting, have fun!
  18. First off, I realise that there is an existing Hemalurgy thread in the Mistborn section, but I wanted to discuss certain topics without needing to worry about spoilers. Additionally, I wanted the discussion to have a more theoretical direction, rather than a philosophical one. I have a few topics to cover, so they'll be broken up into different sections. ETHICS Hemalurgy is often considered an "evil" magic, and not without reason. So far, we have seen it as a very destructive force that not only kills innocents, but damages their very soul. However, we have had many interesting revelations since the original trilogy both in the books and through WoB. Many of these revelations paint a more... palatable picture of Hemalurgy. First and foremost, we have confirmation that Hemalurgy does not have to kill the person donating a spike. Relevant WoB: The reasons vary between WoB, but the meaning is clear: one does not have to die from getting spiked. It would still rip out a piece of your soul and change you as a person, but you do not have to die. Okay, so you don't have to die, but you're still losing a piece of your soul. That sounds like a big deal, right? Well, maybe not: So in the Before-Afterlife it certainly matters, but in the After-Afterlife? Not so much. That's a good thing, but it ultimately doesn't matter, because we have even better news! Soul wounds can be healed from: So not only is it confirmed you can heal back your soul, essentially creating a new patch of soul out of Investiture, it would also give you back the power you just had spiked away. Theoretically, you could be spiked multiple times for the same power. There's some implications that you wouldn't want to do this repeatedly, but the possibility is there. Alright, that's all well and good, but that only helps people who can heal back from a spiking. So that only means... everyone on Scadrial now. Those fancy medllions that the southerners have kindly introduced mean that everyone can heal back from being spiked by tapping an unkeyed goldmind. What's important to take away from this is that Hemalurgy may not be nearly as bad as we have been lead to believe. You don't have to die, you don't have to lose your power, you don't have to permanently damage your soul and it won't have scary, unknown implications for the After-Afterlife. I have no doubt that certain portions of society would be against it regardless of the science, but that doesn't mean that it wouldn't be used. MECHANICS In this section, I'm not going to be covering the topics of bind points or the uses of different metals as there's just not much to go on. Ultimately, I don't think the exact details are what's truly interesting about Hemalurgy anyway, but rather the interactions it has with the other magics on Scadrial. So, what do we know about Hemalurgy from the books? Well, you stab spikes into people and it gives them powers. So far as we know, each spike only steals one thing at a time, spiking an ability you already have makes you stronger and you can't have more than three spikes without opening yourself up to the influence of others: That's some pretty harsh restrictions. Suit appears to have his spikes piercing his heart, or at the very least they pierce his chest, and it was assumed that removing them would kill him. Pretty dangerous weakness to have these days, what with Coinshots and getting access to Duralumin medallions, or whatever other power boosting effects that may let people rip your spikes out. There's one person we know of who did fantastic things with Hemalurgy though, and seemed to have none of the associated weakness: the Lord Ruler. He was an impossibly powerful Mistborn, able to push on the metals inside Vin's stomach while she was burning them. Even Elend, with all his Lerasium granted strength, did not perform feats anywhere close to this. So, how did the Lord Ruler achieve this? The obvious answer is that he also ate Lerasium. WoB says that's not the case though: So how did the Lord Ruler become so powerful? According to WoB, it was Hemalurgy: So the Lord Ruler needed all three systems, but Hemalurgy was the most dramatic. Other than his incredible Allomatic strength, I cannot think of anything else he did that was not explained by compounding or God metals. There's a problem with this, though. So far as we know, the Lord Ruler only had two Hemalurgical spikes located in his upper arms, which doubled as his Atium Metlaminds. Even if these had granted Allomancy, they could not explain the entirety of his awesome power: The fact that he had no other spikes was actually a plot point. Remember that Marsh also thought that the Lord Ruler had been spiked like an Inquisitor, and his plan to kill him was based around this: So how can someone use all three systems of magic to benefit from Hemalurgy but not be full of spikes? Well, I think I have the answer, theorized from a few WoB and based around burning spikes with Allomancy: So we have some discrepancies between these WoB. In one, it says you would splice the sDNA together. In another, it says it won't graft the stolen soul on, but it would have some interesting effects. Finally, in one it says it won't have any effect when you burn it unless it also came from you. I believe these seemingly contradicting elements can finally be reconciled after learning about Identity in BoM, while also explaining why the Lord Ruler was so powerful. If you've read some of my other posts, you can probably already see where this is going. My proposition is simple: similar to Identity and Metalminds, the results of burning a Hemalurgical spike are dependent on whether or not you have Identity access to it. If you share an Identity with the Investiture in the spike, or possibly if the spike was donated from an individual who had no Identity at the time, then a process similar to compounding occurs. As the Investiture is drawn from Preservation and filtered through the metal, the Hemalurgical Investiture alters the shape that the magic takes, thereby spicing the sDNA in the spike and the sDNA of the Allomancer together. For a full explanation on my theory for the mechanics of Allomancy and compounding, see my huge ranty post. So, what effect would this have? Well, I believe we saw the results of this in the Lord Ruler. In the case of spikes which grant Metalborn abilities, splicing the sDNA results in granting, or increasing, the abilities of a Metalborn. It does not "graft" or "tack on" a piece of sDNA as has been described of spikes, but rather a full merger or "splicing" between the sDNA, impossible to separate afterwards. If this were the case, it would explain how the Lord Ruler managed to achieve his "dramatic effects" with basically no spikes, and would indeed require all three systems of metal magic. He needed an understanding of Hemalurgy to spike his own powers out (probably controlled a Kandra or Inquisitor for this), Feruchemy to survive said spiking and heal back his ability, and Allomancy to burn the spike and add it back onto his sDNA, thereby increasing his Allomatic strength without being a "common Inquisitor" with "endowed fabrications." He could then repeat this process until he reached some unknown theoretical limit. Keep in mind, the Lord Ruler was the most knowledgeable user of the metalic arts to have ever existed (so far), so if anyone could figure this out, it would be him. Okay, so maybe this is possible and he figured it out. Why did he use spikes for his Inquisitors then? Control, obviously. He brutally controlled the use and knowledge of Feruchemy just to prevent compounding, and this is easily more powerful. He designed all of his Hemalurgical constructs with both clear weaknesses and methods of control, and anyone granted power through this method would have neither. This is the extent of my evidence on the subject, so it is by no means proven, but I think there's a possibility for it to be true. I didn't find anything directly contradicting it, but Brandon has been getting pretty tight lipped about this sort of thing as time goes on. If you have anything on the subject, I'd be interested in seeing it. HEMALURGY USE GOING FORWARD Theoretically, this could be absurdly powerful going forward. If all that is required is an unkeyed spike, rather than a spike you share an Identity with, then you could potentially turn anyone into a Mistborn via the use of medallions. Give a Metalborn a Feruchemical Gold/ Feruchemical Aluminum medallion, dump their Identity while you spike out their power and have them heal it back with the goldmind. Give the recipient an Allomancy medallion corresponding with the metal of the spike, have them burn the spike and then boom, you've got a brand new Metalborn. Rinse and repeat. As I mentioned before, there's anecdotes that you may not want to do this repeatedly, as Soul injuries apparently scar even when healed and who knows what that does, but the ability is strong enough even without spiking people multiple times. That being said, I don't think Hemalurgy would gain wide spread use even if this were possible, simply because it's too damnation powerful. Imagine a world of Lord Rulers. Wax gave up the Bands of Mourning because the power was too great for mortals, and this is potentially even more powerful than that. I can easily see governments suppressing and regulating the use of Hemalurgy for the same reason they regulate guns. Or, perhaps more appropriately, for the same reasons as nukes. Still, the potential is there for this to be even more disruptive than medallions. FINAL THOUGHTS I consider this to be very theoretical and am by no means claiming to be convinced of its veracity. I'd love to hear what others have to say on the subject, and what they think of my interpretation.
  19. As I understand the spirit web, it is like spiritual circuitry, powers and other aspects get coded into the "circuitry". When you use Hemalurgy, you rip out the chunk of someone's spirit web the controls the attribute you are stealing and then you staple it into the recipient's spirit web. When the "circuit" is spiked into the appropriate place for that aspect, the "wiring" works as intended and the power is transferred. When it is put somewhere else it makes weird connections and does weird thing. i.e. Koloss don't just have the strength of 5 men, they have blue skin that doesn't grow despite the fact their body never stops. Spook's book also said that you can make just about anything by changing the spirit. Now Shardblades cut the spirit. While Hemalurgy works additively to change the spirit, I wonder if one could use a Shardblade to make modifications of a subtractive nature in more complicated ways than just paralysis. Something like cut away at the shoulder(Hemalurgic bond point for pewter Allomancy) of a natural Thug and destroy the part of their spirit that lets them burn pewter. Or forcibly break someone's bond to a Shardblade while leaving them alive. It may even be possible to create Hemalurgy style monsters like Bleeder's creepy things by cutting away bits of the spirit.
  20. Hi! Kell here. Alright, you may be bored with my crazy theories and questions by now but I'll still post. Atium, or Ruin, can store age with as its Feruchemical Attribute and steal any power via Hemalurgy. However, we haven't the slightest on what Lerasium, or Fuzz, and Ettmetal/Harmonium, or Saze steals/stores. (Another interesting topic is what happens to a Harmonium Savant, but I'll get teh dat later in my illustrious career.) I have a few peculiar ideas, and here they are! Metal: Lerasium Feruchemical Attribute: External time/age (Like Atium, but external-Makes objects you touch age web tapping, makes them 'rewind' during active storage) Hemalurgic thing: Steals all previous Hemalurgic attributes in target Metal: Harmonium/Ettmetal Feruchemical attribute: During active storage, rewinds time at a slow rate and when tapped, time goes forward at a slow rate. Harmonium Metalminds can't store much time, severely limiting the ability. Hemalurgic thing: Steals all targets memories or steals physical appearance (like a human Kandra) Ising I excited seeing to your posting of ideas!
  21. Hi people! Kell here. I need to work on a new intro. Anyways, I'm here to discuss weird metal effects (WMFX/E). Post your opinions down below. Alright. Here we go! •What happens when you burn Atium and Malatium at the same time against an opponent who is using the same metals? Will the Atium shadows have shadows too? Will you see all the possible paths of the past Malatium shadows? What happens with Gold in the mix? •What does Atium/Lerasium/Malatium/Gold/Electrum do in tandem with Duralumin? Duralumin and the metal as a Savant? •When burning Bendalloy or Cadmium, what does Atium do? The others? •Since the human body has trace amounts of iron, can we Push/Pull/Sense it with Duralumin/Harmony messing with your body/Lerasium? •If some Allomantic Metals are toxic, do Gold Metalminds (Bloodmakers) burn them away? Only Rashek would have this problem, tho. •If Harmonium could store any attribute, could it store non-Feruchemical attributes? •What the rust happens when you Hemalurgically Spike someone and Spike yourself and the stored Identity and you tapped the Metalmind? Would you BECOME THEM?!?!?! Thazzit for now, Having the want of seeing the you tomorrow!!
  22. Hi! Kell here. So, I have a strange question. Let's say John is a Fullborn Feruchemist. One day he finds a tiny Hemalurgic spike. It's made of steel, so he decides to turn it into a Metalmind. When he stored his speed into it, he was also actively filling an aluminum Metalmind, so anyone could use the spike as a storage. Then, one day, a Mistborn or Coinshot/Crasher/whatever finds the spike, and burns it. It's a Feruchemical storage that he/she can use, so it obviously compounds, but what about the Hemalurgic part? What will it do? Ising the me of wanting the you to post opinion of you below.
  23. Am I the only one who doesn't think that Sovereign is Kelsier back from the dead? My own personal theory is that sovereign is Spook. I think Spook was studying Hemalurgy with Kelsier and they figured out how to use hemalurgy to contain Kelsier's identity in a spike. I believe that The Spike Formerly Known as Kelsier is the one in Spook's eye. The reason Sovereign's arms were covered in scars is because we are seeing through the eyes of Kelsier and that is how he views himself. This theory is entirely based on the idea that there is precedence for people living a long time but very little for people coming back from death in phsyical form. Just a pet theory of mine. Help me out are there holes in this theory? Can I make is stronger somehow?
  24. I was thinking about this yesterday... Hemalurgy comes across as such a monstrous form of magic. But it is super powerful, and we see at least a few "good guys" who are interested in dabbling with it. Taken at face value, Spook's writing about taking from the elderly and terminally ill is pretty creepy. But I started thinking how modern medicine and society might change to accommodate Hemalurgy. With superior anesthetics and better surgery practices, Hemalurgy could become a fairly normal practice. Think about it. Of course there would be laws that doing it against somebody's will is wrong. But certainly some people who have powers would be open to passing those powers on, right? Particularly if they can pass it on to a family member or friend. Or donate them to a perceived noble cause (scientific research, the military/police/government, etc.). Hemalurgy could be used to do a lot of good. So you fill out the legal paperwork, and when you're on your deathbed and have said your goodbyes a surgeon comes in, knocks you out, draws some blood to store the spike in, takes your powers with a small spike, and then they let you pass. Boom. Humane, ethical Hemalurgy. Now the fire department has some F-cadmium or F-gold spikes to help their men get in and out of burning buildings more safely. The police force has some A-tin and A-pewter spikes to keep the streets safer. The hospitals have F-copper spikes so that doctors and surgeons have a wealth of easily accessible knowledge. And scientists can being investigating the magic systems more methodically. And of course, an even better solution for the Feruchemical uses is to pair it with advances in unsealed metalminds. Grab some aluminum and nicrosil spikes and you can start pumping out unsealed metalminds to do all of these things. Make these people compounders and they can really go to town.
  25. So, I'm confused as to how the medallions work. How can a Nicrosil ferring reduce their Identity enough to make an unlocked Feruchemical nicrosil medallion? And other ferrings reduce their identity enough to add to it? Is it a matter of using Feruchemical aluminum? But then how does an Feruchemical nicrosil ferring use Feruchemical aluminum? Also, how can a non-Feruchemical nicrosil person tap the Feruchemical nicrosil, even if it's unlocked? Don't you still need to be able to tap Nicrosil in order to use it? Unlocked just means that someone else can use a metal mind that you created, it doesn't give you the ability to actually use that metal if it's not in your sDNA, right? Is Nicrosil special in that it allows anyone to use its Investiture?