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Found 227 results

  1. Background information: Aluminum stores Identity, that is the aspects of your that make you you and what is basically a key to your personal investure in feruchemy. Copper stores memories and can be used to steal intelligence using hemalurgy. it is also a cognitive metal in feruchemy. I am working off of the idea that copper stores a cognitive aspect of a persons self, hence the reason they do not remember the data in their copperminds. Sort of like a cognitive aluminum. I theorize that if a person were to store all their memories and identity in a set of copper and aluminum minds and then awakened or spiked a complex computer/ investure powered computer, then it would form a Investure powered AI that either matched or was very similar to the person who filled the metal minds. Any other theories on how to create a AI, other than Awakening an object like Nightblood. I want something that is not going to drain the life from my body when I turn it on. maybe some sort of metalmind/fabrial combination?
  2. This forum is mainly a response to the thread entitled "Compounding Mechanics", posted by 18th Shard. Here is the link: http://www.17thshard.com/forum/topic/4633-compounding-mechanics/#comment-74496 In that post, 18th Shard theorizes about the mechanics of the magic system and proposes the following possible forms of compounding: Allomancy powering Feruchemy Feruchemy powering Allomancy Allomancy powering Hemalurgy Feruchemy powering Hemalurgy Hemalurgy powering Feruchemy Hemalurgy powering Allomancy This post will cover my personal opinions on the mechanics of these systems as well as the mechanics of the possible compounding types. Feel free to make comments on my theories, propose your own ideas, and mention anything that you believe that I missed. Check out the above link for the mechanics proposed by 18th Shard in his post. First, we have Allomancy powering Feruchemy, or what I call AlloFeru compounding. This type of compounding has been directly proven by the novel, and was used by the Lord Ruler in the first Mistborn novel as well as Miles Hundredlives from the Alloy of Law novel to gain feruchemical power 10x that of the amount stored inside a metalmind by burning it allomantically. I am going over this one because there were debates on how it works. Some people argue that allomancy is merely magnifying the feruchemical effect, but I don't think this is the case. I believe that the feruchemical charge is a filter for the investiture typically gained while burning a metal. So burning a metalmind gives you the same amount of power usually gained from allomantically burning a metal, but in the form of feruchemical power. Also, you only gain the feruchemical effect while burning a metalmind, none of the allomantic effects, so the feruchemical charge in essence creates a new allomantic metal that gives a feruchemical attribute. In a way, the steel without feruchemical charges already has a filter for the investiture, simply by being the right alloy to be an allomantic metal. Let's say, for example, that steel has an innate filter of 0.1 allomantic "charge" (steelpushing) per gram of steel. When burned, investiture is taken from the power of Preservation, and because of the end-positive nature of allomancy, the power is used through the filter, resulting in 10x the power of the filter, in this case 1 allomantic charge per gram. If I were to instead feruchemically invest that piece of steel with 1 feruchemical "charge" (speed) per gram, the steel would adopt the new filter instead, overwriting the original allomantic filter. However, allomancy is still end-positive, so when the steel with the feruchemical filter is burned, the investiture output still results in 10x the power of the filter, or 10 "charges" of speed per gram in this case. I believe the filters and charges for the metals has to do with how the metal views itself in the Cognitive Realm, but that gets into Realmatic Theory, and I am not very experienced in that subject. Next, Feruchemy powering Allomancy, or FeruAllo compounding, seems the most likely other than the already existing AlloFeru compounding. This is the type of compounding that I believe that the Lord Ruler used to drastically increase his Allomantic ability. The original idea proposed for FeruAllo compounding in the post is that you can burn an allomantic metal, then somehow store the allomantic ability in a metalmind instead of using it instantly. This would be beneficial so that the allomantic power could be tapped at much higher rates than possible with normal allomancy for greater power. The difficulty with this theory is that there is no known way to store allomantic power. The first theory presented on the forum argued that because AlloFeru compounding only required that a metalborn be a misting and a ferring in the same metal, the same should be true for FeruAllo compounding. They believed that a metal can store two things: both its feruchemical and allomantic powers. I do not personally support this theory because I feel that AlloFeru compounding works by using both the mechanics of Allomancy and Feruchemy, not by breaking those rules. In Allomancy, one can burn a specific metal and the investiture of Preservation gives them an ability, they are not burning a specific trait or ability, while in Feruchemy they are storing a trait, not a specific metal. So, AlloFeru compounding works because an allomancer can burn the metal independent of what feruchemical traits are attached to that metal, but FeruAllo compounding does not work this way because a feruchemist can only store the specific trait, they cannot store the allomantic abilities that can come from burning that metal. The second theory was that allomantic abilities could be burned and stored by a feruchemist in a nicrosilmind because nicrosil stores investiture. This seemed the most likely to me at first, but when Sanderson released BoM, nicrosil was used in a different way, though I suppose this method could still be possible using a metal with an unknown feruchemical ability (feruchemical lerasium?). The alternate theory that I came up with, which seems the most reasonable to me, has some BoM spoilers so... It is at this point that we get into the more complicated types of compounding, mostly due to the fact that Hemalurgy comes into play. The idea behind Allomancy powering Hemalurgy (AlloHema) is that an allomancer spikes someone to steal a trait from them, then burns that spike, giving the allomancer the stolen trait with increased power. The downside to this is that because the allomancer burns the spike, they gain the trait only as long as they are burning the spike. This theory is somewhat likely, but I believe that there is a slight problem. Similar to when an allomancer burns a metalmind that isn't theirs, the allomancer in this case may be locked out of the power within the spike because it isn't attuned to their spiritweb. The way I see it, there are two different ways to get around this. First, an allomancer could burn a hemalurgic spike that stole an ability from them. The problems with this are that they most likely died from having that part of their spiritweb ripped from the rest of them (though it is possible that they survived), and their spiritweb may not actually be attuned to the ability because that part of their spiritweb was stolen from them. This would also not be very beneficial to them. By burning that spike, they would get increased power for a short time, but as soon as the metal of the spike was gone, they would have lost that ability forever. The other way I see to bypass this is for an allomancer to steal the trait from another person, then spike themself so that the power in the spike is part of their spiritweb. Sanderson has mentioned before that inquisitors could have theoretically burned their eye spikes, but it would have been extremely painful and would have knocked them unconscious. It would most likely be painful because the inquisitor would be burning away part of their spiritweb, ripping it away from them, similar to the way that traits are stolen during Hemalurgy. However, if one could somehow find a way to get rid of or tolerate the pain, they would be able to access the trait given to them by the spike with increased power, even though it would only last as long as they burned the spike. However, it may be impossible to get over the pain, making this form of compounding basically useless. One interesting interaction I thought about was using this form of compounding with, for example, a steel spike granting allomantic steel. By burning the spike, you increase the allomantic power of your steel, which increases the power with which you burn the steel spike, increasing the power again, repeating over and over again almost instantly giving the user infinitely powerful steel allomancy. If this is possible, it would only be possible with metals that could grant their own allomantic ability, such as steel, bronze, aluminum (inert), atium, and one other unknown allomantic temporal metal (not gold- most likely cadmium). The possibilities with these metals (except aluminum) are all interesting; let me know what you think. Next is Feruchemy powering Hemalurgy (FeruHema), where you steal a hemalurgic attribute, then store the attribute in a metalmind to be able to tap at larger rates for greater power. There is a similar problem with this method of compounding as there was with the previous method, namely that the spike's power is not attuned to the compounder. So, similarly, the spike would have to be a trait that was stolen from you, or you would have to spike yourself with the stolen trait. The main debate for this type of compounding is whether feruchemical and hemalurgic charges can interact with each other. If they do, then a feruchemist should be able to directly tap the spike for the stolen trait. My main problem with this theory is that there is no limit to how much hemalurgic charge one can tap from the spike, and though it would probably be related to how powerful the victim was in the stolen trait, it doesn't seem likely that the charges would interact in this way because they are separate systems. My personal theory has spoilers again... Compounding types powered by Hemalurgy, HemaAllo and HemaFeru compounding, are... well... I think they are simpler than they appear. Actually, I believe that they have been used in the series already. The methods for these types of compounding as they were presented in the other post, I believe, are incorrect. Now, this is just a theory, so don't get upset, but compounding is the method of using one of the metallic arts to boost another, and the ideas for those two types of compounding in the post are only used to share investitures with others. For HemaFeru compounding, I believe that feruchemically storing an attribute into a spike would provide a filter, similar to how the feruchemical charge in AlloFeru compounding provided a filter for the power supplied through Allomancy. However, in this case the filter restricts what can be stored and gained during the hemalurgic process. So if I stored feruchemical speed in a spike, I would only be able to steal not only just feruchemical steel, but only my feruchemical steel because the feruchemical charge is attuned to my spiritweb. And, unless I stole my own feruchemical speed through Hemalurgy, I would not be able to steal an attribute from another person because of the filter. Either this is the case, or feruchemical and hemalurgic charges have no interaction with each other, in which case the spike would simply act as it normally would, stealing an attribute, not granting the other person feruchemical charges. For HemaAllo compounding, there is simply no way to store allomantic power in the spike. However, if there was a way, I believe that it would act in a similar way, creating a filter as the feruchemical charge did and having the same result. My theory is that these types of compounding are where you already have an investiture, for example allomantic bronze, and you spike someone and steal their allomantic bronze in order to boost your own allomantic bronze. Sound familiar? If this is the correct way to compound, then Vin was a compounder the entire time. The same goes with HemaFeru compounding, boosting feruchemical power by stealing the same attribute from another person. Its boring, I know, but I believe that it makes the most sense. I wanted to add a little note at the bottom here to suggest the idea that multiple forms of compounding could be used in conjunction with one another, for example AlloFeruAllo compounding, where one stores allomantic investiture, then burns the metalmind for even greater power (or AlloFeruAlloFeruAllo... compounding). There are other combinations that include hemalurgic compounding as well, but I will let you guys look into those on your own. I realize that some of the methods of compounding in this chapter did not follow the compounding rules presented on the forum, but I do not feel that renders these forms of compounding particularly impossible or unlikely. If you feel I have broken fundamental rule of a metallic art, let me know. Edit: If you stored Allomantic Nicrosil investiture in a nicrosilmind and compounded it, it may result in unlimited nicrosil power, and one could compound other nicrosilminds of other investitures to have unlimited power in those Investitures.
  3. Would it be possible to use a shardblade as a hemalurgic spike? The coppermind says that the shardblades are a godmetal and another godmetal works as a spike (atium), so logically, it should be able to work as a spike. What would that do to the spren and the blade wielder?
  4. So, let’s say that I, already in possession of the powers of Allomantic and Feruchemocal Nicrosil, were then given a steel spike, Hemalurgically charged with Allomantic Pewter. If if I were to place this spike in my ear, and then to store the investiture it endows me with inside a nicrosilmind, would removing the hemalurgic spike then still remove the power to burn pewter from me? If I were to place only a tiny, tiny piece of that pewter investiture within a nicrosilmind, and then to burn that nicrosilmind (lather, rinse, compound), could I then remove that spike from my ear, passing it along to someone else for free pewter, while retaining supernatural levels of pewter burning in myself? Or would this spike prevent me from storing such Investiture? Would it still remove it altogether, seeing that investiture as keyed and attached to the spike? If I were to compound and the remove that spike, and such removal took away my pewter, would the next wielder of my spike have supernaturally strong pewter? I would love to be able to throw people to the moon, but I’m unsure whether I’d like to murder someone on a potentially failed attempt to gain such abilities. Thoughts?
  5. In the Bands of Mourning, we hear the legends of the Lord Ruler’s bracers, endowing anyone bearing them with Mistborn and Feruchemist powers. A single pair of bracers. Obviously, we eventually find that the Bands are a real creation of Sovereign-Kelsier, a single, long, tapered piece of metal composed of carefully mixed metals. But I would like to talk about the Lord Ruler’s /actual/ bracers. Not all of them, as he wore many. His atium bracers. The special ones. Those bracers served as both a feruchemical storage and hemalurgic spikes. There are three things I find very interesting about them. First, Brandon had to know that any astute reader would doubt the Sovereign’s identity as the Lord Ruler, given that we know what Bracers he bore, and we know that his special ones, the atium bracers, would be unable to store other feruchemical traits, even given what we learned in the book early on re: F-Aluminum and F-Nicrosil. We know what his bracers were, and we know they don’t match the legends. Second, Vin and Elend sold the Lord Ruler’s atium bracers. Atium bracers that could only have ended up in the hands of Ruin’s inquisitors or burned by some Mistborn (barring somehow a Kandra contract or a Seer getting ahold of them.) And we don’t know what /burning/ a hemalurgic spike does, but that the results of such a thing, of effectively combining with someone else’s spiritual DNA could have crazy results. And these bracers were either repurposed by Ruin or burned by someone, more than likely. Third, we still don’t know what the Lord Ruler stored in those bracers. He had all 16 allomantic and feruchemical powers already, and he could have used either the well of ascension or nicrosil compounding to give himself such strength in allomancy as to need no hemalurgic boost, unless he was perhaps seeking a slight skill boost. Was he seeking the powers similar to a Kandra Blessing? Or something else entirely? in other words, there’s still some more to wonder about. I’ve tried to link this to Marsh’s feruchemical atium spike in the few minutes I’ve taken to write this, but I can’t see how he’d have made use of Rashek’s bracers, without any access to Rashek’s identity. Anyway, that about wraps up my ramblings.
  6. Why can kandra not breed? I read somewhere that a kandra can have children with humans...
  7. I just finished re-reading Elantris and I have so many questions. I think I need to write Cosmere stuff on my walls like T. Anyway, ATI is an aon? ATI like OUR Ati? Was Ati originally from Sel? Who is Jaddeth really? Is he the person who took up a shard? Is he Ambition? Because Hrathen keeps saying that he rewards the ambitious. Are the Dakhor somehow hemalurgically pierced? Are the bones bonded with adamantium or something? What is Lukel's name aon? The God trapped in the land sounds much like Ruin trapped in the well. Coincidence?
  8. So, been on the Cosmere reddit page. and people seem to think they KNOW where the bind points are on the body. with (from what I've seen) these being "common knowledge" Mental Allomancy: Earlobe (Vin's earring) Physical Allomancy: Heart/Chest (Zane's spike, Spook's spike) Temporal Allomancy: ??? Enhancement Allomancy: ??? I think this is wrong. because (A) we only see this from people who have BEEN spiked and (B) it just Doesn't add up. there are cases of people being spiked with the "known" attributes in different places. so here is my theory on bind-points: 1. The bind points are only involved in the STEALING of attributes, not the giving of it, with inquisitors having spikes of steel in the eyes, and Zane being spiked through the chest. 2. Where they are gifted DO matter, but they give different attributes, like how being spiked through the eye gives steel-vision and being spiked through the chest gives enhanced steelpushing powers. 3. The metal matters, but the INTENT matters more. I think each allomatic/feruchemical metal steals the "human" power AND can steal the matching allomantic/feruchemical abilities, depending on the intent of the spike. PS: I think that the "evil faceless immortal" seen at the end of Alloy of Law ISN'T a hemalurgic construct. but of odium, I think he (and his proxies) are working on scadrial at the time of BoM. and the set matches his goals. but more on that in another theory.
  9. After lurking for a year, I’m finally taking the leap and posting my first theory to the 17th Shard! (Also posted it to the r/Cosmere subreddit, in case anyone saw it over there.) I couldn’t find anything here (or there) covering this specific topic—apologies if this has already been discussed. Kelsier remains one of my favorite Cosmere characters, and I’m positive that his incredible story arc, irreverence for authority, and status as a Sliver of Preservation will make him a key source of knowledge and insight into the inner workings of Investiture and the Cosmere. In particular, I can’t stop wondering how he pulled off his latest “feat,” seen at the end of The Bands of Mourning—namely, returning to the Physical Realm after dying and turning into a Cognitive Shadow during the events of Mistborn: Secret History. Re-reading Secret History after reading Oathbringer has given me an idea for a theory that I find increasingly plausible: I believe that Kelsier returned to the Physical Realm in a very similar fashion to the creation of The Fused: I imagine that he used Hemalurgy to “staple” his Cognitive Shadow into a living person, much like the Fused are Ancient Listener Cognitive Shadows “inserted” into the gemhearts of living Listeners. (Possibly related to the spike going through his eye and brain?) Kelsier, The Survivor of Death The two passages above highlight Kelsier’s problem as a Cognitive Shadow: he’s missing the “string” (whatever that actually means) that connects him to the Physical Realm, enabling him to have a body. From the end of The Bands of Mourning, we can see that Kelsier succeeded! He’s back in the Physical Realm, able to physically interact with his surroundings and other people, and clearly inhabiting a body that looks a lot like his previous body (note the scarred arms). We know that Kelsier couldn’t possibly be inhabiting his original body, as it was eaten by OreSeur near the end of The Final Empire. Somehow, Kelsier has obtained a new body that looks like his original body (or… more likely, he’s managed to transform a different body to look like his own). The timing of events also gives us some clues in terms of just how quickly Kelsier managed to accomplish this: he’s down on the Southern Hemisphere while the people there are literally still in process of freezing to death—he walks by recently frozen corpses and comes upon the remnants of a people waiting to die. From this we can infer that Kelsier got his body back fast enough following the Catacendre that some of the Southerners were still alive. Given how quickly Allik and the other Southerners started experiencing hypothermia in “normal” temperatures, it’s hard to imagine that Kelsier had more than a few months (if not weeks) to figure out his Physical return. The Mechanics of “Fusing” These passages reiterate the mechanics of “fusing”: a living Listener opens him/herself to the Cognitive Shadow of an Ancient Listener, who then completely takes over the body of the living Listener, forcing out the original soul, and “fusing” to the body to create a new being. This passage seems to suggest that the “fusion” process fundamentally changes the physical appearance of the Listener body beyond that of form, as form changes don’t seem to correspond with a Listener’s marbling coloration (i.e., we’ve seen Listeners of the same form have different colorations, so we can infer that coloration is not form-specific). If we assume that marbling coloration is a more fundamental physical attribute of the individual listen related to his or her Identity (much like a fingerprint), this change in coloration would be suggest that the “fusion” process is directly changing the Identity of the Listener’s SpiritWeb. Conclusions In spite of the very limited information that we have thus far, it’s difficult not to see a parallel between Kelsier’s Physical return and the creation of the Fused: both are instances of a Cognitive Shadow returning to the Physical Realm by inhabiting a body of some sort (literally stated in the case of the Fused, strongly implied in Kelsier’s case). We know that the Fused require a gemheart of some sort to facilitate the process (the existence of Thunderclasts show that the it may not even need to be a Listener body or gemheart), and the “storage” of Investiture (spren) within a gemheart certainly evokes the “storage” of a Hemalurgic charge within a spike, in many ways. (Note: I’ve used the word “return” to describe Kelsier’s inhabiting a Physical body—Kelsier’s parallels to the Returned on Nalthis, who are also Cognitive Shadows AND Splinters, certainly exist as well, but the analogue seems a bit more oblique than that of the Fused? If anyone has thoughts on how this phenomena is also similar, I’d love to hear them!) Would love to hear feedback and thoughts on this theory! I couldn’t be more excited for The Lost Metal! Really hoping that it comes with some big answers around our favorite scarred Survivor.
  10. If you put two spikes in the right spots would someone become a Kandra? Or does it have to be a Mistwraith first?
  11. After having read Arcanum Unbounded, something in The Emperor's Soul bothered me. It made me pseudo-revisit Elantris for answers, and I've come up with nothing. In Elantris, when the Dakhor monks show up, it describes them as having metal plates under there skin. At the time of my first reading, I assumed it was hemalurgy, but after reading Emperor's Soul, it seems to be soul stamping. Both are described as sort of defacing and twisting the body in unnatural ways, but I can't come up with an answer. Do we have a WoB or something on this?
  12. EDIT: This theory has been pretty soundly disproved due to fundamental errors as pointed out by @Weltall. I don't know exactly when to put spoilers and when not too, but don't read further unless you've read Mistborn. I was thinking. Yes, I know, I'm proud of me too. In Secret History we see what happens to koloss in the CR when they die. They separate into the people that were used to spike them without memory or knowledge of their life as a koloss. That's a relief, right? It means it didn't change the people into bloodthirsty monsters, they were more used as a battery against their will. But how does this translate to kandra? First off, I'd like to make clear that- in my eyes at least- over the course of its life, a kandra is three sentient, intelligent beings. Two people (made into Blessings), and the kandra itself. The original kandra were four sentient intelligent beings because the mistwraith was actually a Feruchemist. So when a kandra dies, how does it appear in the CR? Does it split into the two blessings and the original Feruchemist, the kandra wiped away? 'Cause that would suck. I mean, a Ryshadium- a storming horse- gets into the Beyond and a fully sentient immortal stops existing? Doesn't make sense. Therefore, I propose that when Hemalurgy (do you capitalize that?) is used in a way that it fundamentally changes the recipient of the spike, so much so that their personality is immediately and drastically effected, it creates an entirely new soul. In this case, I believe that when a kandra dies, four beings appear in the CR. However, I've just run into a couple of problems. Right now a certain question has been created. "So, do koloss and those disgusting wolf people in the Homeland enter the CR in death, and go to the Beyond?" I would say it depends on the sentience and intelligence on the being in question. For instance, the disgusting wolf people I would classify as simply dissipating into the people used to create it. For original Era 1 koloss I would probably say the same. Era 2 koloss are different, because the human turned koloss remembers his life as a human, and is roughly the same person. When you start getting into koloss like Human, it begins to get philosophical. That concludes my rambling theory. Feel free to rip it apart!
  13. The essay in Arcanum Unbounded about Scadrial mentions that in all likelihood Hemalurgy is the form of Investiture on the planet that can likely have the most impact on the greater cosmere. This is obviously because Hemalurgy can be performed by anyone, but it made me start wondering whether it could steal abilities from non-Scadrian magic system. It seems to me that it should for abilities that are genetic in nature (despite that many major magic systems aren't).
  14. So I was just rereading my Mistborn books, and I found a few weird things. Such as Inqusitor healing. All the Inquisitors have super healing, which is said to be feruchemical. But TLR thought he had bred the feruchemy out of the Terrismen. So where did he get the victims to make the spikes? Also, the Nalazen the worshipped the stars. This implies that they could see the stars. Were the pre-Deepness mists sporadic, or really thin, or what?
  15. I was going through some WoB with the tag "Hemalurgy", and found this. Where have we seen it?
  16. Can you theoretically steal echolocation with a tin spike? If you can find the correct spot? I mean think of this. Dolphin man...
  17. We need to talk about the silver plating on Vin's earring! Somewhere between the moment Vin's mother drove this little bronze spike through Vin's sister into Vin's ear, and the moment we first see Vin in Book 1, this bronze earring became plated in "silver" (which must negate its Hemalurgic effects for reasons I'll explain) and then locked away inside of a box. Even ignoring the larger implications of Silver throughout the Cosmere, and isolating our attention only at Scadrial's magic system... We know that silver on Scadrial has no known Allomantic, Feruchemical, or (most importantly) Hemalurgic properties at all. If the earring were silver-plated before spiking through Vin's sister, then that silver would have nullified the spike's ability to behave as a hemalurgic spike and accept a hemalurgic charge. In contrast, if the earring was silver-plated after receiving a hemalurgic charge, then the silver would have blocked the earring's effects on the wearer (much like Nightblood's sheath blocks his power). If this bronze earring was plated in silver, then it's logical to infer that even if Vin wore it like that (fully silver-plated), then Ruin wouldn't have been able to reach her, nor would she have been able to tap into the extra seeker properties with which the spike was charged. Interestingly enough, that silver plating was notably wearing away throughout Vin's story. From Well of Ascension - Chapter 33: "Vin stood quietly. Absently, she pulled out her bronze earring—her mother’s earring—and worked it between her fingers, watching it reflect light. It had once been gilded with silver, but that had worn off in most places." From Hero of Ages – Chapter 54: "Silver. Useless, unburnable silver. Like lead, it was one of the metals that provided no Allomantic powers at all. “An unpopular metal indeed . . .” Yomen said, nodding to the side. A servant approached Vin, bearing something on a small platter. Her mother’s earring. It was a dull thing, Allomantically, made of bronze with some silver plating. Much of the silver had worn off years ago, and the brownish bronze showed through, making the earring look to be the cheap bauble it was. “Which is why,” Yomen continued, “I am so curious as to why you would bother with an ornament such as this. I have had it tested. Silver on the outside, bronze on the inside. Why those metals?" I figure that neither Reen nor Vin could've done this silver-plating to the bronze earring. They wouldn't have been concerned in the least with having it silver-plated while they were poor and had a hard enough time staying [relatively] safe and fed. I think someone who was cosmere-aware or, at the very least, was "Ruin-aware" was responsible for having the earring silver plated. I doubt Hoid would have done this, as well. My imagination says that he would have sooner destroyed or stolen the earring if he really wanted to interfere with Ruin's plans. Hoid wouldn't have preserved the earring so carefully. The fact that the earring was neutralized/silver-plated rather than destroyed... and the fact that it was placed in a box and that box was kept rather than disposed of... well, I would guess Preservation was behind this silver-plating. I think he did what he could to influence people and events around Vin to protect her while keeping in line with his own will to 'preserve' above all else. From Hero of Ages – Sazed's final Epigraph (just before the epilogue): "Vin was special. Preservation chose her from a very young age, as I have mentioned. I believe that he was grooming her to take his power... I believe that she must have drawn some of the mist into her when she was still a child, in those brief times when she wasn’t wearing the earring. Preservation had mostly gotten her to stop wearing it by the time Kelsier recruited her, though she put it back in for a moment before joining the crew. Then, she’d left it there at his suggestion." If the earring had been placed while Vin was an infant and left in her ear, then it's a safe assumption that Ruin would have had her entire lifetime to work his influence... if, of course, it hadn't been for the presumed efforts of Preservation to buy her as much time as he could. I asked Brandon Sanderson "Who was responsible for getting Vin's bronze earring plated in 'silver'?" and apparently that question was good enough to award me an RAFO card. :-) I will be framing it. Don't judge me. Who plated Vin's bronze earring in "silver"? When did they do it? Why? Is the plating on Vin's earring really silver (or just perceived to be Silver by the Scadrians)? ...is it the same metal as Nightblood's sheath? It seems to me that the silver plating on Vin's earring and Nightblood's famous "silver sheath" were essentially there to perform the same job. What do you think?
  18. Hey Team! First day on here, but long time follower of everything Sanderson related and have read everything published within the cosmere. For a while now I have been interested in the potential use of Hemalurgy on Roshar. We know inquisitors can have 9-11 spikes (I believe) and Hemalurgy is of Ruin, the only other Shard, apart from Odium that seems that have directly try to kill/splinter another Shard. Given there are 10 surges in surgebinding, and 10 is an important number on Roshar, it might well be that there are 10 voidbinding surges. We also know that Honor was pushing Dalinar towards forcing Odium to chose a champion. So I have a few questions and wanted to know peoples thoughts regarding them, or if any interviews with Brandon have said anything about this - or alternatively if this has been discussed before. Firstly will we see hemalurgy on Roshar, secondly could either a radiant/voidbringer hold all the surges through spikes, thirdly would Odium be able to use hemalurgy to form a direct connection to someone like ruin, and fourthly, if so, could these be viable champions for each side? What do people think about this?
  19. Does anyone have anything to add to any of these? Perhaps Hemalurgical differences? They can be used to pass both Feruchemy and Allomancy correct? I distinctly remember them Only able to take one power at a time, which is why they prefer to take Mistings instead of Mistborn to create Steel Inquisitors. So does that mean that in theory someone out there? Possibly Marsh? Has All possible combinations? Is this answered in Era 2? I'm halfway through the second book. Which means there is still quite a lot of explanation to go I'm sure. Does anyone have any insight to offer that doesn't spoil Era 2? Haha! Please just give me a Rafo if there is a further in depth explanation further on. Again please leave all spoilers out for Mistborn Era 2. As I'm just not quite there yet. Is there anyone who can perhaps link to some kind of Infographic "If there is one" or a Table of some kind that explains more and perhaps possible Twin Born Combinations? I'm sure there are quite a few, Even a few that can no longer be identified "Currently", because to my knowledge Atium is all gone. lol. LIST OF METALS ALUMINUM: A Mistborn who burns aluminum instantly metabolizes all of his or her metals without giving any other effect, wiping all Allomantic reserves. Mistings who can burn aluminum are called Aluminum Gnats due to the ineffectiveness of this ability by itself. Trueself Ferrings can store their spiritual sense of identity in an aluminum metalmind. This is an art rarely spoken of outside of Terris communities, and even among them, it is not yet well understood. Aluminum itself and a few of its alloys are Allomantically inert; they cannot be Pushed or Pulled and can be used to shield an individual from emotional Allomancy. BENDALLOY: Slider Mistings burn bendalloy to compress time in a bubble around themselves, making it pass more quickly within the bubble. This causes events outside the bubble to move at a glacial pace from the point of view of the Slider. Subsumer Ferrings can store nutrition and calories in a bendalloy metalmind; they can eat large amounts of food during active storage without feeling full or gaining weight, and then can go without the need to eat while tapping the metalmind. A separate bendalloy metalmind can be used to similarly regulate fluids intake. BRASS: Soother Mistings burn brass the soothe (dampen) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Soother can focus on specific emotions. Firesoul Ferrings can store warmth in a brass metalmind, cooling themselves off while actively storing. They can tap the metalmind at a later time to warm themselves. BRONZE: Seeker Mistings burn brass to "hear" pulses given off by other Allomancers who are burning metals. Different metals produce different pulses. Sentry Ferrings can store wakefulness in a bronze metalmind, making themselves drowsy while actively storing. They can tap the metalmind at a later time to reduce drowsiness or to heighten their awareness. CADMIUM: Pulser Mistings burn cadmium to stretch time in a bubble around themselves, making it pass more slowly inside the bubble. This causes events outside the bubble to move at blurring speed from the point of view of the Pulser. Gasper Ferrings can store breath inside a cadmium metalmind; during active storage they must hyperventilate in order for their bodies to get enough air. The breath can be retrieved at a later time, eliminating or reducing the need to breathe using the lungs while tapping the metalmind. They can also highly oxygenate their blood. CHROMIUM: Leecher Mistings who burn chromium while touching another Allomancer will wipe that Allomancer's metal reserves. Spinner Ferrings can store fortune in a chromium metalmind, making themselves unlucky during active storage, and can tap it at a later time to increase their luck. COPPER: Coppercloud Mistings (also known as Smokers) burn copper to create an invisible cloud around themselves, which hides nearby Allomancers from being detected by a Seeker and which shields nearby individuals from the effects of emotional Allomancy. Archivist Ferrings can store memories in a copper metalmind (coppermind); the memory is gone from their head while in storage, and can be retrieved with perfect recall at a later time. DURALUMIN: A Mistborn who burns duralumin instantly burns away any other metals being burned at the same time, releasing an enormous bursts of those metals' power. Mistings who can burn Duralumin are called Duralumin Gnats due to the ineffectiveness of this ability by itself. Connector Ferrings can store spiritual connection in a duralumin metalmind, reducing other people's awareness and friendship with them during active storage, and can tap it at a later time in order to speedily form trust relationships with others. ELECTRUM: Oracle Mistings burn electrum to see a vision of possible paths their future could take. This is usually limited to a few seconds. Pinnacle Ferrings can store determination in an electrum metalmind, entering a depressed state during active storage, and can tap it at a later time to enter a manic phase. GOLD: Auger Mistings burn gold to see a vision of a past self or how they would have turned out having made different choices in the past. Bloodmaker Ferrings can store health in a gold metalmind, reducing their health while actively storing, and can tap it at a later time in order to heal quickly or to heal beyond the body's usual abilities. IRON: Lurcher Mistings who burn iron can Pull on nearby sources of metal. Pulls must be directly toward the Lurcher's center of gravity. Skimmer Ferrings can store physical weight in an iron metalmind., reducing their effective weight while actively storing, and can tap it at a later time to increase their effective weight. NICROSIL: Nicroburst Misitings who burn nicrosil while touching another Allomancer will instantly burn away any metals being burned by that Allomancer, releasing an enormous (and perhaps unexpected) burst of those metals' power within that Allomancer. Soulbearer Ferrings can store Investiture in a nicrosil metalmind. This is a power that very few know anything about; indeed, I'm certain the people of Terris don't truly know what they are doing when they use these powers. PEWTER: Pewterarm Mistings (also known as Thugs) burn pewter to increase their physical strength, speed, and durability, also enhancing their bodies' ability to heal. Brute Ferrings can store physical strength in a pewter metalmind, reducing their strength while actively storing, and can tap it at a later time to increase their strength. STEEL: Coinshot Mistings who burn steel can Push on nearby sources of metal. Pushes must be directly away from the Coinshot's center of gravity. Steelrunner Ferrings can store physical speed in a steel metalmind, slowing them while actively storing, and can tap it at later time to increase their speed. TIN: Tineye Mistings who burn tin increase the sensitivity of their five senses. All are increased at the same time. Windwhisperer Ferrings can store the sensitivity of one of the five sense in a tin metalmind; a different tin metalmind must be used for each sense. While storing, their sensitivity in that sense is reduced, and when the metalmind is tapped that sense is enhanced. ZINC: Rioter Mistings burn zinc to riot (enflame) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Rioter can focus on specific emotions. Sparker Ferrings can store mental speed in a zinc metalmind, dulling their ability to think and reason while actively storing, and can tap it at a later time to think and reason more quickly.
  20. During the Arcanum Unbounded short story The Eleventh Metal, right after the fight between kelsier and shezler, Gemmel walks over and: "Carefully and meticulously selected a fork from the fallen tools and other scattered laboratory remains. He smiled and chuckled to himself. 'Now that is a fork.' He shoved it into his pocket." Earlier gemmel tells kelsier that their goal for the evening was in the basement. While we interpret this via kelsier to mean that the goal was to fight a mistborn for his training. But i think that was just a side benefit for the evening and that gemmel's true goal was to get this fork. We know that shezler is attempting to snap these skaa and manifest more allomantic abilities through beatings and torture. Is it possible that this fork is a makeshift torture implement that is tearing off bits of investiture and gaining charge? I believe there is a WoB or theory talking about how gemmel may have been muttering and conversing with ruin because of some embedded shrapnel or just his madness allowing ruin to communicate with him. If this fork did have hemalurgic properties to it, then it may have been a powerful tool in the hands of an agent of ruin. Perhaps in the next mistborn novels we will encounter someone who gained abilities from the fork of power!! Discuss.
  21. Working on the assumption that the bindpoints used in Hemalurgy are just physical locations that are related to a specific point of your spiritweb, rather than a creation of Hemalurgy, I have another of my signature crackpot ideas. Using a piece of wood, so it definitely isn't hemalurgic, could you carve some Aon on it such that when the wood is placed on a bindpoint and the Aon is activated, you get some effect related to your spiritweb corresponding to that bindpoint? To clarify with an example, you are a pewterarm, and there is a pewter bindpoint in the earlobe (if that isn't the case, roll with it but tell me). If you put the right Aon there, could you push power through your web such that you use the Dor to either make it so you get the effect of burning pewter without burning any, or make any pewter burn you do more powerful? Could it re-filter the power through the context of pewter allomancy to give you enhanced pewter. It would be a lot like a nicrosil tap, at least it is with how I envision it. I'm going to assume I worded this horribly (even though I ran it by @Extesian in the discord first to try to make it sensible). If people don't get this at all, yell at me so I know which part(s) are broken. This is something I've never seen considered before, really.
  22. Hello All! I am very new here and this my first theory post! Very excited to discuss this! If this has been posted before i apologize, I am still trying to learn the ins and outs so your patience is appreciated. That being said, Here is my theory about Szeth and Nightblood. We know that Nightblood feeds on breath when drawn (or in this case stromlight). However, since losing his honorblade, Szeth has also lost his ability to draw in stormlight, making him unable to draw Nightblood. So my theory/question is, would it be possible for Szeth to supplement his inability to draw in stormlight with Hemalurgy?
  23. What possibilities do lifeless have in terms of combining them with the power of other shards? Can you soul cast lifeless into metal? If so, would you have to do it before or after awakening it as a lifeless, and would it still be able to move? I think I remember reading that investiture of different shards doesn't play well together, but I don't really know if that means it would make it impossible, or just take a large amount of either Stormlight or breaths. Could you give them hemalurgic spikes, either in combination with soulcasting to metal or by itself, and make a sort of lifeless supersoldiers?
  24. I think the KR abandoned their oaths in the Recreance because they discovered that Odium had the ability to control their Radiantspren. I believe Voidbringing is Odium’s form of Hemalurgy. I speculate Odium used Voidbringing to inject voidspren into Radiantspren. I believe this is the Diagram’s “secret” that destroyed the KR. Here’s my logic: 1. I think Hemalurgy is the ability to transfer innate Investiture from one entity to another. @Cowmanthethirdreminds me that, technically, “Hemalurgy” is Ruin’s magic system, since it relies on blood to effectuate the transfer. But I think the power to transfer innate Investiture (by whatever name) is available to every Shard, subject to their Mandate (intent). Even non-Awakening Breath transfers IMO are Endowment’s form of Hemalurgy, since Breaths are innate Investiture. This WoB states Spiritual Realm powers are "not themselves of [any] Shard. They are simply tools." That includes the power to transfer innate Investiture (by whatever name). 2. I think Voidbringing (not Voidbinding) is Odium’s “possession” magic. He gains control of a soul by changing the soul’s innate Investiture. I believe Roshar’s innate Investiture always manifests as spren. Rosharans call spren a “soul.” The Rider of Storms is the “soul” of the storm. When Fleet dies, his “soul” rises into the storm “forever to race the wind” – a windspren. A Tai-na’s spren is its “soul.” 3. Voidspren IMO are Odium’s Hemalurgical “spikes” – Odium Investiture (voidspren) injected into a soul’s innate Investiture (the host spren). I think this WoB confirms that (emphasis added): Listeners bond with pre-Shattering spren. I think the only listener forms that rely on “hole-less” spren are the Lost Legion’s five basic forms. IMO, stormspren are a pre-Shattering spren Odium controls through a voidspren. In Dalinar’s Purelake vision, a voidspren-injected “host” spren becomes a Thunderclast. 4. In this post, I theorize Radiantspren combine two pre-Shattering spren. Those are the spren that give Radiantspren their ability to Focus two powers. I believe it’s possible for Odium to control the Radiantspren by injecting a voidspren into one or both of those spren or the Radiantspren itself, perhaps through the “hole” created by the combination. 5. Odium might have corrupted earlier KR generations this way. The Surgebinder War that preceded Nohadon’s Desolation may be an example. Vorin contempt for the KR may stem from their Odium-corrupted behavior as much as the Recreance. I think the Recreance KR discovered their exposure to Odium. The KR had to abandon their oaths in unison. 6. I think Odium has gained control of other spren. I’ve long believed the Heralds are spren – each a Horatius guarding the bridge between Braize’s and Roshar’s subastrals. Here’s Kalak’s description of Jezrien in the SLA Prelude: Some posters believe Odium corrupted Ishar as well as Jezrien. IMO, Odium now controls the Stormfather. 7. I think Voidbringing is reversible. My Odium mantra: Hate corrodes and divides. It spoils relationships. I think Odium’s Mandate (intent) severs Connections. His Investiture cannot form its own bonds and instead “unmakes” souls. IMO, voidspren are like electrodes inserted into the host spren. They can be removed without damage to the host. The Nahel bond, in contrast, mingles souls. That’s my speculation, anyway. Enjoy yourselves!
  25. Simple enough. Do we know if you can spike the part of you that defines your birthplace? If yes, could you get a few of those and gain Selish magic?