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Found 248 results

  1. For a while, I've been wondering what happens when an Allomancer burns a Hemalurgic spike. The Coppermind says that This helps, but I don't understand what it actually means. Does the Allomancer get the attribute in the spike? Is it closer to Allomantic/Feruchemal compounding? Does something completely unrelated happen? (I personally think the first is most likely, but I really don't know.)
  2. So, I was watching a Youtube video about TWOK where spanish streamer Alexelcapo points out to the chapter 57 epigraph, which is this Death Rattle: "I hold the suckling child in my hands, a knife at his throat, and know that all who live wish me to let the blade slip. Spill its blood upon the ground, over my hands, and with it gain us further breath to draw." He then says the 'breath' could be refering to BioChromatic Breath. If this is right, then the POV character of the Rattle is about to kill a newborn to get their Breath. But there are some inconsistencies. We know that normally one can't steal Breath, nor even give it by accident, it has to be given with intent (Intent?), which is something a baby can't do. So, is it possible that the knife in the Rattle is to be used as a hemalurgic spike? The 'let the blade slip' part could mean 'pierce' instead of 'cut their throat'. What I imagine is a scenario in which a group is in dire need of magic to survive something that has already killed many, but their only source of Investidure is the Breath of a newborn who, unable to talk, is unable to use it. So the leader of the group faces the desicion of whether or not to take away their Breath through hemalurgy to save the rest.
  3. Do they use the genitalia of the organisms that they've consumed? Do they just divide asexually like cells? Do they have genders? Kandra seem to but I don't know how that might correspond to actual reproductive capacity since they're shapeshifters and creating new Kandra requires Hemalurgic spikes and a Mistwraith not a Kandra mommy and Kandra daddy or Kandra and a clinic. Kandra gender is probably a matter of self-identification rather than reproduction.
  4. On the Hemalurgy page of the Coppermind, it says that you can use it on animals (but not plants). Does this mean that you could make a koloss out of a chicken instead of a human?!
  5. I had a thought the other day and after looking around online I didn't find anything so I figured I'd ask here. Would it be possible to use hemalurgy in combat? I don't mean stealing someones powers and fighting with those, I mean carrying around a belt of disposable spikes that you stab people with to tear off pieces of their soul mid-fight. It would essentially be a more messy version of a shardblade but with the upside that if you hit the right point, either through luck or training, your just created a viable hemalurgic spike. The other bit upside being that you can use literally any piece of metal you get your hands on since the main ingredients to make a spike are just the metal and the intent to make the spike. I guess the real question up in the air on this is whether or not making a spike without hitting the right bind point will still tear a person's soul or if it will not work at all and simply stab them. If the former is the case then you essentially have disposable one use shard blades. If the latter is true then you could still potentially have a train hemalurgist martial artist who knows the bind points making spikes mid-battle and using them on themselves to power new stuff on the fly. It seems like theres some untapped potential here. As a P.S. can you guys think of any other unorthodox uses for Cosmere magic?
  6. HDjsnvjdnvjsnvkcn what is that Emperor’s Soul dog meme I can’t. :lol: 

    1. R J

      R J

      It is The Truth. 

    2. AonEne

      AonEne

      Is that your dog, or did you just find the image? 

    3. R J

      R J

      I just found the image. My family has cats sadly 

  7. There was a WoB somewhere that said that it would be possible to spike a spren, so would it be possible to spike a seon, since they are “similar” in some respects? What would happen if seon were spiked? What attributes would be given? Etc, etc.
  8. What happens if a Kandra were created with two spikes of different metals? It should work, as only one spike is basically enough. But what blessings would they convey? Neither? Both but in reduced intensity? Both? Will they make a resonance?
  9. What happens if a hemalurgic construct that gained sentience by hemalurgy formed a Nahel Bond and then got its spikes ripped out? Does the spren become stupid as it cannot gain sentience from its partner? Is the bond broken?
  10. We are frequently assuming that medaillons are based on the feruchemy of nicrosil. That requires a leap of faith on how somebody who is not a feruchemist should be able to tap a nicrosil metalmind. But there is a way to grant such powers. Is it possible that ettmetal or its alloys give you the ability to make a hemalurgic spike that works by mere touch of the recipient? The name 'exciser' sounds pretty hemalurgical. If Kelsier really was the Survivor he had knowledge about hemalurgy and even advanced techniques used to staple back a shadow.
  11. Since Sazed currently holds Ruin, Hemalurgy is of him now. Since he also holds Preservation, calling the combination Harmony, he also has an entirely new godmetal that we saw in BoM. Duscovered by the Southern Scadrians, who call it Ettmetal and use it to power their ships, create powerful bombs as well as Allomantic grenades. This metal is explosive on contact with water, Brandon compared it with Cesium. As we saw with the Inquisitors, Hemalurgic constructs can survive wounds inflicted by the spike and in fact, alter the receiver's biology so that they can survive being impaled. The Inquisitors' brains itself was reshaped to allow the spikes to pass through, as well as, it seems their skeletal structure and muscular structure as well as possibly a few internal organs and their circulatory system. So couldn't their body do something to accommodate a Harmonium spike? It doesn't solve the problem of the spike degrading or getting damaged or exploding while it's still... passing through the donor, but I'm hoping you all could provide some theories for that end. Now, assuming success of such a venture, what power(s) do(es) Harmonium steal? Feruchemy can sidestep the godmetal's reaction with water, provided the Feruchemist takes a few precautions like covering up their metalmind so as to not expose it to water. So what would a Harmonium metalmind store?
  12. So I've been thinking, I know ive seen somewhere that Brando Sando has said that there are ways to use hemalurgy without killing the person you're taking power from. So I thought hard about this because mostly I feel bad for Duralumin gnats. And especially with allomancy, feruchemy and hemalurgy becoming more mechanical and capitalistic in nature. What if they discover a way to transfer powers without killing the base person. By making use of the bind points and possibly stealing small portions of the power. Therefore in the day of capitalism and mechanical uses of the magic systems I was thinking duralumin gnats could sell their power out to people for a high price in long needled syringes filled the needles being the hemalurgic spike and the syringe being filled with the duralumin solution. Essentially being a super boost for an allomancer. A tad dramatic but honestly I think it's fun. Anyways what do you guys think?
  13. Summing up this one Q&A at the starsight release thing. It's not on the Arcanum WoB thing yet but someone should put it on there. Link to the question is at the bottom. Basically, he says it is indeed possible for a Mistborn to burn a piece of a Shardblade, though it would be hard to make happen. If a Mistborn were to do this, it would act as an alloy of the godmetal of Honor and would do something (of course, what it does is a RAFO). Now, I appreciate y'all's thoughts on this or what it might do, though I don't think we can go very far there. However, I would also like to point to the fact that, including all the godmetals and their alloys and all that, there should be a lot of different metals, each (likely) with Allomantic, Feruchemical, and Hemalurgic abilities. My main problem is I am, really, out of ideas when it comes to what any of these new and unknown metals would be able to do. Like, what we already have covers a lot. What else is there? And that is where I invite ideas on new powers and abilities for metals. Check out all the ideas (not necessarily theories) inside the spoiler thing. I will edit it when new ideas come along. Thoughts? The ideas don't even have to be viable, just interesting. https://www.youtube.com/watch?v=a9lgxCojYzY at point 55:49
  14. So Atium removes all powers right ? So suppose I spiked a mistborn and used it on myself . Would I became a Mistborn with all 16 powers ?? What if I spiked Tlr ? Would I become Fullborn , all 32 abilities and compounding included ? Would Tlr survive the process ? If he does , would he still be Fullborn ? Or would he become a normie human ? Would he be ' worse than a drab ' ? Would a single spike accomplish all this ?
  15. So with just one hemalurgic spike, Spook and Quellion ("The Citizen of Urtreau") could see and hear visions of Ruin impersonating Kelsier, Wax can communicate with Harmony (via earring), and in Mistborn: Secret History, With just two spikes, a a kandra is subject to the direct control of Ruin/Harmony - though by their own admission, they are "weaker than other hemalurgic constructs" in this regard. On the other hand, koloss have four and that's enough, and Inquisitors have at least ten, and Marsh has way more than even that ("upwards of twenty"). We've seen that using a "trellium" spike - an unknown god-metal - can work in new and different ways, both in terms of being invisible to Harmony, and it terms of what they can steal/do with just one spike (create mutants, allow Bleeder to steal Feruchemical and Allomantic abilities without a second spike). However, hemalurgy as a magical art is still fundamentally something drawing on Ruin's power, and so a second spike as small as Wax's earring turned into a bullet was enough to subject Bleeder to Harmony's control again, even though the other spike was trellium. The "spike count" included the trellium one, even if Harmony couldn't leverage that spike to see/communicate with Bleeder. Given that, how can Edwarn and Telsin have spiked themselves enough to gain multiple powers, both Allomantic and Feruchemical, without Harmony's understanding? In particular, Harmony should have been able to witness his interaction with the non-kandra, Trell-serving Faceless Immortal that blew him up. Then I remembered that Edwarn/Suit commented to Wax that "if you spike yourself too much, you become subject to Harmony's... interference", and that he is "limited to three boons, even if we have discovered how to make someone else be weak, while we gain the benefit." Meaning they have a way to have up to three spikes without Harmony's awareness. At first, I interpreted this as them just using trellium spikes to steal attributes, and that only after three spikes would the trellium nature of the spikes get superceded by the fundamental mechanics of hemalurgy. But then I noticed the comment "make someone else be weak", not "kill someone". We know the Set are not above the torture and killing of people for power and information; see what they did to Allik's crewmates. There must be a reason for Edwarn to use such an awkardly precise turn of phrase. Per a Tweet of Brandon, it is possible to "partially spike" someone with hemalurgy: And what would be "worse than being a drab"? I can think of something else we've seen. Perhaps the twisted, trellium-spiked hemalurgic constructs that Wax and TenSoon encountered in the original kandra Homeland in the caverns under Elendel are the original Allomancers or Feruchemists the Set have used as "donors" to steal attributes? First spiked, but not killed, in such a way as to steal their power, with that spike being given to another person - and then being given another trellium spike to complete their transformation? Brrr.
  16. From the album Mistborn Doodles

    Doodled this for Inktober 2019, "Spiked."
  17. I was browsing and i found this post . And I began to think the most humane part of hemalurgy is getting a spike driven right through your heart. The really brutal part is that it rips ur soul or atleast takes a chunk of it. This knowledge would also become widespread and in my opinion atleast , this makes it completely different from organ donation. Do we know what happens to the souls of ppl used to make spikes, do they suffer ? Do the souls even exist after being ripped apart ? How do they look in the cognitive realm post death ? Do we have any WoBs on this ? In secret history , we see the cognitive shadow of a koloss and only the spike reciever has one. The chunks of the other souls don't show up in any way ( i thought they would manifest in a Spren like manner ) , so is it possible that the part of the soul not bound by the spike simply dissolves into nothing ? If so, is it a fate worse than death and The Beyond ? Also is it the part of the soul responsible for sapience that's attached to the spike ? Is the chunk of the soul still aware ? If so , are the detrimental side effects of hemalurgy due to the spiked soul somehow knowing what happened to it and fighting against the recipient soul , rather than the recepiant soul rejecting the spike or is it a combination of both cases ? ?
  18. Ok so the spikes required for making Kandra are easy to make right. I mean the metals are plentiful and u need to ordinary humans to get them. Not allomancers or feruchemists. Then why are there so few Kandra. I mean , yes they are nonviolent and might have a stigma towards hemalurgy but still I'm sure u could find thousands of poor or unfortunate ppl on the verge of dying due to trauma , disease ,etc ,who could be euthanized , even as a service to them. Also u could just steal some koloss spikes. Things would have been even easier in era1 following the Lord rulers death and the chaos unleashed in it's wake , I mean ok tlr's death was unexpected and deeply grievous to them and then ruin got released so they had a lot to think about. But even in era2 , where couples like tensoon and MeLaan , gave been in a relationship for centuries u don't see them hankering after children. Seems strange to me . Can anyone give a good reason why this is so ? Edit : wait MeLaan and tensoon have a dad daughter dynamic. damnation , I didn't know that. I thought they were a couple. But still if tensoon the gruff old dog could adopt a new Kandra , why don't the other more pg13 ones ?
  19. Ok , hey , I'm a new guy . Joined today actually. Hum, please move this to the proper section if I post this into a wrong forum or something. And I confess that it's probably wrong since there are WoBs directly contradicting my theories about the hemalurgic metals. (Can someone send me those if u have them ? ) Still I thought it made an interesting theory .So here's my theory : So I was looking through the wiki and found that the 4 blessings were listed as hemalurgic iron , tin , zinc and copper. But I disagree. the mistwraiths were created from full feruchemists , so I think they needed a part of a feruchemist's spiritweb to work on a Kandra. So I think the reason there were so few Kandra in each generation was because u needed hemalurgic spikes made by killing feruchemists. Therefore the four blessings would be : A). The blessing of strength was H-Pewter, which steals feruchemical physical powers. B). The blessing of awareness was H-Brass, which steals feruchemical cognitive powers . C). The blessing of presence was H-gold , which steals feruchemical hybrid powers D). The blessing of stability was H-aluminium , which steals all powers. Points in favor of my theory : 1). Hemalurgic copper , iron , zinc and tin steal human charecteristics. Normal humans. Not metalborn. Tlr didn't really care much about skaa and used them to make spikes indiscriminately for creating koloss. Why then limit the number of Kandra per generation to a hundred ? More Kandra meant more loyal subjects and spies and better atium Management and conservation. 2). Feruchemists on the other hand were rare , rarer than allomancers. Hence it would make sense why so few spikes were available to the kandra. 3).If the Kandra were rebellious , wouldn't they just steal spikes from like the treasury or from the koloss or by killing or mercykilling humans ,( I mean hey there were lots of impoverished or crippled skaa who would have been almost dead due to starvation , the mistsnapping , war , gang violence or tlr's general tyranny , who could euthanized as an act of Mercy during era 1 . And even during era 2 ) and make more Kandra ? I mean , that seems like a serious lapse in security by tlr. 4). Why are Kandra with the blessing of stability so rare ? I mean , zinc spikes should be as common as iron. Wouldn't it make more sense if this blessing was due to aluminum , a rare metal which might have been experimentally used a few times and then abandoned , due to lack of the resource. 5). I think , that aluminum is perhaps the most stable and inert of all the metals. Something that is immune to all ( ?? ) forms of investiture. Wouldn't it make sense that this would grant the blessing of stability which supposedly makes a Kandra less susceptible to external control. 6). Marasi notes that Ru Luur's spike was probably pewter. 7). In many ways it seems Kandra are superior to humans . They are usually peaceful , great at defense , functionally immortal , can change morphology to suit thier professions ( Spoiler for WoR ) Indeed , if it weren't for the mind control. ( spoiler for oathbringer ) It seems callous of Rashek to ignore this possiblity. With allomancy becoming weaker with every generation , knowledge of mind control and duralumin being suppressed and tlr himself running out of both sanity and his atium compounding efficiency , it might have been possible for Kandra to rise in rebellion. Even assassinate tlr and the Inquisitors themselves. Especially , if Paalm revealed how easy it was to infiltrate the ranks of the Inquisitors. Marsh did the same thing too remember. Several of the younger generations clamored for change and the kandra themselves hated being sequestered in some dank caves. Points against my theory : 1). Perhaps tlr was afraid of Kandra overrunning humans . Or didn't wanna overcrowd them in the pits and hence limited the number of new ones per generation . 2). Even if the Kandra were rebellious , it should have been easy for tlr , the Inquisitors , mistborn or soother mobs to get them under control. But then again , perhaps they might have removed one spike in order to remain immune to mind control , but it would have been harrowing for the kandra. 3). There seems to be WoBs stating that it was the normal power stealing H-spikes , ie, zinc ,tin,etc ,that were the blessings. This is , if true ,actually the most damning piece of evidence against my theory. 4). Then there's the possibility that the kandra were never a security risk. I mean even 3 centuries after the catacendre , most Kandra are peaceful and Van Dell just simply hates violence. It seems only the third generation and a few like MeLaan are the exceptions. They might actually hate themselves for being hemalurgic creations, but still if all one needs is a iron spike , then couldn't they mercykill some humans and create young ones or scrounge some from s dead or dying koloss ? Potential possiblities if my theory is true : 1). Sazed is afraid of the kandra. Hence he has had the mistwraiths eradicated , resusticated into humans or atleast removed from thier sentient brethren. Whether the kandra like this or not is impossible to foresee. 2). On one hand , the kandra seem to be peaceful creatures who willingly choose suicide even tho they are immortal. 3). On the other hand , the kandra have had centuries of practice acting and hiding thier true feelings. Then there was the dream / religious prophecy Ten Soon told Vin about Kandra ruling Scadrial once all the humans were dead. Paalm's anger at Sazed might have been atleast partially due to Sazed's oppression of the kandra. In some ways , Sazed's treatment of the kandra is worse than tlr's. 4). Perhaps some Kandra are truly loyal to Sazed , but as we saw in HoA , not all Kandra have the same view. So perhaps it's possible that some factions among the kandra including the world Hoppers?? are planning to oust him and gain control of Scadrial. Perhaps that's how Paalm first came in contact with Trell . Perhaps the ' faceless immortals ' Trell has , according to Edwarn ladrian are actually Kandra world Hoppers who defected to Trell or odium or whoever else , in order to gain greater autonomy for the kandra . 5). Finally we see Paalm using metalborn abilities and a statement saying that she had infiltrated Inquisitors. I really doubt you can infiltrate the ministry of Inquisition without displaying metalborn abilities. So is Sazed lying ? Tlr had reason to contain such knowledge from the kandra but does Sazed have similar reasons ? Also perhaps the spike which grants metalborn abilities might be aluminium . I mean if H-aluminum steals all powers then could it be possible that as a blessing it could grant all powers or well one power each. Perhaps this is also the reason the kandra themselves are oblivious of this knowledge since aluminum is super rare and aluminum spikes even more so. Yep , no proof for this. Just tinfoil. And Wax's observation of Paalm's spike seems to refute this reasoning. But then again Wax was like totally depressed at the time and wasn't able to run tests on it and the kandra removed it soon enough. Maybe Paalm just mixed in something else in the spike to change it's colouring , in order to fool ppl.
  20. It seems that various combinations of spikes can make an Inquisitor, and you can keep adding more - Marsh had 11 at the end of the first book (2 in eyes, 1 linchpin in shoulders, 8 in ribs) and had 20-plus by the end of the trilogy. But koloss seem to be always the same, 4 iron spikes. Why? If someone accumulates spikes, what's the line between human and Inquisitor, and what does crossing that line mean? Maybe the point where you become controlled by Ruin or Harmony (Mr Suit says 3 spikes are safe, 4 aren't)? The point where you need a "linchpin spike" to survive? What if you give an Inquisitor 4 iron spikes? Does it turn into a koloss, just die, become a super-strong Inquisitor or what?
  21. Can atium future-sight be used to determine Hemalurgic bind points? The atium can be used to determine the effects of future actions in a very short window, so could you use this to find bind points, even if you didn't know what it would end up doing?
  22. According to the Hemalurgy table Lerasium "steals all powers". My read on this is, that since it is Preservation's God Metal it will preserve the powers it steals. So does this mean it ignores the usual rule of "one power per spike"? And if yes could you use a Lerasium spike on a Full Feruchemist to steal all of his powers? (or for that matter a Mistborn, but that would be idiotic) Also would there still be some power loss?
  23. My question really all comes down to what would happen if a being like Kelsier, circa era 2, was stabbed by Vyre's knife? Would the same thing happen that happened to Jezrien? I think the heralds are preserved by Honor's investiture and they seem to have the perk of automatic incarnation after death, and Kelsier, preserved by Preservation had to get himself a body somehow to return to the Physical Realm, but like, would that knife kill him for good, or would it have no effect since he, you know, doesn't reincarnate anyway, but is just preserved as a cognitive shadow? I couldn't find any WOB directly relating to this.
  24. So I've been thinking about Hemalurgy a lot recently. One of my latest questions is about a multi-metal spike (like how the Bands of Mourning are a multi-metalmind). If you made a spike of all 16 metals (or, 15; adding aluminum would be kinda dumb), would it work? would the spike steal all of the things that its metals would steal at once? or would just the metal on the tip of the spike get charged, and the rest be inert? But then, what if the metals were radially arranged, such that all 15 spanned from tip to spike-head? Assuming that it DOES work and steals EVERYTHING that hemalurgy can from the donor... What now? You have this super spike, where do you... put it? What the heck kind of bind point does a spike like this even have? ...The heart? Maybe where the steel Linchpin of the Inquisitors goes? Moreover, could you do this with the Kandra Blessings (assuming you had the knowledge and means to turn the spikes into actual Blessings)? A simpler version of this might be a Lerasium/Atium multispike, since that would steal all the human aspects and all the powers (allomancy/feruchemy). But you'd miss stuff like Chromium and Duralumin's hemalurgic effects, right?
  25. We have a few hints about the creation of Nightblood, and the comment that it was a fairly unique convergence of conditions not known or intended by its creator that would be difficult to replicate. One thing that's unusual about Nightblood is that it "contain's Ruin's investiture". So how can Nightblood contain Ruin's investiture without being composed of atium? Simple: he's a hemalurgic spike. But how is that possible? To be a hemalurgic spike, he'd have to be created with Intent, and furthermore, a hemalurgic spike steals from A and staples onto B - who's the A, and where's the B? Here's my thinking: Hemalurgy works anywhere in the Cosmere, as Ruin's power is "everywhere" at the Spiritual level. It requires intent, the right metal for the spike, and the right placement of the spikes in the donor A and the target B. Before being Awakened, Nightblood was simply made of steel (per Warbreaker itself, ch. 53, cited in the Coppermind wiki). Now imagine Shashara, a leading figure in the Manywar, going about creating the first Awakened sword, a Shardblade equivalent. She amasses thousands upon thousands of Breaths from her followers, as Vahr did, but drawing upon a whole country. Breath retains a bit of the identity of the donor: Vahr's large stash collected from his rebel followers gave him a sense of resolve stemming from their common cause. She then either takes a dark turn, or acquiesces to a dark suggestion from someone else, to do a standard symbolic gesture when making a sword of war: quenching it in the blood of an enemy. Hemalurgically, steel steals human physical ability (it's what goes toward making a koloss). She takes that newly forged steel blade, and stabs it through the heart of a living person. Ta-da, inadvertent hemalurgy! She draws it forth and Invests it with thousands of Breath to Awaken it with the Command, DESTROY EVIL. The effect of hemalurgy seeks for a Spiritweb to attach onto, but it finds only Breath. But, lots and lots of Breath. Lots and lots of Breath with a common cause: GATHER INVESTITURE. Perhaps enough to form a kind of "Spirtweb canvas" for the hemalurgy to staple onto the sword itself? ...With a bit of extra Endowment? What do you think?