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Found 233 results

  1. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  2. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  3. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  4. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  5. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  6. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  7. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  8. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  9. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  10. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  11. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  12. This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  13. I was reading AoL again and I read the conversation between Harmony and Wax. It seem sort of like a Ruin-spiked person conversation (except that Sazed is nice). I'm pretty sure Wax got shot so it might be a possibility that he got shot through Miles or Pull. If it sounds like a lame theory I'm sorry but this us my first proposal. Thanks.
  14. MARU NUI ()What happens when you burn a Hemalurgic spike? BRANDON SANDERSON ()Burning a Hemalurgic spike would have the effect of splicing your spiritual DNA to that of the person's that is in the spike, which would have some very strange consequences.
 So... Solid Lerasium is kind of like a spike, maybe? Splicing some of Leras' DNA into your own, making you able to recognize his investiture and be able to use allomancy? I mean, obviously the little round beads aren't actually spikes, but they could be sharing a similar property.
  15. 1. In HoA, while Marsh is being controlled by Ruin, he reacts negatively to the notion of spiking the Misting in the town next to Tyrian (Was it Tyrian? I'm pretty sure it was.), then travel all the way to Luthadel to spike Penrod. He didn't like that it would be leaking power all that time. My question is, why? Hemalurgy is end-negative, since there is always some power lost in the process. That is very Ruin-like. But why be bothered that the spike was losing power? One would think he would be pleased to see so much of it disappear. I feel one of the attempts to explain this will be Sazed's explanation that "He knew that if he built one thing up, he could use it to knock down two others." But this opens up a broader issue. Can Ruin really ignore his intent in order to achieve his goals? It seems illogical that he would try and preserve as much power as he could, as that is in direct contrast with his intent. Also, in HoA it was revealed that Preservation couldn't suicide-bomb Ruin himself, as that went against his intent. Why is it different for Leras? 2. Does Hemalurgic power stop leaking when a subject is spiked? This seems to be the case, as Vin had her earring out for years after she was originally spiked. If it is true, why? Spiked people don't retain their stolen abilities when the spike is removed, so the power obviously went back into the spike. So why doesn't it leak? 3. Okay, so spikes made of different metals steal different abilities. But then the abilities granted also differ depending on the bind point. And hypothetically, if you wanted to steal an Allomantic ability from a Misting, then you could only take the one that they actually have. But steel simply 'steals physical Allomancy.' Does this mean that the only way to get the ability to burn pewter is to skewer a Thug with a steel spike and then insert it into only the correct bind point? So if you accidentally miss and spike the wrong spot, nothing happens? Or can you actually transmute one form of physical Allomancy into another by changing bind points? Basically, if anyone has some hidden treasure trove of Hemalurgic theory, I would like to know. 4. This last one is just guess on my part that I think is true: Zane's spike granted him increased power with steel, right? That would explain why he was able to pull off a controlled Push.
  16. So, since I believe it is confirmed that Wax's earring is a spike, what do you think it actually is? My guess is it has something to do with his incredible marksmanship. I don't know what metal that would be. Probably one of the newer metals, with as yet unknown hemalurgic properties.
  17. I've seen this come up in many threads but have yet to see a thread devoted specifically to the topic so it seemed appropriate to start one. The question here is, what exactly do we know about the process of Hemalurgic decay? Take particular note of any apparent contradictions as they likely mean a gap in knowledge where we can start to speculate. Below are the points that we know. This is only what is actually evidenced in the books or confirmed in a WoB, not dealing with theories on the subject (we'll get to those). For the sake of this discussion we should have some standardized terms. The terms to be used (so we all know what we are talking about) will be as follows: Hemalurgist: The one performing the act of spiking Donor: The one whose power or attribute is being taken Host (Changed from Beneficiary): The one who is being spiked and thus gaining the trait Hemalurgic Construct: A creature like a Koloss or Kandra who has gained or lost traits through Hemalurgy that are not directly connected with the powers or attributes granted by the spikes. Note that Inquisitors are not in this category as we have no direct evidence that they have any effects from Hemalurgy other than the direct powers of the spikes themselves. Laws of Hemalurgic Decay A spike left outside of a body loses charge at an indeterminate rate for an indeterminate amount of time to an indeterminate minimum. Inquisitors took great pains (as well as inflicting great pains) as they made spikes to ensure they spent as little time outside a body as possible. Spikes can be reused. When as spike is reused it is also important to get it back into a body as quickly as possible (as seen by Human rushing to make a new Koloss as quickly as he could with the spike1). A spike kept in a body intermittently will still maintain some degree of a charge (Vin's and Wax's earrings), though what degree of charge is indeterminate. Spikes may be divided, separate pieces maintaining some charge, but a lesser amount each. This process heightens Hemalurgic decay in some indeterminate way. Please note any other laws/evidence I have missed and this list will be updated. Similarly note anything you think I have misphrased or misrepresented and with appropriate evidence the list will be altered. Remember this list is for provable, verifiable facts, not extrapolations and theories. Now the list was not really the intended subject of this thread, but it is a good starting point. The issues of the earrings have plagued us for far too long and it is time we put our collective obsessive minds to work on trying to figure out hemalurgic decay. Maybe it will come to nothing as we simply don't have enough information yet to make a definite conclusion on, or maybe we'll find that nugget buried somewhere that cracks this all wide open. Below I'll keep updated a synopsis of each possible theory based on our list of laws that seems to explain all of our gathered evidence. As long as a theory remains sound it keeps its place on the list. I'll use a series of codes to indicate usefulness of said theory. Since I'm starting and organizing this discussion the categories are at my discretion and opinion though if anyone disagrees with a categorization make your case and I can probably be persuaded. Plain Text = Possible theory, takes all points into account and has not been fundamentally disproved but cannot really be proved either. Strikethrough = Debunked theory, disproven via direct undeniable evidence. Italics = Unlikely or tenuous theory. Technically possible but unlikely due to other known factors. Bold = Highly likely theory. Takes all points into account and elegantly explains the inconsistencies. Blue = Wild stab in the dark. Theory technically possible but not really based on presented evidence. Pink = Mocking. 17th Sharders taking the piss as we are often wont to do. The first theory presented is one of mine for this, but I'm ready to admit it doesn't really belong as anything but plain text by my codes. Possible Extrapolations from the Laws of Hemalurgic Decay Spikes continually lose charge at a relatively quick rate whenever they are outside a body. The decay rate is constant but exponentially decreasing (basically a half-life, though not necessarily based on a factor of 2) to some bounded minimum charge. This minimum is some factor of the original charge placed in the spike, not an absolute. Spikes lose charge quickly until they are first attuned to a Host, at which point they stop losing charge even while not actually in the Host anymore. (Attributed to Outis, full theory link here) Please join in this discussion. It's long since time we got organized on this one. If this format works out, it might also be something to try for other head-scratchers that plague us all. Footnotes 1. Supporting evidence debunked. Law #4 changed to Wild Stab in the Dark due to lack of supporting evidence.
  18. I was wondering, if you used a Hemalurgic spike to give a full-blooded skaa (no noble heritage) a Metalurgic power, would he be able to pass that down to his descendants? Hemalurgy affects the blood and the person as a whole, physically changing who and what they are, so would it be theoretically possible? Any thoughts?
  19. TheoryMaker's put this question on the Shardcast thread: What happens when a Kandra gets cut by a Shardblade? My Friend and I tried to answer this question, and failed. A shardblade affects the flesh away from the heart and brain, by cutting away Either the Spiritual of Cognitive Connection. But a Kandra needs no Heart or Brain. Their sentience comes directly from their Spikes. So, If a Shardblade does cut off a Limb, could the Kandra reabsorb it, and heal the flesh? Would it actually cut the bone, since it's techniccly dead already? If you beheaded a Kandra, would it Survive? Can you cut through a Hemalurgic Spike with a Shardblade?
  20. To be very honest, at the first moments I encountered with hemalurgy in the mistborn trilogy I didn't really like it, basically due to its gruesome nature, its inefficiency, and its primitiveness. To me, there are 3 main problems with hemalurgy: Law of Hemalurgic Decay (Look it up if you have no idea what it is) Contact with moving blood (Killing most ex-Allomancers/Feruchemists while it is not really necessary) Large, clunky spikes that not only changes one's physiology, but also created a weakness that is lethal to receivers of hemalurgic spikes These are the reasons why I think that the first generation of hemalurgy very inefficient, and made me thinking. Could we use needles instead of spikes? Feruchemy actually needs bigger pieces of metal to store more investiture; however, I do not think that it's the case for hemalurgy. The spike only contains a fragment of stolen Spiritweb, and is ripped out and embedded in the recipient, thus stapling the ability directly into their sDNA(from coppermind wiki). In fact, Spook only had the tip of a broken sword, but still works perfectly. It (kinda) proves that all it takes is a piece of metal of that kind. Furthermore, with better forging(the metal-shaping skill in real life not the one on Sel) or even nano-tech, we can totally make needle so thin and so small that when it passes through the giver of alomancy it won't do much harm; and as it will pierce through the body, we can just aim for a micro-vein, and fulfil the moving-blood requirement. At this stage, problem 2 is solved.(I know it solves problem 3 as well but I will discuss it in the following paragraphs.) Remember problem 1? I want 99.9999999999999999999% of original power kept, so we have to do it fast. How? Isn't it apparent? Iron/Steel+ Duralumin. Or Nicrosil, if all our mistborns are gone, which is sad. However, it's kinda imprecise. And hemalurgy requires certain precision. I want almost all of investiture and put in the best position of spiritual web and gives out the best outcome. So we can use kinda needle gun propelled by air or magnetism, but that's not what I have in mind. We can have a kind of double deck "bed" which is actually a hemalurgic-transference operation device. The giver lay on the upper deck, the recipient lay on the lower deck. At the top, we have a needle ejection unit that is powerful yet precise in power, that it is strong enough to pierce through the giver but weak enough to stay within the recipient, and will adjust with different givers' and recipients' body thickness and density. Then, at the side, some sort of scan that shows the exact position of organs(hearts, ribs, which are crucial for hemalurgy) and veins that it should pass through to cause minimal effect, which I'm sure we probably have that now in our real world(OR A SHARDLESS WORLD LOL). Basically, that's that. Maybe with some computer to adjust and monitor things, but doesn't make much of a difference. Problem 1: Solved Problem 2: Solved Problem 3: Solved (As the "spikes" now are small and deep within one's body, it shouldn't alter much of one's physiology, and it would be harder to extract them. I suppose now you guys are drooling for this. Hell, the whole process is so fast and efficient, it might just be like taking a flu shot. And poor allomancers who can't afford much metal to burn can just sell their allomancy to richer ones. "Sir, please lay here" the nurse said "And sir, please lay here" *The two of them lay on separate vertical decks "Sir, you are giver your Pewter Allomancy to the gentleman below, correct?" "Yes ma'am" "And you are receiving Pewter Allomancy?" "Yep, please shoot" "Now please lay on the decks calmly and have minimal movements." [Psssst] "Alright, the procedure is done." the nurse re-enters the room. "Give me some pewter" "Oh I still have a vial, take it" "Thanks" [gulps] "Ohhhh it feels awesome" "Just keep check on your reserve" "Thanks again..." [The recipient holds a dented door-knob he tears out from the door] "Opps." He turns to the giver "I'll wire the remaining payments to your account tomorrow" "It's a pleasure doing business with you" "Likewise" Like that. Hemalurgy extra: Remember that needle gun? Or pushing the needles with duralumin? It would be a non lethal way to take away someone's allomancy during a fight, or as a punishment. Just sayin' P.S. I'm not 100% sure about using the word investiture, cause you know guys, its definition is still quite vague, but I apologize in advance if I cause any confusion. Just infer the meaning by yourselves. P.P.S. And let's hope that Harmony won't be a dick and storm with those people
  21. So welcome back to another of my Random Speculations, theories that don't really have enough support to be an actual Theory but that I nevertheless like the idea of. I'm not saying this is how I think things are, but I do think it is a possibility to be considered. The Three Metallic Arts consist of Allomancy, Feruchemy, and Hemalurgy. One of these however, is not like the other. Allomancy and Feruchemy both require certain genetic codes in order to be used, Hemalurgy does not. However we know that the Southern Scadrians have different versions of the Metallic Arts, that are mechanical rather than genetic. Why did two different manifestations of the same systems emerge? Well we know very little about the mechanical Arts so let's look at the genetic Arts. How does one become a Feruchemist? Aside from Hemalurgy the only known way is to inherit the genes for Feruchemy from a parent. So where then did the genes come from? We know they only appeared in the Terris population, and that it was given to them by Preservation long ago. How does one become an Allomancer? Again aside from Hemalurgy, one must either inherit the genes for Allomancy from a parent, get Snapped by the Mists, or burn lerasium. The later two being the source of the genes. So we have three sources: a direct gift from Preservation, a mechanism put into place by Preservation, and the physical body of Preservation. I don't know about you but that smells like Shardic meddling to me. We know Preservation can alter some things, he swapped out the external Temporal metals in the Mist-snapping mechanism. So here is my random speculation: The mechanical manifestations of the Metallic Arts are the original/natural manifestations of the Metallic Arts. The genetic manifestations are a result of Preservation meddling and inserting the abilities of Allomancy and Feruchemy directly into humans. Why would he do this? Well I don't really have a good answer for that. Perhaps with Feruchemy it was an effort to help preserve the Prophecies of the Hero of Ages, and that genetic Allomancy is better at consuming atium, to help combat Ruin. I just don't know. I could be entirely wrong about all of this, I'm not convinced by this but it is an idea to be considered. What do all of you think?
  22. My Friends and I are going to put together a MAG campaign, and my friend decided to be a kandra assassin. A Kandra who has broken the First contract. So he decided to strengthen his bones. He wanted to make them unbreakable, and unpushable, so he made them out of obsidian, then he had a better Idea, and just used weapons. His Ribs are daggers, hiss leg is a Mace. He has full on swords in his arms. Then he started throwing in Hemalurgic Spikes. I'm just wondering, do the Kandra have enough Muscle control to pull something like this off? Could they weapons as bones?
  23. So, today's crazy topic is based on creating a Spike Farm that would work economically based on Feruchemical gold/Allomantic gold mining of Allomantic and Feruchemic (or any power you want, if you breed people correctly, want unlimited Breath? JUST FARM IT!) powers using Hemalurgic spikes! The classic "power farm" scenario, but one that considers the economic effects of such farming could have on [future] Scadrial and how one could do it without "upsetting the balance". The discussion is based on the discussion in this topic here: http://www.17thshard.com/forum/topic/14995-goodreads-qa/page-5#entry169867 And is particularly based on Moogle's last post (quoted for your convenience!) Miles no longer felt pain. Spiking him would only be a minor inconvenience for him, and he could be compensated for his time. (Or, I mean, instead of executing him they could have harvested spikes from him unwillingly. It would end up saving more lives.) Harmony's stated ideology is to allow people to have as much choice as possible, and allowing those born without Allomancy to gain it through hard work (ie. paying loads of cash) seems right up his alley. You'd just have to make sure you don't torture people (Sazed might have issues there) and let economics decide how many spikes exist. A down-on-his-luck Coinshot could just visit his local Hemalurgy store and sign up to be a donor, get spiked a few times and then given a huge paycheck. (Maybe less of a paycheck if he has to pay for his own Feruchemical gold/Allomantic gold spike, but then he'd still be up.) Sazed still doesn't seem quite willing to stop pain and suffering, though. The Set seems to have successfully taken a number of women hostage who will be used as brood mares. You'd think Sazed would be intervening around that point, but it doesn't seem he has except for the barest exertion of power teleporting Wax some guns (which he may or may not have even done). You also wouldn't expect someone holding Ruin to be very focused on stopping pain and destruction... This is probably a conversation for a different thread, though. I enjoy Hemalurgy discussions. As you can see, Moogle threatened to Spike me if I didn't make topic convinced me to start this topic to continue this discussion here. So, here you go guys! Have fun Spiking!
  24. So I was reading Brandon's old write-up for the Suvudu Cage Match fight between Kelsier and Moiraine (which is hilarious. Here's a link.) and I saw this part: (Emphasis mine) So I think that somehow, people will put Kelsier's consciousness into a hemalurgic spike, and then graft it onto a living person's soul. Does this seem possible/likely to you guys?
  25. Hopefully you read the title. Anyways this is more of a statement than a theory. At the end of WoR, Adolin stabs Sadeas (quite gruesomely) with a knife. And with this WoB we know that Hemalurgy can be used to steal Shardblades. Link It might happen that someone will try to assassinate Adolin and when they try they will be disarmed and have to use Adolin’s knife against him. I’m not saying that the knife has to be a Hemalurgic spike but it would be cool if it was. Thoughts/ideas?