Jump to content

Search the Community

Showing results for tags 'hemalurgy'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast

Forums

  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • Spoiler Zone
    • The Sunlit Man (No Cosmere Spoilers)
    • The Sunlit Man (Cosmere Spoilers)
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Other Cosmere
  • Non-Cosmere Works
    • Cytoverse
    • Other Non-Cosmere
    • The Wheel of Time
  • Related Works
    • Writing Excuses and Intentionally Blank
    • Reading Excuses
    • Sanderson Curiosities & Unpublished Works
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Forum Games & Random Stuff
    • Creator's Corner
    • Role-Playing
    • Social Groups, Clans, and Guilds

Blogs

  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Seshperankh's Blog
  • First time reading The Well Of Ascension
  • Zarepath's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • Theories, quotes, and details to keep it all straight.
  • WoR Thoughts and Questions
  • Blogfalcon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Cosmere Nerd Things
  • The Way of Toasters
  • An Elephant's Blog
  • Shhh Spoilers for Ronald.
  • Wyn's Adventures in Geekiness
  • Words With Ene
  • Dapper's Blog
  • Things to talk about, stuff to do
  • Zelly's Healthy-Accountability Blog
  • Dapper's Music Blog
  • GM Test Blog
  • Rhythm of War Liveblog
  • Zephy’s Art Blog
  • Axioms Idioms & Adages
  • Weather Reports
  • Unnecessarily Overcomplicated
  • 5
  • The Blog of Dubious Copyright Legality
  • Trutharchivist's Rambles
  • Xino's corner of insanity
  • The Perfect Space Opera
  • My Journey Through Roshar (A Liveblog)
  • Lost Metal Liveblog by ccstat
  • D&D campaign design.
  • My Depression Log
  • Story Ideas and Whatnot
  • deltarune AU concept.
  • How I Relate to Every Character in The Stormlight Archive
  • A thing
  • random jank and jabber.
  • FNF crem

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Member Title


Location


Interests

  1. If someone were to use two different spikes to steal two separate powers from someone else, and the spikes were to strike at exactly the same moment, would both spikes be filled, but be at half power? Or would it turn out like the hypothetical situation where Vin cleaves Kaladin into two perfect halves, and the Investiture only chooses one half to heal, rather than both?
  2. If a Nicroburst Misting were to burn their metal while trying to fill a Hemalurgic spike, would they be able to enhance the process of charging the spike? Perhaps the spike would be charged more efficiently, taking more total Investiture from the target?
  3. Anyone have any ideas on methods to reduce risks of take over for Hemalurgists? I believe Ruin's control was framed as similar to emotional Allomancy, and I've been unsure if control of Hemalurgic constructs is something most Shards could do, or if that was specifically Ruin's gig. Based on emotional control, I wouldn't be surprised if Odium could do it. Aluminum hats make you immune to emotional Allomancy, could that help? Maybe wrapping Aluminum around the point of penetration? Any other arts that could improve resistance to take over? Thoughts?
  4. Okay, I'll admit, this line of thinking came from the Hemalurgic Beaver thread from someone suggesting giving Steelsight to a snail. Does the spike placement in the eyes of Steel Inquisitors actually improve their Steelsight? I figure that normal Steelsight doesn't actually need vision to work, but it seems that even a single spike through one eye grants Inquisitor level Steelsight. That implies to me that it's not just the mind compensating with the lack of a single sense with heightened awareness in others, but that the spike itself can give that sight. So the train of thought is that perhaps sensory apparatus as a Hemalurgic bind point allows better cohesion/connection/processing/whatever when transferring unconventional senses to the Hemalurgist through existing sensory pathways. This led me to wondering if you could steal a Seeker's ability and then spike yourself in the nose and if it would be more effective than just normally granting them Seeking. Then the Inquisitors could "smell" out the Mistings they were hunting. This of course is RAFO territory, and probably a lot of things are possible if you are an expert Hemalurgist, but something in me would find it really funny if this was a known bind point, but they just never used it because it looked too dumb. Steel spikes driven through the eyes are inhuman and intimidating. A bronze spike through the nose? It just doesn't give the same effect. If this thread actually ends up being a serious discussion, then I'll change the topic to "Hemalurgic Senses"
  5. So, we know that mistborns are a thing of the past because the genes of allomancers and feruchemists are mixed and diluted, compared to 300 years ago. However, feruchemy can grant someone misting and ferring powers. Is there anything that states whether someone going through hemalurgy to become a mistborn or full feruchemist could reintroduce those power to the population? I understand that hemalurgy works by affecting spiritwebs, but i dont remember anything stating outright if that was involved directly or indirectly with genetics, especially with those related with investiture.
  6. Suppose you are an unscrupulous Seeker who is looking to dramatically increase their power. I have a recipe for you, and it will take at most three murders. We know from WOBs that it's possible to store unconventional senses, including Allomantic senses, so you'll need to spike a Windwhisperer. To compound your tin, you'll spike a Tineye. For extra Copper-piercing, you'll spike a Seeker. I wouldn't advise going beyond three spikes, as that lets Harmony control you. How to make use of your ill-gotten powers should be self-evident, but here's the plan anyway: Burn bronze optionally, burn tin, which may or may not improve the efficacy of your bronze fill a tinmind with Seeking burn the tinmind rinse and repeat Now you should have near-infinite Seeking power. You may start displaying strange powers as you tap more and more tin and start being capable of sensing static Investiture (assuming that's within the capabilities of Allomantic bronze). I'm not completely certain whether you'd need to burn bronze at the same time as tapping tin, as I'm not sure that you can tap senses you don't currently have.
  7. Hi everyone, I'm new here and so I apologize if his has already been discussed to death (I didn't find threads in a search, but there are a lot so I could easily have missed some). But I've long wondered if Harmony is right when he describes the connections of Metallic Arts to Ruin, Preservation, and an interaction between them. His connection of Hemalurgy to Ruin seems clear enough: you have to kill a person to use it, and the amount of power in the resulting spike is less than the victim had. Ruinous. But Feruchemy always seemed more like Preservation to me than an interaction between Preservation and Ruin both. Nothing is gained or lost when an attribute is stored or withdrawn, it is just maintained almost perfectly until some time in the future. Where is the Ruin in that? (The only example I can think of with imperfect storage is Ruin's manipulation of copperminds). Conversely, Allomancy requires serious physical damage to awaken, destroys the metals used to catalyze its effects, and is described as producing a net gain by Harmony. None of those are very Preservation-like. In a similar vein, Preservation couldn't create dynamic individuals by itself and required cooperation from Ruin to create the humans on Scadrial-- the ability to choose to Preserve at some times and Ruin at others was more than was present in the other animals implied to be within Preservation's ability to create. That sounds more like the Allomantic net gain to me. My mind reaches for explanations and finds unsatisfying scraps. Allomancy existed before anyone swallowed lerasium, albeit in a weaker form, and Preservation was already a critical component of Scadrial's people, so maybe their Allomancy came from that and the huge dose of Connection from lerasium beads creates the otherwise impossibly rare Mistborn. But then the Connection to Preservation from burning lerasium doesn't grant them anything like Feruchemy, so that idea starts falling apart... All of this is pretty pointless speculation since we have so much information suggesting that Allomancy goes with Preservation: the mists swirl around people using Allomancy but not Feruchemy, swallowing a bead of lerasium is what grants super-Allomancy (in the form of Mistborn) in the first place, and Harmony (who holds both relevant Shards and would presumably know everything on the topic) explicitly says so. But outside of those, is there any discussion, here, in-text, or in a WoS that addresses my confusion?
  8. Initial train of thought Navani makes an interesting discovery in Rhythm of War: while Intention is needed to produce an anti-tone, the person playing it does NOT need Intent so long as the person creating the tool used to produce the sound had it when manufacturing it.[1] This Intent requirement brings to mind something else in the Cosmere – Hemalurgy. Hemalurgy requires Intent to create a spike, on the part of the stabber or someone else involved.[2] This got me wondering, can one create a metal with the Intention of it being used as a Hemalurgic spike, without the person using it knowing? And then I had another thought from there... Have we already seen this? Specifically, my mind went to the mystery of why Nightblood contains Ruin's Investiture.[3] An interesting thing with Hemalurgy is that it can be done by anyone with the right knowledge, no extra power required.[4] We also know that some of the Scholars had visited worlds that had gone through the Industrial Revolution and had a more developed sense of scientific theory.[7] Scadrial's tech level pre-TFE was apparently "early industrial era"[8], so it's possible that it was the place they saw, and perhaps they picked up knowledge of Hemalurgy, since it was known in Alendi's time.[9] (Note that I do not mean to say they visited pre-Ascension, just at a point where some things were still more widely-known in certain more Cosmere-aware circles than by Vin's time.) Now, we know that Nightblood was not originally a spike.[5] So I'm not suggesting that. But there's a key word there: originally. What if it's an object like what I speculate above, a piece of metal imbued with the Intent to rip off a piece of the soul of everything it attacks, but given a mind of its own and an incredible amount of Investiture to supercharge this effect and rip the whole damn thing out? (We know that larkin, Leechers, and Nightblood all work off roughly the same mechanics,[6] so whatever it's doing, sucking Investiture from the soul seems to be a key part.) That would explain how Ruin's power got in there, as well as explaining why it behaves very differently from anything else we've seen Awakened objects be able to do, and demonstrates a much more subtle yet terrifying way to mix various magics than something like Compounding. A small clarification Something I should note: Vasher has only been to the Physical Realms of Nalthis and Roshar, though he may have been to the Cognitives of others.[10] However, as the other WoB[7] says that some of the Scholars had been to worlds that had gone through the Industrial Revolution, and Roshar does not seem to have done so, and so I feel it's safe to say some of the other Scholars probably visited other planets, with Scadrial and Taldain in my opinion being the only real contenders for that one, and maybe Vasher just stayed in the Cognitive for that part of the field trip. And since Taldain is closed off[11]... Well, Scadrial certainly seems more likely to me. After all, as long as at least one learned about Hemalurgy, they could share it with the rest, and truthfully only Shashara really needs to have known exactly what was going on with Nightblood at the time. References
  9. So, my question was prompted by something Brandon Sanderson said a long time ago. Questioner: Have we seen Hemalurgy on any planet besides Scadrial? Brandon Sanderson: I believe that you have, yes. I don't think you guys will find it, it's not something that's meant to be obvious. Well I, (being me) took that as a challenge, and after searching long and hard, I finally believe I've found it. In the novella "Sixth of the Dusk" The birds on "First of the Sun" are thought to have magical abilities, but later in the novella it turns out the abilities are granted by parasites that infest the birds' food. By definition parasites have to piece the skin, so I feel like this could be a subtle form of hemalurgy. What do you think, Do you guys have any better ideas? Other theories?
  10. Could somebody both Mistborn AND Feruchemist triple their powers by getting thirty two Hemalurgic spikes
  11. Okay, so I had a couple ideas on how to go about this, but I'll just post the most likely and straight forward for now. If anybody really, really wants to hear the other ideas you can ask and I'll post them too. I believe that the greatest opposition to combining Hemalurgic charges is similar to the opposition to creating Unsealed Metalminds with multiple powers; conflicting Identities. When creating Unsealed Metalminds in modern Scadrial, you need to have multiple people who only have a single power somehow combine their powers into a single Nicrosilmind, probably by blanking their Identity via Feruchemical aluminum while using Feruchemical duralumin to create a Connection between the Metalborn. This probably tricks the stored powers into thinking that they are from one single being, and therefore are less likely to interfere with one another. I don't think that you'd need to do that with Hemalurgy though, because there is another much less complicated method of increasing the power of your spikes. Normally you can only take one charge from a person's spiritweb, and they are killed in the process. However, you can heal damage done to your spiritweb by Hemalurgy if you have a sufficient amount of investiture that heals you, such as Feruchemical gold. So, if you give your Hemalurgic donor a large amount of Feruchemical health, possibly though Hemalurgy, you could have them survive the donation of their power or attribute and even be able to regain the lost power or ability. This is key to filling a spike with multiple charges. If you can take multiple charges from the same person, the Identity of those charges won't interfere with each other as they would if you tried to take from multiple people. There will likely be scaring on the spiritweb, similar to Shardblades, even if you have a way to heal, so you may have to wait a period of time between gathering Hemalurgic charges so that your donor won't suffer as much. You'd need to store the charged spike(s) in blood so that they don't lose too much Investiture between charges, of course. One other problem I can think of is that trying to Invest a spike that already contains a Hemalurgic charge with be inefficient, since investiture resists investiture. However, if you were to use very small spikes, probably the size of nails, you could melt a large number of spikes together once you had enough, and presto; you have a Hemalurgic spike that contains multiple charges that won't interfere with each other.
  12. Endowment's investiture seems to be the best at sticking with people and objects that we've seen so far. So if someone make a Hemalurgic spike from a Nalthian, would it decay slower than normal?
  13. It is possible to take a Listener's ability to grow a Gemheart, as per this WoB. However, this isn't an invested power as far as I can tell, it's more of a natural ability to manipulate investiture, similar to the creatures found on Patji and their various cognitive specialties. I think that this would hint that it may be possible to take the shapeshifting ability from creatures such as Kandra or Saih Aimians. This could lead to some very interesting uses, I would think. It seems as though shapeshifters are largely immune to the flesh-shaping side effects of Hemalurgy, so you can give an artificial shapeshifter Hemalurgic spikes containing human attributes without turning them into mindless monstrosities. If you figure out how to fill Hemalurgic spikes with multiple charges, you could make someone superhuman as long as they have the spikes. Not to mention the fact that most shapeshifters (i.e. Kandra, Saih Aimians, and Dragons) are ageless, or at the very least age very slowly, which would be a nice benefit. It does make me wonder which specific metal would take a shapeshifter's ability though, assuming that it is in fact possible. I would guess Hemalurgic duralumin, by taking their Connection, would allow you to rewrite your spiritweb to think that you were born a shapeshifter would be the best bet though.
  14. If a singer were give another Gemheart or a bigger Gemheart via Hemalurgy, could they get a Form that was more powerful and more pronounced? For example, if a singer gained a second Gemheart and then bonded two painspren to gain Warform, would they be extra strong and muscular?
  15. Okay, so singers are normally asexual until they take Mateform. In addition, humans can gain Forms by growing a Gemheart via Hemalurgy. So let's say that Jasnah were given a Gemheart and for whatever reason took Mateform. Would she not be asexual while she had the form, or would it just not change her in that way? Also, would the physical changes of the Forms still effect a human, such as the pronounced secondary sexual characteristics of Mateform? (P.S. Sorry if this is a bit of a weird question.)
  16. When an Allomancer burns a Hemalurgic spike, it splices the spiritweb of the spike to the Allomancer. Presumably, if this were done with a spike that contained an Allomantic or Feruchemical power, the power would be imbued within the spiritweb along with some other things (though this may not actually turn out to be true, this is what make the most sense to me right now, so for the sake of this post I'll just assume that's how it works). But what about human abilities stored in spikes? Those seem to have much more profound effects when placed in different areas, as they can transform you into a Hemalurgic construct of almost countless varieties. But you can (presumably) only burn a spike one way. So, do you just get a boost the ability stored in the spike, or does something else happen? Does it just not work? Do you get a random mutation?
  17. When a metal is filled with a Feruchemical attribute, the power that the metal then gives when burned Allomantically is a copy of the Feruchemical attribute rather than the Allomantic power that it would normally give. Would the same apply to Hemalurgy? In other words, if you were to burn a Hemalurgic spike that only had a small charge in it, would the investiture granted by the metal itself copy and be added to the Hemalurgic charge that was already in the spike, thus making the power or ability spliced into your spiritweb actually becoming much stronger than what was in the spike originally?
  18. When Lerasium is used as a Hemalurgic spike, it steals all attributes, such as strength, intelligence, and emotional fortitude. So, would granting someone a Lerasium spike turn someone into a Hemalurgic construct, similar to the koloss, in order to grant those abilities, or would the person granted the spike just get a magical boost to all of their attributes? As a side note, if someone filled a piece of Lerasium with a Hemalurgic charge, would that Lerasium never be able to grant it's Allomantic properties again, as Hemalurgic charges never disappear altogether?
  19. I recently found this quote, and I thought that it had some interesting ramifications. Wow. Has this been talked about before? This kind of seems like a big tidbit. Now we have some idea of how Hoid changes his age? Brandon Sanderson I haven't said if this is a method Hoid uses or not, but it's part of the reason the Lord Ruler turned to dust when he lost his metalminds. (His body tried to match the age his spirit said he was.) Phantine If they somehow killed the Lord Ruler in a conventional manner, would he still have turned to dust? Brandon Sanderson Yes. The metalminds would have stopped being tapped, and the spirit of the matter would probably still have had this strange effect. Not it didn't happen to the bodies of the shard vessels who died. Phantine Would koloss spikes turn off when they die too, so dead ones shrivel up like raisins? Brandon Sanderson Hemalurgy changes the spirit. So not necessarily. So, even if a Hemalurgic spike is removed from a person, the changes made to their Spiritweb (although without the added powers or attributes) will stay? I had previously assumed that a Steel Inquisitor, such as Marsh, could mostly change back to what they were before they grafted Hemalurgic spikes to themselves by tapping Feruchemical gold while removing their spikes one by one, slowly changing themselves back to a more human state. But if the changes to the Spiritweb remain, would their bodies still be messed up from holding their spikes? Similarly, if a Koloss were to obtain gold Feruchemy and were to store enough health, would they be able to remove the spikes that turned them into Koloss, use the stored health to stay alive, but still remain a Koloss because their Spiritweb's natural state is that of a Koloss and not a human anymore?
  20. Suppose you went to Nalthis with a steel dagger and knowledge of Hemalurgy. You find a victim and stab them through the heart right in the Coinshot nerve to steal from them. What happens? Does the spiking fail and leave the dagger uncharged, or does it become a charged spike that grants no powers?
  21. For instance, if someone used Hemalurgy to give themselves the ability to grow a Gemheart, could you grow multiple if you were a Singer and already had one, or if your just gave yourself multiple spikes providing that ability? Could someone who did this bond multiple Spren? Would a Fused with multiple Gemhearts be able to hold more Voidlight?
  22. If someone who had the potential to become a Misting or Mistborn was given a Hemalurgic spike before they had the opportunity to snap and come into their powers, would the Connection to Ruin prevent them from snapping and gaining their inborn Allomantic powers from Preservation's power?
  23. It is said in this WoB that the Lord Ruler had Hemalurgic spikes. It got me thinking, why would the Lord Ruler want Hemalurgic spikes in himself? Wouldn’t that just open himself up to Ruin’s influence more? Plus, he already has all of the powers of the Metallic Arts, so why would he even want them? Here are a few ideas I had to explain why he would do this. 1. It may be that he had a Hemalurgic spike granting him Feruchemical gold. Even though he could already heal using his own Feruchemical compounding, he would still be subject to having his natural ability stolen by someone else via Hemalurgy. If he had another source granting him the ability to tap his goldminds though, he could survive the spiking and then use his health reserves to repair the damage done to him. This seems like the most logical ability he would have given himself, because of it would help secure his personal safety. 2. He may have somehow given himself the Blessing of Stability to aid in preventing insanity due to his unnaturally long life and the psychological pressures he was facing. I’m pretty sure he didn’t do this one because it should have warped him into a Hemalurgic construct, like a Koloss, but the benefit of such an enhancement would have been tempting to someone in a position like his. Not only that, but he had a intimate understanding of Hemalurgy due to his ascension, so if anyone could have found a way to bypass the mutating side-effects of Hemalurgically enhanced attributes, it would have been Rashek. 3. He gave himself enhanced Allomantic Soothing powers or Allomantic Steel powers. This would help explain why he was such a powerful Soother, or why he was able to push of trace metals in glass and stone, but he likely could have achieved these effects even without Hemalurgic spikes, since he had already made himself such a powerful Allomancer by using the Well of Ascension. He might have just done it to pull off these impressive effects with marginally less effort, seeing as how he seemed either too lazy or too prideful to kill people himself most of the time.
  24. Is the blessing of stability weaker than the blessing of presence, since the blessing of presence gives you other mental enhancements in addition to making you harder to control? As a side note, does the blessing of stability make your spiritweb less likely to crack when you've suffered trauma, thus making it harder for external investiture to get in?
  25. Assuming that you could find a way to bypass the physical mutations of giving yourself Hemalurgic spikes filled with human attributes (such as being a shapeshifter, such as a kandra), and you found a way to combine multiple Hemalurgic charges in one spike (possibly by using Raysium), could you use a super charged Hemalurgic copper spike to give yourself abilities that you'd find in the movie Limitless? Kind of a lot that you'd need to overcome, but if possible it would be one of the most powerful abilities that you could get.
×
×
  • Create New...