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  1. In The Lost Metal, the Set scientists don't know how to program the Investiture in the spikes they make from non-Allomancers. I bet that you could take a Hemalurgic spike that already had an Invested power, then split the spike into multiple smaller spikes. Even though each spike now has a fraction of the power it once provided, you could refill it by spiking some non-Allomancers, possible while using a specialized Command to have the new unprogrammed Investiture use the previously existing investiture as a model to follow. OR, you skip the splitting step and just fuel up a Hemalurgic spike with extra non-Allomancers, and supercharge the power to Lord Ruler levels.
  2. In both Feruchemy and Hemalurgy, nicrosil stores Investiture. Yet, I don’t think they function the same, even accounting for different Hemalurgic spikes used on Allomancy and Feruchemy. In particular, Hemalurgy distinguishes between “powers” and “investiture”: both Atium and aluminum mention it Pagerunner The Hemalurgy table, you wrote down "atium steals any power, lerasium is all abilities, nicrosil is Investiture"; what's the difference between those three? Hemalurgic atium, lerasium, and nicrosil. What's powers, abilities, and Investiture? Brandon Sanderson People are Invested in ways that do not give them active powers. So for instance, everyone on Nalthis is Invested. Everyone in the cosmere is, really. You want to steal their Investiture, but they don't have a power. You're still ripping off a piece of their soul. So there is a distinction between the actual Investiture that's in a human being and a specific power that they have. So that distinction is pretty easy. You can also, with Hemalurgy, steal specific things. You can steal just general Investiture. You can steal, if you want--this is where the kandra Blessings come from. You can instead steal specific things that are not like stealing Allomancy. Stealing, for instance, someone's mental acuity. Pagerunner So abilities is like the half that's all the strength, speed, all that kind of stuff? Those are abilities, versus the Metallic Arts are all powers? Brandon Sanderson Yes. Pagerunner Then Investiture, is that offworld magics? Brandon Sanderson No, no, it's the raw power. Pagerunner Nicrosil is their soul? Brandon Sanderson Yes. A piece of their soul, essentially. Pagerunner So how would you go about stealing an offworld power? Brandon Sanderson It's going to depend. A Breath, you would steal with nicrosil. It's general Investiture, is what you would probably going call that. You could forcibly remove someone's Breath from them. The ability to be a Sand Master you would steal with the power ability. JordanCon 2021 (July 16, 2021) The impression I got was that for off world magics, nicrosil would take end neutral magics (you need Investiture from yourself) and end positive would be Atium. Hence why you need to steal Breath with the former and Sand Mastery with the latter. Yet, we know Nicrosil stores both Allomancy and Feruchemy. On top of that, nicrosil metalminds should be able to store Surgebinding kingbirdy (paraphrased) Could Feruchemical nicrosil be used to store other Invested abilities, such as a Returned Breath or the abilities of the Knights Radiant? Brandon Sanderson (paraphrased) Yes, that's possible. DragonCon 2016 (Sept. 4, 2016) So my question is this: does Feruchemy just lack that distinction altogether? I assume so. Hemalurgy is a different system and it makes sense that it might function differently. In that case, you should be able to store Sand Mastery in nicrosil, but not use spikes that way. You could also argue that Atium, as a true wild card, can also steal Investiture. However, that makes aluminum Hemalurgy a bit weird since it removes (not steals) all powers. If all Invesiture were included in aluminum, that implies that it affects the very soul and likely destroys it Nightblood style. Anyway, what do you guys think? Am I missing something here? Let me know your thoughts.
  3. The Hemalurgy table has four quadrants; physical, mental, spiritual, and temporal. The spike placements on the table seem to use the same representation for the entire quadrant of Hemalurgic metals. Does this mean that Bindpoints of the same quadrant can be used interchangeably for different Hemalurgic metals, so long as they are from the same Hemalurgic quadrant? For example, could I put a pewter spike in a Hemalurgist's eye socket instead of a steel one, since they are from the same quadrant?
  4. I had a thought about Hemalurgy. What if you Hemalurgically transferred the Healing power of a Bloodmaker back to themselves, and they use previously stored health to repair the damage. After that, you give the spike to another individual. Since the Hemalurgic spike contains a portion of the original Bloodmaker's spiritweb, which includes some of their Identity and Connection, would both Bloodmakers have a kind of spiritual Bond between them? It would be pretty interesting to see if they could use some form of telepathy, or at least have some kind of awareness of each other. This doesn't actually seem that unreasonable to me, as we see something like this in SA. RoW spoiler. It would be pretty cool to see Wax and Wayne do this, as they would be an even more powerful duo than before, and I could totally envision Wayne saying to Wax, "look mate, just poke me with the needle real quick like, and then you can grow fingers back too!" or something.
  5. If you were to drive a Hemalurgic spike through the eye of a blind person, would they be able to see again, albeit through Steelsight? What if they had completely lost an eye, but you put the spike through the socket?
  6. I recently re-read the first trilogy of Mistborn when I noticed something that I hadn't before. The Inquisitor that vin and Elend fight in the beginning of the book has a pewter spike through the heart, granting him Feruchemical steel (HoA pg. 50). However, Penrod later gets a bronze spike containing Allomantic copper pierced through his heart (HoA pg. 294). On the Hemalurgy table the heart sits between both the physical bindpoints and the mental bindpoints, which is probably why this is possible. I believe then that you could possibly create a Hemalurgic spike made of two or more metals, containing two or more respective powers, and then put them into the same bindpoint, so long as it was one that could work for either Hemalurgic quadrant. I doubt that you could have a universal bindpoint though, one that could hold any and all powers, because it would require a bindpoint that was right between the physical, mental, and temporal areas, rather than between two.
  7. Trellium (Or Bavadinium) is described as a silvery metal with a red cast, and dark red spots similar to rust. When heated, it gives off a full array of light with the red portion being expanded. Red though, has a very specific meaning. It is not known to be strictly associated with any one shard, but rather is the color of investiture from one shard that has been "corrupted" by the investiture of another shard. So why, then, is trellium associated with red? Well cause all the trellium we see is not just trellium, but hemalurgically charged trellium. This means that it is solid Autonomy-aligned investiture filled with ruin investiture. That sounds like textbook corruption to me. So that leads to a few questions. - What color would trellium normally burn for, when not hemalurgically charged? - If you were to use any nonscadrian godmetal as a spike and charge it with Ruin, would it develop similar red spots from the hemalurgic charge, and give off red light on the spectrometer when heated? If you were to use an Atium spike, it presumably wouldn't develop red spots since it wouldn't make sense to corrupt Ruin investiture with more Ruin investiture, and I'd guess the same is true for Harmonium if you could find a way to use it as a spike without it exploding. But what about Lerasium- specifically, is it different before and after ruin and preservation became harmony? - Does feruchemically charging godmetals produce a similar corrupting effect? If so, how does this apply to the scadrian metals? Does it corrupt both lerasium and atium (I don't see any reason harmonium should be corrupted), since you're putting a bit of ruin into lerasium and a bit of preservation into atium? Or does it corrupt neither, since it's aligned with the proper intent even if it's also aligned with another intent? And similarly to hemalurgically charged lerasium, is this different before and after the creation of Harmony? My guess is that feruchemy doesn't corrupt either, if it corrupts godmetals at all, since I don't remember the lord ruler's bracers being described as reddish.
  8. I've been thinking about H-Copper, specifically it's ability to steal 'Intelligence, mental fortitude and memories'. This makes me want to ask a few questions about it. 1) What exactly would 'Intelligence' mean? Is it mental processing, learning speed or a combination of multiple traits? 2) How would Hemalurgic Decay affect Memories taken? Would it lower the number that you took or lower their clarity? 3) If you were also a Copper Ferring and implanted yourself with a copper spike, could you store the spiked memories into a Coppermind? Because if so you would be one hell of a detective. if you were okay with murdering suspects of course. Any thoughts?
  9. So if you're reading this post you're aware kelsier is most likely back (haven't finished TLM yet) in the cosmere as a result of being pinned to a body by a hemalurgic spike, as is suggested in the BOM end scene My friend and I had a discussion a while ago about giving sentient weapons a body in some way like that However we came across an issue. Kelsier (assumedly) still has an imprint in the spiritual realm, and so his body changes to match that. We're unsure if a sentient weapon would have one of those given it's a new personality yes, but we're unsure if it's a new 'life' And there's also the fact of you can't really spike a sentient weapon...... Is there any way you *could* give a sentient weapon a body? Maybe some configuration of aons?
  10. Since Savantism leads to a person getting pulled closer to the Spiritual realm, and we know that Hemalurgically stealing from an Elantrian is more efficient than stealing from other Invested individuals because they are closer to the Spiritual realm, would Hemalurgically stealing from a Savant be more efficient than stealing from a normal Invested individual?
  11. So, this is my first theory in years, and I maybe did two before this; also, English is not my mother tongue. Furthermore, I just finished The Lost Metal, and haven't given the proper time to research and revise WoBs before I write this (anyone does?). Therefore, I apologize beforehand for whichever mistake I make. Now, let's get to it: In Kelsier's epilogue, he thinks about how Hemalurgy "had proven ineffective on what he'd become. It held his soul and body together, but no more", and he had hope, "hope he'd be able to touch the metals he could see in the world all around him". We're going to ignore the question that arises, if he can or can't physically touch metals, and instead understand his words as "Kelsier cannot use Allomancy in his current state". Does this mean that Kelsier has lost his prime Allomantic abilities? Did it happen when the Lord Ruler killed him? I think that's not the case, though there could be some WoB that say otherwise. I think that, when Kelsier died, the ability to access Allomancy was severed, but not extinguished. Much more like the link between his physical body and his congnitive shadow state were severed. We know that his eye's spike is made of steel, therefore it lacks something to link body to mind and soul. That brings us to the following theory:I think Kelsier had another spike before getting his eye's, this one made of aluminum. And here's why: Aluminum, according to the chart in TLM Ars Arcanum, has the Feruchemical power to store Identity. Also, as a Hemalurgic spike, it has the power to remove all powers. Hence, the core of my theory is that he used some kind of Aluminum medallion to store his Identity there (though I don't know if a cognitive shadow can access medallions, or if there's a WoB explaining it), then got someone to move it to the Physical Realm and stab his body with it, we don't know where. BUT, as he was Mistborn, the aluminum spike removed all his former powers and, potentially, his ability to use his steel one to touch metals around him. That would also could explain why Lerasium wouldn't work on him, as Sazed says, since the aluminum spike would automatically wipe out the new powers Lerasium brought. So, that's my theory for you guys. I hope I made it alright. Comments, opinions and insightful responses from someone who knows WAY more than I do would be appreciated. Thanks everybody for reading this far!!!
  12. Would it be possible to create a Fabrial, one that mimicked Invested powers, if you used a Hemalurgic spike in place of a Gemstone with a captured Spren?
  13. If you add a non-Hemalurgic metal on the tip of a Pre-Charged Hemalurgic Spike then stabbed someone in the right Bindpoint, would the tip that isn't part of the Spike get in the way? Like let's pretend you add a titanium tip to a Copper Spike to help with stabbing through some kind of armor, would the titanium part that stabs in first interfere with the Copper Spikes ability to rip people's memories out of them?
  14. What do you guys think happens when you forge two hemalurgic spikes together? Brandon has mentioned that a "tweak" would be required to allomancy to allow Allomantic bronze to detect Feruchemy. A similar effect could be being able to push on non-metallic objects, which has also been mentioned by Brandon. Identity is a big problem with unsealed metalminds, but the forceful nature of Hemalurgy has always bypassed that kind of problem. Worst case scenario all donors are filling aluminum. Could you create artificial resonances this way? Thoughts? Edit: Can a Gold Ferring spike their allomancy out, keep healing it, combine the spikes, and then spike it back in to get superpowered allomancy?.
  15. When Steel Inquisitors were given spikes, there was always a portion of them sticking outside of the body, which makes it far easier to remove than if it were completely embedded under the skin. Why did they do this (aside from the eye spikes, of course, since that was for intimidation)?
  16. If you were to remove a kolos's Hemalurgic spikes after it had been transformed into a koloss, and the physical wounds weren't dangerous enough to kill them, what would happen to them? Would they die from their Spiritweb collapsing, remain a koloss but without the Blessing of Potency, or would they turn back into a human?
  17. If a Returned were to be transformed into a Steel Inquisitor, would the minor physical alterations made to their body by having so many spikes (greater height and a gravely voice) be possible to negate by their own perception of self?
  18. Would an Invested power gained temporarily via Feruchemically Nicrosil be a valid target of Hemalurgy, since it is an actual change made to the Spiritual aspect?
  19. So, I've been thinking about ways that a person could enhance their control over a Hemalurgic construct. More Spikes: this one's pretty obvious, as we've seen it happen already. More spikes in a controlled construct equals and easier time dominating it. Enhanced Mind: this one should also be intuitive, as we see from Vin in Hero of Ages that she begins to feel mentally fatigued by controlling tens of thousands of Koloss simultaneously. So, something like the Blessing of Presence might help, as might tapping determination from an Electrummind. Stronger Connections: this is more of a theory, really. Since it seems that the reason that you can control a Hemalurgic construct in the first place is a weakened Spiritweb on their part, plus a Connection forged via Emotional Allomancy or some other method. So increasing the strength of your Connection, possibly via Feruchemical duralumin, might be able to help. Weakened/Removed Identity: Since Identity is kind of the separation between the Spiritweb and the rest of the world, removing or reducing the Identity of your controlled constructs, which could be accomplished via Feruchemical aluminum, may increase your capacity to control them. So, does anybody have any other ideas on how to improve one's control over a Hemalurgic construct?
  20. We've seen that Kelsier's spirit is stapled to his body via the Hemalurgic spike in his eye. So, could it be possible to take a Shade and staple it to a body, such as a Lifeless, to potentially bring back to life the person who was killed?
  21. When an Allomancer controls a Hemalurgic construct, they seem to forge a Connection to them, allowing them to continue to influence them even after they've stopped using their emotional Allomancy. Could one use Hemalurgic duralumin to take the Allomancer's control over the Hemalurgic constructs they've dominated, then give it to themselves?
  22. For awhile, I've wondered how Hemalurgy's inner mechanics that deal with the original Intent of the parasitized Investiture. After all, it takes pieces of other Investiture, with their Intents, such as Preservations, but it somehow Connects you to Ruin more, despite you taking Investiture with a different Intent. I'm now thinking along the lines that when you take a piece of Investiture via Hemalurgy, it converts the Intent of the Investiture taken to Ruin's, at least until the Investiture leaks out and returns to the Spiritual Realm. This would explain how it Connects you to Ruin. I also think that it is possible for this to be done since we've seen another thing do this on screen. This probably isn't a huge deal, but the whole idea that Hemalurgy somehow didn't involve any of Ruin's own Investiture bugged me. Of course, this may be incorrect, but it makes the most sense to me, so this will be my head cannon until some other piece of information tells me otherwise (which I will be open to, if someone else has any ideas).
  23. From what I can tell, you need to stab someone's heart in order to charge a Hemalurgic spike with their Spiritweb. If this is the case, then would someone who had a Hemalurgic spike implanted in their heart be functionally immune to having their Spiritweb being stolen from other Hemalurgic spikes, since that bind-point is already filled?
  24. There's about three different ideas to this question, and we'll see if it's already answered. First, we know that Allomantic metals seem to be relevant in different magics, particularly in fabrial construction, with the metals seeming to correlate with Allomantic abilities. Second, Allomantic metals operate as catalysts, filtering the power from Preservation producing the Allomancer's abilities, the metals themselves do not grant the power. Third, when harvesting attributes from a Mistborn, it seems as if the power granted is based on spike placement on the recipient more than the donor. So... the question is if you have spikes of the same size but made of the various metals, do they take different levels of Hemalurgic charge in terms of Investiture based on what attribute is stolen, or does each spike take the same sized portion of soul with the power or attribute granted filtered through the metal as the soul gets spliced into a specific section of sDNA? In essence, I'm wondering if like Allomancy and Feruchemical Compounding, Hemalurgy also is a filter for power. Regardless, the question of amount of Investiture harvested could be relevant.
  25. Vin's Hemalurgic earring was in her earlobe, granter her extra Allomantic bronze, and Quellion had his spike that granted him Allomantic bronze in his upper arm. We know from this that Hemalurgic spikes (at least those that grant powers) don't have to be in a specific location on the body to grant powers, they just have to be in a general vicinity. So my thinking is, you could take four different Allomantic (or Feruchemical) powers of the same group with different spikes, then melt them together and create a single spike that granted an entire grouping of powers. Since they all use the same metal as their focus, you don't have to worry about alloying the metal wrong, and the spiritual bind points they go with would all be within the same area as well, which means that there shouldn't be trouble.
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