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Found 233 results

  1. Hi! Kell here. Alright, you may be bored with my crazy theories and questions by now but I'll still post. Atium, or Ruin, can store age with as its Feruchemical Attribute and steal any power via Hemalurgy. However, we haven't the slightest on what Lerasium, or Fuzz, and Ettmetal/Harmonium, or Saze steals/stores. (Another interesting topic is what happens to a Harmonium Savant, but I'll get teh dat later in my illustrious career.) I have a few peculiar ideas, and here they are! Metal: Lerasium Feruchemical Attribute: External time/age (Like Atium, but external-Makes objects you touch age web tapping, makes them 'rewind' during active storage) Hemalurgic thing: Steals all previous Hemalurgic attributes in target Metal: Harmonium/Ettmetal Feruchemical attribute: During active storage, rewinds time at a slow rate and when tapped, time goes forward at a slow rate. Harmonium Metalminds can't store much time, severely limiting the ability. Hemalurgic thing: Steals all targets memories or steals physical appearance (like a human Kandra) Ising I excited seeing to your posting of ideas!
  2. Hi people! Kell here. I need to work on a new intro. Anyways, I'm here to discuss weird metal effects (WMFX/E). Post your opinions down below. Alright. Here we go! •What happens when you burn Atium and Malatium at the same time against an opponent who is using the same metals? Will the Atium shadows have shadows too? Will you see all the possible paths of the past Malatium shadows? What happens with Gold in the mix? •What does Atium/Lerasium/Malatium/Gold/Electrum do in tandem with Duralumin? Duralumin and the metal as a Savant? •When burning Bendalloy or Cadmium, what does Atium do? The others? •Since the human body has trace amounts of iron, can we Push/Pull/Sense it with Duralumin/Harmony messing with your body/Lerasium? •If some Allomantic Metals are toxic, do Gold Metalminds (Bloodmakers) burn them away? Only Rashek would have this problem, tho. •If Harmonium could store any attribute, could it store non-Feruchemical attributes? •What the rust happens when you Hemalurgically Spike someone and Spike yourself and the stored Identity and you tapped the Metalmind? Would you BECOME THEM?!?!?! Thazzit for now, Having the want of seeing the you tomorrow!!
  3. Hi! Kell here. So, I have a strange question. Let's say John is a Fullborn Feruchemist. One day he finds a tiny Hemalurgic spike. It's made of steel, so he decides to turn it into a Metalmind. When he stored his speed into it, he was also actively filling an aluminum Metalmind, so anyone could use the spike as a storage. Then, one day, a Mistborn or Coinshot/Crasher/whatever finds the spike, and burns it. It's a Feruchemical storage that he/she can use, so it obviously compounds, but what about the Hemalurgic part? What will it do? Ising the me of wanting the you to post opinion of you below.
  4. Am I the only one who doesn't think that Sovereign is Kelsier back from the dead? My own personal theory is that sovereign is Spook. I think Spook was studying Hemalurgy with Kelsier and they figured out how to use hemalurgy to contain Kelsier's identity in a spike. I believe that The Spike Formerly Known as Kelsier is the one in Spook's eye. The reason Sovereign's arms were covered in scars is because we are seeing through the eyes of Kelsier and that is how he views himself. This theory is entirely based on the idea that there is precedence for people living a long time but very little for people coming back from death in phsyical form. Just a pet theory of mine. Help me out are there holes in this theory? Can I make is stronger somehow?
  5. I was thinking about this yesterday... Hemalurgy comes across as such a monstrous form of magic. But it is super powerful, and we see at least a few "good guys" who are interested in dabbling with it. Taken at face value, Spook's writing about taking from the elderly and terminally ill is pretty creepy. But I started thinking how modern medicine and society might change to accommodate Hemalurgy. With superior anesthetics and better surgery practices, Hemalurgy could become a fairly normal practice. Think about it. Of course there would be laws that doing it against somebody's will is wrong. But certainly some people who have powers would be open to passing those powers on, right? Particularly if they can pass it on to a family member or friend. Or donate them to a perceived noble cause (scientific research, the military/police/government, etc.). Hemalurgy could be used to do a lot of good. So you fill out the legal paperwork, and when you're on your deathbed and have said your goodbyes a surgeon comes in, knocks you out, draws some blood to store the spike in, takes your powers with a small spike, and then they let you pass. Boom. Humane, ethical Hemalurgy. Now the fire department has some F-cadmium or F-gold spikes to help their men get in and out of burning buildings more safely. The police force has some A-tin and A-pewter spikes to keep the streets safer. The hospitals have F-copper spikes so that doctors and surgeons have a wealth of easily accessible knowledge. And scientists can being investigating the magic systems more methodically. And of course, an even better solution for the Feruchemical uses is to pair it with advances in unsealed metalminds. Grab some aluminum and nicrosil spikes and you can start pumping out unsealed metalminds to do all of these things. Make these people compounders and they can really go to town.
  6. So, I'm confused as to how the medallions work. How can a Nicrosil ferring reduce their Identity enough to make an unlocked Feruchemical nicrosil medallion? And other ferrings reduce their identity enough to add to it? Is it a matter of using Feruchemical aluminum? But then how does an Feruchemical nicrosil ferring use Feruchemical aluminum? Also, how can a non-Feruchemical nicrosil person tap the Feruchemical nicrosil, even if it's unlocked? Don't you still need to be able to tap Nicrosil in order to use it? Unlocked just means that someone else can use a metal mind that you created, it doesn't give you the ability to actually use that metal if it's not in your sDNA, right? Is Nicrosil special in that it allows anyone to use its Investiture?
  7. So with just one hemalurgic spike, Spook and Quellion ("The Citizen of Urtreau") could see and hear visions of Ruin impersonating Kelsier, Wax can communicate with Harmony (via earring), and in Mistborn: Secret History, With just two spikes, a a kandra is subject to the direct control of Ruin/Harmony - though by their own admission, they are "weaker than other hemalurgic constructs" in this regard. On the other hand, koloss have four and that's enough, and Inquisitors have at least ten, and Marsh has way more than even that ("upwards of twenty"). We've seen that using a "trellium" spike - an unknown god-metal - can work in new and different ways, both in terms of being invisible to Harmony, and it terms of what they can steal/do with just one spike (create mutants, allow Bleeder to steal Feruchemical and Allomantic abilities without a second spike). However, hemalurgy as a magical art is still fundamentally something drawing on Ruin's power, and so a second spike as small as Wax's earring turned into a bullet was enough to subject Bleeder to Harmony's control again, even though the other spike was trellium. The "spike count" included the trellium one, even if Harmony couldn't leverage that spike to see/communicate with Bleeder. Given that, how can Edwarn and Telsin have spiked themselves enough to gain multiple powers, both Allomantic and Feruchemical, without Harmony's understanding? In particular, Harmony should have been able to witness his interaction with the non-kandra, Trell-serving Faceless Immortal that blew him up. Then I remembered that Edwarn/Suit commented to Wax that "if you spike yourself too much, you become subject to Harmony's... interference", and that he is "limited to three boons, even if we have discovered how to make someone else be weak, while we gain the benefit." Meaning they have a way to have up to three spikes without Harmony's awareness. At first, I interpreted this as them just using trellium spikes to steal attributes, and that only after three spikes would the trellium nature of the spikes get superceded by the fundamental mechanics of hemalurgy. But then I noticed the comment "make someone else be weak", not "kill someone". We know the Set are not above the torture and killing of people for power and information; see what they did to Allik's crewmates. There must be a reason for Edwarn to use such an awkardly precise turn of phrase. Per a Tweet of Brandon, it is possible to "partially spike" someone with hemalurgy: And what would be "worse than being a drab"? I can think of something else we've seen. Perhaps the twisted, trellium-spiked hemalurgic constructs that Wax and TenSoon encountered in the original kandra Homeland in the caverns under Elendel are the original Allomancers or Feruchemists the Set have used as "donors" to steal attributes? First spiked, but not killed, in such a way as to steal their power, with that spike being given to another person - and then being given another trellium spike to complete their transformation? Brrr.
  8. I was going through the forums and looking at all of the theories about investiture, and was thinking about several things. First off, a ton of people(I feel) are getting the power of storing investiture wrong. I'm pretty sure it works(very basically) like this: Let's say you have a Twinborn, with F: Nicrosil, and A: Steel. He/She also has a Hemalurgic spike granting F: Aluminum. He/She decides that they are going to make one of those cool bracelet things that let others have their power. He/She Stores Aluminum, Then Stores Nicrosil into the Nicrosil part of the bracelet. That means that anyone who taps that(anyone can, apparently) Nicrosil will be granted the powers of F: Nicrosil and Aluminum, and A: Steel. Some people thought that Nicrosil gave any ability. Are they right? On another topic, do you remember when Allik said that it was impossible to make a bracelet with 4 powers? Based on what I'm thinking, that is because they need to get Hemalurgic spikes that give them those powers, and that having four puts them under Harmony's influence. So, what would happen if you were to get 16 Allomancers and 16 Feruchemists together and gave them one bracelet each that gave them F: Nicrosil and Aluminum, then had each of them try to store into one Nicrosil bracelet? Since all of their power is unbranded, would it make something like the bands of mourning, or would it not allow them to put all of their powers into one Nicrosil bracelet?
  9. I have a new theory about what Hemalurgic decay is. The core piece of information that is relevant to my new theory is something @Argent got out of Brandon in the Stormlight update #6: Q: Is death in the Cosmere a two-stage process? It seems to me like (under normal circumstances) the body dies first, sending the mind fully in the Cognitive Realm; the soul, presumably, remains in the Spiritual for the entire process. I am a little unclear on what happens after that though - what is it that passes into the Beyond, just the mind? Does the soul / spiritual aspect / Spiritweb just kind of... break down in the Spiritual Realm, turn into free investiture? A: Yes. It's a two stage process, and most of what you said is correct. The odd thing is, though, that the spiritweb doesn't completely break down (just like your body doesn't immediately break down.) Even after a long time, there's a record of that spirit web in the spiritual realm. And before I go into how I am interpreting that, some background on ideas that also contributed: Time and Place don't really exist in the Spiritual Realm. At a guess, there is likely data about them there, but space-time isn't as relevant/existent. Hemalurgy 'staples' soul chunks onto people to grant them abilities/traits. Hemalurgic spikes 'decay' and slowly lose their powers if they aren't in contact with (flowing?) blood. Now for some actual rhetoric! I always assumed that when someone died, their Investiture dissipated back into the Shard that it came from while their mind went on to the Beyond. I thought something similar was happening with Hemalurgy in that there was a chunk of soul that was ripped off the person and attached to someone else via the spike. When the spike wasn't in someone, the chunk of web decayed and the spike lost power. Now, though, I think that the spike is just hard wiring a Connection between the chunk of web that got ripped off and the person who has the spike. It is like adding a short to a circuit, sort of, anyway. When the spike isn't active and in blood, though, the power of Ruinous intent isn't maintaining the line, and the Connection between the spike and the web decays. The chunk of web probably decays at about the same rate that the web of a normal dead person does, which is apparently slowly, as evidenced by the WoB above. With that in mind, this has definite implications for Kel's resurrection. He was brought back within a few years, since he went and helped out the SoScads only a few years after the Catacendre. This means that his spiritweb was still mostly intact, so they just had to Hemalurgically staple it back onto a physical form. It is probably stapling his mind, soul, and body back together all at once, or there are spikes for each Connection. Presumably, he functions similar to Kandra now, in that if the spikes are removed, he will cease to survive, but he could just get stapled back together... creepy.
  10. In The Well of Ascension we see Lerasium burned by Elend so that he becomes a Mistborn of extremely powerful Investiture. However, Brandon has said in his notes that this is simply a side effect of burning Lerasium, not the main effect. Now, I'm not sure if someone else made a topic on this already (I tried looking but couldn't find anything), but it seems fairly obvious to me what that function is. When burned, Lerasium should be able to be used in place of any allomantic metal reserve (i.e. I could burn Lerasium as a mistborn and, if I chose, get extra strength, speed, and balance as if I were burning very pure allomantic pewter). Here is my evidence... Lerasium is related to Preservation and is thus linked to Allomancy. Its opposite, Atium, is related to Ruin and Hemalurgy. So, if we see how Atium acts in Hemalurgy, it may give us a clue about how Lerasium acts in Allomancy. As a Hemalurgic spike, Atium steals any attribute/Investiture, so Lerasium in my mind should at likewise. Throughout the original Mistborn trilogy, Vin draws in the mists, the gaseous form of Lerasium, and burns them for super heightened Allomantic strength, such as when her Allomantic steel power can see the Lord Rulers bands even though they are heavily invested (and maybe pierce his skin? I don't remember...). However, toward the end of Hero of Ages, Vin draws the mists in her fight against Marsh and burns Lerasium in this way, gaining other allomantic powers by only burning the mists. I don't have a physical copy of the novel, so I can't quote directly from the book, but that is how I remember that scene happening. However, this brings up another question. If Atium and Lerasium both perform all functions within their respective systems, can Harmonium do the same within Feruchemy, storing and tapping any attribute (that can be stored and tapped through other metals)? Harmonium is ettmetal, so it may be difficult to keep a Harmonium metalmind from exploding, making this theory unlikely, but I believe it needed to be discussed. Again, I don't know if someone else came to this conclusion already, I assumed this was common knowledge until I could not find anything on it.
  11. Hello All, my first post here. I've looked for this info in so many places, but I can't find a definitive answer. Hopefully someone here will be able to fill me in: I have the two posters from Brandon's store of the table of Allomancy and the table of Feruchemy (they're framed on my wall, and they're beautiful!), and I have a spot reserved near them for a poster of the table of Hemalurgy... but I can't find any info about whether there will ever be one. Does anyone have any information about whether there will ever be a matching poster for Hemalurgy? Thanks in advance.
  12. Keep in mind this is a hypothetical situation, so please ignore the human rights abuse. Right, so it'e been established that for stamps to take, likelihood of the desired result happening in the first place is key. So, here is my idea for overcoming the limit of hemalurgic spikes you can safely apply to yourself, without a god taking over (kind of.) Get a real big wheel and a harpoon gun. Strap sixteen mistings or ferrings or whatever to the wheel, then get it spinning. then load a bunch or hemalurgic spikes into the harpoon gun, go stand behind the wheel, then fire the spikes at yourself, through the wheel. Hopefully a spike will pass through it's compatible misting and into you, giving you the corresponding power. Now, if you want a different power, apply an essence mark to yourself, re-writing your history so that a different spike hit you. Ta-Da! New power, and all you have to carry around are soul stamps. Do you think it's posible
  13. So that's the baseline here. We *have* seen Hemalurgy outside of Scadrial. Has anyone spotted this, or had suspicions? Myself, I can't think of anything. But that's why I asked this here.
  14. Disclaimer: Everything that will soon follow might be completely wrong, but is still interesting. Do not base the foundation of everything you know upon what follows. This theory/speculation is based off of how Hemalurgy and shardblades affect the Spiritual Realm. Hemalurgy tinkers with sDNA, ripping out pieces and inserting them on other beings. Shardblades cut in the Spiritual Realm as well. So what if you could handle hemalurgic spikes and shardblades like a surgeon's tools? During the Shattering, we know that Adonalsium was broken into 16 shards. Each shard was a fragment of the original being. I am trying to draw a line connecting the Shards and the fragments of sDNA ripped out by Hemalurgy. Steel Inquisitors have additional sDNA added to them by the spikes, but each piece is too insignificant to affect the whole of the Inquisitor, unlike Shards, which are so powerful that they consume the Vessel. So, realizing this similarity, one could suppose that Hemalurgy acts somewhat like the Shattering. But Hemalurgy is directly tied to the Physical Realm as well, because the only thing guiding what portion of the Spiritweb is affected is the location on the victim's body where the spike is placed. Now, I bring in the concept of shardblades. Shardblades cut through the Spiritual Realm, which is why they kill living things they slice. As a blade, a shardblade is naturally more precise than a hammer or other crude instrument. Thus, when attempting to remove a specific piece of sDNA, one would use a shardblade, right? It is more precise and it does the job. However, the severed piece cannot be captured without a spike ready. The follow-up must be instant, not to lose the fragment. Of course, this process would be much easier if done in another realm. Through this process of slicing and spiking, sections of sDNA could be removed without fear of imprecision. Then, these pieces could be applied elsewhere using Hemalurgy. Please note any flaws or missing material.
  15. Simple question: Can Breaths be taken by a spike? I think I saw somebody quoting a WoB that it's not possible but I'm not sure and my searches proved fruitless.
  16. I know that it is widely accepted that the power of Allomancy comes from Preservation. This makes sense in that in order to become an Allomancer you must either ingest, or be a descendant from someone who has ingested, Lerasium. This idea is given further weight by the fact that Preservation gave a bit of himself in order to make humans more preservation minded. However, the nature of the shards of Preservation and Ruin, and their combination in Harmony, reject this idea. The easiest example of this is Ruin and his magic of Hemalurgy, power is taken and the result is less than before. Mathematically put, if you have starting power X and received power Y you would say that X > Y. In Feruchemy you give power to receive it back when needed, while in Allomancy you expend power, by burning metal, giving you the the variable Z for expended power. Mathematically put, Feruchemy would be X = Y and Allomancy would be modeled X + Z < Y. When you compare these mathematical breakdowns of Scadrial's magic systems to the shards present their, a different reality becomes apparent. With Feruchemy being the only magic system involving the preserving of power, it must be of Preservation. Whereas Allomancy involves the sacrificing of some power in order to gain more, implying it is of Harmony or, more accurately, a balance of the powers of Ruin and Preservation. This idea is given further credit by the fact that even though Preservation gave up some of his power to humans, the only people who cared about preservation as an attribute were the Terrismen, while people in other areas appear to have had a stronger tie to Ruin in their hearts, regardless of the presence of Preservation's power. With that in mind, the ingesting of Lerasium would increase the person's devotion to Preservation, allowing for an equal devotion to both shards, as well as an amount of power that comes directly from a shard. Thanks for looking at my theory. If you can show me any place where Brandon Sanderson has said anything that proves me wrong, please add a link in your post.
  17. "You could tell them from the way they walked... Of course the softly glowing red eyes were another sign." -The Bands of Mourning, pg 433 This is the reference to the first of the "other" Kandra. This was the most impressive part for me in the end of BoM. (Well one of three) This is tied directly to the red haze Wax observed encircling Scadrial. Harmony said it was the presence of something else, a power from beyond the planet. Now I know there is speculation that this is Odium, and I think I can confirm it. We know the void spren are of Odium. They are what make the Thunderclast and what is needed to create storm-form in the Parshendi. These forces have been described as red spren moving like lightning. The also turned the Parshendi's eyes red. Some may see this as a generalization, but there is too much consistency here. In the Song of Secrets they sing: Our gods were born splinters of a soul, Of one who seeks to take control, Destroys all lands that he beholds, with spite. They are his spren, his gift, his price. But the nightforms speak of future life... So these spren are Splinters of Odium. That makes sense. What is interesting is that he made his splinters spren. Until now, the Shards of the various worlds each have different forms of magic, splinters, and goals. However Odium seems to be mimicking Cultivation and Honor as he seeks to destroy them and all that they created. Upon reflection this seemed odd to me. Then I remembered the red eyes The Set have their own Kandra, which means they are not of Harmony. Yet here it is again, it seems that someone is mimicking the tools and followers of Harmony. There are these Void Kandra and the Set has somehow learned about Hemalurgy, and knows how to use it. Remember the dog-men who chased Wax in Shadows of Self? They were new unknown creations. The Lord Ruler experimented with Hemalurgy for 1000 years, and he couldn't make anything more than he had created during his ascension. These things are made from something who understands Hemalurgy like Ruin did and it (probably) isn't Harmony. Now the other thought is that this could be another Shard. Well that is possible, and if that's the case then we cannot know more until the next book comes out. However I hope you see that the parallels between Trell on Scadrial and Odium on Roshar are pretty apparent. So I think this is Odium's plan. He creates mimics who use twisted versions of a shard's power, using the powers and investiture of his foes. This somehow gives him an advantage and might be the key to a shards destruction, using their own power against them somehow. I doubt I was the first one to think about this, but i couldn't see anything posted on this in my search. Even so, the possibilities are endless. I wonder if Scadrial is about to face its first Desolation...
  18. I found two confliciting WoBs about who can perform Hemalurgy: This one is from 2015: Any WoBs I missed on this? EDIT: And this one is from 16/02/2016: So I think it pretty much confirms that anyone can use Hemalurgy.
  19. I know this was likely discussed many times over the last 12 years but has anyone else noticed that all of the Symbols for the metallic arts have cross lines and at least in the more modern depictions are stylized to look like spikes? i realize this is a throwback to the Inquisitors and the Steel Ministry BUT is it possible that these cross lines could also indicate the Hemaluric bind points for those particular metals? I am going to dig into the remainder of the symbols and see if i can come up with a more intact theory here but i figured i figured i better check and find out if this is already trod ground.
  20. Hi. brandon said that Hemalurgy can steal everythink that in spiritual Web. so od we take gold compounder and using multiple spikes rip apart his entire spiritual web ( gold compounder is need because he need to survive all this spiking) and then if we place all this spikes into a body which had no spirit at all ( maybe after the same process) can we transfer the soul, mind memories and connections to the another body??. if this will be possible, can we also transfer human to the body of Kandra ???
  21. Let's tackle that topic. Unfortunately we lack WoBs about it (or my theoryland search-fu is weaker than I thought) but we can still discuss about it. Feel free to throw WoBs at me. SOURCES There are four main sources of the differences in Allomantic strength: Inherent difference: some Allomancers are born stronger and some are born weaker (and some rebuild themselves during their Ascension...) . I believe the difference is in the amount of the Innate Investiture. Hemalurgy: after charging a spike with the ability of someone else, it adds up to the strength of the Allomancer. That ability remains tied to the spike and spikes hold Investiture, so they steal and add up the Innate Investiture. Nicrosil Feruchemy: it's possible to store Innate Investiture in nicrosil and upon drawing from that storage the Allomantic strength is increased. This obviously changes the amount of Innate Investiture. Savantism: it widens the cracks in the Spiritweb, allowing more power to flow in. Here I am not so sure it changes the amount of the Innate Investiture. WoB: I believe that the amount of the Innate Investiture is directly proportional to the strength of the Connection to Preservation. MECHANISM Now, we are not really sure how does Allomantic Strength work. The main theory is that it allows the Allomancer to burn metal quicker - the normal burning rate is higher than the average and the flaring burning rate is higher than average flaring burning rate. It also assumes that the Investiture density of the metal is fixed - no matter who burns it, the same amount of the metal will produce the same amount of the Investiture. The other theory is that stronger Allomancers get more Investiture from the fixed amount of metal. So here the Investiture density is tied to Allomancer and is directly proportional to the Allomantic strength of the burner. I could see how the amount of the Innate Investiture you have changes the normal burn rate and flaring burn rate but it seems that's not what is happening with savantism. Savantism cracks the soul more "allowing more Investiture to flow in". So it would mean that the burn rate remains the same but more Investiture flows in. I don't like that conclusion but it seems logical. Soo... thoughts, WoBs, counter-evidence?
  22. It seems I forgot various details and because of that I was under impression that for a group of four metals two steal human attributes, one steals Allomantic powers tied to metals in this group and one steals Feruchemical powers tied to metals in this group. It would work like that: tin and iron steal human attributes, while steel/pewter spikes steal Allomantic/Feruchemical powers of iron, steel, tin and pewter. This is clearly not the case. We know that since pewter steal Physical Feruchemical powers, it can also steal Feruchemical gold. (HoA epigraphs number 36 AND a WoB). But... many of the Feruchemical powers are Physical... how does that work? How are Feruchemical metals grouped? Which spikes steal which powers? Metal/Feruchemical power/Spike type Iron: Weight - Physical attribute : Pewter spike (probably) Steel: Physical speed - Physical attribute : Pewter spike (confirmed - Inquisitors had this power) Tin: Senses - Physical attribute : Pewter spike (probably) Pewter: Strength - Physical attribute : Pewter spike (confirmed - Inquisitors had this power) Zinc: Mental speed - Mental attribute : Brass spike (speculation) Brass: Warmth - Physical attribute : Pewter spike (speculation) Copper: Memories - Mental attribute : Brass spike (speculation) Bronze: Wakefulness - no idea. It can be both physical and mental. Probably mental, it'd fit nicely and complete mental attributes. Cadmium: Breath - Physical attribute : Pewter spike (speculation) Bendalloy: Nutrition - Physical attribute : Pewter spike (speculation) Gold: Health - Physical attribute : Pewter spike (confirmed - Inquisitors had this power + epigraphs + WoB) Electrum: Determination - Mental attribute : Brass spike (speculation) Those four are clearly Spiritual powers, so we don't know what spike to use: Chromium: Fortune Nicrosil: Investiture Aluminum: Identity Duraluminum: Connection So it seems that all of base metals Feruchemy is covered by three spikes (Physical powers, Mental powers, Spiritual powers). But going off what we know about Hemalurgy, there is bound to be four spikes of base sixteen stealing Feruchemical powers... EDIT: The question is: can Feruchemical powers even be grouped properly into four even groupings? Especially considering the fact that 'Hybrid' powers are in fact Physical powers and that one of them, Feruchemical gold is stolen by a pewter spike which makes it a Physical power?
  23. Alternate title: Base Metals, Blessings, and the Nature of Hemalurgy, a chart (still poorly constructed, but less so) No spikings or murder were committed in the creation of this chart. This chart assumes that the Adventure Game does not correspond to one of the basics laws Hemalurgy, which is Base Metals steal a human attribute (that anyone has); while alloys steal an Allomantic or Feruchemist attribute. You will notice that the first eight metals follow this pattern, we should assume this is true for ALL metals. In other words, just as we assume that Allomancy and Feruchemy have predictable systems that always follow the same pattern, we should assume that Hemalurgy also follows a similar and predictable pattern. In the end, this chart is meant to help you steal powers and influence people. Originally, I created this chart to predict which Metals should give kandra Blessings and what those possible Blessings might be. The chart itself is based on information provided in the AAs and books (and collected on the coppermind). The purpose of this chart is two fold: to argue that Base Metals always provide Human Attributes and Blessings (making those two things linked), and that one can therefore predict what powers a Spike should steal based on that fact. The charts has been split into four categories (Physical, Cognitive, Temporal, and Spiritual)* and Base Metals have been bolded, while Alloys are italicized and bolded, please follow the directions to read the chart correctly. Reading the chart: First Column: Metal; Second: Allomancy; Third: Feruchemy; Fifth: Hemalurgy; Sixth: Blessing --- Physical Metals Iron | pulls metal | store weight | steals strength | increases strength Steel | pushes metal | stores speed | steals Physical Allomancy | none Tin | improve senses | store/improve senses | steals metal fortitude | increases senses Pewter | improves strength/endurance | stores strength | steals Physical Feruchemy | none --- Cognitive Metals Zinc | riots emotion | stores mental speed | steals emotional fortitude | increases emotional fortitude Brass | sooths emotion | stores heat | Steals Cognitive Feruchemy | none Copper | hides Allomancy | stores memories | steals mental fortitude | increases mental sharpness Bronze | detects Allomancy | stores wakefulness | steals Cognitive Allomancy | none --- A note; it seems that the first two Blessings are to do with the Physical Realm, while the next two are to do with the Cognitive; but still basic human abilities. Nothing especially magical. Assuming that all Based metals (like Dirigible suggests) are INDEED stealing human attributes…we need to rewrite the second table (based on the next eight metals) a little bit. Moreover, it seems that the abilities being stolen are appropriately external/internal; almost seeming to switch between something “more” allomantic related then to something more feruchemical. The most obvious example of this is Zinc and Copper. The second chart covers the Temporal and Spiritual Metals; this is where I argue, more or less, that the information provided by the Adventure Game does not live up to canon. Instead, it follows the same Base Metal-Alloy pattern as seen above in the first chart. Predictions for are in parenthesis. (It should be noted that it is possible that Bendalloy/Duralumin steals Feruchemy and Electrum/Aluminum steal Allomancy instead, however, this pattern fits better with the pattern seen in the original eight metals. --- Temporal Metals Cadmium | Slows time | stores breath | steals human attribute (steals breath/temporal) | blessing (breath/energy) Bendalloy | Hastens time | Stores Energy | steals (Temporal Allomancy) | (none) Gold | Shows Past | Stores health | steals human attribute (general health-related; constitution) | blessing (health/healing) Electrum | Shows future | stores determination | steals ("Temporal" Feruchemy)* | (none)** --- Spiritual (Enhancement) Metals Chromium | Removes another’s metals | stores fortune | steals human attribute (fortune) | blessing (fortune) Nicrosil | Flares another’s metals | stores Investiture | Steals ("Enhancement"/Spiritual Feruchemy) | (none} Aluminum | removes one’s metals | stores identity | steals human attribute (identity) | Blessing (identity) Duralumin | Flares one’s metals | stores connection | Steals (“Enhancement”/”Spiritual” Allomancy) | (none) --- In conclusion, this shows that to Bless a kandra, one needs the appropriate metal base. Thus, if a character like Marasi thinks that a Spike meant to provide a Blessing is made of steel, she is wrong and that spike must either be made of some other metal or meant for another purpose. It may be Atium (for experiments to provide Blessings which were unavailable due to lack of appropriate metals in the Final Empire; Atium steals any human attribute, so it presummably provides any Blessing) or a large chuck of Aluminum (stabilizes Identity, makes for resistant kandra, perhaps), but it is likely a metal she is unfamiliar with. Finally, this chart shows that Blessings and Human Attributes are linked, which suggests that part of the process to create a Blessing is abstracting the proper human attribute from the host. The second part, I think, is emphasized by the term itself, the Intent of the Spiker (or perhaps the person from which the Attribute is stolen, but I doubt it) must be to bless the mistwraith with the Attribute, and endow them with consciousness. In making kandra, proper Intent is mandatory. Briefly and alternatively, Hemalurgy might keep "switching". In the Base Eight, the external physical alloy (steel) steals Allomancy, while the internal physical alloy (pewter) steals Feruchemy; and the external cognitive alloy (Brass) steals Feruchemy, while the internal cognitive alloy (bronze) steals steals Allomancy. It is marked on the coppermind that Aluminum steals Enhancement/Spiritual Allomancy, though no source is given. This seems like a rather random fact to pull out of the first three AAs, and the AAs in the Era 2 books do not provide such information, so it seems likely that this is from the Adventure Games as well (which canonically are disputable). If it is the case, though, it's likely that Enhancement/Spiritual Feruchemy is stolen by Chromium, and that Cadmium (Temporal external) steals Allomancy and Gold (Temporal internal) steals Feruchemy. In this case, the alloys would steal human attributes and Blessines. I don't believe this is the case, though, as it isn't support by the evidence provided by the first eight metals or what we know about the patterns seen in both Allomancy and Feruchemy. --- * Given the name temporal metals, but I do not understand how these attributes (Breath, Energy, Health, and Determination) are linked to the temporal existence of a ferring/feruchemist. That's a subject for another topic, though. ** This might be messed up, though, by the fact that Brass and Electrum were accidentally changed, but I am betting it isn't. P.S.: this chart would not exist without Dirigible; whom suggested, some time ago, that Blessings were linked to base metals. P. S.S.: I thought of including which metals are external and internal, and pulling and pushing, but I will only do so if asked. See! No murders, no spikes, indeed! *stuffs corpses with holes into a fridge*
  24. Do we have anything more on this "soul proximity thing"? I mean, is it harder to Push on the spike in person than the sum of how hard is to affect a spike and a normal metal piercing person? (spike in person > spike + in person ?)
  25. So this is really obvious but I hadn't considered it until now. Harmony, being part Ruin can still talk to people with Hemalurgic spikes and according to a WoB I just read on the coppermind, Hemalurgy is not tied to Scadrial specifically. Apparently Hemalurgy will eventually be important to later cosmere stuff. I just got to thinking about it. Harmony could potentially talk to anyone spiked by a metal on any one of the other worlds. Granted the "Spiker" would have to have knowledge of Hemalurgy as intent plays a crucial part. It makes me wonder how far Harmony can already stretch. It's known that there are Kandra somewhere on Roshar already. Can he use them as his eyes and ears? Is Harmony seeding planets with Kandra in hopes of piecing together the mystery of Adonalsium? Most importantly should we be keeping our eyes peeled for anyone with piercings to pop up on the other worlds?