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  1. While Sixth of the Dusk, I noticed that many of the creatures on Patji have a sort of "mind sense", that allows them to track and detect you by your mental signature. The Aviar seems to naturally be able to share their powers with someone they've bonded, but those powers can be taken by hemalurgy. Even so, it's apparently more complicated than taking most other invested arts, since the aviar has power over the bond, similar to radiant spren. But what if you try to spike powers out of the other creatures of Patji? They (presumably) don't rely on a bond to generate their powers, so you could take those with hemalurgy no problem, right? Although, do they even have the same range of abilities, or are aviar simply superior to them in this way? And one last thing about this concerning hemalurgy, does this mind sense count as an invested power, like allomantic powers, or is it an innate attribute, like strength or intelligence?
  2. Hemalurgy works ripping off peices of someone's spiritweb, then stapling it into someone else's spiritweb to give them that stolen ability. But an allomancer who got their power from hemalurgy burns a metal, do they draw from Ruin, or Preservation? In addition, is the investiture inside the spike Preservation's investiture forced to work for that person, or is it a copy of the same ability, but made of Ruin's power?
  3. Would a forgery that was stolen and then granted by a hemalurgic spike be more permanent so long as it isn't allowed to decay? What's more, can forgeries held in spikes be granted to people other than those it was specifically made for, since hemalurgic spikes normally hold the Identity of those they were made from, and that doesn't seem to hinder their usefulness to others who don't share the Identity of the spike?
  4. It has been confirmed by Brandon Sanderson (can't remember the exact quote, but if really needed I can find it for you guys later), that Forgeries made to the spiritweb of an individual can be taken by a hemalurgic spike. If someone could then allomantically burn that spike, could that then permanently splice it to their spiritweb?
  5. Hemalurgic spikes cannot directly steal breaths from a donor since they are too much within the physical realm, and not enough in the spiritual realm, where pretty much all of their ability to manipulate resides. However, all you need to do to get the breaths of a person is for them to willingly grant them to you. So, if you were to grant them spikes instead of trying to make a spike from them, and then you used emotional allomancy or some other method of mind controlling them, you should be able to force them to give you their breaths. Does this seem plausible?
  6. Some types of investiture, when not used immediately by whoever is holding it, begin to leak from the individual (such as with radiants), and the investiture is lost. Other types of investiture, such as bio-chromatic breaths, stick better, and are not lost. So my question is, if a hemalurgic spike is kept from decaying outside of a body, and it's power contains a "leaky" investiture type, will the investiture still leak, or will it be stuck within the spike?
  7. So, if someone could use an anti Rhythm to push the investiture inside a hemalurgic spike to the back end (I think that's something anti-Rhythms do right? They push investiture away?), leaving the front uninvested, could they then fill the front part again, rinsing and repeating to continue filling the spike?
  8. It seems that everyone in the mistborn books who knows of hemalurgy thinks it to be evil. I disagree. Now, please don't take this the wrong way; I believe that hemalurgy, due to its nature of needing to take power from someone's spiritweb in order to fuel itself, definitely is more likely to be used for selfish or evil purposes by people who care little for the suffering of others. I also think that it could be more easily abused, since anyone with the right knowledge can use to steal power from someone else. However, there are those in the cosmere who have lots of power, and this power make them able to bully and cause harm to others with little to no repercussion, except at great cost to those who try to stop them (Miles Hundred Lives, The Lord Ruler, The Fused, even certain radiants like most of the Skybreakers). Hemalurgy can stop these pseudo-immortal individuals, allowing a normal person to take Individuals with powerful manifestations of investiture would need to obey certain laws that prevent them from abusing and bullying others, and if they break those laws, then perhaps specially trained hemalurgists could carefully remove their powers without killing them. There could also be trusted people who are given access to hemalurgiclly charged spikes, allowing someone who is trustworthy to hold great power for the benefit for others in society, such as a gold compounder who can feruchemically store Identity and Investiture, then give unsealed goldminds to sick and wounded individuals who are in need of healing. Hemalurgy is a powerful, potentially very dangerous tool if kept unchecked and kept hidden away in the shadows, but as with any tool, it can be used for great good or terrible evil. So, this is my opinion, and I understand that it is a bit optimistic of me to think this way, but I think that it would potentially work. What are your thoughts on this?
  9. If an individual can obtain a piece of investiture that stays with them rather than being converted to kinetic investiture or leaking out, they gain certain benefits. We can see these benefits with those who hold a number of bio-chromatic breaths or a Dawnshard, but most other magic systems don’t allow the investiture to stay with the practitioner, which prevents them from gaining heightenings. However, a hemalurgic nicrocil spike can steal general investiture, granting it to someone. My question is if someone took, for example, stormlight held by a surgebinder, would this investiture leak out as it normally would, or, since the spike itself is holding it, would it stick to the person enough to grant them the heighteinings? Could a person even do this, since hemalurgy primarily steals from the spiritual realm? If this is the case, what kinds of investiture (other than Divine Breaths) would be viable for a nicrocil spike?
  10. This idea came to me as I was listening to Swedish war metal on my way home from work. Is it hemalurgically possible to steal abilities from someone who had not yet had the chance to use/manifest them... such as a baby? In a similar vein, could you spike a pregnant woman through her stomach and (with enough precision) transfer her abilities directly to her baby? What would spiking a person that young even do to them? If both the woman and the baby had abilities and you spiked the woman, whose abilities would you get? How far from the baby do you have to spike to make sure you get the woman’s... you know what, I didn’t mean to get this close to political debate. Sorry.
  11. I've been trying to come up with a way to somehow "supercharge" a hemalurgic spike, but reusing them on multiple donors doesn't seem to be likely. It might be possible to reuse a spike on multiple donors if store their Identity, but that seems unlikely for multiple reasons. But what if you use feruchemy in a different way to enhance your hemalurgic gains? What if you tap, for example, the strength of ten men, then use hemalurgic iron take that enhanced attribute? Would you be able to get that attribute enhanced, or would only the regular, non enhanced piece of spiritweb stick to the spike?
  12. Another question about hemalurgy. Koloss have their physical aspect changed drastically by having four iron spikes placed in their body. However, hemalurgic iron steals physical strength, which, obviously, is a physical attribute. Would the mental and spiritual spikes change the recipient in their mental and spiritual aspects rather than their physical aspect? (Aside from shifting organs around to preserve their function)
  13. So, I was wondering about what counts in terms of controlling hemalurgic constructs when I stumbled over this quote. "Oversleep What does count for Hemalurgic control? The total Hemalurgic charge or number of the spikes? If we let four spikes decay for a few years and then pierce a human with it, would that person be controllable? Does that work the same for all Hemalurgic constructs? Brandon Sanderson Good question to be asking, as there are spikes that come in sets that only count as a single one... I'd say you're getting close, but not quite there." To me, I think it's the actual number of spikes themselves piercing your soul's binding points. Koloss could still be controlled after much of their charge had been lost, and Harmony could still easily talk to Waxillium with a fraction of an old, worn out Inquisitor's spike. Does my theory seem to make sense, or is it incorrect? P.S. sorry, I don't know how to put the quote in a proper quote box.
  14. We know from WoB that a Lifeless can tap metalminds and can be hemalurgicly spiked if they have enough investiture. The Parshman in Stormlight completely obeyed their owners because they lacked any Connection or Identity. Sounds kind of like what Lifeless do. So if you gave a hemalurgicly charged duralumin spike to a Lifeless, would it still be a Lifeless?
  15. I can’t find the source for it, so sorry I can’t cite it, but I remember reading somewhere that becoming an aluminum savant would cleanse you of impurities. So, if you had multiple hemalurgic spikes and you didn’t want to be controlled by any shard you came across, could you burn enough aluminum to cleanse your spirit web of impurities, seamlessly melding your spirit web and the spliced spirit web together, leaving one’s self protected against direct control?
  16. I actually brought this up as a side in my Metallic arts Challenge, but after thinking about it's implications, I think that it deserves a thread of its own. If someone with an allomantic ability, such as a mistborn, could remove it with a hemalurgic spike, then heal back the power (probably via unsealed gold metalmind), would burning that spike then result in them increasing their power for that ability? We know from WoB that burning a hemalurgic spike has the effect of splicing your spiritual DNA with the person whose power the spike contains, so to me this line of reasoning seems logical.
  17. We know that the Fused must feed on voidlight or some other kind of investiture to survive, as they are cognitive shadows. Hemalurgy can, however, steal individuals powers, and then (obviously) prevent them from continuing to use that power. So would stealing a Fuse's power to use voidbinding eventually starve them to death because they can no longer feed on voidlight?
  18. I absolutely love scadrial's magic systems. They feel diverse and like there is a lot that can be done with them if you're creative, but at the same time, they're simple and straightforward enough that the average joe (such as myself) can enjoy coming up with ways that they might be useful. If you have any ideas on how allomancy, feruchemy, and hemalurgy can be used creatively, I'd love to hear them The rules of the challenge are: 1 you can only use powers and effects granted by one of the metallic arts, though you can reference other magic systems to explain what you are attempting to accomplish, or to try and prove why it seems feasible. 2 you can use theories that are not yet fully proven canonically possible, though you should explain why it seem doable. 3 you can use any combination of powers or abilities granted via allomancy, feruchemy, or hemalurgy, even if they would be extremely difficult to get a hold of in practical terms.
  19. Hemalurgy fascinates me, mostly because of the idea that you can use it to create all kinds of crazy things, but the weaknesses tacked on to having too may spikes means that realistically, you'd probably only want a few. The coppermind says that a nicrosil spike will steal general investiture, like bio-chromatic breaths, not actual powers, like allomancy or surgebinding. My question is, what benefit is there to this? Would it act like just getting a bunch of breaths that you can't awaken with? or would it do something different?
  20. So Brandon has said in a WOB that hemalurgy has been used in other parts of the cosmere, let’s rack our brains together to see if we can find anything hemalurgy based in other books apart from mistborn
  21. Question in the title: Can you use a spike on a dead body? As in if an allomancer was killed, could you grab the right spike and steal the power from their dead body? I know it is essentially ripping off a piece of the spiritweb, so it may not work. But it's an interesting question for me
  22. I have a theory about Ishar's experiments. First off, I believe the reason he is trying to bring spren physically into the physical realm is because this is a potential "cure" for Cognitive Shadows. But my theory is more about the consequences of these specific experiments. I'm not sure where it was said, but there is a WOB saying that using hemalurgy to steal powers from a radiant would be difficult because the surges come from the bonded spren, not from the radiant themselves. But what if you were able to spike a spren directly? I think that these physical spren will be spiked in the future to grant surges through hemalurgy. The experiments are already pretty dark, and I think it will only get darker....
  23. basic question. different people have different spiritwebs (unique and all). hemalurgy steals bits of the spiritweb. savants have different and somewhat warped spiritwebs in comparison to normal allomancers. if you spike a savant, do you get savant level abilities when you use that spike?
  24. Say you have a being similar to an Steel Inquisitor on Roshar that forms a bond with a Spren. Could the bond with the Spren replace the need of a Linchpin Spike since the Nahel bond fills in the cracks of someone's spirit web? Second, would that give the Spren "control" of the spiked person? Third, would the Nahel bond prevent someone else from influencing them with emotional allomancy? Assuming I understand the nature of being spiked and all that.
  25. I'm curious to know Odium is able to sense Moash's thoughts and take away his pain, basically influencing him. I thought shards are only able to hear thoughts and influence their subjects only by hemalurgy, something we saw in the mistborn books. Also, Odium is wounded from the battles with Ambition, Honor, Dominion, and Devotion, and he's confined to Braize, so I'm not sure how he affects and influences his followers so strongly. It seems unlikely that Odium is aware of Hemalurgy, so is it just about being willing to give in to his rule, such as what he tried to do with Dalinar, or singers with voidspren in their gemhearts?
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