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Found 231 results

  1. Punny title aside, would it work? That is: can Hemalurgy spike out Surges (either from the surgebinder or their Spren) and grant them to someone with the right bind point? I imagine the metal most apt for this would be Nicrosil (Steals Investiture), and I think it would be more likely for the target to have to be the Spren, which would probably mean taking your spikes to the Cognitive Realm... Making it a bit of a hassle unless you have a method to get in there (Surge of Transportation, Oathgate, Perpendicularity). If this IS possible, what surges would you spike yourself with? I would personally go with Abrasion and Gravitation, because it would let me constantly slide "downhill" by lashing myself diagonally forwards and slicking my shoes. No skating effort required, just a mastery of partial lashings. Possibly more stormlight-efficient than just flying with Gravitation, too. It's also possible that you would have to put these surge spikes into your own Spren, in which case I would use a Cryptic and spike them with Abrasion and Gravitation, since their Oaths are just truths about yourself (and not, like, protecting people. Cause that would be a bit restrictive to Hemalurgy). And yes, I know, I still have to speak the First Ideal, but if these surges give me the power to save more lives than the spren I spike, isn't it worth it? Strength before weakness, after all. ...Kind of a tangent but I just wanted to preempt arguments like that.
  2. My question really all comes down to what would happen if a being like Kelsier, circa era 2, was stabbed by Vyre's knife? Would the same thing happen that happened to Jezrien? I think the heralds are preserved by Honor's investiture and they seem to have the perk of automatic incarnation after death, and Kelsier, preserved by Preservation had to get himself a body somehow to return to the Physical Realm, but like, would that knife kill him for good, or would it have no effect since he, you know, doesn't reincarnate anyway, but is just preserved as a cognitive shadow? I couldn't find any WOB directly relating to this.
  3. So I've been thinking about Hemalurgy a lot recently. One of my latest questions is about a multi-metal spike (like how the Bands of Mourning are a multi-metalmind). If you made a spike of all 16 metals (or, 15; adding aluminum would be kinda dumb), would it work? would the spike steal all of the things that its metals would steal at once? or would just the metal on the tip of the spike get charged, and the rest be inert? But then, what if the metals were radially arranged, such that all 15 spanned from tip to spike-head? Assuming that it DOES work and steals EVERYTHING that hemalurgy can from the donor... What now? You have this super spike, where do you... put it? What the heck kind of bind point does a spike like this even have? ...The heart? Maybe where the steel Linchpin of the Inquisitors goes? Moreover, could you do this with the Kandra Blessings (assuming you had the knowledge and means to turn the spikes into actual Blessings)? A simpler version of this might be a Lerasium/Atium multispike, since that would steal all the human aspects and all the powers (allomancy/feruchemy). But you'd miss stuff like Chromium and Duralumin's hemalurgic effects, right?
  4. We have a few hints about the creation of Nightblood, and the comment that it was a fairly unique convergence of conditions not known or intended by its creator that would be difficult to replicate. One thing that's unusual about Nightblood is that it "contain's Ruin's investiture". So how can Nightblood contain Ruin's investiture without being composed of atium? Simple: he's a hemalurgic spike. But how is that possible? To be a hemalurgic spike, he'd have to be created with Intent, and furthermore, a hemalurgic spike steals from A and staples onto B - who's the A, and where's the B? Here's my thinking: Hemalurgy works anywhere in the Cosmere, as Ruin's power is "everywhere" at the Spiritual level. It requires intent, the right metal for the spike, and the right placement of the spikes in the donor A and the target B. Before being Awakened, Nightblood was simply made of steel (per Warbreaker itself, ch. 53, cited in the Coppermind wiki). Now imagine Shashara, a leading figure in the Manywar, going about creating the first Awakened sword, a Shardblade equivalent. She amasses thousands upon thousands of Breaths from her followers, as Vahr did, but drawing upon a whole country. Breath retains a bit of the identity of the donor: Vahr's large stash collected from his rebel followers gave him a sense of resolve stemming from their common cause. She then either takes a dark turn, or acquiesces to a dark suggestion from someone else, to do a standard symbolic gesture when making a sword of war: quenching it in the blood of an enemy. Hemalurgically, steel steals human physical ability (it's what goes toward making a koloss). She takes that newly forged steel blade, and stabs it through the heart of a living person. Ta-da, inadvertent hemalurgy! She draws it forth and Invests it with thousands of Breath to Awaken it with the Command, DESTROY EVIL. The effect of hemalurgy seeks for a Spiritweb to attach onto, but it finds only Breath. But, lots and lots of Breath. Lots and lots of Breath with a common cause: GATHER INVESTITURE. Perhaps enough to form a kind of "Spirtweb canvas" for the hemalurgy to staple onto the sword itself? ...With a bit of extra Endowment? What do you think?
  5. This fic explores a thought I had one day, about whether Hemalurgy would be used in wars as a way to slow down the rampant waste of resources and human life. It's written from the perspective of a soldier reflecting on the war--though since I didn't do any research, it comes across as a sort of cross between World War I and the Vietnam War, but without any of the accompanying hopelessness and poignancy. For ratings, this one's either PG-13 or R.
  6. I'm mainly placing this in cosmere because of the WoB that needs to be included. So to start with, we've been given this WoB on the progression of technology in Scadrial. Spoilered for length, followed by the relevant portion. So the we had step one of the Metallic Arts, which was just using the powers themselves. We're in the process of seeing step 2, which is technology that relies on the interaction of those powers in the form of Medallions and the bands... Which I happen to believe relies heavily on Hemalurgy But step 3... Step 3 is where things get interesting... And also where I think things take a decidedly dark turn. Allomancy has diluted over time, and the genes have gotten weaker, but this has reached a saturation point. At least it has in the north... The south is decidedly weaker. There's an important point about allomancy in the south though, just like allomancy prior to Rashek. So what happens when the north and south mix heavily and the allomantic genes dilute further? All scadrians, power or not, have the seeds of the Metallic Arts in them... And understanding of Hemalurgy, now that it's being used is going to grow, whether Harmony approves or not. So what I think is going to happen, is that knowledge of the Metallic Arts is going to increase to the point that Hemalurgy can take those seeds from anyone. A single person obviously isn't going to grant you anything usable... But they aren't limited to a single person. People are fantastic at rationalization, and giving up a piece of yourself on your deathbed to better the lives of everyone is an easy thing to rationalize. Especially if that gift you're giving is what enables all of the fantastic technology that enables FTL travel, and who knows what other amazing and miraculous feats. So in short I think that the basis of technology in the future of Scadrial is going to rely on Hemalurgy, and it will be societally ingrained and accepted by the majority, and adamantly protested and opposed by others. Era 4 scadrian technology will be the Cosmere's Soylent Green. Edit: just going to insert this post here to make things more clear. Let me try to clarify a bit, because I think that as the genes dilute further, and the technology progresses, the magics generally are going to be much less things that people are born with, and much more focused on the technology that will become pervasive. I think it will be known that the "gift" that people give up is the basis for the proliferation of the technologies that allow everyone to live in a world of wonders. So I don't think it will be an attempt to assuage guilt. They'll be taught that it's just the way that things are and it will be accepted because if there is one thing that humans are good at, it's rationalizing away the things we should question. I don't think the majority will believe there's anything to feel guilty about.
  7. I just finished the Bands of Mourning and one question that keeps bothering me is the role of Feruchemy in South Scadrial. From my understanding only the Terris people had Feruchemy. So unless Kelsier brought Terrismen with him to breed with the locals, the only way for the people of SoScadrial to create open Metalminds would be Hemalugical Spikes. However, over the course of 300 years the Spikes would wear their charges out even transitioning from person to person. Thoughts or solutions? This is really bugging me!!! Also, this is my first post so if this is in the wrong thread let me know.
  8. This piece from the HoA epigraphs caught my attention. Bolding Mine. This seems to imply that you can use the same spike on multiple people to increase its power. Does this mean that you could kill multiple Coinshots with the same spike and then gain steel Allomancy at Rashek/Elend levels or beyond?
  9. From the album RP Doodles

    Not actually too sure where to put this, it's more an idea concept than anything. But, this poor girl's got spikes in her so I'm throwin' it in with the rest of my Alleyverse stuff. In other news my Google search history now includes "blood from puncture wound."
  10. What would be the effect of a mistborn burning a piece of metal with hemalurgic charge? I have a few thoughts on what may happen and welcome some more. My theories are as of yet: 1. Nothing new will happen as you have too conflicting magic system interacting. The metal would still be able to produce it's allomantic effects, but the hemalurgic charge would not add anything as the two systems are diametrically opposed. Perhaps the hemalurgic charge could even interfere with the allomancy in some way and lessen it's effectiveness? 2. Burning metal with a hemalurgic charge will recieve an increase of the power stored, similar to compounding. This could take several forms I suppose. The allomancer's allomancy could become more potent (although I doubt that because of point one). It could somehow amplify the hemalurgic charge, fuelling the hemalurgy with allomancy, again as seen in compounding. (I don't like this one as much because I don't really see it working.) 3. The hemalurgic charge is applied to the allomancer. This one is weird but I thought that perhaps burning the charged metal kind of exposed your spirit web and allowed the patch of someone elses spirit web to latch onto yours. This one is really weird and I'm not sure if it would even work. But if it does then that'd be an interesting way to get around stabbing spikes into your body. You would of course still experience the effect of hemalurgy, just without the metal spikes. This may also face issues when it comes to where it attaches to your soul, because it may attach randomly and result in incorrect placement. 4. When burning the hemalurgically charged metal, the fragment of the spirit web stored is released to return to the rest of the soul wherever that may be (likely beyond). So they're my thoughts, I am curious to see what you guys think.
  11. So, we have some Hemalurgy on Roshar. Not only is what Moash did considered at least partially Hemalurgy, but we have apparently seen some people who have Hemalurgy. Who have we seen with Hemalurgy? An Inquisitor? A Kandra? Something I'm curious about is if the dagger Moash used was made of Odiums godmetal, if he has one, and how this somehow stole the part of Jezriens soul that makes him go back to Damnation when he dies. Another thing that REALLY stuck out to me when reading Oathbringer was this line I feel like Odium was using some form of Hemarlurgy to transform Dalinar into his champion, giving him acces to the other surges, and giving him the "9 Shadows" this is supported by this WoB Thoughts?
  12. I've only recently finished Elantris and am quite interested in the Elantrian magic system and so have been developing a character for fun. However, if I wish to worldhop as said Elantrian character (who wouldn't if they could) I face the slight disadvantage of being away from Elantris and, oh I don't know, the magic not working. So the crux of my inquiry is, is it possible to somehow capture or store the Dor in some sort of vessel to carry around with you in your adventures? Would these be nicrosilminds? Spheres? Some other Thing™? I do hope it's possible, otherwise Elantrians prove to be pretty worthless worldhoppers.
  13. Marsh had the ability to do both atium Allomancy and Feruchemy. Which spikes gave those since atium isn’t legit temporal/hybrid metal.
  14. I know there's already a thread right now about the ethics of Hemalurgy, but it primarily deals with those getting spiked, and whether they can recover. Based on two pages of results for "Hemalurgy," and seeing nothing about industrial Hemalurgy, I decided to make a thread for speculating about Hemalurgy's use on a large scale. Hemalurgy isn't super efficient. It can be used to kill one person and preserve their power for a few more people until said power becomes so small as to be negligible. With the use of Feruchemical gold, a spikee can be spiked multiple times without dying--though they probably suffer from so many scars that using gold is impractical. If Hemalurgy were to be treated like organ donorship is today, it would clearly not have a large supply. Lots of people abhor the idea of getting spiked in the chest, even if it helps their fellow Scadrian/worldhopper/their country as a whole. Because of this low supply, efficiency in distributing and using Hemalurgy is critical. Ethics are a part of this discussion, particularly because Hemalurgy causes physical, as well as psychological, discomfort. How does an advanced society use Hemalurgy, and how can it do so without committing war crimes? There are several choices regarding the distribution of spikes--help the military, or improve infrastructure, or perhaps safely remove spikes from people after their task is done? Does a Pewter-Tin Allomancer rifleman retire? Should a Steel-Compounding rescue operator return their spikes when off-duty? Is gold plentiful enough for use (like an IV) in any hospital, or is it reserved for the elite or the workers with dangerous but irreplaceable jobs? Can people charge for, or buy their own, spikes? What should be the Hemalurgic appendum to the Geneva Convention, and how should ethics be weighed over efficiency?
  15. I know that I'm fixating on this sort of topic - what would happen if you were to create a hemalurgic spike out of a shard (the material that makes up shardblade/plate in the SA)? Assuming everything else works, even with the investiture and intent and whatever else I'm missing.
  16. We know that Of course Ruin is Sazed now who isn't hellbent on killing everything or making anybody who he can influence kill stuff as well but again nobody has more spikes than Marsh has in the entire Cosmere. This sounds like a huge implication that he did use hemalurgy or at least utilized already existing spikes for himself. He doesn't seem homicidal and Sazed doesn't count Marsh when he said "the last time he had good conversation was with Kel-(this was around SoS)" when Marsh and Sazed basically has the most direct line communication ever considering the amount of spikes Marsh has. Why not mention Marsh as well ? Even after the fall of TLR and before Ruin was released. Sazed did mention to making an effort to communicate with Marsh since he was alienating the crew. So how sane do you think Marsh actually is ? Cause the spikes has to have an effect on him.
  17. I tried, but I couldn't find an article about this. At the end of OB, Moash goes behind the palace in Kholinar and kills an old drunk that we know to be Jezrien (If it's a different herald, I'm sorry) with a dagger that has a gemstone on the hilt. After stabbing the Herald through the heart, the gemstone begins glowing softly. When I first read this, my initial thoughts went to a WoB what stated that Hemalurgy in some form or another could be performed anywhere in the Cosmere. I believe that is what happened when Moash killed the Herald. Thoughts? Has this been confirmed?
  18. Could someone theoretically use Hemalurgy on a Mistborn, Knights Radiant, a Feruchemist, Awakener, etc.? They could become like a god. What about using Hemalurgy on a Shard?
  19. There has been discussion before about using bullets as Hemalurgic spikes. With the new Hemalurgic table, things might be a bit scarier... An aluminum Hemalurgic spike removes all powers. I don't know how precisely the bullet would have to placed, but does this information open the possibility that someone could fire an aluminum bullet at another person with the intention to make a Hemalurgic spike, and successfully remove all of their powers?
  20. Hemalurgy has been mentioned as having special importance with regard to the Cosmere. It's made me wonder about the possibility of a reforging of Adonalsium through the use of hemalurgy. As hemalurgy can imbue the "spiked" with powers accessed through other shards, it seems an appropriate (albeit gruesome) method to create/imbue an individual with all the original powers of Adonalsium. Hopefully this would restore a greater balance throughout the Cosmere as the aspects of each Shard appear to work best in concert (Preservation and Ruin as a simple example). In talking with a friend, we concluded that perhaps the optimal way to carry out something like this would have to be through the sacrifice of each existing Shard-holder. This makes it rather obstructed since that would be quite a sacrifice, though perhaps it would add a thematic element to the story. Any insight in this regard? Could hemalurgy be used to create a being with all the original abilities of Adonalsium? Is it reasonable that anyone would want to achieve this for the good of the Cosmere?
  21. hoid

    We know that Hoid is able to utilize the power of various shards in the cosmere, but how? I had the thought that it might be through hemalurgy.
  22. With the publication of the new Hemalurgy Table, it has be thinking about the implications of the Metallic Arts on the Cosmere as a whole. Emphasis on the Arts, not simply the powers. Nicrosil - Steals/Stores Investiture Some thoughts here. Basics first. Investiture is the base definition of magic in the Cosmere. It is like the quarks that make up the protons and neutrons of the magic systems. Investiture, in and of itself, is not determined by the end result. Investiture is not Breath or Stormlight, but instead Breath and Stormlight are made of Investiture. It is the parts out of which the magic systems are fueled. At least to a degree. I imagine Brandon would give some Spiritual Realm explanation, but this was my interpretation. This lends itself to the idea that storing or stealing investiture through the use of Nicrosil stores the parts by which the magic is made, or even more simply the magic itself. If an Awakener of, say, the 5th heightening were spiked properly by Nicrosil, they would lose their stored Breaths, and the Breaths themselves would now be stored in the metal mind, or stolen by the Hemalurgist and stored in them by their spike. The same would probably be true of a Knight Radiant holding Stormlight or a Metalborn burning metals. It would be a subject of debate if the metals in their body not being burned, and therefore the investiture not being accessed, would be stolen as well. I would hazard a guess that they would not. Alternatively, the investiture might be broken down to a pure state, not formed into something like Breath or Stormlight. It would be a pool of pure Investiture that could serve as a battery for a machine that runs on magic. While I am not sure how likely this is, it would mean that Nicrosil Hemalurgy is like draining a battery, and Nicrosil Feruchemy is like charging a battery. Applications Spike Gun: A firearm or other projectile weapon that shoots Nicrosil spikes. If they landed in the right bind point on in invested person, they would sap their investiture completely, giving an opening or killing them outright. Possibly used by an assassin who specializes in hunting Invested peoples. Mixed with aluminium this could not only drain someone of their power supply, but also cut off their ability to use magic entirely (presumably). It would seem like a natural progression of the magic of the Cosmere, and I could see a group like the Ghostbloods wanting this technology. Magic Machines: A machine that runs off of batteries powered by pure Investiture. Could be used to run many different machines and possibly even recharge fabrials. This would depend on if they needed specific forms of Investiture or just the substance in general. A machine with a copper core to store information with a line of the metal that allows anyone to access the metal mind (I cant remember) could make for an interesting computer network. Or constructs that have near infinite knowledge and are powered by Investiture Batteries. Possible base for AI? Just some thoughts. Discuss. (Note - I may have missed something, or misspelled words. It happens. I'm not the best historian.)
  23. The Hero of Ages leatherbound came out just after New Year's, and with it, the long-awaited Table of Hemalurgic Metals! We now bring you the finest group of pedants to discuss all of the new powers, and more! In fact we talked so much (over three hours!) that we split this into two episodes. This first one we're exclusively talking about the Hemalurgic powers, but don't worry we're going to be talking about bind points and more next time. This week we have Eric (Chaos), Ian (WeiryWriter), Evgeni (Argent), David (Windrunner), and Matt (Comatose). 3:20 - The Hemalurgy Table! 10:25 - The Temporal Quadrants 24:52 - The Spiritual Metals 1:07:10 - God Metals 1:27:11 - Who's That Cosmere Character! Send your Who's That Cosmere Characters to [email protected] See you next week!
  24. The Table of Hemalurgic Metals is here, in the Hero of Ages Leatherbound. Aonstick on Reddit got their hands on it, and my my, it is spicy. Take a look: The Hemalurgic quadrants are Physical, Mental, Temporal, and Spiritual, so the quadrant names are a bit mixed between Allomantic names and Feruchemical names. The table itself shows various bindpoints for Steel Inquisitors, which is quite spicy. But first the abilities, and let's just quickly look at that bottom half for the new stuff: Temporal Cadmium: Steals Temporal Allomantic powers Bendalloy: Steals Spiritual Feruchemical powers Gold: Steals Hybrid Feruchemical powers Electrum: Steals Enhancement Allomantic powers This is quite interesting, as the Physical and Mental quadrants all steal two base human attributes, in addition to Allomancy/Feruchemy. Spiritual Chromium: Might steal destiny Nicrosil: Steals Investiture Aluminum: Removes all powers Duralumin: Steals Connection/Identity Might steal destiny!? What! Aluminum removes all powers! Does such a spike need to be charged? Nicrosil spikes are overpowered as crap, stealing Investiture, whoa. And lastly, the god metals: Atium: Steals any power. Must be refined Lerasium: Steals all abilities Hold the Phone Company, whoa. We have known atium is a Hemalurgic "wildcard," but this steals any power, but must be refined somehow. What does refined mean in this context? And lerasium, steals all abilities. Note the change in the verbiage from "power" on atium to "abilities" on lerasium. What does that distinction mean? (Not that lerasium spikes seem super useful compared to just ingesting it, but still.) This is crazy awesome. But now let's take a look at the bindpoints. There is a different colored metal by each quadrant name, like Physical, Mental, etc. This clearly must represent the applicable bindpoint for each quadrant of metal. It isn't specific as to where you need to put a steel spike to get Allomantic pewter, for example, but look at it. This labels effective bindpoints for Spiritual Hemalurgic abilities, and seems to imply that maybe Steel Inquisitors had such abilities sometime.
  25. With the release of the inquisitor instruction kit (the Hemalurgic Table of Metals), I've noticed something odd about the Pathian earring that we see Wax with in Shadows of Self. I can't remember exactly where it's stated but the "normal" metal for these earrings is duralumin because of its association with Connection, which makes sense considering its meant for conversing with Harmony, but this means that for some reason there were inquisitors with duralumin spikes for connection/identity that were used to create Harmony's hemalurgic communication earrings. My first thought was that this was the linchpin spike to Connect the other spikes better with the inquisitors spirit web (but we know this is steel so it can't be). Why do you guys think these duralumin spikes were created in the first place, now that we know they either grant extra Connection or Identity?