Jump to content

Search the Community

Showing results for tags 'help'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast

Forums

  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • Spoiler Zone
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Other Cosmere
  • Non-Cosmere Works
    • Cytoverse
    • Other Non-Cosmere
    • The Wheel of Time
  • Related Works
    • Writing Excuses and Intentionally Blank
    • Reading Excuses
    • Sanderson Curiosities & Unpublished Works
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Forum Games & Random Stuff
    • Creator's Corner
    • Roleplaying
    • Social Groups, Clans, & Guilds

Blogs

  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Seshperankh's Blog
  • First time reading The Well Of Ascension
  • Zarepath's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • Theories, quotes, and details to keep it all straight.
  • WoR Thoughts and Questions
  • Blogfalcon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Cosmere Nerd Things
  • The Way of Toasters
  • An Elephant's Blog
  • Shhh Spoilers for Ronald.
  • Wyn's Adventures in Geekiness
  • Words With Ene
  • Dapper's Blog
  • Things to talk about, stuff to do
  • Zelly's Healthy-Accountability Blog
  • Dapper's Music Blog
  • GM Test Blog
  • Rhythm of War Liveblog
  • Zephy’s Art Blog
  • Axioms Idioms & Adages
  • Weather Reports
  • Unnecessarily Overcomplicated
  • 5
  • The Blog of Dubious Copyright Legality
  • Trutharchivist's Rambles
  • Xino's corner of insanity
  • The Perfect Space Opera
  • My Journey Through Roshar (A Liveblog)
  • Lost Metal Liveblog by ccstat
  • D&D campaign design.
  • My Depression Log
  • Story Ideas and Whatnot
  • deltarune AU concept.
  • How I Relate to Every Character in The Stormlight Archive
  • A thing
  • random jank and jabber.
  • FNF crem

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Member Title


Location


Interests

  1. A few years back, I ventured into wattpad back when it wasn't so mainstream and I actually found moderate success in it - but back then, I wasn't serious about the stories I was writing. Now that I am, I'm having second thoughts about using wattpad as a medium, especially since I find the site difficult sometimes (too much hassle) and I need a place to put up or at least store my chapters so that I could go over them or have some of my beta-reader friends look over it without actually posting it. Blogging sites are foreign to me by the way so that's out of the picture. Basically, can somebody point me to a benevolent place for writers-in-need everywhere? I'm considering a few more sites out there but I'd really want someone's opinions on this first - I'm holding out on that hope that someone has actually find paradise out there and is willing to lead me to it. P.S. If this has already been discussed, please just point me to the appropriate thread instead.
  2. First let me say that I feel like a whiny moron for bothering anyone with this and if this duplicates a previous topic a link there too will be appreciated. I did a few searches but it's really easy to miss something similar but not the same. For years i have been writing a thousand words a day and I've felt pretty good about it. I did NaNoWriMo a couple years ago and that went pretty well. For a several years I've been using Google Docs for my writing and it is very convenient and works pretty well except that I can't seem to get my ideas into a usable format. I just end up with a massive block of text but I don't have the first idea of how to parse it. I've tried different documents. I've tried sections of a single document. I've tried physical note cards. Given that I'm asking for help it's safe to say I've tried everything I can think of. Recently I decided to try a different medium. Something that would make creating blocks of information easier. So I tried Gingkoapp and Bibisco and have been considering Scrivener. Only now I can't get ANYTHING written because I'm flitting from place to place and format to format and I've hit Tool Paralysis. I know that the way past it is just to write but I want to actually finish something and my current methods haven't worked and... and I'm just really frustrated. Thanks for any help you might be able to provide. Have a nice day, Geo
  3. So, what's the deal: I have my books translated to Polish. I recently tried to crack the Diagram code, since you guys figured it out and I found that the code is often misspeled and lacking several letters. (Impossible to crack in this version, I had to know what words I'm looking for) I may be contacting the publisher, but I am sure there are more problems with it: for example, the word "Investiture" isn't anywhere in the book. And from English quotes I am sure it should be. Also, they messed up the translation of Hoid's "perfect pitch" - it was translated as if tuning instrument perfectly was what he had in mind. So there goes the hint for the Second Heightening for all the Polish readers. Sigh. Could you throw some quotes at me? Mainly cosmere important stuff, like anything with "Investiture" in it. The time is of crucial meaning here, since I don't know if anything can be done as the new print comes out in three weeks. So the faster I contact them, the better.
  4. I have limited funds, insufficient to buy the tenth anniversary edition of Elantris. I don't really care, except that it contains bonus material that I cannot find even with internet search. Does anybody know anywhere where I can get the bonus content? I would be very greatful for any URLs.
  5. I have been trying to get my Kindle version of Elantris replaced since the tenth anniversary edition was released, but I'm getting stonewalled. Can anyone help?
  6. Okay, my friend and I are locked in a heated debate on the better author: Brandon Sanderson, or Orson Scott Card. The stakes are high, and losing would bring dishonor and shame to all of the 17th Shard. My friend has read only WOK, and is near the beginning of WOR. Will everybody help brainstorm some points that I can use to bring victory and glory to the Shard? Thanks,
  7. So hi, this is my first new topic that I have posted. I'm a huge Brandon Sanderson fan. I have read everything that he has released and will continue to do so until I am an old man. I have gotten at least 20 different people into Brandon's work so far. I basically recoommend him to everyone I talk to regularly. My strategy is to talk a lot about his books and slowly get them to agree to red one of them. I start them off with Mistborn and move them on to The Stormlight Archive (It's a lot harder to get people to commit to a 1000 page book without being a fan). So recently, I got a new job and I have been working my strategy on the guy who sits next to me. I got him to start Mistborn. This is what is baffling me, he didnt love it and he thinks that Brandon is a bad writer. Not describing enough of the world, not cring about the characters, he named several other things. This is just crazy to me!!! Mistborn was amazing! It got Harriet to have him finish WoT! So this guy, he is way way way smarter than I am. He talks about a lot of things that are over my head, he's like a literary critic! So what can I do to defend my favorite author? What can I tell him about the improvements Brandon has made as a writer to get him to read Way of Kings? I'm just not smart enough to debate with him, i need help! Thanks for anyone who takes the time to read my pointless post.
  8. I'm working on a 'History of the Cosmere' page on the Coppermind. I still need to flesh out the details in each one, and create some sort of Universal Cosmere Calendar to compare dates, but I think I have all the main events I need. Can someone confirm/ deny this? Also, I thought the Everstorm was just the starting point for the true desolation, but they seem to be registered as the same thing. Can someone tell me whether it's the Coppermind or my memory that's wrong? So, here it is. PLEASE NOTE: THIS HAS MAJOR SPOILERS FOR SEVERAL COSMERE NOVELS. History of the Cosmere Thanks, TheYoungBard
  9. So I've been wanting to get into the world of the reckoners RPG for a while now, but I've been confused on how to begin. It looks so dark, and creepy, and..... pony-y? So I was hoping that some veterans of the thread could come and explain how to get started, and how the RPG works. You know, as a kind of, "It's dangerous to go alone, take this," kind of thing. A big thank you in advance to all those that do share their wisdom here, and I hope this thread helps everyone, or at least many, people who wanted to RP, but were to afraid to ask. Or did ask. Them too. Know what, everyone can read this if they want to.
  10. Warn crushed the missive in his hand and tossed it onto the floor of the cave. He took a moment to try and calm himself down, but failed. He turned his head towards his band of merry men (who were not quite so merry at the moment), daring one of them to ask what was wrong. None of them tried, not yet. He took another deep breath. He started to calm down. "Is one of you Soothing me?" he demanded, "You know I get a mite vexed when I'm Soothed," he added. He took a deep breath, and waited. When the presence on him remained, and no-one owned up, he drew one of his revolvers from his belt, and fired into the crowd of his 'employees'. Wilson, a Soother, fell to the floor, dead before she hit the ground. As expected, a few seconds later, the Soothing vanished. He walked forward to the corpse, the crowd opening up before him, and dug the bullet back out of the corpse's eye. There was no way in hell he would waste aluminium on these people, not when they could re-smelt more bullets out of it. "Now..." He stood back up and put the bullet in his pocket. "Now," he repeated. He hesitated as he looked down at the body of the unfortunate Soother. "Someone get this out of here before it gets a bit congealed," he added. Then he looked back up and tried again. "Now... We have traitors in our midst," he said, without any more preamble. The assembled glanced at each other warily. "Not just traitors. I could understand how a lot of money would tempt a man to kill his friends." It went without saying that they were friends. If they weren't, people tended to end up dead here. "But we have the lowest sort of traitor. Lawmen," he spat on the ground. "Not fit to kiss our boots, right gentlemen?" There was a bit of laughter there, the sort of nervous laughter that always occurred in any business when the boss made something that might or might not be a joke and was still fiddling with a gun idly. "So... You know me, right?" he asked genially, looking at them all and retrieving the piece of paper. "As the most educated person here," not said was the fact that he was also expelled from the University in Elendel, "I have already come up with a plan! Yes, a plan..." He unfolded the scrunched up paper and then folded it properly. He tutted to himself as he got blood on it, before storing it away in his pocket with the used bullet. There was silence for a few moments, before one brave soul asked, "A plan? Sir?" "Hm? Yes, yes, the plan... Well, it's pretty simple, isn't it? If you were as smart as me, you'd have realised that the only way to find the lawmen is to kill them, right? I mean, we can't just ask, can we? Stands to reason that they'd lie. Lawmen are like that. Liars. Stands to reason." More nervous glances. "What if they try to run?" "Run? No no, none of you are allowed to run. That defeats the purpose of this thing! How are we meant to find them if they're not here?" "But lawmen are tricky, right? What if they try to run anyway?" Warn looked at the man and raised a finger at him. "You're on thin ice here, boy," he said, giving him a glare. "Have you all no faith in your good old Captain?" No-one asked what he was Captain of. "I've already come up with a plan. Already come up with a plan..." He drew the second revolver and pointed it above their heads, at the mouth of the cavernous complex. Then the gun went off unexpectedly, and he dropped it, swearing. The bullet hit the ceiling, and then there was a rumbling. The keystone gone, the entire opening was suddenly beset by a rockslide. Debris filled the cave, blocking the entrance. "Well... Looks like my plan went off perfectly," Warn declared with a grin. He picked up the gun, which was letting off quick a bit of smoke from the barrel. "Someone get this fixed," he said, handing it off to someone, who regarded the bloody hand and gun cautiously before taking it, grimacing as they did. "Oh," Warn added, as if something had just struck him. "We're also out of some metals." He took another sheet of paper out from his other pocket. "Let's see... Pewter, steel, brass, lead, gold, brass -" he frowned. "I've said brass twice. Anyway, we're not out of chromium, but I'm pinching all of that..." He continued down the list. "Actually, best to say what we have. Aside from your own personal metalminds, which you should all be minding, we only have some iron, a bit bendalloy, some zinc, bronze and tin. Not enough to make new metalminds though. Pity we can't get more, but this is an emergency, right?" "Well, it's pretty dark in here, so I'm going to say that it's night now and go to sleep. I expect results, people!" He held out a coin. "I'll even give out fabulous prizes to people who do well!" He laughed as he left his 'employees' there, looking at each other with confusion. The ghost of his laughter echoed throughout the cavern as he left. Though it was left unsaid, each person there had the same thought: the Lawmen were probably the least of their worries while Warn was in charge. Quick Fix 7 is upon us, ladies and gentlespren! This game should run a bit quicker than most QF games due to the extra kill floating around, which I hope makes up a bit for the fact that it's a more complex Quick Fix game. General Rules Cycles will last two days apiece. As usual for a QF game, each Cycle, one person will be lynched and the Eliminators will make a kill. However, a major difference here is that a random player will also get a kill only usable that Cycle, known as the Smoking Gun. Players get two actions each Cycle, but these actions must be different (not different types, just different actions). Each Role requires an action to be used in a Cycle. Lynches are slightly different in this game as well. There is no threshold of votes that must be reached on a specific person in order for them to be lynched. In the event of a tie, a random player of those tied players will be lynched. Over the course of the game, a player may become injured if they are saved from death by an Archivist. Injured players have only one action for each Cycle following their injury, and do not count towards their side’s victory condition. Injured players cannot be healed in any way. The Lawmen know the identities of each other, and have a Google doc to conspire on. The Lawmen win if they outnumber the Scoundrels. The Scoundrels win if they eradicate all the Lawmen. If the Scoundrels win, the surviving member with the most money wins a personal victory and becomes their new leader. The full order of effects is: Spinner -> Sell -> Purchase -> Rioter -> Koloss Blooded -> Lynch -> Archivist -> Tineye -> Lawman Kill -> Smoking Gun -> Gambling -> Messages -> Transfer -> Seeker -> Lurcher -> Pulser -> Smoking Gun Distribution. Kill Actions Kill Actions work as in any other game. You target a player with your Kill Action, and this magically results in you shooting them with your gun, hopefully killing them. It's not even difficult - simple point and click interface. No distinction will be made between the type of Kill Action in either writeup or Tineye detection. The Smoking Gun kill takes place after the Lawman Kill. Each Cycle, one of the Lawman may impart justice on a player, and kill them using the Lawman Kill Action. The Smoking Gun is given to a player at random each Cycle (possibly even a Lawman). Players whose actions have been prevented the next Cycle by a Pulser are exempt. If a player who gets The Smoking Gun does not use it, then they will die instead. This ‘inactive’ death cannot be prevented in any way. Money Actions Players start with 4 coins. At the end of a Cycle, each player who posted in the thread gets a coin, and each player who voted also gets a second. Whenever a player dies, their money is distributed evenly amongst all players who either lynched or targeted that player on the Cycle of their death (rounded down, even potentially to 0). Vote Auctions - Each Cycle, players may Sell off their vote to another player. This counts as their action and cannot be retracted. Any other player may send an offer to the GM to purchase a vote from a specific player that offers it up, and who they would like it moved to. The highest bid wins, and that player's vote is changed. In the event of a tie, the first player to make the bid wins. For this purpose, all bids should be made in separate messages. Money is taken from the buyer and given to the seller, with a loss of 1 coin. The seller is not informed of who purchased it. The minimum bid is 2 coins. Bartering a vote uses an action. A player may attempt to purchase multiple votes at once, provided they can afford to do so if they win all of them. If they overspend on votes, their entire Purchase Action is lost. Gambling - A player may also Gamble their coins during the Cycle. Each player bets one coin, and twice that number are distributed randomly between all players gambling that night. This requires an action to use. Messaging - Players may also spend their money to Message another player anonymously (though they may of course sign the message) by sending this message to the GM. Within this message, they may also Transfer coins to another player, at no additional cost. While this requires an action to use, any number of messages can be sent as one action. Multiple messages can even be sent to the same player, if the messenger wishes. Each message sent costs 1 coin. Role Actions Koloss-Blooded - A player who is Koloss-Blooded can use their action to defend themselves during a Cycle, and will survive all deaths during that Cycle, completely unharmed. If they would have died this Cycle and this Role prevented it, they then lose this ability. Regardless of whether or not this ability is in effect, as you are neither a Allomancer or Feruchemist, you cannot be detected by Seekers and show up as Roleless. Archivist - An Archivist is able to use their Coppermind's stored knowledge on medicine to save a player from one attack each Cycle. A player saved from death by this will become injured instead. An injured player has only one action each Cycle and does not count for their side’s victory condition. An injured player cannot be saved again by an Archivist. This saves a player from one attack each Cycle, and takes effect before Koloss-Blooded triggers. Spinner - A Spinner’s Vote is safe from Rioters. They are immune to the effects of Pulsing if Spinning is used on the same Cycle a Pulser targets them. If they make a Kill Action, it cannot be prevented by Koloss-Blooded or Archivist. When Gambling, they will automatically win a coin before the normal distribution process occurs. These effects require an action to use. Pulser - A Pulser may target a player during each Cycle. The next Cycle, neither players' Votes nor Actions will take effect. A player whose Actions & Vote should be prevented this way will be informed, and they will not be given The Smoking Gun. As the user’s actions the following Cycle are prevented, this Action cannot be used on consecutive Cycles. If a Spinner is targeted while using their Role, the Pulser still feels the effects of their own Pulsing, even if the Spinner does not. Rioter - A Rioter is able to change another player’s vote each Cycle. This takes place after Auctioning decides where a vote is placed. If an Auctioned vote is changed (i.e., if the vote is not placed where the purchaser wants it), then the Auction is negated and no money changes hands. Tineye - A Tineye is a master of observation and detection. As an action, the Tineye may follow a player around and see if they use a Kill Action. The Tineye will be told who they killed or attempted to kill if so, but not whether it was The Smoking Gun or a Lawman Kill. Seeker - Seekers can use their action and target a player to discover their Role, if any. You cannot detect Koloss-Blooded this way. Lurcher - A Lurcher makes for rather an impressive thief, able to use their action to steal coins from another target player. The amount stolen is 33% of that player's coins, rounded down. Lurching occurs after all money-based actions. The game will begin on Tuesday the 14th of April, at 9PM GMT. Until then, have fun signing up and RPing and stuff Write ups:
  11. Okay, while I may be a very powerful and demanding deity, I am, unfortunately, not omniscient. So that being said, how the hedge do I put things into spoiler brackets? It's driving me crazy, and I've already spoiled events in SA for half of the Right People. Please help? Also, the first person to give me the desired information will be guaranteed success on their next heist. I'm okay with giving bribes.
  12. All right. I think I have had given you guys enough time to read it. What do you think? Dig in. Tell my typos, problems, holes, and other things you think I need to know. Let the advice rain down from the top to the bottom.
  13. I'm new to this website! I'm so glad that it exists to help me. I recently finished WoK and WoR. I loved these books, they were great. After reading, I had many questions that this website helped fill, but not all of them. I am still confused on the Heralds... so little of them is known I feel at this point. Question #1: The book starts at the end of a desolation and one of the heralds had died (herald of war). The other one states that "I can't go back, I just can't" and the other agrees and says the others felt the same. They mentioned that the one herald that died will be enough to cover for them and they his suffering is better than all their sufferings... when they die they get sent somewhere to be punished or something in preparation to come back again? Question #2: The heralds left their swords and left... what does this mean? Are they dead at this point or simply immortal like beings wandering the world? We know their swords eventually found their way to the Shin but what of the heralds themselves (other than herald of war which apparently came back to life of some sorts in WoR)? Question #3: In WoR we know the Herald of War makes a return that Wit was there to welcome saying "you may be too late". He doesn't really do much... I don't know what happens but supposedly when the heralds die they go to some place and come back for the next desolation. So is the Herald of War the only "active" herald now? Question #4: Similar to question 3... the person that saved Szeth at the end was a herald? I don't understand who that was or the significance. But I feel there is one. Thanks so much for any help filling in the gaps for me!
  14. Okay so my magic system is basically this: It's plant-based. It's set on a world that doesn't spin, so one scientific day equals one year. The plants only grow during Nightseason, and will wither if sunlight ever touches them. Different types of plants do different things when eaten, and I was thinking that people had to be born with the ability to use them to be able to use them. I only have a few ideas on what the certain plants can do so far: Attract: Things are attracted to your palms. Anything within a certain distance of your palm will go towards it Repel: Opposite of Attract Time: Allows travel through time (one of the rarest plants) Transportation: Allows travel through space. Healing: Heals yourself, and can be used to heal others. Ideas that I've had for making it not Allomancy: Instead of eating the plant, you have to crush the leaf in your hand (which makes sense, as the magic could be the liquid stuff inside the leaf, and if you rub it on your palm then things start to happen.), not making paired plants, not making it exactly 16 types of plants. What do you think? EDIT: Now there's a diagram! The grayed out and dashed boxes are plants that have not been discovered as of the time of the story. Drawing here:
  15. I am currently writing a short story called "My Small Reality" and I need some help. the premise of the story is the character is the only thing really exists. he is the Alpha so to speak. But parts of his sub-conscious have become sentient as a result of a massive shift in his ideals. these broken of bits are slowly gaining more and more control over his reality. so I need ways to mess with his head and make him doubt reality. But I have no ideas about how to do this and really need some help.
×
×
  • Create New...