Jump to content

Search the Community

Showing results for tags 'hallandren'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast

Forums

  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • Spoiler Zone
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Other Cosmere
  • Non-Cosmere Works
    • Cytoverse
    • Other Non-Cosmere
    • The Wheel of Time
  • Related Works
    • Writing Excuses and Intentionally Blank
    • Reading Excuses
    • Sanderson Curiosities & Unpublished Works
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Forum Games & Random Stuff
    • Creator's Corner
    • Roleplaying
    • Social Groups, Clans, & Guilds

Blogs

  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Seshperankh's Blog
  • First time reading The Well Of Ascension
  • Zarepath's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • Theories, quotes, and details to keep it all straight.
  • WoR Thoughts and Questions
  • Blogfalcon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Cosmere Nerd Things
  • The Way of Toasters
  • An Elephant's Blog
  • Shhh Spoilers for Ronald.
  • Wyn's Adventures in Geekiness
  • Words With Ene
  • Dapper's Blog
  • Things to talk about, stuff to do
  • Zelly's Healthy-Accountability Blog
  • Dapper's Music Blog
  • GM Test Blog
  • Rhythm of War Liveblog
  • Zephy’s Art Blog
  • Axioms Idioms & Adages
  • Weather Reports
  • Unnecessarily Overcomplicated
  • 5
  • The Blog of Dubious Copyright Legality
  • Trutharchivist's Rambles
  • Xino's corner of insanity
  • The Perfect Space Opera
  • My Journey Through Roshar (A Liveblog)
  • Lost Metal Liveblog by ccstat
  • D&D campaign design.
  • My Depression Log
  • Story Ideas and Whatnot
  • deltarune AU concept.
  • How I Relate to Every Character in The Stormlight Archive
  • A thing
  • random jank and jabber.
  • FNF crem

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Member Title


Location


Interests

Found 4 results

  1. To all of my economy geeks/nerds/fans, is the Hallandren economy stable? On the one hand, it's explicitly stated that the area is very fertile so the country should always have the option to grow food. On the other hand, it's also very clear that their dyes are the backbone of the economy which doesn't seem stable. That's inherently a piece of fashion and fashion has always seemed fickle to me. Like, what if for a handful of years the global fashion trends favor clothes with modest coloring? It seems like that would wreck the economy. Also, it's implied that Idris lasting long enough could wreck the economy. The Idrian don't have to win the war, they just have to hold out for a year or two to destroy a lot of the institutions. Does that seem right?
  2. (Edit 4/16/21: spotted and fixed an error; these are the updated files) WarbreakerFont.otf WarbreakerFont.ttf WarbreakerFont_README.txt This image is simply the phrase "Hello, would you like to destroy some evil today?" rendered in the font above. I created this font using FontForge after being inspired by the fabulous discussion in this post, which transliterates the inscription on the cover of the leatherbound edition of Warbreaker. This script is not the Artisan's Script of Hallandren, since it does not use color (see this post from Isaac Stewart). I have simply called it "Nalthis" internally. If you compare this image to the leatherbound cover, you will notice a discrepancy in the word "destroy" - it appears to be spelled "deiroy" on the book, but I have spelled it normally here. See the transliteration post linked above for more details. All letters besides F, G, J, P, Q, X, and Z appear on the cover or on internal art. These missing letters were assigned by me based on trends in the IPA designations of similar glyphs and are in no way canon. I posted an image of a table showing the IPA designation of each letter in this thread. Additional unused glyphs created following the existing patterns are assigned to Unicode values: "Aacute" U+00C1 - same base stroke as A, Y "aacute" U+00E1 - same base stroke as A, Y "Eth" U+00D0 - same base stroke as D, T "eth" U+00F0 - same base stroke as D, T "Uacute" U+00DA - same base stroke as U, O "Esh" U+0283 - same base stroke as C "Tesh" U+02A7 - same base stroke as C The unused glyphs are also assigned based on IPA trends, but no automatic substitutions have been included in the font. It is possible that "th" is substituted by the "eth" character, "sh" by the "esh" character, and "ch" by the "tesh" character, but these letter combinations do not appear in the text samples mentioned above. To use this font, install your preference of the OpenType (.otf) or TrueType (.ttf) font file. If using MS Word, once you create a new document, type some text, and set the font to "Nalthis," you must also highlight the text, expand Word's "Font" section at the top (or press Ctrl+D), and navigate to the "Advanced" tab. Here you must select the checkbox "Kerning for fonts" under the "Character Spacing" section, and under the "OpenType Features" section select "all" from the drop-down menu labeled "Ligatures." Blame Microsoft for the convoluted method of enabling these features; I have heard that other programs do a better job. If you use a different text editor, search for information on "enabling advanced typography features" or "enabling ligatures and kerning" for your program of preference. My experience is limited to Windows & Microsoft; sorry I can't be of more help If you're familiar with FontForge and want to mess around with this font, here's the SFD file: WarbreakerFont.sfd
  3. From the album: Nalthis Landscapes and Characters

    A painting sketch of how I imagined the streets of T'Telir. My excuse to go overboard on colors.
  4. There's always been one detail of Nalthis that always struck me as odd. The fact that there is only one jungle in the entirety of Nalthis. It always seemed kind of strange to me. On Earth, jungles abound, and not just near the equator all the time. So why just one on Nalthis? Bearing in mind, this could be a simple coincidence. But this fact hinted at something else to me. One interpretation of this is that it's not just the climate they live in, but the soil itself that the Tears require. (Although, you can also read it other ways.) This again made me wonder at why a jungle would flourish in just one place in the world. But, there is another instance of a place that flourishes, unlike the lands around it. Harmony changed the land around Elendel, creating a basin where life flourishes, unlike the rest of the world. Is it possible that Endowment could have done the same with the jungle? Perhaps Nalthis is a bit of a colder world, further out in the habitable zone, too far for jungles to form. But thanks to Endowment's blessing upon the land around Hallandren, the jungle and all different types of life can flourish there. My biggest concern with this theory is Brandon's mention that he didn't want to make a map of Nalthis, for fear of getting the geography of a jungle wrong, which could point to the fact that the jungle is natural. But I still think there might be something to this. Thoughts?
×
×
  • Create New...