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  1. MR 14: The Canim Fury You are all legionnaires in the First Aleran. Since you were small, like all Alerans, you have been able to fury craft. For some, your skills have never progressed fair enough to manifest more than a basic fury. For others, you have trained for years, and have controls of furies enough to rival a Lord. When you were recruited for the First Aleran, you never expected see any real combat. But then the Canim invaded, and the First Aleran was caught in the middle of a war. Your half-century was sent behind enemy lines to learn what you could of enemy movements, and to find opportunity to hinder their forces. You have uncovered some information that Captain Scipio must get as soon as possible, but your enemy has discovered your presence. Not everyone made it out of the ambush they laid for you, and now you're trapped behind enemy lines, being hunted mercilessly. Making the most of your furycrafting, you were able to evade their initial chase, and have gained somewhat of a lead on them, but the path you need to take back is not going to be easy... The Rules: Cycles will be 48 hour combined Day-Night cycles. There are two factions: Those Loyal to Captain Scipio, and Traitors seeking to bring down Captain Scipio. The traitors do not want the Captain to receive the intelligence gathered, and so their goal is to stop those Loyal from reaching the Captain at all costs, while still surviving to report the intelligence to their superiors. -The Loyalists win once all of the Traitors are dead. -The Traitors win if they outnumber the Loyalists. -If neither side has claimed victory by the conclusion of the 8th cycle , both sides lose (their hunters catch up to them before they reach safety), unless a player scouts on the last cycle, in which the scouts team wins. Furycrafting: There are 6 different types of furycrafting: Fire, Water, Earth, Air, Metal, and Wood. Everyone has different abilities in fury crafting, and this differences are represented by 3 tiers. Each type of furycrafting has 3 tiers, each which has its own ability. Higher tiers have access to the abilities of the lower tiers. The abilities are as follows: When there’s a conflict between two things (tied lynch, multiple action/vote redirects on the same player each trying to shift to different players), the result will be decided by a coin flip. Players are able to make 2 actions per cycle. Each tier counts as a separate action. You cannot use the same action twice. Only players with Water or Windcrafting can open PM's. PM's can be made at any point during a cycle, up to the players limit. PM's are between you and one other player. Remember to include Elbereth and I in all PM's created. Label the type of crafting used in the PM title. For example: "MR14 Hael-Elb (Water)" or "MR14 Elb-Alv (Wind)". PM's remain open for 2 cycles (the one in which it is opened, and the next) before being closed, unless roleblocked or redirected. PM spies get both sides of the conversations their target was included in, but not the name of the other players in the conversations. The Traitors have a faction kill, and a doc to collaborate in. The types of kills will be differentiated in the writeup (i.e. Lynch, Traitor, Wood, Fire, Metal, Earth) Order of Actions: > Roleblocks/Redirects (W1, W2, W3, E1) > Scouting (E3) > Vote changes (F1) > Lynch > Protects (E2, M1, M3) > Kills (Traitor kill, F2, F3, M2, Water3) > Scans/Spying (A2, Water2, A3) If Person A blocks Person B, and Person B was blocking Person C, Person A block Person B’s roleblock, so Person A’s actions go through. Provided a redirect isn’t blocked or redirected, it happens before roleblocks. If two players attempt to redirect the same action(s), a higher tier gets priority, otherwise a coin flip decides the result. Players can have more than one type of furycrafting, but every player will have at least one which will be designated their primary furycrafting. Each player's primary furycrafting will be public knowledge. Note that this will be the type of furycrafting, rather than what tier. Players with a Tier 3 fury can designate an heir. This does not take up an action, nor does it need to be announced publicly. Upon their death, their fury passes to their heir. If no heir is named, a recipient will be randomly chosen. The recipient will gain a Tier 2 version of the fury. Players who are inactive for 48 hours will be 'left behind', and killed. For the purposes of this game, I am defining inactivity as not making any game relevant posts. Now I realize this is a reasonably strict filter, but I understand that sometimes life happens, and if you let me know, I'll make arrangements. You can post in thread, or send me a PM. I can neither confirm nor deny that there is or isn't any of, but not limited to, the following: Hidden Factions, Sleeper Agents, WMD , Vord Elbereth will be Co-GMing! And Alv will be your Impartial Moderator. Signups will last for a bit under a week. I may extend it by a day or two if numbers are too low, but hopefully we'll be fine! Player List: Write ups:
  2. To Shatter a Shard Jain shivered in the corner of his cell, his eyes squeezed shut to block out the world. A World devoid of Mercy. He didn’t know how long he’d been in The Cellar. All he knew was what Hoid told him, and the man took a perverse delight in tormenting him. There was a clang, as the cell door opened. Light fell on his eyelids, and he huddled deeper into the corner. Light meant that Hoid was back. His tormentor. What would it be this time? Another illusion of freedom? Some succulent meal that would turn to ash as soon as he partook of it? Or something new? A hand grabbed him by the neck, and pulled him upright. Ah, so it was to be a beating then. “Stand up boy. I’m freeing you.” Jain blinked his eyes open, and looked at his tormentor. Hoid looked regretful, an expression he had never seen before. He tried to respond, but only coughed weakly, and tried again. “I, I can’t.” Warmth Enveloped his body, and he suddenly felt better than he had in ages. A confident, fatherly voice sounded in his Ear. “Don’t worry Jain, Hoid isn’t going to hurt you anymore. We need your help. Odium has returned to a new Host. Now Rise.” He blinked again, then rose one foot. He pressed it against the stone floor and pushed. Hoid let go of his neck, and the prisoner stood on his own for the first time since his Panda’s death. His jailer was looking towards the door, so Jain followed Hoid's gaze to see Leif, the Holder of Endowment. “Thank you Sir. Why do you need me?” “After the last time Odium struck, we three are the only ones without hatred in our hearts. We three are the only ones to be trusted. Even the other Shards feel and act on his Hatred. We must find the Dread Lord and Destroy him, before he can destroy us. Furthermore, you were once Odium's own Slave. You know his actions and thoughts better than any other. Will you join us Jain?” “Of course.” \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Ash, holder of Odium and Lord of Hatred, watched as the Seventeenth Shard gathered. The last time they had gathered in such numbers, they had been hunting his predecessor. For them to be gathering again spoke of a momentous event. Could it be that they had learned of his revival? Impossible. The only ones who knew were Devotion and Survival, and they would never betray him. A pillar of Golden Light came down from the heavens, interrupting Ash’s thoughts. A Pale Shin man stepped out and surveyed the crowd. He was followed by two Lifeless, carrying Corpses. The man spoke quietly, and the Lifeless dropped their loads on the ground. The crowd gasped as they saw their faces. Ash just frowned. Cleo and Kae, Shardholders of Devotion. It looked like they did know he was back. At least he could be more active in killing now, rather than arranging accidents. The Shin man raised his hands for silence. “Fellow Sharders, these two betrayed us. They have collaborated with others, to bring Odium back.” He paused as the crowd started chattering fearfully. “We were lucky enough to have captured them before they could cause too much Hatred, and their Shard has been given to a new bearer, but we don’t know who else is working for Odium. He has undoubtedly infiltrated us again, along with his champions. So, who among you are willing to help capture them?” Ash slid back through the crowd as people began to raise their hands in service. Luckily no one knew him in this current identity, so he could sign up as someone completely new, and no one would ever know. He signaled to the others in the crowd he knew, those few who had sworn their loyalty to him. They nodded, and rose their hands in service as well. Together, they would make the Seventeenth Shard tear itself apart, just like last time. Sign ups for Long Game 14 Have begun! Rules Signups will close on Sunday the 30th of August, at 9:00pm PST. (Exactly one week from this posting.) The Game will begin One hour later. Turns will always end at 9:00pm PST, and begin one hour after. We will begin on a Day turn. If you’re on Mobile, and can’t change the colour of your vote, please go to the bottom of your post, hit enter twice, and say who you’re voting for a second time, so that I don’t miss it. This is the First and Last game I will say this. THERE ARE NO SECRET ROLES OR RULES. Final Note*: I’m playing this game as a direct Sequel to A Game of Shards, so if you want to know where the prisoner, Leif, Ash and Cleo/Kae came from, Go read that! At least, read the Final Writeup. The Prisoner is totally Jain, I just need his permission to show that. Quick Links
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