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Found 8 results

  1. I'm currently in the process of designing and building a pinball machine and I've landed on the Stormlight Archive as a theme. I've been building and repairing arcade cabinets for years and have wanted to do a pinball project for quite some time. The idea for the Stormlight theme came from a dream I had while camping on a stormy night this summer (I'm not kidding.... maybe a visit from the Stormfather?). I'm wondering if anyone is interested in helping me brainstorm some ideas. In general, pinball machines typically have a all of the basic components like flippers, bumpers, ramps, elaborate mechanisms, etc. and thematic modes or goals that can be achieved. There are usually about 5-7 main modes (and other smaller modes and objectives) and you can think of them like levels in a video game. For example, there could be a target that you have to hit a certain number of times without draining that activates a relevant animation or action on the playfield and has some outcome that effects gameplay (lots of points, start multiball, allow access to some advanced mode, etc.). There is usually also one or more "wizard" mode that is activated by completing all of the other major goals. In my mind the more thematically unified the playfield, modes, and lights/animations/sounds are the better the overall experience. I've been going back and forth on two overarching approaches on this: 1) My original thought was to actually center the game around a discrete event in the books with lots of sub-goals that would make for fun modes. The context that jumped out to me most was the Battle of Thaylen Field as it seems like a perfect setting for a bunch of associated but discrete goals. For example, a mode involving ramp leading to a wire ball guide would be a good thematic fit for Lift and Szeth and going after the King's Drop. Kaladin vs unmade-ified Amaram could be a great and preferably very difficult mode to bash some 3d toy repeatedly perhaps while maintaining a "stormlight" meter over a certain level. Adolin and Renarin vs. the Thunderclasts with a big 3d movable mech. A Shallan multiball representing her army of lightweavings. A big Dalinar "you cannot have my pain" moment associated with some really difficult shot. It really does seem this would be a pretty good context. The advantages are I think it could be thematically unified well and it only relies on published materials through Oathbringer so I don't need to worry about Brandon Sanderson nullifying something I produce in book 5. The major disadvantages are that it only allows for a limited set of "set pieces" or moments from the books and there are soooooo many good ones I'd love to include. 2) My second idea is just covering lots of events from different books through RoW. There are again a ton of great moments that would make good modes. Adolin's duel with Kaladin's help (I can just hear the "Honor is dead but I'll see what I can do" callout). Fighting different kinds of fused. I have a vision of a magnetic Fourth Bridge carrying the ball from one location on the playfield to another. Modes for swearing ideals with increasing difficulty for each one. Highstorm and Everstorm multiball modes that various add or potentially take away points for certain outcomes. There is just so much it's hard to narrow it down. I'd love to hear other things people think could be cool. Other general ideas: I've been working on designing some of the specific mechanisms and, though I'm not tied to any of this yet, what I've got at least partially done so far is... 1) Urithiru playfield 3d model with a ball trough and a gate that has to be hit a certain number of times to open and then "defeat" the unmade at the pillar. For those familiar with pinball this is very much inspired by the Medieval Madness castle and works in the same basic way. 2) A small screen with a "Pepper's Ghost Illusion" display that allows me to show objects that will look like they are floating on the playfield (this is in the recent Stern Ghostbusters game and also the same basic effect used in Disney's Haunted Mansion for the ballroom). My idea is to have that be an animation of Syl reacting to different outcomes on the playfield. 3) A magnet capture that takes the ball under the playfield and into a "Shadesmar" mode that would probably be a video mode on the backbox. Anyway, I'd be super interested in hearing thoughts that anyone has about either of the overarching options above or other modes or mechanisms you think would be cool to include. If anyone has any experience in the pinball world I'd love to chat more and collaborate.
  2. Greetings 17th Shard Community! Long story short: I want to create a Stormlight Archives video game and I need your help! Long story long: I've been a Sanderson fan since 2013. I've listened to all of the Mistborn audiobooks and love them, but the Stormlight Archive books are my favorite by far. I have listened to both twice and am on my third run though of The Way of Kings. I think these books have an incredible amount of potential in the worlds of film and media. Sanderson's writing has the ability to create massive emotional shifts in the reader; he can make you convinced that all hope is lost, and then turn the tables in one empowering instant. I was listening to Words of Radiance during my current day-job and had to physically restrain myself from jumping in the air and cheering when Kaladin regained his powers and Syl returned to him (being vague to avoid spoilers). In any case, I am also a video game enthusiast. I wouldn't categorize myself as a gamer, but I do enjoy video games as both a storytelling device and an art form. Sanderson is a brilliant world-creator and I think the Stormlight Archives could easily be translated into a action-adventure video game with an array of interesting gameplay mechanics, characters, and storylines. The progression of the Way of Kings is perfect for a compelling video game storyline: Starting with Szeth hunting King Gavalar to give the player a taste of the gameplay mechanics in a tutorial section, followed by taking everything away during the period of time Kaladin is in captivity to establish a character progression. The War of Vengeance perfectly alines with classic dungeon crawler gameplay, with the common trope of the hero (Kaladin, Dalinar, Adolin, or Szeth) slaying hoards of enemies (Parshendi) along a segmented map (plateaus in the Shattered Plains). However I would want the game to be a 3rd person melee similar to Shadow of Mordor by Monolith Productions. I think there are a lot of interesting ways surge binding could make the gameplay unique. Ideally the game will end up as an open world where the player can fly (fall) all the way across Roshar, but I'm getting ahead of myself. If any of this sounds interesting to you folks I would love to here from you. If enough people are interested, I would like to start a small production company to try to accomplish this goal (if we can get permission from Sanderson). I have a decent amount of experience in the video game creation pipeline due to several game studio courses I took in college. However my expertise lies primarily in the art and animation fields, so I need some people who know how to code in order to put everything together. I intend to move forward with this project on my own, but any help will gladly be accepted. If you are at all interested in: Coding for gaming Game creation Fan art creation 3D Modeling Character Rigging Please let me know. As you can tell if you've read this far, I have big dreams about this game. In reality we will have to start small and build up. I hope some of you lovely folks will join me to make this dream become reality. If you have any questions just ask. Sorry about the long introductory post, I hope you all have a lovely day. Chris
  3. Hey, everyone! This week I decided to take it upon myself to begin a total conversion mod for Paradox Interactive's grand strategy game, Crusader Kings 2. Considering I've only been at it a few days, I think I'm making decent progress. Just looking to see how much interest there might be in such a thing. Currently, I've only been working on the map so far. It's maybe a little less than halfway done. I've attached a glimpse of how it looks at present. Edit: Oh, hey! Just found the creator's corner; Should this go there? Edit: Newer image to show off my sweet mountains
  4. Hey, to everyone who uses Discord, you should join this server. Pretty nice If you want some free stuff. Here's the invite for those of you interested. https://discord.gg/g8NHnF
  5. Hello all, I only really game into gaming in the PS2 era. Prior to that, I had a few games on the N64, but not many. So I'm going to try and replicate my games from the N64. Starfox, Ocorana of Time, Excite Bike, Golden Eye, Rogue Squadron, Pod Racer, and The World is Not Enough was my N64 collection. But besides that, I'm blank on any good games from other consoles of that era. Or other good games from the N64 for that matter. I'm a big fan of scifi, mechs, shooters, and RPG's on consoles. So, what games do you all recommend?
  6. I wasn't sure if it would be more appropriate to pitch this topic here or on the Roleplaying forum, but I noticed the forum's mainly for posting for anyone interested playing this or that game. Hence, I've decided to post this here~ Where I would like to share with you, the good people of the 17th Shard fansite, some of my crazy freaking roleplaying stories as a seasoned Game Master and, occasionally, player. Lo, from games as far as Dungeons & Dragons to Pathfinder, from Call of Cthulhu to homebrews of Avatar: The Last Airbender... and yes, why, even a few stories set in the world of Mistborn (thank you, official Mistborn RPG!). And more importantly, if there's anyone here with their own cool stories about their roleplaying experiences, please! Feel free to share! "What qualifies as a cool or crazy story?" All up to you. Opening the floor... now!
  7. (Disclaimers: I know we have the "What are you playing right now" thread, and while that does get some discussions sometimes it is just for telling people what you have been playing lately. I did a search for a thread like this, found nothing, probably didnt look enough) Anyway, video games. This is a video game thread. It is a kind of out dated term, as it is not really video based anymore, if it has ever been... not that TV games is a better term... Tangents! So, topics, what are you playing? Favorite games? Games you look forward too? Things you are disappointing by? I myself was going to buy Pokemon Yellow on the 3DS, but the generation 1 games costs twice as much as gameboy games usually does. Hahaha. No, not paying that much, sorry nintendo. I should probably get myself Megaman Legacy Collection though. I like platformers.
  8. I got turned on to the board game Small World by Days of Wonder really big this year. It's the first game they played in the YouTube show TableTop with Wil Wheaton. It's a really fantastic game with a lot of great artwork and simple fantasy tropes represented as a Risk! style game that doesn't go on forever and has tremendous replay value and a deep strategy aspect. I normally play it with my work friends at lunchtime but I now have a whole new way to play. They recently had a Kickstarter to expand their improved app to Android tablets as well as iOS and the Android. It's finally out and the App is fantastic! It makes the game super accessible to newbies and has a very slick UI. If anyone has the app and wants to play my Days of wonder username is AGRooster and if you start a game with me I'm down. Any other favorite board games or board game apps? I think that tablets have really revitalized some board games for the newer generations tho sometime cardboard is KING!
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