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So I was scrolling through the forums yesterday when I saw a topic discussing what the most useful twinborn combination would be in the modern day. After thinking about it I decided that F-Zinc would be my preferred Feruchemical power, and I realized that F-Zinc has been heavily underutilized. Mental speed is an amazing power for basically any situation, whether it be scholarship, combat, politics, sports, basically anything that takes a brain, which is most things. I imagine compounded zinc would have a similar effect of atium, not seeing the future, but being able to take in and calculate everything around you so fast that you can anticipate everything that's about to happen. Combined with rioting I think it could make for someone particularly threatening. I really want to see F-Zinc be utilized more in the future because it really is just an awesome power, and I can't stop thinking about the possibilities of compouned zinc.
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I’ve been thinking lately about nicrosil in Allomancy/Feruchemy and I was wondering why Brandon wanted to make the protagonist of Era 3 a Nicroburst. I think I figured out the answer: medallions make Allomantic nicrosil insanely overpowered. There will always be the standard effects of Allomantic nicrosil: duralumin-flaring your allies’ misting powers (or opponents in some cases). Which is a decent ability. But if Era 2 medallions become available to our Nicroburst protagonist, they will be able to use compounding to create their own Keyed medallions permanently. Theoretically they would only need a shaving of any medallion. Say we have a Connection medallion. The medallion would appear to have two components: a full Nicrosilmind which grants the user Feruchemical nicrosil and fConnection and an empty Duraluminmind that the user can then use (we’ve seen it used to a blank one’s Locational Connection thus far). Our Nicroburst could instead swallow the medallion and burn the nicrosil. This would grant tenfold the Feruchemical nicrosil and Feruchemical duralumin which the Nicroburst can then store inside their own Nicrosilminds which would be Keyed to their Identity. (Sidenote on tapping medallions. It seems to me that tapping a Nicrosilmind can be done by anyone as long as it is either Unkeyed or Keyed to them. This may be turn out to be a false axiom). Since our Nicroburst has natural Allomantic nicrosil, they can always compound their existing feruchemical abilities stored in their Nicrosilminds and thus have that power in perpetuity. A small shaving of any medallion would be enough because of the power of compounding. I don’t see any reason why medallions couldn’t grant Allomancy, so theoretically a Nicroburst could have Fullborn abilities given the right resources. Or any other ability that can be stored in a Nicrosilmind. All of this makes a resourceful Nicroburst an immensely powerful individual in the cosmere. I hope to see these mechanics play out in Era 3; I guess we’ll see in 5 years!
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Okay, so here’s my crazy theory about the basic plot structure and possible storylines: Book 1, our new SWAT protagonists track the mystery mistborn serial killer (mmsk). As they track him they discover a mysterious conspiracy that’s manipulating events on all levels. Around the time they defeat MMSK they learn that Kelsier is behind the conspiracy and he’s working with another Shard against Harmony. Book 2: Kelsier is the villain of this book, but there are hints all along that he’s playing this other Shard (revealed through his PoVs to be Autonomy.) Our heroes work to defeat him, pitting them against the entire planet. Along the way they (and we) become increasingly Cosmere aware. This ends up leading to them exposing (some of) Kell’s machinations to Autonomy prematurely. In typical Brandon penultimate fashion, they actually do manage to stop Kelsier’s plans, only for it to be revealed that what he was doing was intended to stop Autonomy who, it turns out, had been active on Scadrial since before Rashek’s Ascension. Of course, in typical Kelsier fashion, he didn’t tell anyone his plans and Autonomy - forewarned - now takes many of them over to turn against Scadrial. At this point Kelsier joins/is recruited by the heroes, who realize that he was, in his own way, trying to protect Scadrial. Total theory: The heroes discover that Kelsier is trying to steal HARMONY. They intervene, preventing this, but this leaves a hole that allows Autonomy to shatter Harmony. Kelsier then risks himself to save Sazed, to the shock of the SWAT crew. After this they learn that Kelsier knew Saze couldn’t directly act against Autonomy. He intended to take Harmony and, wielding it as Discord, use it to kill Bavadin allowing him to take her Shard. Then he would return the triple Shard to Sazed. Saze, upon learning all this, blankly asks why Kelsier didn’t just ASK him for the Shard, as he would have given it to him. The realization that this could all have been avoided if he hadn’t been so intent on one upping everyone is what finally breaks through Kell’s arrogance and forces him to acknowledge that he messed up - very, very badly. Book 3, then, is Kelsier’s parallel to Sazed’s journey in HoA. His confidence is deeply shaken by how badly he messed up, especially as Autonomy continues to use his own tools against him. This book becomes his redemption arc, as he rebuilds himself and finally learns that, for all his power, he isn’t invincible and he can’t be completely autonomous. This allows him to create a new plan from the dregs of the old, and work with the SWAT crew to defeat Autonomy and give her Shard to Saze. (Harmony being reconstructed as part of this.) At the end Kelsier and Sazed talk, as they did at the end of Secret History. Kelsier reveals that he told himself he was staying to protect Scadrial, but not only had he not done that, he now acknowledged that he just wasn’t ready to die. He then tells Sazed that he can’t willingly go Beyond now because Preservation’s Command won’t let him. Saze points out that Kelsier still doesn’t want to die - which he notes as very human - and removes/alters Preservation’s Command instead of forcing Kell Beyond. Saze then restores Kelsier, orders him to ‘do better’, and tells him he should go Beyond when he’s actually ready to do so. The book ends with Kell looking over Scadrial with two eyes and realizing that his hands are smooth and unmarred. His scars are gone. So, while some (most) of this is going to be completely wrong, and a whole lot is pure fancy and sap, I do think Kelsier is going to mess up very, very badly and that this will force the character to grow in ways he hasn’t yet. That’s the only part of this that I really think has any chance of being remotely accurate (aside from the ‘SWAT team chases MMSK’, which is from WoB.) Either way, with Mistborn Era 3 starting within the next 5 years, I wanted to get this out there on the off chance I’m even REMOTELY right. Mostly so I can claim bragging rights on the off chance any of the above occurs.
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In era two there are no mistborn and full feruchemists and much less powerful mistings/ferrings. I am guessing in era 3 and 4 even mistings/ferrings will be rare and twinborn might even be nonexistent. Does anyone have any ideas about how Brandon Sanderson will be able to keep the powers going?
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