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Found 3 results

  1. Inspired by discussions on these threads: https://www.17thshard.com/forum/topic/109284-perfect-gemstones/ https://www.17thshard.com/forum/topic/109181-air-travel-on-roshar/, I've been thinking about how much power (in the sense of physical energy over time) can be drawn from Investiture (especially in cases where it isn't end-positive - new Investiture isn't being drawn in - but the Investiture is just "sitting there" powering something, like Stormlight in a light source or Breath in a Lifeless or Hemalurgic spikes in a person or creature). While these are all extremely rough order-of-magnitude estimates, I think there's some that can be at least roughly quantified. (I have no idea how to quantify using Iron Feruchemy to power a perpetual motion machine.) Stormlight as a light source While Surgebinding might be end-positive, using Stormlight in spheres/gems for illumination seems end-neutral (ish: it's not exactly a 'magic system'). As pointed out on the Perfect Gemstones thread, while generally the Stormlight leaks out of the gemstone, it isn't really being "used up" or converted to energy. The loss of Stormlight is just leakage due to flaws in the gemstone - since perfect gems don't lose Stormlight but still glow. A mark glows 'almost as bright as a candle' and a broam 'with the light of several candles'. As Stormlight lighting doesn't emit heat, unlike actual candles which output most of their energy as heat, this is much less than 1 watt per broam of Stormlight. Awakening Awakening is end-neutral, but Breath can provide physical energy: Lifeless and Awakened objects don't need to eat to expend energy. Vasher's Law of Comparability states that " The amount of Breath required to Awaken something isn't necessarily indicative of its power once Awakened", so there's not going to be a simple "1 Breath = x watts" equivalence. But the most Breath-efficient Awakening is a Lifeless, since it's the nearest to a human form. Lifeless don't really seem superhumanly strong, so probably roughly equivalent to a human... approximate human power output is a few hundred watts, so roughly a few hundred watts for 1 Breath. The open question here is non-human Lifeless. Vasher can awaken a squirrel Lifeless for 1 Breath, but it is much smaller and weaker than a human. Would Awakening a horse or elephant Lifeless still cost 1 Breath? Hemalurgy Hemalurgy is actually end-negative, but it still apparently can provide physical energy. Koloss don't need to eat normal food, and yet they're far stronger than a normal human. The Kandra Blessing of Potency, which is basically the same thing as koloss spikes, gives extra strength to each muscle "More than doubled" - probably each spike adds somewhat less than one human-equivalent strength (due to Hemalurgic decay), so for a human-size kandra, the strength is between 2x and 3x normal. So by that principle a koloss's baseline strength (for a human sized 'new' koloss) is probably something on the order of 4x normal human (if there was no hemalurgic decay, it would probably be 5x). So by that principle, each Hemalurgic iron spike would provide somewhat less than the few hundred watts I suggested for a Breath powering a Lifeless. But koloss continue to grow, and if they don't need to eat actual nourishing food, the Hemalurgic strength is presumably providing more power for a larger koloss. And if the kandra Blessing of Potency strengthens "each muscle", a kandra in a larger body (like TenSoon's horse form) is presumably getting more out of it. There's going to be a size limit (we're told in WOB kandra can't get to chasmfiend size) but even at horse size a Blessing of Potency is going to be providing more than a horsepower - maybe a kilowatt or so for 2 spikes? Which is pretty good, as Hemalurgic spikes don't hold much Investiture. However, while the Blessing of Potency increases endurance, it doesn't give true tirelessness like Lifeless have.
  2. Bondsmiths and Fused using the Song of Prayer pull new Light from the Spiritual, but it seems like most Radiants use Stormlight from spheres and gems or the highstorm (Investiture already present in the Physical Realm). Is it end-neutral for regular Radiants but end-positive for Bondsmiths and Fused? That seems odd.
  3. So as I'm looking at a quote from Brandon: Now, as we've understood it, this means that whatever power Allomancy taps into, Feruchemy can siphon it off. Taking it into a larger context however, you can realise that this means that an End-Neutral System can effectively be powered by a End-Positive System. Imagine a Feruchemist Worldhopping the Cosmere, only to return to Elantris after an exciting day - as they arrive, they activate the Aons they have inscribed on their MetalMinds, and instantly they are fully recharged. That's only where the possibilities begin! (I've just realised that using Stormlight to fuel Awakening is essentially Compounding - good on you, Vasher). Sorry if this has been realised before, but I just had my mind blown and needed an outlet. I've also very curious to see how this relates to End-Negative Systems, or even Reverse-Compounding (as I believe we have WoB that the Lord Ruler enhanced his Allomancy with Feruchemy). On another note, I'm going to begin compiling notes on how to make the most overpowered being in the Cosmere. Examples of this would be abusing this version of Feruchemical Compounding, an Awakened Mistcloak, Nahel Bond Spren, Awakened sword, Honourblade, etc,. I would be most delighted to see if anyone else can come up with some overpowered combinations.
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