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  1. Some of you who've seen my posts in the last few days probably get by now I love me some classic tabletop gaming, yeah? I love d20 mechanics, I love it when there's a possibility for failure... it makes it all the more awesome when someone succeeds. More importantly, it's fun to set up stories in fantastical worlds and tell those stories with others, DM and player alike. With that in mind, I'd like to post the following pitches for Call of Cthulhu, Pathfinder and D&D 3.5e games, drum up any possible interest for anyone interested. I'd like to note before we begin, mind, that all of the following are homebrewed campaigns. I hope that's cool with y'all. Oh! And the number of players I'm searching for? 5. It's a good number. 1) The Wizard of Oz 3.5e This right here is sort of if American McGee warped Oz in the same way he warped Wonderland. The premise would be your characters were swept up in a tornado... and landed in a dark alternate timeline where Dorothy never defeated the Wicked Witch, much less came to Oz at all. As such, it's a much darker, grimmer and crazier Oz, with the Wicked Witch ruling the Emerald City with an iron glove and terrorising munchkins day and night. Has anyone ever seen Return to Oz as a kid? We're talking something along those lines, tonally speaking. Expect appearances from more obscure characters from the Oz books showing up, such as the Nome King (well, obscure to anyone who has never read the books). --- 2) Avatar: The Last Airbender d20 I might have mentioned I'm in the process of setting up a homebrewed Avatar game. This is true. Sadly, it won't be picking itself up off the ground anytime soon, my usual bandmates are kinda indisposed due to school. Life. (coughprisoncough- jk!) Now, unlike my current attempts at building the Stormlight Archive d20, I already have a perfectly functional supplement and framework to turn Avatar into a good D&D game. http://dndsnd.pbworks.com/f/Avatar+The+Last+AirBender+d20+v2.03.pdf https://sites.google.com/site/avatard20/home That last of which, mind, I'm mainly using for the creatures and items. But in terms of feats and classes, I'm sticking with the first. As for actual campaigns... I have two ideas. The first of which is more of a dungeon crawler; your characters would be bodyguards on an archaeological expedition to find an ancient temple from the Earth Kingdom's distant past, only to be sealed in with various nightmares and monsters that have leaked from the darkest recesses of the Spirit World. There'd be some mystery, pitched battles for survival, traps galore- all that fun stuff. The second, to be a little more lighthearted, is a high seas pirate-y adventure in the world of Avatar. You would be a pirate crew racing against others for a legendary prize; a lost Fire Nation navy ship notorious for plundering Water Tribe and Earth Kingdom villages, towns and cities... but disappeared under mysterious circumstances. All that bounty, all that loot, must still be on that ship, and on one night in a seedy tavern an old man (the quest giver) sells his knowledge for auction, as he claims to have been the first mate of the Black Dagger. For that game, I'd need someone to volunteer to be captain. And note, if you don't want to be a Bender, you can select standard classes like Fighter or Barbarian, no prob. No magic classes, though, since wizards aren't really a thing here. --- 3) The Dinner Party - Call of Cthulhu Pitch: It's CLUE, with a Lovecraftian spin. Set in the 20's or 30's, the player characters have been invited by a famous and reclusive author to his manor. If they don't, well, he'll release certain articles of blackmail to the public. As the guests are seated one by one, to a man holding some dark secret, the host reveals that they will be playing a game... starting... now. Cue the lights. A second later, they're back on and the host is seemingly dead... and the manor takes on new and seemingly impossible dimensions, as eldritch things seep through the walls... and the host himself, this corpse, disappears and reappears in new shapes and sizes. Escape is impossible. The only way to save oneself is to brave the horrors of the manor, to find the secret means by which you can leave this accursed place. ... If you can keep your sanity that long, that is. Mwahahahahahaha! (thunder crack, lightning!) --- 4) Down the Winding River Most fantasy stories take place in an ersatz of medieval Europe. Here, I'd like to do something... a little different, for this Pathfinder adventure. What if we set it in an ersatz colonial-to-mid 19th century Americana? Show of hands, who here has ever read Ray Bradbury, The Legend of Sleepy Hollow... or watched Over the Garden Wall? Essentially, this would be a game modelled after the premise of Over the Garden Wall; a bizarre, mysterious limbo-like dimension steeped in the folklore and legends of old Americana. The player characters are lost souls, trapped in the Unknown for this or that reason. The story goal? They're told the only way they might find the path to salvation is if they follow down the Winding River. Along the way, they'll come across all sorts of oddities, horrors and fellow wayward souls... some more dangerous than others. Also, due to the setting, you can totally have early gunpowder weapons like flintlocks and muskets alongside swords, axes and such. --- 5) Shadows O'er Christmas Eve I can't think of a better title for this one, I have to admit. This is set in... I want to say... late 18th to early 19th century. But here's the idea: the player characters are a group of adventurers, monster hunters and supernatural investigators trapped in this pleasant hamlet, hired by the richest man in town whose mysterious and monstrous manor looms over the townsfolk like an all-seeing black dragon. This is not the most popular man in town by any means, oh no. He's the Scrooge and the Grinch combined into one crotchety old bastard. But lately, the man has been plagued. His lands, his home, all the target of all manner of unnatural mischief. At first, he blamed it on the locals. Then, on wild animals. Now, he's not so sure... In fact, with every passing day, he has become convinced he is now the target... of the Krampus. The player characters must investigate the manor and the town, unravel their mysteries, do battle with vengeful ghosts and eldritch Christmas-themed nightmares, and lift the curse off the old man before the shadow of Saint Nicholos engulfs them all... So, yeah. It's Pathfinder meets Krampus. Neat, yeah? --- Misc. My usual style? I'm not really a play by post person. I like it when I know everyone is there in the same room as me (metaphorically, this being the internet), so I like to use chatrooms. We could either use the chatroom here or a Skype chatroom, if that would be okay with you guys. Also, I love writing character sheets, and if there are anyone here unfamiliar with Call of Cthulhu, 3.5 or Pathfinder, I can help with that. So, what do you guys think? What sounds more exciting for you? What would you be up for? I'm doing this by vote.
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