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Found 17 results

  1. So we know that Elantris is called Elantris (Shocker, I know), and the sequel will likely be called Dakhor. So, I figure the 3rd book will also be the name of something relating to a Sellish magic system. Something like ChayShan or JinDo, since that is where the practitioners come from. Any other guesses?
  2. If you stole a Dakhor's powers via Hemalurgy, would your bones twist and grow to reflect the power, or would you have the power but without the bone twists since an Aon Dor (and presumably some other Selish magics) can have their physical structure messed up but still function?
  3. SPOILERS for SA, Mistborn, and Elantris. Not sure if this should be a post on the Sel Topic. So, I was doing some reading on the Coppermind, and noticed something on the Page for Dakhor. (source: https://coppermind.net/wiki/Dakhor) The Dor now, I'm pretty sure I saw a WoB once that I can't find right now, I'd be happy if someone found it, that said that every magic on Sel was powered by the Dor aka by BOTH Dominion and Devotion, not just one. Most people who've read Mistborn assumed Dakhor was a counterpart to Hemalurgy and AonDor to Allomancy, with one being powered by Ruin/Dominion and the other by Preservation/Devotion. Good vs Evil, yes. But that's not how the Dor is or works. WoB told us that every magic has the mix of both shards as a power source, so AonDor uses Dominions Investiture just as much as Dakhor uses Devotions. But now that we know what we know from RoW, what if that's just initially true. what if it should be "every challening (for lack of a better word) accesses the Dor initially, not just one shard.", and what the Dakhor Monks do by chanting is messing with that. Rythms Honor, Cultivation and Odium all have a Rythm. There are Rythms for the mix of them (The Rythm of War, for example). This is a Cosmere-wide phenomenon, as far as we know. Ruin's pulses from the Well of Ascension are similar to the Rythms, we know that. If my meh-tier understanding of all the magiphysics in RoW is correct, Navani and Raboniel could use the Rythms of Odium and Honor respectively to influence the shards investiture, their flow, and their combination. The Rythm of Dominion The simple conclusion here would be: The Dakhor monks chant the Rythm of Dominion to use specifically Dominions Investiture/Investiture aligned to Dominion for their magic. But even if we say the WoB "It's always Dor" still holds true, Selish magic is all about Keys. I think the Bones of Dakhor monks are more like the Aons on Plates that you can reactivate than the Aons you draw into the air. The making of a hyper-specific Key is the chanting itself, where different chants/rythms influence what kind of mix of Devotion and Dominion is channeled into a bone, thus deciding what kind of twisting the bone will do. Okay, aluminum foil hats on. The next points are all based on my initial theory (Dakhor chanting uses the Rythm of Dominion and maybe that of Devotion), and are wilder. 1. Anti-Investiture (source: https://coppermind.net/wiki/Dakhor) The Anti-Tones, from my understanding, sound the same as the Tones, but technically they are inverted, and it's the Intent that matters. I doubt that Dakhor chanters know "what we're doing is channeling the Anti-Tone of Devotion", but I assume an Intent like "we want this to block AonDor" could be enough to create Anti-Dor properties. Is Anti-Investiture how Dakhor monks can be resistant to or negate AonDor magic? Counterpoint: We've seen some pretty violent reactions when the lights meet. So either the violent reaction here happens in the cognitive realm, Dakhor blocking the Aons from even channeling much Investiture, or there's no Anti-Investiture involved. Then again, Anti-Light is described very similar to how Skaze are described, so maybe Dominions Investiture inherently has features similar to Anti-Investiture. 2. Svrakiss Next crackpot thesis: Svrakiss are Dakhor monks or Dakhor sacrifices. It is those that have a sufficient attunement to Investiture aside from their connection to their home country to come back as Cognitive Shadows. Now, we don't even know that Svrakiss even exist. But lets assume they do, and take what knowledge we have: Let's go in order. 1. half-ghost and half-demon. Sure sounds like Cognitive Shadows. 2. souls of men barred from entrance into heaven. -> don't enter the beyond because they're so invested that they don't pass on initially - or maybe at all. 3. Taking over bodies of living men and control their actions. If that doesn't scream Dominion, i don't know what does. 4. older concept than Shu-Dereths presence in Svorden. That's actually very neat for us. We know a) Elantris already existed when Shu-Keseg split and b ) Elantris the city is older than the splintering of Dominion and Devotion. We don't have a timeline, but it could be that the mythology of Svrakiss comes from a time before the Dor came to be. Another thing I want to highlight is the wording from this WoB: (Emphasis mine, source: https://wob.coppermind.net/events/3-firefight-chicago-signing/#e48) "Twisting" is exactly the vocabulary used for the bones of Dakhor monks, which from what we know are the key to Dakhor magic, and, as I've theorized, are influenced by Rythms. Now, this wording might be a coincidence, but I think it's possible that it isn't. Which leads me to my theory: Svrakiss today (when Elantris takes place) are either former Dakhor monks or specifically monks that have been sacrificed in Dakhor ritual. To further explain: Svrakiss in general are Cognitive Shadows based on Dominions Investiture, and some kind of mistwraith-spike-construct and/or Nahel-Bond parallel stuff happens for them to take over living bodies. Since D&D were shattered, Svrakiss don't really come to be anymore, since Cognitive Shadows don't happen in the Plasma that is the Dor, and since Dor users aren't aligned to Investiture in the same way that someone burning a metal or holding a lot of Stormlight might be. (I admit, this point is a bit iffy, we just know very little about the mechanics here and about the Dor). However, a Dakhor user or sacrifice would be so aligned to and filled with Dominions investiture due to the chanting that when they died or were sacrificed, they don't pass on into the Beyond directly ("barred from entrance into heaven") but rather become Svrakiss, still connected to the physical realm, half-ghosts and half-demons. What I'm saying is if Svrakiss are real, the very rare nature of sole-Dominion-aligned people dying might explain why they're so rare that no on-screen-character so far has seen one (aside from maybe Suit...). Counterpoint: The Cognitive Shadows we know aren't super affected by whose investiture they're using as shadows, from what we've seen. Second, maybe Svrakiss could also just be Dor-Cognitive-Shadows. Or something closer to the Threnody Shades than the Heralds and Returned. But, importantly, we only know the Shades as being from post-Ambitions-death, while Svrakiss mythology might be older than the splitering of D&D. Aluminum foil hats off. Again, the last two points are very out there. The first one, I think, might not be. I'm pretty sure that whenever the Elantris sequels come out and we learn more about Dakhor, the chanting will tie into the cosmere-wide phenomenon that are rythms.
  4. Is it possible for a Dakhor to be made so that their bone twists are hidden within their body so nobody can tell that they are Dakhor? Could they be made smaller so that they are subtly hidden from view, even if they don’t provide the same level of bone armor? The fact that Steel Inquisitors didn’t actually need to have spikes driven through their eyes in order to grant their powers comes to mind; they did it for intimidation and distinction, not subtlety. Could the Dakhor be doing the same thing, deliberately making their bone twists larger and more visible for intimidation and distinction (aside from the armor feature, of course)?
  5. Both the Dakhor and the Elantrians are, if not straight up biologically immortal, at least very long lived. I know that they both have access to active forms of investiture (drawing aons and activating bone twists), but is the reason for their longevity due to them passively holding on to large portions of investiture, similar to the heightenings of bio-chromatic breath? If it were simply a constant influx of kinetic investiture, then they’d likely be in a similar position of the allomantic savants, which don’t have an increased lifespan, so I don’t see that being the case. What is your guys’ take on this?
  6. I'm curious what we think about how strong different magic users are and whether we think certain magics effect strength, and how much. I'll give a list with descriptions in the order I'd rank them. I'm wondering if you think I'm missing any critical groups for consideration Drab: Everything is just a hair worse for drabs. I suspect this effects strength, even if it's just a tiny effect Normal human Human at a high heightening: Everything is just a little better at a high heightening. I suspect this effects strength as well, even though it's not noted and the effect compared to the other more profound effects of heightening are probably comparatively negligible. Listener in warform: Warform is for fighting and being strong is definitely an asset. I suspect listeners in war form aren't that much stronger than a strong human, but at least a little bit Elantrian: Everything is significantly enhanced for Elantrians, and I suspect this includes strength, though I don't think regular Elantrians are necessarily outside the high end of the normal human range. Returned: Their bodies, including their strength, are at least potentially seriously enhanced and idealized. You would expect them to be stronger than almost any normal human. Radiant with stormlight: Kaladin doesn't think stormlight enhances his strength, but I think he's wrong. I suspect the effect isn't enormous, and he couldn't like, lift a truck, but I think radiants holding stormlight are still stronger than normal humans can ever become. Allomancer burning pewter: Their main thing is their supernatural strength. I think even a weak pewter arm using his powers is about twice as strong as a very strong man. Koloss: Definitely super-human in their strength Dakhor monk: I think it's an exaggeration, but Dilaf suggests Dakhor monks are worth hundreds of soldiers, and they are clearly monstrously strong. Active ChayShan user: Shuden clearly overmatches Dakhor monks when using this magic. Person wearing shardplate: People can only wield shardhammers wearing plate, and show pretty incredible feats otherwise. Allomancer Flaring pewter: This is the main cosmere strength-focused magic maxed out. I think WOBs under-estimate the power of this magic as demonstrated via character feats in the text. Feruchemist tapping strength: This magic doesn't have a clear upper-limit. It's potentially the strongest, but it has serious limitations, like being almost too bulky to move, needing to have stored a ton of strength to use it for any significant period of time, etc. I think generally they are around where a pewter arm is in terms of strength if they don't max out. Allomancer burning Pewter with Duralumin: Like strength feruchemy, this doesn't really seem to have an upper limit, but for a one-off feat, this is probably easier to achieve unless the feruchemist is a pewter compounder. A Pewter compounder tapping strength while burning or flaring pewter: a theoretical pewter compounder would be absurdly strong, and have very little limit to their absurd strength. *Edited to include shard plate, Duralumin Pewter, and Pewter compounding.
  7. So, a lot of Investiture systems allow one to use bones. How would these magics overlap? I assume a Kandra can probably still use a lifeless body but what about Kalad's Phantoms? Of course they wouldn't be able to recreate the features from a skeleton but can the statues be used in a similar manner as a True Body despite the fact that they don't have actual joints and were probably only capable of movement via Awakening? How would a Kandra interact with Dakhor bones? or the bones of a Skeletal of a Bloodsealer if they tried to swallow it while it was still under a Dzhamarian's control? What would a Dzhamarian be able to accomplish with a Dakhor monk's bones? The Investiture overlap and the region lock of Selish magics would make it very difficult to work
  8. We saw, in Elantris, the Dakhor monks with twisted bones and bodies due to the warping resultant of their magic. I assumed that the symbols twisted in their bones were the Dakhor equivalent to Aons, but we saw very little of their magic aside from it's enhancement to the Dakhor monks' bodies and their ability to counter or negate Aons. Do we know whether there is more to Dakhor magic than this? Is one able to create magic similar to AonDor as the Elantrians can? Or is it a more passive application of the Dor? Thanks in advance for your input.
  9. Hey all. So this is a quick speculation thread based on some stuff I was thinking about in the shower after re-reading Elantris and some WoBs about nicrosil. The way interplay between all these different forms of Investiture is hinted at is fascinating. I've been a casual poster here for a while, but this is my first foray into actual speculation. If what I'm saying has any spoilers in it (I don't think it does, but I could be wrong), feel free to mark it as such. Also, I'm not really up-to-date on the latest Realmantic lingo, so bear with me. Anyway, as far as I'm aware, Feruchemical Nicrosil stores Investiture. In terms of Scadrial magic systems, this usually means storing the Investiture an Allomancer or Feruchemist uses to fuel their other abilities, with the ability to tap it at a greater rate to get more of that power over a shorter duration. However, we know from various WoBs that a nicrosilmind can stor other forms of Investiture from other worlds, including Divine Breaths from Nalthis or the ability to use the Surges of the Knights Radiant (whether this refers to storing the Nahel bond or Stormlight is unclear). We also know that in Selish magics, the Dor is heavily linked to location, because of the Dor being essentially the shattered corpses of two gods dumped in the Cognitive Realm by Odium. This means there is a sharp drop-off in the power of Selish magics the farther they get away from their particular region-- most notably in AonDor and Forgery, with the Dakhor monks being a little better at this, for currently-unknown reasons. So my hypothetical is this: Let's say I have nicrosilmind--whether I'm an actual Soulbearer or just using an unsealed nicrosilmind is an irrelevant distinction at this stage. If I were on Sel, could I store Investiture from the Dor in my nicrosilmind and take it with me, to fuel Selish magic with it? If I were an Elantrian or Dakhor monk on another world, could I tap that nicrosilmind to increase the power of my Aons/Bone-twisties to the level they would be closer to home? A sort of Dor-battery or Dor-transformer? Or is there something I'm missing in my analysis. Be gentle.
  10. Shouldn't the magic be region specific? Or was it just diluted and not as powerful as in Fjordell.
  11. So hey, I'm new here and I apologise in advance if this has been brought up/answered before. I was wondering, what with the localised magic systems on Sel, why is it that the Elantrians seem to retain their overall appearance and physical changes (e.g. Raoden being able to run faster than other humans etc.) when travelling to Teod, but not their specific powers? Similarly, the Dakhor monks don't just become "normal" when leaving Fjorden, but retain their... modifications? I actually have multiple questions about this. Is it possible that they could reach a certain distance from their homeland where even these changes would fade and they would revert to normal human beings? Or do you believe that they will stay the way they are? It seems, IMO, that the Shaod can only take someone in Arelon and one can only become Dakhor in Fjorden, but while the "activation" of these processes can only happen in a specific location, (at least some of) their effects are kept even if someone travels to another place. Similar to this is the case with Forton's potions, which I read (somewhere on this forum) are confirmed as somehow Invested, but are still effective outside his homeland. If this is the case (and I'm just wildly speculating here), if someone were to change themselves (or even an object?) via Soulstamp/Essence Mark and then travel to another country, would it hold? It's pretty clear from other examples that you would not be able to apply the stamp elsewhere, but would it be "rejected" once taken away from MaiPon? Of course I could be wildly wrong here but I wanted to ask what everyone's opinion on this is and whether or not Brandon has said anything about this that I've missed.
  12. I often have problem to sleep and in a long night my mind follow his own thread to unexpected goals, tonight something struck me. Probably it's just a coincidence or some meaningles fact, but here I am. Like everyone of you know, on Sel every Magic System is fueled by the Dor, a source of power from the Cognitive Realm come to be by the merging of Devotion and Dominion's powers (like someone more poetic than me said, "The Selish channel their gods' corpses for thier magic") and we know that on Sel there is actually a single magic system Form-Based who manifest itself different in every region/country (this is actually not really important from my point, but it's better to refresh some memories). On Sel we know at least 6 Magic Systems (some more and some less): AonDor, Dakhor, ChayShan, Forgery, Bloodsealing and an unamed potion's magic. Here I noticed something strange, the only Magic Systems that twist the users are AonDor and Dakhor, now I know someone may argue saing AonDor doesn't twist the user and only "change" it, but really it's just semantic... There is no a great difference between the Shaod and the Dakhor pray to change a monk (just one of these is automated and the other is not). These are also the only Magic Systems that seem align with Devotion (AonDor) and Dominion (Dahkor)'s Intents. Therefore this is my point: Is It possible that the Magic Users were twisted/changed to allow them to filter the Dor and use only the Devotion OR Dominion's Investiture to perform their Magic ? (or some other unbalance in their magic need a not-standard user to be used) I am not really convinced on this idea, but it isn't something a can simply ignore without some counterproof.
  13. A thing that bothered my mind for a long, long time. How did people of Shardworlds discover the magic in the first place? You see, some are far easier to discover than others. Here's a list. Sel AonDor: Medium before Elantris was built and easy after that. It only requires to wave your hand in the air. At some point someone definitely tried to draw the shape of the country and it went from there. ChayShan: specifical movement. Easy. DakHor: no idea how they discovered it in the first place. Scadrial things get a little complicated when you start to consider the alloys, but there always is some pure base metal around. Feruchemy: easiest of the three - Feruchemist feel a natural draw when they touch the metal, nothing complicated, really. Allomancy: the most unintuitive of all the Shardworlds. How on the tenth name of Damnation would somebody get the idea to swallow metals???? Sure, after Rashek Ascended he easily kicked it off, but we have WoBs on Allomancers being born before. How did they discover their powers? We have a WoB on Alendi being a Seeker. Hemalurgy: even more unintuitive than Allomancy. Not only would somebody had to have the idea to stab somebody and after that get the idea to stab himself with it, but also bindpoints come in play. No idea how it was discovered in the pre-Rashek times (there is a WoB that it was used). Nalthis Breath is noticeable and when somebody said the right words things happened to it. And after that it's just research. Roshar Spren bond people naturally and Stormlight can be inhaled reflexively (as seen many times before Kaladin knew what he was doing) and Surges can be used intuitively. On the easy end of the scope. Discuss.
  14. I woke up this morning with a weird theory floating in my head, which coalesced into thoughts about the purpose of the Dakhor Monk sacrifices and how that connects to the Dor. I have three main bases for my theory. 1. In the Cognitive Realm on Sel, the Dor acts like a storm of extreme Investiture, tearing apart anything that goes there. 2. The Dakhor Monk sacrifices vanish completely when they are used. It's described as the man simply vanishing with the monks, but not reappearing. 3. Investiture can be used to physically pull someone into the Cognitive Realm, i.e. Elsecallers. So the theory is thus: When the Dakhor Monks disappear, they send the one man physically into the Cognitive Realm, and as he is torn apart by the Dor, the monks use him as a conduit, channeling the Dor in greater strength to gain the nessecary power to teleport to wherever they are going. I know that there's not much evidence for this so far, but it seems like it could work. Thoughts?
  15. Hi, I note a conversation from way back discussing the contents of Mraize's cabinet of curiosities. The discussion settled on reasonable answers for most items but couldn't identify the "branch of a tree with writing on" though there was a general feeling it should probably come from Sel (as all the other worlds were represented). I've been back over Elantris and I think there's a hint there. Here's a description of one of the monks of Dakhor: "arms like knotted tree branches, skin pulled tight over strange ridges and unspoken symbols." Later on Raoden kills one of these monks, leaving "a scattering of smoking bones" and something similar then happens to the entire Dakhor army. Finally, towards the end, Raoden examines one of the bones: "The bone, retrieved from the body of a Dakhor monk, was deformed and twisted [...] It was like a carved piece of ivory, or a bundle of engraved wooden rods all twisted together. Most disturbingly Raoden swore he could make out slightly familiar symbols in the carving [...] - ancient Fjordell characters." Looking at some archaeology sites, it's clear that telling charred bone from wood is actually quite tricky and that's before magical deformities are involved. Given that Shallan was only observing for a moment she could easily have mistaken such a bone for a tree branch. So I reckon it's the charred bone of a Dakhor monk. Any thoughts? LJ.
  16. Hello everybody! This is my 2nd topic to post on this site, so forgive me if this has already been said but I thought I could point out the connections between the magic systems in the hope that we can learn how they relate to each other and the rest of the Cosmere. And I apologize in advanced, but this will be a very long post. Unfortunately, I have not read from the Emperor's Soul, so I will not be able to speak to the power of Forging. If someone would like to add that into the comments, I would be appreciative. I will add a Tl;Dr section at the bottom for those not interested in reading the full post. I would like to reflect the opinions of everyone who wants to add input, this forum page is a place for discussion, as such please be respectful of everyone's opinions. If you disagree, I would be happy to reflect your opinion on this post. To skip the explanation of all the magic systems, please feel free to Control+F "Connection" there will be a header that is bolded, italicized and underlined. Obviously, this topic will contain spoilers for Elantris, Warbreaker, Mistborn, and Way of Kings, if you prefer to read the book first, I do suggest you book mark this page so you can return to it once you have read all the books, thank you! I'm going to list a quick survey of the magic systems together so we can compare/ contrast them. I would absolutely love to hear any input or conjectures, no matter how big or small. So let's get started then: Elantris: Aon Dor: the magic of drawing Aons to access the Dor, a powerful pervasive magic that is focused through the massive Aon Rao which is Elantris and the surrounding areas. Notable Features: The Shaod will pick people in the surrounding areas of Arelon or Teod and transform them into Demi Gods of sorts, able to use Aon Dor. Once taken by the Shaod, the person's skin turns into silver and their hair turns a pure white. There is a connection between Aon Dor and Seons. The Fuel: The Dor having been accessed by Aons. ChayShan: the Magic of accessing the Dor to increase the Martial prowess. Known to the Jindoeese. Notable Features: this magic system was shown, only briefly, at the end of the book of Elantris. However, we know that similarly to AonDor, those who use the power rely on some sort of body gestures and motions (in this case a martial art) to access the Dor. Its effects seem to speed the martial artist up and giving them incredible power. So much, that Shuden was able to break the bones of a Dakhor monk. The Fuel: The Dor having been accessed through a combination of martial arts and meditation. Dakhor: the magic of enhancing the skeletal system and improving the body's capabilities far beyond what normal peoples should ever be able to accomplish. It does this by somehow by probably accessing the Dominion's gateway to the Dor. Notable Features: only the Dakhor monks in Fjorden have ever been known to have this power. While it doesn't necessarily seem to be based on location, I assume that the knowledge of how to access this power is a heavily guarded secret kept by the Dakhor Monastery. The abilities include teleportation, the ability to enhance the human body by shaping the skeletal structure. The structure of the bones seems to change the varying levels of power in this system. It also has the ability to wipe out Aons. -Thanks to Kurkistan for the Corrections. The Fuel: A willing human being must sacrifice himself. The Mistborn Trilogy and The Mistborn Adventures, book one: Allomancy: a magic that consumes metals to various effects. This magic comes from Preservation. Notable Features: Allomancy is an incredibly fun magic system in which the user can "burn" metals to push or pull on metals, forcibly change someone's emotions, hide themselves, find other Allomancers (and possibly find other uses of magics from other worlds, though this is speculation), strengthen their bodies and senses, affect their own stores (and those of others) of metals by depleting them or using them in a single burst of power, forsee the future and lastly affect time by slowing it down or speeding it up. This type of magic is genetic and becomes deluded after generations. Fuel: The fuel for Allomany comes from Preservation's power using metals as a "focus" for that power similar to how Aons focused the Dor's power. -Thanks to Kurkistan for the corrections. Feruchemy: the magic of Harmony. It relies on storing up an attribute into metals for later use. The use of this magic can be used to multiply the attributes several fold, but doing so drains the user quickly. Notable Features: Feruchemy is an end neutral magic system. BioChroma might be end-neutral, also. If the user can store up enough of an attribute, s/he can expend it very powerfully for a short time, until an equilibrium has been reached. The user can store or use the following attributes: Speed, Strength, Mental Speed, Health, Memory, Weight, Age, Senses, Warmth, Wakefulness, Spiritual Connection, Identity, Fortune, Investiture, Nutrition and Calories, and finally Breath. -Thanks to Kurkistan for the corrections and the link. Fuel: the user must store up these attributes into a metalmind of the correct alloy, then they can use that storage at a later time. Hemalurgy: the parasitic magic that can steal potentially any magic ability from any user given the right alloy of the spike, the knowledge of where to place the spike and I supposed the sadism to even use the magic. It is a "messy" magic. Notable Features: Hemalurgy steals magic from the magic user. The longer the spike is outside of a body, the more magic is lost. It is the only end-negative system in the Cosmere, so far, but it is highly possible that there will be another. When impailed with Hemalurgic spikes, the host of the spike can hear Ruin's or Harmony's intent. Given enough spikes, the host will be unable to act on their own as the intent becomes much more powerful and can overcome the free will of the subject. It's "an oddity in the cosmere". -Thanks to Kurkistan for the correction and the link. Fuel: the magic kills the Magic user and steals his power and is placed into the new host. So the fuel is either the blood, the life, or both of the host. The Way of Kings: Book one of the Stormlight Archive: Surgebinding: the magic of using Surges. There are various effects of this magic and the user can use only two, based on the Ten Essences The Ten Surges, as shown in the Knight's Radiant Table (Currently [though subject to change]: Surface Tension, Transportation, Transformation, Light, Grown, Friction, Division, Pressure, and Gravity). Users can affect Gravity, Heal, Lightweave, Soulcast without Fabrials, and can do many other things yet unknown. - Thanks to Kurkistan for the Corrections. Notable Features: All of these Magic use Stormlight and are only usable to the Knights Radiant. This magic system has not been fully explored and much of the details are unknown at this point. However there seems to be a connection between using the power, and having an Honor Spren. Though it is worth note that not all "Bond Spren" are "Honor Spren". -Thanks to Kurkistan and Gloom for the Corrections. Fuel: Stormlight, some magic left behind in the wake of a High Storm that is stored in Gems. Old Magic: Little is known about the Old Magic. We do know that they are some how tied to the Nightwatcher Voidbinding: Again, little is known about Void Binding and I will be sure to add in the information when it becomes available. Shardblades: Though more is known about Shardblades than the previous two magic Systems, there is still a great deal of mystery shrouding the blades. From what we do know, the blades were wielded by the Knights Radiant, but were abandoned on the Day of Recreance. They do not cut living flesh, but the soul it self. I could fully describe them, but it would be better to read the Wiki Article as the information there is fantastic. Warbreaker: BioChroma: is an interesting type of magic that requires the uses of Breath. Having different amounts of Breath can passively increase the wielder's ability to detect perfect hues of colors, gain perfect pitch, sense the Breath of others, Awaken without words, Agelessness, and Distort Colors among many other things. These various stages of Breath are referred to as Heightenings Every person on Nalthis is born with a single Breath given by the Shard Endowment. They can sell or give away their Breath to anyone else. People can then use these Breaths to perform a magic called Awakening, whereby they temporarily store their breath into an inanimate object and give it a command to obey. Notable Features: Awakening works best when the object is "human shaped" and organic. The closer the semblance to a human, the less Breaths are required to Awaken the object. Though, theoretically, nothing is impossible to Awaken, given the expertise and enough breaths to perform the awakening. -Thanks to Kurkistan for the corrections. Fuel: Breath (kinda). As the Breaths are not consumed in the process of Awakening, rather they are borrowed and then later returned. Some, however, believe that the fuel for Awakening is color. However it is worth noting that if this were the case, it would only be the initial fuel for the awakening as the magic does not rely on the constant draining of color to continue. At the Highest known heightenings, it is possible to use more color for awakening. -Thanks to Kurkistan and Robot Aztec for the corrections. I should note that the next three items on this list are simply an extension of BioChroma and not necessarily a new magic system unto their own. Returned: When a person dies a particularly virtuous way, they can be returned to life with a single, powerful BioChromatic Breath. In order to sustain themselves, they consume one Breath per week. They are the utmost Ideal of physical form. The men are tall and muscled, well formed, and the women are the embodiment of beauty. They can give up their one Breath to cure anyone of anything. The God King is a different type of returned but nevertheless, still a returned of a sort. -Thanks to Kurkistan for the corrections. Lifeless: these are not returned, they are simply a corpse that has been awakened to follow it's master's bidding. - Thanks to Kurkistan for the corrections. Nightblood: Nightblood is a sword that has been Awakened with BioChromatic Breath. It wants to "destroy evil" though, because it is a sword, does not understand exactly what evil is. Feel free to read the Wiki to understand the various facts about Nightblood. Ok, now we will explore the connections between the various Magic Systems: Let's start by grouping the Magic systems by how they are inherited or obtained. Magics obtained through inheritance (genetics, locations): Allomancy, Feruchemy, BioChroma (kind of) Aon Dor (though, I suspect with these two that the location only matters because Devotion is shattered), ChayShan Magics obtained though endowment (picked randomly or otherwise to ascend to power): Aon Dor through the Shaod, BioChroma via the Returned, Surgebinding, and Voidbinding (presumably) Magics obtained through taking someone's life force: Hemalurgy, Dakhor, and BioChroma (again! but this time by taking someone's Breath and/or absorbing color of nearby objects with the possibility of taking it from human flesh... looking at you Nightblood.) As you can see, there aren't a terrible lot of differences in the means of obtaining the powers. So let's take a second to explore some of the similarities. In Aon Dor, when one is taken by the Shaod, there is a visable change in their coloring. They get white hair and silver skin. We presume the one gets taken by the Shaod for having considerable Devotion to something. In BioChroma, the Returned come with just one Breath, like normal, except that this Breath is so powerful that colors seems to glow much brighter and more pure in their presence. Similarly to Aon Dor, the Returned are chosen to come back based on some Virtue that they possessed. In Surgebinding, the user glows when he holds in Stormlight, while there isn't a large difference in appearance (other than the the eye color changing to become a "Lighteyes") a Surgebinder is picked to become such when they display incredible acts of Honor Virtue. - Thanks to Kurkistan and Gloom for the correction and the link. My guess is that Voidbinding would be doable if one exhibited supreme hatred, thought this is speculation. Otherwise powers are obtained via location, heritage or simply by stealing someone else's power. We will get into that in a bit. Now let's take a look at the various storage of Fuels and their similarities. The majority stores their powers in Gems, Metals, and Bones. Though the powers vary on effects and uses, the method of storing excess power is similar. Allomancy: Metals Feruchemy: Attributes stored in Metals Hemalurgy: Power stolen; stored in Metals Surgebinding: Stormlight stored in gemstones Soulcasting with a Fabrial: the fuel is probably Stormlight stored in gemstones, but I imagine the cost is offset the Spren. Dakhor: The fuel is a human life, it is stored in human bones. Aon Dor: The Dor, a pervasive magic on the World of Sel. It acts differently as it isn't really stored so much as it is released. Probably similar to the Well of Ascension. BioChroma: Breath, kind of. In this regard, BioChroma acts differently. There really isn't a "fuel" for their power and it can technically be stored in anything. It even acts conversely against the other metals (IE storing Breath in Metal or rock is actually quite hard, its much easier to store it in something that was once living, similarly to Dakhor.) I believe that the fuel for the power of BioChroma is offset by Endowment, not unlike the Dor. It has been noted that the particular storage of fuel, be it in metal, gems or bones, could be irrelevant, and it could simply be a different method for a different world. However, given that the Shards created those worlds (and presumably the method of storing their power) it could have some relevance. - Thanks Kurkistan for the commentary. Alright let's evaluate the various Investitures that the Shards give to their Creations: Ok this is a bit harder to explain, this group evaluates the similar ways that the Shards invested themselves into a planet. For Example, the Seons and the Spren are the direct result of the Shards reducing their power (Seons, it seems were actually a result of the shattering of Aona [Devotion], and logic dictates that Spren could be similarly created. Though the origin of Spren seems to be a rather large debate with too few facts to say for certain) Seons and Spren are a particular life that exudes the influence of the Shard, presumably, and retains some of their power. Just to clarify, some examples of this power are the Seon's ability to communicate like a telephone and the Spren's ability to change size, shape and form. Furthermore, on Scadrial, humanity is, in part, different than everywhere else because they have a bit more Preservation inside of them. Then on Nalthis, Endowment has endowed (wow shocker) humanity with breath but even more powerfully, Endowment gives a very powerful Breath to the Returned to bring them back to life. We don't have a ton of information on the investiture of the Shards into the races in Way of Kings but we do have the Aimians who can change the form of their bodies not unlike the Spren that exist on that planet. I can't imagine that Shinovar doesn't have a large touch from Cultivation, but that's speculation. The point is, that the Shards have all invested themselves into their creations. We know from Preservation that this weakens them. This may be the way that Odium can be stronger than the other Shards as we can only really attribute the Voidbringers to his power, definitely not a full planet filled with life. - Thanks to Kurkistan, WeiryWriter, and Shardlet for the input and links. These Magics Grant Sentience: In Way of Kings, Syl slowly gained her sentience as her bond with Kaladin grew stronger. In Warbreaker, Nightblood gained his sentience through the vast amount of Breaths he received when he was Awakened. It would also be interesting to note, that while humans can Awaken, Endowment can Awaken granting full sentience rather than partial robotic following of a single imperative 90% sentience. - Thanks to Kurkistan for the corrections. In the Mistborn books, the Koloss and the Kandra both received their sentience when Hemalurgy was used on them. In Elantris, the Seons received their sentience from the Aon that glowed at their core. It would seem I am mistaken about the sentience of the Seons. It actually comes because they are Splinters of Aona (Devotion) IE the Dor's power was channeled in a way that gave them cognizance. - Thanks to Kurkistan for the correction and the link. While BioChroma remains King on investing mundane Items with Magic, it most certainly isn't alone: In Elantris, Aon Dor, by simply drawing an Aon on something, you turned something mundane into something magical. Need a light? Draw Aon Ashe on the wall. Want a Flamethrower or a Torch? Draw Aon Ehe on an object. Et Cetera. In Warbreaker, the Awakener could simply Awaken an object with a set of instructions for the Awakened item to obey. It temporarily took breath, but the item would do as commanded. You could also do this to a corpse and create a lifeless servant to follow and obey you. Do take note that a dead body acts very differently than a live one. This rule is the same with shardblades. In Mistborn, while you couldn't make items universally magical to all who held them, Feruchemy stored their magic in the metals, Hemalurgy stored the magic in the metals and an Allomancer could burn metals to produce magic. This becomes important to note. Most of us understand the mechanic of burning Feruchemical metals (metalminds) as an allomancer. The Feruchemy turned the Metal into something... greater than simple metal. I'd wager that there would be similarly fantastic effects to burning hemalurgic metals (Mistborn 2nd Trilogy mayhaps?). So while the metal would appear to be magical, it most certainly changes the properties of the metals in some fundamental ways. This begs the question if the metal's atomic compisition changes measurably and if the futuristic metals could be engineered to be "full" artificially for Feruchemists. IE, could they store a book into a coppermind that any Feruchemist could pick up and "read" anyway, sorry for the tangent =P. Also note that you can't affect metals in someone else's body. - Thanks to Kurkistan for the input. in Way of Kings, when stormlight fills a gem, it glows. When a Surgebinder lashes an object, it glows and sticks to whatever the Surgebinder wanted it to. The Shardblades and Shardplate are most certainly magical as well. They act differently in the hands of a dead man, and against dead bodies. Meaning that a dead man's Shardblade will not vanish if he drops it. Ok, so they're similar... So what? I think Brandon Sanderson means to write several books in which we can see the interactions of our favorite heros or at the very minimum a few books in which we'll see the way these magic systems interact. They are made to be used together. Adonalsium shattered and created the Shards which made the magics. This means that essentially these magic systems were all one at some point. However, there is a distinct possibility that these systems were not created to work together in some fashion, Kurkistan aptly points out this in the following quote. I would like to add a section in here concerning the ideas about the Spren and Seons that I have seen reflected in the comments below. Thanks to everyone for the input. - Natan - Kurkistan - Natans So this is the fun part of the post! I want to hear some of your ideas and input as well! What happens when the two magic systems meet? What happens if you burn an awakened metal? Could a Feruchemist access or store attributes in Awakened metal? In a Stormlight Gemstone? Could a Sel version of Nightblood or Shardblade be made by Forging, Writing an Aon on the blade, or using a Dakhor Bone Blade? Would Lightweaving be more powerful with Aon Ashe present? Does a Hemalurgic Spike steal all the victim's Breath? Does a Hemalurgic Spike affect Spren or Seons? How many of Sazed's religions do you think were Realmatically aware? What are the chances that Odium was worshiped on Scadrial? Could a Returned come from another planet? Could they be Returned to another planet? If so, what would happen to a Returned Mistborn? Say, Vin and Elend? Can a combination of the magic systems somehow repair a splintered Shard? I wrote this article to be discussed! If anyone has any input, please feel free to share it! I would love to hear it. Critiques are welcome, but as this is a post to discuss and speculate I would appreciate it if you would be polite to your fellow posters! TL;DR The magic systems are very similar in a lot of different ways. This could help provide some insight into the Cosmere about how Shards work and perhaps the purpose of Hoid's mission. Thanks everyone! I look forward to hearing your response! Please let me know if I missed giving you credit from your comments in the post!!!
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